U.A Style-
Name: Running Series- Cardio Closer 1
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his running method, Diore has increased his cardio, therefore allowing him to move at either further distances while he's on the ground. His speed tiers receive a 10 Feet bonus in addition to the distance being covered when utilized.
Name: Pitcher Series- Little Leauge Throwing
Classification: Taijutsu/Shurikenjutsu
Rank: D
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his throwing method, Diore has obtained a way to increase the range of his throws by the use of his athletic aptitude in tangent with is strength tier. For each rank of strength tier that Diore possesses.
Rank Of Strength- Increase Of Distance
D Rank - +3 feet
C Rank - +6 feet
B Rank - + 9 feet
A Rank - +12 Feet
S Rank - + 15 Feet
Name: Pitcher Series- Minor Leauge Throwing
Classification: Taijutsu/Shurikenjutsu
Rank: C
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his throwing method, Diore has obtained a way to increase the range of his throws by the use of his athletic aptitude in tangent with is strength tier. For each rank of strength tier that Diore possesses.
Rank Of Strength- Increase Of Distance
D Rank - +5 feet
C Rank - +10 feet
B Rank - + 15 feet
A Rank - +20 Feet
S Rank - + 25 Feet
Name: Pitcher Series- Major Leauge Throwing
Classification: Taijutsu/Shurikenjutsu
Rank: B
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his throwing method, Diore has obtained a way to increase the range of his throws by the use of his athletic aptitude in tangent with is strength tier. For each rank of strength tier that Diore possesses.
Rank Of Strength- Increase Of Distance
D Rank - + 10 feet
C Rank - +20 feet
B Rank - + 30 feet
A Rank - +40 Feet
S Rank - + 50 Feet
Name: Batting Series- Tyrant Swing
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Close
Description: Diore combines his batting prowess with his strength, and made a method of hard swings that are dependent on his strength. Diore now has defense piercing one rank less than his strength tiers in conjunction to his batting series, or homerun series.
Name: Batting Series- Dynamic Presence
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Short
Description: What this technique does is increase the lethal capability of Diore's swings depending on how close he is to you. If diore is within the D rank close range vicinity of an opponent, the target or opponent within range would need to have speed +reaction tiers that equals to or greater than one rank higher than the speed of the user's swing. In addition to that the length of the bat acts as a feet modifier to dynamic presence, adding the length of the bat in addition to dynamic presence.
Name: HomeRun Series- Boom Shot
Classification: Kenjutsu/Shurikenjutsu
Rank: D
Class: Supplementary
Range: AOE
Description: Homerun combines both batting and pitching series. Diore can use his bat to hit the baseball instead of throwing it. When he does, the ball now generates a generates a 10-foot sonic boom to its' travels. The shockwave is just as strong as Diore's strength tier and carries back any other projectile within its' trajectory. When the ball in question hits the opponent would be receiving twice the value of strength than they would have normally, due to the force of the shockwave and the force being backed by Diore's ball. After using this technique, there is a 1 p.T cooldown before he can use it again. The distance of the ball is scaled as normal by utilizing pitching series and Diore's strength tier. This is one of Diore's finishers.
Name: Batting Series- Knockdown Sweep
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Short
Description: This swinging technique can be used in tangent with Diore's other batting series technique. Upon contact, Diore's swing(s) is aimed at the opponent's legs/lower body as a targeting attack to sweep them off their feet at brute force. Upon contact, the opponent would receive a rank amount of pain equivalent to the damage they would have received in order to trip them up. This is lasting pain in place of actual damage, and can only be combatted with pain tolerance equivalent to the amount of damage or pain immunity. If the opponent contains equal strength tiers to stay upright, they still experience the pain. If the sweep is successful, the Diore's follow-ups are treated as 1 tier higher for 1 p.t to the opponent.
Name: Batting Series- Knockdown Launch
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Short
Description: This swinging technique can be used in tangent with Diore's other batting series technique. Upon contact, Diore's swing(s) will launch the opponent in the air. The force and speed of the launch will match Diore's strength tier. The distance of the launch scales off of short range with an increase depending on the strength tier used. Once the opponent is launched, they can't dodge any followups without an air movement techique equivalent to Diore's strength tier to handle the velocity of the launch. The landing is not equivalent to the same speed of the launch.
Strength-Distance (Ft)
D- 5
C- 10
B- 15
A- 20
S- 25
Name: Tremor Footing
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: AOE
Description: By the use of his strength, Diore can utilize it in order to provide possible tremors through the use of his hands or feet. Depending on the amount of limbs that he uses and the current strength tier, equates to the size of the tremor made in a D rank aoe radius. When these tremors are made, those inflicted would need either strength tiers equivalent to the tremor, or a balancing taijutsu equivalent to the strength tier. Those who are floor bound to feel the tremor will be tripped up with a vibration wave that downs the opponent and acts as an action canceller, previous attempts or actions of floor bound opponents within the range of the tremor will be interrupted if floor bound. The speed of the tremors match Diore's strength tiers as well.