| | Welcome to Hel [Kuroshio's jutsu] | |
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| Subject: Welcome to Hel [Kuroshio's jutsu] 14th July 2016, 8:03 pm | |
| - Glacial Infusion:
Name: Toketsu Forbidden Style - Glacial Infusion Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: The Toketsu are known for their Ice Release Kekkei Genkai and their natural affinity towards it, to the point of their body turning to ice as they age. However there is a way to enhance that, to speed up the body turning to ice piece by piece through the use of chakra or blood as well as a lot of time. This style is considered incredibly dangerous as the body becomes vulnerable to fire and heat based releases even more so than usual. However the benefits usually outweigh the consequences. Toketsu are capable of naturally learning this due to their Glacier's Child passive however anyone outside of the Toketsu Clan is also able to learn this style, but they must be taught by a Toketsu that knows it and every technique counts as Medical Kinjutsu rather than just normal Kinjutsu.
Name: Glacial Infusion - Superdermal Flesh Classification: Kinjutsu Rank: C-Rank Class: Supplementary/Passive Range: Self
Description: With this technique the user gradually turns the outer layers of skin to ice. Depending on the user's affinity to ice they are able to expedite this process however no matter what they must pay a C-Rank of chakra at the start of every topic until this becomes permanent. If they do not pay the C-Rank of chakra the topic does not factor towards the count. (Solo training topics do not count). The benefits of this technique are not gained until it becomes permanent. Once it is permanent the skin actually starts to knit itself back together after being damage, the ice naturally reforming using the moisture in the air to facilitate it. The user's Ice affinity decides how long this takes to become permanent and just how much damage is healed. Of course this only works for surface injuries and all Fire and Heat based techniques deal an additional C-Rank of damage to the user and halt the regeneration for a set amount of time depending on the rank of the technique the user is struck by.
Affinity Level/Heat Rank - Topics Until Permanent - Damage Healed per Post Total - PT Regen Halted None/D - N/A - N/A - 2 Glacier's Child/C - 10 - 1 D - 4 Base/B - 8 - 2 D - 6 High/A - 6 - 4 D - 8 Very High/S - 4 - 8 D - 10 Perfect(Frost)/SS - 2 - 12 D - 15 NA/SSS - N/A - N/A - 20
Name: Glacial Infusion - Subdermal Flesh Classification: Kinjutsu Rank: C-Rank Class: Supplementary/Passive Range: Self
Description: Through the Glacial Infusion style, the Toketsu modifies their inner layers of skin closer to the muscles and bones, turning them to ice to make them tougher than usual, requiring a C-Rank of blood each topic until made permanent. With this done, if learned alongside Superdermal Flesh then the regeneration from that can work on deeper wounds as well rather than just surface ones, even healing internal injuries, although only at half the rate of Superdermal Flesh. The main strength that this technique gives is that it allows the user's subdermal flesh to act as a cushion or a barrier, granting them something equivalent to a Strength+Defense tier chain on a cooldown basis as the ice shatters on the impact and then needs to reforge itself before it can be used again. Of course this only works after it becomes permanent, the time that takes and the cooldown for the flesh reforging as well as the tier it gives is dependnet on the user's Ice Affinity. Additionally, due to the ice, taking a Heat or Fire based technique halts this ability from working and the user takes an additional C-Rank of damage from each one, how long the halting lasts depends on the rank of the technique used.
Affinity/Heat Rank - Topics Until Perm. - S+D Chain Given - Cooldown PT - PT Ability Halted None/D - N/A - N/A - N/A - 4 Glacier's Child/C - 12 - D - 14 - 6 Base/B - 10 - C - 12 - 8 High/A - 8 - B - 10 - 10 Very High/S - 6 - A - 8 - 12 Perfect(Frost)/SS - 4 - S - 6 - 20 N/A/SSS - N/A - N/A - N/A - 30
Name: Glacial Infusion - Blood Classification: Kinjutsu Rank: B-Rank Class: Supplementary/Passive Range: Self
Description: By repeatedly infusing their blood with chakra, a B-Rank every topic until it becomes permanent, the user is able to turn their blood to ice, rendering it just very thick to entirely solid depending on the user's affinity to ice. When this is done, the user becomes incredibly resistant to blood loss, even more so than their Glacier's Child passive, improving upon that due to this and their blood becomes cold enough to cause burns upon contact with non-Toketsu flesh. This can make even harming a Toketsu dangerous as their normal blood can be used like a weapon in extreme circumstances. Of course Heat and Fire based techniques are especially effective against anyone under the influence of this technique, dealing an additional A-Rank of damage with every technique, however due to the blood being within the body, the ability cannot be halted by heat and flame. The power of the burns and the reduction in blood loss is dependent on the user's affinity to ice.
Affinity - Topics Until Perm. - Blood Loss Reduction - Ice Release Spiritual Damage on Contact Glacier's Child - 16 - N/A - D-Rank Base - 14 - 1 Rank - C-Rank High - 12 - 2 Ranks - B-Rank Very High - 10 - 3 Ranks - A-Rank Perfect(Frost) - 8 - 4 Ranks - S-Rank
Name: Glacial Infusion - Eyes Classification: Kinjutsu Rank: B-Rank Class: Supplementary/Passive Range: Self
Description: With this glacial infusion technique, the user slowly turns their eyes to ice, requiring a B-Rank blood price each topic until permanent, and creates new lenses that are better than the old, enabling them to see clearer and better as well as acting as a reflector for a single sight based genjutsu, however that causes the lenses to shatter and be put back together over a certain amount of time, during which the user loses their reaction tier equivalence as well as the defense. While this is active, heat and fire based techniques deal an additional B-Rank of damage to the user and melts the lenses, causing them to require reforming just as though they had blocked a genjutsu which can prove to be dangerous for the user of this technique. Of course the strength of the lenses and the technique they can block is dependent on the user's affinity to Ice.
Affinity - Topics until Perm. - Reaction Tier - Genjutsu Reflection - Reformation time PT Glacier's Child - 14 - B-Rank- - D - 14 Base - 12 - B-Rank - C - 12 High - 10 - B-Rank+ - B - 10 Very High - 8 - B-Rank++ - A - 8 Perfect(Frost) - 6 - A-Rank- - S - 6
Name: Glacial Infusion - Muscles Classification: Kinjutsu Rank: A-Rank Class: Supplementary/Passive Range: Self
Description: By paying an A-Rank of chakra every topic until this becomes permanent, the user of this technique turns the entire body's musculature into ice, granting it surprising tensile strength and the ability to double as either sudden Defense or Strength tiers at the cost of shattering the muscles, requiring them to slowly knit themselves together until the ability can be used again, at least to that degree as the deeper muscles still work, allowing the user to continue moving and using their limbs. When struck by a Heat or Fire based technique not only are the tensile muscles melted, requiring them to be reforged but the user also takes an additional A-Rank of damage from the fire release technique. The amount of force that the muscles can generate is based on the user's ice affinity as well as the reforming time.
Affinity - Topics Until Perm - Strength/Defense Gained - Reforming Time PT Glacier's Child - 16 - A-Rank- - 14 Base - 14 - A-Rank - 12 High - 12 - A-Rank+ - 10 Very High - 10 - A-Rank++ - 8 Perfect(Frost) - 8 - S-Rank - - 6
Name: Glacial Infusion - Bone Marrow Classification: Kinjutsu Rank: A-Rank Class: Supplementary/Passive Range: Self
Description: Through an expenditure of their life force, an A-Rank of blood each topic until this becomes permanent, the user is able to hasten the body's processes and turn their bone marrow into living ice. This has no effect on its own unless the user already has Glacial Infusion - Blood. If they have that then the bone marrow is able to produce the frozen blood at a slow rate, replenishing the user's blood reserves depending on their affinity to ice, making this potentially incredibly useful. However the downside to this is that the user is more easily influenced by hot temperatures, the greater their ice affinity the more fatigue they lose while physically exerting themselves as long as the area has been subject to at least an A-Rank Fire or Heat based technique or they are in desert conditions, although this can eventually be cancelled out by a Toketsu user due to Winter's Breath.
Affinity - Topics Until Permanent - Blood Replenished Each PT - Additional Fatigue Glacier's Child - 20 - 1 D - +2 Base - 18 - 2 D - +3 High - 16 - 4 D - +4 Very High - 14 - 8 D - +6 Perfect(Frost) - 12 - 12 D - +8
- Genjutsu:
Name: Exothermic Illusion - Rending Winds Classification: Genjutsu Rank: C-Rank Class: Offensive Range: Touch/Temperature Contact
Description: With this technique, the Toketsu uses either their Ice Release or their Winter's Breath passive to induce a temperature difference around their target, using that to trigger this genjutsu upon them. When activated, the victim suddenly feels incredibly cold winds slicing past them, seeming to carry pieces of ice with them, slicing across the victim's body. This causes them mental damage as long as this is active and forces them to try and move against a strong wind, requiring them to have strength tiers to push against it. The power of this technique is dependent on the temperature when this is activated, dictated by the Ice Release technique's rank or the Winter's Breath stage used.
Winter's Breath/Technique Rank - Mental Damage Each Round - Strength to Negate Immobilisation Stage 0/D - D - C Stage 1/C - C - C+ Stage 2/B - C+3 D - C++ Stage 3/A - B - B- Stage 4/S - B+C - B Stage 5/SS - A - B
Name: Exothermic Illusion - Chattering Teeth Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Touch/Temperature Contact
Description: Upon either contacting the victim or through the victim standing within the user's Winter's Breath, the Toketsu can trigger this genjutsu upon them. When activated the victim feels a terrible shudder and their teeth start to chatter, making it almost impossible to talk to others or even speak at all. In addition it makes the opponent feel as though the temperature has dropped even more significantly, and due to the nature of Exothermic Illusions, the victim's body tries to rapidly heat themselves up, causing them to start sweating and overheating, burning their body out even quicker than usual. The strength of this and the barrier tiers required to negate the fatigue loss due to the overheating is dependent on the user's Winter Breath when this is activated.
Winter's Breath - Fatigue Loss Each PT - Barrier to Negate Stage 0 - 1 - D Stage 1 - 2 - C Stage 2 - 3 - C+ Stage 3 - 4 - C++ Stage 4 - 5 - B- Stage 5 - 6 - B
Last edited by 雪 on 5th January 2017, 5:53 am; edited 3 times in total |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 28th August 2016, 2:44 pm | |
| I approve of the Ice shenans | |
| | | Guest Guest
| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 31st December 2016, 9:38 pm | |
| Name: Wind Release: Chiming Gale Palm Classification: Ninjutsu Rank: C-Rank Class: Offensive/Supplementary Range: Mid
Description: Chiming Gale Palm is activated when the user claps, creating a gust of wind that knocks back non-shinobi enemies and also increases speed of thrown projectiles by one rank, capping at S-Rank and grants them C-Rank defense piercing. However, when used alongside Bell Needles it has an additional effect of causing the bells to ring with greater force than usual, this causes their ringing to count as double PT for two rounds, increasing the effectiveness of the bells and enhancing their power.
Last edited by 雪 on 3rd January 2017, 12:28 am; edited 1 time in total |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 1st January 2017, 9:26 pm | |
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| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 2nd January 2017, 10:53 pm | |
| - Frost Release:
Name: Frost Release: Chilling Snowbomb Classification: Ninjutsu/Shurikenjutsu Rank: B-Rank (C-Rank chakra, C-Rank Ice Materia per snowball) Class: Offensive Range: Varies
Description: The user of this technique gathers up the requisite ice materia and gathers it into a compacted sphere in their hands before saturating it with chakra. This causes the ice to become slightly more powdered than usual, taking on the form of a snowball. These snowballs are thrown as projectiles, using the user’s tiers to determine their speed and any piercing they may possess. These snowballs, upon hitting a foe or a solid surface, detonate into a cloud of chakra infused snow, dealing Frost Release chakra damage over a radius of 40ft. The amount of damage dealt by the snowballs is dependent on the user’s Winter’s Breath. In addition, the snowbombs cause anyone struck to lose Hypothermia Limit and create floating clouds of snow and ice that hinder normal and chakra sight for 5 PT over the area of effect of the snowball and where it landed.
Winter’s Breath - Damage Dealt - Hypothermia Limit Drain(Per snowball) Stage 0 - C - 2 Stage 1 - C+3 D - 3 Stage 2 - B - 4 Stage 3 - B+C - 5 Stage 4 - A - 6 Stage 5 - A+B - 7
- Senbon Techs:
Name: Senbon Snowball Classification: Shurikenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Varies
Description: A bell needle is encased in a ball of snow and thrown. The snowball covers the bell needle entirely, or any other needle used alongside the snowball, causing it to be impossible to see with the naked eye. In order to notice the needle hidden within the snowball, the target requires either X-Ray vision or metal sensory to detect the senbon hidden within. Without these, the needle will stay hidden until the snowball strikes a target, leaving the senbon embedded in it and, in the case of bell needles, ringing.
Name: Frost Release: Snow Senbon Classification: Shurikenjutsu/Ninjutsu Rank: C-Rank (D-Rank chakra, C-Rank Ice Materia) Class: Offensive Range: Mid/Long
Description: A senbon needle is created out of ice or snow materia and is thrown. Wherever the senbon sticks, the surrounding area’s temperature drops along with the hypothermia limit, 1 for each needle, if it strikes a foe. When an enemy is struck, the area hit is numbed and the effects of the needle depends on the area where they are hit. If their arms are struck, their strength is reduced by one tier level, legs reduce speed by one tier level, and chest reduces endurance by one tier. Length of reduction is dependant on Winter’s Breath as is the number of senbon created.
Winter’s Breath - Senbon Created - Tier Reduction [PT] Stage 0 - 3 - 2 Stage 1 - 6 - 4 Stage 2 - 9 - 6 Stage 3 - 12 - 8 Stage 4 - 15 - 10 Stage 5 - 18 - 12
Name: Wind Release: Wind Senbon Classification: Shurikenjutsu/Ninjutsu Rank: C-rank Class: Offensive Range: Mid/Long
Description: After the proper hand seals used for this technique are performed, a short burst of wind is created and shoots out senbon needles invisible to the naked eye. Despite this, the needles release a piercing whistling sound as they fly towards the intended target. The number of needles created is dependant on the speed the user spins, with samurai tiers adding 1 additional needle. The needles fly at C-rank speeds and deal C-rank wind release piercing damage.
Speed of Spin - Number of Needles Created D - 1 C - 2 B - 3 A - 4 S - 5
Last edited by 雪 on 5th January 2017, 5:56 am; edited 1 time in total |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 3rd January 2017, 7:52 am | |
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| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 20th April 2017, 3:53 pm | |
| - Mednin:
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact-Short (Hands)
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries at Vacuum Release speeds regardless of the amount of chakra poured into it. It is vital to match the amount of chakra used to the severity of the affliction or injury with it able to heal injuries capping out at S-rank for an S-rank chakra price. When utilizing it as an offensive technique it is important to match the amount of chakra being used to the rank of the victim which causes it to be used to overload their chakra system in order to make them pass out or in extreme cases make them comatose. Those with spiritual defenses equal or above the amount of chakra discharged into the victim's body are immune to the passing out/coma effect instead sustaining A-rank spiritual damage instead.
Yuki's Rank - Unconsciousness Length (Posts Total) D - 10 C - 20 B - 40 A - 80 or 1 Topic S - 160 or 2 Topics
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| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 29th November 2017, 1:55 pm | |
| - Frost Release:
Name: Frost Release: Black Ice Effect Classification: Ninjutsu Rank: D-Rank Class: Supplementary/Passive Range: Self (Frost Release)
Description: The Toketsu have found that by altering the way they cycle their chakra they can alter the properties of their Ice Release and grant it additional effects and weaknesses. Yuki herself has not only learned how to do this with her Frost Release, but also found a new effect to apply to it. This changes her Frost Release techniques so that they are fully transparent, being much more difficult to pick up on with traditional senses. This adds a Reaction requirement equal to 1-Rank above the speed at which a Frost Release technique is moving in order to accurately gauge the position and direction of the technique. For those techniques that are stationary, it is much more difficult to sense, being completely invisible to even enhanced eyesight, requiring a Heat or Chakra Sensory technique equal to the rank of the Frost Release technique to detect. Frost Release techniques that are made specifically with Black Ice are known as “Black Ice Style”.
Winter’s Breath - Area covered - Tier Reduction [PT] Stage 0 - 10 - 2 Stage 1 - 15 - 4 Stage 2 - 20 - 6 Stage 3 - 25 - 8 Stage 4 - 30 - 10 Stage 5 - 35 - 12
Name: Frost Release: Ice Clones Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: Varied
Description: "Much like the original Clone thechnique, this creates copies of the user, however unlike the original these copies are made out of ice chakra. Given the materia they are made from these clones are are capable of using ice/frost techniques up to B rank. However that is not where the capabilities of this Elemental clone variant finish, as depending on the rank of taijutsu the clone uses on an opponent they are able to deplete their hypothermia limit, capping at a five point depletion at S rank. Being made of a solid materia before hand grants the ability to be used as materia by the user of the technique upon the destruction of the clone, also the clone is able to be destroyed by fire or detonation based techniques one rank or below.
Rank of Technique - Hypothermia Limit Depletion D - 1 C - 2 B - 3 A - 4 S - 5
- Shurikenjutsu:
- Water Release:
Name: Water Release: Singing Senbon Storm Classification: Ninjutsu | Shurikenjtusu Rank: C-Rank Class: Offensive Range: Long, Varies (Hidden Mist Variants)
Description: Bell needles are created out of water materia with a hole that shoots through the center like a syringe. These needles are thrown at high speeds, releasing a piercing whistle sound as they fly through the air. These senbon are transparent and naked to the eye thus requiring C-Rank chakra sensory or reaction tiers equal to the speed at which the senbon was thrown. These needles can be launched without throwing them, moving at Bullet Release speeds, and dealing piercing damage equal to one rank below the speed they move. The number of Senbon created at once is dependent on the user’s rank, while a modifier is applied when used within the Hidden Mist technique or any of its variants.
Rank - Senbon Created - Hidden Mist Variant = Modifier D - 3 - Hidden Mist = 2x C - 6 - Hidden Drizzle = 3x B - 9 - Hidden Rain = 4x A - 12 - Hidden Downpour = 5x S - 15 - N/A
Name: Water Release: Thousand Water Needles of Death Classification: Ninjutsu | Shurikenjtusu Rank: C-Rank Class: Offensive Range: AoE [Varied - Hidden Mist Variants]
Description: The user pulls the moisture from the air, concentrating it into senbon which fall from above in the form of a stinging shower. These senbon are transparent and naked to the eye thus requiring chakra sensory or reaction tiers equal to the speed at which the senbon are falling. The number of needles created increase when around an added source of moisture such as mist or rain as well as nearby bodies of water.
Rank - Senbon Created - Hidden Mist Variant = Modifier D - 3 - Hidden Mist = 2x C - 6 - Hidden Drizzle = 3x B - 9 - Hidden Rain = 4x A - 12 - Hidden Downpour = 5x S - 15 - N/A
- Frost Release:
Name: Frost Release: Senbon Blizzard Classification: Ninjutsu|Shurikenjutsu Rank: B-Rank Class: Offensive Range: AoE
Description: The user forms needles out of frost, concentrating it into senbon which fall from above in the form of a raging blizzard. The number of needles created increase when around an added nearby source of ice, snow or frost.
Winter’s Breath - Senbon Created - Tier Reduction [PT] Stage 0 - 3 - 2 Stage 1 - 6 - 4 Stage 2 - 9 - 6 Stage 3 - 12 - 8 Stage 4 - 15 - 10 Stage 5 - 18 - 12
-Water needle - D rank |
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| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 11th December 2017, 7:41 pm | |
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| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 31st January 2018, 9:16 pm | |
| >Side note for me: retrain frost/ice techs for BIE - Ninjutsu:
Name: Frost Release: Break Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: AoE
Description: Coursing chakra through the ground, a sheet of ice is formed prior to using this tech. The user then proceeds to stomp at any point on the sheet of ice, forming cracks across the ice and sending shards flying at C-rank speeds in all directions dealing C-rank frost damage. The shards, when making contact with any target, lacerates random areas of their body and causes them to bleed. The level of damage and speed of the shards correlates to the level of Winter’s Breath.
Winter’s Breath - Damage/Speed of Ice Shards - Blood loss(each PT) Stage 0 - C - 1 D Stage 1 - B - 2 D Stage 2 - A - 3 D Stage 3 - S - 4 D Stage 4 - S+ - 5 D Stage 5 - S++ - 1 C
- Augment:
Name: Augment: Skate Blades - Speed Classification: Kenjutsu Rank: D-Rank Class: Supplementary/Offensive Range: Self
Description: As a Toketsu, Yuki’s inclined form of mobility is through ice skating. With Kotsuzui, Yuki can protract blades that lie parallel to her feet to skate on. This type of skate has an elongated blade that shoots past the heel and can be used to fight as an extension to her kick-based taijutsu, increasing the range by 1 foot. When skating in a straight line, Yuki’s speed is increased by two tier levels, however any turns she performs are slowed by two tier levels instead. The augment tech's defense tier matches that of Kotsuzui's.
Name: Augment: Skate Blades - Figure Classification: Kenjutsu Rank: D-Rank Class: Supplementary/Offensive Range: Self
Description: As a Toketsu, Yuki’s inclined form of mobility is through ice skating. With Kotsuzui, Yuki can protract blades that lie parallel to her feet to skate on. This blade type has large picks and grooves at the toe for extra grip and preparation for jumps and can be used to fight as an extension to her kick-based taijutsu, increasing the range by 1 foot. When in use, and on ice, all of Yuki’s kick-based taijutsu are increased in speed by two tier levels, however any balancing technique requirements are increased by one rank due to the focus required. The augment tech's defense tier matches that of Kotsuzui's.
Name: Augment: Skate Blades - Concaved Classification: Kenjutsu Rank: D-Rank Class: Supplementary/Offensive Range: Self
Description: As a Toketsu, Yuki’s inclined form of mobility is through ice skating. With Kotsuzui, Yuki can protract blades that lie parallel to her feet to skate on.This blade type has a large split down the center of the blade to concave it, making it cut into ice to stop more suddenly and can be used to fight as an extension to her kick-based taijutsu, increasing the range by 1 foot. These skates, while on ice, grant two tier levels to speed, however the first post of movement is instead lowered by two tier levels as they make it more difficult for Yuki to accelerate. The augment tech's defense tier matches that of Kotsuzui's.
Name: Augment: Pangolin Plating Classification: Kenjutsu Rank: D-Rank Class: Defensive Range: Self
Description: With the use of Kotsuzui, Yuki can force out several overlapping plates of bone from her skeleton to cover her body in a scaled pattern akin to a pangolin. Yuki is able to decide how thick to make these plates, causing the armour to become harder to break however also increasing the weight that sits upon her while this is active, reducing her speed unless she has enough strength to move unhindered. This technique defends against physical and chakra damage without piercing equal to Kotsuzui’s current defense tier and if the armour is broken, there is a cooldown that is dependent on Yuki’s endurance. Lastly, due to the awkwardness of extending these plates, it takes time to do it properly but it becomes easier as Yuki’s skill level rises.
Defense - Speed Drop - Strength to Mitigate D - 1-Rank - D C - 2-Ranks - C B - 3-Ranks - B A - 4-Ranks - A S - 5-Ranks - S SS - 6-Ranks - SS
Endurance Tier - Cooldown(PT) N/A - 18 D - 15 C - 12 B - 9 A - 6 S - 3
Rank - Activation Time(PT) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Augment: Spines Classification: Kenjutsu Rank: D-Rank Class: Offensive/Defensive Range: Self
Description: Using Kotsuzui, Yuki can force extensions all over her skeleton in the form of spines that vary in size, shape, and direction. The spines can appear from an emotion driven response like panicking or meltdowns. Either through expenditure of stamina or taking damage, the spines activate and fire out from Yuki’s skin, causing any aggressors to take damage if they strike her. Any melee physical or nintaijutsu strikes will take damage depending on how fast they were moving, unless they possess the necessary defense tiers to stop the damage. The more damage that Yuki takes in a single strike the quicker the spines activate.
Stamina Price/Damage Taken - Speed of Activation 2/D - D 4/C - C 6/B - B 8/A - A 10/S - S 15/SS - SS 20/SSS - SSS
Speed of Movement - Spike Damage D - D C - C B - B A - A S - S SS - SS SSS - SSS
Name: Augment: Skeletal Blades Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Self
Description: Using Kotsuzui, Yuki can create extensions around her skeleton, primarily her limbs, in the form of blades used to parry or attack. These blades tend to run parallel to her body where they are formed with the bladed edge facing outwards. These blades extend at a speed dependent on Yuki’s rank and while active increase the range of her kenjutsu by 5 feet. The augment tech's defense tier matches that of Kotsuzui's.
Rank - Speed of Weapon Creation D - C C - B B - A A - S S - SS
Name: Augment: Fangs Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Self
Description: With the use of Kotsuzui’s skeletal shapeshifting ability, Yuki can alter and extend her teeth into fangs, using them to bite down on an enemy within close proximity. If blood is drawn, Kotsuzui absorbs it to buff itself temporarily. The strength of the fangs are proportional to Kotsuzui’s defense tiers and deals piercing damage when puncturing flesh. When attacking with Fangs, the attack itself is one rank slower unless the target is immobile or grappled. If the target is grappled/immobile when they are bitten the damage deals bypassing on a weak point instead of defence piercing and in addition, an extra count of blood is drained.
Rank/Strength - Piercing/Bypassing - Blood Drained D/None - None/D - 3 D C/D - D/C - 4 D B/C - C/B - 5 D A/B - B/A - C S/A - A/S - B -/S - S/SS - N/A
Name: Augment: Jet Dispersal Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Self | AoE - Medium, Long
Description: With liquids taken in and drained of any value, there needs to be an outlet to dispose of the materia left behind. Yuki’s method to dispose of such things without it hindering her own personal performance overall is to pressurise the materia and force it out of her palms with modified bone tubes acting like a pressure hose and draining Kotsuzui of all liquid materia stored inside prior to using this tech. The amount of damage taken increases if the target is closer to her person and, dependent on Yuki’s rank, there is a threshold of materia that needs to be met before Jet Dispersal can be triggered.
Distance From Target(feet) - Damage Dealt 100 - D 50 - C 25 - B 10 - A 5 - S
Rank - Materia Threshold D - SSS C - SS B - S A - A S - B
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 7th February 2018, 3:58 pm | |
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| Subject: Re: Welcome to Hel [Kuroshio's jutsu] 8th February 2018, 1:52 am | |
| - Taijutsu:
Name: Ice Skating: Spins Classification: Taijutsu Rank: D-Rank Class: Offensive/Distraction Range: Self
Description: The user spins in place on the toe pick of their skates, changing speeds and poses for a few moments. During transitions, the user can unleash a volley of projectiles. If not attacking, the user can make themselves a target decoy to distract foes with. In other situations, this is used to quickly check their surroundings.The number of rotations are determined by the speed when spinning and it also dictates how many needles are thrown.
Speed - Number of Spins - Projectiles Thrown D - 1 - 3 C - 2 - 6 B - 4 - 9 A - 8 - 12 S - 16 - 15
Name: Ice Skating: Spins Extension Classification: Taijutsu Rank: D-Rank Class: Offensive/Distraction Range: Self
Description: The user spins in place on the toe pick of their skates, performing quick rotations within a moment. If not attacking, the user can make themselves a target decoy to distract foes with. In other situations, this is used to quickly check their surroundings. If attacking, however, utilizing a bladed weapon can cause a short rotation-based AoE around 5 feet around the user at base and deals slash damage in proportion to speed and bleeding damage after.
Speed - Number of Spins - Slash/Bleeding D - 1 - D/1 D C - 2 - C/2 D B - 4 - B/3 D A - 8 - A/4 D S - 16 - S/5 D
Name: Ice Skating: Axel Jump Classification: Taijutsu Rank: D-Rank (Varied) Class: Offensive Range: Self
Description: The user skates backwards in a large arch, only turning to face forwards just before jumping up and spinning around in a single rotation before landing. While rotating in mid-air, the user can throw projectile weapons at random directions.
Rank - Number of Rotations per Jump - Projectiles Thrown per Spin D - 1 - 3 C - 2 - 6 B - 3 - 9 A - 4 - 12 S - 5 - 15
Name: Ice Skating: Stumble Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: While skating, the user trips themselves on purpose and disrupts their own technique procession or to dodge an attack while keeping things harder to read instead of a set pattern that can easily be predicted. This removes any speed tiers gained from skating, reverting them back to normal and forcing her to regather it. For the user’s post, and a post after they use this technique, anyone targeting the user requires Reaction equal to the speed they were moving before their stop to notice the change in the user’s momentum and react accordingly. This is negated when the target possesses Barrier Tiers equal to the user’s rank, however.
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Posts : 3780 Join date : 2012-05-06
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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