| | A Necromancer's Armada | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: A Necromancer's Armada 1st May 2016, 6:18 pm | |
| Puppet Name: Leech Child, Hiruko Size: Humanoid (5'9" long w/o tail, 2'5" tall) Type: Battle Composition:Ferrous Metal - C-Rank (x3) *Iron (D,M) Outer Composition:Ferrous Metal - B-Rank (x6) *Iron (D,M) Appearance:- Spoiler:
Arsenal: 5 Slots (Max. 9) Slot 1 [Torso]: Cockpit- Spoiler:
Description: Within the torso cavity of this puppet is a space carved out so one may safely ride within it and keep themselves safe from harm. The user is able to manipulate the puppet from within this cockpit and is allowed vision via small slots along the cockpit's interior. One requires any normal piercing vision B-Rank or higher in order to see him, otherwise he is hidden. Slot 2 [Back]: Reinforced Armored Plating- Spoiler:
Description: Upon Hiruko's back is a large mask wrought in the shape of an Oni demon. This mask is made of reinforced iron, making it capable of withstanding many forceful blows without breaking or denting. Because this mask is made up of three layers of iron, it only takes 3 B-Rank attacks to break it. Slot 3 [Back]: Bladed Tail Appendage- Spoiler:
Description: This is a long segmented whip like apparatus, measuring around 3m (9ft) in length, and is stored within the puppet and able to be projected through the mouth of the mask upon his back. It is comprised completely of blade segments, connected via ball joints for increased maneuverability. This "tail's" blades are as sharp as average katana and are able to cause B-Rank physical damage as well as D-Rank bleeding per strike. This appendage is made of three layers of iron, therefore it only takes the force of 3 B-Ranks to break it. Slot 4 [Left Arm]: Torpedo Arm- Spoiler:
Description: Within Hiruko's left forearm is a heavily armored metal gauntlet, fit with a hydraulic launcher at the elbow joint. This launcher is able to launch the gauntlet with a great amount of force at a target in order to break defenses or damage someone. The forearm is also connected to the bicep by a long retractable wire in order to reattach it to the puppet. This arm is able to be launched with a B-Rank speed with the capability to damage B-Rank defenses, though it takes 2 posts to retract the arm. Slot 5 [Mouth/Throat Cavity]: Senbon Launcher- Spoiler:
Description: Within Hiruko's throat is an apparatus which loads senbon into a rapid firing hydraulic canon in the puppet's mouth. Upon opening it's "mouth" the puppet is about to commence firing a torrent of senbon. These senbon come in compact cartridges, each cartridge capable of holding 100 senbon each. Senbon cartridges are already prepared and set into the mechanism for loading, though when it runs out it takes a total of two posts in order to refill the apparatus with cartridges. These senbon can be fired at B-Rank speeds, at a maximum of twenty fired per post. These senbon deal a D-Rank amount of physical damage each. Current Amount of Senbon Cartridges = 10 Total Number of Senbon = 1,000
Last edited by Sannin on 1st May 2016, 6:41 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: A Necromancer's Armada 1st May 2016, 6:40 pm | |
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: A Necromancer's Armada 7th June 2016, 9:23 pm | |
| Puppet Name: The Red Scorpion, Sasori Size: Humanoid Type: Battle Composition:Sturdy Non-Flammable Plant - B-Rank (x4) *Iron Wood (B,D) Ferrous Metal Alloy - B-Rank (x3) *Steel (D,T) Outer Composition:Ferrous Metal Alloy - B-Rank (x6) *Steel (D,T) Appearance:- Spoiler:
Arsenal: 7 Slots (Max. 9) Slot 1 [Chest Cavity]: Poison Dispenser- Spoiler:
Description: This is a mechanism within Sasori's chest that coats all of his weapons with a poison fitted into one of the mechanism's slots. This mechanism has a total of six slots, each being able to hold a vial filled with an B-Rank amount of poison, just enough to coat all of the weapons contained within the puppet. The puppeteer can choose which poison is used and each poison remains on the weapons for an amount of posts varying based on the poisons. These empty vials must be replaced manually. Current Poison Coat: Current Poisons 1. 2. 3. 4. 5. 6. Slot 2 [Stomach Cavity]: Cable Stinger- Spoiler:
Description: Within Sasori's stomach is an open compartment, containing a long steel cable cord wrapped around a pole. This cord is approximately 38ft in length when fully extended and about 3in thick. The pole this cord is wrapped around is able to spin, enabling the puppeteer to send out and retract the cord on a whim. The cord is also tipped in a sharp point, enabling it to be used as a stinger. This cord is rather sturdy, able to withstand up to 4 A-Ranks of damage before snapping. This stinger is able to bind opponents with B-Rank strength by wrapping around them while also possessing A-Rank piercing capabilities. Slot 3 [Upper Back]: Fuinjutsu Scroll Holsters- Spoiler:
Description: This is a simple addition to Sasori that makes carrying certain objects more convenient for his puppeteer. This is a bar holster that is able to hold up to 4 medium sized (12inx4in) scrolls, the contents of which can be anything the puppeteer desires. Current Scrolls 1. 2. 3. 4. Slot 4 [Lower Back]: Propeller Blades- Spoiler:
Description: Upon Sasori's lower back are two metal bars, with propeller-like fan blades attached to the ends. These blades measure about 1ft and 6in in length, and are able to fan out about 2in from each other. The puppeteer is able to pay a small chakra price in order to activate the blade's spinning function. When spinning, these blades are able to deal cutting damage based upon how fast the blades are spinning. The spinning also allows Sasori to fly at speeds dependent on the speed of the spinning blades as well. Chakra Price - Spin Speed - Cutting Damage - Flight Speed D - D - D - D 3D - C - C - C C - B - B - B B - A - A - A A - S - S - S Slot 5 [Right Forearm]: Flamethrower- Spoiler:
Description: Within Sasori's right forearm is a mechanism that is able to generate a high-powered gout of flames. The mechanism is comprised of a holster for a canister of highly flammable liquid that his channeled through the forearm to the palm, where the liquid is ignited and fired out of a barrel protruding from the palm. Sasori's forearm can hold and use up to 6 charges of the vials of liquid before they need to be replaced. Each vial is able to hold up to a C-Rank of the liquid, which is enough to maintain a spray for 3 posts (total), at a fixed rate of 2 D-Rank of liquid per post. The vials need to be replaced manually. When fired, this flamethrower if fired, it is able to do an amount of damage based upon the Grade of the liquid used, though anything above Grade V will destroy the forearm entirely. The fire is launched at a static C-Rank force, but a propellant can be bought an used to increase the force. Current Vial Charges: 6 Grade of Liquid - Damage I - D II - C III - B IV - A V - S VI - SS VII - SSS
Slot 6 [Left Arm]: Napalm Dowser- Spoiler:
Description: Within Sasori's left arm is a mechanism that is able to fire out highly flammable and volatile Napalm solution of Sam's own creation. Within Sasori's bicep is a tank of the solution that holds up to 3 B-Ranks worth of the solution, allowing it to fire for 13 posts (total), at a fixed rate of 2 D-Rank per post. From this tank, a hose leads down through Sasori's forearm to a nozzle in his palm thus allowing the solution to be fired in a thick stream. This Napalm is relatively harmless when fired, but when ignited causes a small explosion, the size and damage of which depends on the amount of napalm in the area. After the initial explosion the napalm with burn for a total of 20 posts (total), no matter the amount, dealing B-Rank Burn damage to anything it is burning on. When the Napalm tank is empty, it must be replaced manually. Amount of Napalm - Size of Explosion - Damage D - 1ft - C C - 5ft - B B - 10ft - A Slot 7 [Mouth Cavity]: Explosive Powder Dispenser- Spoiler:
Description: Within Sasori's throat and mouth there is a dispenser that is able to spray out a thick cloud of highly explosive powder. This powder is of Sam's own creation, and thus he must make more when he runs out. Each container of explosive powder is able to hold a C-Rank of the powder. Sasori's puppeteer is able to fire as much of the powder as they believe the situation deserves, though they must be careful as the dispenser is only able to hold three charges of the powder before they need to be replaced. This powder is relatively harmless when not ignited, serving only to obscure regular vision. When ignited by a source of flame, this powder deals explosive damage equal to the amount of power in the area, the size of the explosion is also dependent upon the power amount. Current Powder Charges: 3 Amount of Power - Explosive Damage - Size of Explosion D - C - 15ft C - B - 25ft
Last edited by San on 25th June 2016, 4:47 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: A Necromancer's Armada 11th June 2016, 4:48 pm | |
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: A Necromancer's Armada 6th December 2016, 5:03 pm | |
| Consumable Name: Sandman's Kiss Consumable Type Poison Rank: S-Rank How Many: 1 Appearance: A vial of a fuchsia liquid, marked with a black skull and crossbones. Components:Hallucinogenic Plant Narcoleptic Plant Paralytic Plant Traits-Hallucinogenic -Narcoleptic -Paralytic Effect: This poison was formulated out of the need to incapacitate a target quickly and easily. When applied to a target, this poison attacks the victim's nervous system on several fronts. This causes the systematic shutdown of their nervous system, progressing from paralysis of one's limbs and muscles to paralysis of one's organs. It also feeds the victim false sensory information due to the chemical imbalance within their body, causing hallucinations that soon induce narcosis within the victim. Should the victim of this poison not receive proper medical attention when or soon after it is administered, death is wholly possible. The victim's Endurance tiers modify how long it takes for each trait to actually effect them. - Sleep:
Endurance - Activation Time (P.T.) None - 1 Post (Total) D - 5 Posts (Total) C - 13 Posts (Total) B - 21 Posts (Total) A - 29 Posts (Total) S - 37 Posts (Total) SS - 45 Posts (Total) SSS - 56 Posts (Total)
- Paralysis:
Endurance - Activation Time (P.T.) None - 1 Post (Total) D - 5 Post (Total) C - 10 Post (Total) B - 20 Post (Total) A - 30 Post (Total) S - 40 Post (Total) SS - 50 Post (Total) SSS - 60 Post (Total)
- Hallucinations:
Endurance - Activation Time (P.T.) None - 1 Post (Total) D - 5 Post (Total) C - 10 Post (Total) B - 15 Post (Total) A - 20 Post (Total) S - 25 Post (Total) SS - 30 Post (Total) SSS - 35 Post (Total)
- Adverse Effects - Paralysis:
Length of Time for Paralysis (Turns) - Effect 3 Turns - Extremity Paralysis (Fingers/Toes) 6 Turns - Limb Paralysis 9 Turns - Full Body Paralysis 12 Turns - Organ Paralysis (Minor Organs) 15 Turns - Organ Paralysis (Excluding Lungs and Heart) 18 Turns - Death (Due to Paralysis of Lungs and Heart)
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: A Necromancer's Armada 23rd January 2017, 4:33 pm | |
| Imperial Dynasty: Age of IncandescenceThe Lord of Sunlight - Spoiler:
Puppet Name: Gwyn, the Lord of Sunlight Size: Humanoid Type: Battle Composition:Outer Composition:Appearance:Traits:Durability:Arsenal: 5 Slots (Max. 9) Slot 1 [Right Arm]: The Sol Ring- Spoiler:
Within Gwyn's right hand is his signature Greatsword, Olwen. This sword is an ornate weapon, measuring at a 5ft 10in in length. The hilt guard is wrought in the shape of a golden sun, with the blade being one of the sun's elongated rays. Written upon the sword and within the puppet's arm itself, lies a network of seals that enables the weapon and appendage to harness Fire and Lightning Materia. The sword also bears Fuin that allows it to be imbued with said materia in order to deal damage based on the seal's strength. Fuinjutsu Network Arm: FSM {MS: FE; Ra. Lv2, Ma. Lv3, Exp. Lv3, Trans. Lv ?, St. Lv3} LSM {MS: LE; Ra. Lv2, Ma. Lv3, Exp. Lv3, Trans. Lv ?, St. Lv3}
Sword: FSM {MS: FE; Man. Lv3, Trans. Lv ?} LSM {MS: LE; Man. Lv3, Trans. Lv ?} Max Materia Stored: Max Materia Stored per PT: B-Rank Radius of Absorption: 10ft Elemental Damage: B-Rank
The Sword of Sunlight - Spoiler:
Puppet Name: Artorias, the Sword of Sunlight Size: Humanoid Type: Battle Composition: Outer Composition: Appearance:
Traits: Durability:
Arsenal: 5 Slots (Max. 9)
Slot 1 [Right Forearm]: The Wolf Ring
The Dagger of Sunlight - Spoiler:
Puppet Name: Ciaran, the Dagger of Sunlight Size: Medium Type: Blitz Composition: Outer Composition: Appearance:
Traits: Durability:
Arsenal: 4 Slots (Max. 9)
Slot 1 [Right and Left Forearms]: The Hornet Ring
The Bow of Sunlight - Spoiler:
Puppet Name: Gough, the Bow of Sunlight Size: Large Type: Standard Composition: Outer Composition: Appearance:
Traits: Durability:
Arsenal: 5 Slots (Max. 10)
Slot 1 [Right Arm]: The Hawk Ring
The Spear of Sunlight - Spoiler:
Puppet Name: Ornstein, the Spear of Sunlight Size: Humanoid Type: Battle Composition: Outer Composition: Appearance:
Traits: Durability:
Arsenal: 5 Slots (Max. 9)
Slot 1 [Chest Cavity]: The Leo Ring
The Hammer of Sunlight - Spoiler:
Puppet Name: Smough, the Hammer of Sunlight Size: Large Type: Standard Composition: Outer Composition: Appearance:
Traits: Durability:
Arsenal: 5 Slots (Max. 10)
Slot 1 [Outer Shell]: The Bloodstained Ring
- Notes:
Mod Blade: Hawk Ring - Overdraw machinery built into the arms, adds multipliers to Kyujutsu range Mod Blade: Wolf Ring - Balancing mechanisms, reduces knockback by simulating strength Mod Blade: Leo Ring - Trap mechanism built into arm or chest, strikes as a reaction to physical attacks Mod Blade: Hornet Ring - Accuracy increase to strike vitals, grants damage multipliers from behind or to interruption techniques Mod Blade: Bloodstained Ring; It can take broken parts of other puppets and add them to itself
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