| | Junior Division Match 1 | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Junior Division Match 1 30th July 2015, 5:48 pm | |
| - Admin Post:
Scenery = Colosseum (Colossus in Size), Split into 5, four quadrants with 1 forestry, 1 mountainous, 1 oceanic & 1 desert like. Center circle = flat Colosseum floor. Center = Large (XL) in size. Each Quadrant = Large (L) in size.
Tournament Rules: In your first post please state your Energy Reserves (Chakra, Blood, Fatigue, Nen, Natural Energy), Total Technique Limit & a Link to your Bank.
(In Matches that are imbalanced due to Rank. If the Lower Rank Individual Wishes the Higher Rank one will be brought down to their rank but allowed to chose their move set accordingly with no restrictions bar said rank's Jutsu Limit. Likewise if both parties agree the Lower Rank Individual can be brought up to the Higher Rank Individual's rank/Maxed out if close to doing so. As long as techniques have already been approved they can be added.) *Put Rank up or Rank Down in your post in spoiler tags, Lower Get's priority if one says Up and One says Down. If both say Down, Higher gets Lowered, if both say up Lower get's raised. In either situation the one who's rank has been adjusted please pm me the list of techniques (JUST THE NAMES) that you'll be using in this battle. *In terms of Rank Equivalence your still restricted to your faction stuff so if your C-rank and she's a Genin then you can either be a Pilus, Elite Genin, C-rank Missing Nin or Bronze Knight.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Junior Division Match 1 31st July 2015, 6:09 pm | |
| - Reserves:
Max Fatigue Reserves = 55 Posts Chakra Reserves = 7 C-ranks and 3 B-ranks Blood Reserves = 1 S-rank Current Technique List (Just the Number of Techniques that's all) D-Rank = 26 C-Rank = 22 B-Rank = 5 A-Rank = 1 S-Rank = 1 Cherish's Bank
Cherish would walk to the middle of the stadium waiting for both her teammate and her opponents, she was ready to kick ass and take some names. Well somewhat and her gourd was partially open with her straw in her mouth she had already taken three sips of her precious sake but decided to wait to drink more until later, or if the match pushed her to that point. Her teammate she had never met before but she hoped they would sync up together well it would suck if she had to carry the team alone. She would cross her hands over her chest as she hummed a jaunty tune, it was time to fight and well she was excited even though it was something life or death. Well if it got that bad she could always forfiet she didn't need to die over something like this, she was more concerned with fulfilling her dreams to become a chef-nin. - Spoiler:
Max Drunk Limit = 60 Posts 3 Sips = 3 D-ranks Current Drunk Limit = 57 Posts.
Name: Alcohol Dilution Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Cherish has been drinking alcohol since she was a little girl, and thus she has a high tolerance towards getting drink, unlike others her natural Drunk limit is equal to her Fatigue Limit however as she gets older her alcohol tolerance will increase even more making it more and more difficult for her to get drunk. This is due to her blue blood functioning as a natural purifier due to it being acidic simply dissolving the alcohol she intakes into her body into simple sugars rather than alcoholic substances. This works hand in hand with her liver to make sure she is able to drink copious amounts without killing herself. Age - Drunk Limit Under 11 - 30 Posts 11 - 60 Posts
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Junior Division Match 1 1st August 2015, 1:44 pm | |
| R'tari would also walk to the center of the arena though he would be on the opposite side watching the girl with the gourd on her back his hands in his pocket while Itami hovered behind him. His face was set in a frown as he thought of what he would have to do and the fact that he had a teammate who was relying on him to put his best foot forward. It was like a mirror to when he was in the chunin exams with his teammate back at the Shogunate academy and it was for that reason he wouldn't be holding back at all. No one else allied with him would die under his watch and with those thoughts he would pull his hands out of his pockets and slip into a fighting stance. Sure enough maybe it would provoke the girl to attack him in kind or maybe it wouldn't but he wouldn't start his attack until his teammate arrived anyways, then again if he did manage to finish off the girl then he would only have to deal with one more. - Spoiler:
Name: Dark Fist Classification: Fighting Style Rank: C-rank Class: Offensive Range: Short Range
Description: Dark Fist is a form of hand-to-hand combat used by members of the Mikaboshi clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user forcibly drains chakra out of the opponent's chakra pathway system in small "bubbles" which rupture upon exiting the opponents body, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage and when the chakra is being removed it exits as a purplish black color before being absorbed into the user's body. This is an extremely dangerous style of taijutsu as it bypasses any external skin type defenses including the defense tiers to deal direct damage to the opponents chakra system as well as internal organs as an opponents inner body is extremely vulnerable to damage seeing as it can not be strengthened, those who possess Defense+Strength Tier chains however can resist the internal organ damage effect completely while those with Defense+Strength+Chakra Tier chains can resist both depending on the strength of the technique used versus their tier chain.
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| | | Chidi
Posts : 1079 Join date : 2012-10-04 Age : 30 Location : Amsterdam
| Subject: Re: Junior Division Match 1 17th August 2015, 10:02 pm | |
| - Reserves :
Max Fatigue Reserves = 150 Posts Chakra Reserves = N/A Blood Reserves = 1 S-rank
Current Technique List (Just the Number of Techniques that's all) D-Rank = 10 C-Rank = 5 B-Rank = 3 A-Rank = 1 S-Rank = 0 Total = 19 Jutsu
Jah walked in seeing what seemed to be his teammate and one of his opponents. He would make his way to the middle by the girl but ten feet apart from her all the while his clan chains clanked with the Zankokuna symbol on it. He would begin stretching loosening up his body for the battle up ahead against the chakra carriers, oh how he loathed shinobi. It was bad enough one was on his team but it was by force so he would make the best of it and use this experience to deal with people he didn't like in the future...... Meh could it get any worse? He might die today who knows ... Hello kunoichi, let us have fun okay? - Passives:
Name: Decendent of Lunus Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: Lunus was born without chakra, he never missed it as it was never part of him to begin with. Because of that he was able to focus more into the physical tier honing them, perfecting them. The one he was most enamoured with was Speed as speed was the only tier which was universal towards every race. But why was that why was speed the only one as a result he attempted to find out exactly why and in that discovered that races were simply predisposed genetically towards certain tiers, and thus he set out to correct that in his family, mix with each of the races in order to gather tiers from each one. It wasn't successful but the thing that was successful is that his offspring had a certain quirk. They all possessed speed as well as 2 other tiers but that was it, they could never have more than 3 tiers maximum while they could have just 1 tier minimum. This resulted in three outcomes something which also was decided at birth not by one's mind but rather one's body. It was what determined whether a Zankokuna had 1 tier, 2 tiers or 3 tiers. 1 Tier - This is always the Speed Tier and completely bars the Zankokuna from learning any other tiers however due to their predisposition for that tier and that tier alone their mastery of it exceeds all others matching the Samurai even if they aren't one of them and consuming half as much fatigue when in use. 2 Tiers - This is always the Speed Tier and can be one tier regardless of their race, bar either Chakra or Spirit. It means a Zankokuna can have Speed plus either Strength, Reaction, Barrier, Endurance or Defense as a natural tier which they can train in combat. It is the most common version of Zankokuna mainly due to their mixed heritage. 3 Tiers - This is always the Speed Tier and two of their races natural Tiers, meaning for Human it is Speed, Endurance and Defense, for Zireh it was Speed and variations of Reaction, Barrier and Endurance. For Nova however it was simply Speed and Strength with them getting the short stick in terms of physical tiers.
3 Tiers - Speed, Reaction, and Endurance/
Name: Decendent of Solaris Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: Solaris judged the Eight Gates technique an overall ineffective means of bolstering one's physical capabilities, why? It was much to stressful on the body and would eventually lead to death. Chakra is comprised of two energies which are the physical energy present in an induvidual's cells which was often called Fatigue by those ignorant of it's true name, which was Stamina. As well as the spiritual energy which comprised one's soul which likewise people were originally ignorant to and thought it stemmed from the mind. In actuality the energy of the mind was Nen and was completely different and unrelated to the other two yet still was as related to them as Natural Energy was to the other energy types. Solaris developed a means of completely seperating one's latent chakra back into it's components namely splitting it into physical energy and reabsorbing the spiritual energy back into their Soul. The end result was breaking the limits on one's physical body at the cost of losing all the chakra within one's body something which would be fatal if one wasn't half Zankokuna. The lack of chakra within a living being has the following perks which all Zankokuna benefit from. The first being an immunity to genjutsu as the very concept of it is meant to manippulate the chakra within one's brain while the second use is a complete absence of a chakra signature. The obvious drawback is having no chakra at all and of course being completely unable to detect chakra as a form of sensory.
Name: Decendent of Mavis Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The Zankokuna have found a means to utilize their stamina as a whole rather than while using physical techniques. A Zankokuna is capable of forcing their Dances to become faster, stronger and more resilient by putting more will into their physical techniques. This is based on the philosophy that a strong will results in a strong body, what in actuality is happening is the Zankokuna is placing more effort into a physical technique. Thus exerting more of their stamina to boost the power of their physical techniques at the cost of expiring their body sooner. However unlike every other being, Zankokuna have learned to train their body further boosting their overall Fatigue Reserves by 5 Posts after preforming a weekly 1000 Word Training. By doing such a dedicated Zankokuna is capable of increasing their Fatigue limit without limit allowing them to invest more into this unique technique. This technique allows them to add an additional Fatigue Price onto any of their Zankokuna Dances and physical techniques in order to boost certain capabilities of the technique, due to exerting more of their own stamina to do this what would usually result in recoil damage is removed at the risk of course of the Zankokuna becoming fatigued much faster than one who fights normally.
Name: Past Confrontations Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so poisons of that rank or lower will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of genjutsus equal to that genjutsu’s rank or lower. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or dojutsu unless said person is all taijutsu.
- Clan Weapon:
Equipment Name: Zankokuna Chains Type of Equipment: Shackles Rank: D (Scales up to Match the rank of the Zankokuna) How Many: 1-3 Pairs. Usually one on the wrists or ankles however some sport a third which connects the wrist pair to their neck and the ankle pair to their waist. Appearance: They are jet black shackles with bolts of metal engraved with the Zankokuna clan symbol.
Special Ability: The Zanokuna clan symbol is engraved in before the blood of the Zankokuna is added to their chains, these chains bind them completely restricting their growth and use of tiers to 1 ranks below their own starting at no tiers as an academy student. However while wearing them the use of any of their tiers and Zanokuna Dances to not consume fatigue naturally due to them being preformed in a much more restricted manner. The trade off for this of course being weaker techniques and a lowered tiers however when removed the Zankokuna's tiers return to normal while now once again lowering their Fatigue Limit. Weight: None to the Zankokuna, each shackle is 50 with 100 for 1 pair with the full set being 300 for all 3 pairs. Slots: N/A
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Junior Division Match 1 23rd August 2015, 5:30 pm | |
| - Reserves:
Max Fatigue= 120 Natural Energy Reserves= 7 C-ranks and 3 B-ranks Blood Reserves= 1 S D Rank= 32 C Rank= 18 B Rank= 12 A Rank= 4 Bank
- Passives:
Name: Sayo Heritage Classification: Taijutsu Rank: D-rank (Rank Scales with Dojutsu) Class: Passive Range: Self
Description: The Denkou hail from the days before the Origin Continent a bloodline that can be traced back hundreds of years, it is only understandable that they have something special which had allowed them to survive during those years. For the Denkou it came to them in the form of perception, thanks to their Dojutsu they possess enhanced reflexes which can be trained and improved one in sync with how advanced their iconic eyes get. Dojutsu - Reaction Tier Gained Activation - D 1 - C 2 - B 3 - A Mashin - S Joukai - SS
Name: Lightning Born Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Denkou are born with an affinity to Lightning Release, it is as inate as their dark eye color and proof that one is truly a Denkou. Their connection to lightning and electricity doesn't just influence their chakra system but rather their nervous system as well as well Denkou have a natural resiliency towards sustaining paralysis, nerve dearrangement or muscle contraction as a result of intense volts of electricity. It is something which only become heightened as they age as their resistance to status effects a result of Lightning Release gets stronger the older they are always resulting in equal-rank endurance to the rank of the technique the status effect is included in to be immune to it's effect. Age - Resistance to Lightning based status effects Below 10 - Numbness 11-20 - Nerve dearrangemen 21-30 - Muscle Contraction/Filibration 31-40 - Chakra System Shutdown 41+ - Paralysis
Name: Past Confrontations Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so poisons of that rank or lower will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of genjutsus equal to that genjutsu’s rank or lower. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or dojutsu unless said person is all taijutsu.
- Curse Seal:
Name: Cursed Seal of the Magician Classification: Juinjutsu (Pandora Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a seal the size of their outstretched palm, first making a diamond before writing two kanji within it, in the order from top to bottom “System Destroy,” and “System Replace.” This cursed seal when applied will cause the host's chakra system to be completely destroyed, but then be replaced with a natural energy system, where natural energy is capable of being regained the same as chakra. Due to the replacement of the chakra system, this is considered one of the most complex types of cursed seals.
Name: Magic Classification: Senjutsu (Magician Only) Rank: B-rank Class: Supplementary Range: Self
Description: This type of jutsu was created only to be used by hosts of the Cursed Seal of the Magician. This magic is what occurs when the physical body of a living being connects with natural energy on a level which Cursed Seal of the Magician creates. Magic is broken down into two types, Caster, which is magic expelled from the body without the need for an item/weapon, and Holder, which is magic expelled from the body with the need for an item/weapon. There are generally no limits on the types of magic which exist, as magic an replicate all abilities which chakra can perform, however only one magic can replicate one specific type of ability, ex Fire Magic – Caster Type – Revolves around the usage of fire, allowing the host to conjure, manipulate, and control the element of fire for various purposes. Those who learn Magic are only capable of possessing three types of Magic, however those who possess another Cursed Seal in addition to this one are only allowed two types of Magic, the first gained upon learning this technique which is gained instantly upon becoming a Magician, the second obtained after 1-rank up, if the host has maxed out then the second can be obtained for 1000 word training, the third is obtained after another rank up, again if host is maxed then a word training of 1500 will serve as a replacement.
A soft sigh escaped the lips of the young Bronze Knight as he slowly made his way to the center of the stadium where it seemed everyone else had gathered. He had silently prayed that everyone would’ve gotten bored and left but of course things never work out how you want it in life, especially here. In reality he didn’t want to be a part of whatever this was but he was threatened persuaded by his sensei to join this tournament and now here he was participating in the first Junior division match, hoping that he would atleast leave this place alive or with all his limbs intact. “ Hey, let’s do our best.” Hiro said with a weak smile when he arrived at his partner’s side. The tension in the air was so thick he could cut it with his denki kunai and with the look on everyone’s face he could tell that this wouldn’t be a cake walk.” Geez…” He muttered as before he tied his black hair into a pony tail so that it wouldn’t get in his way and of course checked to see if both his Wakizashi were strapped tightly to his body before gripping his katana. “ Yosh.” | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Junior Division Match 1 23rd August 2015, 7:24 pm | |
| Cherish would smile at her partner, thankful that even though this was a serious bout he could still be light-hearted, really took the edge off. My name is Cherish, nice to meet you. Alright...might want to brace yourself Cherish whispered back to her teammate, the straw still in her mouth before she drank a mouthful while making hand seals only to spit out a massive amount of water from her mouth wanting to change the terrain of the area to suit her. The water would rush forward at crashing ground speeds moving to attempt to wash over her two opponents and drag them underneath. While that happened she would move her hands into position to trigger the Hidden Mist technique blanketting the area in order to conceal her presence while she sank into the ground. Once that was done, not only would the area be changed to something heavily favoring her, it would also mask her ally due to her chakra signature being spread along the entire area to hopefully give him an advantage as well. - Spoiler:
Chakra Used = 3 D, 1 C, 1 B Sake in Gourd = 45-12 = 32 D-ranks Left
Exploding Water Colliding Wave covers = 120ft radius Alcohol Materia Produced = 1 A-rank (Hidden Mist -3 D-ranks) = 3 D, 1 C & 1 B-rank of Sake Water. Hidden Mist covers = 40ft radius
Name: Water Release: Alcohol Style (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Cherish's signature fighting style which utilizes the alcohol in her gourd in conjunction with her water release chakra to generate copious amounts of liquor the same way normal water release users use water release. Depending on the alcohol used the "water" may be of different colors however her typical brew is Sake when victims come in contact with the liquor it triggers something known as the Drunk Limit which is equal to half victim's fatigue limit each technique consuming a certain amount until a victim is completely drunk. When a victim is drunk all of Cherish's techniques are now capable of triggering their hidden effects making them dangerous against victims who have been intoxicated against their will. All water techniques of the Alcohol Style are flammable by fire techniques 1-rank above their own rank allowing them to be used in combination with fire techniques.
Name: Water Release: Hiding within Drunken Mist Technique Classification: Ninjutsu Rank: D-rank (3 D-ranks of Chakra, 3 D-ranks of Sake) Class: Supplementary Range: AOE
Description: Cherish makes hand signs before uncorking her gourd causing it to rise up and spread into a mist which fills an area of 40 square feet. Due to being mixed in with her chakra it causes victims vision to be blocked in addition to chakra vision with victims only being able to detect her own chakra signature uniformly through the mist. Victims within the mist who come in contact with it lose -5 from their Drunk limit however those who need to inhale constantly lose -1 from their Drunk limit each post (total) unless this technique is either blown away, ends or they become intoxicated. Hidden Ability - When intoxicated victims are within this technique they become dizzy and slightly disorientated with victims without any reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
Name: Water Release: Drunken Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra & Sake Price Varies) Class: Offensive/Supplementary Range: AOE
Description: The user spits out a great volume of alcohol from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being dealt -10 from their Drunk limit but if they are submerged underneath it they continue to sustain -2 each post (total). The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess alcohol can be used for additional Water Release: Alcohol Style techniques. Chakra & Sake Used - Area of Effect (sq. ft) - Amount of Alcohol Produced C & C - 80 - 1 B-rank B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank) Hidden Ability - When intoxicated victims are submerged within this technique they become dizzy and slightly disorientated with victims without B-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
Name: Earth Release: Underground Projection Fish Technique Classification: Nintaijutsu Rank: C-rank Class: Supplementary Range: Self
Description: One of Cherish's favorite earth release chakra flow using Nintaijutsu technique, mainly due to not requiring hand seals with the ground simply softening immensely the user slipping into the ground using their speed tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-rank vision, a C-rank or higher vibration sensory technique can detect the user while those who can't require Reaction Tiers equal to her own to dodge her taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, muscle tension & time-slowing dojutsu as aids in dodging. When utilized in combination with the Silent Burial technique victims require either X-ray Vision or an B-rank or above Vibration Sensory technique and if they do not possess that they require 1-rank higher reaction tiers in order to dodge her taijutsu techniques.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Junior Division Match 1 24th August 2015, 11:02 pm | |
| Yes let's. So which on- R'tari began to say before he would have to halt as he saw the girl make hand seals, Itami would merge with him forming armor on his body before he would jump upward into the air mainly to avoid the tidal wave of water rushing towards them, he hoped his ally could escape as well however he would move forward deciding to close the distance between himself and their two opponents at Crashing Ground speeds before halting when he got within 15 feet of them he would halt in place still above the rushing water and move into position using his sky walk to step on air and launch a Dual Ghastly Palm, first at the male and then at.. [color=purple] Nevermind. R'tari thought to himself as his vision suffered as mist covered the area, instead he would close his eyes deciding to rely on his chakra sensing abilities to determine where the girl was. Friend, she's underground watch yourself. R'tari would call out to alert his ally of her position with him able to detect her thanks to his own manner of sensory being superior to her method of concealment. Still it was commendable, did she know her ally lacked a chakra signature, if she did it was a useful method of attack he would have to step it up. Shadow Clone Jutsu. he would quickly mutter making the cross hand seal and two clones would manifest next to him before dropping downward and standing on the water surface. - Spoiler:
Dual Ghastly Palm = Moving at Crashing Ground, Req. B-rank Str to root in place, C-rank Rea to detect. Deals A-rank internal defense bypassing physical dmg due to being within 15ft & drains B-rank chakra.
R'tari's sensory distance= 40ft radius around him.
R'tari's Reserves prior to technique = 9 C-ranks, 4 B-ranks, 3 A-ranks and 2 S-ranks then he is drained. R'tari's reserves post Shadow Clone technique = 3 C-ranks, 2 B-ranks, 1 A-rank. (S = 3 B, S = 2 A)
Name: Dark Leg (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short
Description: This technique involves utilizing Itami while it is coating his body having utilized the fact that Itami surrounds his entire body to his advantage. This causes his body in his Amatsu resulting in him being able to utilize it similar to Dark Fist due to Itami being capable of draining ambient chakra out of a victims body directly. Using this he is not only capable of being dangerous in just upper physical contact but now lower physical contact as well.
Name: Mikaboshi Sensing Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by C-rank chakra suppression or concealment techniques up to 20ft away on their own or 40ft away if their Amatsu is not currently destroyed.
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original.
Name: Dark Fist: Dual Ghastly Palm Classification: Taijutsu Rank: B-rank Class: Offensive Range: Mid or Short
Description: This technique is the advanced version of the original Dark Fist Gastly palm, but with twice the speed and power. To perform it, the user gets into position and releases two high-speed palm thrusts which move at Crashing Ground speeds over a distance of 30ft before dispersing. Two "ghastly shells" of compressed air, using the Dark Fist, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force, unless they possess B-rank strength tiers to anchor themselves in place the moment it strikes, before they even notice they were hit (C-rank Reaction Tiers to notice). Under normal circumstances this technique deals a C-rank of physical damage to the victims internal organs but if they anchor themselves in place it is increased to a B-rank worth of physical damage which is resisted by C-rank & B-rank Strength+Defense Tier chains respectively. This technique is generally used as a ranged attack however when used in close range (within 15ft of the user) its damage is increased due to the proximity of the blow increasing the physical damage to the victims internal organs to A-rank as well as draining a B-rank amount of chakra from the opponent per blow which is resisted by A-rank Strength+Defense & B-rank Strength+Defense+Chakra Tier Chains respectively.
Name: Dark Leg: Step Classification: Taijutsu/Kenjutsu Rank: A-rank Class: Supplementary/Offensive Range: Short
Description: Dark Step was created by Lilith Mikaboshi in an attempt to drastically increase her movement speed through use of her chakra rather than relying exclusively on muscle strength to propel herself. R'tari read about the basic part of the technique and decided to utilize it in conjunction with Itami in order to copy it without having to learn the intense chakra control needed for the technique. As a result unlike the original it doesn't require some concentration, it merely allows the user to rapidly move at Vacuum release speeds for a jet of motion. This technique even has a more complex use which R'tari calls "Sky Walk" which allows him to condense the air by means of chakra allowing him to walk on air as if it was the ground just like the water walking technique. However as it requires more concentration than normal he can only go up to Crashing Ground speeds while in the air.
Shadow Clones - Spoiler:
Shadow Clones chakra reserves = Clone 1: 3 C-ranks, 2 B-ranks, 2 A-ranks. Clone 2: 3 C-ranks, 2 B-ranks, 2 A-ranks.
Name: Clone Fist Classification: Fighting Style Rank: D (Optional Chakra Price without Clones on Field) Class: Offensive/Supplementary Range: Mid-Long Range
Description: The Clone Fist is a fighting style revolving around the use of the Shadow Clone as well as it's advanced variants the Elemental Shadow Clone and Explosive Shadow Clone in order to formulate a diversionary, unpredictable fighting style using superior numbers and tactics to overwhelm opponents. The fighting style links well with with it's techniques as it is meant to seemlessly move into combinations utilizing unconventional uses of clones in it's assaults. The only limit to this style is the fact that shadow clones are rather fragile, as well as the creativity of the user. The former can be mitigated throught he advanced shadow clone variants while the latter is easily solved when said use is creative in the application of this fighting style. All of the Clone Fist techniques are interchangable with techniques utilizing the shadow clone technique and can be interrupted or modified in order to incorporate those techniques into their use on the field.
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| | | Chidi
Posts : 1079 Join date : 2012-10-04 Age : 30 Location : Amsterdam
| Subject: Re: Junior Division Match 1 28th August 2015, 12:00 pm | |
| Braced himself was exactly what he did as he took heed from his partner Cherish's words and activated his nightmare transformation to the Base True Form boosting his Strength, Speed, Defense & Endurance tiers to A-rank but in reality B, due to his clan weapons decreasing his tiers to one rank lower. When she spewed the water in massive amounts Jah would run back side to side using Crashing Ground speeds to get back twenty feet while leaving an Afterimage at that moves at Crashing Ground speed and another at B-rank speed in his place and on side of him. They would be the ones to take the ghastly palms while Jah was at a safe distance preparing to take off 35 feet away from the boy in the air while cherish was underground from what he could see before she set up a mist technique. Jah would explode at Vacuum Release speed and stop 5 feet from where he heard the boy in the air give away his partners location, with him stopping instantly while pointing at the boy chest region in the air he would build up a surging energy then release it in an pinpoint fashion that would do S-rank physical damage to the boy if it were to hit. - Jutsu:
Name: Nightmare Transformation: Base True Form Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: This is the base form also known as the original form of the Nightmare Transformations because its the form you are born in, but know one knows for a fact if that's true. This Transformation does no augmentation to the body as the look like their normal selves with a glossy skin tone and are completely devoid of hair as a fierce black swirling aura comes around them. This state also possess power and speed greater than the third form. As a result the Nightmare Transformation is known as the burning off of this present stamina from T.A.T user's stamina system in a method similar to the Saiyan or Eight Gates technique. Unlike the primitive Eight Gates or The advanced Saiyan technique however it does not open the gates to allow an increased flow no, instead increases the rate at which stamina depletes similar to the opening of a tap. When active the user rapidly loses stamina equal to -4 for each tier being boosted from their total stamina limit each of the user's post boosting their Strength, Speed, Defense & Endurance tiers to A-rank levels resulting in -16 Fatigue lost each turn active.
Name: Dance of the Yi: Black Afterimage Classification: Taijutsu Original Rank: D-rank Count: 0/5 Current Rank: D-rank Class: Supplementary Range: Self|Eye-Sight (Target)
Description: The Zankokuna Clan has a special ability of creating afterimages which they do by using their superior samurai speed + the clone limit as to how many afterimages can be left on the field at once. These Afterimages are nothing but optical illusions "attacking" victims in different stages making opponents think the user has moved, nothing is actually there the victims brain is simply incapable of processing the speed the user possesses and the fact that the user has in fact moved. The Zankokuna Clan member Afterimages also cause a motion blur preventing those with time slowing dojutsu without Reaction Tiers equal to the Zankokuna's speed from accurately reading where a users strike will end up while seeing double the amount of afterimages due to the dojutsu playing keep up with the users movements. The afterimages are always produced and move at a speed slower than the user. For instance if the user uses Vacuum Release speed the user can produce an afterimage which move at A-rank speed, another which moves at Crashing Ground, another which moves B-rank speed and so on. With re-trainings it will allow the user to produce more Afterimages that can be tacked onto a set rank of techniques at a lower speed than it is preformed. Rank - # of Afterimages seen - Reaction + Defense Tiers to negate D - 1 - D + D C - 2 - C + C B - 4 - B + B A - 6 - A + A S - 8 - S + S SS - 10 - SS + SS SSS - 14 - SSS + SSS
Name: Silent Killing Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: As the name suggests, this technique is a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user is very silent, it cannot be defended against unless possess Reaction Tiers equal to D-Rank to defend. The user will often slit their opponent's throat, preventing any cry that might give them away. Skilled users are capable of tracking and killing opponents through sound alone.
D-Rank reaction to notice jah.
Name: Kushala Daora Dance: Deva Step Classification: Taijutsu Rank: C-rank (Retrained: Additional Fatigue Trigger = 2 Fatigue) Class: Offensive Range: Short Range
Description: The user runs forward, and stops, pushing against the ground with a single foot, releasing the energy as a direct shockwave. The energy, releasing itself in a circular pattern near the size of the user's foot, they are launched forwards at high-speeds, equivalent to that of the run previously taken. However, because it acts as a single step, it can act as a jump-start, allowing the person to leap beyond their physical boundaries for speed, creating a massive acceleration burst. This technique often acts as an amplifier for other techniques of the style, or as a way to run away. With the amount of strain it can put on the body if used repeatedly, it is regarded as a dangerous, albeit extremely useful, technique of the fighting style. Up's the user's speed one rank for one post but cost an extra 2 of fatigue.
Speed raised to S but can only move at A due to zan chains.
Name: Kushala Daora Dance: Point Classification: Taijutsu Rank: D- Rank (Retrained: Additional Fatigue Trigger = 1 Fatigue) Class: Offensive Range: Short Range
Description: Created to teach those who learn the style of Dance how to control the power, it is done by the user running forward equal to the speed tier of the user, and casting out a single finger or any of the other limbs they have as they stop. The force sent outward is very pinpoint, and, with enough, can obviously be strong. Yet, as a basic technique, it usually has very little power, if any at all without proper knowledge of where the power comes from. The power is equal to the user's amount off speed generated before they have stopped.
Raised to one rank in power so equal to S due speed be A-rank.
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Junior Division Match 1 13th September 2015, 9:09 pm | |
| Hiro had wanted to discuss strategy with his teammate before the battle had started but unfortunately their opponents seemed a tad bit impatient and begun their assault, maybe he should’ve gotten there earlier or attempted to in contact with him before hand? Oh well no use crying over the lost opportunity. With the waves racing towards them, Hiro would follow his partner’s lead and leapt up into the sky at Samurai Crashing Ground speeds. Unlike his partner however he was unable to walk in the skies and thus what goes up must come down. Focusing natural energy on soles of his feet, Hiro would land gracefully on the surface of the water. Before he could react to anything though a thick mist would appear out of what seemed to be thin air obstructing his view which of course hampered the plans he had for a counter attack. Looking around frantically, Hiro was unsure of what to do as he was unable to see anything but the words of his ally had calmed him down a bit. It had seemed that he had some sort of sensing ability would in turn help Hiro face whatever was going to come his way. “ What a pain in the ass…” He muttered as grew closer to the clones that R’tari had produced before pulling out his denki kunai. He wasn’t sure how effect this would be as he had never used this before but hopefully if she had plans of resurfacing this would delay her a bit. Using the denki kunai, Hiro would release a small jolt of lightning magic which with the aid of the mist would spread throughout the entire mist and throughout the body of water delaying her from sinking down in ground and the use any techniques that aren’t lightning based. - Spoiler:
B rank endurance
Name: Hoho (Signature) Classification: Fighting Style Rank: B-rank (Optional Blood Price Varies) Class: Supplementary Range: Self
Description: Req. Shunpo & Crescent Moon Edge. This movement style was created due to Hiro not wanting to make use of the Twin Moon Dance in general use, he figured it was too girly and sensual and much preferred the use of Shunpo to it. However Xan had a reason for forcing him to learn it which he discovered when trying to mix the two together. He wanted him to learn how to move fluidly and gracefully in an unpredictable fashion. This style was made to complement the Crescent Moon Edge style of Kenjutsu and is fatiguing to the body as without endurance tiers the user will consume double the fatigue by attempting to use it at all. However it is superior to both of it's components by virtue of allowing the user when it is in use to match Samurai Level Speed yet remain unable to be read by those with Muscle Tension at the cost of a blood price in the case of the latter. Due to this increase in speed it is even difficult for those with Time-Slowing Dojutsu to accurately gauge the user's movement as they require Reaction Tiers equal rank (Or the Raidengan or a Premonition/Precognition Dojutsu) to the user's speed to predict his/her movements. Blood Price - Speed - Strength Tier Substitute for Equal Rank Knockback D - D+ (Samurai Lvl) - D 3 D - C+ - C C - B+ - B B - A+ - A A - S+ - S
Name: Hoho: Shadowless Flight Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Hoho is primarily a movement style, and to that extent due to being based on the fundamentals of the Twin Moon Dances it can be used interchangeably with them at the cost of dropping the sensual nature in exchange for becoming harder to read. This of course is completely without the blood price cost but rather the normal purely physical way of utilizing Hoho is capable of being added on to any of the Twin Moon Dance Routines via retraining this technique starting at Crescent Routine and with the final retraining ending at Full Routine. No of Retrainings - Routine Shadowless Flight is added onto 0 (C) - Crescent Routine 5 (B) - Quarter Routine 10 (A) - Gibbous Routine 15 (S) - Full Routine
Name: Twin Moon Dance: Quarter Routine Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without B-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for B-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Lightning Magic: Thunder Field Classification: Kenjutsu/Senjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of his opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Magic Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as NE based damage) thus preventing them from gathering natural energy for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather natural energy for the next one it can be used once again as a disrupting agent.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Junior Division Match 1 14th September 2015, 9:43 am | |
| Cherish woulod attempt to sink into the ground only for the chakra she was cycling around her body to disperse back into her chakra pool, she would attempt to mold chakra again only for it to do nothing causing her slight alarm. What just happened. Cherish thought to herself slightly confused, as she relied on chakra rather heavily, still she wasn't useless without it and thus she would spin in place twice while within the mist banking on her opponents not being able to locate her. Thanks to her not being able to gather her chakra she would sink below the surface of the water which was covering up to her waist though once she finished spinning she would dive into the water speeding up rapidly as she was swimming along the current to attempt to burst from the water and tackle where she figured her opponent still was (Hiro). - Spoiler:
Teeter Dance: Second Step + Multi-Terrain Swimming Technique (With Current) = C + 2-ranks = Vacuum Release Speed.
Name: Teeter Dance Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Cherish unique style of movement having noticed that most people do not bother to create their own movement style instead attempting to mimic or copy the Samurai's swift release. Rather that focusing on using her chakra to boost her movement speed Cherish instead limbers up her body and spins around in order to make her slightly dizzy. This dizziness causes her to seem to stumble about however as she catches herself and regains her balance she speeds up quickly moving at D-rank speeds. Depending on the amount of times she is able to spin the dizzy effect lasts for a certain duration allowing her to utilize Teeter Dance and it's advanced variations. Depending on her rank the number of times she spins can either not affect her in combat or can actually hamper her reaction speed. When the duration runs out she has to redo the spin(s) to trigger the dizziness again. Spin(s) - Duration (Posts Total) - Rank Req. Not to Hamper Reaction Spd. 1 - 5 - D 2 - 10 - C
Name: Teeter Dance - 2nd Step Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The second level of Teeter Dance which is faster than the previous allowing Cherish to move at C-rank speeds while seeming to have no balance stumbling about and what not. This technique is capable of being used in place of strength tiers to avoid knockback inflicted by techniques C-rank and below. This is due to Cherish having a decent grasp of her own balance preventing her from simply stumbling or falling over when opponents attempt to knock her off her feet.
Name: Multi-Terrain Swimming Technique (Signature) Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Cherish has practiced swimming in multiple substances, after all you never know when you need to swim in some strange terrain and she noticed how it was a good work out apparently one used all the muscles in their body in order to swim. As a result she decided to make it into a technique using a combination of strength & speed in order to boost her mobility underwater or underground. She found much to her amusement that she is actually able to swim faster than she can run and considering the way she does run it is quicker to initiate all she needs is terrain which she can dive into to swim. Due to relying on external constructs (aka the terrain in question) this technique does not trigger recoil but caps at S, swimming however still takes the required fatigue for tier levels (Low, Standard, Max & Exceeding Max) so can tire out Cherish if overused. Note: In order to swim in different terrains Cherish Speed & Strength must be equal to or at least one must exceed the requirements needed to swim in a specific terrain. Terrain - Speed & Strength Needed = Movement Speed Water (No Current or With Current) - N/A = +2 to Speed Water (Against Current) - N/A = +1 to Speed Mud - D = Equal to Samurai Movement Swamp - C = No Increases or Decreases Jelly - B = At Lowest -1 to Speed Quicksand - A = At Lowest -2 to Speed Solid Rock - S = At Lowest -3 to Speed
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Junior Division Match 1 15th September 2015, 3:34 am | |
| One of the clones which had dropped to the water surface would twist in the air and land on his hands instead spinning and using Leaf Coiling wind in order to disperse a small radius of the mist and thus grant the R'tari who was currently standing on air as well as the other clone near him the ability to actually see. This would allow two things, the first being noticing that Jah had first backed up (during the interval of the clones landing) and was currently rocketing towards the original R'tari. The second being a visual confirmation that Cherish hadn't sank into the ground thanks to well honestly he had no idea but he was guessing it was something his partner did. The second clone wouldn't waste a moment though and seeing Cherish dive into the water it would quickly make a hand seal as she sped pass in order to trap her in the Eight Trigrams Genjutsu thus causing her body to lock up and preventing her from charging at Hiro. While all of this was going on the real R'tari the one who Jah had charged at, by pushing off the ground and leaping into the air would simply spin to preform Rotation. This would result in the incoming Jah slamming into a spinning wall of chakra being pushed backward as it expanded and promptly being launched away without some form of air movement technique thanks to daring to fight R'tari in the air. The clone on the ground would push off the water surface at A-rank speeds mainly in order to intercept the knocked back Jah to use it's own rotation, weaker than the originals but still effective enough to essentially pinball their opponents body between them. - Clone 1:
Name: Leaf Coiling Wind Classification: Taijutsu Rank: D-rank Class: Supplmentary Range: Short
Description: The user spins while making a handstand with his legs outstretched. It creates enough wind to clear a small area of thick mist such as within techniques like the Hidden Mist technique. This is based on the user's rotation speed and their strength tiers the speed is to determine the rank of concealment technique they can disperse while the strength determines the radition that they can clear with one use of this technique. This technique however has to be used repeatedly as after 3 posts the mist/smoke/fog etc simply refills the area that was cleared originally. Tier/Rank of Area Concealment Dispersed - Radius D - 5 Feet C - 10 Feet B - 15 Feet A - 20 Feet S - 25 Feet
- Shadow Clone 2:
2 P.T Delay to break free if Cherish lacks C-rank Barrier Tiers.
Name: Dark Fist: Eight Trigrams Genjutsu Classification: Genjutsu Rank: D-rank (Variable Chakra Price) Class: Supplementary Range: Short
Description: This technique is required to cast the genjutsu associated with the Palms of Death line of the Dark Fist. It is a proximity trigger genjutsu which upon being cast immobilizes an opponent preventing them from moving and thus escaping before the assault begins. Those of the Mikaboshi clan are well versed in the art of proximity based genjutsu simply due to their own experience with ambient chakra as well as the absorption and emission of said chakra from their palms. As a result this genjutsu is fairly flexible and it's radius depends on the skill of the user however outside of the Palms of Death line it is fairly weak only binding victims with immobility which can be broken if the victim has a D-rank Barrier+Strength Tier chains. Those with Barrier tiers equal to the chakra price can break out of this technique via the usual genjutsu escape methods without a slight delay before they can move their body those without it however suffer a slight delay dependent on their rank hence the trusted effectiveness of this genjutsu when paired with the assault of the Palms of Death line. Rank - Proximity to trigger (radius) - Bar+Str Tier Chain - Barrier Tier (Delay in P.T if without) D - Within 5ft from user - D - D (1) C - Within 10ft from user - C - C (2)
- R'tari & Clone 2:
R'tari B-rank Chakra Rotation Preformed at B-rank Speeds (Dark Leg: Step Skywalk) = Outspeeds Crashing Ground within 15ft, outspeeds Vacuum Release within 10ft. Meaning since Jah jumped into the air, at Vacuum Release speeds he is intercepted before he can utilize his attack and sustains B-rank Chakra Based Damage
Clone 2 C-rank Chakra Rotation Preformed at C-rank Speeds (Dark Leg: Step) = Outspeeds Bullet within 15ft, outspeeds Crashing Ground within 10ft, outspeeds Vacuum Release within 5ft. The knockback from the original rotation will knock him back 10ft (since he stopped 5ft away from R'tari and the rotations radius is 15ft) at B-rank speeds, thus causing him to hit the clone's rotation which has a radius of 10ft trapping him between the two. Thanks to R'tari's End Tiers both the clone & R'tari can keep spinning for 6 P.T.
Chakra Based Damage that Jah will receive Per Post = B (R'tari) + C (Clone 2) Meaning after 5 more posts after this one he'll sustain = 6 counts of B+C Chakra Based Dmg.
Name: Dark Fist: Rotation Classification: Nintaijutsu Rank: B-rank (Chakra Price Varies) Class: Defensive Range: Short-Range
Description: This technique utilizes the chakra control gained through Dark Fist training to release a huge amount of chakra from all the chakra points on the user's body. It was created to counter blitzing or rushdowns able to outspeed incoming Sam Lvl Spd within 15ft, 1-rank higher incoming Sam Lvl Spd within 10ft & finally 2-ranks higher incoming Sam Lvl Spd within 15ft. It is also a defensive maneuver to compensate for the Dark Fist's range as it blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers within a 15ft radius of the user as long as they do not anchor themselves with B-rank strength or higher. If they do however they sustain B-rank chakra based damage each post (total) the user spins. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. Amount of Chakra/End Tiers - Size of Sphere (Radius in ft) - P. T User can remain spinning with 1 use. D - 5 - 2 C - 10 - 4 B - 15 - 6
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Junior Division Match 1 26th September 2015, 2:03 pm | |
| OOC: I give up. So you two can go on to the next match. | |
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| Subject: Re: Junior Division Match 1 | |
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| | | | Junior Division Match 1 | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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