Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Allied Shinobi Nations War NPCs 15th January 2015, 2:29 am | |
| Fail Tier Personal Info Name: Male Solider Gender: Male Birth Country: Varies Village: Varies Rank: Genin Appearance: Varies - Ronin NPC:
Clan: N/A Specialization: Pure Technique (Physical) Ability Enhanced Condition - The user is at the peak physical and/or mental condition of their particular species in that verse can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural. The main utilization of this Ronin Tech ability is being able to recover from strenuous activity more quickly than normal giving the user the ability to constant strain their body to reach their upper limits and while they are still capable of sustaining the normal drawbacks of pain and fatigue they are more resistant to it and will continue to fight at peak condition until their death. Primary Weapon: T. Jonin Starter Kit. Techniques - Spoiler:
Taijutsu:
Name: Thick Skinned Classification: Taijutsu Rank:D-rank Class: Supplementary Range: Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by D-rank physical based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
Name: Physical Mimic Classification:Taijustu (Can only be used by Ronin) Rank:D rank Class: Passive Range:Self
Description: Ronin have exceptional memory as well as control over their bodies this ability allows them to copy taijutsu and Kenjutsu techniques that have been used in battle for the duration of the topic however upon leaving they retain no memory of the technique besides knowing how to train for it. This ability has its limits however as they can only copy things the same rank as them and below.
Name: Past Confrontations Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so poisons of that rank or lower will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of genjutsus equal to that genjutsu’s rank or lower. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or dojutsu unless said person is all taijutsu
Name: Rock Skinned Classification:Taijutsu Rank:C-rank Class: Supplementary Range:Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by C-rank physical-based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
Name: Iron Skinned Classification: Taijutsu Rank:B-rank Class: Supplementary Range:Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by B-rank physical-based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
Kinjutsu Name: Gate of Opening Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the first of the Eight Gates removing the restraint of the brain on the muscles allowing B-rank strength,speed and endurance. However due to the strain on their body they can only maintain this technique for 5 posts before succumbing to the intense pain which follows leaving them in a vulnerable state. The Amount of time this technique can be maintained increased by 1 post with each rank up starting from genin, because this is the first gate it sets the time limit for all of the subsequent gate techniques however the time can be affected by the opening of other gates. In addition another way of increasing the Gates is by All Taijutsu Training. Multiple Training of this technique increases the post duration by 1 each time.
Name: Gate of Healing Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the second of the Eight Gates receiving a boost in strength to A-rank levels as well as increasing the duration of his gate techniques by two, in addition unique to this gate their body feels temporarily re-energized ignoring any potential damage for 1 post before his body regains its senses causing them to feel the pain if they were attacked in that time frame.
- Samurai NPC:
Clan: N/A Specialization: Pure Technique (Spiritual) Sword Name: Practice Sword Sword Appearance: A Single Edged Katana Sword Chakra Nature: Lightning Sword Description: Practice Sword allows the user to channel lightning release chakra into their weapon via chakra flow to inflict constant lightning release chakra damage to those who come in contact with it however rather than dealing damage to the external body it deals damage directly to the victims chakra coils. Other Weapons: T. Jonin Starter Kit. Techniques - Spoiler:
Ninjutsu:
Name:Concentration technique Classification:Ninjustu Rank:D-rank ( Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process healing minor wounds and fatigue at the cost of chakra.
Taijutsu:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweeking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Kinjutsu Name: Apathy Classification: Kinjutsu Rank: D-Rank Class:Supplementary Range: Passive
Description: Now that the user's humanity has been sacrificed they are plagued by only one singular emotion, apathy. This allows them to sacrifice comrades, walk unflinchingly to their deaths and fight without any hint of fear. This is granted due to the Oroshi Style - Demon Contract being placed over their hearts.
Name: Beasts Strength Classification:Taijutsu Rank:D-Rank Class:Supplementary Range:N/A
Description:The user naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are able to smash through D-rank defensive structures with brute strength as well as easily lift objects like large rocks or the average sized opponent.
Name: Shatter Rend Classification:Taijutsu Rank:C-Rank Class:Supplementary Range:N/A
Description:The user naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are now able to smash through C-rank defensive structures with brute strength as well as easily lift boulders or throw heavy opponents.
Name:Osoroshii Style:Demon Contract Classification: Fuinjutsu/Kinjutsu Rank:C-Rank Class:Supplementary Range:N/A
Description: The user creates a seal over there heart which is said to store the humanity of the user as a trade of for the rapid increase of chakra inside of there body. Although the user loses speed they can tremendous strength as well as a charcoal like skin pigmentation likening them to a demon. This transformation is a prerequisite for any Osoroshii techniques and is permanent.
Name: Osoroshii Style:Killer Contract Classification: Fuinjutsu/Kinjustu Rank: B-Rank (C-rank Blood Price each post active) Class:Supplementary Range:N/A
Description:The user creates another seal on their throat which just like shadow contract does not take anything but gives an ability. This ability is to turn their body into a black fog like version in which the opponent is unable to use physical techniques on them while the Osoroshii Style user is still able to inflict physical techniques on them. The drawback being they take double damage from mental based techniques in this form. This was evolved in order to combat Yoroi Dead Mode as well as other samurai in battle.
Personal Info Name: Female Solider Gender: Female Birth Country: Varies Village: Varies Rank: Genin Appearance: Varies - Cypher NPC:
Clan: N/A Reactor Core: N/A Specialization:Pure Technique (Physical) Primary Weapon: T. Jonin Starter Kit. Techniques - Spoiler:
Shurikenjutsu:
Name: Trick Shot Classification: Shurikenjutsu (Cypher Only) Rank:D-rank Class: Passive Range:Self
Description: Cypher have an acute sensing ability allowing them to react to speeds one rank above them. This sensing ability works hand in hand with their hand eye co-ordination allowing them to accurately hit moving opponents with thrown items as long as the opponents speed is equal or lower than their rank.
Kenjutsu:
Name: Iaido Classification:Kenjutsu (Cypher Only) Rank:D-rank Class: Offensive Range: Short Range
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within 10 feet of the opponent and use this technique. If the opponent doesn't stop however they Will sustain damage equal to the rank of the Cypher
Taijutsu:
Name: Displacement Aura Classification: Taijutsu (Cypher Only) Rank:D-rank Class:Passive Range:Mid Range
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: First Reaction Classification: Taijutsu Rank:D-rank Class:Supplementary Range:N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to D-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by D-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own.
Name: Displacement Aura Enhanced Classification: Taijutsu (Cypher Only) Rank:C-rank Class:Passive Range:Mid Range
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Second Reaction Classification: Taijutsu Rank:C-rank Class:Supplementary Range:N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to C-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by C-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Third Reaction Classification: Taijutsu Rank:B-rank Class:Supplementary Range:N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to B-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by B-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Kinjutsu Name: Gate of Opening Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the first of the Eight Gates removing the restraint of the brain on the muscles allowing B-rank strength,speed and endurance. However due to the strain on their body they can only maintain this technique for 5 posts before succumbing to the intense pain which follows leaving them in a vulnerable state. The Amount of time this technique can be maintained increased by 1 post with each rank up starting from genin, because this is the first gate it sets the time limit for all of the subsequent gate techniques however the time can be affected by the opening of other gates. In addition another way of increasing the Gates is by All Taijutsu Training. Multiple Training of this technique increases the post duration by 1 each time.
Name: Gate of Healing Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the second of the Eight Gates receiving a boost in strength to A-rank levels as well as increasing the duration of his gate techniques by two, in addition unique to this gate their body feels temporarily re-energized ignoring any potential damage for 1 post before his body regains its senses causing them to feel the pain if they were attacked in that time frame.
Last edited by Gorotsuki on 20th January 2015, 3:33 pm; edited 11 times in total | |
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Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Re: Allied Shinobi Nations War NPCs 15th January 2015, 2:31 am | |
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Last edited by Gorotsuki on 19th January 2015, 9:33 pm; edited 2 times in total | |
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Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Re: Allied Shinobi Nations War NPCs 15th January 2015, 2:32 am | |
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Last edited by Gorotsuki on 19th January 2015, 9:33 pm; edited 1 time in total | |
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Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Re: Allied Shinobi Nations War NPCs 15th January 2015, 2:34 am | |
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Last edited by Gorotsuki on 19th January 2015, 9:34 pm; edited 1 time in total | |
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Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Re: Allied Shinobi Nations War NPCs 15th January 2015, 2:34 am | |
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Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Re: Allied Shinobi Nations War NPCs 20th January 2015, 3:44 pm | |
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