| | Midtown Level | |
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| Subject: Midtown Level 3rd January 2015, 7:29 am | |
| Name: MidTown Description: Midtown Level is the home to the vast majority of those living within the protection of Greed, more of a residential area then the marketplace reputation in which the entire land receives. Home to the general joes, with enough merchants and shops to keep the area going strong. Many civilians, experts in their trades, tend to live within Midtown within either apartment complexes when close to cities, or general homes of various styles and prices as one drifts further out to a sub-rural setup. Streets are lined with new-age technology, roads for carts and bikes in every street, solar powered lighting to ensure darkness never creeps the open, and exotic setups of a time far ahead of anywhere else within the world. Though naturally, it will never compare to the upper levels. Exact Location within Area
Current Places Within - - - -
Overall Income Generated Overall Upkeep
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Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Tosul Tavern - Midtown 6th April 2015, 9:57 am | |
| Name: Tosul Tavern Description: A nice tidy little street corner tavern. Fitted with drinks on the tap, pool tables, pinball machines, all that nice yummy stuff. Underground is a fighting ring, for the gruesome fightclub. In the dark table is the local dealer. To the left you will find the gambling den. To the right the kitchen and dining area. Out the back is the members only area where Neo and his goons hang out while in town, strictly for Neo and his goons. Overall, a nice place for the average joe, and fitting also for the shady bloke and the purity princess. Exact Location within Area Land of Greed, Fourth Floor, Midtown Level
Overall Income Generated 469,525 Overall Upkeep 96,384
- Bar Information:
Name: Tosul Tavern Function: Part of a tavern chain which provides a suitable location for several entertainment activities for both Playable and Non-Playable characters alike. Creation Exclusive to: Neo Creation Cost: 50,000 Xel Income Generated: 469,525 Xel Every Month Stock Sales - Alcohol (Avg. Daily Consumers * Number of Bar Keepers * 1,000) = 140,000 per month - Drugs (One-Third Daily Consumers * No. of Keepers * 3,000) = 140,000 per month - Food (Half Daily Consumers * No. of Chefs * 750) = 101,250 per month
Gambling Den -Wins (Half Daily Consumers * 900) = 40,500 per month
Inn(come) - Hired Rooms (one-eighth of avg. consumers * 1,500) = 13,125 per month
Fighting Ring - Taxed Pool (one-eight of avg. consumers * 2,000) = 17,500 per month
Additional Income - Tips (one-quarter Daily Consumers * Number of Entertainers * 500) = 8,750 per month - Games (one-fifth Daily Consumers * 600) = 8,400
Upkeep: 96,384 Xel Every Month *staff (23,300 total Xel cost per month) - 1x Bar Manager (Master Merchant) = 5,000 Xel each - 2x Bar Keepers (expert Merchants) = 2,500 Xel each - 3x Chefs (Adept Scientists) = 1,200 Xel each - 3x General staff (Apprentice Merchants) = 600 Xel each - 3x Entertainers (Novice Scholars) = 300 Xel each - 1x Head Security (Saiko-Komon) = 3,000 Xel each - 2x Bouncers (Komon ) = 2,000 Xel each
*Stock - Alcohol (Number of average daily consumers x 250) = 17,500 per month - Drug (one-third average daily consumers *1,000) = 23,334 per month - Food (half average daily consumers * 300) = 13,500 per month
*Gambling Den - Losses (one-quarter average consumers*500) = 8,750 per month
*Additional Expenses - Full house Repair cost (Max consumers*50*times maxed per week) = 10,000 per month
Sections: 9 Rooms - Rooms (Inn Floor/Bar Floor/Bathroom/Kitchen/Gambling Den/Fighting Ring /Sensō Branch Room/Storeroom/Cellar) - Storage (Below) - Furniture (Chairs, Tables, Lounges, Gambling equipment, fighting equipment, first aid, Bar necessities, jukebox, pool table, dart board, pinball machines, beds, anything else it might need really…)
Population: 15 Max Staff, 100 Max customers *staff (15/15) - Bar Manager (1) - Bar Keepers (2) - Chefs (3) - General Staff (3) - Entertainers (3) - Head Security (1) - Bouncers (2)
*Consumers (Variable/100) Sunday = (60/100) Monday =(40/100) Tuesday = (50/100) Wednesday = (60/100) Thursday = (80/100) Friday = (100/100) Saturday = (100/100)
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Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Jasecca Bank (Greed) 23rd February 2016, 11:27 pm | |
| Name: Jasecca Bank (Greed) Description: The Jesecca Bank, for all your financial needs. It is a tall building with deep roots beneath the ground, capable of holding billions of Xel at a time, but general has money transported securely throughout random intervals each month. It is capable of withstanding heavy attack and has been reinforced as a stronghold in the case of an attempted robbery. Exact Location within Area: Upper Level Location Est. Population: 1,000,000 Area Wealth Lvl: 4
Monthly Income Generated: 383,333,333 Monthly Upkeep: 378,358,933 Monthly Profit: 3,974,400
- Bank Information:
Name: Jasecca Bank Function: The holding, investment and facilitation of funds throughout the world. Creation Exclusive to: Rebecca Creation Cost: 500,000 Xel - Meta Information:
Average Wealth used is dependent on the Area. Areas are placed in one of four levels Area Lvl 1: Average wealth = 10,000 Xel (Farmland and Slums) Area Lvl 2: Average wealth = 30,000 Xel (General Civilian Areas) Area Lvl 3: Average wealth = 80,000 Xel (Shinobi Based Areas) Area Lvl 4: Average wealth = 150,000 Xel (High Earning Civilian Areas)
Base Population by area: Area Lvl 1: 100,000 Area Lvl 2: 250,000 Area Lvl 3: 500,000 Area Lvl 4: 1,000,000 (Adjustments may be made where necessary)
Savings Account Interest Rates < 100,000 Xel = 0.05% Per year 100,000 – 1M = 0.075% Per year 1M+ = 0.1% Per year (Spending Accounts have default 0.001% Interest)
Loan Interest Rates < 100,000 Xel = 0.1% p.a 100,000 – 1M = 0.05% p.a 1M+ = 0.025% p.a (Constant 0.01% pa for home and pet loans)
Average (Loaned) Home worth per area lvl Lvl 1: 5,000 Xel Lvl 2: 25,000 Xel Lvl 3: 50,000 Xel Lvl 4: 100,000 Xel
Average (Loaned) Item worth per area lvl Lvl 1: 1,000 Xel Lvl 2: 5,000 Xel Lvl 3: 10,000 Xel Lvl 4: 15,000 Xel
Average (Loaned) Pet worth per area lvl Lvl 1: 10,000 Xel Lvl 2: 20,000 Xel Lvl 3: 30,000 Xel Lvl 4: 45,000 Xel
Average (loaned) Misc worth per area lvl Lvl 1: 1,000 Xel Lvl 2: 10,000 Xel Lvl 3: 25,000 Xel Lvl 4: 40,000 Xel Income Generated: 4,600,000,000 Xel Every Year *Loans - Home Loan = 0.8 * 1,000,000* 100,000 * 0.01 = 800,000,000 - Item Loan = 0.6 * 1,000,000 * 20,000 * 0.1 = 1,200,000,000 - Pet Loan = 0.3 * 1,000,000 * 50,000 * 0.1 = 1,500,000,000 - Other Loans = 0.2 * 1,000,000 * 50,000 * 0.1 = 1,000,000,000 *Bank Charges = 1,000,000 * 100 Xel = 100,000,000 Upkeep: 4,540,307,200 Xel Every Year *staff (307,200 total Xel cost per Year) - 1x Branch Manager (Master Merchant) = 3,200 Xel each - 4x General Managers (Expert Merchants) = 1,600 Xel each - 3x Security Heads (Expert Scholars) = 1,600 Xel each - 9x Guards (Adept Mercenaries) = 800 Xel each - 20x Frontline staff (Novice Merchants) = 200 Xel each *Savings Accounts - Account Interest = 1,000,000 * 0.6 * 100,000 * 0.05 = 4,500,000,000 *Spending Accounts - Account Interest = 1,000,000 *0.4 * 100,000 * 0.001 = 40,000,000 Sections: 9 Rooms - Rooms (Lobby/Vault/Bathroom/Employee kitchen/Manager office/Meeting room /Security room/Storeroom/Private meeting rooms) - Storage (Below) - Furniture (Chairs, Tables, fighting equipment, first aid, Kitchen items, Service booths) Population: 40 Max Staff, 60 Max customers *staff (37/40) - Branch Manager (1) - General Managers (4) - Security Heads (3) - Guards (9) - General Staff (20)
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