| | Duo Arts... | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Duo Arts... 26th June 2016, 9:55 am | |
| - Forbidden Lineage:
Name: Forbidden Lineage - Raijinn Current Classification: Taijutsu Rank: A-rank (A or S-rank Lightning Materia Price) Class: Offensive Range: Short
Description: This technique involves a the user her control of the electricity capable of being gathered from the environment due to the activation of her Raijinn in order to alter the composition of a Raijinn turning it into a deadly counter-offensive technique which is unable to be detected by individuals making it seem as if the lightning surrounding her simply manifested out of thin air akin to teleportation while those with either 1 of the following (Raidengan/Ryukamigan) or 2 of the following (Muscle Tension, Time-Slowing Dojutsu, S-rank+ Reaction, S-rank Electrolocation Sensory Technique) can actually detect the electricity discharge from her body. By releasing the Raijinn in every direction at S-rank- speeds, an electrical discharge flows from the user's entire body allowing the Raijinn Current to affect multiple enemies as long as they are within a 20 feet radius of around the user. When using this attack on a great number of enemies at once, it can effectively double as an instant defense due to it's lack of activation delay. Furthermore due to the sheer speed of the lightning's manifestation this technique is trap based, allowing the building of electricity in preparation for it's use to not be placed in spoiler tags until the electricity is emanated outward unless an opponent is able to detect it. The body of the person touched by the Raijinn will misinterpret the lightning nature as "electrical signals from the nerves", making their muscles contract immobilizing them for 8 posts (total) unless they possess A-rank Defense Tiers or S-rank Endurance which halves the immobilization down to 4 posts (total), they possess A-rank Defense+Endurance Tiers which quarters the immobilization down to 2 posts (total), or if they possess Defense+Chakra Tiers with the victim instead taking B-rank lightning release physical damage in exchange for negating the paralyzing effect. This causes the body to involuntarily go stiff, while at the same time receives A-rank Lightning Release physical damage. Those incapable of detecting the discharge of electricity will simply suddenly sustain it's effect, halting in place as the electricity contracts all the muscles in their body with no idea of how it happened due to Raijinn having no sound associated with it's formation and the "thunder clap" being noticeably absent from this technique due to it being far weaker than the true Raijinn. This attack can be delayed by a set amount of additional P.T before being triggered to decrease the cost of the technique instead to prioritize gathering of Lightning Materia from the environment to reduce the cost to Jazz's internal electricity stored in her electric organs or using both to increase this techniques area of effect. P.T Delayed - Lightning Materia Price (Gathered + Drawn from Stored) - Radius of Chidori Current (ft) 1 - A + B - 25 2 - A + C - 30 3 - A + 5 D - 35 4 - A + 3 D - 40 5 - A + D - 45
Name: Forbidden Lineage: Psycho-Electric Scalpel Classification: Medical Nentaijutsu Rank: A-rank (B-rank Lightning Materia + B-rank Nen) Class: Supplementary/Offensive Range: Short
Description: This medical technique forms one's Nen into a small, sharp blade while cycling electricity generated from her electric organs through it. This causes it to only be able to be detected if an individual has either an A-rank Electrolocation technique, a Stg 3 or higher Raidengan or an A-rank Nen sensory technique. This can then be used for highly accurate incisions necessary for brain surgeries and anatomical dissections while targeting one's neurons and neural synapses. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective though in comparison to the original & even Psionic Release: Chakra Scalpel it has slightly more of an offensive presence due to being able to not only target neurons inflicting B-rank pain on a victim even if the strike just did superficial damage but also severing the connection those nerves had to the brain resulting in paralysis which lingers even after medical treatment is applied to the injury itself. This is because it targets more than just the physical body but the victim's mind as well thus upon healing the pained nerves with an A-rank Medical technique victims will still not be able to move their limbs unless they are healed by an A-rank Medical Genjutsu technique empowered by Nen or a S-rank Medical Genjutsu technique geared at repairing the connection of ones mind to the nerves targeted. Usually in heated combat the user lacks the calmness to make fatal cuts, Jazz's, while under the effects of Hyper-Genius Level Intellect: Styx's Sadism, efficiency with utilizing this technique to target lethal points is not compromised in the slightest. Outside of that she can still effectively sever neurons and cripple the victims nervous system, rendering the target in agony for 4 P.T around the area that was cut if they lack A-rank Barrier Tiers, a B-rank Pain Resistance technique + Pain Tolerance or possess Pain Immunity and if key areas such as joints are targeted, complete paralysis below the joint cut while they feel sharp pain for 8 P.T unless they possess the above resistances, after which they lose the ability to feel the limb. The process of the intense pain and then sudden unfeeling can cause individuals to actually thing their limb was cut off requiring actual sight (or other sensory confirmation) of the limb to confirm that it wasn't. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain B-rank spiritual damage. Rank - Death Points while under the effects of Styx's Sadism D - Heart, Reactor Core, Brain C - D-rank Points in addition to Soul Core, Lungs B - D & C-rank Points in addition to Spine, Jugular A - D, C & B-rank Points in addition to Kidneys, Liver S - D, C, B & A-rank Points in addition to Larynx, Subclavian Artery.
Name: Forbidden Lineage - Raijinn: Strings Classification: Taijutsu Rank: S-rank (SS-rank Lightning Materia Price) Class: Offensive/Supplementary Range: Short-Mid
Description: Req. Raijinn Current. The original Raijinn gained its power by creating an electric charge so intense that it was able to draw the latent electricity in the environment towards itself and shape it into a form suitable for the user's own "Attack". This technique uses shape manipulation to form the original Raijinn into a series of chakra threads, adapting it for mid-range attacks with a maximum range of fifty feet. It's increased range means their is less risk to the user but unlike the original Raijinn it's attack is not focused on dealing damage but rather hijacking control over puppets being manipulated by Kugujutsu Fighting Styles S-rank & below. It also has the advantage of being extremely fast and hard to detect while on route to a target as similar to the original Raijinn it is unable to be detected unless targets possess either 1 of the following (Raidengan/Ryukamigan) or 2 of the following (Muscle Tension, Time-Slowing Dojutsu, S-rank+ Reaction, S-rank Electrolocation Sensory Technique).
When a potential puppet is hijacked, or a string comes in contact with something the body's electrical signals/object's signals (or chakra strings connected to it) are disrupted while the Raijinn strings conduct through the potential puppet's body to allow the user to be able to manipulate said object using their various Kugujutsu techniques. The objects are always manipulated at S-rank speed however based on how many strings are attached to a specific puppets they can be manipulated at faster speeds. When doing so if the puppet was not made of a material with S-rank Electricity Conductivity or the human/self puppet did not have a lightning affinity prior to human puppet conversion or lacks the material after being changed into one this technique damages the potential puppet for an S-rank worth of Lightning Physical damage. This consumes from the Raw durability of the puppet every turn the puppet is being manipulated however depending on how conductive the material the puppet is made out of is it can trigger the damage later. Furthermore in the case of human puppets with both a lightning affinity & are created from materials capable of conducting electricity depending on the strength of their lightning affinity they can be manipulated at set speeds regardless of the amount of Raijinn Strings attached to them (High = S-rank++, Very High = SS-). Due to being based on using the electricity Jazz stores in her electric organs this technique has two ranges with it shrinking to a maximum of 25 ft away when only being fueled from the materia gathered from the environment, this is due to Jazz only being able to expel electricity for short bursts while the amount of strings she is capable of creating at once is determined by the amount of Electoplagues she possesses along with her skill at puppetry as a modifier. No of Electroplaques (P.T till range nerf) - No. of Attached Strings (Puppet Spd) - Maximum Strings (Skill Modifier) 10,000 (1 P.T) - 1 (S) - 4 (D = 1x) 15,000 (2 P.T) - 2 (S+, if H. P. with L. Affinity +1 Tier Level) - 6 (C = 2x) 20,000 (3 P.T) - 3 (S++, if H. P. with L. Affinity +2 Tier Levels) - 8 (B = 3x) 25,000 (4 P.T) - 4 (SS-, If H. P. with L. Affinity +3 Tier Levels) - 10 (A = 4x) 30,000 (5 P.T) - 5 (SS, If H. P. with L. Affinity +4 Tier Levels) - 12 (S = 4x)
- Soul Tech:
Name: Element Soul: Fission Technique (Signature) Classification: Soul Tech Rank: S-rank (SSS-rank Chakra Price) Class: Supplementary Range: Self
Description: This technique allows a Soulless to literally split their own body into two identical yet entirely independent duplicates of themselves. Unlike Clone Techniques that only appear to be similar, this technique is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. Everything is shared between the splits even down to body alterations as a result of elements within one's soul orb, medical operations and even Curse Mark sub-races. However items on the person are split with one split having some of the items while the other split has the other. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones merely killed like a normal individual. Though this technique can only produce 1 split at a time, the Fission Technique uses the doppelganger rules to determine how many active splits that can be active at once. However, while split, the user's power is halved this results in not only the inability to harness elements which are classified as a combination (Dual, Tri, Ultima) but also the following drawbacks: 1. Halved Chakra, Stamina, Nen & Blood Reserves (Splits treat this as their Max) 2. Permanent Lowering of Standard Tier Levels by 1-rank 3. Technique Slot Loss depending on rank of progenitor. (Rank x 5 Ex. A-rank = 20) 4. Maximum Doppelgangers capable of being created by either split is reduced by 1. 5. Uses up both splits' get out of jail free card for that topic, if they have not already used it the Fission Technique occurs at Blinding Light speed. *Note: All of these drawbacks will be resolved upon the splits recombining however any lost techniques as a result of being maxed out or not having enough empty slots will require the original to retrain them to regain their usage
- Relating to Puppetry:
Name: Thread Soul: Hidden Strings Classification: Soul Tech Rank: A-rank Class: Supplementary Range: Short-Mid
Description: Jazz can channel chakra through out her body but primarily to her finger tips resulting in multiple threads which split apart and can be utilized to manipulate puppets stemming from the Jiongu Puppetry Style. This technique focuses on making the Jiongu threads as well as those which are formed completely comprised of chakra invisible. In the case of her Jiongu threads they are unable to be detected by both naked eye sight, they aren't even noticed by Reaction Tiers if they are kept still however if moving they can be picked up by A-rank or higher Reaction Tiers if an opponent has a Time-Slowing Dojutsu. Other than that it requires A-rank Wind Displacement sensory + Muscle Tension to notice the displaced air by the moving strings and trace it back to Jazz herself. As for those created from chakra they are no longer capable of being detected by A-rank & below chakra sensory. This techniques has a special effect as while twining her Hidden Strings around each other their concealment becomes more profound capable of either requiring higher Reaction Tiers to detect them if using Jiongu, or in the case of the chakra comprised ones requiring reaction tiers in addition to chakra sensory. This lowers the amount of chakra threads she can use to manipulate different puppets but to her sometimes being incognito is a fair trade. Rank - Entwined Hidden Threads - Reaction Tier Req to Detect (Req. Reaction with Chakra Sensory) D - 1 - Base Tier (D) C - 2 - Reaction+ - 20 (C) B - 3 - Reaction++ - 30 (B) A - 4 - 1-rank Above Reaction- (A) S - 5 - 1-rank Above (S)
Last edited by Aurielle on 25th August 2016, 4:00 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Duo Arts... 26th June 2016, 11:54 am | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Duo Arts... 25th August 2016, 3:55 pm | |
| - The Queen's Techniques:
- Masochistic Endurance (Ignore):
Name: Masochistic Endurance (Signature) Classification: Fighting Style Rank: C-rank Class: Supplementary/Defensive Range: Self
Description: Jazz upon utilizing the Fission Technique gave each of her splits the task of embracing her Samurai Heritage and learning a Samurai Style. This particular one learned Hansha Buredo, and embraced the masochistic side to the original's bloodlust. When used with Samurai Lvl Endurance however it became even more effective and through constant practice it became reflexive while her Sadist Passive is active.
Name: Masochistic Endurance - Asura Masochist Classification: Taijutsu Rank: C-rank Class: Defensive Range: Self
Description: Requires at a Sadist level of C-rank. Building on the concept of Endurance Tiers which mitigate damage from status conditions, by embracing her masochism. she found that those statuses which are mitigated by C-rank Endurance Tier checks are ineffective against her. Strength of body, overcoming afflictions through chakra courtesy of her C-rank++ Endurance Tiers making it an improvement over it's base technique. When Sadist isn't active however this technique functions as Asura Path.
Name: Masochistic Endurance - Human Masochist Classification: Taijutsu Rank: B-rank Class: Defensive Range: Self
Description: Requires at a Sadist level of B-rank. Building on the concept of Endurance Tiers which mitigate damage from status conditions, by embracing her masochism. she found that those statuses which are mitigated by B-rank Endurance Tier checks are ineffective against her. Strength of body, overcoming afflictions through chakra courtesy of her B-rank++ Endurance Tiers making it an improvement over it's base technique. When Sadist isn't active however this technique functions as Human Path.
Name: Masochistic Endurance - Animal Masochist Classification: Taijutsu Rank: A-rank Class: Defensive Range: Self
Description: Requires at a Sadist level of A-rank. Building on the concept of Endurance Tiers which mitigate damage from status conditions, by embracing her masochism. she found that those statuses which are mitigated by A-rank Endurance Tier checks are ineffective against her. Strength of body, overcoming afflictions through chakra courtesy of her A-rank++ Endurance Tiers making it an improvement over it's base technique. When Sadist isn't active however this technique functions as Animal Path.
Name: Masochistic Endurance - Preta Masochist Classification: Taijutsu Rank: S-rank Class: Defensive Range: Self
Description: Requires at a Sadist level of S-rank. Building on the concept of Endurance Tiers which mitigate damage from status conditions, by embracing her masochism. she found that those statuses which are mitigated by S-rank Endurance Tier checks are ineffective against her. Strength of body, overcoming afflictions through chakra courtesy of her S-rank++ Endurance Tiers making it an improvement over it's base technique. When Sadist isn't active however this technique functions as Preta Path.
- The Ranger's Techniques:
- Frenzied Strength (Ignore):
Name: Frenzied Strength (Signature) Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive Range: Self
Description: Jazz upon utilizing the Fission Technique gave each of her splits the task of embracing her Samurai Heritage and learning a Samurai Style. This particular one learned Osoroshi Daku, and thanks to giving into such cursed power learned how to work up a terrifying sort of frenzy when she gives into her blood lust. When used with Samurai Lvl tiers however it became even more effective and through constant practice it became reflexive while her Sadist Passive is active.
Name: Frenzied Strength - Tainted Frenzy Classification: Taijutsu Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: Requires at a Sadist level of D-rank. Building on the concept of Strength Tiers which are geared towards movement, this further expands on the ability of the user to crack the ground when they push off of it. This results in Jazz actually causing tremors as she moves due to slamming onto the ground with D-rank++ Strength and yet sharing the effects of the Osoroshi strength that it is based off of. When Sadist isn't active however this technique functions as Tainted Strength.
Name: Frenzied Strength - Cruel Frenzy Classification: Taijutsu Rank: C-rank Class: Supplementary/Offensive Range: Self
Description: Requires at a Sadist level of C-rank. Building on the concept of Strength Tiers which are geared towards movement, this further expands on the ability of the user to crack the ground when they push off of it. This results in Jazz actually causing tremors as she moves due to slamming onto the ground with C-rank++ Strength and yet sharing the effects of the Osoroshi strength that it is based off of. When Sadist isn't active however this technique functions as Cruel Strength.
Name: Frenzied Strength - Infamous Frenzy Classification: Taijutsu Rank: B-rank Class: Supplementary/Offensive Range: Self
Description: Requires at a Sadist level of B-rank. Building on the concept of Strength Tiers which are geared towards movement, this further expands on the ability of the user to crack the ground when they push off of it. This results in Jazz actually causing tremors as she moves due to slamming onto the ground with B-rank++ Strength and yet sharing the effects of the Osoroshi strength that it is based off of. When Sadist isn't active however this technique functions as Infamous Strength.
Name: Frenzied Strength - Vindictive Frenzy Classification: Taijutsu Rank: A-rank Class: Supplementary/Offensive Range: Self
Description: Requires at a Sadist level of A-rank. Building on the concept of Strength Tiers which are geared towards movement, this further expands on the ability of the user to crack the ground when they push off of it. This results in Jazz actually causing tremors as she moves due to slamming onto the ground with A-rank++ Strength and yet sharing the effects of the Osoroshi strength that it is based off of. When Sadist isn't active however this technique functions as Vindictive Strength.
Name: Frenzied Strength - Corrupted Frenzy Classification: Taijutsu Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: Requires at a Sadist level of S-rank. Building on the concept of Strength Tiers which are geared towards movement, this further expands on the ability of the user to crack the ground when they push off of it. This results in Jazz actually causing tremors as she moves due to slamming onto the ground with S-rank++ Strength and yet sharing the effects of the Osoroshi strength that it is based off of. When Sadist isn't active however this technique functions as Corrupted Strength.
- The Assassin's Techniques:
- Blistering Speed (Ignore):
Name: Blistering Speed (Signature) Classification: Fighting Style Rank: C-rank Class: Supplementary/Defensive Range: Self
Description: Jazz upon utilizing the Fission Technique gave each of her splits the task of embracing her Samurai Heritage and learning a Samurai Style. This particular one learned Tenmetsu-Ko and with it the Assassin learned how to not only move at speeds rivaled by a select few but channel her speed in combination with her blood lust to move far more rapidly than before. When used with Samurai Level Speed tiers however it became even more effective and through constant practice it became reflexive while her Sadist Passive is active.
Name: Blistering Speed - Swift Release Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Requires at a Sadist level of D-rank. Building on the concept of Speed Tiers which incorporates the movement of the user this technique breaking running down to a science with Jazz using the optimal amount of strength and speed to propel her body during a run. This results in Jazz moving at D-rank++ Speeds, which is a significant increase in velocity and yet sharing the effects of the Tenmetsu speed it is based off of. When Sadist isn't active however this technique functions as Swift Release.
Name: Blistering Speed - Bullet Release Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Requires at a Sadist level of C-rank. Building on the concept of Speed Tiers which incorporates the movement of the user this technique breaking running down to a science with Jazz using the optimal amount of strength and speed to propel her body during a run. This results in Jazz moving at C-rank++ Speeds, which is a significant increase in velocity and yet sharing the effects of the Tenmetsu speed it is based off of. When Sadist isn't active however this technique functions as Bullet Release.
Name: Blistering Speed - Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Requires at a Sadist level of B-rank. Building on the concept of Speed Tiers which incorporates the movement of the user this technique breaking running down to a science with Jazz using the optimal amount of strength and speed to propel her body during a run. This results in Jazz moving at B-rank++ Speeds, which is a significant increase in velocity and yet sharing the effects of the Tenmetsu speed it is based off of. When Sadist isn't active however this technique functions as Crashing Ground.
Name: Blistering Speed - Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Requires at a Sadist level of A-rank. Building on the concept of Speed Tiers which incorporates the movement of the user this technique breaking running down to a science with Jazz using the optimal amount of strength and speed to propel her body during a run. This results in Jazz moving at A-rank++ Speeds, which is a significant increase in velocity and yet sharing the effects of the Tenmetsu speed it is based off of. When Sadist isn't active however this technique functions as Vacuum Release.
Name: Blistering Speed - Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: Requires at a Sadist level of S-rank. Building on the concept of Speed Tiers which incorporates the movement of the user this technique breaking running down to a science with Jazz using the optimal amount of strength and speed to propel her body during a run. This results in Jazz moving at S-rank++ Speeds, which is a significant increase in velocity and yet sharing the normal effects of the Tenmetsu Speed it is based off of. When Sadist isn't active however this technique functions as Blinding Light
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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