| | Zelana's Apothecary Item Registration | |
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| Subject: Zelana's Apothecary Item Registration 26th March 2014, 8:45 am | |
| Energy Drink Series - Spoiler:
Consumable Name: Energy Drink C Type 1 Consumable Type Drink Rank: S How Many: 1 (Mass Production) Appearance: A White bottle with a small Z on it and is filled with a clear liquid which glows when seen with chakra vision.
Components: Precious Metal, Edible Plant, Aquamarine Traits: - Chakra Conductive - Electricity Conductive - Edible
Effect: Upon being ingested the user's chakra will be replenished by an A-rank worth of chakra. It takes 1 post (total) to set in before the chakra replenishing effect is triggered.
Consumable Name: Energy Drink F Type 1 Consumable Type Drink Rank: S How Many: 1 (Mass Production) Appearance: A White bottle with a small Z on it and is filled with a clear liquid which glows when seen with Heat sensory.
Components: Liquid Metal, Edible Plant, Aquamarine Traits: - Flammable - Electricity Conductive - Edible
Effect: Upon being ingested the user's fatigue will be replenished by an 4 posts worth of fatigue. It takes 1 post (total) to set in before the fatigue replenishing effect is triggered.
Consumable Name: Energy Drink N Type 1 Consumable Type Drink Rank: S How Many: 1 (Mass Production) Appearance: A White bottle with a small Z on it and is filled with a clear liquid which glows when detected with mental sensory.
Components: Emerald, Edible Plant, Aquamarine Traits: - Nen Conductive - Electricity Conductive - Edible
Effect: Upon being ingested the user's Nen will be replenished by an A-rank worth of Nen. It takes 1 post (total) to set in before the Nen replenishing effect is triggered.
Consumable Name: Energy Drink B Type 1 Consumable Type Drink Rank: S How Many: 1 (Mass Production) Appearance: A White bottle with a small Z on it and is filled with a clear liquid which glows when seen with Heat sensory.
Components: Ferrous Metal, Edible Plant, Aquamarine Traits: - Heat Conductive - Electricity Conductive - Edible
Effect: Upon being ingested the user's blood will be replenished by an A-rank of Blood in addition their body is warmed up due to the influx of blood. It takes 1 post (total) to set in before the blood replenishing effect is triggered.
Consumable Name: Energy Drink S Type 1 Consumable Type Drink Rank: S How Many: 1 (Mass Production) Appearance: A White bottle with a small Z on it and is filled with a clear liquid which glows when seen with life sensory.
Components: Quartz, Edible Plant, Non Ferrous Metal Traits: - Corrosive - Electricity Conductive - Edible
Effect: Upon being ingested the user's blood using techniques A-rank and below will require half as much blood to use. This effect lasts for 6 posts (total) before wearing off.
Consumable Name: Energy Drink A Type 1 Consumable Type Drink Rank: S How Many: 1 (Mass Production) Appearance: A White bottle with a small Z on it and is filled with a clear liquid which glows when seen with Ero sensory.
Components: Liquid Metal, Edible Plant, Aquamarine Traits: - Explosive - Electricity Conductive - Edible
Effect: Upon being ingested the user will become sexually aroused allowing them to last longer in bed, giving them an additional +4 posts of stamina when Erojutsu is used on them. It takes 1 post (total) to set in before the sexual arousal effect is triggered.
Pain Fade Series - Spoiler:
Consumable Name: Pain Fade Type 1 Consumable Type Pill Rank: A How Many: 1 (Mass Production) Appearance: A White Pill with a small Z on it and blue spots on the back.
Components: Aquatic Plant, Edible Plant Traits: - Pain Numbing - Edible
Effect: Upon being ingested the user will gradually feel the pain inflicted on their body dulled for a limited time. It takes 4 posts (total) to set in but lasts for 16 posts (total). Pain from injuries, A-rank and below even multiple injuries are not felt during the duration of it's effect, note this only applies to non mental based injuries as it does nothing for the mind only the body.
Toxi-Cure Series - Spoiler:
Consumable Name: Toxi-Cure P Type 1 Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: A small black and yellow pill with a Z on it.
Components: Poisonous Plant (x2), Edible Plant Traits: - Paralytic - Liquid Absorbent - Edible
Effect: A fast acting pill which upon being ingested targets harmful agents within one's body siphoning out the effects of specifically paralytic and paralysis causing toxins, poisons and venom. It takes 15 posts (total) to absorb the paralytic harmful agent (B-rank and below) out of the victims blood stream.
Consumable Name: Toxi-Cure N Type 1 Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: A small black and blue pill with a Z on it.
Components: Poisonous Plant (x2), Edible Plant Traits: - Narcoleptic - Liquid Absorbent - Edible
Effect: A fast acting pill which upon being ingested targets harmful agents within one's body siphoning out the effects of specifically narcoleptic and sleep causing toxins, poisons and venom. It takes 15 posts (total) to absorb the narcoleptic harmful agent (B-rank and below) out of the victims blood stream.
Consumable Name: Toxi-Cure H Type 1 Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: A small black and green pill with a Z on it.
Components: Poisonous Plant (x2), Edible Plant Traits: - Hallucinogenic - Liquid Absorbent - Edible
Effect: A fast acting pill which upon being ingested targets harmful agents within one's body siphoning out the effects of specifically Hallucinogenic and hallucinations causing toxins, poisons and venom. It takes 15 posts (total) to absorb the hallucinogenic harmful agent (B-rank and below) out of the victims blood stream.
Consumable Name: Toxi-Cure A Type 1 Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: A small black and pink pill with a Z on it.
Components: Liquid Metal, Edible Plant Traits: - Explosive - Liquid Absorbent - Edible
Effect: A fast acting pill which upon being ingested targets harmful agents within one's body siphoning out the effects of specifically aphrodisiac and arousing toxins, poisons and venom. It takes 15 posts (total) to absorb the aphrodisiac harmful agent (B-rank and below) out of the victims blood stream.
Consumable Name: Toxi-Cure S Type 1 Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: A small black and red pill with a Z on it.
Components: Quartz, Edible Plant Traits: - Corrosive - Liquid Absorbent - Edible
Effect: A fast acting pill which upon being ingested targets harmful agents within one's body siphoning out the effects of specifically blood thinners and blood thinning toxins, poisons and venom. It takes 15 posts (total) to absorb the blood thinning harmful agent (B-rank and below) out of the victims blood stream.
Consumable Name: Toxi-Cure C Type 1 Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: A small black pill with a Z on it.
Components: Black Blood, Edible Plant Traits: - Chakra Destroying - Liquid Absorbent - Edible
Effect: A fast acting pill which upon being ingested targets harmful agents within one's body siphoning out the effects of specifically chakra destructive and chakra destroying toxins, poisons and venom. It takes 15 posts (total) to absorb the chakra destroying harmful agent (B-rank and below) out of the victims blood stream.
Status Serum Series - Spoiler:
Consumable Name: Status Serum P Type 1 Consumable Type Serum Rank: C How Many: 1 (Mass Production) Appearance: A clear liquid with yellow sediment immersed inside of it.
Components: Poisonous Plant, Edible Plant Traits: - Paralytic - Edible
Effect: A slow acting Serum, which upon being injected into the bloodstream causes a victim to gradually lose the ability to move after a period of time depending on the victims endurance tiers. The activation time however is short but it is offset by subtlety as the victims body does not recognize anything is wrong due to being misidentified as a beneficial substance. This allows it to bypass basic body scans as well as immune system checks as the victim's body is unable to determine that it is in fact harmful. The harmful effect lasts 5 posts (total) before wearing off.
Consumable Name: Status Serum H Type 1 Consumable Type Serum Rank: C How Many: 1 (Mass Production) Appearance: A clear liquid with green sediment immersed inside of it.
Components: Poisonous Plant, Edible Plant Traits: - Hallucinogenic - Edible
Effect: A slow acting Serum, which upon being injected into the bloodstream causes a victim to gradually begin to hallucinate impairing their reaction speed after a period of time depending on the victims endurance tiers. The activation time however is short but it is offset by subtlety as the victims body does not recognize anything is wrong due to being misidentified as a beneficial substance. This allows it to bypass basic body scans as well as immune system checks as the victim's body is unable to determine that it is in fact harmful. The harmful effect lasts 5 posts (total) before wearing off.
Consumable Name: Status Serum N Type 1 Consumable Type Serum Rank: C How Many: 1 (Mass Production) Appearance: A clear liquid with blue sediment immersed inside of it.
Components: Poisonous Plant, Edible Plant Traits: - Narcoleptic - Edible
Effect: A slow acting Serum, which upon being injected into the bloodstream causes a victim to gradually fall asleep after a period of time depending on the victims endurance tiers. The activation time however is short but it is offset by subtlety as the victims body does not recognize anything is wrong due to being misidentified as a beneficial substance. This allows it to bypass basic body scans as well as immune system checks as the victim's body is unable to determine that it is in fact harmful. The harmful effect lasts 5 posts (total) before wearing off.
Rapid-Clot Series - Spoiler:
Consumable Name: Rapid Clot Type 1 Consumable Type Salt Rank: D How Many: 1 (Mass Production) Appearance: A white powder with flecks of brown, usually wrapped in a clear bag with a Z on it.
Components: Edible Plant (x2) Traits: - Liquid Absorbent - Edible
Effect: A fast acting clotting salt which has two main means of use, the first is through ingesting the salt directly and results in a slower activation time of 10 posts (total) but works in clotting small internal injuries to stem bleeding (D-rank). The second is through directly sprinkling the salt into an open wound and within 5 posts (total) it clots the injury (D-rank) or reduces the amount of blood lost from an open wound by a little amount (1-rank Below).
Consumable Name: Super Rapid Clot Type 1 Consumable Type Salt Rank: C How Many: 1 (Mass Production) Appearance: A white powder with flecks of brown, usually wrapped in a clear bag with a Z on it which has the words Super above it.
Components: Edible Plant (x2) Traits: - Liquid Absorbent - Edible
Effect: A fast acting clotting salt which has two main means of use, the first is through ingesting the salt directly and results in a slower activation time of 10 posts (total) but works in clotting small internal injuries to stem bleeding (C-rank). The second is through directly sprinkling the salt into an open wound and within 5 posts (total) it clots the injury (C-rank) or reduces the amount of blood lost from an open wound by a small amount (2-ranks Below).
Consumable Name: Hyper Rapid Clot Type 1 Consumable Type Salt Rank: B How Many: 1 (Mass Production) Appearance: A white powder with flecks of brown, usually wrapped in a clear bag with a Z on it which has the words Hyper above it.
Components: Edible Plant (x2) Traits: - Liquid Absorbent - Edible
Effect: A fast acting clotting salt which has two main means of use, the first is through ingesting the salt directly and results in a slower activation time of 10 posts (total) but works in clotting small internal injuries to stem bleeding (B-rank). The second is through directly sprinkling the salt into an open wound and within 5 posts (total) it clots the injury (B-rank) or reduces the amount of blood lost from an open wound by a decent amount (3-ranks Below).
Consumable Name: Ultra Rapid Clot Type 1 Consumable Type Salt Rank: A How Many: 1 (Mass Production) Appearance: A white powder with flecks of brown, usually wrapped in a clear bag with a Z on it which has the word Ultra above it.
Components: Edible Plant (x2) Traits: - Liquid Absorbent - Edible
Effect: A fast acting clotting salt which has two main means of use, the first is through ingesting the salt directly and results in a slower activation time of 10 posts (total) but works in clotting small internal injuries to stem bleeding (A-rank). The second is through directly sprinkling the salt into an open wound and within 5 posts (total) it clots the injury (A-rank) or reduces the amount of blood lost from an open wound by a good amount (4-ranks Below).
Consumable Name: Nova Rapid Clot Type 1 Consumable Type Salt Rank: S How Many: 1 (Mass Production) Appearance: A white powder with flecks of brown, usually wrapped in a clear bag with a Z on it which has the word Nova above it.
Components: Edible Plant (x2) Traits: - Liquid Absorbent - Edible
Effect: A fast acting clotting salt which has two main means of use, the first is through ingesting the salt directly and results in a slower activation time of 10 posts (total) but works in clotting small internal injuries to stem bleeding (S-rank). The second is through directly sprinkling the salt into an open wound and within 5 posts (total) it clots the injury (S-rank) or reduces the amount of blood lost from an open wound by a very good amount (5-ranks Below).
Effect Chart (Goes by Posts Total) Activation Time (Beneficial Consumables) Rank = Activation Time/Duration D = 10 C = 8 B = 6 A = 4 S = 2 SS = 1 SSS = Instant Paralysis No Endurance = 1 D = 5 C = 10 B = 20 A = 30 S = 40 SS = 50 SSS = 60 Hallucinations No Endurance = 1 D = 5 C = 10 B = 15 A = 20 S = 25 SS = 30 SSS = 35 Sleep No Endurance D = 5 C = 13 B = 21 A = 29 S = 37 SS = 45 SSS = 56 Note:* I will be adding more as time goes on and will reply with an Update to signal that more have been added. * Endurance Tiers Higher than the rank of the Serum result in the effect duration being halved. * Multiple Doses compound the effects.
Last edited by Xander on 15th June 2015, 6:13 am; edited 5 times in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Zelana's Apothecary Item Registration 26th March 2014, 10:16 am | |
| The Toxi-cures will only siphone out effects to a B-rank level.
All others approved | |
| | | Guest Guest
| Subject: Re: Zelana's Apothecary Item Registration 26th March 2014, 8:04 pm | |
| |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Zelana's Apothecary Item Registration 26th March 2014, 9:23 pm | |
| | |
| | | Guest Guest
| Subject: Re: Zelana's Apothecary Item Registration 14th August 2014, 2:38 pm | |
| |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Zelana's Apothecary Item Registration 14th August 2014, 3:18 pm | |
| Hyper Rapid Clot Type - says D-rank not B-rank clotting, other than that all approved | |
| | | Guest Guest
| Subject: Re: Zelana's Apothecary Item Registration 15th June 2015, 8:27 am | |
| - Soldier Pills:
Consumable Name: Basic Soldier Pill Consumable Type Pill Rank: D How Many: 1 (Mass Production) Appearance: Spherical Dark Blue Pills with a tiny printed white Z-b on them, which faintly glow when seen with chakra vision. Potency: 1x (Consumable up to 3 Times before Harmful Effect is Triggered)
Components- Powdered Kelbi Horn, Gloamgrass Flower, Exciteshroom
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Chakra Conductive (Consumable Effect - Chakra Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Chakra. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their ambient chakra reserves (It does not work to replenish Void Chakra). Soldier Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Basic Soldier Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Soldier Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Soldier Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical Dark Blue Pills with a tiny printed white Z-s on them which faintly glow when seen with chakra vision. Potency: 2x (Consumable up to 2 Times before Harmful Effect is Triggered)
Components- Basic Soldier Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Chakra Conductive (Consumable Effect - Chakra Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Chakra. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their ambient chakra reserves (It does not work to replenish Void Chakra). Soldier Pills have a maximum amount of times they can be consumed without any ill effects namely 2 times in total. However Standard Soldier Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Soldier Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Soldier pill however is eaten as the third it replenishes their chakra however the user's maximum chakra reserves are halved for a set amount of time dependent on their age due to damage to their Chakra Coils & Tenketsu (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
Consumable Name: Elite Soldier Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical Dark Blue Pills with a tiny printed white Z-e on them, which faintly glow when seen with chakra vision. Potency: 3x (Consumable up to 1 Time before Harmful Effect is Triggered)
Components- Standard Soldier Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Chakra Conductive (Consumable Effect - Chakra Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Chakra. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their ambient chakra reserves (It does not work to replenish Void Chakra). Soldier Pills have a maximum amount of times they can be consumed without any ill effects namely 1 times in total. However Elite Soldier Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Soldier Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Soldier pill however is eaten as the Second or Third it replenishes their chakra however the user maximum chakra reserves are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Chakra Coils & Tenketsu (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Blood Pills:
Consumable Name: Basic Blood Pill Consumable Type Pill Rank: D How Many: 1 (Mass Production) Appearance: Spherical Dark Red Pills with a tiny printed white Z-b on them, which faintly glow when seen with life sensory. Potency: 1x (Consumable up to 4 Times before Harmful Effect is Triggered)
Components- Powdered Kelbi Horn, Gloamgrass Root, Exciteshroom
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 4 times in total. However Basic Blood Pills are the only ones which can be consumed for each of the 4 times without triggering the ill effect, if a 5th pill is consumed whether a Basic, Standard or Elite Blood Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Blood Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical Dark Red Pills with a tiny printed white Z-s on them, which faintly glow when seen with life sensory. Potency: 2x (Consumable up to 3 Times before Harmful Effect is Triggered)
Components- Basic Blood Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Standard Blood Pills can only be consumed up to 3 times without triggering the ill effect, if a 4th pill is consumed if either Standard or Elite Blood Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Blood pill however is eaten as the fourth it replenishes their blood however the user's maximum blood reserves are halved for a set amount of time dependent on their age due to damage to their Circulatory system. (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
Consumable Name: Elite Blood Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical Dark Red Pills with a tiny printed white Z-e on them, which faintly glow when seen with life sensory. Potency: 3x (Consumable up to 2 Times before Harmful Effect is Triggered)
Components- Standard Blood Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 2 times in total. However Elite Blood Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd Elite Blood pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Blood pill however is eaten as the third or fourth it replenishes their blood however the user's maximum blood reserves are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Circulatory system. (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Mind Pills:
Consumable Name: Basic Mind Pill Consumable Type Pill Rank: D How Many: 1 (Mass Production) Appearance: Spherical Dark Yellow Pills with a tiny printed white Z-b on them, which pulse faintly when detected by mental sensory. Potency: 1x (Consumable up to 3 Times before Harmful Effect is Triggered)
Components- Powdered Kelbi Horn, Gloamgrass Seed, Exciteshroom
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their Nen reserves (It does not work to replenish Psi). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Basic Mind Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Mind Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Mind Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical Dark Yellow Pills with a tiny printed white Z-s on them, which pulse faintly when detected by mental sensory. Potency: 2x (Consumable up to 2 Times before Harmful Effect is Triggered)
Components- Basic Mind Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their Nen reserves (It does not work to replenish Psi). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 2 times in total. However Standard Mind Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Mind Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Mind pill however is eaten as the third it replenishes their Nen however the user's maximum nen reserves are halved for a set amount of time dependent on their age due to damage to their Nen Pathway System (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
Consumable Name: Elite Mind Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical Dark Yellow Pills with a tiny printed white Z-e on them which pulse faintly when detected by mental sensory. Potency: 3x (Consumable up to 1 Time before Harmful Effect is Triggered)
Components- Standard Mind Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their colored nen reserves (It does not work to replenish Black or White Blood). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 1 time in total. However Elite Mind Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Mind Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Mind pill however is eaten as the Second or Third it replenishes their chakra however the user maximum chakra reserves are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Nen Pathway System (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Stamina Pills:
Consumable Name: Basic Stamina Pill Consumable Type Pill Rank: D How Many: 1 (Mass Production) Appearance: Spherical White Pills with a tiny printed black Z-b on them. Potency: 1x (Consumable up to 5 Times before Harmful Effect is Triggered)
Components- Powdered Kelbi Horn, Gloamgrass Leaf, Exciteshroom
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Heat Conductive (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Stamina. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their Fatigue Limit. Stamina Pills have a maximum amount of times they can be consumed without any ill effects namely 5 times in total. However Basic Stamina Pills are the only ones which can be consumed for each of the 5 times without triggering the ill effect, if a 6th pill is consumed whether a Basic, Standard or Elite Stamina Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Stamina Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical White Pills with a tiny printed black Z-s on them. Potency: 2x (Consumable up to 4 Times before Harmful Effect is Triggered)
Components- Basic Stamina Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Stamina. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their Fatigue Limit. Stamina Pills have a maximum amount of times they can be consumed without any ill effects namely 4 times in total. However Standard Stamina Pills can only be consumed up to 4 times without triggering the ill effect, if a 5th pill is consumed if either Standard or Elite Stamina Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Stamina pill however is eaten as the fifth it replenishes their stamina however the user's maximum Fatigue Limit is halved for a set amount of time dependent on their age due to damage to their Muscles & Digestive System. (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
Consumable Name: Elite Stamina Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical white Pills with a tiny printed black Z-e on them. Potency: 3x (Consumable up to 3 Times before Harmful Effect is Triggered)
Components- Standard Stamina Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Stamina. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their Fatigue Limit. Stamina Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Standard Blood Pills can only be consumed up to 3 times without triggering the ill effect, if a 4th Elite Stamina pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Stamina pill however is eaten as the fourth or fifth it replenishes their stamina however the user's maximum Fatigue Limit is halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Muscles & Digestive System. (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Food Pills:
Consumable Name: Green Spinach Food Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: - The Green Pill:
Potency: 1x (Consumable up to 1 Time before harmful effects are triggered) Components- Standard Soldier Pill, Standard Stamina Pill, Standard Blood Pill, Spinach seasoning. Traits:- Effect of Components (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) Effect: This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Green Spinach pill is capable of instantly restoring up to 1/3rd of the users Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/8th of their max. The second drawback only triggers when one eats this pill along with either Standard or Elite Soldier, Blood or Stamina Pills or itself (Green Spinach Pill), as if the maximum limit of any of them (3, 4, 5, 1 respectively) has been reached before eating it then all three (Chakra Reserves, Fatigue Limit & Blood Reserves) are halved for a set amount of time dependent on the user's age due to damage to their body (Under Prime 10 IC Topics, Prime 5 IC Topics, Above Prime 20 IC Topics). Consumable Name: Yellow Curry Food Pill Consumable Type Pill Rank: A How Many: 1 (Mass Production) Appearance: - The Yellow Pill:
Potency: 2x (Consumable up to 1 Time before harmful effects are triggered) Components- Green Spinach Pill, Crushed Ruby Dust, Curry seasoning. Traits:- Edible (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) Effect: This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Yellow Curry pill is capable of instantly restoring up to 2/3rds of the users Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/4th of their max. The second drawback only triggers when one eats this pill along with either Elite Soldier, Blood or Stamina Pills or itself (Yellow Curry Pill), as if the maximum limit of any of them (1, 2, 3 or 1 respectively) has been reached before eating it then all three (Chakra Reserves, Fatigue Limit & Blood Reserves) are halved for a set amount of time dependent on the user's age due to damage to their body (Under Prime 20 IC Topics, Prime 10 IC Topics, Above Prime 40 IC Topics). When Eaten after the Green Spinach Pill & no other Pills have been consumed it results in the user's Chakra & Fatigue consuming techniques cost 1-rank below chakra or fatigue from the user, however their blood consuming techniques cost 1-rank higher in their blood price. Consumable Name: Red Chili Food Pill Consumable Type Pill Rank: S How Many: 1 (Mass Production) Appearance: - The Red Pill:
Potency: 3x (Consumable up to 1 Time before harmful effects are triggered) Components- Yellow Curry Pill, Crushed Ruby Dust, Chili Seasoning. Traits:- Edible (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) Effect: This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Red Chili pill is capable of instantly restoring the users entire Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/2th of their max. The second drawback of eating the Red Chili pills is that due to the strain of re-energizing the body the victim will eventually die after a set amount of posts dependent on their age however Endurance Tiers can be used to further extend the time-limit before they pass away (Below Prime = 20 P. T, Prime = 40 P.T, Above Prime = 10 P.T while every rank of endurance increases it by 1 P.T). When Eaten after the Yellow Pill & no other Pills have been consumed it results in the user's Chakra & Fatigue consuming techniques cost 1-rank below chakra or fatigue from the user, however their blood consuming techniques cost 1-rank in their blood price. If eaten after the Yellow Curry Pill & the only other pill consumed was the Green Spinach Pill then it results in the user's Chakra & Fatigue consuming techniques costing 2-ranks below chakra or fatigue from the user while their blood consuming techniques cost 2-ranks higher in blood price.
- Military Rations Pills:
Consumable Name: Basic Military Rations Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical Blue Pills with a tiny printed gray Z-b on them. Potency: 1x (Consumable up to 3 times before harmful effect is triggered)
Components- Elite Soldier Pill, Elite Stamina Pill, Powdered Blue Kelbi Horn
Traits: - Chakra Conductive (Consumable Effect - Chakra Replenish) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Soldier & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which were capable of instantly restoring up to 1/3rd of the Chakra & Stamina of those who ingest it (Including Void Chakra) and can be consumed up to 3 times without any ill effects. However Basic Military Rations Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Military Rations Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Military Rations Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical Blue Pills with a tiny printed gray Z-s on them. Potency: 2x (Consumable up to 2 times before harmful effect is triggered)
Components- Basic MR Pill, Crushed Ruby Dust, Vespoid Honey
Traits: - Effects of Components (Consumable Effect - Chakra & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Chakra Resistant (Poison Effect - Decrease Refinement of Chakra) - Flammable (Poison Effect - Increase Fatigue Loss)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Chakra & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which were capable of instantly restoring up to 1/2 of the Chakra & Stamina of those who ingest it (Including Void Chakra) and can be consumed up to 3 times without any ill effects. However Standard Military Rations Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Military Rations Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Military Rations pill however is eaten as the third it replenishes their Chakra & Stamina however the user's maximum Chakra Reserves & Fatigue Limit are both halved for a set amount of time dependent on their age due to the damage to their body from the medicine (Under Prime = 40 IC Topics, Prime = 20 IC Topics, Above Prime = 80 IC Topics).
Consumable Name: Elite Military Rations Pill Consumable Type Pill Rank: A How Many: 1 (Mass Production) Appearance: Spherical Blue Pills with a tiny printed gray Z-e on them. Potency: 3x (Consumable up to 1 times before harmful effect is triggered)
Components- Standard MR Pill, Crushed Ruby Dust, Vespoid Honey
Traits: - Effects of Components (Consumable Effect - Chakra & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Chakra Resistant (Poison Effect - Decrease Refinement of Chakra) - Flammable (Poison Effect - Increase Fatigue Loss)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Chakra & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which were capable of instantly restoring up to 2/3rd's of the Chakra & Stamina of those who ingest it (Including Void Chakra) and can be consumed up to 1 time without any ill effects. However Elite Military Rations Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Military Rations Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Military Rations pill however is eaten as the Second or Third it replenishes their Chakra & Stamina however the user maximum chakra reserves & fatigue limit are both halved (Quartered if Standard) for a set amount of time dependent on their age due to acute damage to their body (Under Prime = 80 IC Topics, Prime = 40 IC Topics, Above Prime = Permanently).
- Psyche Pills:
Consumable Name: Basic Psyche Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical Yellow Pills with a tiny printed gray Z-b on them. Potency: 1x (Consumable up to 3 times before harmful effect is triggered)
Components- Elite Mind Pill, Elite Stamina Pill, Powdered Blue Kelbi Horn
Traits: - Nen Conductive (Consumable Effect - Nen Replenish) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Mind & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/3rd of the Nen & Stamina of those who ingest it (Including Psi) and can be consumed up to 3 times without any ill effects. However Basic Psyche Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Psyche Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Psyche Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical Yellow Pills with a tiny printed gray Z-s on them. Potency: 2x (Consumable up to 2 times before harmful effect is triggered)
Components- Basic Psyche Pill, Crushed Ruby Dust, Vespoid Royal Jelly
Traits: - Effects of Components (Consumable Effect - Nen & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Nen Resistant (Poison Effect - Decrease Refinement of Nen) - Flammable (Poison Effect - Increase Fatigue Loss)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Mind & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/2 of the Nen & Stamina of those who ingest it (Including Psi) and can be consumed up to 3 times without any ill effects. However Standard Psyche Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Psyche Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Psyche pill however is eaten as the third it replenishes their Nen & Stamina however the user's maximum Nen Reserves & Fatigue Limit are both halved for a set amount of time dependent on their age due to the damage to their body from the medicine (Under Prime = 40 IC Topics, Prime = 20 IC Topics, Above Prime = 80 IC Topics).
Consumable Name: Elite Psyche Pill Consumable Type Pill Rank: A How Many: 1 (Mass Production) Appearance: Spherical Yellow Pills with a tiny printed gray Z-e on them. Potency: 3x (Consumable up to 1 times before harmful effect is triggered)
Components- Standard Psyche Pill, Crushed Ruby Dust, Vespoid Royal Jelly
Traits: - Effects of Components (Consumable Effect - Nen & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Nen Resistant (Poison Effect - Decrease Refinement of Nen) - Flammable (Poison Effect - Increase Fatigue Loss)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Mind & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 2/3rd's of the Nen & Stamina of those who ingest it (Including Psi) and can be consumed up to 1 time without any ill effects. However Elite Psyche Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Psyche Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Psyche pill however is eaten as the Second or Third it replenishes their Nen & Stamina however the user maximum nen reserves & fatigue limit are both halved (Quartered if Standard) for a set amount of time dependent on their age due to acute damage to their body (Under Prime = 80 IC Topics, Prime = 40 IC Topics, Above Prime = Permanently).
- Life-Force Pills:
Consumable Name: Basic Life-Force Pill Consumable Type Pill Rank: C How Many: 1 (Mass Production) Appearance: Spherical Red Pills with a tiny printed gray Z-b on them. Potency: 1x (Consumable up to 3 times before harmful effect is triggered)
Components- Elite Blood Pill, Elite Stamina Pill, Powdered Blue Kelbi Horn
Traits: - Edible (Consumable Effect - Blood Replenish) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Blood & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/3rd of the Blood & Stamina of those who ingest it (Including Black Blood) and can be consumed up to 3 times without any ill effects. However Basic Life-force Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Life-force Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Standard Life-force Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: Spherical Red Pills with a tiny printed gray Z-s on them. Potency: 2x (Consumable up to 2 times before harmful effect is triggered)
Components- Basic Life-force Pill, Crushed Ruby Dust, Vespoid Venom
Traits: - Effects of Components (Consumable Effect - Blood & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Liquid Absorbent (Poison Effect - Induce Blood Clotting Effect) - Flammable (Poison Effect - Increase Fatigue Loss)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Blood & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/2 of the Blood & Stamina of those who ingest it (Including Black Blood) and can be consumed up to 3 times without any ill effects. However Standard Life-force Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Life-force Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Life-force pill however is eaten as the third it replenishes their Blood & Stamina however the user's maximum Blood Reserves & Fatigue Limit are both halved for a set amount of time dependent on their age due to the damage to their body from the medicine (Under Prime = 40 IC Topics, Prime = 20 IC Topics, Above Prime = 80 IC Topics).
Consumable Name: Elite Life-force Pill Consumable Type Pill Rank: A How Many: 1 (Mass Production) Appearance: Spherical Red Pills with a tiny printed gray Z-e on them. Potency: 3x (Consumable up to 1 times before harmful effect is triggered)
Components- Standard Life-force Pill, Crushed Ruby Dust, Vespoid Venom
Traits: - Effects of Components (Consumable Effect - Blood & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Liquid Absorbent (Poison Effect - Induce Blood Clotting Effect) - Flammable (Poison Effect - Increase Fatigue Loss)
Effect: This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Blood & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 2/3rd's of the Blood & Stamina of those who ingest it (Including Black Blood) and can be consumed up to 1 time without any ill effects. However Elite Life-force Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Life-force Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Life-force pill however is eaten as the Second or Third it replenishes their Blood & Stamina however the user maximum blood reserves & fatigue limit are both halved (Quartered if Standard) for a set amount of time dependent on their age due to acute damage to their body. (Under Prime = 80 IC Topics, Prime = 40 IC Topics, Above Prime = Permanently).
Last edited by Xander on 25th August 2015, 6:38 pm; edited 1 time in total |
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| Subject: Re: Zelana's Apothecary Item Registration 25th August 2015, 6:15 pm | |
| When Purchasing & Adding to Bank or Shops use this. Note: 1. For all of the Consumables Below, the prices are Doubled, if sold within Greed Shopping Complex to Civilians, Tripled if Sold within Greed Shopping Complex to Non-Civilians. Factions can gain Commissions and their respective members (Shinobi/Knights) can purchase them straight from the shops in their Faction at the Normal Price. Factions without Commissions can only purchase them from the Land of Greed, for Triple the Price + Shipping & Handling (Please See Greed Shopping Complex Info concerning Shipping) 2. Missing Nin & Missing Nin Organizations due to being unaligned must purchase from the Greed Shopping Complex, likewise any Commissions procured by them will always be for Triple the normal price. Pirates which are not Privateers must purchase from the Greed Shopping Complex, likewise any Commissions procured by them will always be for Double the normal Price. However Bounty Hunters will have their Commissions if procured by them at Half the normal Price. 3. Yakuza & Privateers are the only ones able to purchase straight from Zelana &/or Zel Apothecaries without being subjected to the Greed Shopping Complex Tax. 4. Food, MR, Psyche & Life-force Pills are all sold under their value on purpose, this is to make them cheaper for the average individual to purchase as the cost of production is made back via Commissions to ensure Zelana still makes a profit. So, if the prices seem to expensive, they are actually much cheaper than what they are actually worth. - Soldier Pills:
Prices:Buying Directly from ZelanaBasic = 1750 Xel Standard = 3750 Xel Elite = 6750 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Examples: The ASN want Basic Soldier Pills available to their entire faction. Cost = 11,000 Xel Per Month to Renew Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial or White DragonBasic = 2600 Xel Standard = 5400 Xel Elite = 9800 Xel Medical Nin, Doctorial or White DragonBasic = 1950 Xel Standard = 4150 Xel Elite = 7350 Xel - Code:
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[b]Consumable Name:[/b] Basic Soldier Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] D [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Blue Pills with a tiny printed white Z-b on them, which faintly glow when seen with chakra vision. [b]Potency:[/b] 1x (Consumable up to 3 Times before Harmful Effect is Triggered)
[b]Components-[/b] Powdered Kelbi Horn, Gloamgrass Flower, Exciteshroom
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Chakra Conductive (Consumable Effect - Chakra Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Chakra. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their ambient chakra reserves (It does not work to replenish Void Chakra). Soldier Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Basic Soldier Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Soldier Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Soldier Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Blue Pills with a tiny printed white Z-s on them which faintly glow when seen with chakra vision. [b]Potency:[/b] 2x (Consumable up to 2 Times before Harmful Effect is Triggered)
[b]Components-[/b] Basic Soldier Pill, Crushed Ruby Dust.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Chakra Conductive (Consumable Effect - Chakra Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Chakra. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their ambient chakra reserves (It does not work to replenish Void Chakra). Soldier Pills have a maximum amount of times they can be consumed without any ill effects namely 2 times in total. However Standard Soldier Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Soldier Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Soldier pill however is eaten as the third it replenishes their chakra however the user's maximum chakra reserves are halved for a set amount of time dependent on their age due to damage to their Chakra Coils & Tenketsu (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
[b]Consumable Name:[/b] Elite Soldier Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Blue Pills with a tiny printed white Z-e on them, which faintly glow when seen with chakra vision. [b]Potency:[/b] 3x (Consumable up to 1 Time before Harmful Effect is Triggered)
[b]Components-[/b] Standard Soldier Pill, Crushed Ruby Dust.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Chakra Conductive (Consumable Effect - Chakra Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Chakra. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their ambient chakra reserves (It does not work to replenish Void Chakra). Soldier Pills have a maximum amount of times they can be consumed without any ill effects namely 1 times in total. However Elite Soldier Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Soldier Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Soldier pill however is eaten as the Second or Third it replenishes their chakra however the user maximum chakra reserves are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Chakra Coils & Tenketsu (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Blood Pills:
Prices:Buying Directly from ZelanaBasic = 850 Xel Standard = 2850 Xel Elite = 5850 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Examples: The Shogunate want Basic Blood Pills available to their entire faction. Cost = 7400 Xel Per Month to Renew Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial or White DragonBasic = 1400 Xel Standard = 4200 Xel Elite = 8600 Xel Medical Nin, Doctorial or White DragonBasic = 1050 Xel Standard = 3250 Xel Elite = 6450 Xel - Code:
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[b]Consumable Name:[/b] Basic Blood Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] D [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Red Pills with a tiny printed white Z-b on them, which faintly glow when seen with life sensory. [b]Potency:[/b] 1x (Consumable up to 4 Times before Harmful Effect is Triggered)
[b]Components-[/b] Powdered Kelbi Horn, Gloamgrass Root, Exciteshroom
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 4 times in total. However Basic Blood Pills are the only ones which can be consumed for each of the 4 times without triggering the ill effect, if a 5th pill is consumed whether a Basic, Standard or Elite Blood Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Blood Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Red Pills with a tiny printed white Z-s on them, which faintly glow when seen with life sensory. [b]Potency:[/b] 2x (Consumable up to 3 Times before Harmful Effect is Triggered)
[b]Components-[/b] Basic Blood Pill, Crushed Ruby Dust.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Standard Blood Pills can only be consumed up to 3 times without triggering the ill effect, if a 4th pill is consumed if either Standard or Elite Blood Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Blood pill however is eaten as the fourth it replenishes their blood however the user's maximum blood reserves are halved for a set amount of time dependent on their age due to damage to their Circulatory system. (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
[b]Consumable Name:[/b] Elite Blood Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Red Pills with a tiny printed white Z-e on them, which faintly glow when seen with life sensory. [b]Potency:[/b] 3x (Consumable up to 2 Times before Harmful Effect is Triggered)
[b]Components-[/b] Standard Blood Pill, Crushed Ruby Dust.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 2 times in total. However Elite Blood Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd Elite Blood pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Blood pill however is eaten as the third or fourth it replenishes their blood however the user's maximum blood reserves are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Circulatory system. (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Mind Pills:
Prices:Buying Directly from ZelanaBasic = 2000 Xel Standard = 4000 Xel Elite = 7000 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Examples: The Pandora Empire wants Basic Mind Pills available to their entire faction. Cost =16,000 Xel Per Month to Renew Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial orBasic = 3300 Xel Standard = 5800 Xel Elite = 10,000 Xel Medical Nin, Doctorial or White DragonBasic = 2200 Xel Standard = 4400 Xel Elite = 7600 Xel - Code:
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[b]Consumable Name:[/b] Basic Mind Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] D [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Yellow Pills with a tiny printed white Z-b on them, which pulse faintly when detected by mental sensory. [b]Potency:[/b] 1x (Consumable up to 3 Times before Harmful Effect is Triggered)
[b]Components-[/b] Powdered Kelbi Horn, Gloamgrass Seed, Exciteshroom
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their Nen reserves (It does not work to replenish Psi). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Basic Mind Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Mind Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Mind Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Yellow Pills with a tiny printed white Z-s on them, which pulse faintly when detected by mental sensory. [b]Potency:[/b] 2x (Consumable up to 2 Times before Harmful Effect is Triggered)
[b]Components-[/b] Basic Mind Pill, Crushed Ruby Dust.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their Nen reserves (It does not work to replenish Psi). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 2 times in total. However Standard Mind Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Mind Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Mind pill however is eaten as the third it replenishes their Nen however the user's maximum nen reserves are halved for a set amount of time dependent on their age due to damage to their Nen Pathway System (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
[b]Consumable Name:[/b] Elite Mind Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Dark Yellow Pills with a tiny printed white Z-e on them which pulse faintly when detected by mental sensory. [b]Potency:[/b] 3x (Consumable up to 1 Time before Harmful Effect is Triggered)
[b]Components-[/b] Standard Mind Pill, Crushed Ruby Dust.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their colored nen reserves (It does not work to replenish Black or White Blood). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 1 time in total. However Elite Mind Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Mind Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Mind pill however is eaten as the Second or Third it replenishes their chakra however the user maximum chakra reserves are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Nen Pathway System (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Stamina Pills:
Prices:Buying Directly from ZelanaBasic = 900 Xel Standard = 2900 Xel Elite = 5900 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Examples: The ASN want Basic Stamina Pills available to their entire faction. Cost = 7600 Xel Per Month to maintain Renewal of Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial or White DragonBasic = 1400 Xel Standard = 4400 Xel Elite = 8000 Xel Medical Nin, Doctorial or White DragonBasic = 1100 Xel Standard = 3300 Xel Elite = 6500 Xel - Code:
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[b]Consumable Name:[/b] Basic Stamina Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] D [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical White Pills with a tiny printed black Z-b on them.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Heat Conductive (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Stamina. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their Fatigue Limit. Stamina Pills have a maximum amount of times they can be consumed without any ill effects namely 5 times in total. However Basic Stamina Pills are the only ones which can be consumed for each of the 5 times without triggering the ill effect, if a 6th pill is consumed whether a Basic, Standard or Elite Stamina Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Stamina Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical White Pills with a tiny printed black Z-s on them.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Stamina. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their Fatigue Limit. Stamina Pills have a maximum amount of times they can be consumed without any ill effects namely 4 times in total. However Standard Stamina Pills can only be consumed up to 4 times without triggering the ill effect, if a 5th pill is consumed if either Standard or Elite Stamina Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Stamina pill however is eaten as the fifth it replenishes their stamina however the user's maximum Fatigue Limit is halved for a set amount of time dependent on their age due to damage to their Muscles & Digestive System. (Under Prime = 10 IC Topics, Prime = 5 IC Topics, Above Prime = 20 IC Topics).
[b]Consumable Name:[/b] Elite Stamina Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical white Pills with a tiny printed black Z-e on them.
[b]Traits:[/b] - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Stamina. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/4 of their Fatigue Limit. Stamina Pills have a maximum amount of times they can be consumed without any ill effects namely 3 times in total. However Standard Blood Pills can only be consumed up to 3 times without triggering the ill effect, if a 4th Elite Stamina pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Stamina pill however is eaten as the fourth or fifth it replenishes their stamina however the user's maximum Fatigue Limit is halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Muscles & Digestive System. (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
- Food Pills:
Prices:Buying Directly from ZelanaBasic = 9950 Xel Standard = 11,150 Xel Elite = 14,550 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Special Offer (Clan Commission Price): If a Clan wants sole ownership of these, it can be purchased for; Entire Set Price + 3000 Xel x No of Factions Clan is Based in x Exclusivity Bonus (Zelana is an Expert Scientist so it is x4) Examples: 1. The Shogunate want Green Spinach Pills available to their entire faction. Cost = 42,200 Xel Per Month to maintain Renewal of Commission. 2. The Kurogane Clan want Food Pills to be available to only them. Cost = 145,000 Xel Per Month to maintain Renewal of Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial or White DragonBasic = 13,400 Xel Standard = 15,400 Xel Elite = 20,200 Xel Medical Nin, Doctorial or White DragonBasic = 10,150 Xel Standard = 11,550 Xel Elite = 15,150 Xel - Code:
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[b]Consumable Name:[/b] Green Spinach Food Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] [spoiler=The Green Pill][img]http://i18.servimg.com/u/f18/17/05/20/77/ep113c10.jpg[/img][/spoiler]
[b]Traits:[/b] - Effect of Components (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Green Spinach pill is capable of instantly restoring up to 1/3rd of the users Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/8th of their max. The second drawback only triggers when one eats this pill along with either Standard or Elite Soldier, Blood or Stamina Pills or itself (Green Spinach Pill), as if the maximum limit of any of them (3, 4, 5, 1 respectively) has been reached before eating it then all three (Chakra Reserves, Fatigue Limit & Blood Reserves) are halved for a set amount of time dependent on the user's age due to damage to their body (Under Prime 10 IC Topics, Prime 5 IC Topics, Above Prime 20 IC Topics).
[b]Consumable Name:[/b] Yellow Curry Food Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] A [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] [spoiler=The Yellow Pill][img]http://i18.servimg.com/u/f18/17/05/20/77/ep113c10.jpg[/img][/spoiler]
[b]Traits:[/b] - Edible (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Yellow Curry pill is capable of instantly restoring up to 2/3rds of the users Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/4th of their max. The second drawback only triggers when one eats this pill along with either Elite Soldier, Blood or Stamina Pills or itself (Yellow Curry Pill), as if the maximum limit of any of them (1, 2, 3 or 1 respectively) has been reached before eating it then all three (Chakra Reserves, Fatigue Limit & Blood Reserves) are halved for a set amount of time dependent on the user's age due to damage to their body (Under Prime 20 IC Topics, Prime 10 IC Topics, Above Prime 40 IC Topics). When Eaten after the Green Spinach Pill & no other Pills have been consumed it results in the user's Chakra & Fatigue consuming techniques cost 1-rank below chakra or fatigue from the user, however their blood consuming techniques cost 1-rank higher in their blood price.
[b]Consumable Name:[/b] Red Chili Food Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] S [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] [spoiler=The Red Pill][img]http://i18.servimg.com/u/f18/17/05/20/77/ep113c10.jpg[/img][/spoiler]
[b]Traits:[/b] - Edible (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
[b]Effect:[/b] This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Red Chili pill is capable of instantly restoring the users entire Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/2th of their max. The second drawback of eating the Red Chili pills is that due to the strain of re-energizing the body the victim will eventually die after a set amount of posts dependent on their age however Endurance Tiers can be used to further extend the time-limit before they pass away (Below Prime = 20 P. T, Prime = 40 P.T, Above Prime = 10 P.T while every rank of endurance increases it by 1 P.T). When Eaten after the Yellow Pill & no other Pills have been consumed it results in the user's Chakra & Fatigue consuming techniques cost 1-rank below chakra or fatigue from the user, however their blood consuming techniques cost 1-rank in their blood price. If eaten after the Yellow Curry Pill & the only other pill consumed was the Green Spinach Pill then it results in the user's Chakra & Fatigue consuming techniques costing 2-ranks below chakra or fatigue from the user while their blood consuming techniques cost 2-ranks higher in blood price.
- Military Rations Pills:
Prices:Buying Directly from ZelanaBasic = 12,900 Xel Standard = 14,900 Xel Elite = 17,900 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Examples: The ASN wants Basic MR Pills available to their entire faction. Cost = 55,600 Xel Per Month to Renew Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial or White DragonBasic =  16,000 Xel Standard = 20,400 Xel Elite = 24,000 Xel Medical Nin, Doctorial or White DragonBasic = 13,100 Xel Standard = 15,300 Xel Elite = 18,500 Xel - Code:
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[b]Consumable Name:[/b] Basic Military Rations Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Blue Pills with a tiny printed gray Z-b on them.
[b]Traits:[/b] - Chakra Conductive (Consumable Effect - Chakra Replenish) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Soldier & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which were capable of instantly restoring up to 1/3rd of the Chakra & Stamina of those who ingest it (Including Void Chakra) and can be consumed up to 3 times without any ill effects. However Basic Military Rations Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Military Rations Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Military Rations Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Blue Pills with a tiny printed gray Z-s on them.
[b]Traits:[/b] - Effects of Components (Consumable Effect - Chakra & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Chakra Resistant (Poison Effect - Decrease Refinement of Chakra) - Flammable (Poison Effect - Increase Fatigue Loss)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Chakra & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which were capable of instantly restoring up to 1/2 of the Chakra & Stamina of those who ingest it (Including Void Chakra) and can be consumed up to 2 times without any ill effects. However Standard Military Rations Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Military Rations Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Military Rations pill however is eaten as the third it replenishes their Chakra & Stamina however the user's maximum Chakra Reserves & Fatigue Limit are both halved for a set amount of time dependent on their age due to the damage to their body from the medicine (Under Prime = 40 IC Topics, Prime = 20 IC Topics, Above Prime = 80 IC Topics).
[b]Consumable Name:[/b] Elite Military Rations Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] A [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Blue Pills with a tiny printed gray Z-e on them.
[b]Traits:[/b] - Effects of Components (Consumable Effect - Chakra & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Chakra Resistant (Poison Effect - Decrease Refinement of Chakra) - Flammable (Poison Effect - Increase Fatigue Loss)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Chakra & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which were capable of instantly restoring up to 2/3rd's of the Chakra & Stamina of those who ingest it (Including Void Chakra) and can be consumed up to 1 time without any ill effects. However Elite Military Rations Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Military Rations Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Military Rations pill however is eaten as the Second or Third (Basic Only) it replenishes their Chakra & Stamina however the user maximum chakra reserves & fatigue limit are both halved (Quartered if Standard) for a set amount of time dependent on their age due to acute damage to their body (Under Prime = 80 IC Topics, Prime = 40 IC Topics, Above Prime = Permanently).
- Psyche Pills:
Prices:Buying Directly from ZelanaBasic = 12,900 Xel Standard = 14,900 Xel Elite = 17,900 Xel Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Commission is not renewed causing items to not be available) Examples: The Pandora Empire wants Basic Psyche Pills available to their entire faction. Cost = 55,600 Xel Per Month to Renew Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial or White DragonBasic =  16,000 Xel Standard = 20,400 Xel Elite = 24,000 Xel Medical Nin, Doctorial or White DragonBasic = 13,100 Xel Standard = 15,300 Xel Elite = 18,500 Xel - Code:
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[b]Consumable Name:[/b] Basic Psyche Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Yellow Pills with a tiny printed gray Z-b on them.
[b]Traits:[/b] - Nen Conductive (Consumable Effect - Nen Replenish) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Mind & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/3rd of the Nen & Stamina of those who ingest it (Including Psi) and can be consumed up to 3 times without any ill effects. However Basic Psyche Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Psyche Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Psyche Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Yellow Pills with a tiny printed gray Z-s on them.
[b]Traits:[/b] - Effects of Components (Consumable Effect - Nen & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Nen Resistant (Poison Effect - Decrease Refinement of Nen) - Flammable (Poison Effect - Increase Fatigue Loss)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Mind & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/2 of the Nen & Stamina of those who ingest it (Including Psi) and can be consumed up to 2 times without any ill effects. However Standard Psyche Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Psyche Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Psyche pill however is eaten as the third it replenishes their Nen & Stamina however the user's maximum Nen Reserves & Fatigue Limit are both halved for a set amount of time dependent on their age due to the damage to their body from the medicine (Under Prime = 40 IC Topics, Prime = 20 IC Topics, Above Prime = 80 IC Topics).
[b]Consumable Name:[/b] Elite Psyche Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] A [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Yellow Pills with a tiny printed gray Z-e on them.
[b]Traits:[/b] - Effects of Components (Consumable Effect - Nen & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Nen Resistant (Poison Effect - Decrease Refinement of Nen) - Flammable (Poison Effect - Increase Fatigue Loss)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Mind & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 2/3rd's of the Nen & Stamina of those who ingest it (Including Psi) and can be consumed up to 1 times without any ill effects. However Elite Psyche Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Psyche Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Psyche pill however is eaten as the Second or Third (Basic Only) it replenishes their Nen & Stamina however the user maximum nen reserves & fatigue limit are both halved (Quartered if Standard) for a set amount of time dependent on their age due to acute damage to their body (Under Prime = 80 IC Topics, Prime = 40 IC Topics, Above Prime = Permanently).
- Life-Force Pills:
Prices:Buying Directly from ZelanaBasic = 12,000 Standard = 14,000 Elite = 17,000 Medicinal Patent (Faction Commission) Price: Basic = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Comission is not renewed causing items to not be available) Standard = Base Price + 1000 Xel x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Comission is not renewed causing items to not be available) Elite = Base Price + 1000 Xel  x No of Lands in Faction (Only if one wants to make them available in every land) Each Month (OOC Time, if Faction Misses Claim, their Comission is not renewed causing items to not be available) Examples: The Shogunate wants Basic Life-force Pills available to their entire faction. Cost = 52,000 Xel Per Month to Renew Commission. Buying from any Retailer (Other than from a Zel Apothecary Shop)Non Medical Nin, Doctorial orBasic = 16,200 Xel Standard = 19,200 Xel Elite = 22,100 Xel Medical Nin, Doctorial or White DragonBasic = 12,200 Xel Standard = 14,400 Xel Elite = 17,600 Xel - Code:
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[b]Consumable Name:[/b] Basic Life-Force Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] C [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Red Pills with a tiny printed gray Z-b on them.
[b]Traits:[/b] - Edible (Consumable Effect - Blood Replenish) - Flammable (Consumable Effect - Fatigue Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Blood & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/3rd of the Blood & Stamina of those who ingest it (Including Black Blood) and can be consumed up to 3 times without any ill effects. However Basic Life-force Pills are the only ones which can be consumed for each of the 3 times without triggering the ill effect, if a 4th pill is consumed whether a Basic, Standard or Elite Life-force Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
[b]Consumable Name:[/b] Standard Life-force Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] B [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Red Pills with a tiny printed gray Z-s on them.
[b]Traits:[/b] - Effects of Components (Consumable Effect - Blood & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Liquid Absorbent (Poison Effect - Induce Blood Clotting Effect) - Flammable (Poison Effect - Increase Fatigue Loss)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Blood & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 1/2 of the Blood & Stamina of those who ingest it (Including Black Blood) and can be consumed up to 2 times without any ill effects. However Standard Life-force Pills can only be consumed up to 2 times without triggering the ill effect, if a 3rd pill is consumed if either Standard or Elite Life-force Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic Life-force pill however is eaten as the third it replenishes their Blood & Stamina however the user's maximum Blood Reserves & Fatigue Limit are both halved for a set amount of time dependent on their age due to the damage to their body from the medicine (Under Prime = 40 IC Topics, Prime = 20 IC Topics, Above Prime = 80 IC Topics).
[b]Consumable Name:[/b] Elite Life-force Pill [b]Consumable Type[/b] Pill [b]Rank:[/b] A [b]How Many:[/b] 1 (Mass Production) [b]Appearance:[/b] Spherical Red Pills with a tiny printed gray Z-e on them.
[b]Traits:[/b] - Effects of Components (Consumable Effect - Blood & Fatigue Replenish, Item Effect Spd Boost) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger) - Liquid Absorbent (Poison Effect - Induce Blood Clotting Effect) - Flammable (Poison Effect - Increase Fatigue Loss)
[b]Effect:[/b] This medicine was produced after seeing the mixed success of the Food Pills and revisiting what went wrong, first and foremost steps were taken to reduce the amount of Pills trying to be combined to just 2, namely the Blood & Stamina Pills. These were further tested as they were meant for not only Shinobi & Shogunate use but likewise to attract Pandora Clientele. The result were pills which when consumed by either a Human, Nova, Zireh or Beast are capable of instantly restoring up to 2/3rd's of the Blood & Stamina of those who ingest it (Including Black Blood) and can be consumed up to 1 time without any ill effects. However Elite Life-force Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Life-force Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Life-force pill however is eaten as the Second or Third it replenishes their Blood & Stamina however the user maximum blood reserves & fatigue limit are both halved (Quartered if Standard) for a set amount of time dependent on their age due to acute damage to their body. (Under Prime = 80 IC Topics, Prime = 40 IC Topics, Above Prime = Permanently).
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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