| | Maxi's Techs | |
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Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Maxi's Techs 24th August 2013, 4:47 pm | |
| Took these from Kazuya, just seeing if they need to be re approved.
Name: Body Heat Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Upon realizing that his own blood is naturally superheated, Maxi figured out that he is capable of using it as a heat source to affect his Friction Palm/Set jutsus but this does rely upon his Hot Blood. When 10 posts then his Friction Palm/Set jutsus are treated as rank higher, at 20 posts then his Friction Palm/Set jutsus are treated as two ranks higher, etc. This does cap at S rank
Name: Harm’s Ace Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Naturally when people take damage their heart rate and blood flow increases, for a Bishamon this will directly affect their Hot Blood causing it to become hotter with the more damage Maxi receives. When he receives C-rank damage the Hot Blood count will become +1 for that post, when B-rank damage is received the count will become +2 for that post, etc.
Name: Light Stimulation Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Taking the application of Day Walker, Maxi has learned to use it to stimulate his entire body rather than simply his chakra. Similar to Day Walker as long as Maxi is in areas of light then he drastically increase his strength, speed, and endurance, each one being one above his rank. Naturally the weakness of this is that if there is no light then none of this applies.
Last edited by Dai on 31st August 2013, 11:02 pm; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Maxi's Techs 24th August 2013, 6:07 pm | |
| The First one have it cap at S-rank. The Second one have it increase it +1 for that post for a C-rank of damage, +2 for that post for a B-rank of damage and so on. Meaning each time your damaged you get a faster increase but it's not a recurring increase. Likewise remove the time limit as it is not needed anymore.
Light Simulation is a No. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Maxi's Techs 25th August 2013, 4:28 pm | |
| Edited
Name: Meteor Bullets Classification: Ninjutsu Rank: D-S Class: Offensive Range: All
Description:: : This is a unique adaptation by Bishamon clan members as they have adapted their Hot Blood into their life release techniques. The user releases hardened black bones from his fingertips which are aimed towards the enemy, with a spinning motion added to the skeletal bullets. These bullets travel at speed of the user. The technique usually pierces d rank defenses and deals d rank damage, but the user’s hot count depends on the ultimate outcome, boosting its damage and piercing ability by one every five post. At five posts it deals C rank damage and pierces through C rank defenses. Ten posts B rank damage and piercing. Fifteen posts A rank damage and piercing etc.
Name: Cauterization Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description:: This technique was created by Maxi in order to stop his wounds from bleeding mid battle without the fear of bleeding to death. When physically wounded Maxi can cauterize his wounds almost instantaneously as his hot blood closes his wounds the moment he is cut. Maxi’s wounds close from D rank injures after two counts (Hot Blood count), C rank after four posts, B rank after eight posts, A rank after ten posts, S rank after 14, SS rank after 20 and SSS rank after 30 posts. The wounds simply close after being cut, the user still feels the pain.
Last edited by Dai on 31st August 2013, 11:15 pm; edited 2 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Maxi's Techs 28th August 2013, 3:43 pm | |
| Harm's Ace, yah haven't edited according to vix's suggestion.
Meteor Bullets for D rank chakra? No. Make the cost fluctuate as well. Otherwise I'm not approving a D rank dealing SSS damage and piercing for such little chakra.
Hmm... Cauterization... I'm iffy on as it seems a bit like medical ninjutsu but does make a bit of sense seeing as cauterizing a wound isn't difficult. Though without medical ninjutsu normal cauterization would lead to infections and such if one did not get to a hospital to treat the wound properly. So if you are going to have this cauterize without being a medical ninjutsu then please add some downsides. Let's face it. Being cut still hurts like hell. As does being burned. And cauterizing is basically the intense burning of a wound to coagulate the blood to stop the blood from flowing freely from that area.
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| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Maxi's Techs 2nd September 2013, 9:56 am | |
| All but cauterization approved | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Maxi's Techs 1st October 2013, 1:02 pm | |
| Name: Meteor Recoil Classification: Ninjutsu Rank: D-S Class: Offensive Range: Short
Description::
This is a unique adaptation by Bishamon clan members as they have adapted their Hot Blood into their life release techniques. The user releases hardened black bones from his body which serves as a counter to most if not all Taijutsu/Nintaijutsu. The bones have the ability to counter an opponent’s attack, which costs Maxi chakra equal to the technique being countered. And like most meteor techniques the piercing ability depends on the user’s hot blood count.
• 5 counts can pierce through D rank defenses • 10 counts can pierce through C rank defenses • 15 counts can pierce through B rank defenses • 20 counts can pierce through A rank defenses • 25 counts can pierce through S rank defenses
Name: Meteor Blade Classification: Kenjutsu Rank: D-S Class: Offensive Range: Short
Description:: This basic technique allows a Maxi to fashion and release a Bone Weapon, such as a sword, from within his body using his bloodline unique powers. This weapon is as strong and deadly as steel. The piercing ability of this weapon depends on the user’s hot blood count at the time which this technique is used.
• 5 counts can pierce through D rank defenses • 10 counts can pierce through C rank defenses. • 15 counts can pierce through B rank defenses. • 20 counts can pierce through A rank defenses. • 25 counts can pierce through S rank defenses
Last edited by Dai on 5th October 2013, 2:45 pm; edited 3 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Maxi's Techs 5th October 2013, 2:23 pm | |
| Meteor Recoil and Meteor Blade Cap at S.
Meteor Recoil only for Taijutsu/Nintaijutsu. Other physical based attacks, Kenjutsu, Kyujutsu, Shurikenjutsu, Cloak Tech are unaffected. Also it would not deal physical damage it should deal equilivalent chakra based damage because your bones aren't physical they are made from chakra aren't they. Likewise when your doing the counter for both to initiate the counter it will cost you equivalent to your rank chakra to set it up regardless of the hot blood counter.
Both have them start from D-rank and go up to S-rank. 5 Counts to pierce through D-rank defenses to counter D-rank attacks. 5 counts to D-rank, 10 to C-rank remove the moisture sapping from the bone weapons since you added piercing.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Maxi's Techs 5th October 2013, 4:32 pm | |
| You've done what Vix said so I call these... ~APPROVED~ | |
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