| | Meimu's World | |
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Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Meimu's World 23rd September 2012, 8:56 pm | |
| Ok so I have multiple char, multiple jutsu topics and all so in a way I feel very unorganized. So in attempt to slightly organize this I'm move all my jutsus for my chars to this one topic and organize them a bit. I'll go and delete the old topics after quoting approvals for each jutsu. approved and trainedapproved but untrained- Rosuto:
=============================================================================== Personal Creations =============================================================================== Name: Forceful Edge Classification: KG Rank: B Class: Passive Range: N/A
Description: Rosuto's 'misplacment' in dipu has drove him to prove himself to the rest of the competition. Taking the only edge he has on the competition, he pushed himself to new heights increasing the ability behind his mutation. Using his parasite technique Rosuto can enter anyone's body with just a glancing touch. His body would seem to disappear in the blink of an eye as he enters the target. In addition he can pass from one person to another in the same manor. Rosuto can now enter anyone's body regaurdless of rank. If he enters someone of a lower rank Rosuto can take full controll of their body. If he enters a body of equal rank he can fight against the bodies movments, usually ending in the target being in a state of paralysis. If he enters a body of higher rank Rosuto can not fight or take control of their body but can disrupt the chakra flow of the body causing them to fail at one out of three techs used. When in anothers body Rosuto takes only half damage instead of all the damage that the body recieves. An unknowning effect to this is that once inside of a body, each turn spent inside of the targets body counts to twice the count of his toxic Vapor but the gas is only contained inside the body and not expelled into the group of people. Name: Alteration Arts Classification: Kg Rank: C Class: Off/Def/Sup/Passive Range: All
Description: Another ability that has been called his mutation as well, Rosuto can cause the rapid growth or rapid death in the plants around him at will. This is done with little to no chakra and can be used to attack defend or suport others. Minor growth, such as just making it larger or killing a plant takes no chakra at all. Strengthening a plant to block or peirce C-Rank or higher attacks takes chakra equal to the rank needed. Plants can naturaly block and peirce D-Rank tech. Once a plant is completely killed it can not be used again but plants can be sprouted from seeds.Name: Parasitic Assimilation Classification: KG Rank: C Class: Passive Range: N/A
Description: Using this tech Rosuto is able to enter and exit plants at will. It can be a plant the size of a seed or a plant the size of a redwood tree, size does not matter. Once inside the plant the entire plant body will produce Rosuto's Toxic Vapor. - Devin wrote:
- Approved.
Name: Human Alteration Classification: Ninjutsu Rank: C Class: Supp. Range: N/A
Description: After studying his mother's clan's weapons information, and his father's Animal alteration, as well as his plant alteration Rosuto has made the final connection. Using the same principle as the others Rosuto is able to alter the human body to suit nearly anything he wants. This process takes about three posts in combat to preform and Rosoto must remain in contact with the person the entire time. This tech can be undone but it takes two posts in a topic to undo the change. In addition the change can only be undone with in ten posts of the change. If done outside of a topic this tech can not be undone at all. To learn this one must know Weapon Sense(Naito), Plant God(Dokusei), and Alteration(Shinu).Name: Human Adaptation Classification: Ninjutsu Rank: C Class: Supp. Range: N/A
Description: The ever careful Rosuto developed this jutsu in a huge panic. Through his studies of plants and animals one thing is for sure. You must adapt to survive. This jutsu allows the user to alter their own body to survive in areas normal people would be unable to. This alteration on their own body can be undone at any time. This adaptation can be used to even prevent equal rank physical damage. Each alteration and reversal costs C-Rank of chakra but if the user has a catalyst of sorts this cost can be reduced to D rank. I.E. User catches fish. Uses fish to create gills on self. To learn this one must know Plant God(Dokusei), Alteration(Shinu), and Human Alteration.Name: Parasitic Fusion Classification: Ninjutsu Rank: B Class: Supp. Range: N/A
Description: Continuing his study of alteration arts, Rosuto has taken a turn to a bit more wild alteration art. Taking human alteration to an entire new level Rosuto can fuse two or more people into one body, in the same way his parasite mutation allows him to. The process takes two posts to preform and Rostuo must be in contact with the two targets to preform this. This fusion can be reversed with in twenty posts. To learn this tech one must know Human Alteration and have the Parasite Mutation.Name: Perfection of the Alteration Arts Classification: Fighting Style Rank: A Class: Off/Def/Sup Range: N/A
Description: Perfecting his alteration arts, Rosuto created this fighting style. This fighting style revolves around instantanious changes. While Rosuto is in contact with anything it is given a semi-parasite mutation ability. What ever Rosuto is touching has no clue about it and can not use it but Rosuto can activate it at anytime. Once Rosuto looses contact with the target it looses the parasite mutation. Using this Rosuto can mix people together as well as mix animals, plants, and weapons into each other. This process once preformed can not be undone with out some one with the Parasite mutation and knowledge of this fighting style. This fighting style can only be learned once the user has learned Alteration(Shinu), Plant God(Dokusei), Weapon Sense(Naito), and Human Alteration. The user all so needs to have the parasite mutation. Name: Dokusei Virus: Tossico Evoluzione Vapor Classification: Kekkai Tota Rank: C-SS Class: Passive Mode of Transmission: Direct Contact with user or user's blood
Description: This Dokusei virus targets a person's immune system. Once the virus enters the target it weakens a person's body making it much more vaulnerable to the Dokusei Toxic Vapor. A single post in the vapor turns into three posts in the vapor. In addition much larger vaccine doses or much longer detox periods are needed to null the toxic vapor from an infected person's body.Name: Dokusei Virus: Tossico Eredità Vapor Classification: Kekkai Tota Rank: C-SS Class: Passive Mode of Transmission: A person must pass through the target
Description: A more advance version Rosuto personally crafted. Using the Dokusei Virus: Tossico Evoluzione Vapor and his parasite mutation as the base, Rosuto crafted this virus to temporary pass the Dokusei Toxic Vapor producing cells to another person. Once Rosuto enters a person using his parasite ability he spends an equal amount of chakra to the difference between his rank and the targets rank to infect the user with this upgraded virus. (Rosuto = Genin, Target = Chuunin, D rank chakra needed) Once infected the person's body changes rapidly as the virus recodes the person's DNA. Their blood changes to blue as a side effect. Once infected a single post inside of the Dokusei's toxic vapor counts as four posts. In addition a post after being infected, the targets body actually begins to produce the Dokusei toxic vapor. Their body will stop producing the vapor after twenty posts. (Toxic Vapors stack as in two people producing the vapor counts as 2 post count to every one)Name: Detox Di Madre Classification: Kekkai Tota Rank: C-SS Class: Passive Mode of Transmission: Oral transmission
Description: Based off her mother's powerful detoxing ability. Rosuto developed a neutral virus that develops inside of his own body. The virus targets poisons inside the body and neutralize them with in a post of being infected. With in the following five turns Rosuto's blood changes to a very light blue. Its acidic qualities disappear and the blood becomes a cure for the poison. This cure can be used to counter poisons in other's bodies.Name: Umano Predisposto Formicidae Classification: Kekkai Tota Rank: C Class: Supp. Range: N/A
Description: After meeting Xander and the rest of his clan Rosuto developed this jutsu as more of a test for himself. The creation of this virus begins in Rosuto's stomach. For two turns after this tech's activation, Rosuto is unable to preform any virus tech. On the third turn Rosuto pukes up a large amount of liquid. The liquid splits apart into millions of ant like forms. Completely crafted of Rosuto's virus, each ant is actually made up of millions of virus bodies. These newly formed ants act much like Ishoku's white mist. The ant like forms can eat away at anything not composed of Rosuto's DNA. Unlike Ishoku's though, the 'ants' are completely controlable by Rosuto allowing him to target only non-friendlies.Name: Creazione Di Vampiro Classification: Kekkai Tota Rank: C Class: Supp. Mode of Transmission: A bite
Description: A very unusual virus crafted by the Dokusei's Kekkai Tota. creating the virus in their own saliva. Through a bite wound the virus is transmitted to another person. Inside the user's body it has no effect but in another it turns their skin color to an all most pure white pale. The turn after infection the target would begin feeling an extreme burning pain everywhere light of any form touches them. If they remain in the light for three posts their bodies will actually catch on fire. Name: Creazione Del Lupo Mannaro Classification: Kekkai Tota Rank: C Class: Supp. Mode of Transmission: A bite or scratch.
Description: Developing this virus either in the user's saliva or within their fingernails, the user has to either scratch or bite the target to infect. This virus is a bit of a wild one. If the virus is not countered or the user of the virus is not killed with in ten posts of infection it becomes bonded to the infected character. Their hair (one their head) and finger/toenails grow ten times the normal rate. During the day they feel slightly weaker. It lowers their speed/str/end by one rank during the day. During the night how ever their body becomes covered in fur and their toe/fingernails becomd razor sharp. Their teirs all so returns to the normal and increases by 1 (so 1 up from their base). Once the night is over the infected looses most of their body hair and the nails dull down.
Name: Adattamento Virale Classification: Kekkai Toat Rank: C Class: Passive Range: N/A
Description: Long hours of thought and training led to this rather highly developed ability. Watching not only his mother but many other shinobi in Kaos, Rosuto developed this enhancement to make sure they wouldn't escape him. After this training Rosuto's virus tech and Dokusei poison abilities are completely unadaptable. The process by allowing each one of Rosuto's techs to evolve on their own without help from him. The constant change in the genetic structure of his techs makes it impossible for a person to become immune to them. In addition it would now be impossible for some one other than Rosuto or a highly traing Virus user to adapt the poison/viruses for their own use.
Name: Vampiro Emotivo Classification: Kekkai Tota Rank: C Class: Off./Sup. Mode of Transmission: A Bite.
Description: This virus is what Rosuto refers to the second half of his first. Its transmission and virus body is all most the exact same as the first but like the first. It is incomplete. This virus enhances a person's emotions to a maximum. The smallest amount of love can drive a person to the extreme. A speck of sorrow can drive a person into deep depressive stage. These emotions all so sway very easily back and forth of these extremes. There is no middle ground in these people's lives.
Name: La Perfezione Dei Vampiri Classification: Kekkai Tota Rank: B Class: Passive Mode of Transmission: N/A
Description: This is actually an alteration skill, altering the two half viruses, Creazione Di Vampiro and Vampiro Emotivo, to form a single virus in the person. The combination virus is called perfect but in all honesty thats just what Rosuto likes to tell peopl. The combination of the two adds the effects of both together. In addition it halts a person's body from aging and places their expected life span well up into the 200s. Their healing rates also increase allowing them to heal from C rank damage every 2 turn(their post). Their strength and speed teirs increase by two ranks. In addition their races base teir (i.e. Sam=Spd Dakar=Str Ninja=End) by another two ranks. This virus also has a huge drawback that Rosuto much enjoys them finding out over him telling them. The infected person's chakra levels are locked at Chuunin Dakar levels as long as they are infected. Rosuto can complete this virus combination process with a single touch to a person, forcing a D-Rank of chakra into them. Tiers can not go higher than their race can naturally achieve.
Name: La Linea Originale Vampiro Classification: Kekkai Tota Rank: A Class: Passive Mode of Transmission: N/A
Description: This is the true vamp virus, as dubed by Rosuto. This is the virus that people seek out when they really ask to become a vampire. This version is created the same way as La Perfezione Dei Vampiri. This virus on the other hand nulifies the effects of Creazione Di Vampiro and Vampiro Emotivo. This virus gives the infected person three ranks in strength, speed, and endurance. In addition their races natural tier increases by an additional three. The person's eye color turns a light gray. The person's sense of smell increases to an extreme level. Their hearing also extremely increases. The infected person gains the ability to see perfectly at night and even in area's with no light at all. During the night, or in dark/no light places, the infected person also gains access to an altered form. The altered form has no real bonus to it but the fear aspect. The infected person can now heal from B-Rank damage over a time of 4 posts (the infecteds).
In addition to this mound of bonuses the infected can also live for ever now. This is not to say they can't be killed in battle or by disease but now they can not age and their body will last forever. They also now gain the ability to infect others with one of two of the vamp viruses. With a bite the infected can infect another with Creazione Di Vampiro at a 6/10 chance or Vamp 2 at a 3/10 chance or both at a 1/10 chance. The virus in the newly infected person will die out unless they feed on a C-Rank amount of blood within a days time.
The draw back to this virus is that once a week the infected must feed at the minimum of a B-Rank amount of blood a week(irl) to survive. They do not gain the bonuses from this virus unless they feed on a minimum of S-Rank amount of blood per week. People infected with this stage become unable to awaken. In addition if an awakened is infected with this virus it will kill them with in three posts unless the creater of the virus is dead.
Name: Dokusei viral Vapor Classification: Kekkai Tota Rank: C-SSS Class: Passive Mode of Transmission: Air born toxin
Description: Based off the dokusei poison, this tech actually creates a virus in the place of their natural poison creation. This viral form of the poison is deadly at any rank. I will kill under the same time limits as the Dokusei Vapor does. The air born viral agent is much more noticable than the vapor. The air color around the user actually changes colors based on the person's inner emotions. This was actually a side effect the creators never figured out how to counter. The colored area is only about a foot around the user making it seem as though they are surounded by an aura. In addition anyone else in the airborn agent's area will get this aura effect, showing off their inner emotions as well.
Name: Natural Totem Classification: KKG (Nature Chakra) Rank: C Class: Def/Sup Range: 10m | 5m | Touching
Description: Using nature chakra, the user sprouts up to three solid wood totems from the ground. These totems vary in appearence and can be any number of things but are usually about seven foot tall and only about a foot wide on average. These totems have a unique ability to drain chakra from people within their range. If a person is within 10m of a totem it will drain a D-Rank amount of chakra per user's post. If the target is within 5m of a totem they will drain a C-Rank of chakra per user's post. If a person directly touches a totem a B-rank amount of chakra will instantly be drained. These totems can be destroyed with a C-Rank attack (If the attack is physical a B-rank is still drained before destruction) or with a D-Rank fire/pulse jutsu or a B-Rank Boil release jutsu. These totems are stationary on their own.
The totem's appearence usually alters based on the amount of chakra they absorb. The changes are usually like changing to more of a tree like appearence, i.e. expanding roots, growing leaves, growing taller/wider. The user also has the ability to add this drained chakra by placing a hand on the totem. The user's chakra level can not go higher than their race's levels from absorbing the chakra. When the chakra is absorbed the totem's return to their natural state. These totem's also have the ability to deal with Natural chakra. They can absorb natural chakra in the same way as normal chakra. The Natural chakra though can not be absorbed to the user. Every D-Rank natural chakra strengths the totems by 1-rank caping out at SSS-Rank.
[1D-rank natural chakra = B-rank destruction, C-rank fire/pulse, A-rank Boil] [1D-rank natural chakra increases the totems range by 1m] [Natural chakra and normal chakra in this case is broken down in halfs. 1A=2B=4C=8D]
Name: Totem Reaction Classification: KKG (Nature Chakra) Rank: C Class: Passive/Offensive Range: 30m | 15m | 5m
Description: A totem must have absorbed at least a C-Rank amount of chakra. The user can then, using a set of three hand signs, have the totems release the chakra in a burst style attack around them. At 30m the attack can disrupt and cancel out chakra based attacks equal to the amount of chakra that the totem's release. At 15m it has the added effect of throwing back ranged non-chakra based attacks traveling at speeds equal to or less than the amount of chakra released. At 5m it has the third added effect of dealing an equal amount of damage to anything and everything in its range. The release of natural chakra increases the power of this attack by 1 rank when used against non-natural chakra based attacks. Natural chakra and normal chakra can not be mixed and only one type of chakra is released at a time. If multiple totems are in play when this tech is used all totems release their chakra.
[C-Rank Natural chakra = Reflects B-Rank non-natural chakra attack, bounces attacks traveling at B-Rank speeds, and deals B-Rank damage]
Name: Totem Offense Classification: KKG (Nature Chakra) Rank: C Class: Passive/Offensive Range: 15m
Description: The totem's "come to life" under the user's control. The totem's extends rapidly and the totem seems to have an all most rubber look to them as they are able to bend and move. The totems are still planted in the ground but have a natural reach of 15m. They can move at equal speeds to the amout of chakra they have absorbed. With each D-rank amount of chakra they absorb they gain 1m of reach to their range.
Name: Totem Seal Classification: Fuuinjutsu | KKG (Nature Chakra) Rank: B Class: Offensive Range: =Totem Offense Range
Description: This jutsu is only usable with three totems active and each having absorbed at least a C-Rank of normal chakra or natural chakra. The user then aims the three totems to attack and grab a hold of the target. Once all three totems grab a hold of the target they began to drain all the targets charka. During this process the totem's expand around the targe absorbing the target inside of them. The user then finishes the seal with a single hand seal. Once completed the three totems will be rooted in their original place and where the target was sealed will stand a large tree with a bright white rope tied around it. The seal can seal targets one rank above them with in three turns, a target equal in rank in two turns and anything lower in one turn.
To remove an attached totem the target has to have strength equal to amount of chakra it has absorbed. To escape once two or more totems are attached the target has to have strength equal to the combined amount of absorbed chakra. Once one totem is attached all the taget's chakra based attacks drop by a B-rank in power. Once the seal is complete it takes three non-chakra based SSS-Rank attack to destroy it.
If the totems each have a B-rank amount of chakra the seal can seal targets two ranks above them with in three turns, a target one rank higher in two turns and anything lower in one turn. If the totems each have a A-rank amount of chakra the seal can seal targets three ranks above them with in three turns, a target two ranks higher in two turns and anything lower in one turn. If the totems each have a S-rank amount of chakra the seal can seal targets up to SS-Rank in one turn, targets up to SSS-Rank in two turns, anything lower in one turn. If the totems have SS rank amount of chakra this can seal anything up to SSS-Rank in two turns and anything lower in one. If the totems have SSS-rank amount of chakra this jutsu will seal anything in one turn. If the totems have a S-Rank amount of natural chakra each they can seal anything up to SS-Rank in an instant. If the totems have at least SS amount of natural chakra the totems will seal anything instantly.
[Natural chakra and normal chakra in this case is broken down in halfs. 1A=2B=4C=8D] [Narual Chakra and normal chakra do not mix]
- Ishoku :
=============================================================================== Passives =============================================================================== Name: Sin of the Fallen Classification: Passive Rank: B Class: Supp. Range: n/a
Description: This is a skill mastered by any mid to high level user of blood release. It allows the user to draw on other sources of blood from dead animal and humans. This does not give control over blood sorces in living humans.Name: Sin of life Classification: Passive Rank: C Class: Supp. Range: n/a
Description: This skill is learned by mid level users of blood release skills. It helps the users body compensate for the attacks by making ten times the normal amount of blood cells in the human body. Because of this the user must also almost always keep a flowing wound or bleed their selves several times a week to keep from their blood clotting from over production. The masters of this skill also required to stay hydrated and thus usually drink much much more liquids.Name: Sin of the Walking dead Classification: Passive Rank: S Class: Supp. Range: n/a
Description: This skill is one of the highest ranking skills in this release. It is only learned by true masters of this release. It grants the user to power to draw on blood sources from living being, be it friend, foe, or other. This is not to say the user can drain the target of the blood as the used has to come in contact with the target to use it. Name: Sin of Life II Classification: Passive Rank: A Class: Supp. Range: N/A
Description: Taking the Sin of life skill to a new level this passive ability drops all Blood Release skills ranks by one rank. This does not lower the strength of the skills. D-Rank skills can be used with little to no charka usage. C-Ranks becomd D-Ranks and so on and so forth. Sin of Life must be known to learn this skill. Name: Sin of Life III Classification: Passive Rank: S Class: Supp. Range: N/A
Description: Again raising the skill lever of Sin of Life, this skill lowers all Blood Release skills by two ranks. D-ranks become no more than like lifting the users own arms. C-Ranks can now be used at little to no chakra usage. B-Ranks become D-ranks and so on and so forth. This does not lower the strength of the attacks. You must have mastared Sin of Life and Sin of Life II. Name: Sin of Life: Perfection Classification: Passive Rank: SS Class: Supp. Range: N/A
Description: This is the maximum form of Sin of Life. It no longer lowers the rank of skills but grants the user the ability to control blood with no jutsu usage at all. Similar to the way Gaara controlled sand, this skill allows the user to use blood as a near perfect defence and a formittable offence. Sin of Life, Sinf of Life II, and Sin of Life III must all be learned to use this skill. Sin of the Fallen and Sin of the Walking Dead may be combined with this skill to draw blood from other sources. The user can now drain about a human body using this skill, if the target has an open wound, in a days time no matter the six of the wound.(30 of the users post = instant death)Name: Blood Release: OxiTransference Classification: Passive Rank: C Class: Supp. Range: N/A
Description: This allow the blood to maximize on of their already most vital abilities. Through an open wound the users blood will now draw in oxygen at a hundred times the normal rate. The blood pressure of the user will also become much much higher than the average persons, under stressed condition, while the user is at rest. This allow the muscles in the body to recieve more oxygen and produce more force. This raises the strength and speed of the user by one rank.Name: Blood Release: OxiMaxification Classification: Passive Rank: B Class: Supp. Range: N/A
Description: This is the next and final step to OxiTransference. It doubles the abilities of OxiTransference granting two ranks of speed and strength instead of one. Blood Rlease: OxrTransference must be learned to learn this skill.Name: Sample Blood: Scent * Classification: Passive Rank: C Class: Supp. Range: Self
Description: Ishoku obtains a sample of her opponents blood by cutting them even if its just once. Using that sample she is able to track her opponents movements as well as learn their chakra nature. Once learned she never forgets it and can easily identify someone simply by the scent of their blood.Name: Sample Blood: Detox * Classification: Passive Rank: C-S Class: Supp. / Offensive Range: Self
Description: Ishoku's immune system has been boosted due to her release allowing her body to produce anti-toxins once they have been exposed to one. This technique allows her to survive toxins,diseases and gases which would normally prove fatal to a human simply because her body can "Detox" it all away. This can also double as a worthwhile offensive technique as when she is undergoing "Detox" she releases the toxins in a blood mist from her mouth while she herself is immune to them it can prove to be highly fatal depending on what she has been exposed too.
Toxin Count: 1. 2. 3.=============================================================================== Blood Release Bullets =============================================================================== Name: Blood Release: Bullet Classification: Ninjutsu Rank: D Class: Offensive Range: mid to long range (max out at 50 meters)
Description: The user draws some of their own blood into a sphere in their hand. These spheres can then be fired at a target at a high speed. The bullet can easily break stone. These bullets have to be drawn from the users own blood. They can only be fired in single shots. Continues use can cause the user to pass out. Name: Blood Release: Triues Bullet Classification: Ninjutsu Rank: C Class: Offensive Range: mid to long range (max out at 50 meters)
Description: This attack is very simular to Blood Release: Bullet. The attack is formed the same way but it forms three three spheres at a time. The three spheres are fired in a triangle pattern dealing triple the damage of a single shot. The bullets are not fired faster. This attack only changes the amount of bullets in a single shot and the size of the projectile. This attack can only be used a max of twice every seven posts. (i.e. Post one uses jutsu. Waits seven posts = very little damage to self | Post on uses jutsu. Post three uses justsu waits seven posts without using this jutsu or Blood Release: Bullet = safe | Uses this jutsu in the first three posts everytime = faint due to blood loss.)Name: Blood Release: Sonic Bullet Classification: Ninjutsu Rank: B Class: Offensive Range: mid to long range (max out at 70 meters. Indirect damage fails at 30 meters)
Description: The user forms a sphere formed from their own blood in their hand. Then after taking aim the user shaped the sphere in their hand until it becaomes much thinner and longer. The bullet is then fired at nearly four times the speed of a normal bullet jutsu. The bullet easily breaks the sound barrier and as such can deal some damage simply by passing by the target. This bullet can easily pass through any normal steel and any chakra barriers C rank and bellow. Name: Blood Release: Barrier Braker Classification: Ninjutsu Rank: A Class: Offensive Range: mid to long range (max out at 70 meters. Indirect damage fails at 30 meters)
Description: This attack forms a sphere in the users palm. The sphere can then be fired at five times the speed of sound. The bullet does not need to be reformed like Sonic bullet. This attack can only be used once every five posts. The attack's indirect damage simply from passing by the target is greatly increase and is able to shatter stone. This attack will break any barrier B rank and bellow unlike sonic bullet that just passes through a barrier. This attack can break through chakra inforced steel and even if blocked it can cause major knock back on target.=============================================================================== Cressent Blood =============================================================================== Name: Blood Release: Cressent Blood Classification:Ninjustu Rank:C-Rank Class:Enhancment Range:N/A
Description: The user can readily form scyth like blades from the users forearms. These blades are much stronger from the average blood tech being able to easily cut through stone and can be sharp enough to cut through normal steel.Name:Blood Release: Cressent Blood: Wire Frame Classification:Passive Rank: C-Rank Class:Enhancment Range: 15 meter (20 Meter max)
Description: This is not a new jutsu it is an enhanced version of the original Cressent blade. This skill lets the user switch between the oringal form and the Wire Fram form with little to no chakra needed. This skill alows the user to extend the original blade size to a much longer range but it makes the blade into more of a wire fram look and thus makes it more frgile. The blade will break if attacked with a C-Rank or higher attack. Once the blade is broken it has to be recreated using its orginal form. This means the user will have to spend the extra chakra to reform the blade to the original form to use it again.Name:Blood Release: Cressent Blood: Maxima Classification:Ninjutsu/Passive Rank: A-Rank Class: Enhancment Range: 25 meters (30 meter max)
Description: This skill creates a long solid blade from the users for arms. These blades must be drawn from open wounds not straight from the veins like Blood Release: Cressent Blood. This jutsu forms a solid blade that can cut through B-Rank Defences and can guard A-Rank attack. This jutsu can only be used a max of five posts before the user begins to feel the affects of blood loss (6 posts passes out. If pushed to 7 the user dies). This jutsu can be used a max of twice a topic. This jutsu can use Blood Release: Cressent Blood: Wire Frame as a base reducing the amount of chakra needed for this jutsu(Reducing it to the equivalent of a low B-Rank) and increases the number of times it can be used to three times a topic.Name: Blood Release: Sonic Blood Classification: Ninjutsu Rank: B-Rank Class: Enhancement Range: 3 meter blade (20 meter Sonic Wave)
Description: The user can draw blood from his veins creating blades on the back of the users hands. This blade is usually a max of 3 meters and only 2-4 inches wide at the base. This blade lets the user attack at a much higher attack rate. Every three posts of using this skill the user has the ability to release a sonic wave of energy able to cut through C-Rank Defences. This sonic wave travels at the speed of sound and gives off the appearence of several hundred slicing attacks.Name: Blood Release: Slicing Sin Classification:Ninjutsu Rank: S-Rank Class: Enhancement Range: about 2 meters (can change)
Description: This skill must have an open wound to draw blood from. It forms a set of three blades from the wrist to the elbow in a kind of fish fin shape. These blades can innitionally block D-Rank and bellow attacks and can peirce D-Rank and bellow deffences. This skill is usually learned by people who have learned Sin of the Walking Dead, Sin of Life, and Sin of the Fallen. This skill hower ever can be learned if the user knows at least Sin of the Walking Dead. With each slash inflicted on the victem the user draws blood from the target and adds the blood to its blade giving it several enhancments. The more blood from the enemy infused onto these blades the higher level skills it can defend and the higher level defences it can peirce. They also gain some growth giving more range to the blades almost unknowning to the opponent. (( Stars at peirce/defend D-Rank skills | 5 contacts on the opponent grants peirce/Defence of C-Rank skills | 10 contacts grants B-Rank | 20 Contacts grants A-Rank | 40 grants S-Ranks | 60 cotacts grants SS-Rank | 100 contacts grants Peirce/Defence on all jutsus of any rank. )) Every contact extends the blade by about 1cm.=============================================================================== Sample Blood =============================================================================== Name: Sample Blood: Clone * Classification: Kinjutsu Rank: B Class: Supp. Range: Long
Description: By obtaining her opponents blood Ishoku can add vast quantities of her own blood to make an incomplete clone of the person. Since it is incomplete it is made completely out of blood however it has access to all of the person in questions techniques while using Ishoku as its chakra source. This blood clone can be destroyed by techniques equal to the rank of the person that it was "cloned" from.Name: Sample Blood: Infuse * Classification: Kinjutsu Rank: A Class: Supp. Range: Short
Description: Ishoku can forcibly override the genetic structure of an opponent by injecting them with specially treated blood from inside of her body. This works as a better form of Sample Blood: Clone as it slowly begins to transform the target in question over 20 posts and the condition itself can only be undone by a skilled medical ninja and a blood transfusion shortly after the technique has begun (Below 10 posts). Once the 20 posts are up the opponents skin falls off their body and they fall into a coma while being encased in a blood cocoon.Name: Sample Blood: Rebirth * Classification: Kinjutsu Rank: A Class: Supp. Range: Short
Description: The follow up jutsu to Sample Blood: Infuse, the target in the cocoon undergoes a mutation which once the cocoon is opened they emerge as the individual whose blood had been "sampled" this clone has no free will other than to serve its creator and possesses their own chakra network which was gotten from the victim that Infuse was used on. In addition they possess the techniques of the individual whose blood had been sampled.=============================================================================== Blood Release =============================================================================== Name:Blood Release: Leukocyte Swarm * Classification: Ninjutsu Rank: D-B Rank Class: Offensive Range: Long
Description: Ishoku makes hand signs and releases a white mist of white blood cells which swarm around her and eliminate "foreign bodies" This is a highly dangerous jutsu as they do not discriminate between friend or foe and will begin to eat the opponent caught in the mist alive. This jutsu can be used a max of three times in a topic with each time strengthening the white blood cells however on the third time of use Ishoku will pass out unless she is able to revitalize her blood supply.Name: Blood Release: Vampirism * Classification: Ninjutsu Rank:C-Rank Class: Passive Range:Short
Description: A trait that she generally prefers not to use however Ishoku is able to use the blood of others to heal her own body and revitalize her chakra. However it is risky as it requires her to directly feed off of her opponent. While feeding she can heal injuries equal to her rank. Requires Sin of the Fallen for dead targets, Sin of the Walking Dead for living targets.Name: Velocic Skeletal Form Classification: Kenjutsu Rank: A Class: Supp Range: N/A
Description: A combination tech though up by Ishoku and Mininosa during a training session. Using any raptor, and a C-Rank amount of the user's and Summons's blood, Ishoku and the raptor combine bodies. The combination of bodies results in a exoskeleton covering all of Ishoku's body. Once the jutsu is activated the raptor glows a super bright white blinding the enemy for 1 post. During that time the raptor enter Ishoku's body. From there Ishoku's spine extends out her back forming spikes all the way down her back. Her rib bones then extend around her chest. Her shoulder blades forces spikes out like shoulder pads. Then the arm bones follows suit with spikes along the back of her arm down to her wrist. Her leg bones wrap around her legs with a single spike at the knees. In addition Ishoku grows a skull over her head in the shape of the raptors head. She all so grows a long tail that continues the spikes on her back. The spikes along her body can cut through C-Rank defense like nothing. In this form Ishoku has access to any and all jutsu the raptor knows except for their Velocic Training.
Another bonus to this form is that in this form Ishoku gains 1 rank in any tier bellow B-Rank (except the tiers she can't learn naturally) if she used a small summoning. Ishoku gains 2 rank in any tier bellow B-Rank (except the tiers she can't learn naturally) if she used a medium summoning. Ishoku gains 3 rank in any tier bellow C-Rank (except the tiers she can't learn naturally) if she used a large summoning. Ishoku's tiers all lock on S Rank if Mininosa or Mininite is used, and in addition to that the spikes along her body will be able to cut through B-Rank defenses with ease. In addition when combines with either Mininosa or Mininite Ishoku becomes immune to tier reducing effects. - Devin wrote:
- It is Approved
- Devin wrote:
- Approved. (Oi the last one you said Sin of Death instead of Sin of the Fallen)
- Tawak:
=============================================================================== BOX FORM =============================================================================== Name: Futa's Toy Box Classification: Kenjutsu Rank: B Class: Supp. Range: N/A
Description: Combina Forma was a tech created by Tawak for Futa, but she never really did enjoy it. She conceded that it was a nice boost but as all ways she could do better. Using a bit of a twist she changes from a hat into a small chest, completely black and white swirl designs. The chest acts simular to Combina forma in the sence the equipment is boosted slightly and the invisiblity effect is nulled out. Its slightly altered though. In this form multiple objects can be made without having to wait every three turns. Tawak has to physicly rech into the box to retrieve the objects.
Name: Childs Toy Storm Classification: Kenjutsu/Shurikenjutsu Rank: C Class: Off. Range: 35m
Description: Like a child digging in a toy box, Tawak digs into his toy box throwing equipment everywhere. In some cases this seems just like it sounds, a kid digging through toys but in some cases Tawak can rain down knives shuriken and everything else down ontop of his opponent or even his friends. Can only be used with Futa in box form.
Name: Futa's Trickery Classification: Kenjutsu/Shurikenjutsu Rank: C Class: Off. Range: 35m
Description: Futa often likes to play games one .... everyone... This is actually used during Childs Toy Storm but is often unbenounced to Tawak. Futa forms the equipment like normal but in addition forms wires attached to each thing tossed out. In a flash Futa can draw the wires attached to all the equipments back inside the box pulling all the slack out the lines. This can trap anyone around the equipment inside the web of wires. Depending on Futa's emotional state the wires can appear as thick ropes easily noticble or as thin as piano wire able to cut into anyone caught in the web causing D-Rank damage.
Name: Futa's Hunger Classification: Kenjutsu Rank: C Class: Off. Range: 30m
Description: Lashing out in a way simular to Futa's trickery/Childs Toy Storm weapons are thrown out around the target and with the wires Futa pulls the target towards herself. The box Will something grow slightly in size and false teeth appear in the process as Futa attempts to swallow her target hole. Often times she does not swallow them but mearly ties them up for another attack making it a great chain tech.
Name: Futa's Full Stomach Classification: Kenjutsu Rank: B Class: Def. Range: N/A
Description: A very sneaky ability of Futa's. Once in box form Futa can catch a single ranged chakra based attack B-Rank or lower inside of her and shuts the lid to the box. Futa can hold this tech for up to ten turns. If she holds it for over ten turns the tech evaporates. While still holding the tech Futa can not generate any equipment. While still inside the ten turn limit Futa can throw the attack back at the opponent. Once the attack is evaported or 'spit back up' Futa can generate equipment again. This is not to say Futa can recreate the tech at any point. Futa can not reuse the chakra from the attack she swallows. Any attack past this will cause extreme damage to Futa if attempted to be swallowed. - Kenji wrote:
- Disturbing, but approved.
=============================================================================== YOROI SKILLS =============================================================================== Name: Humonic Form Classification: Kenjutsu/Kinjutsu Rank: S Class: Supp. Range: N/A
Description: This skill can only be learned after Dual Life and Soul Eater. This allow the user to change between their original weapon form and a new human form. In the human form they can use any jutsu the user knows or they personally know. Once this tech is learned you can teach/train your living weapon as though an individual character, but still following the single training a day rules for you character. The living weapon can not be in a topic that their partner isn't a part of. In this human form the living weapon has chakra network equal to the its partner (Dual life) and is all so now able to speak. The living weapon's teirs become equal to its partners plus three ranks of defence (Dual Life).
Name: Shattering Power Classification: Kenjutsu Rank: C Class: Passive Range: N/A
Description: A natural ability picked up by most Yori. This ability naturaly increases the damage delt on physical weapons/shield depending on the living weapons type/status. A holy weapon deals three ranks more damage to physical weapons/shields but can not deal higher than SSS-rank damage in a single attack. A parasite weapon deals a rank higher for each stage of its evolution but caps out at SS-rank damage. A possessed weapon gains two ranks for each stage but caps out at S-Rank damage. This in creased in damage only counts for attacks used by or through your living weapon. The user's own jutsus not involving their living weapon will not get the bonus from this.Name: Physical Change Classification: Kenjutsu Rank: C Class: Passive/Supp. Range: N/A
Description: The living weapon is able to alter their physical form changing into the forms of the weapons they have assimilated into them at will. - Devin wrote:
- Approved
- Cavlier:
Name: Lover's Embrace Classification: Ninjutsu/Fuuinjutsu Rank: D Class: Sup/Passive Range: Direct Contact
Description: This jutsu is the way for a dance to not their allys. A rather simple tech that is often over played by the user a bit. The user mearly has to touch the targeted person, and their body memorizes that person's chakra nature for a short time. The user does not gain a chakra element from these people or anything. They mearly memorize what the targets presence on the battle field is like. This tech lasts only through a single topic and has to be reused on targets in different topics. Once a person has been touched and memorized by the user, they become an "Ally". This gives the targeted the person the alternate effects of the Dancer skills.
Name: Lullaby Classification: Ninjutsu Rank: D Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a calming music. A soft pink fog appears on the ground with in the 30m area. The user must constantly be dancing for this tech to remain active. A target inside of the 30m area will fall asleep in 7 posts as AS, 10 posts as genin, 12 posts as Chuunin, 14 posts as Jounin, and 15 posts as Sannin. The targets put to sleep by this tech will fall under a kind of genjutsu the longer they remain asleep in this jutsu. Every five posts their mind is trapped in a higher and higher ranked genjutsu, starting at D rank after the first five posts, and capping out at S rank. Allys are uneffected by this skill.
Name: Eternal Chaos Classification: Ninjutsu Rank: C Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a hard electric guitar rift, that continues on into a hard rock style of a song. While the user has this tech active, floating stones of red, blue, yellow, and red float about two foot off the ground. These stones are intangible and a person can float directly through them. These stones have no effect at all but mark the area of effect. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. Targets inside this jutsu's range will have their defenses lowered by one rank every three posts. This means defensive teirs drop, defensive jutsu drop, and the targets will take a rank more damage from attacks if they have no defense teirs. Allys are uneffected by this skill.
Name: Service For You Classification: Ninjutsu Rank: C Class: Off/Sup Range: 25m
Description: The user begins this skill with a simple clap. Once activated the people within twenty-five meters of the user will hear a hard a peacful and calm string orchestra song.. Soft green glowing streamers float in spirals up to three feet above the ground marking this tech's aoe. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. The streamers are intangible and have no real effect. Allys inside of this area will have a C-Rank of chakra restored to them every three posts. Enemies inside of the area will have a D-Rank of chakra drained from them every two posts.
Name: Fortune's Kiss Classification: Ninjutsu Rank: D Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a pleasent love song, accented mainly by clarinet. Hot pink hearts appear floating around the user, marking the aoe. The hearts are intangaible and have no real effect but to mark the area. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. A target inside of this skills range will have the speed and power of all their Taijutsu or Kenjutsu skills drop by a rank. An ally inside of this skills range, will take a rank less damage from all attacks and have the power of all their skills increased by one.
Name: Invulnerable Siegfried Classification: Ninjutsu Rank: C Class: Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a very triumphant sounding song as though marching back from war. Large blue waves of light stretching up to eight foot off the ground. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This skill has no effect on targets or allys. Any elemental jutsu that enters this area will drop in power and speed by two ranks instantly. Non elemental jutsus are unaffected by this jutsu.
Name: Drum of the Battlefield Classification: Ninjutsu Rank: C Class: Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a heavy drum song, accented by brass horns, that sounds as though a person is marching to war. Soft blue music notes appear and float in the area marking this jutsus area. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This skill is a rather unique one for a dancer. A target in the area feels a deep and horrible fear of the dancer, so much their body will actually avoid looking at the dancer. An ally in this jutsu will have all of their attacks's power and speed increased by one rank.
Name: Loki's Veil Classification: Ninjutsu Rank: C Class: Def Range: 20m
Description: Description: The user begins this skill with a simple clap. Once activated the people within twenty meters of the user will hear a heavy electric guitar leading into a heavy metal song. Dark blue waves of light, as high as eight feet, mark this jutsu's aoe. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This jutsu negates all jutsus inside the aoe equal to or lower than a rank above the user. Taijutsu and Kenjutsu attacks have their speed dropped by two ranks and their power dropped by two ranks but are not cancelled. This affects both targets and allys.
Name: Moonlit Well Classification: Ninjutsu Rank: B-SSS Class: Sup Range: 15m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a soft love song. This jutsu only effects the user and one ally. The two of them are surrounded in a large light pink sphere. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This pink sphere bounces all offensive attacks two ranks higher than either the user or the targets ally. The sphere can be shattered with an any jutsu it can't bounce back or when the user and the target ally are seperated further than 15m.
Name: Reverberation Classification: Ninjutsu Rank: D Class: Sup/Off Range: 50m
Description: The user releases a loud note from deep in their throat. The note may be heard from a great distance away but the actual jutsu is directed in a straight line to the target. When the sound connects with the target, usually the ground, a large soft purple musical note appears floating just over the target. The note is intangible and can not be destroyed. The note has no real effect on its own and will last for ten of the user's posts before disappearing. If a person or animal touches one of these musical notes it will trigger an explossive sound wave that deals damage equal to the user's rank. If the user is B-rank or high, the reverberations can cause temporary deafness from the explosion. If the use is of S-rank it can shatter ear drums. If a reverberation hits a person or animal, it can stun them for one turn as long as the target is a rank bellow the user.
Name: Dominion Impulse Classification: Ninjutsu Rank: C Class: Off Range: 100m
Description: The user lets out a extremely loud note, that if used within ten feet of a target can make them completely deaf for two turns. The note sets off all Reverberations off at once and increases their explosive power by one rank.
Name: Natural dancer Classification: Specialized Training Rank: C Class: Passive Range: N/A
Description: Being a born dancer, with a high musical talent, and having Blanka's years of experience keeping others, mostly himself really, entertained, Cavlier has a high passion for her dancing arts. Cavli's Dancing skills C-Rank or bellow become passive jutsus to her. In addition all other dancing skills cost one rank less chakra.
Name: Matching Pace Classification: Passive Rank: C Class: Passive Range: N/A
Description: After stepping up her training with Blanka, Cavli has learned to control Meimu's melodic puppets through her dancing skills. The puppets respond to the music that is created by her dancing. Each song/dance may affect the puppets actions but have no direct altering effects on the puppets. Melodic puppets move at the same speed as Cavli's base teir plus one.
Last edited by Meimu on 17th April 2013, 1:27 pm; edited 13 times in total | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 23rd September 2012, 10:34 pm | |
| Name: Human Alteration Classification: Ninjutsu Rank: C Class: Supp. Range: N/A
Description: After studying his mother's clan's weapons information, and his father's Animal alteration, as well as his plant alteration Rosuto has made the final connection. Using the same principle as the others Rosuto is able to alter the human body to suit nearly anything he wants. This process takes about three posts in combat to preform and Rosoto must remain in contact with the person the entire time. This tech can be undone but it takes two posts in a topic to undo the change. In addition the change can only be undone with in ten posts of the change. If done outside of a topic this tech can not be undone at all. To learn this one must know Weapon Sense(Naito), Plant God(Dokusei), and Alteration(Shinu).
Name: Human Adaptation Classification: Ninjutsu Rank: C Class: Supp. Range: N/A
Description: The ever careful Rosuto developed this jutsu in a huge panic. Through his studies of plants and animals one thing is for sure. You must adapt to survive. This jutsu allows the user to alter their own body to survive in areas normal people would be unable to. This alteration on their own body can be undone at any time. This adaptation can be used to even prevent equal rank physical damage. Each alteration and reversal costs C-Rank of chakra but if the user has a catalyst of sorts this cost can be reduced to D rank. I.E. User catches fish. Uses fish to create gills on self. To learn this one must know Plant God(Dokusei), Alteration(Shinu), and Human Alteration.
Name: Parasitic Fusion Classification: Ninjutsu Rank: B Class: Supp. Range: N/A
Description: Continuing his study of alteration arts, Rosuto has taken a turn to a bit more wild alteration art. Taking human alteration to an entire new level Rosuto can fuse two or more people into one body, in the same way his parasite mutation allows him to. The process takes two posts to preform and Rostuo must be in contact with the two targets to preform this. This fusion can be reversed with in twenty posts. To learn this tech one must know Human Alteration and have the Parasite Mutation.
Name: Perfection of the Alteration Arts Classification: Fighting Style Rank: A Class: Off/Def/Sup Range: N/A
Description: Perfecting his alteration arts, Rosuto created this fighting style. This fighting style revolves around instantanious changes. While Rosuto is in contact with anything it is given a semi-parasite mutation ability. What ever Rosuto is touching has no clue about it and can not use it but Rosuto can activate it at anytime. Once Rosuto looses contact with the target it looses the parasite mutation. Using this Rosuto can mix people together as well as mix animals, plants, and weapons into each other. This process once preformed can not be undone with out some one with the Parasite mutation and knowledge of this fighting style. This fighting style can only be learned once the user has learned Alteration(Shinu), Plant God(Dokusei), Weapon Sense(Naito), and Human Alteration. The user all so needs to have the parasite mutation. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Meimu's World 23rd September 2012, 11:15 pm | |
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 4th October 2012, 4:10 pm | |
| Name: Dokusei Virus: Tossico Evoluzione Vapor Classification: Kekkai Tota Rank: C-SS Class: Passive Mode of Transmission: Direct Contact with user or user's blood
Description: This Dokusei virus targets a person's immune system. Once the virus enters the target it weakens a person's body making it much more vaulnerable to the Dokusei Toxic Vapor. A single post in the vapor turns into three posts in the vapor. In addition much larger vaccine doses or much longer detox periods are needed to null the toxic vapor from an infected person's body.
Name: Dokusei Virus: Tossico Eredità Vapor Classification: Kekkai Tota Rank: C-SS Class: Passive Mode of Transmission: A person must pass through the target
Description: A more advance version Rosuto personally crafted. Using the Dokusei Virus: Tossico Evoluzione Vapor and his parasite mutation as the base, Rosuto crafted this virus to temporary pass the Dokusei Toxic Vapor producing cells to another person. Once Rosuto enters a person using his parasite ability he spends an equal amount of chakra to the difference between his rank and the targets rank to infect the user with this upgraded virus. (Rosuto = Genin, Target = Chuunin, D rank chakra needed) Once infected the person's body changes rapidly as the virus recodes the person's DNA. Their blood changes to blue as a side effect. Once infected a single post inside of the Dokusei's toxic vapor counts as four posts. In addition a post after being infected, the targets body actually begins to produce the Dokusei toxic vapor. Their body will stop producing the vapor after twenty posts. (Toxic Vapors stack as in two people producing the vapor counts as 2 post count to every one)
Name: Detox Di Madre Classification: Kekkai Tota Rank: C-SS Class: Passive Mode of Transmission: Oral transmission
Description: Based off her mother's powerful detoxing ability. Rosuto developed a neutral virus that develops inside of his own body. The virus targets poisons inside the body and neutralize them with in a post of being infected. With in the following five turns Rosuto's blood changes to a very light blue. Its acidic qualities disappear and the blood becomes a cure for the poison. This cure can be used to counter poisons in other's bodies.
Name: Umano Predisposto Formicidae Classification: Kekkai Tota Rank: C Class: Supp. Range: N/A
Description: After meeting Xander and the rest of his clan Rosuto developed this jutsu as more of a test for himself. The creation of this virus begins in Rosuto's stomach. For two turns after this tech's activation, Rosuto is unable to preform any virus tech. On the third turn Rosuto pukes up a large amount of liquid. The liquid splits apart into millions of ant like forms. Completely crafted of Rosuto's virus, each ant is actually made up of millions of virus bodies. These newly formed ants act much like Ishoku's white mist. The ant like forms can eat away at anything not composed of Rosuto's DNA. Unlike Ishoku's though, the 'ants' are completely controlable by Rosuto allowing him to target only non-friendlies.
Name: Creazione Di Vampiro Classification: Kekkai Tota Rank: C Class: Supp. Mode of Transmission: A bite
Description: A very unusual virus crafted by the Dokusei's Kekkai Tota. creating the virus in their own saliva. Through a bite wound the virus is transmitted to another person. Inside the user's body it has no effect but in another it turns their skin color to an all most pure white pale. The turn after infection the target would begin feeling an extreme burning pain everywhere light of any form touches them. If they remain in the light for three posts their bodies will actually catch on fire.
Name: Creazione Del Lupo Mannaro Classification: Kekkai Tota Rank: C Class: Supp. Mode of Transmission: A bite or scratch.
Description: Developing this virus either in the user's saliva or within their fingernails, the user has to either scratch or bite the target to infect. This virus is a bit of a wild one. If the virus is not countered or the user of the virus is not killed with in ten posts of infection it becomes bonded to the infected character. Their hair (one their head) and finger/toenails grow ten times the normal rate. During the day they feel slightly weaker. It lowers their speed/str/end by one rank during the day. During the night how ever their body becomes covered in fur and their toe/fingernails becomd razor sharp. Their teirs all so returns to the normal and increases by 1 (so 1 up from their base). Once the night is over the infected looses most of their body hair and the nails dull down.
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Meimu's World 4th October 2012, 9:32 pm | |
| | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 13th October 2012, 6:54 pm | |
| Name: Velocic Skeletal Form Classification: Kenjutsu Rank: A Class: Supp Range: N/A
Description: A combination tech though up by Ishoku and Mininosa during a training session. Using any raptor, and a C-Rank amount of the user's and Summons's blood, Ishoku and the raptor combine bodies. The combination of bodies results in a exoskeleton covering all of Ishoku's body. Once the jutsu is activated the raptor glows a super bright white blinding the enemy for 1 post. During that time the raptor enter Ishoku's body. From there Ishoku's spine extends out her back forming spikes all the way down her back. Her rib bones then extend around her chest. Her shoulder blades forces spikes out like shoulder pads. Then the arm bones follows suit with spikes along the back of her arm down to her wrist. Her leg bones wrap around her legs with a single spike at the knees. In addition Ishoku grows a skull over her head in the shape of the raptors head. She all so grows a long tail that continues the spikes on her back. The spikes along her body can cut through C-Rank defense like nothing. In this form Ishoku has access to any and all jutsu the raptor knows except for their Velocic Training.
Another bonus to this form is that in this form Ishoku gains 1 rank in any tier bellow B-Rank (except the tiers she can't learn naturally) if she used a small summoning. Ishoku gains 2 rank in any tier bellow B-Rank (except the tiers she can't learn naturally) if she used a medium summoning. Ishoku gains 3 rank in any tier bellow C-Rank (except the tiers she can't learn naturally) if she used a large summoning. Ishoku's tiers all lock on S Rank if Mininosa or Mininite is used, and in addition to that the spikes along her body will be able to cut through B-Rank defenses with ease. In addition when combines with either Mininosa or Mininite Ishoku becomes immune to tier reducing effects.
Last edited by Meimu on 14th October 2012, 8:44 pm; edited 1 time in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Meimu's World 14th October 2012, 12:22 am | |
| Okay the blinding for a small amount of time, just say its 1 post, but other than that Approved | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 14th October 2012, 8:44 pm | |
| Meh it wasn't even for a set amount of time. Just long enough for the transformation but ok | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 15th October 2012, 11:56 pm | |
| Name: Adattamento Virale Classification: Kekkai Toat Rank: C Class: Passive Range: N/A
Description: Long hours of thought and training led to this rather highly developed ability. Watching not only his mother but many other shinobi in Kaos, Rosuto developed this enhancement to make sure they wouldn't escape him. After this training Rosuto's virus tech and Dokusei poison abilities are completely unadaptable. The process by allowing each one of Rosuto's techs to evolve on their own without help from him. The constant change in the genetic structure of his techs makes it impossible for a person to become immune to them. In addition it would now be impossible for some one other than Rosuto or a highly traing Virus user to adapt the poison/viruses for their own use.
Name: Vampiro Emotivo Classification: Kekkai Tota Rank: C Class: Off./Sup. Mode of Transmission: A Bite.
Description: This virus is what Rosuto refers to the second half of his first. Its transmission and virus body is all most the exact same as the first but like the first. It is incomplete. This virus enhances a person's emotions to a maximum. The smallest amount of love can drive a person to the extreme. A speck of sorrow can drive a person into deep depressive stage. These emotions all so sway very easily back and forth of these extremes. There is no middle ground in these people's lives.
Name: La Perfezione Dei Vampiri Classification: Kekkai Tota Rank: B Class: Passive Mode of Transmission: N/A
Description: This is actually an alteration skill, altering the two half viruses, Creazione Di Vampiro and Vampiro Emotivo, to form a single virus in the person. The combination virus is called perfect but in all honesty thats just what Rosuto likes to tell peopl. The combination of the two adds the effects of both together. In addition it halts a person's body from aging and places their expected life span well up into the 200s. Their healing rates also increase allowing them to heal from C rank damage every 2 turn(their post). Their strength and speed teirs increase by two ranks. In addition their races base teir (i.e. Sam=Spd Dakar=Str Ninja=End) by another two ranks. This virus also has a huge drawback that Rosuto much enjoys them finding out over him telling them. The infected person's chakra levels are locked at Chuunin Dakar levels as long as they are infected. Rosuto can complete this virus combination process with a single touch to a person, forcing a D-Rank of chakra into them. Tiers can not go higher than their race can naturally achieve.
Name: La Linea Originale Vampiro Classification: Kekkai Tota Rank: A Class: Passive Mode of Transmission: N/A
Description: This is the true vamp virus, as dubed by Rosuto. This is the virus that people seek out when they really ask to become a vampire. This version is created the same way as La Perfezione Dei Vampiri. This virus on the other hand nulifies the effects of Creazione Di Vampiro and Vampiro Emotivo. This virus gives the infected person three ranks in strength, speed, and endurance. In addition their races natural tier increases by an additional three. The person's eye color turns a light gray. The person's sense of smell increases to an extreme level. Their hearing also extremely increases. The infected person gains the ability to see perfectly at night and even in area's with no light at all. During the night, or in dark/no light places, the infected person also gains access to an altered form. The altered form has no real bonus to it but the fear aspect. The infected person can now heal from B-Rank damage over a time of 4 posts (the infecteds).
In addition to this mound of bonuses the infected can also live for ever now. This is not to say they can't be killed in battle or by disease but now they can not age and their body will last forever. They also now gain the ability to infect others with one of two of the vamp viruses. With a bite the infected can infect another with Creazione Di Vampiro at a 6/10 chance or Vamp 2 at a 3/10 chance or both at a 1/10 chance. The virus in the newly infected person will die out unless they feed on a C-Rank amount of blood within a days time.
The draw back to this virus is that once a week the infected must feed at the minimum of a B-Rank amount of blood a week(irl) to survive. They do not gain the bonuses from this virus unless they feed on a minimum of S-Rank amount of blood per week. People infected with this stage become unable to awaken. In addition if an awakened is infected with this virus it will kill them with in three posts unless the creater of the virus is dead.
Name: Dokusei viral Vapor Classification: Kekkai Tota Rank: C-SSS Class: Passive Mode of Transmission: Air born toxin
Description: Based off the dokusei poison, this tech actually creates a virus in the place of their natural poison creation. This viral form of the poison is deadly at any rank. I will kill under the same time limits as the Dokusei Vapor does. The air born viral agent is much more noticable than the vapor. The air color around the user actually changes colors based on the person's inner emotions. This was actually a side effect the creators never figured out how to counter. The colored area is only about a foot around the user making it seem as though they are surounded by an aura. In addition anyone else in the airborn agent's area will get this aura effect, showing off their inner emotions as well.
Last edited by Meimu on 15th November 2012, 12:10 am; edited 1 time in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Meimu's World 18th October 2012, 11:08 am | |
| Adattamento Virale – I like where you went with that but make note if somebody can produce antibodies or neutralize the poison just as fast as Rosuto can change it, yes I know it changes without him but js, then it can be stopped…Regardless of that Approved
Rosuto’s Vampric Wolf – for the break through S-rank barrier tiers, do you mean the straight out Barrier Tiers, which is only mental, or like a shield barrier. If it’s a straight Barrier Tier, it’ll be more bypass than break…I see nothing wrong with it, but wanna clear up if it’s a Barrier Tier or barrier
Everything else approved | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 15th November 2012, 12:09 am | |
| I'm repost the werewolf one in a little so just pretend you didn't approve them.... | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 29th November 2012, 12:29 pm | |
| Name: Natural Totem Classification: KKG (Nature Chakra) Rank: C Class: Def/Sup Range: 10m | 5m | Touching
Description: Using nature chakra, the user sprouts up to three solid wood totems from the ground. These totems vary in appearence and can be any number of things but are usually about seven foot tall and only about a foot wide on average. These totems have a unique ability to drain chakra from people within their range. If a person is within 10m of a totem it will drain a D-Rank amount of chakra per user's post. If the target is within 5m of a totem they will drain a C-Rank of chakra per user's post. If a person directly touches a totem a B-rank amount of chakra will instantly be drained. These totems can be destroyed with a C-Rank attack (If the attack is physical a B-rank is still drained before destruction) or with a D-Rank fire/pulse jutsu or a B-Rank Boil release jutsu. These totems are stationary on their own.
The totem's appearence usually alters based on the amount of chakra they absorb. The changes are usually like changing to more of a tree like appearence, i.e. expanding roots, growing leaves, growing taller/wider. The user also has the ability to add this drained chakra by placing a hand on the totem. The user's chakra level can not go higher than their race's levels from absorbing the chakra. When the chakra is absorbed the totem's return to their natural state. These totem's also have the ability to deal with Natural chakra. They can absorb natural chakra in the same way as normal chakra. The Natural chakra though can not be absorbed to the user. Every D-Rank natural chakra strengths the totems by 1-rank caping out at SSS-Rank.
[1D-rank natural chakra = B-rank destruction, C-rank fire/pulse, A-rank Boil] [1D-rank natural chakra increases the totems range by 1m] [Natural chakra and normal chakra in this case is broken down in halfs. 1A=2B=4C=8D]
Name: Totem Reaction Classification: KKG (Nature Chakra) Rank: C Class: Passive/Offensive Range: 30m | 15m | 5m
Description: A totem must have absorbed at least a C-Rank amount of chakra. The user can then, using a set of three hand signs, have the totems release the chakra in a burst style attack around them. At 30m the attack can disrupt and cancel out chakra based attacks equal to the amount of chakra that the totem's release. At 15m it has the added effect of throwing back ranged non-chakra based attacks traveling at speeds equal to or less than the amount of chakra released. At 5m it has the third added effect of dealing an equal amount of damage to anything and everything in its range. The release of natural chakra increases the power of this attack by 1 rank when used against non-natural chakra based attacks. Natural chakra and normal chakra can not be mixed and only one type of chakra is released at a time. If multiple totems are in play when this tech is used all totems release their chakra.
[C-Rank Natural chakra = Reflects B-Rank non-natural chakra attack, bounces attacks traveling at B-Rank speeds, and deals B-Rank damage]
Name: Totem Offense Classification: KKG (Nature Chakra) Rank: C Class: Passive/Offensive Range: 15m
Description: The totem's "come to life" under the user's control. The totem's extends rapidly and the totem seems to have an all most rubber look to them as they are able to bend and move. The totems are still planted in the ground but have a natural reach of 15m. They can move at equal speeds to the amout of chakra they have absorbed. With each D-rank amount of chakra they absorb they gain 1m of reach to their range.
Name: Totem Seal Classification: Fuuinjutsu | KKG (Nature Chakra) Rank: B Class: Offensive Range: =Totem Offense Range
Description: This jutsu is only usable with three totems active and each having absorbed at least a C-Rank of normal chakra or natural chakra. The user then aims the three totems to attack and grab a hold of the target. Once all three totems grab a hold of the target they began to drain all the targets charka. During this process the totem's expand around the targe absorbing the target inside of them. The user then finishes the seal with a single hand seal. Once completed the three totems will be rooted in their original place and where the target was sealed will stand a large tree with a bright white rope tied around it. The seal can seal targets one rank above them with in three turns, a target equal in rank in two turns and anything lower in one turn.
To remove an attached totem the target has to have strength equal to amount of chakra it has absorbed. To escape once two or more totems are attached the target has to have strength equal to the combined amount of absorbed chakra. Once one totem is attached all the taget's chakra based attacks drop by a B-rank in power. Once the seal is complete it takes three non-chakra based SSS-Rank attack to destroy it.
If the totems each have a B-rank amount of chakra the seal can seal targets two ranks above them with in three turns, a target one rank higher in two turns and anything lower in one turn. If the totems each have a A-rank amount of chakra the seal can seal targets three ranks above them with in three turns, a target two ranks higher in two turns and anything lower in one turn. If the totems each have a S-rank amount of chakra the seal can seal targets up to SS-Rank in one turn, targets up to SSS-Rank in two turns, anything lower in one turn. If the totems have SS rank amount of chakra this can seal anything up to SSS-Rank in two turns and anything lower in one. If the totems have SSS-rank amount of chakra this jutsu will seal anything in one turn. If the totems have a S-Rank amount of natural chakra each they can seal anything up to SS-Rank in an instant. If the totems have at least SS amount of natural chakra the totems will seal anything instantly.
[Natural chakra and normal chakra in this case is broken down in halfs. 1A=2B=4C=8D] [Narual Chakra and normal chakra do not mix]
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| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Meimu's World 2nd December 2012, 8:42 pm | |
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 22nd December 2012, 5:28 pm | |
| Name: Parasite Technique: Sleeping Children Classification: KG Rank: A Class: Passive Range: N/A
Description: This jutsu is one that Rosuto spent weeks even planning about it much less attempting it. The parasite ability is a very unique one that allows Rosuto to break down his body and enter another person's. Once inside of a person's body, Rosuto's and their cells are together yet sperate. They are not completely combined but mearly mixed together into one body. This tech allows for the full combination of cells. Once Rosuto has entered the body of another person, this process activates without Rosuto needing to activate it. If the host body does not expell Rosuto out or die with in four posts of Rosuto being inside of them, their body temporarily shuts down. Heart beat, breathing, and all other body functions stop for one post, ultimately ending the life of the host subject. This does not stop Rosuto's body functions, just the hosts.
The post after the host body's functions end, the host's cells begin to change. The hosts body disappears slowly leaving Rosuto's body behind. The old host body is not gone but now inside of Rosuto's body. These old hosts absorbed inside of Rosuto become known as Sleeping Brothers and Sleeping Sisters. Each of the sleeping children inside of rosuto lose their memories of the time before Rosuto entered their body. They do retain knowledge of all their combat abilities, and usually retain their personalities. The sleeping children are sealed inside of Rosuto's body and can not leave or fight back against Rosuto while inside of him.
The absorbed body cells become half their own and half Rosuto's. This meaning any tracking skills that would track Rosuto's scent or blood, or anything else, would also lead to these sleeping children. Virus techs used by Rosuto will not effect these sleeping children. The sleeping children retain their chakra natures, cores or anything of the like but all so gain all of Rosuto's natures. Sleeping children can not learn any new techs, unless it is a collaboration based tech. Rosuto does not gain the absorbed person's elements or abilities.
The turn after a body is absorbed Rosuto is unable to use any chakra at all. This tech drains an equal rank of chakra as the absorbed person's rank during this process. A sleeping sibling can be expelled from Rosuto's body at no chakra cost in any topic but the topic it was absorbed in. Once a sibling is expelled out of Rosuto's body it fights along side Rosuto knowing only that he is to be protected at all costs. All siblings can only be expelled from Rosuto's body once per topic but can be reabsorbed at any time. The children heal from even mortal wounds after being reabsorbed. The memories of the absorbed people are not lost but sealed inside of Rosuto's head. A person who can read memories of a person will acess all of the absorbed children memories before Rosuto's. A sensory tech will be able to sense all the children inside of Rosuto.
[LIMITED TO ABSORBING 1AS 2Genin 3Chuunin 4Jounin 5Sannin] | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Meimu's World 27th December 2012, 12:08 am | |
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 27th December 2012, 11:03 am | |
| Name: Lover's Embrace Classification: Ninjutsu/Fuuinjutsu Rank: D Class: Sup/Passive Range: Direct Contact
Description: This jutsu is the way for a dance to not their allys. A rather simple tech that is often over played by the user a bit. The user mearly has to touch the targeted person, and their body memorizes that person's chakra nature for a short time. The user does not gain a chakra element from these people or anything. They mearly memorize what the targets presence on the battle field is like. This tech lasts only through a single topic and has to be reused on targets in different topics. Once a person has been touched and memorized by the user, they become an "Ally". This gives the targeted the person the alternate effects of the Dancer skills.
Name: Lullaby Classification: Ninjutsu Rank: D Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a calming music. A soft pink fog appears on the ground with in the 30m area. The user must constantly be dancing for this tech to remain active. A target inside of the 30m area will fall asleep in 7 posts as AS, 10 posts as genin, 12 posts as Chuunin, 14 posts as Jounin, and 15 posts as Sannin. The targets put to sleep by this tech will fall under a kind of genjutsu the longer they remain asleep in this jutsu. Every five posts their mind is trapped in a higher and higher ranked genjutsu, starting at D rank after the first five posts, and capping out at S rank. Allys are uneffected by this skill.
Name: Eternal Chaos Classification: Ninjutsu Rank: C Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a hard electric guitar rift, that continues on into a hard rock style of a song. While the user has this tech active, floating stones of red, blue, yellow, and red float about two foot off the ground. These stones are intangible and a person can float directly through them. These stones have no effect at all but mark the area of effect. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. Targets inside this jutsu's range will have their defenses lowered by one rank every three posts. This means defensive teirs drop, defensive jutsu drop, and the targets will take a rank more damage from attacks if they have no defense teirs. Allys are uneffected by this skill.
Name: Service For You Classification: Ninjutsu Rank: C Class: Off/Sup Range: 25m
Description: The user begins this skill with a simple clap. Once activated the people within twenty-five meters of the user will hear a hard a peacful and calm string orchestra song.. Soft green glowing streamers float in spirals up to three feet above the ground marking this tech's aoe. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. The streamers are intangible and have no real effect. Allys inside of this area will have a C-Rank of chakra restored to them every three posts. Enemies inside of the area will have a D-Rank of chakra drained from them every two posts.
Name: Fortune's Kiss Classification: Ninjutsu Rank: D Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a pleasent love song, accented mainly by clarinet. Hot pink hearts appear floating around the user, marking the aoe. The hearts are intangaible and have no real effect but to mark the area. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. A target inside of this skills range will have the speed and power of all their Taijutsu or Kenjutsu skills drop by a rank. An ally inside of this skills range, will take a rank less damage from all attacks and have the power of all their skills increased by one.
Name: Invulnerable Siegfried Classification: Ninjutsu Rank: C Class: Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a very triumphant sounding song as though marching back from war. Large blue waves of light stretching up to eight foot off the ground. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This skill has no effect on targets or allys. Any elemental jutsu that enters this area will drop in power and speed by two ranks instantly. Non elemental jutsus are unaffected by this jutsu.
Name: Drum of the Battlefield Classification: Ninjutsu Rank: C Class: Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a heavy drum song, accented by brass horns, that sounds as though a person is marching to war. Soft blue music notes appear and float in the area marking this jutsus area. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This skill is a rather unique one for a dancer. A target in the area feels a deep and horrible fear of the dancer, so much their body will actually avoid looking at the dancer. An ally in this jutsu will have all of their attacks's power and speed increased by one rank.
Name: Loki's Veil Classification: Ninjutsu Rank: C Class: Def Range: 20m
Description: Description: The user begins this skill with a simple clap. Once activated the people within twenty meters of the user will hear a heavy electric guitar leading into a heavy metal song. Dark blue waves of light, as high as eight feet, mark this jutsu's aoe. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This jutsu negates all jutsus inside the aoe equal to or lower than a rank above the user. Taijutsu and Kenjutsu attacks have their speed dropped by two ranks and their power dropped by two ranks but are not cancelled. This affects both targets and allys.
Name: Moonlit Well Classification: Ninjutsu Rank: B-SSS Class: Sup Range: 15m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a soft love song. This jutsu only effects the user and one ally. The two of them are surrounded in a large light pink sphere. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This pink sphere bounces all offensive attacks two ranks higher than either the user or the targets ally. The sphere can be shattered with an any jutsu it can't bounce back or when the user and the target ally are seperated further than 15m.
Name: Reverberation Classification: Ninjutsu Rank: D Class: Sup/Off Range: 50m
Description: The user releases a loud note from deep in their throat. The note may be heard from a great distance away but the actual jutsu is directed in a straight line to the target. When the sound connects with the target, usually the ground, a large soft purple musical note appears floating just over the target. The note is intangible and can not be destroyed. The note has no real effect on its own and will last for ten of the user's posts before disappearing. If a person or animal touches one of these musical notes it will trigger an explossive sound wave that deals damage equal to the user's rank. If the user is B-rank or high, the reverberations can cause temporary deafness from the explosion. If the use is of S-rank it can shatter ear drums. If a reverberation hits a person or animal, it can stun them for one turn as long as the target is a rank bellow the user.
Name: Dominion Impulse Classification: Ninjutsu Rank: C Class: Off Range: 100m
Description: The user lets out a extremely loud note, that if used within ten feet of a target can make them completely deaf for two turns. The note sets off all Reverberations off at once and increases their explosive power by one rank. | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Meimu's World 28th December 2012, 1:13 am | |
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 28th December 2012, 10:23 pm | |
| Name: Natural dancer Classification: Specialized Training Rank: C Class: Passive Range: N/A
Description: Being a born dancer, with a high musical talent, and having Blanka's years of experience keeping others, mostly himself really, entertained, Cavlier has a high passion for her dancing arts. Cavli's Dancing skills C-Rank or bellow become passive jutsus to her. In addition all other dancing skills cost one rank less chakra.
Name: Matching Pace Classification: Passive Rank: C Class: Passive Range: N/A
Description: After stepping up her training with Blanka, Cavli has learned to control Meimu's melodic puppets through her dancing skills. The puppets respond to the music that is created by her dancing. Each song/dance may affect the puppets actions but have no direct altering effects on the puppets. Melodic puppets move at the same speed as Cavli's base teir plus one. | |
| | | Mist
Posts : 1940 Join date : 2012-08-03 Location : Las Vegas
| Subject: Re: Meimu's World 29th December 2012, 12:29 pm | |
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 27th April 2013, 4:47 pm | |
| Name: Primo Nato Lupo Classification: Kekkai Tota Rank: A (D-SSS) Class: Sup./Off. Mode of Transmission: N/A
Description: Originally thought up as a fail safe to Rosuto's vampire line of viruses, the first born wolf turned out to be a killer of a virus on its own. The First Born Wolf virus infects the target much like the Creazione Del Lupo Mannaro. Once infected though the virus becomes bonded to the person with in five posts. Once the virus is bonded the person's tiers all(but the ones unavailable to the race) is increased by one. Their hair and nails grow at their natural rate. Once the virus is bonded the infected person can all so train their selves in the art of wolf transformation. In addition damage this infected person deals to anyone infected with any of the vampire line of viruses will take double damage. A person infected with the La Linea Originale Vampiro virus will take quadruple the damage from the person infected with this virus. The wolf transformations take two ranks lower worth of chakra to activate during the day time but no chakra during the night time (this does mean that the D and C rank trans take 0 chakra to perform). The wolf transformations can be learned at any rank but also do not count for things that require one to know certin amount of ranked jutsus(i.e. TJounin exams). People infected with this virus are unable to awaken but, only through use of the transformations, can reach into max str, spd, and endurance rank (SSS). In addition an awakened person infected with this virus will die when the virus bonds with them (5 posts). People infected with this tech are unable to learn any of the gates(custom or not) and if infected with this virus they will be unable to open the gates ever again. A person can only hold the transformation for 3 posts at AS, 5 posts at genin rank, 10 posts at chuunin/TJ rank, 15 posts at Jounin rank, 20 posts at Head Nin/Hunter Nin/Medical nin ranks, 25 posts at Sannin/Kage rank. This time limit doubles when at night. (NO WAY CAN A PERSON GO HIGHER THAN SSS RANK TIERS)
Name: Wolf Transformation [1] Classification: Infected Kekkai Tota Rank: D Class: Sup./Transformation Range: N/A
Description: This transformation litterally turns the user into a wolf. Thier speed increases by one rank in this form but their endurance decreases by one as well. This is the simplest of the transformations. Once in this transformation the infected goes into a faral state, unable to have much of a higher thought at all. They are unable to speak once transformed. (+1spd -1end)
Name: Wolf Transformation [2] Classification: Infected Kekkai Tota Rank: C Class: Sup./Transformation Range: N/A
Description: This form doesn't change much from the first, and can only be learned after the first is. Once in this stage the inected gains the bonuses of the first transformation plus they gain a rank in str but lose a rank in their endurance (bringing the total to +1str +1Spd -2end).
Name: Wolf Transformation [3] Classification: Infected Kekkai Tota Rank: B Class: Sup./Transformation Range: N/A
Description: Once this transformation is activated person takes on a wolf appearence that seems to have minor crosses in its DNA with human. The advancement of this transformation adds onto the first two. This transformation adds two ranks in endurance making it the clear middle ground to the transformation line. (+1str +1spd)
Name: Wolf Transformation [4] Classification: Infected Kekkai Tota Rank: A Class: Sup./Transformation Range: N/A
Description: This is the stage most seen as the start of true power of the wolf line. Once activated the person person enters a half wolf half man form, leaning more to their new wolf blood than human. A person's senses reach an extreme high giving them the ability to pick up and detect people using hiding skills up to S rank. In addition they all so gain another rank in both strength and spd. Their nails become more like claws in this transformation and are now able to cut through B-rank defenses like nothing. (+2str +2spd)
Name: Wolf Transformation [5] Classification: Infected Kekkai Tota Rank: S Class: Sup./Transformation Range: N/A
Description: Again pushing up the power the person's appearence becomes that of a perfect half human half wolf. The person's senses increase again allowing them to detect people using up to SS rank hiding skills. The user's nails also sharpen allowing them to cut through A rank defences like nothing but also allows them to break through barrier ranks up to C rank. The person's endurance levels also shoot up gaining two ranks total. (+2str +2spd +2end)
Name: Wolf Transformation [6] Classification: Infected Kekkai Tota Rank: SS Class: Sup./Transformation Range: N/A
Description: Reaching the near limit of the wolf line this transformation actually brings a person back more towards their human blood but still clearly shows their wolf blood. This transformation increses the user's senses allowing them to detect anyone with in 50m of them and allows them near perfect tracking skills over long distance. In addition they are now able to cut through S rank defenses like they are nothing and can break through barrier ranks up to B rank. This transformation gives the user another rank in str, spd, and end. In addition they also gain a rank in their race's base str. (+3str +3spd +3end +1base tier)
Name: Wolf Transformation [7] Classification: Infected kekkai Tota Rank: SSS Class: Sup./Transformation Range: N/A
Description: This is the limit of natural transformation. Adding on to the transformations before it, the infected is now able to break through barrier ranks up to A rank. In addition they gain another two ranks in their base stat. Thier appearence on the other hand can greatly vary in this form. Mostly they appear like natural humans but often times with longer hair than natual. Their nails also grow longer than natural. They are however able to change between any of their past forms appearences. (+3str +3spd +3end +3Base stat)
Name: Rosuto's Vamperic Wolf Classification: Kekkai Tota Rank: S Class: Sup. Range: N/A
Description: Once a person has achieved the max transformation Rosuto developed this alteration as the ultimate fail safe agains his vampires. Once Rosuto alters the wolf virus to this level the infected person's transformation gets locked to this version. They are unable to use any of the other transformations. At this transformation level the infected person gains (+2spd +2str +2end +2base stat). In addition they can detect anyone with 100m of them without fail. They can now cut through S rank defences and break through S rank barrier teirs. Their claws also have the ability to drain chakra from the enemies. Drained chakra isn't given to the infected person but is stored inside the virus cells. As the user sees fit they can use the chakra to increase their abilities in this form on an equal scale. (i.e. a SS amount of chakra would allow them to upgrade their abilities to cut through defenses up to SS rank. If their spd after the bonuses is A rank then a S rank amount of chakra will give them +1 more spd) Once a selection is made it can not be undone and the chakra used for the upgrades is used up. This transformation comes at a huge price. The infected person can only use this transformation for a total of 30 posts over their life time. If used more than that the virus's counter measures kick in and start attacking the person's body. They will become unable to use any ninjutsu or any transformations. In addition all their tiers become locked on D-Rank or lower. They are unable to increase their teirs by any means. | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 28th April 2013, 9:45 pm | |
| Name: Pacifism Classification: Kekkei Tota Rank: C Class: Supp/Passive Range: N/A
Description: After finally getting tired of the way he lived his life, Rosuto crafted a virus for the one and only purpose of infecting himself. The virus had a very short half life and died away and out of his blood stream quickly. This virus's only purpose was to morph the cells of his body. After training this tech his cells rearrange, Rosuto's body will no longer produce toxins from his body that can directly cause death. It also prevents his body from releasing any toxin without Rosuto first forming a hand seal.
The following jutsus are nulled out, unable to be used, once this tech is trained: Toxic Vapor, Toxin's Fury, Toxin's Grasp, Dokusei Viral Vapor, Dokusei Virus: Tossico Evoluzione Vapor, Dokusei Virus: Tossico Eredita Vapor, and Adattamento Virale.
Name: Viral Breeding Classification: Kekkei Tota Rank: B Class: Passive Range: N/A
Description: Because of the strain it can put on the human body to store mass quanities of different viruses for combat purposes, this training was developed to ease that stress. After using a virus tech one time, the user holds a very small sample of the virus for later use. Those stored samples allow the user to breed the virus bodies to create the same virus based attack again at a lower cost, one rank lower. If the user prepares the tech in advance then it can drop another per post of preperation. C ranks can cost no chakra after one post of preperation and etc etc.
Name: Nature Release: Seasonal Advancements Classification: Kekkei Genkei Rank: B Class: Passive Range: N/A
Description: This is an avancment on Rosuto's natural ability to control the growth of plants. While growing the plants Rosuto tricks them into 'believing' it is a selected season creating several unique effects to the plants. Nature Release: Seasonal Advancements can also be applied to Rosuto's Nature Totems. Summer: Plants that grow in the summer time catch fire extremely quickly, allowing most plants to be incenerated in a matter of seconds. However because of this 'flash fire' like effect, Fire users should be where as the plants around them can burst into flames just by being around fire chakra. This heated fire can cause D rank burns every turn a target is near them. These summer plants also seek out water by nature and draw in water techs equal to Rosuto's rank and absorbs it. Fall: Plants in the fall time spontanously drop their leaves to reduce water loss. Because of Rosuto's nature to keep plants rampidly growing this actually creates a 'fog' of leaves in the area greatly reducing natural vision. Because of the extreme level of leaves drop into the air it greatly reduces the speed and power of wind based attacks in the area. Eventually the leaves can actually burry a target if they do not directly mention moving above the ground level. At one post of fighting or moving on the ground their speed is reduced by one rank. At three posts their speed is reduced by two ranks. At five posts their speed is reduced by three ranks, and at ten posts they become unable to move. Spring: In the spring time a plants rapid growth is the clearestly evident. The plants are now able to move at speeds equal to Rosuto's rank, and they are able to be broken free from using strength a rank lower than Rosuto. Each turn a target is unable to escape a plants grasp though, it will require a rank higher to break out of. At ten posts the target is completely engulfed in the plants and will be unable to move at all. Winter: Winter plants become hardened and chillingly cold. These plants are unable to catch fire and resist fire techs up to two ranks above Rosuto. The chilling cool of these trees can instantly freeze water techs two ranks lower than Rosuto.
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 3rd May 2013, 11:08 am | |
| Name: Combination Tech: Dance of the Bloody Ferns Classification: Ninjutsu/Taijutsu Rank: S Class: Offensive Range: 100m
Description: This is a combination tech between Ishoku, Eva and Rosuto. Using Rosuto and Eva's blue blood as a sorce, Ishoku casts it around her bones and sends a shockwave of life chakra into the ground creating the seedling fern attack. This seedling fern attack errupts in a circle around Ishoku for 100m and the bones reach a total height of 15m. The bones initially errupt from the ground at A-Rank speeds and naturally can break through A-Rank defences. How ever these bones are coated in a blue blood that burns away anything that this seedling fern is touching.
Name: Body Assimilation Classification: Parasite Mutation Rank: A Class: Supp Range: N/A
Description: A rather higher level of human alteration arts and his parasite abilities, Body Assimilation allows Rosuto to blend his cells with one of his sleeping Siblings. This merging process with one of his sleeping children, healing himself from C rank wounds. The assimilation of one of the children also gives Rosuto access to all of their jutsus, chakra natures, and tiers. Once a child has been assimilated it can not exit Rosuto's body to enter combat as a seperate being, untill it is seperated from Rosuto's cells. Rosuto can how ever seperate himself from the assimilated body, returning to his normal self.
Name: Otiosus Obsaepio Classification: Kekkei Tota Rank: B Class: Offensive Range: Close-Mid-Long
Description: A specialized virus that attacks the very cells of a person's body and mind. Though it has no direct damaging qualities, this virus should be feared for many other reasons. Once a person has been infected by this virus, the virus bodies go to work by blocking the cell memory of passive abilities. This effectivly blocks an infected person's ability to use any of their passive abilities. This virus does not effect tiers, but any passive that increases or sets tiers would be effected by this virus.
Name: Tota Training: Consumption Classification: Kekkei Tota Rank: B Class: Supp Range: N/A
Description: This training is the practice of crafting viral bodies with modifications to survive being cooked, or dried out, outside a body. This training's advantage comes from being able to make viruses into food and drinks, to be ingested by the target. A virus that is transmitted by this mode takes 5(of the infected person's posts) before it takes full efffect on the target. However a virus transmitted this way would have its effects quadrupled.
Name: Tota Training: Liquid Classification: Kekkei Tota Rank: B Class: Supp Range: N/A
Description: This training is the practice of crafting viral bodies with modifications to survive in a liquid like state outside a body. This liquid form is not meant to be ingested and if it is, the virus follows Tota Training: Consumption rules. A virus in a liquid state using this training can enter the body through minor cuts or scraped, or directly injected into a person's veins. This is the fastes acting form of virus transmission and is the second strongest form of transmission. This alone makes this a prefered state of virus users. A virus infected into the target through a scratch or a cut takes two turns to take effect, and the virus's power is doubled. If a virus is injected directly into the veins of a target takes effect in one post and the virus's power tripled.
Name: Tota Training: Vapor Classification: Kekkei Tota Rank: A Class: Supp Range: Close-Mid-Long
Description: This training is the practice of crafting viral bodies with modifications to survive an air born application, such as mist, fog, or stream. This form has the weakest mode of transmission, however has the preferd ability to apply virus effects to an entire area. This however does have a rather obvious side effect of effecting both friends and foes alike. The time it takes a vapor based virus to take effect depends on the distance from its source. It takes one turn if a target if within thirty meters of the source. After that it takes another post per every ten meters. The power of virus's using this mode of transmission is not magnified at all.
Last edited by Meimu on 3rd May 2013, 1:28 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Meimu's World 3rd May 2013, 12:42 pm | |
| Raise Tota Training: Consumption to SS, Liquid to A & Vapor to S. | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Meimu's World 3rd May 2013, 12:52 pm | |
| Woah now that's ganna kill all my new virus techs entirely raising the ranks so high. Those four are supposed to be strictly the training on altering the mode of transmission behind them. A person forges the virus and the time in which it takes to effect a target are all dictated by how the person was infected. Raising them up to those ranks prevents any mid to low ranking shinobi from using then at all.
If you seriously insit on raising them that high what would need to be done to lower them back down to reasonable ranks? | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Meimu's World 3rd May 2013, 1:04 pm | |
| The reason I would prefer they be raised that high is because the method of transference is really important by being able to transfer potentially any virus by any of these things you could potentially cause pandemics with the drop of the hat. I can't particularly allow that at such a low rank.... | |
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