| | Book of the Valiant Knight, Tsukasa (Techniques) | |
| | Author | Message |
---|
PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Book of the Valiant Knight, Tsukasa (Techniques) 21st September 2022, 5:15 pm | |
| Name: Ryusoul Prospect Classification: Taijutsu Rank: D Class: Supplementary Range: Self Description: (Req. Speed+Barrier+Reaction tiers) The art of the Ryusoulger, the Knight of the Dragonic Armaments, is one known only to a very few. And for one such as Tsukasa, one she was all but born in to. Through great skill, Tsukasa has honed her body and her mind to the peak of it’s capabilities when it comes to sword and hand to hand fighting. As a Prospect of the Ryusoul, Tsukasa is a future Master of the style of Kenjutsu and Taijutsu of her school, and as such Kenjutsu is a speciality. Through this Mastery, Tsukasa is a prodigy of swordarts, a genius of the art along with the body. Through extensive work, Tsukasa’s intelligence when relating to Kenjutsu, and Taijutsu,techniques has been raised. At Prospect level, this ensures Tsukasa is always at Normal intelligence when using either of these two techniques. Name: Ryusoul Apprentice Classification: Taijutsu Rank: C Class: Supplementary Range: Self Description: (Req. Speed+Barrier+Reaction tiers) The art of the Ryusoulger, the Knight of the Dragonic Armaments, is one known only to a very few. And for one such as Tsukasa, one she was all but born in to. Through great skill, Tsukasa has honed her body and her mind to the peak of it’s capabilities when it comes to sword and hand to hand fighting. As an Apprentice of the Ryusoul, Tsukasa is a future Master of the style of Kenjutsu and Taijutsu of her school, and as such Kenjutsu is a speciality. Through this Mastery, Tsukasa is a prodigy of swordarts, a genius of the art along with the body. Through extensive work, Tsukasa’s intelligence when relating to Kenjutsu, and Taijutsu, techniques has been raised. At Apprentice level, this ensures Tsukasa is always at Genius intelligence when using Kenjutsu techniques, and Normal when using Taijutsu. Name: Ryusoul Knight Classification: Taijutsu Rank: B Class: Supplementary Range: Self Description: (Req. Speed+Barrier+Reaction tiers) The art of the Ryusoulger, the Knight of the Dragonic Armaments, is one known only to a very few. And for one such as Tsukasa, one she was all but born in to. Through great skill, Tsukasa has honed her body and her mind to the peak of it’s capabilities when it comes to sword and hand to hand fighting. As a Knightof the Ryusoul, Tsukasa is a future Master of the style of Kenjutsu and Taijutsu of her school, and as such Kenjutsu is a speciality. Through this Mastery, Tsukasa is a prodigy of swordarts, a genius of the art along with the body. Through extensive work, Tsukasa’s intelligence when relating to Kenjutsu, and Taijutsu, techniques has been raised. At Knight level, this ensures Tsukasa is always at Genius intelligence when using Kenjutsu techniques, and Genius when using Taijutsu. Name: Ryusoul Knight Commander Classification: Taijutsu Rank: A Class: Supplementary Range: Self Description: (Req. Speed+Barrier+Reaction tiers) The art of the Ryusoulger, the Knight of the Dragonic Armaments, is one known only to a very few. And for one such as Tsukasa, one she was all but born in to. Through great skill, Tsukasa has honed her body and her mind to the peak of it’s capabilities when it comes to sword and hand to hand fighting. As a Commander of the Ryusoul, Tsukasa is a future Master of the style of Kenjutsu and Taijutsu of her school, and as such Kenjutsu is a speciality. Through this Mastery, Tsukasa is a prodigy of swordarts, a genius of the art along with the body. Through extensive work, Tsukasa’s intelligence when relating to Kenjutsu, and Taijutsu, techniques has been raised. At Commander level, this ensures Tsukasa is always at Super Genius intelligence when using Kenjutsu techniques, and Genius when using Taijutsu. Name: Ryusoul Master Classification: Taijutsu Rank: S Class: Supplementary Range: Self Description: (Req. Speed+Barrier+Reaction tiers) The art of the Ryusoulger, the Knight of the Dragonic Armaments, is one known only to a very few. And for one such as Tsukasa, one she was all but born in to. Through great skill, Tsukasa has honed her body and her mind to the peak of it’s capabilities when it comes to sword and hand to hand fighting. As a Master of the Ryusoul, Tsukasa is a future Master of the style of Kenjutsu and Taijutsu of her school, and as such Kenjutsu is a speciality. Through this Mastery, Tsukasa is a prodigy of swordarts, a genius of the art along with the body. Through extensive work, Tsukasa’s intelligence when relating to Kenjutsu, and Taijutsu, techniques has been raised. At Apprentice level, this ensures Tsukasa is always at Super Genius intelligence when using Kenjutsu techniques, and Super Genius when using Taijutsu. - Rikigaku Clan additions:
Name: Rikigaku Art - Variable System: Armoury Drive - Type Alter Classification: Fuinjutsu/Kenjutsu/Kinjutsu Rank: C-Rank(Variable Prices) Class: Supplementary Range: Contact(Extraction)
Description: Although the Element Drive system is the most common of the Golem systems, there do exist others that follow the same principles but function entirely differently. This is the technique that changes a Golem from following the Element Drive Path to instead following the Variable Armoury Path through the use of an Armoury Drive. The Rikigaku places their hand upon either themselves or a dying foe and pays an initial chakra price, they then either pay the price again if using themselves or they draw the life force from the victim to create an Armoury Drive. This appears like a small-sized gunmetal grey cylinder with a number of openings around it. Through the use of Energy Method, the number of slots is dependent on the price paid and the type of energy used which grants additional slots, the Death Method instead grants additional slots based on the rank of the person's life used to create the Drive. The Rikigaku can then implant armour within this Drive, each piece of armour taking up a slot. Once a piece of armour has been placed within a Drive it cannot be retrieved, however the armour piece gains a number of Core Slots based on its rank. The number of Armoury Drives a Rikigaku can have is based on their rank and they are slotted into Golem Chasses like Element Drives. However instead of granting Elements, they instead grant the Golem the ability to manifest and gird themselves with the armour placed within. At this level, the Drive can only accept normal and Blacksmith forged armour and armour pieces are manifested at a speed one rank above the Golem Chassis(So A-Rank for Exo Chassis for example). Armour held within an Armoury Drive can be manifested by the Golem at a speed dependent on the Rikigaku's Rank, however more powerful weapons manifest slightly lower, causing there to be a modifier to the manifestation speed. Additionally, any manifested armour piece that is destroyed is not truly destroyed, instead the armour is put onto a cooldown and can be re-manifested after the cooldown is over. The length of the cooldown is dependent on the rank of the armour.
Price - Base Slots - Death Rank Modifier - Energy Type Modifier D - 1 - +1 - Chakra(+1) C - 2 - +1 - Nen(+2) B - 3 - +2 - Blood(+3) A - 4 - +2 - NE(+4) S - 5 - +3
Rank - Max Armoury Drives - Armour Core Slots D - 3 - 2 C - 6 - 4 B - 9 - 6 A - 12 - 8 S - 15 - 10
Rank - Manifest Speed - Manifestation Modifier - Destruction Cooldown(PT) D - D - +2 TL - 5 C - C - +1 TL - 10 B - B - +0 TL - 15 A - A - (-)1 TL - 20 S - S - (-)2 TL - 25
Name: Rikigaku Art - Variable System: Superior Armoury Drive - Type Alter Classification: Fuinjutsu/Kenjutsu/Kinjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: The base Armoury Drive enables a Rikigaku to create basic Weapon Golems, more than capable of normal tasks and simple fights however there is always room for improvement. This is where the Superior Armoury Drive comes in. It follows the normal rules for the creation of Armoury Drives as well as the basic maximum, however it grants an additional set of abilities to the Drive. First of all, it enables the Drive to accept and assimilate Samurai Weapons and Elemental Armour and enables the Golem to actually use those abilities when the weapon is manifested. Additionally, Drives created after learning this technique gain the ability to absorb normal weapons, functioning as the normal Armoury Drive, rather than the Alter-Type and taking up armour slots as usual, including all of the ammunition rules.
Name: Rikigaku Art - Golem Path: Basic Armour Seal Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 1 Armour Slot to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals Name: Rikigaku Art - Golem Path: Advanced Armour Seal Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 2 Armour Slots to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals
Name: Rikigaku Art - Golem Path: Greater Armour Seal Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 3 Armour Slots to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals
Name: Rikigaku Art - Golem Path: Ultimate Armour Seal Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 4 Armour Slots to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals
Name: Rikigaku Art - Variable System: Manifest Bulwark Classification: Fuinjutsu/Kenjutsu Rank: B-Rank(B-Rank Chakra to trigger) Class: Defensive/Supplementary Range: Contact-Short
Description: Some who walk the Variable Armoury path focus on the defensive aspects available to their Golems instead of the offensive, altering them from Weapon Golems to Armour Golems. These do not function like A-Class Golem Hangar Chasses as they manifest as specific pieces of armour instead of acting as a suit of power armour or a mech in the case of the bigger A-Class Chasses. With this technique, the Rikigaku touches one of their Armour Golems and activates their Drives. This technique then causes the Golem to manifest into a number of armour pieces dependent on the Rikigaku's rank. These armour pieces have durability equal to their Golem and causes any Tier Level gains that the Golem gets from their Cores, in those pieces of armour, to instead apply to the Rikigaku, spread out as they wish, although they cannot use these Tier Levels to boost tiers that they do not usually have. If these armour pieces are destroyed, they instead go on a Cooldown as stated in the Armoury Drive - Type Alter based on their rank. The duration that the armour can be manifested for is based on the wielder's rank with a modifier based on the type of armour.
Rank - Base Duration(PT) - Type of Armour - Duration Modifier(PT) D - 15 - Normal - +0 C - 20 - Blacksmith - (-3) B - 25 - Elemental - (-6) A - 30 - Simple Living - (-9) S - 35 - Fusion Living/Cursed - (-12) / - / - Legendary - (-15)
Rank - No. of Armour Pieces Manifested D - 2 C - 3 B - 4 A - 5 S - 6
Name: Rikigaku Art - Variable System: Reinforcement Archetype Classification: Fuinjutsu/Kenjutsu Rank: C-Rank Class: Supplementary Range: Contact(Extraction)
Description: Armour although valuable simply for its defensive capabilities can suffer in many ways. Some armours are specifically designed to deal with certain types of damage, some armour has additional benefits attached to it causing its overall durability to suffer. This Archetype is designed around the ability to create Cores that will alter the base properties of the armour they are slotted into, granting it bonus effects or just increasing its overall ability to survive damage, regardless of the type of damage it receives. Within this archetype there are 4 Core Types able to be created, all of them costing varying amounts of Core Slots and chakra based on their strength and needing to be drawn from people or other items.
Core Types: Density Core - This is the simplest and most valuable Core Type available to this Archetype. By placing their hands upon a person with defense tiers or an item that has the Physical Defense quality, the user is able to draw out a Density Core. This Core can only be placed into Armour Core Slots and grants additional raw durability. For each rank of Defense Tiers, the armour gains +1 C-Rank of Durability at the cost of half a core slot and a C-Rank of chakra(Meaning at B-Rank Defense tiers, a Density Core granting 3 C-Ranks of durability could be created, costing one and a half core slots and 3 C-Ranks of chakra). Physical Defense counts as B-Rank Defense Tiers with each + on it counting as 2 additional ranks(So Physical Defense+ is equivalent to S-Rank Defense Tiers).
Reformation Core - There are many foes that possess abilities to destroy armour and while they think that might counter the Armoury Golem, this core serves to prove their attempts less than effective. By touching a person or creature with Defense or Endurance Tiers, the Rikigaku can draw forth a Reformation Core. Each Rank of Defense or Endurance allows the drawing forth of 2 PT worth of time reduction. Each 2 PT of Time Reduction takes up half a core and a C-Rank of chakra.
Manifestation Core - A rather simple Core that augments the speed at which thearmour is manifested by the Golem. To create this Core, the Rikigaku must place a hand on a person or creature with Speed Tiers. Each rank of speed tiers the target has enables 2 Tier Levels worth of Manifestation speed to be taken.(This means a max of 4 Tier Levels can be taken from someone with C-Rank speed) Each Tier Level worth of Manifestation takes up half a core slot and 3 D-Ranks of chakra.(So taking a 2 Tier Level boost to Manifestation speed would cost 1 Core Slot and 1 C-Rank of chakra).
Resistance Core - A powerful type of core against those that like to use elemental abilities. This Core is specifically designed to reinforce the armour it is placed into against elemental attacks of all types, reducing their effectiveness. By placing their hands on a person, creature or item possessing the requisite element, they are able to draw forth a Resistance Core of that element. Each level of Resistance costs a different amount of Core Slots and Chakra to create. Tolerance is the lowest level granting halved duration on status effects of that element, Resistance is next causing half damage from that element, Resistance+Tolerance follows which combines the previous two and then Immunity is last and the most powerful, negating any damage or status effects from that element. Additionally more powerful element types cause an additional Core Slot and chakra price to be taken up when Resistance Cores are made.
Resistance Type - Core Slots - Chakra Required Tolerance - 1 - C Resistance - 2 - B Tolerance+Resistance - 3 - A Immunity - 5 - S
Element Type - Add. Core Slots - Add. Chakra Primary - +0 - D Specialised Primary - +1/2 - 3 D Dual Combination - +1 - C Complex - +2 - B Perfect Primary - +3 - A Tri-Combination - +4 - S Awakened - +5 - SS Bijuu - +6 - SSS Ultima - +10 - Z(3 SSS)
Name: Rikigaku Art - Variable System: Enhancement Archetype Classification: Fuinjutsu/Kenjutsu Rank: A-Rank Class: Supplementary Range: Contact(Extraction)
Description: Sometimes just armouring something up to endure the storm isn't enough, instead something further needs to be done, a way to actually enhance and empower the thing wearing the armour. Through this archetype the Rikigaku learns to grant some additional effects to their armour in the form of granting pseudo-tiers to the whatever is wearing them. With this, the Rikigaku must place their hands on a creature or person that has the tier they are looking to grant and must spend an S-Rank of chakra at base to withdraw the Enhancement Core. At its base level this grants the tier as a pseudo tier at B-Rank level to whatever is wearing the armour and takes up 1 Core Slot. For each rank above B-Rank, the Rikigaku must pay an additional core slot and another A-Rank of chakra, however they cannot withdraw a core that has a higher tier than what the creature naturally has or the person has trained to, although the minimum is still B-Rank.(For example, if taking from a person that has trained A-Rank Reaction, the Rikigaku could take an A-Rank Reaction Enhancement Core but not an S-Rank). Once these have been granted to the Golem, the Golem can use their Core Tier Level boosts on the Enhancement Core tier as normal. If the Golem already possesses the tier or someone wearing the armour does at the same level as the pseudo-tier their normal tier is boosed by 1 Tier Level.(So if the Golem had B-Rank strength and manifested armour that had a B-Rank strength enhancement Core, then the Golem's strength would be increased to B-Rank+).
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Book of the Valiant Knight, Tsukasa (Techniques) 16th October 2022, 5:12 pm | |
| - Approved:
Rikigaku Clan additions: Name: Rikigaku Art - Variable System: Armoury Drive - Type Alter Classification: Fuinjutsu/Kenjutsu/Kinjutsu Rank: C-Rank(Variable Prices) Class: Supplementary Range: Contact(Extraction)
Description: Although the Element Drive system is the most common of the Golem systems, there do exist others that follow the same principles but function entirely differently. This is the technique that changes a Golem from following the Element Drive Path to instead following the Variable Armoury Path through the use of an Armoury Drive. The Rikigaku places their hand upon either themselves or a dying foe and pays an initial chakra price, they then either pay the price again if using themselves or they draw the life force from the victim to create an Armoury Drive. This appears like a small-sized gunmetal grey cylinder with a number of openings around it. Through the use of Energy Method, the number of slots is dependent on the price paid and the type of energy used which grants additional slots, the Death Method instead grants additional slots based on the rank of the person's life used to create the Drive. The Rikigaku can then implant armour within this Drive, each piece of armour taking up a slot. Once a piece of armour has been placed within a Drive it cannot be retrieved, however the armour piece gains a number of Core Slots based on its rank. The number of Armoury Drives a Rikigaku can have is based on their rank and they are slotted into Golem Chasses like Element Drives. However instead of granting Elements, they instead grant the Golem the ability to manifest and gird themselves with the armour placed within. At this level, the Drive can only accept normal and Blacksmith forged armour and armour pieces are manifested at a speed one rank above the Golem Chassis(So A-Rank for Exo Chassis for example). Armour held within an Armoury Drive can be manifested by the Golem at a speed dependent on the Rikigaku's Rank, however more powerful weapons manifest slightly lower, causing there to be a modifier to the manifestation speed. Additionally, any manifested armour piece that is destroyed is not truly destroyed, instead the armour is put onto a cooldown and can be re-manifested after the cooldown is over. The length of the cooldown is dependent on the rank of the armour.
Price - Base Slots - Death Rank Modifier - Energy Type Modifier D - 1 - +1 - Chakra(+1) C - 2 - +1 - Nen(+2) B - 3 - +2 - Blood(+3) A - 4 - +2 - NE(+4) S - 5 - +3
Rank - Max Armoury Drives - Armour Core Slots D - 3 - 2 C - 6 - 4 B - 9 - 6 A - 12 - 8 S - 15 - 10
Rank - Manifest Speed - Manifestation Modifier - Destruction Cooldown(PT) D - D - +2 TL - 5 C - C - +1 TL - 10 B - B - +0 TL - 15 A - A - (-)1 TL - 20 S - S - (-)2 TL - 25
Name: Rikigaku Art - Variable System: Superior Armoury Drive - Type Alter Classification: Fuinjutsu/Kenjutsu/Kinjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: The base Armoury Drive enables a Rikigaku to create basic Weapon Golems, more than capable of normal tasks and simple fights however there is always room for improvement. This is where the Superior Armoury Drive comes in. It follows the normal rules for the creation of Armoury Drives as well as the basic maximum, however it grants an additional set of abilities to the Drive. First of all, it enables the Drive to accept and assimilate Samurai Weapons and Elemental Armour and enables the Golem to actually use those abilities when the weapon is manifested. Additionally, Drives created after learning this technique gain the ability to absorb normal weapons, functioning as the normal Armoury Drive, rather than the Alter-Type and taking up armour slots as usual, including all of the ammunition rules.
Name: Rikigaku Art - Golem Path: Basic Armour Seal Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 1 Armour Slot to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals Name: Rikigaku Art - Golem Path: Advanced Armour Seal Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 2 Armour Slots to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals
Name: Rikigaku Art - Golem Path: Greater Armour Seal Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 3 Armour Slots to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals
Name: Rikigaku Art - Golem Path: Ultimate Armour Seal Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Armoury Drives and is what finally brings them together. After they are crafted, an Armour Seal is placed on the Armoury Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Armoury Drive and a nine spiked circle appears with the kanji for 'Armour' within it. This powers up the Armoury Drive and in addition, adds 4 Armour Slots to the Armoury Drive, enabling more Armour Pieces to be grafted onto the Armoury Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals
Name: Rikigaku Art - Variable System: Manifest Bulwark Classification: Fuinjutsu/Kenjutsu Rank: B-Rank(B-Rank Chakra to trigger) Class: Defensive/Supplementary Range: Contact-Short
Description: Some who walk the Variable Armoury path focus on the defensive aspects available to their Golems instead of the offensive, altering them from Weapon Golems to Armour Golems. These do not function like A-Class Golem Hangar Chasses as they manifest as specific pieces of armour instead of acting as a suit of power armour or a mech in the case of the bigger A-Class Chasses. With this technique, the Rikigaku touches one of their Armour Golems and activates their Drives. This technique then causes the Golem to manifest into a number of armour pieces dependent on the Rikigaku's rank. These armour pieces have durability equal to their Golem and causes any Tier Level gains that the Golem gets from their Cores, in those pieces of armour, to instead apply to the Rikigaku, spread out as they wish, although they cannot use these Tier Levels to boost tiers that they do not usually have. If these armour pieces are destroyed, they instead go on a Cooldown as stated in the Armoury Drive - Type Alter based on their rank. The duration that the armour can be manifested for is based on the wielder's rank with a modifier based on the type of armour.
Rank - Base Duration(PT) - Type of Armour - Duration Modifier(PT) D - 15 - Normal - +0 C - 20 - Blacksmith - (-3) B - 25 - Elemental - (-6) A - 30 - Simple Living - (-9) S - 35 - Fusion Living/Cursed - (-12) / - / - Legendary - (-15)
Rank - No. of Armour Pieces Manifested D - 2 C - 3 B - 4 A - 5 S - 6
Name: Rikigaku Art - Variable System: Reinforcement Archetype Classification: Fuinjutsu/Kenjutsu Rank: C-Rank Class: Supplementary Range: Contact(Extraction)
Description: Armour although valuable simply for its defensive capabilities can suffer in many ways. Some armours are specifically designed to deal with certain types of damage, some armour has additional benefits attached to it causing its overall durability to suffer. This Archetype is designed around the ability to create Cores that will alter the base properties of the armour they are slotted into, granting it bonus effects or just increasing its overall ability to survive damage, regardless of the type of damage it receives. Within this archetype there are 4 Core Types able to be created, all of them costing varying amounts of Core Slots and chakra based on their strength and needing to be drawn from people or other items.
Core Types: Density Core - This is the simplest and most valuable Core Type available to this Archetype. By placing their hands upon a person with defense tiers or an item that has the Physical Defense quality, the user is able to draw out a Density Core. This Core can only be placed into Armour Core Slots and grants additional raw durability. For each rank of Defense Tiers, the armour gains +1 C-Rank of Durability at the cost of half a core slot and a C-Rank of chakra(Meaning at B-Rank Defense tiers, a Density Core granting 3 C-Ranks of durability could be created, costing one and a half core slots and 3 C-Ranks of chakra). Physical Defense counts as B-Rank Defense Tiers with each + on it counting as 2 additional ranks(So Physical Defense+ is equivalent to S-Rank Defense Tiers).
Reformation Core - There are many foes that possess abilities to destroy armour and while they think that might counter the Armoury Golem, this core serves to prove their attempts less than effective. By touching a person or creature with Defense or Endurance Tiers, the Rikigaku can draw forth a Reformation Core. Each Rank of Defense or Endurance allows the drawing forth of 2 PT worth of time reduction. Each 2 PT of Time Reduction takes up half a core and a C-Rank of chakra.
Manifestation Core - A rather simple Core that augments the speed at which thearmour is manifested by the Golem. To create this Core, the Rikigaku must place a hand on a person or creature with Speed Tiers. Each rank of speed tiers the target has enables 2 Tier Levels worth of Manifestation speed to be taken.(This means a max of 4 Tier Levels can be taken from someone with C-Rank speed) Each Tier Level worth of Manifestation takes up half a core slot and 3 D-Ranks of chakra.(So taking a 2 Tier Level boost to Manifestation speed would cost 1 Core Slot and 1 C-Rank of chakra).
Resistance Core - A powerful type of core against those that like to use elemental abilities. This Core is specifically designed to reinforce the armour it is placed into against elemental attacks of all types, reducing their effectiveness. By placing their hands on a person, creature or item possessing the requisite element, they are able to draw forth a Resistance Core of that element. Each level of Resistance costs a different amount of Core Slots and Chakra to create. Tolerance is the lowest level granting halved duration on status effects of that element, Resistance is next causing half damage from that element, Resistance+Tolerance follows which combines the previous two and then Immunity is last and the most powerful, negating any damage or status effects from that element. Additionally more powerful element types cause an additional Core Slot and chakra price to be taken up when Resistance Cores are made.
Resistance Type - Core Slots - Chakra Required Tolerance - 1 - C Resistance - 2 - B Tolerance+Resistance - 3 - A Immunity - 5 - S
Element Type - Add. Core Slots - Add. Chakra Primary - +0 - D Specialised Primary - +1/2 - 3 D Dual Combination - +1 - C Complex - +2 - B Perfect Primary - +3 - A Tri-Combination - +4 - S Awakened - +5 - SS Bijuu - +6 - SSS Ultima - +10 - Z(3 SSS)
Name: Rikigaku Art - Variable System: Enhancement Archetype Classification: Fuinjutsu/Kenjutsu Rank: A-Rank Class: Supplementary Range: Contact(Extraction)
Description: Sometimes just armouring something up to endure the storm isn't enough, instead something further needs to be done, a way to actually enhance and empower the thing wearing the armour. Through this archetype the Rikigaku learns to grant some additional effects to their armour in the form of granting pseudo-tiers to the whatever is wearing them. With this, the Rikigaku must place their hands on a creature or person that has the tier they are looking to grant and must spend an S-Rank of chakra at base to withdraw the Enhancement Core. At its base level this grants the tier as a pseudo tier at B-Rank level to whatever is wearing the armour and takes up 1 Core Slot. For each rank above B-Rank, the Rikigaku must pay an additional core slot and another A-Rank of chakra, however they cannot withdraw a core that has a higher tier than what the creature naturally has or the person has trained to, although the minimum is still B-Rank.(For example, if taking from a person that has trained A-Rank Reaction, the Rikigaku could take an A-Rank Reaction Enhancement Core but not an S-Rank). Once these have been granted to the Golem, the Golem can use their Core Tier Level boosts on the Enhancement Core tier as normal. If the Golem already possesses the tier or someone wearing the armour does at the same level as the pseudo-tier their normal tier is boosed by 1 Tier Level.(So if the Golem had B-Rank strength and manifested armour that had a B-Rank strength enhancement Core, then the Golem's strength would be increased to B-Rank+).
| |
| | | | Book of the Valiant Knight, Tsukasa (Techniques) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|