Haio
Posts : 879 Join date : 2018-04-27
| Subject: Exodus Weaponry 23rd May 2021, 1:03 pm | |
| - Exodus Primed Landmine:
Equipment Name: Exomine Type of Equipment: Landmine (Trap) Rank: B How Many: 1 Pack (3 landmines) Appearance: Durability: * Raw 2B-rank * Blunt: B-rank * Cut: B-rank * Pierce: C-rank
Components: C-Rank of Earth Materia (X): Primed Bakumatsu Earth materia C-Rank of Flesh Materia (D): Kurogane Flesh C-Rank of Flesh Materia (D): Kurogane Flesh C-Rank of Iron Sand Materia (T): Kaironokuma Iron Sand Shard Traits: Explosive Physical Defense Physical Damaging
Special Ability: With the up and coming rise of exodus, The member Jinnouchi, Byambi, and Elias came together to create a product that would work to provide financial stability for the group. The result of their combined efforts is something new to the world of shinobi called an Exodus Landmine, The completion of such a thing was mostly due to Durability of the kurogane's Flesh which provides both durability to the landmine as well as holds all of the pieces together. Inside of the flesh is the is the primed earth of a Bakumatsu in he center with the Iron sand of the Kaironkuma Clan, what makes this land mind so special is it possesses a compact shape as well as the explosive power that could be dealt once it comes in contact with the earth. The Exodus Landmine is capable of dealing two separate damages, the first B-rank of damage comes from initially being stepped on dealing a B-rank of explosive Hybrid damage to those within 5 Feet of the explosion while those who are a maximum of 10 feet away are dealt C-rank of damage; The second damage comes after the explosion that send the Iron Sand Shards Flying in a 10 Feet radius dealing C-rank of piercing damage those Within its radius, The shard cause a C-rank of pain when utilizing physical tiers at B-rank or above(speed, Strength). The shards are capable of being pulled out of the victim's skin however they lose 2 D-ranks of blood every Post unless a C-rank medical Technique is used focused on stopping the bleed. Sadly despite all he plus of the landmine it possesses 2 two flaws the first flaw is that it is rendered useless once coming in contact with a C-rank piercing damage or a D-rank lightning based piercing, the other flaw to the Landmine is that it requires either vibration sensory, Heat sensory, or an Earth scanning technique equal to C-rank, or B-rank reaction tiers to find the location of the mine becoming the worse enemy for those who don't possess specific Sensory techniques. Weight: 3 Per Landmine Slots: N/A
- Heat Grenade:
Equipment Name: Heat Grenade Type of Equipment: Grenade (Projectile) Rank: B How Many: 1 Pack (3 Grenades) Appearance: Durability: * Raw 2B-rank * Blunt: B-rank * Cut: B-rank * Pierce: B-rank
Components: C-Rank of Clay Materia(D): Bakumatsu Clay Materia C-Rank of Heat Materia(T): Jinnochi's Heat Materia
Traits: Physical Defense Physical Damaging
Special Ability: With the up and coming rise of exodus, the two bakumatsu of the group have come together to create an Item that highly benefits Jinnouchi's excessive need for heat without directly producing it from his body, well sort of. Originally the heat materia that is created from jinnochi is stored inside a ball of clay created by syn, naturally though the creation of the clay it provides a defense and a storage for the heat. Luckily, these heat storing shell were created specifically to do just, which allows jinnochi to channel his heat materia into it at any given time however once jinnochi channels the heat inside of it. one would think that it would become a ball of clay with heat inside of that however their stragist elias had thought about how to turn the ball of heat into something great, he advised that whenever they were ready to throw the clay ball of heat that Jinnochi Prime it like he would regular earth materia. once the clay ball explodes it deals C-rank hybrid heat based damage.
Weight: 3 Slots: N/A
- Magnetic Heat Grenade:
Equipment Name: Magnetic Heat Grenade Type of Equipment: Grenade (projectile) Rank: A How Many: 1 Pack (3 Grenades) Appearance: Durability: * Raw 2A-rank * Blunt: A-rank * Cut: A-rank * Pierce: B-rank
Components: B-Rank of Clay Materia(D): Bakumatsu Clay Materia B-Rank of Heat Materia(T): Jinnochi's Heat Materia B-rank of Iron Sand (M): Kaironokuma Iron Sand Materia
Traits: Physical Defense Physical Damaging Magnetic
Special Ability: With the current inventions from Exodus, Elias came up with one more which was a friendlier version of Jinnochi's heat grenade. It used the same materials as the heat grenade, however it added in his iron sand to the shell of the clay which now created a inner and outer wall withn the clay. Thee are two reason for putting the iron sand inside the clay, the first is to grants the clay a false magnetism allowing it to be draw to those who have been magnetized or have been laced with iron sand at B-rank speeds. The second reason for pllacing iron sand in the clay is the fact that the previous model could only be used by those who possessed heat release, with the iron sand in the middle of the clay being draw to the magnetized victim is starts to pierce through the clay which slowly releases the heat which causes them to lose double the fatigue through a certain period depending on the amount of heat materia which was placed in side of it. 1 turn when C-rank or lower heat is placed inside of it, 2 turns when a A or B rank of heat materia is placed within it, and 3 turns when an S-rank of materia is placed within it as long as they don't pull off the magnetic heat grenade with a A-rank of Strength.
Weight: 3 Slots: N/A
| |
|