Baal activates his Kyougan (Shadow Step = C, Unlimited Power = C)
Baal's current Tiers = B-rank Reaction, B-rank Speed, C-rank Strength
Leaf Strong Whirlwind deals B-rank Physical Dmg while dealing 6 ft of knock-back to 3 targets within 15 ft of him at B-rank speed. (If they lack B-rank Strength to resist the knock-back).
Blaze Release: Great Fireball + Blaze Release: Dragon Fire = Crashing Ground speed flame spread up to 20 ft away in a straight line to deal B-rank Blaze Release Burning Chakra Based Damage. If Praise lacks a C-rank or above Breath Holding technique while she is being burnt she'll suffocate which causes stamina from from tier use to be 2x. After the GFB strikes it covers a 6 ft diameter around the first clone while the flames will continue spread 3 ft outward at B+ speed in 3 turns if not put out.
Blaze Release: Grand Fireball + Grand Fireball Razing = Crashing Ground speed flamethrower (6 ft radius) over 15 ft, then is boosted to a Vacuum Release speed, vortex of flames (6 ft wide, 12 ft tall) which can reach up to 40 ft away & deals A-rank Blaze Release Damage.
Affinity Specialist Perfect = V. High Blaze Affinity = Total Chakra Spent = 2 D-ranks
Hand Seal Specialist (Perfect) + Hand Seal Mastery: Blaze Release + Hand Seal Mastery: Ninjutsu = B-rank Blaze Techniques are lowered to Tiger + 2 More Hand Seals & then reduced by -5 (Minimum of Tiger Seal). Thus Baal can use B-rank Blaze Release techniques & below with 1 Hand Seal at Vacuum Release speeds (+5 Tier Levels faster than his movement speed)
Name:Kyougan
Classification: Multi-Stage Dojutsu
Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total)
Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D)
Appearance: In Description
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
- Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth.
- Stage One - In this stage their eyes gain a tomoe and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin  have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent.
- Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
- Stage Three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
- Stage Four - This is their final stage. The tome are replaced with a particular design similar to interlocking tomoe which swirl around the pupil. This technique increases their speed a level only dreamed of by non-samurai. When they look at their enemy they can cast a genjutsu on their opponent. The Kyougan also offers a new elemental technique to their list. They gain the ability to use Blaze release when replacing one's Fire Affinity due to being able to utilize Yugure Flames, if one does not replace it (or never had a fire affinity) then they are only able to utilize Yugure Flames while this stage is active. This requires mastery of all three as well as killing a Sannin level Samurai or 2 Sannin level opponents.
Name: Strong Fist
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Self
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage.
Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt)D - D- (1ft)
C - C- (2ft)
B - B- (3ft)
A - A- (4ft)
S - S- (5ft)
Name: Shadow Step
Classification: Taijutsu
Rank: D-Rank (Rank Scales with Left Dojutsu)
Class: Supplementary
Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack.
Dojutsu Rank - Speed Tier Gained
None - D
Activation - C
Stage 1 - B
Stage 2 - A
Stage 3 - S
Stage 4 - SS
Name: Unlimited Power
Classification: Taijutsu
Rank: D-Rank (Rank Scales with Right Dojutsu)
Class: Supplementary
Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel.
Dojutsu Rank - Strength Tier Gained
None - D
Activation - C
Stage 1 - B
Stage 2 - A
Stage 3 - S
Stage 4 - SS
Name: Strong Fist: Leaf Strong Whirlwind
Classification: Taijutsu
Rank: B-rank
Class: Offensive
Range: Short
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Utilizing a momentum effect it also creates a powerful whirlwind 15 feet around the user which can be used to attack multiple opponents crushing them and sending them flying 15 feet away. This technique requires reaction tiers equal to 1 Tier Level above the speed at which he is moving, however those with Muscle Tension, Kyougan only need reaction tiers equal to his speed to see this technique in combat.
Speed Tier (No. of Opponents Hit) - Strength Tier (Additional Knock-back)D (1) - D (1 ft)
C (2) - C (2 ft)
B (3) - B (3 ft)
Name: Mishura Style: Great Fireball Technique (Blaze Variant)
Classification: Ninjutsu
Rank: C (Optional D-A Chakra Price)
Class: Offensive
Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 20 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 10 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Bullet Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) by dealing C-rank Blaze Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary.
Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T)
D - 1 ft (2 ft, 1 ft) - D (C)
C - 2 ft (4 ft, 2 ft) - C (B)
B - 3 ft (6 ft, 3 ft) - B (A)
A - 4 ft (8 ft, 4 ft) - A (S)
S - 5 ft (10 ft, 5 ft) - N/A
Name: Mishura Style: Dragon Fire (Blaze Variant)
Classification: Ninjutsu
Rank: C-rank
Class: Offensive/Supplementary
Range: Contact (Cord or Line), Short-Mid
Description: The user breathes flames along a cord or any other type of long object within 10 ft including lesser flames (up to 20 ft away), which rushes forward in straight line setting the victim ablaze. A line of enemies can be used as the conductor as well and the flames race at Bullet Release speeds along the trail on their way to a victim. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon and as such this technique on its own can burn opponents and quickly spread over surfaces in order to burn terrain and cut off escape routes (unless put out by a C-rank smothering technique strong against Blaze) however it showcases its true power when the wire is set ablaze with a Blaze Release: Great Fireball Technique or any of it's advanced variants. The two techniques will combine like a combination technique and the result is now able to burn through rock and defensive techniques 1-rank above it's composites and below while the flame now move at varying speeds to get to the target.
Rank of User - Turns Till Blaze Spreads (Ft) - G. Fireball Combo SpeedD - 5 (1 ft Diameter) - Â Great Fireball = B-rank+ Speed
C - 4 (2 ft Diameter) - Â Grand Fireball (Fire) = B-rank++ Speed
B - 3 (3 ft Diameter) - Grand Fireball (Blaze) = A-rank- Speed
A - 2 (4 ft Diameter) - Â Majestic Fireball = A-rank Speed
S - 1 (5 ft Diameter) - Resplendent Fireball = A-rank+ Speed
*Note: Those without a C-rank breath-holding technique will proceed to suffocate when being burnt by this technique & while suffocating their stamina loss due to tiers is doubled.
Name: Mishura Style: Grand Fireball Technique (Blaze Variant)
Classification: Ninjutsu
Rank: B (Optional C-A Chakra Price)
Class: Offensive
Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 30 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 15 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to gain prominence within the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Crashing Ground speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with B-rank Blaze Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary.
Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T)
D - 1.5 ft (3 ft, 2 ft) - C (B)
C - 2.5 ft (5 ft, 4 ft) - B (A)
B - 3.5 ft (7 ft, 6 ft) - A (S)
Name: Mishura Style: Grand Fireball Razing
Classification: Ninjutsu (Kenjutsu)
Rank: A-rank (Original Fireball Price + A-rank Wind Materia Per Fireball)
Class: Offensive/Defensive
Range: Self (Tessen/Gunbai), Contact (Radius of Flames), Mid (Blaze Vortex)
Description: Req. Mishura Style: Grand Fireball Technique (Blaze Variant) to Learn. This technique is preformed the same way as a Great Fireball Technique however upon exhaling the fireball in sphere form the Mishura utilizes either a War Gunbai or Giant Tessen to gather wind materia using it to turn the fireball into a swirling plume of flames (Diameter = to radius of Grand Fireball, Height = to diameter of Grand Fireball) which continues on before fizzling out. This alters the fireball into a plume of whirling flame but likewise increases the distance it is capable of traveling to 40 ft before dispersing and the resultant damage from a victim being hit by it increases to A-rank Blaze Release chakra damage. This can be used defensively as things within a 4 ft radius of the plume are set ablaze sustaining either A-rank (within 1 ft), B-rank (within 2 ft) or C-rank (within 4 ft) Blaze Release Damage. This technique chains very well with the Mishura Style: Grand Fireball technique seeing as it can be used to enhance both variants whether the orb version or the flamethrower version albeit the latter requiring the Gunbai/Tessen to be swung constantly to generate enough wind materia to match the chakra being spent by the user (this increases both the damage of the plume but also the damage sustained by those within it's radius accordingly).
Name: Hand Seal Mastery
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Self
Description: It is said truly skilled shinobi are able to reduce the amount of hand seals comprising a technique yet still are able to utilize them to their full capacity. After the incorporation of Angel Mishura's scrolls into the clan archives, the Erlang were able to adapt her methods of hand seal use to make it a fighting style the average member can use. Due to the Kyougan's time-slowing visual acuity the user of this style is able to use that to read other opponents hand seals often learning of the technique an opponent is about to use prior to them using it if it is one of the ones they personally know or know of. This allows them to react accordingly to counter it and as a result is only made more effective when fighting those who use technique they have either made or learned in battle. Depending on the user's rank their proficiency with making hand seals varies, as they eventually learn how to make them in alternate ways beyond that of the standard use.
Rank - Hand Seal UseD - Normal
C - Concealed (Within Clothes/Armor)
B - Restrained (Behind Back, Holding Weaponry or Tied up with Hands within 1ft of one another)
Name: Hand Seal Mastery: Ninjutsu
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their ambient chakra using ninjutsu techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount. This allows them to preform the seals faster than another opponent using the same technique at the same exact time due to reduced hand seals. After a certain level of skill they are able to preform them at such high speeds that those using hand seal interrupting techniques must use a technique with a specific base speed if they wish to have any hope of interrupting them. One must note these gains refer to base speed the technique is usually preformed at and only increase the hand seal speed not the actual speed of the technique preformed.
Rank (Max Rank Technique this affects) - Handseal Reduction - Hand Seal Spd - Min Iai speed to interruptD (D) Â - 3 - +1 - D
C (C) - 4 - +1 1/2 - C
B (B) - 5 - +2 - B
Name: Hand Seal Mastery: Blaze Release
Classification: Taijutsu
Rank: A-rank
Class: Supplementary
Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Blaze Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Mishura in particular when it comes to Blaze Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Tiger Hand seal.
Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Blaze Release TechniquesD - Tiger - D
C - Tiger & 1 more - C
B - Tiger & 2 more - B