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| Triquetra, Psychotic Illusionists | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Triquetra, Psychotic Illusionists 25th April 2018, 3:25 pm | |
| Triquetra are strange in that they are only ever Ronin or Entity and are born with a rather unusual part. Every Triquetra has runestones embedded in the palms of their hands, these runestones are actually made out of solidifed Psycho, an energy form from the mental plane, specifically tied to Cthulhu. This clan is devoted to Cthulhu and his madness seeps through every one of them. - Triquetra Ronin Ability:
Ability Dementation: Ronin born into the Triquetra, due to the infusion of Psycho from the runestones, all possess a rather strange and unique ability known as Dementation. This ability allows the Ronin to manipulate and damage the mental states of targets or even themselves for various effects, inflicting mental illnesses and hampering the person's ability to tell fact from fiction or even know if anything they are doing is real.
- Universal Passives:
Name: Runstones - Runic Imprinting Classification: Barrier Kinjutsu Rank: D-Rank Class: Passive Range: Varies
Description: Unlike any others, those from the Triquetra possess the unique ability to use their runestones to place Barriers on anything, rather than just objects. This includes more metaphysical things such as the air itself, even liquids, or on their very mindscape or chakra system. With contact they can do this to others as well. This is possible due to their Runestones weakening the walls between dimensions, allowing for an anchor that does not fully exist in this world however, there is a problem with this. As they place these barriers they open themselves to whispers and sights from the other realms which the mind should not try and comprehend, eroding their sanity even as they place them. The amount of sanity lost is dependent on the barrier placed.
Rank of Metaphysical Barrier - Sanity Lost D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
Name: Runestones - Psychotic Infusion Classification: Genjutsu/Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Being blessed with Cthulhu's gift is a wondrous thing however it is also dangerous and it opens the mind to terrors that none should ever face. Those of the Triquetra learn how to accept this and deal with it, allowing their mind to strengthen against the violence of the other realms and the visions that are imparted upon them through it. This mental strengthening comes in the form of a heightened Sanity Limit that is dependent on their rank, the more powerful they become, the more solidifed their mental fortitude becomes and the more horror they can withstand before they finally snap like all the others.
Rank - Sanity Limit D - 1/2 Stamina C - 2/3 Stamina B - 3/4 Stamina A - Equal to Stamina S - 1.25x Stamina 'Z' - 1.5x Stamina 'X' - 2x Stamina.
Name: Runestones - Mind's Mania Classification: Genjutsu Rank: D-Rank Class: Passive Range: Varies
Description: As a Triquetra grows older and they become subjected to harsher and harsher images and visions and thoughts from the realms of madness, they start repressing it, locking it away, only releasing it when their mind is in danger. Every Triquetra knows this, every Triquetra knows how to break that little seal and unleash the hells they have witnessed onto someone that is getting just a bit too deep. Whenever someone successfully gleans information or memories from a Triquetra's mind, be it with mind scouring genjutsu, thought reading or memory diving, they will start to suffer Sanity Loss each PT that they stay within the Triquetra's mind to uncover more information. This can also occur during Interrogations however it only happens during the Clash of Wills as the Triquetra starts snarling ancient secrets they don't remember in words that a human tongue should be impossible to say. The sanity loss is dependent on the Triquetra's age as they have more information to use against their foes.
Age - Sanity Loss each PT 1-10 - 1 11-15 - 2 16 - 20 - 3 21-30 - 4 31-40 - 5 41-50 - 6 51-70 - 7 71+ - 8
- Entity Passive:
Name: Psycho Entity - Realm Warp Classification: Barrier Genjutsu Rank: D-Rank Class: Passive Range: Varies
Description: Through their greater connection to the mental realm, Entity of the Triquetra have found a unique ability that they are capable of. Through the power of their Runestones and Mind Lock, they are able to place down Barrier Genjutsu in the world around them and then force the genjutsu into reality, creating an area of altered reality and warped physics. Of course due to being made real, even the Entity is subject to these effects and are not immune to the Warped Realm. This is a powerful effect but the Entity's rank determines how many Realms they can have active at once and the maximum size of said realms.
Rank - Size of Realm(ft radius) - No. of Realms D - 10 - 1 C - 20 - 2 B - 30 - 3 A - 40 - 4 S - 50 - 5 'Z' - 75 - 6 'X' - 100 - 7
- Ronin Passive:
Name: Psycho Ronin - Interface Reality Classification: Ronin Tech/Genjutsu Rank: D-Rank Class: Passive Range: Self
Description: The Ronin of the Triquetra, due to their physical form, are more intricately infused with the Psycho of their Runestones. Due to this the energy has suffused their body and provided it with a rather strange alteration. They are able to physically interact with the mental plane without phasing into it or leaving the physical plane at all, they are naturally able to come in contact with it. This means they are able to touch the mindscapes of others, even genjutsu or physically strike mental constructs to enable their destruction. This extends to their entire body as well, leading some Triquetra Ronin to be strangely resilient to mental attacks as their body can shrug them off almost as easily as a normal Ronin can with physical.
- Dojutsu:
Name: Ketsugogan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai Activation: D-Rank of Psycho to activate, D-Rank of Psycho each PT to keep running(2 D for Heightened First, 3 D for Second, 4 D for Heightened Second) Class: Passive Description: - Appearance:
First Stage: Only the central Triquetra is visible. Heightened First Stage: Central Triquetra and Circle are visible. Second Stage: Central Triquetra and Circle are visible, both glow with green light. Heightened Second Stage: Triangle, Triquetra and Circle are all visible, all glow with green light. First Stage: The first stage of the Ketsugogan is the beginning of the true connection to Cthulhu. In order to unlock it, one must have their sanity limit fully depleted. When this occurs their mind will be opened to Cthulhu's realm, the only way the mind can resist permanent damage is to change the very sights themselves, resulting in the creation of the Ketsugogan. Once this is done, the Triquetra not only unlocks the ability to see Nen but they also gain access to Psycho. Their Psycho limit at this stage is one quarter of Nen reserves for someone their rank. Heightened First Stage: The Heightened First Stage is a much rarer form of the First Stage Ketsugogan and can only be unlocked from no Dojutsu at all. It has somewhat similar requirements, with the user's sanity limit being drained, however the last drain must be through an enemy genjutsu or mental based technique. This further connection to the mental plane overpowers the user's feeble defenses and forces their eyes to become even stronger than normal. With the Heightened First Stage, they not only gain Nen Sight but can also detect Mental Constructs as long as they are not hidden with mental stealth equal to the Triquetra's rank or higher. Lastly, their Psycho Reserves are One Third rather than One Quarter. Second Stage: The Second Stage of the Ketsugogan is somewhat counterintuitive to get and was always thought to be a fluke. In order to unlock this, the Triquetra must break at least eight of their own rules while having a First Stage or Heightened First Stage Ketsugogan. Cthulhu's whimsy and amusement at the broken rules then causes the Dojutsu to enhance further. When in this stage, the user is able to see a person's Sanity, knowing exactly how much they have. With this Stage unlocked, the user's Psycho Reserves are enhanced to One Half. Heightened Second Stage: Much like the Heightened First Stage, the Second Stage has a unique variation, although it is almost never seen due to the dangerous requirement. Much like the Second Stage, the user must break at least eight of their own Rules. However, the last rule broken must result in either the maiming(If Heightened First Stage is possessed) or death of an ally or loved one(If only the first stage is possessed). Maiming in this case means permanent damage, such as loss of a limb or sense. Cthulhu's laughter at such a wounding event causes the eyes to become their most powerful. In this form, the user is able to see a person's full mental state, their sanity limit, what emotions they are currently feeling and their emotion limits, whether they have any mental illnesses and even if they are trapped in a mental based technique. Lastly, their Psycho Reserves become higher than any other, coming up to Three Quarters.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Triquetra, Psychotic Illusionists 12th July 2021, 9:15 pm | |
| - Rules:
Name: The Natural Law Classification: Fighting Style Rank: S-Rank Class: Supplementary Range: Varies
Description: The Triquetra have never truly been fully in touch with the physical realm and even its laws and concepts seem vague and alien to them and easily twisted to their own ends. This manifests in the Triquetra possessing the ability to utilise a unique set of Barrier Kinjutsu known as Rules. Through the use of these Rules, the Triquetra is able to subvert natural laws and force those within the Barriers to conform to the Rules set. Anyone within the Rule Barrier when it activates is instantly aware of what the Rule is and the consequences of going against the Rule. It is possible to resist the Rule Barrier and ignore the rule by possessing a Strength+Barrier Tier Chain of a higher rank than the Rule Barrier, however doing so causes the person who resisted it to take mental damage equal to the rank of the Rule Barrier due to the subversion of reality within its area. The actual fields that a Triquetra are capable of affecting are dependent on their rank with more dangerous and reality-innate things costing ever greater forms of price to utilise.
Rank - Capable of Affecting - Price Required D - Physical - Chakra C - Chakra - Chakra B - Mental - Sanity A - Spiritual - Sanity S - Natural - Psycho 'Z' - Conceptual - Psycho 'X' - Temporal - Psycho+Permanent Sanity
*Permanent Sanity means a permanent reduction in total Sanity to pay for the Barrier
Name: Rule Barrier: Stay Thy Hand Classification: Barrier Kinjutsu Rank: C-Rank(C-Rank chakra) Class: Defensive Range: Varies
Description: "To strike, monstrous. To kill, demonic. To live, divine." A simple yet effective barrier for any Triquetra aiming to stay alive for longer or ones who wish to end things in a more pacifistic manner. The Triquetra sets up the barrier and activates the Rule within it, a gleaming red cross appearing at the edges of the Barrier Space. Attacks cannot pass the edges of the Barrier unless they are capable of destroying the barrier itself and resisting the rule while within the barrier requires a Barrier+Strength Tier Chain of C-Rank or higher and results in C-Rank mental damage if resisted. While the Rule is active, all offensive techniques and damaging attacks suffer a drop in Tier Levels dependent on the Triquetra's Rank and attempting to lethally harm someone causes variable mental damage backlash based on the attacker's barrier tiers. However obeying these rules causes everyone's defensive techniques to rise one rank in effectiveness. The size of this barrier is also dependent on the Triquetra's Rank and the types of techniques able to be affected are determined by The Natural Law and the Fields affected, with Hybrid techniques requiring both composites to be affected.
Rank - Size of Barrier(ft Radius) - Tier Level Drop D - 10 - 2 C - 20 - 4 B - 30 - 6 A - 40 - 8 S - 50 - 10
Name: Rule Barrier: Excellence in Madness Classification: Barrier Kinjutsu Rank: C-Rank(2 Sanity) Class: Supplementary Range: Varies
Description: Requires at least B-Rank. "Only in the depths of Madness can one find Strength." The Triquetra marks out the area of the Barrier and then activates this rule upon it, a symbol of a screaming human face appearing on the outskirts of the barrier. Those within this Barrier are faced with a simple Rule; to be mad. While within the bounds of the barrier and not possessing a C-Rank Strength+Barrier Tier Chain to negate the Rule, negating the rule also causes C-Rank mental damage, everyone finds that their physical abilities are enhanced the lower their sanity is while those with full sanity limits find themselves suffering bodily weakness in the face of this barrier and take a penalty to their tiers based on the user's rank. The Triquetra's rank also determines the maximum area of the Barrier while the level of sanity denotes the tier benefits.
Rank - TL Penalty - Sanity Level - TL Increase D - 1 - 3/4ths - 1 C - 2 - 2/3rds - 1 B - 3 - 1/2 - 2 A - 4 - 1/4 - 2 S - 5 - Empty - 3
- Barrier Genjutsu:
Name: Runic Barrier: Mindscape Tunneling Classification: Barrier Genjutsu Rank: B-Rank Class: Supplementary Range: AoE
Description: The Triquetra initiates this Barrier using the usual methods or through the use of their Runestones and then designates a maximum number of targets based on their rank within the Barrier. Those targets then become linked to one another enabling them to speak to one another telepathically, their thoughts spreading out through the connection, using the Triquetra as the focus point. While this technique is active however the recipients cannot move out of the barrier range, 30ft radius, or if the barrier is connected metaphysically more than a set distance away from each other before the barrier breaks and they are removed from the link, this distance being based on the user's Barrier Tiers.
Rank/Tiers - No. of Targets - Distance Apart(Ft) D - 2 - 20 C - 4 - 40 B - 6 - 60 A - 8 - 80 S - 10 100
Name: Runic Add-On: Mindscape Warding Classification: Medical Barrier Genjutsu Rank: A-Rank(4 Sanity to Activate) Class: Supplementary/Defensive Range: Varies
Description: Req. Mindscape Tunneling. A connected mindscape makes for great danger when it comes to mental techniques targeting not just one person in the group but the entire group. However the Triquetra are aware of such flaws and are able to find ways to counteract it. By activating this add-on while Mindscape Tunneling is active, the user creates a shared mental defense space, pooling together the entire group's collective Barrier Tiers. With the Triquetra as the focus they are able to apply the Barrier Tiers to different members of the squad depending on where they are needed, up to the maximum of the group's collective trained barrier tiers. However while this is active and the Barrier Tiers are shared, those who naturally possessed them no longer possess them unless the defenses are allotted to them by the Triquetra. (As an example, if the Triquetra connects themselves with B-Rank Barrier and a Cypher with C-Rank Barrier, together they will have 5 Ranks worth of Barrier to spread out, meaning one could have S-Rank while the other has none or one could have A-Rank while the other has D-Rank.) Of course shifting such defenses is not easy and it takes time dependent on the Triquetra's rank and the tiers given cap at S-Rank.
Rank - PT To Change Defenses D - 6 C - 5 B - 4 A - 3 S - 2
Name: Runic Add-On: Collective Unconscious Classification: Medical Barrier Genjutsu Rank: S-Rank(5 Sanity to Activate) Class: Supplementary/Defensive Range: Varies
Description: Req. Mindscape Tunneling. Sometimes the damage done to one member of the Tunneling Group is too great or they might have extended themselves too far and exhausted their mind. The Triquetra have learned how to take advantage of this by enhancing the mental connection, they have learned to pool the group's collective mental strength in order to spread it around to maximum effect. While this Add-On is active, the Triquetra is able to transfer Sanity from any member of the group and transfer it to another, reinforcing decaying mental reserves or purposefully draining a target's sanity to grant them a resistance to pain and mental damage. After transferring Sanity there is a small Cooldown before the Triquetra is able to perform another Sanity transferral with the CD being based on the Triquetra's rank.
Rank - Cooldown(PT) D - 7 C - 6 B - 5 A - 4 S - 3 'Z' - 2 'X' - 1
- Medical Genjutsu:
Name: Triquetra Style: Ball of Curses Technique Classification: Medical Genjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: An Add-On technique to Dissipation Pulse utilising the Triquetra's affinity for the mind to further endanger opponents. Dependent on the Triquetra's Rank, if they break themselves or an ally out of a Genjutsu of a certain rank or lower, they are capable of storing the broken fragments of that technique in their own mindscape in a mental container resembling a temari ball. The Triquetra's Barrier Tiers determine the maximum number of Genjutsu they can store in the Ball of Curses and then the Triquetra may spend sanity to launch the ball at a target at variable speeds dependent on the sanity spent. This ball is visible to chakra or mental sensory but is invisible to the naked eye. Should the ball connect all of the held Genjutsu are placed on the victim albeit it each of them is reduced in effectiveness by one rank to a minimum of D due to only being remnants of the actual technique.
Rank/Barrier - Genjutsu Held - No. Held D/D - D - 1 C/C - C - 2 B/B - B - 3 A/A - A - 4 S/S - S - 5
Sanity - Speed of Ball 3 - D 6 - C 9 - B 12 - A 15 - S
Name: Triquetra Style: Dissipation Pulse Classification: Medical Genjutsu Rank: B-Rank(Variable Sanity Price) Class: Supplementary Range: Mental Connection
Description: The Triquetra know all about mental maladies and how to affect the mind, it makes sense that they would also be skilled in assisting their allies in breaking out of Genjutsu and due to their ability to lightly warp reality alongside turning that which is mental real, they can turn even a Kai into a physical thing. With this technique the Triquetra becomes able to assist either themselves or any ally they have a mental connection to with breaking out of Genjutsu. Dependent on the Triquetra's rank, they are able to break out of certain techniques immediately without any issue, however they are capable of spending their own sanity to reinforce an ally further, enabling them to break out of higher ranked Genjutsu. If Haki, Mind Lock or Fabrication is used however, then the Triquetra must spend Sanity instead.
Rank - Immediate Break - Sanity Price D - D - 2 C - C - 4 B - B - 6 A - A - 8 S - S - 10
*As an example, a B-Rank Triquetra can break an ally out of a B-Rank genjutsu simply, however if the Genjutsu was A-Rank or higher or used Haki or Mind Lock, the Triquetra would be forced to spend Sanity to break it.
- Genjutsu:
Name: Triquetra Style: Mind Hunter Classification: Genjutsu Rank: B-Rank(3 Sanity) Class: Supplementary Range: AoE
Description: By focusing their effects inwards, the Triquetra is capable of breaking their own mind slightly in order to grant them a view into the other side. Doing this causes their eyes to take on a light purple glow and in return they are granted Mental Sensory at a B-Rank level, meaning people need mental concealment higher than B-Rank to avoid the Triquetra. This sensory spreads out around them a certain distance based on their rank and lasts for a number of posts dependent on their Barrier Tiers before the price needs to be repaid to keep the Sensory active.
Rank/Barrier - Sensory Range(ft Radius) - PT Before Repayment D/D - 15 - 3 C/C - 30 - 6 B/B - 45 - 9 A/A - 60 - 12 S/S - 75 - 15
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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