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 Greed's Techniques

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Greed




Posts : 9
Join date : 2018-04-01

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PostSubject: Greed's Techniques   Greed's Techniques Icon_minitime2nd April 2018, 8:39 pm

Name: Bee Insect: Ninhachi Prison
Classification: Kinjutsu
Rank: B (C Blood + 2000 Ninhachi)
Class: Offensive
Range: Mid(Range) Short(Radius)

Description: This technique is a Ninhachi version of the Kikaichu insects technique; Insect Sphere. This technique covers the enemy's entire body with the Ninhachi adults living inside the Shinto clan member's body. The flesh-sensing Ninhachi adults spread over a wide range of 30 feet, and the moment they locate the enemy, the insects, following the user's orders, gather at once at Crashing Ground speeds. The insects completely surround the target, making a globe which is unable to be broken out of by physical force requiring explosives or chakra based techniques up to a B-rank in damage (stacks) for a victim to escape. However, the Ninhachi adults themselves will begin devouring their target, dealing C rank damage each P.T. that they are surrounded by the insects. Also, due to the special characteristics of the Ninhachi adults, they can also be detonated to explode around the target dealing B Rank explosive damage with the power of both being devoured and the explosion increasing the longer more adult Ninhachi can join the rest with 1000 Ninhachi joining in each post.
Devour Damage - Explosion Damage - P.T. - Size of target (Max Ninhachi)
C - B - Initial - Humanoid (25,000)
B - A - 5 P.T. - Medium S (30,000)
A - S - 10 P.T. - Medium M (35,000)
S - S - 15 P.T. - Medium L (40,000)
S - S - 20 P.T - Medium XL (45,000)
S - S - 25 P.T - Large S (50,000)

Name: Bee Insect: Frozen World
Classification: Genjutsu
Rank: B
Class: Supplementary/Offensive
Range: Long(Sound)

Description: This technique utilizes a mixture of the buzzing sound that comes from Ninhachi and the user's own chakra to enhance the buzzing sound throughout the area. Those who hear the buzzing suddenly go deaf to all sounds and the world seems to freeze into a set image. The afflicted 'move' around in this dream like world where nothing moves and the only thing they can hear are themselves, the world created from their own mental image of the area they have traversed. Because of this if they try going into a place they have never been then it will simply be a blank space. While under the effect of Frozen World the afflicted is actually unable to move until the technique is broken or after 4P.T. have passed. By paying a continuous price of C rank chakra the user can extend the duration of the technique by 1P.T. per use of C Rank chakra, however upon extending it the technique will weaken after the initial 4P.T. and will then be treated as a C Rank technique instead of a B Rank.
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Blade

Blade


Posts : 3780
Join date : 2012-05-06

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PostSubject: Re: Greed's Techniques   Greed's Techniques Icon_minitime3rd April 2018, 2:08 pm

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Greed




Posts : 9
Join date : 2018-04-01

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PostSubject: Re: Greed's Techniques   Greed's Techniques Icon_minitime8th April 2018, 1:52 pm

Name: Avarice: Overspending
Classification: Ronin Tech/Fighting Style
Rank: D
Class: Supplementary
Range: N/A

Description: There are 4 types of Greed. This form of greed fits easy into the life of an impatient person. The overspender confuses needs with wants and, as a result, spends more than their income allows, thus leading to debt. They want things now and are willing to use credit to avoid having to wait. Using this as a basis, Greed himself will use his ability of Avarice to get what he wants as soon as he wants it. This revolves around creation of objects and effects. From creating simple everyday things to monstrosities of ones unique mindset. Or causing things to do what they normally wouldn't, such as giving balls the ability to explode. Greed uses the power of wealth to create and is the basis of all his techniques

Name: Avarice: Gamble
Classification: Ronin Tech/Fighting Style
Rank: D
Class: Supplementary
Range: N/A

Description: The Gamble fighting style allows Greed to pay a price and then have a randomized effect occur based on the technique he is using. This can cause objects to have randomized effects such as burn or paralysis, or cause things to block against a random damage type or even different elemental nullifications within a zone as a few examples. This fighting style is just a gamble. Greed wont know what effect his gamble techniques will result in. This is both good and bad as he cannot predict the outcome but neither can the enemy, making it harder for both himself and the enemy.

Name: Gamble: Cue Ball
Classification: Ronin Tech
Rank: C (400 xel per ball)
Class: Offensive
Range: Contact(Creation) Short(Explosion) Long(Travel Distance)

Description: Greed uses his power of Avarice to burn his wealth to create a single cue ball from the game of pool. This cue ball will float around chest level to Greed and remains dormant and floating around Greed until Greed hits it. When hit the ball will travel up to a maximum of 40ft or until it comes into contact with an object. When it reaches max distance or comes into contact with an object it will explode dealing C Rank physical damage within a 10ft radius. The cue ball, as a part of the Gambling effect, will change mid flight once hit and gain an extra status property upon contact with an object depending on what it changes to (Dice Roll).
Roll - Status - Ball - Effect
1-10 - None - Cue Ball - Base Explosion
11-16  - Burn - 1 Ball - Those caught in explosion catch fire and take C Rank burn damage for 2 P.T.
17-22 - Paralysis - 2 Ball - Paralyzed for 2 P.T.
23-28 - Freeze - 3 Ball - Frozen for 2 P.T.
29-34 - Knockback - 4 Ball - Knocked back 10 Ft.
35-40 - Poison - 5 Ball - Effect based on 1-10 Roll
41-46 - Petrify - 6 Ball - Petrify body part most exposed to explosion after 2 P.T.
47-52 - Clot - 7 Ball - Body part exposed to explosion the most becomes clotted and unusable after 2 P.T
53-58 - Stop - 8 Ball - Stops those hit completely for 2 P.T.
59-64 - Dizzy - 9 Ball - Cannot move at Max Tiers without falling for 2 P.T.
65-70 - Dessicate - 10 Ball - Loses 2 Stamina per post for 2 P.T.
71-76 - Melt - 11 Ball - Deals C Rank damage each post for 2 P.T., causing intense burn of effected area.
77-82 - Magnetize - 12 Ball - Afflicted attract all metal objects to the afflicted area for 2 P.T.
83-88 - Gravity - 13 Ball - Afflicted reduces speed by 2 tier Ranks. Bspeed reduces to C++.
89-94 - Blind - 14 Ball - Loss of sense based on success roll.
95-100 - Bleed - 15 Ball - Loses C Rank amount of blood each post for 2 P.T.

Blind
Success Chance - Sensory Loss
1 - Taste loss for 2 P.T.
2-3 - Smell loss for 2 P.T.
4-5 - Sight loss for 2 P.T.
6-7 - Hearing loss for 2 P.T
8-9 - Touch loss for 2 P.T.
10 - All senses lost for 2 P.T.

Poison
Success Chance - Poison Effect
1-2 - Unable to use Chakra for 2 P.T.
3-4 - Falls asleep after 2 P.T. for 2 P.T.
5-6 - Takes C Rank damage each post for 2 P.T.
7-8 - Unable to move after 2 P.T. for 2 P.T.
9-10 - Loss of 2 Stamina each post for 2 P.T.[/u][/u]
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Blade

Blade


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Join date : 2012-05-06

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PostSubject: Re: Greed's Techniques   Greed's Techniques Icon_minitime10th April 2018, 11:39 am

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