| | Return Home: Armenezra has returned! | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Return Home: Armenezra has returned! 2nd April 2018, 8:12 pm | |
| After a nostalgic meeting with crystal Armen rushed himself towards the land of the Forsaken. The last time he came from Hakagakure to the land of Forsaken he was a broken man. He walked around numb about the live he was living and depended on the company of his twin brother to keep himself from the fear brewing inside. This time its different; although he isn't completely whole, when he traveled he was walking tall and alone with no more regret and a since of purpose. He'd suffered minor damages from the five tail's genjutsu and was in need of the medical attention that the ASN denied him. Fortunately from the moment he reached the base he was treated to. Within a night he was well and ready to do whatever he needed to. Normally he would be dreading the hard work of maintaining Bachiatari, but after visiting his family and friends in ASN, he only came to miss the faces around here. He had to take a minute to figure who he'd want to meet up with first. Armen was about to head towards Kris' place until his mind went towards Enzo. A fugitive to ASN, who was almost put to death. He can only hope that he's settled in ok. So he had someone go off summon him as he geared up and waited for Enzo to show up in his personal training room. Meanwhile he waited and had his stylists fix his clean but messy hair. - Spoiler:
Lol closest description i can find, but with white hair and metalic arms and cooler fuin/juinjutsu markings
OOC: Anyone can join this topic but agree to post fast. 12hrs to post or skipped automatically.
Last edited by Elias on 3rd February 2019, 11:41 am; edited 1 time in total | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 2nd April 2018, 8:29 pm | |
| Enzo was pretty much training on his own until he heard some news that he hadn't heard in such a long time. The person that stood up for him during the trial, a person that went off on a mission to defeat and capture the bijuu; that individual has returned alive and wanted to see him. "Armen is back? Really? Wow, he really did it, not that I had a doubt in my mind but that was a really powerful threat. " Enzo thought to himself and his current level of ninjutsu. Was this a person that was worthy enough to be in the presence of the Bachiatari leader? He wasn't sure, but he sill wanted to see the boss and check up on him.
A few minutes later, Enzo showed up in Armen's persona training quarters. " Boss.... you made it back..." Enzo would say as he made a salute. The outfit that Enzo was wearing also changed from the time he first arrived. - Spoiler:
Dual training Bday quartered dual training use - Spoiler:
For enzo
D-rank: Both of you must post a total of 1 times. C-rank: Both of you must post a total of 1 times. B-rank: Both of you must post a total of 2 times. A-rank: Both of you must post a total of 4 times. S-rank: Both of you must post a total of 8 times. SS-rank: Both of you must post a total of 16 times. SSS-rank:Both of you must post a total of 20 times.
Last edited by Enzo on 5th April 2018, 3:53 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 2nd April 2018, 8:44 pm | |
| From the moment Armen saw Enzo walk in, he fixed his attention towards him. His stylist had just finished his look for the day and recommended that he avoids messing it up today. He'd thank him and wait for him to leave the room before speaking to Enzo. " Enzo mah boi! how u be?' He'd smile large at Enzo and stand from the throne like chair that he sat in on the second floor of the room. He'd jump down to move closer to Enzo . While moving closer, Armen observed his altered look and demeanor. Its probably been a few weeks or a month but Enzo still didnt look completely accustomed to the culture just yet.
" I jus peeped we dun kno much bout each otha. Da name is Armenezra Doublestackums, but if ya wanna get politic wit it u throw da Rikigaku at da end der." He's pause a bit and his smile would turn to a grin as he squinted his eyes and tilted his head to the side, keeping his eyes on Enzo. A breif pause ensued before speaking once more. " I herd u alot like me, i think i see it but tis all voices in da wind. Imma let u tell me bout yoself.... who's u?" | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 2nd April 2018, 9:08 pm | |
| "Oh.... right... i realized we don't know much about each other." Standing up a bit straight and fixing his posture, Enzo started to tell the leader a bit about himself. Born into the bakuhatsu clan, I traveled a bit with my immediate family that were jewel enthusiasts. Due to the hatsu mouths, it's a pretty good job to appraise jewelry for a living, telling the fakes from the reals and whatnot. It's good money, but I didn't want to do that. I wanted to try to be a ninja." Looking at his hands, Enzo would shift them over to his neck and show armen his gratitude tattoo. "I took this tattoo and became a ninja, and wanted to live my life as a life of gratitude. More often than not, I realized I was next in line as a potential heir to the bakuhatsu clan. I wanted to get strong and make my family proud, training under my uncle, my fathers brother. I stayed with his family, went to hakahgakure and helped this little pig like thing. It was actually a tapir, and i became apart of the summoning contract."
Looking up at Armen again, Enzo would frown. You would think that every sort of opportunity would be an adventure or benefit of some sort...but that spear wasn't... I hurt alot of innocent people Mr Doublestackums.... people who were family to me. I can see why I was sought out to be executed... and I would have if it weren't for you and Himiko sensei. Either that or jail...regardless of the end ...even if the ASN wanted to trust me again..the bakuhatsu clan will never except me. That's something I have to live with for the rest of my life, while counting my blessings of being here in the Batchiatari. | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 2nd April 2018, 9:49 pm | |
| Armenezra stood still listening to his story. Enzo did good on being brief and to the point about why he decided to become a shinobi, what he's acquired and how he ended up here. Armen felt grateful to be standing face to face with a man of gratitude and former heir to a clan. He'd pay attention to little details like his facial expressions and his choice of words . In reality Enzo wasn't much younger than Armen, but he was much shorter. He'd smile at Enzo's mention of being blessed to be part of the Bachiatari and realize that they were the same age when Armen got here. "Der once wus a boy; who neva saw da world as fair. Da boy wus treated without privilege his entire life. To support himself n his fam he joined da military he hated n soon wus deployed to retrieve a group of comrades dat hadn't returned. On da trip hed quickly discova dat da world he saw as unfair wus in actualiteh cruel as a bish!.... In a battle, greed ovacam da boy n he lost his arms. Pain n agony cam fo da boy n wen he asked fo relief dey gave him a pair of weapons fo arms. Since dat day he has killed n seen da light of life leave da eyes of his victims. No peace. His heart a dwellin place fo darkness n despair. Hope wus gone; da boy began to see death as a merciful friend. But da powa da boy neva knew wus da powa dat saved him. The love of a mother from his sensei saw da boy wus in pain n asked him to go. The boy lost n scared followed her wishes n left wit his brutha to a place fo da fosaken. Da boy left n dealt with da pain he's been runnin from and da agony dat searched him fo soo long. Da boy handled his demons n now he runs a nation. "Armen chuckles a bit letting the story sink in hoping that his dialect and accent has not made it to difficult to understand. "Here's a rule in life mah boi. Wat is urs will always be urs. Ya feel me? In anythin in life even wit positions in power; if its meant fo u, u will have it." Having said those words Armen would turn his back and advance a few paces. As he walks away Enzo's spear appeared on the ground Armen once stood. " Wat is urs will always be urs. Even da pain and sufferin, if its urs ull neva escape it. Da boi culda been an heir to a clan but he lost all to embrace da pain. Now he run a nation. Now mah boi ya have a choice, yea? U pick up ur burdens n ya face ya pain or ya stay in da shadows n wait fo death. Some people wit dis amount a pain and agony wus made ta lead clans n some was made ta lead nations! which is u?" He waits to hear Enzo's response and to see if he'd pick it up, standing 10 ft from him. Tech Used: - Spoiler:
Name: Digitize Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Rikigaku clan members have learned to access a unique network which allows them to transmit physical items into digital code within a unique sealing network. It typically is located in a bar-code on their body and by cycling chakra to or merely physically tapping or placing ones blood on the bar-code the network is able to be accessed. This network allows them to store weapons, armor, consumables, lobos and golems being able to manifest them into this plane at will in combat at equal rank speeds at the base level. At Academy Rank one can Digitize 5 items and with every rank this increases by 5 capping out at 25 items at Sannin rank.
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 2nd April 2018, 10:26 pm | |
| Enzo paid close attention to what was being said of the leader of the Batchiatari. He didn't know who the story was about, however, it seemed that the person he was referencing had a rough life. How were they able to live without both of their arms? This was something that Enzo didn't know he could live with. Could he even continue to be a ninja without it? He didn't know if he should be happy or a bit perplexed at the ending that this individual had received. " It's a very inspirational story sir...."The best he could do is agree with Armen, he owed the man his life. As per Enzo's own ninja way, it was eternal gratitude. However, the expression would change to shock and uneasiness once he saw the spear again. How did Armen do that? Was it a Rikigaku thing? So for all this time, the spear was there?" "What is mine...will be mine...." Enzo didn't know what to do as of yet, however, he did make a jutsu involving handling the spear. ..... - Spoiler:
Equipment Name: Areadbhar Type of Equipment: Polearm (Spear) Rank: S-Rank How Many: 1 Appearance: Original:
Alternate:
Special Ability: Areadbhar is a cursed weapon which was made for one purpose, and one purpose alone, namely to wage war. To this extent it is actually capable of fighting on it's own which comes into activation the moment it is let loose with the only thing capable of quelling it being a jug of narcotic based alcohol. This is the only thing that can sheathe it and if not sheathed then this weapon will run free trying to kill everything around the user, with them being the only thing spared from it's wrath. To this end the spear has presence sensory, which is only blind to things that are not it's user, and it is indiscriminate in it's attacking despite using it's owner's body to do so, unless of course they possess S-rank Strength to keep it restrained which causes them to eventually tire (stamina depletion) due to constantly having to fight to keep it in line (End Tiers, D = -7 Stamina each P.T, SSS = -1 Stamina each P.T kept restrained). When in battle it's spear point glows with a flame like aura which initially is aesthetic only however after unlocking it's additional abilities (via word count) it's true power is revealed. When in combat it forces it's owner to utilize nothing but their max tier levels, even if doing such will make them exhausted as it has no care as long as they use it to kill. Often times it can fight until it's user's actually die from exhaustion whereby it would stop eagerly awaiting it's next wielder. *After a 1500 Word Count; this weapon becomes able to utilize itself in battle, floating beside it's owner and being able to move using the tiers of it's owner, albeit starting out sluggishly and getting progressively stronger over time. Initially all of it's tiers are Tier-, however every 10 P.T that it is left out, it gains a Tier level eventually capping out at Tier++. This is both a blessing and a curse, as now when being held by the user they can benefit from the increase tiers when using the weapon in combat however upon trying to restrain it, now it expends double the stamina price. Initially it can't get too far away, staying within contact distance (based on wielder's rank) as long as there are no enemies nearby however as long as there are enemies (everyone not the wielder), it can travel to each one dispatching them as long as it's next target is within contact distance of it's former target making it extremely deadly in war like conditions. *After a 2000 Word Count; this weapon's aura becomes a factor in combat as it becomes able to inflict the melt status to objects who are hit by it while this aura can only be seen with kinetic sensory, or heat sensory as it is invisible to other sources. Like before it grows stronger the longer it has been out, as initially the aura is localized to the spear tip, however every 5 P.T it grows by 1 ft capping out at 5 ft around the spear tip unlocking it's alternate appearance. This like the other form is a blessing and a curse, while being able to melt through objects pierced by the blade it likewise makes it far more difficult to sheathe as after a given amount of time it will evaporate all the liquid and promptly unsheathe itself. This depends on the rank and complexity of the alcoholic brew as the higher the rank the longer it'll take and the more complex it is the higher the base multiplier for said duration will be. Objects which have Heat Resistance are able to hold out it's effect longer than those without it, however those with Heat Immunity are complexity immune to the status inflicted by contact with this weapon. Rank of Heat Resist/Kenjutsu - P.T till Melted - Kenjutsu Melt Speed Increase No Rank - 5 Posts - N/A D-Rank - - 10 Posts - 1 Post C-Rank - 15 Posts - 2 Posts B-Rank - 20 Posts - 3 Posts A-Rank - 25 Posts - 5 Posts S-Rank - 30 Posts - 7 Posts SS-Rank - 35 Posts - 11 Posts SSS-Rank - 40 Posts - 13 Posts
Durability: Physical - SS Mental - A Chakra - S Hybrid - SS Spiritual - A Natural - A
Weight: 4 Slots: N/A
As enzo moved closer to the spear, it immediately shot up an started to float up next to him. However, he had a feeling what it was going to do once he moved a certain distance to it. With the leader staying about 10 feet away, Enzo sighed . "But boss... i don't have a sheathe for this thing. You can't get too close. "Learning - Spoiler:
Name: Spear Redirection Style Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Short Description: As a way to manipulate the cursed spear that Enzo has in his possession, he uses his chakra. Chakra price can be paid per post total to control its movements completely, with the price being equal to the strength that's needed to control it. The price also determines how far it is capable of moving away from Enzo, it will not be allowed full range of movement when it is fully reigned in. With endurance tier's, Enzo can increase the post time of how he could manipulate it before paying another chakra price.
Chakra Cost - Simulated strength tiers- Distance- Endurance Tiers- Manipulation P.t before next chakra upkeep D Rank Chaka- D Tier - 5 ft -D rank endurance- 1 p.t C rank chakra - C tier- 10 ft- C rank endurance -2 p.t B rank chakra - B tier- 15 ft- B rank endurance -3 p.t A rank chakra - A tier- 20 ft- A rank endurance -4 p.t S rank chakra - S tier- 25 ft- S rank endurance -5 p.t
Spear Details - Spoiler:
Moves and deals damage at my speed tier from what I remember so -B, but will rack up every p.t. I'm A tier so it can move up to 4 feet away from me.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 2nd April 2018, 11:49 pm | |
| Armen grinned at Enzo who found a way to wield his spear without actually picking it up. Seems like he hasn't been sitting around wasting time. It's time to see what Himiko's former student can do, especially now that he has that spear. When Enzo warned Armen not to get close he'd pull his Arukami from his organoid matrix. " Nah... lez spar!" He'd race towards Enzo with at A-rank speeds. He'd swing his blade at B rank speeds as he closes the distance between the two. He'd also send chakra to his ears to heighten his hearing and hear the spears movements through the air. - Spoiler:
Name: Just A Spar Classification: Taijutsu Rank:D Class:Supplementary Range: AOE
Description: This technique is built off the premise that in spars there is no reason why there should be any fatalities. So in the event that a spar is issued and accepted and the word spar was actually used, put this technique in play. When in play for the duration of the topic all attacks, even those that can prove fatal will not result in death. In terms of fatal blows this allows the user and opponents to make a sensible story as to why someone gets knocked out instead of dying.
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 3rd April 2018, 3:26 am | |
| Enzo was still a bit unsure about the situation, with them both being about 10 feet away from each other. However, Armen was still quite sure about them having a spare, so the mere utterance of a spar had pretty much made enzo start forming handsigns at B rank speed in order to get his sensory going and somehow handle what Armen was trying to do. He was moving much faster than Enzo was making the hand signs. However, the spear had presence sensory and to free movement, and being in melee contact distance while the melee attack being initiated at B rank speeds within 2 feet of Enzo, it would have given the spear enough time to react to are being within the distance and attack him at -b rank speed to deal the same amount of damage in the chest. As for Enzo handling the melee attack on his own, whether armen was able to easily counter the spear or not, Enzo would suddenly intercept the movement of Armen's swing and grab the hand holding the weapon to stop it in it's tracks, dealing two sets of C rank explosive damage to that hand and tossing him away, with armen being blown back as far as 10 feet at C rank speeds with a knockback. - Spoiler:
The assuumption here was that mele contact distance chart depended on the rank of the technique. Since you didn't say how many feet you was before initiating the attack, i just used the melee contact chart and picked one of those numbers.
With explosive kung fu, it gives me an interception rate, so i can intercept B++ speeds with the distance we are in.
You sorta got the drop on me while i was forming handsigns, but the spear has presence sensory and tried attacking you as you got within four feet.
Basically i set up the sensory as u closed the distance, the spear attacked you, and if that didnt stop you, i tried to disarm you.
Name: Just A Spar Classification: Taijutsu Rank:D Class:Supplementary Range: AOE
Description: This technique is built off the premise that in spars there is no reason why there should be any fatalities. So in the event that a spar is issued and accepted and the word spar was actually used, put this technique in play. When in play for the duration of the topic all attacks, even those that can prove fatal will not result in death. In terms of fatal blows this allows the user and opponents to make a sensible story as to why someone gets knocked out instead of dying.
Name: Explosive Kung-Fu: Grasp Breaker Classification: Taijutsu Rank: C-rank (-2 Stamina) Class: Offensive Range: Contact (Grab), Short (Throw)
Description: This is one of many unique strikes that involves the use of Enzo's new martial arts. This involve whether the opponent is using hand signs or weapons. This user would grab the particular body part in question that involves the use of weapons or handsigns and squeeze tight with a dynamic grip to either injure the hand or disarm them before tossing the opponent away. This technique is capable of intercepting C-rank+ when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting C-rank++ tiers to grab said target. Similar to those technique related to Strong Fist this can be preformed at higher proficiency with higher tiers. Where the opponent was touched by the user's hands/feet, they will experience two sets of C-Rank damage,one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is knocked back is at Bullet Release speeds, which leaves the target to be blown back as far as 10 feet. For Weapon countering, the intercepting radius includes that of the weapon's length before factoring in the distance from the opponent.
B Tier speeds
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
P.T -3 | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 3rd April 2018, 9:31 am | |
| That was a cool thing that Armen had discovered could be done with Enzo’s spear now requiring no hands to wield. The handless feature not only spared Enzo from the corruption of the weapon but also allows them to work independently of each other. There movements like fighting a well trained duo a tactic a bit similar to the way his twin brothers Decimus and Haamanoochra used to battle. One would strike and the other in charge of counter striking. This however would be easy to deal with, Armen already having reaction tiers tied to his hearing would hear the whistling of the pole like weapon making its way towards his chest and B rank speeds. Armen used the same B rank speed and A rank reaction to side step the spear and rotate using Arukami’s winds for comfort technique at B rank speeds at near point blank range between Enzo and his spear. Winds for comfort simulates the abilities of the technique, rushing winds and fields of glory. It creates a protective sphere formed from high speed stabs with the rapier capable of doing damage to both Enzo and the spear if they do not possess C rank reaction. But Armen wouldn’t stop there. Since his rapier is light and is only being used with one hand he’d use his free hand to blow Enzo’s spear 30ft away using his B rank blow back function in his right arm. If Enzo can not avoid the multiple jabs to the right side of his chest ; he’d be dealt 4 D ranks of damage to his right pectoral. While the other 5 D ranks are dealt to his spear. Techs used: - Spoiler:
Wind Dance: Winds of Comfort: B rank speed Decapitating Air Waves Fighting Style : B rank Blow back function
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 3rd April 2018, 11:26 pm | |
| Much to Enzo's surprise, the grasp breaker was pretty much missing its mark with Armen's dodge. However, With Armen's attempt to use the wind dance in the first place at B rank speeds, Enzo would then interrupt to intercept again with a double palm push to the chest of Armen in order to intercept the attack before it's full ignition and knock Armen back with a powerful blow. Due to the fact that he had a B++ interception speed with the use of his speed tiers, it was something armen would have to immediately deal with, following two b ranks of internal and external spiritual damage, as well as being knocked back after the hit. In the meantime, Enzo's spear will continue it's assault with the subtle chakra manipulation that Enzo was feeding into the movements of the spear to simulate B rank strength. Even if Armen didn't intend to blow it away with a b rank gale, the knockback would be resisted as the spear continued to rapidly jab at Armen's back at -b rank speeds to deal 3 sets of B rank damage. - Spoiler:
The narrative changed since interception provides the altitude of interrupting the winds of comfort. Stamina/Blood prices are only paid during confirmed hits.
Name: Explosive Kung Fu Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Contact (Grapples), Short (Throw Distance Modifier), Varies (Strikes)
Description: Explosive Kung Fu is a combination of Explosive Juijutsu and Strong Fist, something that Enzo Bakuhatsu made in order to find his own true path of martial arts. This new martial arts causes extreme external and internal damage by the nature of Gouken and the jujitsu, requiring a Defense+Strength Tier+ chain to mitigate the physical damage dealt internally, and Defense+ tiers to negate external physical damage. This is due to the contact force being made to the target and the nature of the opponent rolling in the air after impact and the markings left on the opponent. Strong Fist techniques and Explosive Juijutsu techniques can benefit from this martial art as well, since this is derived from their combination allowing it's user to preform grapples after landing strikes and vice versa. Overall, this is a mixture of Grappling/Striking which sweeps the target in a rag doll motion without the ability to counteract unless they possess an air movement technique & Strength tiers at least Equal-rank+ (I.e D-rank technique requires D+ Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage and while Shadow of the Dancing Leaf is in effect the user's grabs have their movement speed interception raised by 1 Tier Level. Upon hitting both the user's grapples and strikes turn the victim into a bomb, capable of being detonated following the philosophy of Explosive Jujitsu. If used with throws, the throw uses this chart as an additional distance modifier to the technique. Rank of Explosive Kung Fu Technique - Strength Req. to Negate Knock-back (Additional Throw Distance) D - D+ (5ft) C - C+ (10ft) B - B+ (15ft) A - A+ (20ft) S - S+ (25ft)
Name: Explosive Kung-Fu: Rejecting Climate Classification: Taijutsu Rank: C-rank (-2 Stamina) Class: Defensive/Offensive Range: Short (Palm Thrust), Long (Knock-back)
Description: This is one of many unique strikes that involves the use of Enzo's new martial arts. This is useful for countering an incoming strike moving at C-rank speeds or below and strike back with a double palm thrust moving at bullet release speeds, however with higher tiers like most Strong Fist related technique it can be preformed at greater proficiency. Where the opponent was touched by the user's hands, they will experience two sets of C-Rank damage, one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is knocked back is at Bullet Release speeds, which leaves the target to be blown back as far as 40 feet. This technique actually punishes an opponent who has strength tiers as the force in their strike is used against them when in relation to the knock-back inflicted upon them, which increases the chance of them hitting another object or technique to sustain collision (Physical) damage. Strength Tier - Distance Increase - Size of Target (Collision Dmg Sustained) D-Rank and None - +5 Feet - Small (N/A) C-Rank - + 10 Feet - Humanoid (D) B-Rank - + 15 Feet - Meduim S (3D) A-Rank - + 20 Feet - Medium M (C) S-Rank - + 25 Feet - Medium L (B)
Armen will be knocked back as far as 40 feet at C rank speeds
Name: Sweat Shop Reactor Classification: Kinjtusu Rank: S-rank Class: Supplementary Range: Self Description: Through the use of focusing his body on producing sweat at will because of his mastery over explosive kung fu and juijutsu, Enzo can produce sweat and knit them into his Taijjutsu/Nintaijutsu techniques, increasing the power and damage, as well as allowing them to go up one stage in range. The amount of stamina that's committed to using this technique goes as follows, adding additional power up to the technique based off of the multiple denominations are displayed by a chart below. The damage itself tallies together as the overall damage in the damage check, with the stamina price only being paid if there is a damage check in the first place.
Stamina Cost- Bonus Damage Multiplier -2 Stamina - 1.5x -4 Stamina- 2x -6 Stamina - 2.5x -8 Stamina- 3x -10 Stamina- 3.5x
Name: Blood Sweat Classification: Kinjtusu Rank: D-rank Class: Supplementary Range: Self Description: Going along with the skill of using his sweat to prime detonations, Enzo learned how to simulate his capillary blood vessels that feed the sweat glands, causing them to exude blood. This can usually be done by putting his body under extreme physical stress of friction by the use of physical feats, contacts that he makes in order to put himself in that feeling. Depending on the blood price paid during confirmed hits, Enzo's hits are converted to spiritual explosive instead. The blood price paid is dependent of the rank of the technique, and the price is only paid during a confirmed hit.
Rank of Technique- Blood Price Conversion D - D rank C- 3 D ranks B - C rank A- B rank S- A rank
Name: Spear Redirection Style Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Short Description: As a way to manipulate the cursed spear that Enzo has in his possession, he uses his chakra. Chakra price can be paid per post total to control its movements completely, with the price being equal to the strength that's needed to control it. The price also determines how far it is capable of moving away from Enzo, it will not be allowed full range of movement when it is fully reigned in. With endurance tier's, Enzo can increase the post time of how he could manipulate it before paying another chakra price.
Chakra Cost - Simulated strength tiers- Distance- Endurance Tiers- Manipulation P.t before next chakra upkeep D Rank Chaka- D Tier - 5 ft -D rank endurance- 1 p.t C rank chakra - C tier- 10 ft- C rank endurance -2 p.t B rank chakra - B tier- 15 ft- B rank endurance -3 p.t A rank chakra - A tier- 20 ft- A rank endurance -4 p.t S rank chakra - S tier- 25 ft- S rank endurance -5 p.t
paying b
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 4th April 2018, 8:35 am | |
| Armen had managed to ward off his spear keeping him at a safe distance for a bit to attempt his winds for comfort technique. He must’ve been a bit too excited thinking that it would’ve been quick work but Enzo was no push over. Before he could even get his wind dance to be properly executed ,Enzo was ready and had attempted to intercept his technique by pushing his chest. If Armen would continue with the technique then Enzo’s push would connect. Using his hearing as his means of alert in this battle Armen heard Enzo’s movements. He knew that Bakuhatsus have a knack for blowing things up and though he doesn’t think that Enzo would blow him up, he wanted to treat this spar like a real situation. So using the A-rank reaction granted by his enhanced hearing technique and his B rank speed he’d use the turning motion that he had going for the wind dance technique that was interrupted to swerve around Enzo. He’d end his rotation and continue moving about fifteen feet behind Enzo. Immediately after the spear returns attempting to stab him. The spear jabbed at Armen and he'd use the same reaction +speeds to avoid the attack. He'd then release an even more powerful burst of wind at the spear using A rank function and winds at S rank speed. As he did this with one hand the other hand uses Wind Dance: Magnificent Burst. By stabbing Arukami's blade into the ground a powerful burst of wind chakra emerged from the ground. If the proper requirements aren't met, this could lead to severe disorientation and temporary lost of hearing. Meanwhile Armen would then form hand seals to create an A-rank twister towards the spear that he attempted to blow away to create some separation between the two. As Armen observes the reactions a black smoke would emerge from his arms and cover up the entire field. "Lez turn up a bit"- Spoiler:
Deviant Art Lvl 3: Active since first post + B rank speed = Dodge B rank push from interception technique used post before this one.
DAWFS: A-rank function used on spear + Massive Fuuton Twister = Attempt to keep spear at a distance.
Wind Dance : Magnificent Burst: Used with B rank chakra
Smoke Screen: requires B- rank reaction to see through.
Tech info: - Spoiler:
Name: Law of Siphon Classification: Kenjutsu Rank:C Class: Supplementary Range: self
Description: This technique known as Law of Siphon basically explains what happens when Armenezra’s reserves(Blood, Chakra, Energy, ect) are taken to perform a function that the Decapitating Air Waves Fighting Style or Immolating Flame Waves Fighting Style allows. Siphoning is when the user sends reserves/energy of any kind to the bionic arms to perform a function or technique. Reserves can be siphoned into the arms at speeds equal to the rank of the function or technique. When reserves are siphoned back from the arms to the user’s reserves, the time it takes to do that varies on how much of a specific reserve was siphoned into the arms to begin with. The higher the reserve’s rank the longer it’ll take for that specific reserve to siphon back. Although this is the case the time it takes isn’t the same at every rank and can also be affected by the user’s endurance level. The chart goes as followed: Reserve Rank – Return Total-Return Time (p.t) -User Rank(p.t) -Endurance Tier(p.t) D – D - 2 - D (-0) - D(-1) C – 3D - 4 – C(-1) – C(-2) B – C - 6 – B(-2) – B (-3) A – B- 8 – A (-3) A (-4) S – A- 10 – S (-4) – S(-5)
Name: Wind Release: Decapitating Air Waves Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid-Long
Description: Whilst utilizing Armen’s Bionic Arms, which can harness and release Wind Materia, this fighting style is made possible. This fighting style allows Armen to use his arms to control air pressure, creating supersonic blasts of air or high velocity vacuums which move at extreme speeds. This fighting style also allows, the user to shape and conjure wind techniques of any kind without the use of hand seals at speeds equal to their current moving capability (i.e. Being capable of moving at S rank speed allows for S rank execution). The blow back or suction ability has winds moving at speeds equivalent to one rank faster than the desired function’s rank (ex. A rank level use = S rank speed). The damage done to targets using this fighting style can go from minor to very devastating. Despite the speed that the winds travel, when the target(s) are hit by the blow back function of this fighting style they will receive Hybrid or Physical damage equal to the level of the blow back function used (A rank level use = A rank Hybrid or Physical damage). Likewise, if a target is hit by the suction function of this fighting style the target will receive wind based Hybrid or Physical damage equal to the level that the suction function was used as well. Depending on the level that these functions are used, the winds are powerful enough to obliterate large trees, or houses, and can also be used to soften the ground. When blow back or suction is in use it can also be used as a dispersing method. Blow back function of this fighting style can be used to clear AOE concealment techniques when used correctly alongside this fighting style. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to gain a rank of power. Because of this fighting style’s use of decapitating winds, wind based techniques gain a slicing capability of equal rank. This fighting style can be used in combination with the Immolating Flame Waves fighting style as a combination of wind and fire to add speed to fire based techniques, flame thrower function or fire extinguishing(absorbing) functions. A proven downside of this Mechanism is, that should the hollow tubes be clogged, it results in a terrible backfire, as the air cannot escape without the proper ventilation, instead they would burst free of the Bionic Arm, causing great backlash damage (recoil), this lessens this puppet's Raw durability directly and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost every post (total). Function Rank (Blow Back Distance, Vaccum Range, Blow Back/Vaccum width) D (10ft, 40ft, 20 ft) C (20 ft, 80ft, 40ft) B (30ft, 120ft, 60ft) A (40ft, 160ft, 80ft) S (50ft, 180ft, 100ft)
Function Rank - Blow Back/Vacuum Speed - Blow Back/Vacuum Damage (Pressure Ratio %) D - C - D (10%) C - B - C (20%) B - A - B (30%) A - S - A (40%) S - SS - S (50%)
Name: Smoke Screen Classification:Ninjutsu/ Kenjutsu Rank:C Class: Consealment Range: AOE
Description: This technique utilized both Decapitating Air Waves Fighting stye and Immolating Flame Waves fighting style. By using those two fighting styles simultaneously (one in each hand) the user will be able to use both the wind and fire materia at a C rank level to create a B rank smoke screen that hinders eyesight causing irritation (much like smoke does), masks the user’s scent (smoke smell). The user can keep this technique active and use their arms for different functions other than this technique so long as they can siphon C-rank chakra, and C-rank fire materia every turn. This technique can be seen through by reaction tiers of B rank of Higher. This technique requires an area dispersal technique of C rank or higher.
Name: Wind Dance: Magnificence Burst!! Classification: Kenjutsu Rank:B Class: Offensive Range:AOE
Description: This Dance requires the wielder to channel chakra into Arukami's blade and hit a surface, either by stabbing or at least giving the surface a light slap with the blade. The motion releases that wind chakra into any surface and causes it to overload. This causes the entire surface to explode from the burst of wind chakra. Depending on how much chakra was placed into blade it requires targets to have reaction tiers equal to it in order to avoid. In the event that someone is caught in the burst radius of 120ft , they will be severely disoriented(dizziness)and unable to hear(due to air getting caught in their ear canal) for 2 posts.Because of this moving higher than max tier rank requires reaction tiers equal to their moving speed or a balancing technique equal to their moving speed. This technique also interrupts the use of any physical technique or hand seals that was being used before by the victim caught in the burst. This can happen as long as the physical technique or hand seals being used are equal to or slower than the amount of chakra placed into Arukami. The wielder remains unaffected and unshaken by the burst.
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 5th April 2018, 1:05 pm | |
| With the use of the wind feeling jutsu, picking up on Armen's hole bodily movement was one of the functions of the technique. Being aware of the discontinued rotation and the fact that Armen was still moving and an equivalent speed to Enzo while he was two feet away, there was still something that Enzo could do. As soon as Armen tried to swerve while within two feet of Enzo, two things would happen. The first thing that happened would be that Enzo would start a turn of his own, a typhlosion turn. Since he didn't need a full forward extension with Armen trying to avoid him, both arms were stretched out on opposite sides instead as his explosions gain him rotational turbulence. Enzo would explode into a 20-foot cyclone of explosive energy that would have done A rank internal and A rank external damage (Check Explosive Kung Fu), but that wasn't enough. With The cyclone moving at A rank speeds and the distance Armen was from Enzo, it's interception would have been at A++ speeds. In addition to that, the sweat reactor would have multiplied that damage by x2, making it two sets of S rank damage instead with a 4 feet knockback. The second thing would have been the rotational initiation explosions being more seemingly powerful than usual, with an explosion being snuck in that covered about 50 feet. From the start of this fight, Enzo was already saturating the area with his explosive release chakra. With this explosion, armen's eardrums would have been shot with a constant ringing in the ear. In addition to that, Amren would experience a burning sensation inside his throat, nostrils, and eyes, immediately tearing up profusely. The difficulty breathing and chest pain would also be a bit of a pain to deal with, but even if Armen didn't topple over, the immense wave of aliments might be a perfect distraction. The spear would be left to act on it's own without a paid upkeep, starting to gain normal B rank speeds to assault armen with a stab in the chest if he still managed to remain close and within range. - Spoiler:
p.t 7
Name: Detonative Illusion- Tear Gas Classification: Genjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short Description: Due to the nature of Detonation Illusion, this genjutsu covers smell, hearing, and touch at the same time. Once the explosion happens, those who were caught in it will experience something akin to tear gas. For starters, there would be a slight ringing sound in the ears, Feigning the illusion of shot ear drums and impairs their hearing. The second thing that happens is that the inflicted will immediately stat to tear up with a burning sensation inside their throats, nostrils, and eyes. This takes away their sense of smell, as well as their ability to break out of the genjutsu via pain. They will have difficulty breathing and chest pain, toppling over and remaining immobile for the duration of the genjutsu. D-Rank barrier tiers or C-Rank endurance tiers negate the immobility
Name: Denotative Illusion Style Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive Range: Varies (Explosion Radius)
Description: This is a unique Elemental Genjutsu based fighting style which was created by the Bakuhatsu Clan during the era of warring states in order to compete against the more mentally gifted clans. They learned how to weave their Explosive release into their genjutsu techniques creating a new form of triggering them namely by expelling chakra over a certain radius which proceeds to detonate trapping victims within it's blast radius in the genjutsu. Furthermore they learned how to utilize their explosions as additional triggers relying on Hearing, Scent and Touch namely the three senses most affected by being caught in an explosion to ensnare someone in their illusions. Due to this typically their genjutsu techniques follow a set pattern, those which are triggered via chakra expulsion have activation times before being able to trigger them whereas those triggered courtesy of explosions function like normal genjutsu. However due to being elemental they are capable of overpowering other ambient genjutsu techniques as well as those elemental genjutsu techniques weak to Explosive Release. Rank of Technique (Activation Time Blast Radius Modifier) - Blast Radius of Genjutsu (Contact/Short/Mid/Long/AOE) D (Instant or 1 P.T = 1x) - 5/25/50/100/200 C (2 to 5 P.T = 2x) - 10/50/100/200/400 B (6 to 10 P.T = 3x) - 15/75/150/300/600 A (11 to 20 P.T = 4x) - 20/100/200/400/800 S (21 & above P.T = 5x) - 25/125/250/500/1000
Name: Explosive Kung-Fu: Typhlosion Turn Classification: Nintaijutsu Rank: A rank (-4 Stamina)+ B Rank Chakra Class: Offensive Range: Short Range, Contact (Knock-back)
Description: This technique is considered as one of Enzo's finishing moves, combining his brand new taijutsu with his explosive release chakra. The first thing that Enzo does is stretch out both his arms, having them facing opposite sides as he has his explosions gain him rotational turbulence. At the same time, Enzo leaks out his explosive release chakra in order through his sweat pores as he continues this, reaching a cyclone effect of explosive energy that initial A rank speeds. However, as per rules of explosive kung fu, this can be initiated at higher tiers of speed. Enzo's speed. The cyclone of explosive energy is 20 feet in length and deals two sets of explosive release hybrid damage of A rank internal and A rank external. Interception is based upon how close enzo is to the targets, which is displayed in the chart below. This is the only technique where confirmed impact doesn't need to be confirmed for the stamina to be paid up front for ignition of the nintaijutsu. However, sweat shop and blood sweat can be used in conjunction with this technique with the usual hit confirmed requirements. Knockback for this jutsu is 4 feet at A rank speeds, if not using a higher level of speed for rotation.
Distance between Targets - Interception Within 20 Feet- 1 Tier level below user's speed Within 15 Feet - Equal Speeds Within 10 Feet- 1 tier lv above speed Within 5 Feet- 2 tier lv's above speed Within 1 Foot- 3 tier lv's above speed
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
-4 stam and B chakra for T-Turn -C chakra for tear gass
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 5th April 2018, 7:03 pm | |
| Once again his moves were interrupted by Enzo’s tenacious tactics. As he spun around Enzo to avoid his push he’d spread his arms outwards to each side and set off a powerful explosion while Armen was in close range. These new action would interrupt the sequence that happened before . Since Armen has both the reaction and speed to do something about it instead of trying to tank a hit he’d follow up the same way but only at higher speeds than before. He didn’t want to use more than B rank speeds but Enzo was raising the stakes on him so it was time he upped the pressure as well. To out run the explosion he’d use his B-rank speeds and release bursts of wind from both his elbow vents. This caused Armen to be propelled at S-rank speeds, just enough to out space the explosion by five feet. Everything else would mainly happen the same way. One of Armen’s chaos control seals would glow from the use of Enzo’s Tear Gas genjutsu. This prevented Armen from undergoing any genjutsu effects as he continues by blowing the spear away, using magnificent burst at B rank , the smoke screen, and the Fuuton twister that he’s made the hand seals for. As Armen gains knowledge of the genjutsu attempted he smiles thinking that in his current level of close quarter physical combat that Enzo is more equipped. This was becoming a good challenge for him to also find ways to improve on that aspect but before he’d go back in he’ll have to try and soften Enzo up a bit. Now Enzo would have to contend with the effects of magnificent burst since he depended on his explosive typhoon to be enough to stop all of Armen's movements. With the incoming twister closing in at A -rank speed to separate Enzo from the spear; Enzo would also have to anchor down with A-rank strength to avoid being dragged in. Old Techs used: - Spoiler:
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Name: Smoke Screen Classification:Ninjutsu/ Kenjutsu Rank:C Class: Consealment Range: AOE
Description: This technique utilized both Decapitating Air Waves Fighting stye and Immolating Flame Waves fighting style. By using those two fighting styles simultaneously (one in each hand) the user will be able to use both the wind and fire materia at a C rank level to create a B rank smoke screen that hinders eyesight causing irritation (much like smoke does), masks the user’s scent (smoke smell). The user can keep this technique active and use their arms for different functions other than this technique so long as they can siphon C-rank chakra, and C-rank fire materia every turn. This technique can be seen through by reaction tiers of B rank of Higher. This technique requires an area dispersal technique of C rank or higher.
Name: Law of Siphon Classification: Kenjutsu Rank:C Class: Supplementary Range: self
Description: This technique known as Law of Siphon basically explains what happens when Armenezra’s reserves(Blood, Chakra, Energy, ect) are taken to perform a function that the Decapitating Air Waves Fighting Style or Immolating Flame Waves Fighting Style allows. Siphoning is when the user sends reserves/energy of any kind to the bionic arms to perform a function or technique. Reserves can be siphoned into the arms at speeds equal to the rank of the function or technique. When reserves are siphoned back from the arms to the user’s reserves, the time it takes to do that varies on how much of a specific reserve was siphoned into the arms to begin with. The higher the reserve’s rank the longer it’ll take for that specific reserve to siphon back. Although this is the case the time it takes isn’t the same at every rank and can also be affected by the user’s endurance level. The chart goes as followed: Reserve Rank – Return Total-Return Time (p.t) -User Rank(p.t) -Endurance Tier(p.t) D – D - 2 - D (-0) - D(-1) C – 3D - 4 – C(-1) – C(-2) B – C - 6 – B(-2) – B (-3) A – B- 8 – A (-3) A (-4) S – A- 10 – S (-4) – S(-5)
Name: Wind Release: Decapitating Air Waves Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid-Long
Description: Whilst utilizing Armen’s Bionic Arms, which can harness and release Wind Materia, this fighting style is made possible. This fighting style allows Armen to use his arms to control air pressure, creating supersonic blasts of air or high velocity vacuums which move at extreme speeds. This fighting style also allows, the user to shape and conjure wind techniques of any kind without the use of hand seals at speeds equal to their current moving capability (i.e. Being capable of moving at S rank speed allows for S rank execution). The blow back or suction ability has winds moving at speeds equivalent to one rank faster than the desired function’s rank (ex. A rank level use = S rank speed). The damage done to targets using this fighting style can go from minor to very devastating. Despite the speed that the winds travel, when the target(s) are hit by the blow back function of this fighting style they will receive Hybrid or Physical damage equal to the level of the blow back function used (A rank level use = A rank Hybrid or Physical damage). Likewise, if a target is hit by the suction function of this fighting style the target will receive wind based Hybrid or Physical damage equal to the level that the suction function was used as well. Depending on the level that these functions are used, the winds are powerful enough to obliterate large trees, or houses, and can also be used to soften the ground. When blow back or suction is in use it can also be used as a dispersing method. Blow back function of this fighting style can be used to clear AOE concealment techniques when used correctly alongside this fighting style. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to gain a rank of power. Because of this fighting style’s use of decapitating winds, wind based techniques gain a slicing capability of equal rank. This fighting style can be used in combination with the Immolating Flame Waves fighting style as a combination of wind and fire to add speed to fire based techniques, flame thrower function or fire extinguishing(absorbing) functions. A proven downside of this Mechanism is, that should the hollow tubes be clogged, it results in a terrible backfire, as the air cannot escape without the proper ventilation, instead they would burst free of the Bionic Arm, causing great backlash damage (recoil), this lessens this puppet's Raw durability directly and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost every post (total). Function Rank (Blow Back Distance, Vaccum Range, Blow Back/Vaccum width) D (10ft, 40ft, 20 ft) C (20 ft, 80ft, 40ft) B (30ft, 120ft, 60ft) A (40ft, 160ft, 80ft) S (50ft, 180ft, 100ft)
Function Rank - Blow Back/Vacuum Speed - Blow Back/Vacuum Damage (Pressure Ratio %) D - C - D (10%) C - B - C (20%) B - A - B (30%) A - S - A (40%) S - SS - S (50%)
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name:Massive Futon Twister Classification: Ninjutsu Rank:A Class: Offense/Defense Range: 2-80ft
Description:Upon completion of the seals, the user will bring forth either four 30ft tall and 12ft wide twisters, two 60ft tall and 24 ft wide twisters,or one 80ft tall and 32ft wide twisters. The user can use the twisters for defense against, physical attacks, and even chakra based attacks. Fire element attacks of A rank or lower will cause the twister to negate them and become a flaming twister which could hurt the user if close enough. These twisters can also be used for offense with the ability to suck in anything and anyone not anchoring themselves with at least A-rank rank strength. This technique will cause A rank chakra damage per post to victims caught inside them. Each twister at 30ft can capture three people at a time, and take up to B rank chakra damage. 60ft each can capture four people and take up to A rank chakra damage each. Finally at 80ft the twister can capture five people and take up to S rank plus B rank chakra damage. The twisters travel at A rank speeds and can become more dangerous if projectiles or chakra based techniques are caught inside due to them spinning within it. Each twister can travel up to 80ft from where it is spanned before dispersing and can trap projectiles not backed by strength above A-rank, incoming techniques lacking defense piercing, and victims inside for its entire duration. If caught, victims can escape by being pulled out from the outside by someone or something possessing above A-rank rank strength. A rank chakra cost is required every turn to keep these twisters active.
Name: Wind Dance: Magnificence Burst!! Classification: Kenjutsu Rank:B Class: Offensive Range:AOE
Description: This Dance requires the wielder to channel chakra into Arukami's blade and hit a surface, either by stabbing or at least giving the surface a light slap with the blade. The motion releases that wind chakra into any surface and causes it to overload. This causes the entire surface to explode from the burst of wind chakra. Depending on how much chakra was placed into blade it requires targets to have reaction tiers equal to it in order to avoid. In the event that someone is caught in the burst radius of 120ft , they will be severely disoriented(dizziness)and unable to hear(due to air getting caught in their ear canal) for 2 posts.Because of this moving higher than max tier rank requires reaction tiers equal to their moving speed or a balancing technique equal to their moving speed. This technique also interrupts the use of any physical technique or hand seals that was being used before by the victim caught in the burst. This can happen as long as the physical technique or hand seals being used are equal to or slower than the amount of chakra placed into Arukami. The wielder remains unaffected and unshaken by the burst.
New Techniques Used: - Spoiler:
Name: Telegraph Classification: Taijutsu Rank: D Class: Defensive Range: Self
Description: Armenezra to many of his peers that can understand him is referred to as a tactical genius. This is due to his impeccable eye for spotting the small details. In many situations he will be able to spot the smallest gestures, or even use his critical thinking to deduce a logical outcome. This gift he mainly uses in fighting to read situations or just a person’s movements to determine their next attack or course of action. He can use this to either determine how well or how bad a situation is going to get, if someone is about to use a jutsu, the type of kick or punch one will throw, or even the direction and how far someone will throw an object. In battle, this is for moves that can be telegraphed such as strikes. This means that the user will not have prior knowledge of an incoming strike rather they will understand the strike at the same time its being formed. Its the difference between using muscle tension to know a punch is coming before a fist is formed and seeing a punch coming before it hits.The latter is what this technique allows, giving the user the ability to dodge attacks so long as its a possibility.
Name:DAWFS:Burst Combat(ADR) Classification: Nintaijutsu/ Kenjutsu Rank:B Class: Supplementary Range: Self
Description: This Nintaijutsu technique is made possible by the use of the Decapitating Air Waves Fighting Style and the user’s exertion of energy. This style uses the winds from the DAWFS along with the user’s current moving speed in order to increase the speed that the user can travel and the distance that the user can cover. When moving, this technique places the level of exertion (moving speed) on the same scale (speed/distance scale) as DAWFS’ winds. The mechanics of this function is similar to how Armen uses futon shift for his body, but utilizing Blowback and Vacuum function. This allows the user to move Forward(BB), Backwards(V), Upwards(BB), Downwards(BB) at speeds greater than their level of exertion. This means that in order for the user to switch modes or functions with the arm(s) in use, they will have to follow the same cool down that is required of them to stop the arm’s turbine, unless they use turbine control to mediate that cool down. Otherwise the cool down will always be 6p.t regardless if the user is only running at C rank speeds. When this technique is in play, the user will have the options to use one or two hands much like all DAWFS techniques. If the user choses to use one hand to increase speed and distance, the distance that can be traveled with either functions are half of the DAWFS scale. Every turn the user must pay a C rank chakra cost plus -1 stamina per rank depending on the speed the user’s moving with this function (S rank speeds = -5). In the event that two hands are used for the same function, the user gains DAWFS’s two hand bonus and will pay twice the chakra and stamina cost of one hand. So it would be B ranked chakra and -2 stamina per rank depending on user’s moving speed with this function every turn and the distance that can be traveled with either functions are equivalent to DAWFS’ full scale for one arm. The cost of using this technique is pushed out and not stored, preventing the user from obtaining the benefits of siphoning anything back to themselves. This technique is very dangerous as it is similar to the user being thrown at that speed in a controlled manner and would require a technique like Sure Shot Trajectory to be in play for control. In events that the user is hit while in movement with an attack of equal strength to their traveling speed, the damage done is equal to one rank higher if they cannot block or dodge the attack.
This technique does not boost the effects of any technique that deals with buffing, but those type of techniques pertaining to speed can be used to determine the speed the user is moving, and the cost when using this technique. Armen can use this technique when Wind Release Armor is active to place his moving speed on DAWFS scales. Being that this technique is Nintaijutsu based, when in use the user’s strikes will also benefit from WRA’s ability to grant slicing damage to Nintaijutsu attacks. But if this method is done the user will have to pay C rank chakra plus -5 stamina per number of ranks that the user is moving faster than Wind Release Armor and variants enable them to per Arm used. Because of the S rank or S + speeds granted by WRA, Armen is capable of using this technique to move at SS or SS+ rank speed (one arm, one ranks higher) or SSS rank (two arms, three ranks higher).So apart from the activation of WRA this technique would cost the user an addition C rank of chakra and -5 stamina per hand used. Note that this technique affects how fast the user can go, how far, and how fast he/she can execute physical or hybrid based attacks and techniques. This technique does not serve as reaction tiers but can be used along side reaction tiers to dodge techniques moving slower than the user's current capability. The stamina and chakra price is paid every turn that the user triggers this technique and not per usage.
Name:Modification Sealing Technique: Chaos Control Lvl 3 Classification: Fuuinjutsu Rank:A Class: Defensive Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Chaos Control" within it. This seal will visibly appear on the user's forehead if a Genjutsu or fabrication technique is used on them. This technique will negate the effects of the genjutsu or fabrication technique used as long as it is below S rank. When these conditions are met a symbol would appear on his forehead containing a full or partial glow of green. If the illusion used is D rank and lower it will be a partial glow being 1/24th of the way too completion. If the illusion used is C rank then it will be a 1/4th circle glow being a quarter way to completion. If the illusion used is B rank then it will be a 1/2 circle glow meaning that the seal has reached half way to its completion. If the illusion used is D rank and lower it will be a partial glow being 1/12th of the way too completion. If the illusion used is A rank then it will be a full circle glow meaning that it has reached its way to completion. Once the seal has reached a full glow the seal will vanish and leave the user vulnerable to illusion based techniques of any rank, if they have no means of avoiding it. Any illusion based techniques used at S rank or higher will not be negated by this seal and will take full affect. It activates once the situation is met, and the user has the chakra available or seal preset. It also alerts the user of an illusion based technique being used because the user will being to feel chakra being sapped out of them in small amounts of chakra and will give the user knowledge of the illusion being used as if they had already been through it before. This seal must be set before the topic, and resets once used in a topic requiring a completely new seal as the seal formula dissolves upon triggering it's effect.
Reserves: - Spoiler:
Siphoned: 1A, 1C Chakra: 4SSS,6SS,8S,7A,11B,14C, Stored Fire: 22C( Magnesium Based) Weapon Chakra Seal: 11-SSS,1SS,1S,1A 1B,3D Onmyoto-Stored Chakra: 0B Stamina: 55 Blood: 2S
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 6th April 2018, 12:25 am | |
| Sadly enough, the speed increased and Enzo was unable to hit Armen with the typhlosion turn. Enzo would have expected it, Armen had access to a higher set of speed and it would be close to impossible to match it yet. However, it still wasn't over, Enzo wasn't about to throw in the towel and give up on fighting this man. The burst did manage to hit Enzo, but luckily with him being a ninja and training up his endurance tiers, only half of the damage would have been experienced by the lad. It was a bit painful, to say the least, everything was ringing in the ears and Enzo was basically getting a taste of his own medicine. He was a bit disorientated and due to the lack of strength protecting the spear from the blow, Armen did mage to blow the spear 30 feet from Enzo. However, even with Armen being 15 feet away from Enzo, the wind feeling sensory was still active and picked up on Armen forming hand signs. Regardless of being dizzy, it didn't necessarily mean Enzo was unable to act. He wobbled and swayed a bit, being unable to hear anything, but it didn't stop him from sloppily biting his finger and slamming on the ground. A small puff of smoke would emerge as the giant twister was sent away to entrap Enzo's spear, the little Baku would look to Enzo and nod. With the chakra saturating the area once more with Hamtueo paying a B rank blood price, an explosion would occur once more aside with the poofing dismissal of the summon, covering a 120-foot radius. The explosion would engulf everything within that, Armen would start to notice that the feeling in his lower body would be completely gone. Zombies would then start to unearth from the ground as their mouths would leak outa poisonous gasoline-like substance, which the mere smell that engulfed the area causing C rank mental pain per p.t, as well as, severe headache, difficulty breathing, and fatigue. Armen's ears would also be shot by being put in a constant dizzying status. The Zombies themselves would be eating armen alive, dealing b rank mental and spiritual damage every round. This was one of his best moves, he hoped this would atleast scratch armen. - Spoiler:
Small summon, paid blood price for it
Gen Chain B+B+C
Name: Gas Leak Classification: Genjutsu Rank: C Class: Supplementary Range: Long
Description: This genjutsu can actually be initiated in two different ways, as well as standing as Enzo's favorite. It can either be blow out discreetly as an exhale Compellent, giving off a simple impression of a bakuhatsu that just breathes out gasoline, or be tacked on with any sort of explosion that's caused by enzo. This includes the hybrid taijutsu explosions, explosive release jutsu, and morpher related explosions. For starters, the opponent simply smells gasoline as if there was a gas leak in the area or something, or cause by an explosion. After that, they would start to experience the scent based genjutsu effects of gasoline poisoning. For starters, the smell of gas would cut off their sense of smell. The next thing that happens is body convulsions, a severe headache, difficulty breathing, and fatigue. This actually, causes the opponent to experience two sort of status effects. The first one is the poison status effect with the use of the headaches, experiencing C rank mental pain per p.t. The second is the dizzy status effect, only to be countered by C rank or higher reaction tiers. Opponent falls unconscious after SS rank mental pain is experienced under this genjutsu, simulating a gasoline poisoning overdose. This can be offset with proper barrier tiers. Barrier tiers of B-Rank or higher negate the unconcious effect.
Name: Offsetting Sound- Detofield Classification: Genjutsu Rank: B Class: Supplementary Range: Long
Description: This is a sound based genjutsu that can actually be tacked on to an explosion of any kind. After an explosion being heard from the intended victim(s), a shuddering ring would be felt in the eardrums. After that, the opponent would be put in dizzy status effect, with the explosion being treated as a blunt force trauma to the ear drums For that point on, whenever an explosion is heard, the opponent would experience a dizzy spell, equaling 1 p.t for each explosion heard, causing them unable to move at max tiers without falling over. B Rank barrier tiers or reaction tiers equal to the speed that they are trying to move negate the genjutsu effect completely. This genjutsu can inter-grade with any denotative illusion, taking on as one of the conditions of the hearing portion of the technique. If the sound of the explosion trigger was actually the same explosion that the target was caught in, this genjutsu can't be broken out via pain.
Name: Baku Combination( Hamuteo) -Detonative Marro: Tear Gas Of The Dammed Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: AOE
Description: This is a combination technique with Enzo and Kucknuth. Enzo utilizes his detonation illusion tear gas down in unison with Hamuteo's Marrorw Illusion, Grasp of the damned. The detonative illusion will take a B Rank Blood Price (Paid by either the summon, the summoner, a split cost between both of them) as it saturates the area, scaled off of the chart using AOE. The only difference between this and the actual detonative illusion is that Enzo or Hamtueo (if still present) can opt out of the blast radius time modifier in orde to make it an instant, (120 feet), instead of making it between the 6-10 p.t. time frame for the total distance of 600 feet. Because the detonative illusion devours the blood price and aspect of "grasp of the damned" , Hamtueo does not have to be present for the resolution of the combination once the combination "started". The result of this is this a genjutsu that covers smell, hearing, and touch at the same time. Once the explosion happens, those who were caught in it will notice that all of the feeling in their lower body will be completely gone. Once the explosion happens, those who were caught in it will experience something akin to zombies enarthing from the ground that emits tear gas. For starters, there would be a slight ringing sound in the ears, Feigning the illusion of shot ear drums and impairs their hearing. Skeletons will rise from the ground to claw at their legs and legs, attempting to drag them down to the ground. The second thing that happens is that the inflicted will immediately start to tear up with a burning sensation inside their throats, nostrils, and eyes. This takes away their sense of smell, as well as their ability to break out of the genjutsu via pain. They will have difficulty breathing and chest pain, toppling over and remaining immobile for the duration of the genjutsu as they imagine being eaten to death by the zombies. This deals B-Rank mental and B -Rank spiritual damage every round that they are trapped.
Name: Summoning Technique Classification: Fuinjutsu Rank: N/A Class: Supplementary Range:Short
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species.The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 6th April 2018, 11:06 am | |
| Armen’s shot was a success the magnificent burst technique was in full effect. Enzo’s conditioning came in the clutch leaving him to endure only half the effects of the technique which was all Armen needed. Although Enzo gathered himself his off balance gave Armen more than enough time to finish the hand seals that he started two turns ago to bring forth the massive twister. The twister was 32ft in length meaning from the moment it spawned Enzo was already inside. Along with Enzo was the smoke and whatever debris was left of his explosions. As what seems like a final resolve, Enzo used his summoning jutsu to bring for math a tapir. Together they’d join their techniques and a few others to form a mighty Genjutsu chain that would only be nullified by Armens precautious Chaos Control Seals. Although they formed an S rank chain if any of the three individual techniques were of S rank than Armen would’ve been caught within the Genjutsu chain.. one of Armens seals would be broken and another would light up leaving his mind protected . Enzo on the other hand for not having dealt with the twister last post would be dealt S-rank + B-rank chakra damage for this post. Due to the abilities of just a spar he’d only pass out due to”inhaling too much smoke” and come through moments after. Armen would be standing next to him waiting for him to wake up. ' Ay bruh u gud?" Admittedly Armen was disappointed with himself and proud of Enzo. He pushed Armen to use what he was more comfortable. Armen on the other hand failed his goal of keeping the offensive purely B-rank. Its too bad, maybe with more practice. OOC: - Spoiler:
There was no interruption this time for Massive Wind Twister. Technique is 80ft tall and 32 ft wide.
We can start over if you like or we can keep rping.
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 7th April 2018, 4:59 pm | |
| OOC: Coulda sworn the twister was sent after my weapon and not me, but alright. Enzo awoke from being hit by such a powerful technique, which was a bit of a surprise to him because he would have figured that he would be dead in any other circumstance.By the skin of his teeth and the fact that he was in a safe haven for the time being, that was not the case. By taking the attack a bit well. there was also a high chance that his endurance in response to chakra related assaults could have approved. However, the difference in skill was apparent. "Even my best wasn't good enough..."Enzo used his hands in order to pull himself up, a bit confused as to what he could have done differently. However, the first thing that he did was walk over to his spear, which reacted to Enzo's presence immediately and floated next to him. " It's going to be a bit hard to put this thing away without anything to pacify it. But I'm ok... I think....but I guess ninjutsu isn't my strong point. My genjutsu wasn't working either. "Learned - Spoiler:
Name: Immortal Way Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This is the result of the innate human desire to be immortal and well that desire has been translated into unparalleled endurance. The human is not only immune to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based techniques by one rank damage wise but also S-rank chakra-based techniques do half as much damage to the ninja as they would do to others.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 9th April 2018, 1:28 am | |
| Armen would pay his back but then make distance once he goes to get the spear. He didn’t want to be too close if that thing goes off. He’d notice Enzo also beating himself up a bit for not laying a solid hit in him. Armen understood the fusteration but had a different opinion on what happened. ” Ah bro u don’t give yo self much credit. I thought yo move were clutch; dat genjutsu combo at de end der was tight werk. But ya boi has been preppin fo Gen user fo a minute now.”
Armen then thought onto the spear wonder what Enzo’s plan is for it. He doesn’t seem to really be controlling it although he isn’t being influenced by it. ”ya got any idea how we gunna calm da storm?” | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 9th April 2018, 7:53 pm | |
| "Huh? You mean the spear?" Enzo would look back at the spear and shake his head. "The thing about the spear is that it won't become active if its certain feet away from me. I could pour more chakra into it for the sake of keeping it away from me and keeping it active, then launch it somewhere safe until I can find a way to keep it safe and maintained so others won't get hurt. But it's the best I would be able to do for the time being. " Taking in a deep breath, Enzo would look back to Armen as the hand slits started to open, revealing a mouth on both sides. " There is still plenty of things I don't know I'm fully capable of yet, let's keep going. If im going to pay you back for taking me in and show gratitude, the best way to do that is to be one of your strongest members. That means i'm not supposed to lose to anyone, alot is riding on my success. "Learning - Spoiler:
Name: Morphing Bomb Factory - Primed Sculpting Classification: Fighting Style Rank: B-rank Class: Supplementary/Offensive Range: Self (Kneading Mouths), Varies (Sculptures)
Description: This is a unique fighting style which builds off of the Bakuhatsu Clan's Morpher passive, albeit taken to a new level upon the Bakuhatsu clan member unlocking Clay Release, the result is that they can now utilize the mouths which have sprouted along specific points in their body to knead any type of energy source into the substances they can morph. However when utilizing substances that they can consume via Bomb Factory they actually gain stamina which can then be used to add onto the created explosive instead of merely kept to re-energize the body. Depending on the placement of the mouths the types of energy sources capable of being kneaded into materials vary. Typically however individuals either have them on their hands & feet both of which grants them the ability to knead either chakra (hands) or stamina (feet) into materials. The last mouth however can be placed in three places; Chest (Capable of Kneading Life-Force/Blood), Abdomen (Capable of Kneading Natural/Nega Energy), Head (Capable of Kneading Nen/PSI). Sculptures are organized into classes based on how powerful they are; C0 which incorporates the Bakuhatsu's Big Boom passive, C1 which are the weakest & simplest often being created for specific uses, C2 which are more complex all with the same effect of being able to propagate or produce other clay variants, C3 which involve special bombs which incorporate status effects & finally C4 which revolve around bombs of various sizes which are considered the strongest type barring C0 due to those being suicide techniques. Multiple types of sculptures can be preformed each one having it's own word-count and each taking a D-rank technique slot upon being learned, however when calculating the blast radius of explosions please use the "Blast Radius" section of the Item & Measurement Information (C0 count as D, C1 count as C, C2 count as B, C3 count as A & C4 count as S). Rank - Category (Activation Time, No. of Mouths Activation Time Modifier) - In Battle Word Count (Solo Training) D - C0 (5 P.T, 1 = -2 P.T) - 150 (75) C - C1 (10 P.T, 2 = -4 P.T) - 300 (150) B - C2 (15 P.T, 3 = -6 P.T) - 450 (300) A - C3 (20 P.T, 4 = -8 P.T) - 600 (450) S - C4 (25 P.T, 5 = -10 P.T) - 750 (600) *(Insert Name) Current Sculpture List: 1. Name & Cost: Description: Category:
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Return Home: Armenezra has returned! 16th April 2018, 3:57 pm | |
| Armen listened to his words and how he intended on showing his gratitude. He found Enzo's goal commendable and worthy of all his help, but he is worried that Enzo might be putting too much weight on his shoulders. A few moments later he'd find himself chuckling now seeing the similarities that Himiko was talking about. The relentless training and the constant want to protect by means of strength. This seems like the only law this world knows, the stronger you are the longer you can keep the things you love and the people you care for safe. But this law is flawed, for no matter how much power one can obtain, there always going to be something else, someone else with more power than you can ever obtain. So if monsters fall, then how much power does one need to really keep everyone safe and for how long? Maybe power isn't the answer, maybe there's something more that everyone is just missing. " Well if ya gunna be da best, den u'll gotta go at it wit yo best." Armen backs away and utilizes his shadow clone jutsu and heads up the stairs, disappearing from plain sight. Four clones was left behind backing away from Enzo putting 25ft between them. " Well pick up yo spear, bring yo best"- Spoiler:
Name: Vishuddha Chakra: Onmyotomites (ADR) Classification: Bakejutsu Rank:SS Class: Supplementary Range: AOE(240ft)
Description: Req. Ambient Series Bake. This technique is unique to Armenezra’s Vishuddha based bake. The bake utilizes Yin-Yang release nature to disperse millions of tiny particles within the air to cover a large area of 240ft. These tiny particles better known to the user as, Onmyotomites function much like termites; utilizing Yin-Yang release to disperse chakra using techniques into ambient chakra and destabilizing the connection between a target and their chakra. This technique destabilizes chakra at SS rank speeds and can be infuse it into others to either aid or hamper them. This effect extends to other Bakes and Ghosts as well; causing their bakejutsu to undergo the same penalties meanwhile causing Ghosts to lose access to their bakes. Within the area any technique S-rank and below that utilizes chakra, is nullified and becomes ambient chakra for this bake to harness. Chakra using techniques that are SS-rank will cost one rank higher, if the target(s) choose to not pay the additional cost, then that technique will undergo the same effects as techniques that are S-rank and below. If the technique is SSS-rank and higher it'll bypass the effects of this technique. If a target is within the area while this technique is activated; the target(s) will begin to experience increased difficulty in molding their chakra. To keep this technique active, the Onmyotomites must be refueled from time to time; therefore, depending on the rank of the user, these Yin-Yang particles require repayment every certain number of rounds. Although this technique targets chakra of any kind, the Bake’s Ghost that uses this technique is safe from the deteriorating effects of this technique and can mold chakra freely. Onmyotomites are undetectable to anything other than chakra sensory, chakra vision, and 2nd dimension sealing, SS-rank or higher. This technique requires an SS-rank area dispersal technique strong against Yin-Yang release or neutral against it that is not chakra based in order to destroy the Onmyotomites.
Target’s Rank(Turns Before Desync) – User's End Tiers(P.T Before Maintenance Price) D-rank(1)– D(2.P.T) C-rank (2)- C(4. P.T) B-rank (3)– B(6.P.T) A-rank(4) – A(8.P.T) S-rank (5)- S(10.P.T) Z-rank(6) – SS(12.P.T) X-rank(7)- SSS(14.P.T)
Name: Vishuddha Chakra: Onmyoto-False Existence Classification: Bakejutsu Rank: A Class: Supplementary Range: Within the Onmyotomite range
Description: This technique requires the use of Onmyotomites and a Vishuddha Bake. This technique uses the Onmyotomites’ ability to infuse themselves onto people, living/non-living objects and techniques to conceal their whereabouts and conceal them from chakra sensory and physical senses; B-rank and below . This technique works like the Onmyoto-Infusion technique in terms of layering on Yin-Yang chakra. Although those protected cannot be detected by mentioned senses, they are still within the third dimension. The A-rank cost of this technique must be repaid based on what is being concealed. This cost applies to everything that the Bake conceals whether it be a people (and everything equipped to them)/ Living Objects, Non-Living Objects(that are not on a person already concealed), and techniques. Because this jutsu relies heavily on the use of Onmyotomites, if the object, person or technique leaves the parameters of the Onmyotomite technique, the concealment will be broken.
Rank- Living(P.T) -Non-Living(P.T) - Techniques(P.T)
D-rank - 1 Post Total- 1 Post Total -1 Post Total C- rank - 2 Post Total- 2 Post Total- 2 Post Total B- rank - 3 Post Total- 3 Post Total -3 Post Total A - rank - 4 Post Total-4 Post Total- 4 Post Total S - rank - 5 Post Total -5 Post Total-5 Post Total
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
OOC: Reset all reserves and preps. No debris on the field, treat Onmyotomites as a technique that isn't on the first floor for now. Round One....Fight! Clone One: He'd clap his hands together and stomp his feet also sending chakra to his ears to raise his reaction based on hearing. Afterwards he'd crouch low and begin to form hand seals keeping his eyes on Enzo. - Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Clone Two:He'd bring forth seven kunai and toss them using S-rank speed to reach seven different points 240ft in diameter. Afterwards he'd face his arms towards Enzo, waiting for him to move a bit closer, to react. - Spoiler:
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Clone 3: He'd move in ten feet closer, knowing that the other two had him covered. He'd then pull out four boomerangs and throw them using his S-rank speed and law of speed to zoom passed Enzo. They would look as if he missed the target, if Enzo does nothing about the boomerangs. - Spoiler:
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Clone 4: He remained at his set 25ft distance and began to form hand seals as well. He'd try to keep and eye on Enzo as well and depending on how he would deal with clone three, he'd alert the others. Reserves: - Spoiler:
Spent; 1SS+1A+1A+1C+1C Chakra: 4SSS,5SS,7S,9A,12B,16C, Stored Fire: 22C( Magnesium Based) Weapon Chakra Seal: 11-SSS,1SS,1S,1A 1B,3D Onmyoto-Stored Chakra: 0B Stamina: 55 Blood: 2S
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Return Home: Armenezra has returned! 17th April 2018, 1:27 pm | |
| swaying back and forth in a combatative stance, Enzo would shake his head as he looked at the floating spear next to him. "I'd rather not touch the thing, to be honest with you." As soon as the poof of the shadow clones were initiated, continued to sway back and forth low to the ground. and weave motion as he formed handsigns at S rank speed in order to turn on his grand wind feeling sensory. It was a better wind sensory than the former and he at least had somewhat of a better chance to get around to defeating the clones if he had this on. Formed extra handsigns in order to blow out a 125 feet black ash smog in order to take away from the vision of the clones. After sight was deterred, Enzo placed his hands on the ground to generate shuriken and bomb tags, prepping and pocketing them, for the time being all at S rank speeds while getting an idea as to what the clones were doing As the boomerangs zoomed in Enzo's direction, Areadbhar reacted immediately and started to glow with its invisible heat aura, intercepting the four boomerangs as soon as they entered the proximity of being 10 feet away from Enzo. The boomerangs would each be met with an S rank of heat physical hybrid damage in order to utterly destroy. This would be the natural case, but if somehow the boomerangs avoided immediate destruction while being knocked off course, they would be inflicted with the melt status and follow through with their destruction regardless. As for what Enzo did in the meantime with Areadbhar dealt with the boomerang, Enzo attached two bomb tags to one shuriken as he tossed it in the smog and immediately set it off with the use of the bomb tags ability to initiate at will once it made a foot inside. What gave birth from the explosion was a C+B+B Hybrid earth based explosion with a C rank fire release damage modifier. The AoE radius of the explosion was a 280 feet explosion. Since Enzo was immune to the hybrid portion, the fire release damage modifier would be checked against his endurance tiers. Since he was immune to it, Enzo would be immune to the whole explosion in general. - Spoiler:
15 p.t PAssed for areadbhar since being out, 16 if you count armen releasing it.
Learned and used-
Name: Areadbhar Tactics- Protection Parry Classification: Kenjutsu Rank: B-rank Class: Defensive/Offensive Range: N/A
Description: Areadbhar engulfs itself in it's invisible heat aura as it takes ups a reactionary position towards incoming physical assaults. Due to this, Areadbhar can move into position at speeds one rank higher than it's current speed to parry and counterattack against actions equal to or less than it's speed that enter the interception radius. The interception radius, in this case, would be ten feet from the user. Damage calculation is one rank below the speed equivalent to the speed Areadbhar is moving , being hybrid physical. In addition to that, due to the generation of the heat aura, items that make contact with Areadbhar will be inflicted with the heat status effect that follows Areadbhar's chart. ---------------
Name: Morpher- Shuriken Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make C-rank Kunai from any material they are able to morph. The Shuriken are a foot long, each dealing C Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 4 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.
D- 1 C- 2 B- 3 A- 4 S- 5
Name: Morpher- Bomb Tag Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make B-rank bomb from any material they are able to morph. The bomb tags are two inches long (tiny) and are one of the Morpher techniques that doesn't immediately explode upon impact. They are able to be detonated by will of the user and are able to be placed on any surface, each tag dealing B Hybrid explosive damage upon activation. The explosions created by the tags comes at a fixed range of five feet, and the elemental damage in question is mostly dependent on the material that was used. However, the tag can be placed on other morphing techniques to bolster their explosive capabilities, adding to the range and the damage as a combined damage check. This technique costs no chakra, but there is a 6 P.T cooldown before another round of bomb tags can be made. The amount of bomb tags made is dependent on the users rank.
D- 1 C- 2 B- 3 A- 4 S- 5
Name: Immortal Way Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This is the result of the innate human desire to be immortal and well that desire has been translated into unparalleled endurance. The human is not only immune to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based techniques by one rank damage wise but also S-rank chakra-based techniques do half as much damage to the ninja as they would do to others.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Fire Release- Bakuhatsu Style: Ash Pile Burning Classification: Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Long
Description: The user formulates a single handsign and releases chakra-infused gunpowder from their mouth at B rank speeds. The gunpowder is a thick black smog that covers about 120 feet, it remains in the area and can be served as a smokescreen as well. The main point of this fire chakra gunpowder is to superheat the atmosphere for two purposes. The first one is used for a basic assault. After surrounding the enemy with the ash, the user can ignite it with a fire chakra spark, resulting in a violent explosion to burn the enemy in a B rank firestorm. However, this can also be used to power up explosion(s) related techniques, causing it to explode with a 45 feet range modifier being added to the distance of the technique in addition to being powered up with a B rank fire release damage modifier. If it's not explosive release it'll be a C rank fire release damage modifier. This can only be applied to one explosion. After it's done so, the smog is gone.
OOC
From what i can see, throwing it in the diameter means that it was gonna take a while to reach it';s destination. Having them be tiny shuriken gives them a distance modifier, with each p.t of them, travelling at 30 feet. They wouldn't of reached in just that turn alone.
Yopu said zoomed past, so if it got close enough for me to feel it's presence, AReadbhar with it';s presence sensory caught it as soon as it entered and zoomed all around to intercept their trajectory 1ithin 10 feet. In the off chance those items have not been completely destroyed in the first go, here is the melt chart.
Rank of Heat Resist/Kenjutsu - P.T till Melted - Kenjutsu Melt Speed Increase No Rank - 5 Posts - N/A D-Rank - - 10 Posts - 1 Post C-Rank - 15 Posts - 2 Posts B-Rank - 20 Posts - 3 Posts A-Rank - 25 Posts - 5 Posts S-Rank - 30 Posts - 7 Posts SS-Rank - 35 Posts - 11 Posts SSS-Rank - 40 Posts - 13 Posts
Name: Detonation Proof Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Bakuhatsu are innately resistant to explosions in regard to both the ailments currently associated with them and eventually the explosions themselves, this is based on gender. Male Bakuhatsu are resistant to explosions themselves while Female Bakuhatsu are resistant to the after effects of explosions. This is dependent on the Bakuhatsu's Endurance Tiers with the most resilient Bakuhatsu becoming resistant to all but the most powerful of detonations and ill-effects stemming from detonations. This is an example of gender dimophism within the clan which arose over the hundreds of years the clan has been around. This is due to female Bakuhatsu typically being around children whereas males were out whether for combat or hunting. While this is the exception and not the rule, occasionally based on sexual orientation this is flipped, in which case Homosexual Bakuhatsu have the opposite resistance than what is commonly associated with their gender. This unique quirk is only specific to that type of sexual orientation as others share the same resistant as their Heterosexual counterparts. Rank of Bakuhatsu - Explosion Resistance Effect (Male/Female) D - Exothermic Hybrid/Explosive C - Endothermic Hybrid/Knock-Back B - Exothermic Physical/Blind (Sensory Deprivation) A - Endothermic Physical/Burn S - Exothermic Chakra/Freeze *(Enzo Bakuhatsu)'s Sexual Orientation = Straight
Bomb tags cultivate all morpher technique into a collective explosion. Bomber tags have a fixed distance of 5 feet originally, and the feet of the explosion for the shuriken would have made it one foot before the substance volatility, so that's 11 feet before the distance multiplier. Add that by 45 feet from the ash pile burning, that's 56 feet. Since this is an explosive material, times that by 5, the explosion will cover 280 feet.
If tiers carry over, your clones would neg the C rank chakra portion, but you can't mitigate the hybrid damage. I made sure to ask blade if i was immune to hybrid before i posted. The answer was yes i'm immune to the damage but not the status effects.
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