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 Vêlas Technique Hold

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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime23rd March 2018, 8:46 pm

Name: Fushichō Fire Style: Phoenix Fire Technique.
Classification: Ninjutsu
Rank: C
Class: Offensive
Range: Mid

Description: A simple and efficient technique that marks one of the staples of Fushichō flame-elemental ninjutsu, this technique produces a ninjustu like streamers of fire which fly at C-Rank speeds and strike at 3 D ranks of damage. The number of streamers produced are also determined by the user's rank increasing the more skilled a user is naturally, increasing by 2 with every rank with an initial count of 1 at D-Rank. This technique when hitting a target or objects will set most flammable things alight causing Ash materia to begin to form. When the streamers fully burn a object an equal rank of ash materia to the rank of the object you burn to nothing is formed and each streamer when used generates between 1-5 D-Ranks of materia 1 at D rank and 5 at S per streamer.


Name: Fushichō Fire Style: Phoenix Vestment Technique
Classification:  Ninjutsu/Kinjustu
Rank: B(C Rank Chakra C Rank Life Force)
Class: Defensive/Offensive.
Range: Self.

Description: A technique where the user molds chakra within their body and expels it from their pores, producing a fiery coating along their skin that protects against up to B-rank chakra/Spiritual based  attacks without piercing and up to 1 B-Rank water based ninjustu, setting things that touch it ablaze with 1 B rank worth of Chakra fire damage. It naturally lasts for 2 turns before requiring a two post cooldown. It can also optionally produce sufficient ash to use ash jutsu (similar to the Phoenix technique), though this is not required. (4 D-Ranks of Ash Materia Produced per post)

Name: Ash Release: Ash Tracking
Classification: Ninjutsu
Rank: C-rank(3 D-Rank Chakra 3-D ranks Ash materia)
Class: Offensive/supplementary
Range: Long

Description: The clan member adds their chakra a large portion of ash materia forming a mist about the same size as a hidden mist technique would be. while linking his/her chakra to it allowing them to track opponents caught in the ash allowing this to substitute as C-Rank reaction tiers within the ash, once this link has been made the opponent is unable to hide from the clan member unless they posses a hiding technique which is C-Rank or above. When used in conjunction with Ash mist the range is doubled; opponents unlikely enough to inhale the mist will find themselves suffering 3-D ranks of acid internal corrosive damage per post they inhale the ash due to it dissolving into acid when coming into contact with water unless they posses C rank endurance in which they take a single C rank which does not recur. The distance of the technique is 20 feet adding 20 for each rank above D-Rank.

Name: Ash Illusions: Ash Camouflage 
Classification: Genjutsu
Rank: D-rank
Class: Offensive
Range: Long

Description: By dispersing ash into the air by means of Ash Tracking or Ash Mist the clan member can also trigger a genjutsu through touch that is pretty tricky it causes the opponent to no longer register the clan member in their field of vision. Making it as if they aren't even their, this doesn't go away even if the opponent is hit as it can only be removed by destroying the ash as the opponent would simply get trapped once more upon breaking out of the genjutsu, though not alot of damage while inside this genjustu targets will experiance headaches (D-Rank mental damage) every one of their turns until the genjustu is dispelled. Only hides from sight.

Name: Ash Release: Ash Sphere
Classification: Ninjutsu
Rank: C-rank(3 D-Rank Chakra, 3 D-Ranks Ash materia)
Class: Offensive
Range: Long

Description: The clan member releases a large sphere of ash about 4 feet. They do so by gathering the ash materia most likely from their Phoenix fire technique and releasing it towards the opponent. This attack moves and deals C-rank Ash release as well as smothers out any same rank flame techniques it comes in contact with with the additional effect of being able to dissolve in water to create a corrosive acid which spreads out and burns anything in contact with it C rank acid damage.


Last edited by Vêlas on 24th March 2018, 1:43 am; edited 5 times in total
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Blade

Blade


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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime23rd March 2018, 9:03 pm

Edits Required:

Approved


Last edited by Blade on 23rd March 2018, 9:16 pm; edited 1 time in total
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime23rd March 2018, 9:13 pm

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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime23rd March 2018, 9:57 pm

Name: Fire Release: Vestment
Classification: Ninjustu/Kinjustu
Rank: C(3-D Ranks Chakra 3-D Ranks blood)
Class: Supplementary
Range: Self

Description:A technique copied from the clan where the user molds chakra within their body and expels it from their pores, producing a fiery coating along their skin that protects against up to C-rank chakra/Spiritual based  attacks without piercing and up to 1 C-Rank water based ninjustu, setting things that touch it ablaze with 1 C rank worth of Chakra fire damage. It naturally lasts for 2 turns before requiring a two post cooldown. It can also optionally produce sufficient ash to use ash jutsu (similar to the Phoenix technique), though this is not required. (2 D-Ranks of Ash Materia Produced per post)


Name: Fire Release: Hopeful Bird
Classification: NinTaijustu
Rank: C
Class: Offensive
Range: Med

Description: The user dives into the air about 20 feet before coating their feathers fully in flames and diving down boosting their speed by 1 tier for every 20 feet they travel downward to build momentum without being interupted. Once hitting the target they take C-Rank Fire release damage and Concussive damage equal to one rank below the user's speed.
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Blade

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime23rd March 2018, 10:01 pm

Approved
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Vêlas




Posts : 149
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Age : 34

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime24th March 2018, 1:36 am

Name: Life Release: Bone Disk
Classification: Ninjustu
Rank: D
Class: Offensive
Range: Mid

Description: The user begins a set of handseals before forming two extremely thin disk of bone which are 1 feet each in the palm of one of their hands, the bones are naturally lightweight due to Velas clan's traits and fly through the air rather easily moving at plus one tier then the speed at which they are thrown. Upon hitting a target these disk deal 1-D rank of piercing bone damage.

Name: Life Release: Bone Disk
Classification: Ninjustu
Rank: C
Class: Offensive
Range: Mid

Description: The user begins a set of handseals before forming two extremely thin disk of bone which are 3 feet each in the palm of one of their hands, the bones are naturally lightweight due to Velas clan's traits and fly through the air rather easily moving at plus one tier then the speed at which they are thrown. Upon hitting a target these disk deal 1-C rank of piercing bone damage.
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Vêlas




Posts : 149
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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime24th March 2018, 8:50 pm

Name:Ashy Illusion: Multiple Projectiles
Classification: Genjustu
Rank: D
Class: Offensive
Range: Object

Description: The user begins this genjustu by binding it to a object most likely a projectile but it can be any small object the user chooses to throw, once the target lays eyes on the projectile it will begin to duplicate forming what looks like more of the object in a attempt to confuse targets and allow the projectile to hit. The illusion makes 2 copys at D-Rank and adds another 2 for each rank above the target is.

Name:Ash Release: Senbon Rain
Classification: Ninjustu
Rank: D(1 D chakra 1 D Ash Materia)
Class: Offensive
Range: Mid

Description: The user uses ash material for this technique along with chakra, this is a situation specific technique as their must be ash falling from the sky in which the user can manipulate the ash forming a 1 feet senbon out of ash which can rain down on a target and hit them with D-Rank defense piercing leaving them stuck in the body where they dissolve dealing another set of D-Rank corrosive acid damage unless the target posses some form of endurance tier in which the ash is simply dissolved. The amount created scales by rank and as such increases by 2 for each rank above D.

Name: Ash Release: Ash Phoenix
Classification: Ninjutsu
Rank: A-rank
Class: Supplementary
Range: Long

Description: The clan member creates a large phoenix out of ash which they are able to ride on as well as use to attack their enemies. This phoenix has the ability to smother up to S-rank flames upon contact. In addition when confronted with a wind technique A-rank and below the dragon takes the attack and disperses it as well as separates into a large amount of Ash before rapidly reforming itself. The phoenix itself can withstand A-Rank techniques which hold no defense piercing and moves at B-Rank speeds lasting for 10 post at D-Rank and adding 5 for each rank above. As for combat ability's the Phoenix can spray most of ash from the material it's body is comprised of suffocating foes within and causing internal damage when inhaled which is a B-Rank.

Name:Ash Release: Ash Mist
Classification: Ninjutsu
Rank: B-rank(1 Cranks chakra 1 C rank ash materia)
Class: Supplementary
Range: Mid

Description: The clan member releases a large glob of ash from gathering the ash remaining from their Phoenix fire or any simply lingering arond and releasing it towards the opponent this ash spreads throughout the air creating a dense mist(40 feet)which cannot be seen through and the use of wind techniques only further disperses the ash increasing the magnitude of this attack. Once inhaled it is toxic to the opponent and upon dissolving in their body creates a corrosive acid which eats the opponent from inside dealing a C-Rank of corrosive damage each post they are within unless they posses A rank endurance in which case the damage is a single C-Rank and does not recur

Name:Ash Release: Ash Minions
Classification: Genjustu/Kinjustu
Rank: B-rank(C Rank chakra C Rank Recoil)
Class: Offensive
Range: Mid

Description: This genjustu is a Aoe, based which covers 40 feet. Upon entering the area a target will find themselves smelling and seeing ash falling from the sky in a heavy blanket which blacks out everything before twirling into multiple tiny 2-feet tall humanoid creatures which move around seemingly at B-Rank speeds aiming to run into a target dispersing and causing a ash cloud which if then inhaled by the target, though this is all a illusion the target takes 3-D ranks of mental/spiritual hybrid piercing damage each post they are within the genjustu and for each time they are hit by a minion they sustain another 3-D ranks of mental damage. The user can create 2 minions at D-Rank and adding 2 for each rank above


Last edited by Vêlas on 29th March 2018, 1:32 am; edited 2 times in total
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Blade

Blade


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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime25th March 2018, 7:40 pm

Multiple Projectiles - 2 Copies at D-Rank, going up by 2. Please start using tables, they make information so much easier to collate.

Senbon Rain - Rank determines how many senbon you create, 1 at D, 3 at C, 5 at B, etc.

Ash Dragon - Remove the bit about having an alternate form if exposed to water, you'd need Acid Release to control it at that point. When it launches Ash Spheres, it will still need a chakra cost, taken from Velas. If instead it just had an ash spray, say blinding and choking people using up the materia it is comprised of, that's fine.

Ash Mist - 1 C-Rank of chakra, 1 C-Rank of Ash Materia. Deals 1 C-Rank of damage each post. Wind Release dispersal up to A-Rank are ineffective and the technique will reassert itself naturally within 1 PT if D-Rank, 2 PT if C-Rank, 3 PT if B-Rank and 4 PT if A-Rank.

Ash Minions - Either make it C-Rank chakra and C-Rank blood or C-Rank chakra and C-Rank recoil. Can create 2 Minions at D-Rank, going up by 2 each rank.
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Blade

Blade


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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime26th March 2018, 8:18 pm

Approved
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime26th March 2018, 8:45 pm

Name: Hidden Feather Dance: Chakram Fluffy Dance
Classification: Ninjustu
Rank: C
Class: Supplemental
Range: Self

Description: Crocus does not like to be seen and to counter such in hopes of living a long life he came up with these feather dances, chakra fluffy dance is mainly used to conceal the user from energy based sensory namely chakra and the way he goes about doing this is simply grooming allowing his wings to remain unkempt and heavy as to form a wall in which sensory requires C-Rank or above in order to properly track Crocus through chakra sensory. When looked upon a target who lacks the needed requirments Crocus energy merely looks like specs compared to what it normally would look like.

Name: Hidden Feather Dance: Spiritual Fluffy Dance
Classification: Ninjustu
Rank: C(C-Rank blood)
Class: Supplememtary
Range: Self

Description: Crocus does not like to be seen and to counter such in hopes of living a long life he came up with these feather dances, spiritual fluffy dance is mainly used to conceal the user from energy based sensory namely spiritual and the way he goes about doing this is simply grooming allowing his wings to remain unkempt and heavy as to form a wall in which sensory requires B-Rank or above in order to properly track Crocus through spiritual sensory. When looked upon a target who lacks the needed requirments Crocus energy merely looks like specs compared to what it normally would look like.

Name: Hidden Feather Dance: Dance of Darkness
Classification: Taijustu(Stamina price)
Rank: C
Class: Supplementary
Range: Self

Description: Crocus does not like to be seen and to counter such in hopes of living a long life he came up with these feather dances, Dance of Darkness revolves around fighting in the darkness against targets who lack a proper way to see through the darkness such as night vision, or can properly see Crocus with a sensory technique. If they cannot Crocus begins unique flight patterns. Making his body like a missile as to make him extremely hard to see in the night time causing him to become invisible to the naked eye unless tracked by a tracking technique equal to his speed or a reaction tier equal to the rank of his speed.
Rank of Speed - Stamina Price per post
D - 1
C - 2
B - 3
A - 4
S - 5

Name: Brave Bird
Classification: Kinjustu
Rank: C
Class: Supplementary
Range: Self

Description: Crocus uses Brave Bird when he needs to push beyond his natural limits using blood as a source for a sudden burst of speed for one post when it is most needed. He pays a cost of recoil and blood to gain the temporary boost.
Blood&Recoil Payment - Speed tier gained
3D&3D - C+
C&C - B+
B&B - A+

Name: Fire Release: Meteor Rain
Classification: Ninjustu/Taijustu
Rank: C
Class: Offensive
Range: Long

Description: Crocus uses momentum to his advantage with this technique shooting his flaming feathers at a target 1 at a time(scaling 2 more for each size above small) moving at C-Rank speeds naturally in order to hit the target with C-Rank fire release damage, the real power in this technique however is the lies in how high it is thrown with the speed increasing with more strength being used.
Strength used - Speed tier level boost
D - 1
C - 2
B - 3
A - 4
S - 5


Last edited by Vêlas on 29th March 2018, 1:35 am; edited 8 times in total
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Blade

Blade


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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime26th March 2018, 9:01 pm

Fluffy Dance - No, absolutely not as a Taijutsu anyway. Also sensory doesn't have piercing, that makes no sense. This should be two separate techs, one for hiding from chakra sensory, one for hiding from Life Force sensory.

Dance of Darkness - Put in how much stamina it costs each PT he's moving. The amount will depend on his speed, the faster he flies the harder it is for him to keep it up.

Brave Bird - Should be 3 D of Blood and 3 D of Recoil

Meteor Rain - Waaaay overloaded. First of all, have the number of feathers be based on his size. 1 at Small, 2 more each age category he goes up. Additionally, remove the height speed increase. Have the speed increase be based on his strength tiers. And it would go in Tier levels so 1, 2, 3, 4, 5. A rank is 4 Tier Levels, so jumping from 2 to 4 makes no sense. Also, remove the additional damage equal to speed.

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Blade

Blade


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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime28th March 2018, 7:21 pm

Changes made, approved.
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime29th March 2018, 2:13 am

Name: Reactive Eyes
Classification: Taijustu
Rank: D
Class: Supplemtary
Range: Varies

Description:Maintaining visual confirmation of a target is one of the most important hallmarks of a ninja. Therefore, obviously, one of the most effective methods of defending against one who seeks to strike from afar would be to obstruct the ninja's vision by using darkness or simple non chakra related smoke. The user trains in obscure locations within darkness and smoke so that their eyes may be able to adjust quickly to the different changes which acts as a reaction tier. This technique does have a minor drawback as it takes fatigue in order for the eyes to adjust to the change in environment each time it occurs.
Users Rank - Reaction Able To Be Gained - Topics needed training in darkness or smoke
D - D,C - 2(D),4(C)
C - C,B - 4(C), 6(B)
B - B,A - 6(B), 8(A)
A - A,S - 8(A), 12(S)
Rank - Fatigue Cost Per Post(One eye cost double if both)
D - 1
C - 2
B - 3
A - 4
S - 5


Name:Fire Release: Style 88
Classification: Combination Style
Rank: A
Class: Varies
Range: Varies

Description: Through the study of the eighty eight constelations Vêlas and Cròcus formed a style with the diversity they craved. This style lies in forming and connecting "Stars" mainly comprised of elements which are fire or it's variants with stonger variants such as blaze and yugure being applicable in usage. Each Constelations requires a set number of stars before they can come into effect and as such are all combination justu and retain such effects. Once formed a constelation remains in the air, visible if looked upon; while blocking out B rank water release and A rank techniques which attempt to strike and disperse it due to the binding of each star only S rank and above dispering technique can remove a constelation once in play. Depending on the user's rank they can set numerous constelations however they can also set hidden constelations which remain on hold until used.
Rank -  Amount Able To be In Play - Hidden Constelations able to be in play
D - 2 - 1
C - 4 - 2
B - 6 - 3
A - 8 - 4
S - 10 - 5

Name:Style 88: Fire Star
Classification: Ninjustu
Rank: C
Class: Supplementary
Range: Short

Description: Upon focusing one's chakra in their palms they can begin forming a compressed ball of fire. Other than being hot to the touch dealing D-Rank burns upon contact it holds no damage effects instead it can only be dispelled by a B-Rank dispelling technique. Once formed it can be placed in the air and will remain in play for a set amount of 5 turns before burning away to nothing but smoke.
Rank - Stars Produced
D - 1
C - 2
B - 3
A - 4
S - 5

Name:Style 88: Hidden Star
Classification: Ninjustu
Rank: D(recoil only 3 D)
Class: Supplementary
Range: Long

Description: Once a Star is in play Velas can began choosing which constelations she want to form and how they come into play. Somewhat stopping random constelations being formed until she wants. She focuses on the star she wishes and pain surges through her body as the star in question slowly rises to 20 feet in the air moving it out of range of any other stars but Hidden ones. Depending on how many hidden constelations the user can have in play they will form in this fashion 20 feet, 40 feet, 60 feet, 80 feet, 100 feet. The lowest Constelation comes into play first. And hidden stars require life force sensory to be seen any rank will be viable.
Rank - Rise amount able in Feet
D - 20
C - 40
B - 60
A - 80
S - 100

Name:Style 88: Auriga, the Charioteer
Classification: Combination(5 C-Rank Fire Stars)
Rank: B
Class: Offensive
Range: Long(20 Feet)

Description: Auriga, the celestial charioteer, has neither chariot nor horse. Instead, he's drawn as a man holding the reins in his right hand, with a goat on his left shoulder — the star Capella — and two baby goats in his left arm. This technique requires five FireStars before being able to come into play; once the alignment is correct the image and effects come into play Auriga begins racing across the sky before smashing into any nearby constelation and taking it in it's reins and apllying it's effect boosting the constellations speed in a unique way stated in each of constelations. Depending on his creators rank Auriga can take multiple Constelations into his reings.
Rank of Users - Amount Able in Reins
D - 1
C - 2
B - 3
A - 4
S - 5


Name:Style 88: Orion, the Hunter
Classification: Combonation Technique(8 C Rank FireStars)
Rank: A
Class: Supplementary
Range: Long(20 feet)

Description: Orion is one of the most beautiful of all constellations, and one of the easiest to find. It looks like a large rectangle and consist of 8 Firestars; once in play Orion can be seen holding his sword and sheild and begins moving through the sky at A-Rank speeds tracking targets with A-Rank Chakra sensory unless they move at above S-Rank speeds. Upon Auriga taking the reigns of Orion his sensory can track things moving at SS rank speeds. Orion's true purpose it attack and defense once he see's a attack he will aim to block it with his shield reflecting any Ninjustu A rank or below back on the target at a increase in 4 tier in speed.

Name:Style 88: Sagittarius, the Archer
Classification: Combination Technique
Rank: S(10 C-Rank Firestars)
Class: Offensive
Range: Long (20 feet)

Description: Sagittarius, the archer, slides low across the southern sky of summer. Sagittarius is a centaur — a mythological half-man, half-horse — who has drawn his bow. His arrow is pointing at Antares, the bright red heart of Scorpius, the scorpion. The archer is avenging Orion, who was slain by the scorpion's sting. This technique requires 10 FireStars to come into play and once it does Sagittarius begjns moving through the sky at S rank speeds aiming A-Rank arrows at anyone in range which is 20 feet the arrows are comprised of fire and move at the same speed as Sagittarius. If Auriga takes the reigns of Sagittarius his speed increases to SS rank.


Last edited by Vêlas on 7th April 2018, 12:11 am; edited 1 time in total
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Blade

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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime5th April 2018, 12:04 pm

Reactive Eyes - Fatigue Cost each PT.

Style 88 - Okay you really need to be less vague about what this does. What does 'Amount in play' mean, is that stars or is it Constellations? What exactly are 'Hidden Constellations', you need to expand on that a bit more or at least say it relates to Hidden Stars because nothing else uses the term 'Hidden Constellations'.

Hidden Star - Kinjutsu, not Ninjutsu, due to it requiring recoil.

Auriga - 1, 1, 2, 2, 3 for number of things buffed.

Orion - S-Rank after being buffed by Auriga, not SS. In addition, only ninjutsu weak to fire can be reflected, neutral are negated, strong are blocked. Tier level increase is dependent on the activator's rank, 1-5 from D-S.

Sagittarius - 12 Stars.
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Vêlas




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PostSubject: Re: Vêlas Technique Hold   Vêlas Technique Hold Icon_minitime4th June 2018, 9:15 pm

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