Name: Shish Kebab Back Smash
Classification: Taijustu
Rank: D
Class: Supplementary
Range: Short, contact(knockback)
Description: The user uses the momentum of running towards the opponent so long as they are within five feet. Using their strong leg they quickly slam their shin into the knee caps of the opponent hitting them hard to deal D rank physical damage. This technique if the opponent is in the air is capable of making them flip several times before sailing down into the ground if they lack a D rank so movement technique along with a strength tier equal to the user if they back it with strength. If the opponent is along the ground the sheer force of the kick is capable of slamming the opponent face down into the ground leaving them open for a much stronger like technique. A target if on the ground can remain planted if they posses equal strength to the tier used.
Rank - No. Flip (Knock-back distance from air/Bounce distance from ground)
D - 1 (1 ft)
C - 1 (2 ft)
B - 2 (3 ft)
A - 2 (4 ft)
S - 3 (5 ft)
Name: Rib Buster
Classification: Taijustu
Rank: D
Class: Offensive
Range: Contact, Short-Mid (Knock-back)
Description: A strong, strong kick to the opponent's chest. The user takes their weaker leg and plants it against the ground as they push off, kicking into the chest in a stabbing formation as long as they are within two feeet. This technique may be performed in many different ways. The user may kick straight forward where their body is pointed forward, however this does not create a strong enough force to propel the opponent away which would be 5 feet. However if the user kicks the opponent side ways hitting into the opponent's chest is capable of sending the opponent flying into the distance of 10 feet. The user can plant there feet with equal strength tier at the cost of a fractured rib(D-Rank Internal Damage) do to not distributing the force properly. One can stop fractures with either D-rank Defense or a D-rank or above counter technique.
Name: Clavicle Schnitzel Kick Off
Classification: Taijustu
Rank: D
Class: Offensive
Range: Short
Description: A strong kick similiar to a few techniques of Shows line. The user lifts their leg up into the air, or spins their leg up lifting it back twirling it up and back down to the opponent's shoulder slamming them down. This technique could also be used in a simplistic form to where the user simply just lifts their leg up into the air, and slams it downwards against the opponent's shoulder. This technique is used to slam the opponent down into the ground if they are into the air, or bringing the opponent off balance while along the ground in order to have a more potent and powerful technique to come forth afterwards, alternately this technique can be used to send physical ninjustu directly to the ground so long as the strength is one rank above the rank of the technique.
Name: Cheek Shoot
Classification: Taijustu
Rank: D
Class: Offensive
Range: Short
Description: A technique where the user leans forward towards the enemy. As they do so they use this momentum to bring their body back lifting their leg to slam their foot into the opponent's cheek. The user does a swift side kick as they pop the opponent into the cheek. Using the forward momentum they quickly push their body back turning some as they kick sideways forward towards the opponent. This technique is used to stun the opponent for a brief moment of one P.T. If the opponent has a endurance tier matching the strength of the kick then the user the stun does not occur.
Name: Gryo Assault
Classification: Taijustu
Rank: C
Class: Offensive
Range: Mid
Description: The user quickly begins by facing away from the opponent. They quickly then begin a series of back flips creating momentum. As the user makes his last back flip he then stops and pushes off heading towards the opponent, however turning his body slightly. As the user does so he then quickly slams his foot against the opponent's face, or upper body and delivers a series of kicks against the opponent's face. The amount of kicks is two kicks per P.T. as the user moves quickly slamming harshly before delivering a final attack hitting the opponent four meters from the user to allow the user to land. The user does not however have to hit with a strong kick to knock the opponent away if they do not wish. Reasons why is because some users feel it is necessary to use this technique to set up for a stronger attack as a combo. The user does not necessarily have to do the back flips as long as they have momentum to perform the technique.
Each backflip covers five feet and generates added momentum
Rank of speed - Speed Generated - Amount of Flips for boost
D - 1 Tier - 1
C - 2 Tier - 2
B - 3 tier - 3
A - 4 tier - 4
Name: Bicycle Kick
Classification: Taijustu
Rank: C
Class: Offensive
Range: Mid
Description: A technique where the user hits the opponent multiple times hitting the opponent with an amount of kicks depending on the amount of speed they began with. Each kick deals damage one rank below 16th propelled speed, the user jumps up towards the opponent slamming their feet into the opponent's chest area. This technique may also be used to set up as a combo in which the user either hits with a final hit sending the opponent flying into the distance of 10 feet, or to stun the opponent for a brief moment 1 P.T. allowing the user to hit with a stronger technique.
Speed - Number of kicks - Feet target is propelled
D - 1 - 5
C - 2 - 10
B - 4 - 20
A - 6 - 30
S - 8 - 45
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