$how
Posts : 27 Join date : 2017-07-01 Location : Land of Forsaken
| Subject: Nekra Yaju [NPC] 1st July 2017, 1:40 pm | |
| Personal Info Name: Nekra Yaju Alias: None Age: 14 Gender: Female Height: 4'11 Weight: 125 Zodiac Sign: Scorpio Personality: Considering she does not have any memory of her former life, Nekras personality was fully shaped by the residents of the village hakagakure and her family the yaju clan. She is rather up beat and jokes at times; though not to much to not he taken seriously. Being a ninja was something she did because it was something everyone else as doing and to that extent she could never be a true leader. She has a temper even though it rivals that of a teddy bear she still can be down right annoying when caught in a fit something she is only seen doing when she likes some sit has a friend or something more. She has no preference in male nor female and simply learns to like based on personality adding up to make Nekra Yaju Appearance:- Spoiler:
History:It began with a sudden blinding light; there was not much thoughts at first but a name came to mind before a clear view did. Nekra. As the view cleared the most notable thing was the rocks everywhere, my mind was groggy and for some reason I knew not where I was. It was troublesome but as I gained more clarity i learned that I didn't have a body of I did I just could not move the way I know I should be able to. Talking was not a problem but where i was at it seemed there would be no one to come to my aid. It took around five days for me to figure out that I could alter my form i don't know if it was sheer luck or godly intervention helping me in my time of need. Now I was walking and the rocks were hurting my feet so bad I was starting to feel sores forming. It didn't take long for me too run into some other people I didn't know for sure how to talk to them but I guess my age made it easy for me to be liked. I was taken to a place called Hakagure and taken in by a family called by the name Yaju, the cards were a nice gift and they treated me like there own which was nice I liked playing around the village until I was about 14; once I hit that age my parents I came to call them told me I should enter the academy and try to make something of myself. Fighting was not in my nature but the knowledge I gained when entering was well worth it and it seemed like time flied by and before long I was graduating and receiving my very own headband. The way I saw it was now the killing would begin. Weaponkin Info Village: Hakagakure Rank: Genin Type of Soul: Nova Element: Paper Weapon Type: Card holding Gun Associated Technique: Hojustu Weapon Description: a long barreled rifle with two arching blades protruding from both sides. Initially the blades are sharp and can be used to deal cuts but their true purpose is for holding cards for ammo in which the gun fires. Due too firing cards the barrel is likewise square and in this form when talking the barrel looks like a mouth with a piece of paper being the tounge. Weapon Type: Blade Gauntlet Associated Technique: Kenjustu Weapon Description: This form is different than the first; when fully turned Nekra forms into a bladed gauntlet with a handle which allows it to be held like brass knuckles and extend over the back of the hand reaching four feet in length and there in with allowing it to shield targets as well if need be. The Edges are actually extremely jagged paper allowing for clean cuts which no metal could produce.
Last edited by Nekra on 1st July 2017, 4:48 pm; edited 2 times in total | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Nekra Yaju [NPC] 1st July 2017, 4:33 pm | |
| Approved~!
Be sure to add in your Class and Clan Passives, as well as 5 trainable techniques in a following post.
Welcome to the Allied Shinobi Nations ^.^ *********************** ~~~~~~~~~~~~ | |
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$how
Posts : 27 Join date : 2017-07-01 Location : Land of Forsaken
| Subject: Re: Nekra Yaju [NPC] 1st July 2017, 4:52 pm | |
| - weaponkin passives:
Name: Split Soul Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: Weaponkin do not possess full souls of their own. Due to the strange nature of the initial creation of the first generation of Weaponkin, their souls are instead split in half between the Yoroi which are dead and gone and the soul that was initially devoured by the Weapon. This half soul shows itself in that the Weaponkin can gain cosmetic appearances of the race that their non-Yoroi half came from, such as the more metallic skin of Cypher or the pointed ears of Nova. In addition they gain a physical ability based off of the species of their soul and an element along with it, of course they are unable to use ninjutsu but this element can be used for a wide variety of other things. Type of Soul - Tier Gained - Element Able to be Chosen Human - Endurance - Primary Zireh - Barrier - Specialised Primary Nova - Speed - Dual Combination
Name: Knowledge Thief Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The Living Weapons that the Weaponkin were birthed from were particularly skilled in dealing with souls, able to devour and steal information from those souls in order to empower themselves, going as far as taking entire technique lines from the person that was killed. Weaponkin unfortunately are not able to do this but they still retain a tiny amount of that ability to steal souls. If they have taken part in the death of an opponent close enough to them, depending on their rank, they are able to steal a shard of their soul, a tiny piece of their knowledge and training coming with it. The more the person has done the greater the knowledge that is stolen from them, this allows the Weaponkin to reduce the WC of their next training topic, be it solo, specialisation, weekly or even an awakening topic by using this 'stored' knowledge. Weaponkin are also able to stack this up by killing multiple people before using it. Rank of User/Target - Radius of Theft(ft) - WC Reduced D - 10 - 100 C - 20 - 200 B - 30 - 400 A - 40 - 800 S - 50 - 1000 'Z' - 75 - 1500 'X' - 100 - 2000
Name: Synergistic Existence Classification: Kugujutsu Rank: D-Rank Class: Supplementary Range: Self/Contact
Description: There were tales before of Living Weapons being able to take over the mind of the Yoroi or Vanir wielding them or granting boons to the one wielding them through their own power, although this was generally always in the Yoroi's control and could be shut off. Some of this power has leaked down into Weaponkin while they are transformed in that they are able to manipulate their wielder, granting them a measure of control even as a mere weapon. This comes in two forms that are wildly different from one another, the first is Symbiotic Wielding(Energy Tech/Kugujutsu) which allows the Weaponkin to grant additional effects and bonuses to the wielder of the weapon and allowing them to retain full control of both the weapon and their own body. On the other side is Forced Wielding (Kinjutsu/Kugujutsu) which allows the Weaponkin to either suddenly, or slowly, seep into and take over the mind of the person wielding them, controlling some of their movements or in extreme cases their entire bodies if their minds aren't strong enough. The other thing that Synergistic Existence allows is that the Weaponkin can grant their techniques and knowledge to the person wielding them, allowing anyone to become proficient with their weapon type regardless of their own natural skill.
Name: Walking Arsenal Classification: Kugujutsu/Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: All Weaponkin are born with a weapon form ingrained into their bodies and minds. This weapon form is usually a mix or similar to their parents if they were born or exactly the same as they were as a Living Weapon if they happened to be First Generation. Through control and mastery, the Weaponkin is able to learn to alter their body in its entirety or just partially into its weapon form or even just parts of its weapon form (such as just the spear point of a halberd), allowing them great versatility in combat. When their weapon form is chosen they are of course able to utilise the weapon style it is aligned to, kenjutsu for melee weapons, shurikenjutsu for projectiles, kyujutsu for bows, hojutsu for guns, etc and are able to make techniques based around it which are classified as Kugujutsu/Taijutsu. Lastly, their transformation speed is altered by a 1k word weekly training which allows them to enhance the speed of their transformation. Number of Weekly Trainings - Speed of Transformation 1 - D+ 2 - C+ 3 - B+ 4 - A+ 5 - S+
- Clan Passives:
Code:
Name: Primal Adrenaline Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Yaju clan members have embraced their primal side and have begun to tap into the latent power which all humans possess. During battle a Yaju clan member's adrenaline will steadily increase with them being able to stockpile this adrenaline and cycle it through their muscles for short bursts of the tiers available to the Yaju clan members class. Each post (total) they gain +1 to their Adrenaline limit. Every +1 can be converted into +1 rank of a Tier, this adrenaline can be stockpiled over time for +2, +3, +4 etc. However it caps out at +50 to their adrenaline limit at D, at C-rank it caps out at +100, B-rank +150, A-rank + 200, S-rank +250, "Z"-rank + 300, "X"-rank + 350 *Note: the boosts cap out at S-rank tiers and can be maintained for 2 posts at academy rank with every subsequent rank up adding +2 to that capping out at 10 posts at S-rank. The drawback of this passive is that members of the clan can not learn tiered jutsu naturally.
Name: The Third Eye Classification: Kinjutsu Rank: D Class: Passive Range: Self
Description: Having such high affiliation to the unseen the Yaju have found it within their contracted rites the ability to see a living beings souls; and with them their chakra natures. Such a skill comes passively from the moment they become a clan member. To another member or anyone able to see things beyond normal capability the source of this power looks to be like another large gaping eye in the middle of the user’s forehead. Although able to be seen under special circumstances (Spiritual Sensory equivalent to the Yaju's rank) this eye is not able to be shut until the Yaju clan member is beyond this world.
- 5 trainable techniques:
Name: Beast Sealing Classification: Fuinjutsu Rank: D-rank Class: Supplementary/Offensive Range: Long
Description: This jutsu allows the user to seal a defeated creature, demon or angel in a card. The creature will then remain captured in the card however it's personality will not be altered to become loyal to the Yaju clan member rather that bond will be constructed with time and dedication. To release the creature from the card the user must simply call the creatures name and it will burst out of the card and onto the field. In order to seal a creature within a card one must place the card on the creatures body during which depending on the size of the creature the amount of time it takes for the creature to be sealed varies. Size of Creature - Duration to Seal (In P.T) Small - 1 Medium S-M - 5 Medium L-XL - 10 Large S-M - 15 Large L-XL - 20
Name: Yaju Style: Summoning Technique Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Varies
Description: The Yaju have perfected the art of summoning and have a summoning tattoo in the style of their clan symbol on their body. When summoning creatures unlike normal the Yaju have their blood/chakra summoning price taken directly from their body without need of making hand signs.
Name: Beast Over Classification: Fuinjutsu/Ninjutsu Rank: C-rank Class: Supplementary/Offensive/Defensive Range: Self
Description: This is technique is the first of the many exclusive techniques of the Yaju clan. The Yaju clan member will take out one of their cards before placing it on their body causing the creature/demon/angel bound to the card to be sealed within their body granting them a transformation. This transformation completely changes the user's appearance to a hybrid of man and beast and grants the user the tiers of the beast that they have been fused with. Depending on the rank of the user different sizes of beasts can be fused with as well as different techniques can be melded together during this fusion. One important thing is that no matter what size of the creature fused with the resultant fusion is around humanoid size. * At D-rank Small sized creatures can be fused with for 10 posts while Humanoid sized creatures can be fused with for 5 posts. A total of 5 techniques can be combined together to form a new one during this fusion if a small sized creature is involved while a total of 3 techniques can be combined together to form a new one if a medium sized creature is involved. * At C-rank Small sized creatures can be fused with for 15 posts, Humanoid sized creatures can be fused with for 10 posts while Medium sized creatures can be fused with for 5 posts. 7 techniques can be combined together in a small sized fusion, 5 techniques can be combined together in a humanoid sized fusion and 3 techniques can be combined together in a medium sized fusion. * At B-rank Small sized creatures can be fused with for 20 posts, Humanoid sized creatures can be fused with for 15 posts, Medium sized creatures can be fused with for 10 posts and large sized creatures can be fused with for 5 posts. 9 techniques can be combined together in a small sized fusion, 7 techniques can be combined together in a humanoid sized fusion, 5 techniques can be combined together in a medium sized fusion and 3 techniques can be combined together in a large sized fusion. * At A-rank Small sized creatures can be fused with for 25 posts, Humanoid sized creatures can be fused with for 20 posts, Medium sized creatures can be fused with for 15 posts and large sized creatures can be fused with for 10 posts. 9 techniques can be combined together in a small sized fusion, 9 techniques can be combined together in a humanoid sized fusion, 7 techniques can be combined together in a medium sized fusion and 7 techniques can be combined together in a large sized fusion. * At S-rank Small sized creatures can be fused with for 25 posts, Humanoid sized creatures can be fused with for 20 posts, Medium sized creatures can be fused with for 15 posts, large sized creatures can be fused with for 10 posts and colossus sized creatures can be fused with for 5 posts. 12 techniques can be combined together in a small sized fusion, 9 techniques can be combined together in a humanoid sized fusion, 7 techniques can be combined together in a medium sized fusion, 5 techniques can be combined together in a large sized fusion and 3 techniques can be combined together in a colossus sized fusion. * At "Z"-rank Small sized creatures can be fused with for 30 posts, Humanoid sized creatures can be fused with for 25 posts, Medium sized creatures can be fused with for 20 posts, large sized creatures can be fused with for 15 posts and colossus sized creatures can be fused with for 10 posts. 15 techniques can be combined together in a small sized fusion, 12 techniques can be combined together in a humanoid sized fusion, 9 techniques can be combined together in a medium sized fusion, 7 techniques can be combined together in a large sized fusion and 5 techniques can be combined together in a colossus sized fusion.
Name: Love versus Hatred Classification: Taijutsu Rank: D-rank (Boosts cap at S-rank and deal Recoil) Class: Supplementary Range: Self
Description: This is the main reason Beast Sealing doesn't brainwash the creatures/demons/angels sealed within. When a creature sealed with a card hates the Yaju clan member during Beast Over fusion their physical based techniques receive a +2. When a sealed creature dislikes the Yaju clan member, during Beast Over fusion their physical based techniques receive a +1 while their chakra and mental based technique receive a -1. When a sealed creature is indifferent to the Yaju clan member, during Beast Over fusion their mental based techniques receive a +2. When a sealed creature likes the Yaju clan member, during Beast Over fusion their chakra based techniques receive a +1 while their physical and mental based techniques receive a -1. When a sealed creature love/adores the Yaju clan member, during Beast Over fusion their chakra based techniques receive a +2. Note boosts and penalties still retain the original chakra cost and all creatures either start as disliking, indifferent or liking the Yaju clan member with the initial sealing.
Name: Elemental Summoning Classification: Kinjutsu/Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: This technique is used in conjunction with Beast Over and allows the user to create their own batch of summons. Unlike the normal type of summons they are comprised of pure elements in humanoid form Yaju Summoning Contracts clash with those dwelling in the normal realm and as such all Yaju are unable to gain normal summon and as a result lose access to Sage Mode. On the other hand once they have aligned to a particular Beast type they are able to create Elemental Summons according to the element gained. Unlike normal summoners they don't follow the max limit for summons on the other hand they have much more limited summons than a normal summoner at the base level being able to have 5 Small Summons, 4 Humanoid Summons, 3 Medium Summons, 2 Large Summons and 1 Boss Summon per alignment while following the normal summoning rules for which sizes they can summon at a certain rank and have out at once. Alignments and Elemental Summons they grant Piscine = Water Reptilian = Fire Amphibian = Lightning Avian = Wind Insectoid = Life Demonic & Angelic result in a fusion of elemental summons gained when they have acquired their two remaining alignments comprising of the normal elements they both give upon aligning with them.
* The total amount of elemental summons granted to Yaju Clan members by having three Alignments is 15 Small Summons, 12 Humanoid Summons, 9 Medium Summons, 6 Large Summons and 3 Boss Summons.
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| Subject: Re: Nekra Yaju [NPC] | |
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