| | Battle Between Brothers : Armen versus Rai pt.2 | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Battle Between Brothers : Armen versus Rai pt.2 30th March 2017, 1:17 am | |
| Its been a while since Armen could get passed the way he lost at the exams. It has caused so much bitterness in him and has contributed to the disconnect between the members of Bachiatari. Now things are different, the more Armen trains the clearer his mind gets, and he's starting to learn that life is too short to hold on to such things. Regardless of how embarrassing and insulting the lost was, Rai is a dick and he was being too prideful. The neutral lands don't have the time or fire power to be worrying about the pettiness of what happened at the chuunin exams. So it was time to let it go and make a brother out of a man he damn near hated. But to do that, he would need to blow some steam. Armen sent a letter about three hours ago for Rai to meet him at the head quarters for a sparring match. Armen would stand there ready for a tough battle, he had no idea what to expect this time around. Rai wasnt a push over then and he probably wont be now. Armen would activate his big game seeker and zone lvl3 as he waits for Rai to arrive and get ready. Techs in use: - Spoiler:
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Name: Just A Spar Classification: Taijutsu Rank:D Class:Supplementary Range: AOE
Description: This technique is built off the premise that in spars there is no reason why there should be any fatalities. So in the event that a spar is issued and accepted and the word spar was actually used, put this technique in play. When in play for the duration of the topic all attacks, even those that can prove fatal will not result in death. In terms of fatal blows this allows the user and opponents to make a sensible story as to why someone gets knocked out instead of dying.
Reserves: - Spoiler:
Chakra used: Zone Lvl 3: -A BGS: -C
Chakra: 1SS,3S,4A,7B,10C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 11-SSS, 1SS, 6C,3D Stamina: 60 Blood: 2S
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 30th March 2017, 2:50 pm | |
| Rai would walk up, a hand in his pocket and his scarred eye closed his ever present mask on his face causing him to have an unreadable expression on his face, that is if he wearing almost completely concealed behind an orange book. Still he had shown up for the spar so it wasn't as if he had any bad blood with Armenezra, at least not on his end truthfully he had forgotten about their battle as it was just a chunin exam thing and he didn't really see it of something of note. Which was why instead of saying something to mention it, or anything like that he would just pull his other hand out of his pocket and wave at his fellow Bachiatari member. "Yo." Rai said in a bland tone, eventually looking up from behind his novel & noticing that he was late. He quickly decided to inform his sparring partner exactly why that was before he could jump to conclusions like he wasn't purposefully being late or something like that. "Sorry I'm late, I heard a tigrex cub crying for it's mother, I guess she had been taken by poachers so I helped it find it's dad so it wouldn't be on it's own anymore." he said and would shift into a better fighting stance actually putting his book away and forming the Seal of Confrontation so that they could start off this battle. - Spoiler:
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Rai's Nindo III Classification: Nintaijutsu Rank: B-rank Class: Passive Range: Self
Description: "So I'd rather be trash and save my comrades than be worse than it and have a perfect mission success rate." Rai was traumatized after Willow died as a result of his Chidori impaling her chest, having thrown herself in his path rather than trigger the bomb placed in her body by her Pandoran kidnappers. This resulted in Rai pushing himself further and further as if they couldn't live then he would live for them he adopted some of their traits such as Willow's love for porn and Cherry's chronic lateness outside of serious situations. But he didn't only adopt their mannerisms he copied how they fought as well, namely their skill sets; for Willow he copied her Taijutsu & Kinjutsu skill while for Cherry he copied her Shurikenjutsu & Kenjutsu skill allowing him to learn techniques that they had for either the normal training requirement or 2x the requirement if he would be unable to learn it normally (Note if he lacks the proper requirement for instance Earth Release technique, and doesn't have an Earth affinity it merely takes up a slot and is unusable, he is still unable to learn anything race specific). Rai's Rank - Max Rank of Technique Learnable D - N/A C - D B - C A - B S - A
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 30th March 2017, 3:48 pm | |
| As Rai came in for the spar his attention would completely focus on him. Rai definitely was late but Armen hadn't noticed since he was more focused on different tactics for this spar. Unlike what Armen had made Rai to be like in his head, dude seemed pretty friendly. He found a baby Tigrex and took it to his father, thats some noble stuff. Last time Armen encountered a Tigrex the thing almost made a meal of him, so if anything this was an indicator that Rai has been getting stronger for sure. Come to think of it, this would be Armens first real conversation with him. Unfortunately Armen wasn't in the mood to talk with words, rather with combat. The Doublestackums family are weird in the sense that they don't talk about their feelings and traumas, rather they fight it out in hopes to create a deeper bond and understanding between them and those who have hurt them. With any luck that will be the main thing to happen today, a bond, and understanding between two strangers who were once combatants in an arena. Armen would take his stance right before focusing only on the battle. The distance between Armen and Rai was about 30ft and the area he had chosen was outdoors about 100 ft in diameter with stone like flooring. Armen would bring forth boomerangs in his free hand as well and throw a few towards Rai, a few passed him, and a few in what seemed as random directions at SS rank speeds. As he did this he'd use that same motion to crouch low and perform hand seals. The ones that were throw passed Rai would emit immobility lvl 4 seals on Rai's head, and arms while intentionally grazing the stone like floors very lightly before getting back on course. The ones heading towards Rai would race towards him at SS rank speeds and hed be able to see one heading towards him at chest level, but unable to see the one towards his right arm without chakra sensing or vision, and the other towards his left leg, that would emit lvl4 immobility seals towards his legs and right arm again. The other boomerang would graze the floors from all around them as Armen remained in a low stance completing the hand seals and pulling out two more boomerangs and starting another set of hand seals at S rank speeds. . If Rai was paying attention it'd seem as if 5 slower boomerangs moving at S rank speeds were heading towards him following the faster ones. If he tried to block those boomerangs he would be met with S rank mental damage each, but unless he had a way to tell the difference he could be in danger of receiving just that. He'd complete his second set of seals and stab both boomerangs into the ground with one also requiring chakra sensory to detect also placing his hand on the marked up flooring to flow chakra within it. The boomerangs he threw in different directions rested 40ft around them in six directions. Armen cancels his deviant art and enters lightning release armor to keep up with what Rai might do next. The emissions were well in range and were piggy backed by really fast moving projectiles. Making it increasingly difficult for Rai to dodge if caught. If hit he would not die, but rather take enough damage to be rendered unconscious. But if Armen learned anything is to not count Rai out. Techs in Used: - Spoiler:
Big Game Seeker: Paid Sure Shot Trajectory
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name: Law of Momentum Classification: Shurikenjutsu/ Ninjutsu Rank:S Class: Supplementary Range: Self(weapon and user)
Description: In the even that the user is in motion at speeds equal to or greater than the cap limit of Law of Speed, and that technique is in play; pay an additional S rank of chakra to put this technique in play. Law of Momentum runs off the idea that when something is in a fast motion, that the momentum behind that motion can be used as force. When in play, Law of Momentum will increase the speed of projectiles or targets being used as projectiles by one rank faster than the user's current moving speed. Much like Law of Speed, designated projectiles deal physical damage equal to their current speed. Projectiles affected by this technique are subjected to recoil rules potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 5 (1 P.T) C - 10 (2 P.T) B - 15 (3 P.T) A - 20 (4 P.T) S - 25 (5 P.T)
Name:Boomerang: Flank Shot Trajectory Classification: Shurikenjutsu Rank:C Class: Supplementary Range: Self (Boomerang), Varies (Thrown Distance)
Description: In the event that the projectile that misses a target or thrown passed a target is a boomerang, spoiler this technique in your next post. The utilization of this technique is not mentioned in the post that this technique is in play unless an opponent has Panoramic Vision (360 degrees) or a C-rank or higher sensory technique which surrounds their body. When in play all boomerangs thrown by the user that are thrown passed the target(s) or count as a miss will circle back to hit the target(s) from behind with the same force/speed that they were originally thrown up to a set amount of time (posts total) later. This is a trap type technique, so it comes unexpectedly and if the target(s) do not dodge or handle these boomerangs on its cycle back, count every boomerang that isn't handled properly as a hit on the post after this technique is spoiler-ed. If the target(s) move from their original positioning all boomerangs count as a miss when cycled back unless Sure Shot Trajectory was used prior to this technique. Rank - P.T before cycling back to hit an opponent D - 5 C - 4 B - 3 A - 2 S - 1
Name: Trained Hearing Classification: Nintaijutsu Rank:B Class: Supplementary Range: Self
Description: Due to constant battles , Armen has learned to tune out sounds that may prove to be a distraction. This allows him to focus purely on attack and strategies without having to process needless information that directly uses verbal communication. When this technique is in play the user will temporarily lose the ability to hear words. Although they no longer can hear words, they can still hear everything else that their normal or enhanced hearing permits. This technique may seem useless at times but has its advantages and disadvantages. Because this technique blocks the user from hearing words, techniques that require communicating words are ineffective. As a disadvantage this makes it very difficult to cooperate with team mates on similar missions. The cost of keeping this technique active needs to be repaid every so often depending on the user's rank. This can of course be ended at any time.
Rank - Rounds before Cost Payment D - 2 C - 3 B - 4 A - 5 S - 6
Name:Hell's Gates: Multiple Phantom Boomerang Classification: Genjutsu Rank:S Class: Supplementary Range: Self(Projectile), Varies(Eye-Sight)
Description:This technique is very similar in both execution and result to the Multiple Phantom Boomerang Technique. It is a vision triggered illusion by which, after throwing boomerangs at their target and forming the necessary hand seals, can create incorporeal replicas of the boomerangs which deal S rank mental damage for every mental boomerang that makes contact with the target. Mental based projectiles created by this technique move at S rank speeds and can be dodged the same way that the target would normally avoid physical projectiles, but due to being mental based can not be blocked.. The amount produced at one time is dependent on the Clone Limit and the initial boomerangs can still be a threat on it's own even if the illusion fails. Depending on the rank of the user a set number of boomerangs can be tagged with this Genjutsu.
Rank- Number of Boomerangs affected D- 1 C- 2 B- 3 A- 4 S- 5
Name: Lightning Release: Lightning Release Armor Classification: Nintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them S-rank Reaction speed. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed (S-rank). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Lightning Release Defense Piercing). When using the Armour at full power, meaning alongside the user's natural tiers, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. Like all Release: Armor variants this technique benefits when applied with peak levels of physical prowess as it boosts them to be on part with Sam. Level Tiers. This techniques activation is dependent on the user's Skill Level & Endurance Tiers, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique strong against Lightning release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Armenezra's 8 post before Chakra Price req. after activation
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60 ft around where the Curse was originally placed at B-rank- Speed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Name: Curse Modifier - Marking Formula Lvl 4 Classification: Juinjutsu Rank: A Class: Supplementary Range: Short, Contact (Marking)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mark” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to mark targets with curses rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows up to Four (4) additional targets to be marked as long as they come in contact with the object that was originally marked with the curse seal, upon doing so a faded version of the original appears on the target which can then be activated via another means. The faded curse seal is not active and thus can not be resisted via an emission of chakra however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Base Curse - Immobility Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess A-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a A-rank (Head), A & B (Torso) or a S-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Curse Modifier – Emission Tranfer Lvl 1 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Additional” will appear, completing the creation of the curse modification. This modifier was created to be used in conjunction with Far Emissions and its different levels. In event that far emission is used, use this seal to an additional two additional curse seal onto the target(s). Target must be within range of Far Emission for this to work.If two targets are within the range of far emission, this can be used to emit two additional seal on each target to make a total of 3 cursed seals.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Second Chance: Saving Grace Classification: Ninjutsu (Kenjutsu/Shurikenjutsu) Rank: B Class: Defensive/Supplementary Range: Mid
Description: The user will place chakra into a weapon of any kind, after making hand seals before hand. At will the user can trigger this technique to create an 8 foot tall angel with massive wings made of pure chakra to deflect and withstand an attack of any kind for one post. During that time whoever is within the 15ft radius (30ft diameter) of the chakra filled weapon will be protected, but can not move until the beginning of the user's next post. This technique takes the spot of the user's get out of jail free card, as well as those of the individuals benefiting from the activation of this technique. Non-sentient weapons used for this technique will be automatically incinerated by the beginning of the user's next post, while sentient weapons will not however will lose their sentience in exchange for activating this technique. Depending on the rank of the user the number of targets that this technique can be used to protect varies, each protected individual costs an additional chakra price to protect (I.e 4 will cost 4 B-ranks of Chakra) Rank - No. of Affected Targets (Includes user) D - 1 C - 2 B - 3 A - 4 S - 5
Name:Invisarang Classification: Ninjutsu/Shurikenjutsu Rank:C Class: Supplementary Range: Close- Long
Description: Armen places chakra into any object that can be used as a projectile in order to create an invisibility effect. This technique can only affect two projectile and costs D rank chakra every post to maintain for a maximum of 6 posts before reactivation price needs to be paid. When this technique is in play the weapon infused with this technique will become invisible to the naked eye and can not be detected unless the target(s) have chakra sensing based techniques/doujutsu, or appropriate sensor techniques of C rank of higher. This technique requires hand seals and allows the user to see his/her own projectiles that become invisible.
Reserves: - Spoiler:
Chakra used: 1-SSS+2B Sealed Chakra used: 1-SSS +1S Heaven Curse Mark: +1 chakra reserves
Chakra: 1SS,4S,2A,6B,11C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 11-SSS, 1SS, 6C,3D Stamina: 60 Blood: 2S
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 31st March 2017, 1:29 am | |
| "Well someone is starting off fancy..." Rai thought to himself deciding as usual to take a simplistic course of action when it came to dealing with an opponent and thus he would sink into the ground at S-rank speeds using the distance between him and Armenezra to plot is escape. The result the boomerangs, their seals, and all the other elaborate traps that his comrade had planned for him would go right over his head, literally while Rai would instead sink deeper into the ground, at least not before presumably making hand seals underground seeing as the ground would proceed to rumble like a massive wave most likely knocking Armen to the ground in the process. Rai would emerge from the ground right at Armenezra's feet with his hands in the Ox Seal releasing a powerful jet of water at him, at near point-black range, at least that is what originally looked to be Rai, seeing as two other's would emerge from the ground both 25 ft away from the original Rai's starting point. Both were unaffected by the moving Earth probably because they hadn't fully emerged from the ground, but they were keeping an eye, literally, on Armenezra with both of them making hand seals most likely in preparation for if he managed to avoid the physical attack by their fellow Rai. As they ran they would keep track of the projectiles, that they could detect, though if Armen decided to activate his lightning release armor they would both activate their Raidengan to the 3rd stage of it's Mashin form as it seems their opponent was upping the ante. It was more for a just in case, which was useful seeing as with their sensory they could detect which of his boomerangs were normal, which were dangerous and which were well..concealed courtesy of their electrolocative vision. - Spoiler:
Earth Release: Earth Wave lasts for 10 P.T, if Armen lacks an A-rank Balancing Technique or A-rank Strength as long as he is within a 160 ft radius of Rai (which he is) he will be knocked to the ground.
Remaining Chakra = 10 C-ranks, 6 B-ranks, 5 A-ranks, 2 S-ranks, and 1 SS-rank Post Shadow Clone Technique = 5 C-ranks, 4 B-ranks, 2 A-ranks, 2 S-ranks Clone 1?: 3 C-ranks, 1 B-ranks, 2 A-ranks Clone 2?: 2 C-ranks, 1 B-rank, 2 A-ranks Clone 3?: 2 C-ranks, 1 B-rank, 2 A-ranks
Name: Earth Release: Hiding like a Mole Classification: Nintaijutsu Rank: C rank Class: Supplementary Range: Self (Short-Mid)
Description: A useful underground movement technique, which doubles as a method of avoiding detection while travelling through the ground. By cycling earth release chakra through his body and sinking into the ground the user is able to blend the vibrations he makes while moving in the ground with the earth itself becoming one with it and requiring opponents to have at least C-rank vibration sensory to detect him. When they lack vibration sensory while moving through the ground he is undetectable and he has mastered the art of using this technique to the point that in order to dodge his attacks when he is emerging from the ground the opponent must have reaction tiers equal to his current speed. When digging into the ground their is no trace that the earth was disturbed and Rai uses a mixture of electromagnetic (Active Raidengan) and scent sensory to detect opponents above him. Due to being pure chakra flow, this technique likewise does not consume chakra during it's use, however this is only if the user has prior contact with the ground already, if not it consumes a C-rank chakra to initiate.
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
Name: Earth Release: Earth Wave Classification: Ninjutsu Rank: A (A-S Rank Chakra Price) Class: Supplementary Range: Self, AOE
Description: Req. Contact with ground. The user makes the snake hand seal before slamming their palm onto the surface below their feet, making it move, akin to waves. This technique is said to require a considerable amount of chakra despite being a pretty simple technique, this is due to the user essential exacting a great change on the area around them. This technique can be done in two ways the first (A-rank Price) which is a more localized wave which can be utilized to move the user along the surface of the ground at A-rank speeds instead of physically running yet if utilized with A-rank speed boosts the user's movement speed to Vacuum Release, while the second (S-rank Price) spreads the wave effect over a 160 ft radius resulting in those without an A-rank balancing technique or A-rank strength to be knocked to the ground. Those who were moving prior to this techniques activation sustain physical damage equal to their movement speed if they fail to retain their balance making it useful for movement interception as well. This technique lasts for a single post when using the localized version with the chakra price being required each P.T it is being used however the AOE version is more cost effective lasting a set number of posts depending on the user's skill level with those who possess Endurance Tiers allowing it's effect to be extended before the price must be paid again. Rank - Duration in P.T (Localized, Area of Effect) - End Tiers (Duration Modifier) D - 1, 1 - D (+1 P.T to Localized &/or Area of Effect) C - 1, 2 - C (+2 P.T) B - 1, 3 - B (+3 P.T) A - 1, 4 - A (+4 P.T) S - 1, 5 - S (+5 P.T)
Name: Copy Cat Rai V Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: Even before he gained the moniker which would define exactly who he would become in the future Rai was very perceptive thanks to his inheritance from his mother, and highly intelligent using his natural perception to aid him in battle strategy and fighting opponents stronger than him. This perceptiveness as a result granted him S-rank Reaction Tiers.
Name: Just that type of Kid V Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: Rai is a prodigy like no other, it is obvious by the way he fights, and the way he moves, ever since he was a kid he idolized his father and learnt from him unconsciously that in combination with his lightning affinity almost made him predisposed to being fast. As a result Rai has S-rank Speed.
- Rai No.1 Shadow Clone?:
Rai Possesses Hand Seal Specialist (Perfect) Thus his hand seals occur at SS-rank- Speed. If Armen lacks C-rank Vibration Sensory of Higher, Water Release: Severing Wave requires S-rank Reaction to detect in time to then dodge the jet of water moving at Vacuum Release speeds. If it hits Armen is dealt A-rank Water Release slicing damage.
Name: Earth Release: Hiding like a Mole Classification: Nintaijutsu Rank: C rank Class: Supplementary Range: Self (Short-Mid)
Description: A useful underground movement technique, which doubles as a method of avoiding detection while travelling through the ground. By cycling earth release chakra through his body and sinking into the ground the user is able to blend the vibrations he makes while moving in the ground with the earth itself becoming one with it and requiring opponents to have at least C-rank vibration sensory to detect him. When they lack vibration sensory while moving through the ground he is undetectable and he has mastered the art of using this technique to the point that in order to dodge his attacks when he is emerging from the ground the opponent must have reaction tiers equal to his current speed. When digging into the ground their is no trace that the earth was disturbed and Rai uses a mixture of electromagnetic (Active Raidengan) and scent sensory to detect opponents above him. Due to being pure chakra flow, this technique likewise does not consume chakra during it's use, however this is only if the user has prior contact with the ground already, if not it consumes a C-rank chakra to initiate.
Name: Water Release: Water Severing Wave Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Long
Description: The user makes hand seals, after kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through even Nature Release techniques with ease to inflict A-rank Water Release chakra based slicing damage. The stream stretches of long distances based on the users skill level however moves at Vacuum release speeds and rotates rapidly to give it high pressure cutting properties. This allows it to slice through objects which normally are good against it such as rocks created by earth release or trees created by nature release, making it a formidable tool in the arsenal of a Water release user. By holding the Ox hand seal the user can keep up this technique for an additional B-rank chakra price per post to create a constant stream of water which can be used to alter ones motion in the air. Rank - Distance Covered (ft) D - 20 C - 40 B - 60 A - 80
- Rai No. 2 Shadow Clone?:
-4 D-rank each P.T due to Mashin Raidengan Stg 2.
Name: Earth Release: Hiding like a Mole Classification: Nintaijutsu Rank: C rank Class: Supplementary Range: Self (Short-Mid)
Description: A useful underground movement technique, which doubles as a method of avoiding detection while travelling through the ground. By cycling earth release chakra through his body and sinking into the ground the user is able to blend the vibrations he makes while moving in the ground with the earth itself becoming one with it and requiring opponents to have at least C-rank vibration sensory to detect him. When they lack vibration sensory while moving through the ground he is undetectable and he has mastered the art of using this technique to the point that in order to dodge his attacks when he is emerging from the ground the opponent must have reaction tiers equal to his current speed. When digging into the ground their is no trace that the earth was disturbed and Rai uses a mixture of electromagnetic (Active Raidengan) and scent sensory to detect opponents above him. Due to being pure chakra flow, this technique likewise does not consume chakra during it's use, however this is only if the user has prior contact with the ground already, if not it consumes a C-rank chakra to initiate.
Second Stage - In this stage the eyes gain two more Siwolo Runes further improving the clarity of vision preventing motion blur from those moving at A-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a B-rank. The user's eyes are now capable of detecting C-rank electromagnetic forces as well as analyzing and recreating S-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess must fall in love completely and utterly with another person the emotional state of the user causing their dojutsu to evolve further.
Name: Cherry's Last Gift V Classifaction: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: After the mission of Moria Bridge, where Rai lost his eye protecting Cherry and she gifted him her own after being partially buried alive Rai changed. One of such drawbacks of the gift was the chakra drain due to it being active all the time as even while it was covered or closed as long as it wasn't with specialized equipment to cut off the chakra flow to it, it would still drain chakra albeit at a reduced amount. Thus Rai learned how to endure it, and got used to it over time thanks to training his Endurance Tiers specifically for this purpose rather than the usual chakra damage mitigation, while it functions as S-rank Endurance in other way this technique negates the chakra drain from the Mashin Raidengan in it's 2nd stage when the eye is not in use (closed or covered).
- Rai No. 3 Shadow Clone?:
-4 D-ranks each P.T due to Mashin Raidengan Stg 2
Second Stage - In this stage the eyes gain two more Siwolo Runes further improving the clarity of vision preventing motion blur from those moving at A-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a B-rank. The user's eyes are now capable of detecting C-rank electromagnetic forces as well as analyzing and recreating S-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess must fall in love completely and utterly with another person the emotional state of the user causing their dojutsu to evolve further.
Name: Earth Release: Hiding like a Mole Classification: Nintaijutsu Rank: C rank Class: Supplementary Range: Self (Short-Mid)
Description: A useful underground movement technique, which doubles as a method of avoiding detection while travelling through the ground. By cycling earth release chakra through his body and sinking into the ground the user is able to blend the vibrations he makes while moving in the ground with the earth itself becoming one with it and requiring opponents to have at least C-rank vibration sensory to detect him. When they lack vibration sensory while moving through the ground he is undetectable and he has mastered the art of using this technique to the point that in order to dodge his attacks when he is emerging from the ground the opponent must have reaction tiers equal to his current speed. When digging into the ground their is no trace that the earth was disturbed and Rai uses a mixture of electromagnetic (Active Raidengan) and scent sensory to detect opponents above him. Due to being pure chakra flow, this technique likewise does not consume chakra during it's use, however this is only if the user has prior contact with the ground already, if not it consumes a C-rank chakra to initiate.
Name: Cherry's Last Gift V Classifaction: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: After the mission of Moria Bridge, where Rai lost his eye protecting Cherry and she gifted him her own after being partially buried alive Rai changed. One of such drawbacks of the gift was the chakra drain due to it being active all the time as even while it was covered or closed as long as it wasn't with specialized equipment to cut off the chakra flow to it, it would still drain chakra albeit at a reduced amount. Thus Rai learned how to endure it, and got used to it over time thanks to training his Endurance Tiers specifically for this purpose rather than the usual chakra damage mitigation, while it functions as S-rank Endurance in other way this technique negates the chakra drain from the Mashin Raidengan in it's 2nd stage when the eye is not in use (closed or covered).
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 31st March 2017, 1:00 pm | |
| This could be the first time, he's ever seen Rai bleed. Armen had planned for Rai's resourcefulness thoroughly. Unlike the average competitor , Armen knows he has one thing that sets him above anyone he's faced before, his Raidengan. A terrifying eye with the power of perception. Armed with emission's Armen found success as his boomerangs would hit Rai on mark.The use of Master Shadow Boomerang Technique would double the damage Rai would take and the two boomerangs that missed would cycle back and hit him as well with their hidden boomerangs also hitting its make. In total that would be 10-SS rank hits that would only result in knock out due to sparing rules. There's also a possibility that the mental boomerangs(5) would hit as well. This fight wasn't over until it was because if Rai can manage to remain conscious after taking so many hard hit, then Armen could be in big trouble. From the low stance and his LRA active he would snatch the two boomerangs he had stabbed to the ground and take to the air. He'd do this by simultaneously activating the second level of his curse mark, bringing forth large wings from his back. He's slip both boomerangs into his back his back pockets and bring forth Arukami into his left hand. His bake would join the fight, synchronizing with him and utilizing Bake replication to create some undetected back up. Armen would then bring forth his Neo-Tamer and place it in his lower right hand(bake's hand). If Rai is still able to continue after twelve shots, then Armen's best strategy would be to rely on his traps and set ups that he has successfully put in play and then switching up the offensive style to something Rai isn't familiar with. His barrier would erect, but instantly diminish in range due to the use of repel's effect and the replicated bake attempting small contact to force activation. Armen was ready but ultimately the ball was on Rai's court, can he continue? If so what will he do next. Armen remained 25ft in the air from his original position. Armen would then use second wind on four of the boomerangs on the ground, with two of them missing Rai from his initial position, one of them racing left from Armen's initial spot, and the other racing towards Armen's new position. Due to the way it was angled, it would miss Armen and hit whatever would appear behind them, or just count as a miss. Assuming Rai took the first hit, Armen would reveal something to him when the moment presents itself. Right now from what he can tell no clones are in play and Rai is on the surface. Results: - Spoiler:
Rai is hit due to emission, SS rank speed, Flank shot and Master Shadow Boomerang Follow up traps and set up still active.
Techs revealed used this post: - Spoiler:
Name:Master Shadow Boomerang Technique Classification: Shurikenjutsu Rank:A Class: Supplementary/Offense Range: Mid- Long
Description:This technique derives from shadow boomerang technique and is a master version. Unlike the basic academic version where two boomerangs, like the Bladed Boomerang, are piled one onto another and thrown simultaneously; this technique can be done with more than two boomerangs and are not limited to only boomerangs but any projectile of the same kind. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper projectile. Then, they have to deal with the path of the lower, unnoticed projectile. However, if the enemy notices the projectile that's hidden in the shadows, the technique ends up losing all of its efficiency. This technique due to being trap based is not required to be placed in spoiler tags until it is triggered revealing the second boomerang. Because this is a master version, when this technique is in play the user will be capable of using a faster leading projectile with opponents having a more difficult time of detecting the hidden ones. Rank-Max Number of Hidden Projectiles-Speed of Boomerang Capable of Preforming with (Reaction Tiers to Detect 2nd Boomerang) D- 4 - B+ (B) C- 6- A+ (A) B- 8- S+ (S) A- 10-SS+(SS) S- 12-SSS+(SSS)
New techs used: - Spoiler:
Name: Wind Release: Second Wind Classification: Shurikenjutsu Rank: C Class: Offensive/ Supplementary Range: Mid (30ft)
Description: This technique does as its name implies. The user will make contact with a projectile weapon(s) of his/her choosing. When ready the user will release the projectile weapon(s) at whatever force he/she may desire. Once the designated projectile weapon(s) begin to come to the end of its route, or start to lose force, the user will gain the option to activate this dormant technique. When activated all designated weapons will gain a second wind. Essentially continuing on with the same exact throwing force as initially used. This technique can be activated in mid air, and even if the thrown weapon is now on the grown. Although this technique is more commonly used on weapons classified as projectiles , it can be used on anything/anyone that the user can throw, or that leaves the user's hand with pushing force. This being a wind based technique, can be used to amplify the effects of fire and water based techniques by one rank and decrease lightning techniques and earth based defenses by one rank.
Name: Limbo: Bake Harmonization Classification: Bakejutsu Rank: A-Rank Class: Supplementary Range: Self (Bake)
Description: Req. Limbo: Chakra & 1 Bake Type. Chakra is the natural mixing of the physical energy of the body (Stamina) with the Spiritual Energy of the Body (Life-Force) in order to produce the vital source of energy required for life. The process of Harmonizing with one's Bake results in the blending of the Ghost's Primary Nature Transformations with the Bake's Ghost Nature Transformations resulting in a transformation in which the etheral body of the Bake melds with the physical body of the Ghost in order to be unable to be registered by those without chakra vision, chakra sensing, 2nd Dimension Sealing or a Ghost who possesses Limbo: Chakras. This gives the Ghost four arms and four legs allowing for more varied physical combat with the limbs which belonged to the Bake now requiring a sensory technique A-rank or above which deals with chakra concealment to detect. In this mode the Ghost's elemental affinities are pushed to the absolute limit allowing the use of Ninjutsu & Bakejutsu without the use of hand seals, likewise by utilizing Chakra Saturation the user is capable of infusing their Bakejutsu with Ninjutsu to further empower it through self-combination jutsu for an additional chakra cost. Now however it requires a chakra sensory technique equal to the rank of the technique being empowered in order to be forced to place in spoiler tags, otherwise it is only revealed upon being triggered (hitting opponent, effect being utilized etc). A Ghost which is there but at the same time not there is the true expression of Bakejutsu while those who are able to percieve the Ghost view the image as so: Spoiler:
Rank of Ghost - Posts (Total) in Bake Harmonization D - 5 C - 10 B - 20 A - 40 S - 80
Name: Limbo: Bake Replication Classification: Bakejutsu Rank: S-Rank Class: Supplementary/Offensive Range: Varies
Description: An advanced clone technique which involves a Bake replicating itself within Limbo however unlike the original Bake these are completely hidden from normal chakra sight requiring targets to possess a sensory technique dealing with chakra concealment S-rank or above in order to detect them. Each replicated Bake utilizes the user's chakra pool while possessing the Ghost Elements the original Bake possesses along with the tiers of the Ghost and are linked with the original Bake allowing him/her to have a mental link with them. When they are destroyed however their experiences and memories are recieved by the Ghost making them extremely useful for stealth purposes. When a Ghost has Limbo: Chakras this technique gains a seconday use as an attack with a replicated Bake capable of detonating to deal the Ghost's damage affinity (Equal Rank) across a blast radius of 25 feet.
Name:Boomerang: Flank Shot Trajectory Classification: Shurikenjutsu Rank:C Class: Supplementary Range: Self (Boomerang), Varies (Thrown Distance)
Description: In the event that the projectile that misses a target or thrown passed a target is a boomerang, spoiler this technique in your next post. The utilization of this technique is not mentioned in the post that this technique is in play unless an opponent has Panoramic Vision (360 degrees) or a C-rank or higher sensory technique which surrounds their body. When in play all boomerangs thrown by the user that are thrown passed the target(s) or count as a miss will circle back to hit the target(s) from behind with the same force/speed that they were originally thrown up to a set amount of time (posts total) later. This is a trap type technique, so it comes unexpectedly and if the target(s) do not dodge or handle these boomerangs on its cycle back, count every boomerang that isn't handled properly as a hit on the post after this technique is spoiler-ed. If the target(s) move from their original positioning all boomerangs count as a miss when cycled back unless Sure Shot Trajectory was used prior to this technique. Rank - P.T before cycling back to hit an opponent D - 5 C - 4 B - 3 A - 2 S - 1
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name:Barrier Trap: Repel Classification: Barrier Fuinjutsu Rank:C Class: Defensive Range: Self( Barrier Seal) Description: Active when conditions are met. This technique takes up on slot as a Barrier Trap: This seal must be set and paid for prior to the topic that it is being used. In the event that a barrier seal such as Three Seal Barrier and it's kind is active, and the opponent or something other than the user attempts to make contact with the barer of this seal, activate this seal. From the moment the conditions are met, contact of any kind with the barer of this seal is forbidden. The only way that this technique can be broken is by first removing the seal barriers set up prior to this activation. If one successfully removes the barriers and or destroys them with spiritual or natural based attacks, then the effects of this seal is removed. This coating makes it so that the user can make contact with targets. This barrier does not affect nor hinders the damage which the user can deliver nor does it affect the type of damage when attempting to attack . This technique is best described like wearing a glove or protective suit to keep from contact being made with the user's skin ,clothing, weapons and accessories that he has on his person. If items are thrown or removed from their person, it will not be protected by this specific barrier. This barrier is mainly focused on the user. The repel affect does not repel destruction based attacks, and it doesn't negate the abilities of Three Seal Barrier and its kind. However it does drastically decrease the range of the barrier's protection, meaning that the barrier now only protects the person or people marked with this seal. Because this technique works if its been preset, it does not require chakra in battle, because said chakra has been paid prior. This seal can be hidden within symbols and other things. This seal can be used to protect other people or things, but in order to do this those that he wish to protect would have to be within the middle of the original barrier in order to receive the mark, or he would have to write or etch the seal(s) on the targets they wish to protect and pay C rank chakra for each seal created, if chakra is not paid voluntarily then no additional protection is added. For further specification,this barrier is only localized around the person using the seal as protection and/or the object(s) marked with the seal. Many user's use this seal by placing the seal on an article of clothing in order to protect whoever is wearing it.
Name:Curse Modifier: Activation Mark Lvl 3 x2 Classification: Juinjutsu Rank: B Class: Supplementary Range: Self
Description: Consumes 3 Slots. By applying the kanji for "Activate" around the Curse Mark affected by the Layering seal, the Layered Origin Base Curse is capable of being modified. This cursed mark modifier progresses the transformation process of any cursed mark it is applied to allowing the user to enter the next stage 5 Posts (total) sooner. This modifier is applied through juinjutsu, Layering and is added and paid for onto a cursed mark upon creation. This can only be applied to Cursed Mark type juinjutsu which the Layering Origin Base Curse applies to.
Name: Big Game-Seeker(D rank cost for continuation) Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
New Weapons Used: - Spoiler:
Reserves: - Spoiler:
Chakra used: -1S-1A-4C-1D Sealed Chakra used: -2SSS-1A-1C-3D Heaven Curse Mark: +1 chakra reserves
Chakra: 2SS,4S,2A,7B,7C,5D Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 9-SSS,1SS,5C Stamina: 60 Blood: 2S
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 31st March 2017, 5:58 pm | |
| Rai would see the boomerangs coming and would actually sigh, while he could in fact get out of it he really didn't see the justification for using such a technique during a spar and he could see how much this victory meant to Armenezra. Thus instead of trying to dodge he would just let it hit him and promptly be knocked unconscious, when he eventually came to and assuming Armen removed the seals from his body however long that might of taken. He would dust himself off and pull himself partially out of the ground and stare at his clothes thankful that he hadn't bothered to armor up otherwise they would have been shredded apart. As for the injuries he didn't really mind them, all that it would take to heal them would be an activation of his curse mark and he'd be right as rain. "So, are we done here?" he said eventually after making sure that his book was not destroyed and would quickly find his page before continuing reading where he left off. | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 31st March 2017, 8:46 pm | |
| As Rai started to come through and pull himself off the ground, Armen would be there to help him up. Rai would check on his book and continue reading in such a silly way. He was just knocked on conscious yet all he could do is ask if the fight was over and continue reading. Armen just stared at him with a completely straight face. This was the closest he's stood next to Rai without feeling as if he had to take the kids head off. Now that the animosity was over, he'd notice how short Rai is. Rai would ask him a question and after a few moments of silence, he would push Rai's shoulder. " U gettin soft on me bro? We r men, mo importantly na we r bruthas. U need sumtin i got yo back. Fo da futcha kno we dun do dat weird sex combat stuff to bruthas." He'd remain silent for a while figuring that Rai's probably ignoring him and reading what Armen assumes is a book on the most complicated of Ninja arts. " Call it a day and pick up t'morrow? Dis tyme u start. Dun be late tho." | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 31st March 2017, 10:01 pm | |
| "Maa, I guess. Next time let's actually spar okay?" Rai said with an eye smile, paying no mind to what Armen said about his book as if it were perfectly normal for a 9 year old to be reading smut. Still he gained some insight as to how Armen fought now, it was different than 3 years prior that's for sure. Much more seal focused and technical, easily able to overwhelm the unprepared, so Rai would let him think he was one of those people. He had come to the Bachiatari out of respect to his father, and also to lay low for the most part, he had made enough waves in the ASN making a name for himself if anything him being here was more of a vacation than anything. Well not really but still it was hard to really be a peace-keeping organization when there were no wars to stop, at least that was his opinion.
(Rai Exits, Time-skip to next day)
Rai would come back this time more refreshed and enthusiastic about the potential spar, well not that anyone would notice seeing as he was once again reading his book. This time he was perched in a tree while waiting for Armen to arrive. He hadn't made an effort to really get to know anyone within the Bachiatari, so other than Armen he didn't really know of the others. At least face to face, he knew of Takahiro Denkou also from the Chunin Exams but Hope Kurogane and whoever that last member was he had no idea. Hopefully the last member was a girl, there were too many guys in this organization for him to be entirely comfortable with. "Teehee." he giggled to himself as he read a particularly interesting chapter, this kunoichi was a particularly naughty girl seducing the daimyo she was supposed to be protecting... | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Battle Between Brothers : Armen versus Rai pt.2 31st March 2017, 10:31 pm | |
| Armen would smirk a bit and walk off from the battle field victorious. The score was 1-1 but Armen knew that Rai would be more than trouble the next time they met. Armen was caught up in his victory, although he wasn't outright celebrating he felt vindicated. When he got home he would do his normal thing, polishing and sharpening his weapons. He'd etched what ever needed and load whatever seals he had to with chakra. This was the time he usually took for himself where he wasn't stressing out or worrying about beating a record. The way he fought today was a clear example of how he has been feeling since coming to Bachiatari, tense. But as he therapeutically prepped his gear he would think back on the battle noticing how something was off. He'd think back on a comment Rai made. He'd piece certain things together, such as his comment on finding a baby tigrex, and returning it to its father. Those things are vicious creatures that know no chill. He'd continue prepping his weapons and he'd think back on his fight with a tigrex and the speed he used with his boomerangs. It was his second fastest projectile speed, similar to the one he used against Rai. He'd then think of Rai's comment after regaining consciousness and think about it for a while. He'd pause a bit realizing that Rai himself had more surprises than just a Raidengan. " heh..apology accepted. Mah ninja", tomorrow was another day and maybe then he could push Rai to his best. - Spoiler:
Chakra stored in seals: 2SS,4S,2A,7B
Chakra: 7C,5D Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 12-SSS,1SS,1B,5C Stamina: 60 Blood: 2S
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