| | Dues Exclusive Techniques | |
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Quorra Guest
| Subject: Dues Exclusive Techniques 11th February 2011, 2:12 pm | |
| Dues Updates- Emotion Release (Ambient):
Name: Emotion Release: Emotive Core Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: As the Nova evolves into a Dues and unlocks the power of their Emotion Release, they gain manifestations of their emotions reminiscent of their Core. These spheres of raw emotion, known as Emotive Cores, float around the user while slowly rotating around them as though caught in their orbit, and will follow the user at their speed if they begin to move. These spheres are seven in number and are about the size of the user's hand, and at first appear grey and smooth though as the user learns to draw upon their emotions each sphere will take on the color and characteristics of its associated emotion. This fighting style is required for a Dues to harness their Emotions, and thus accurately use Emotion Release. Likewise, further techniques within this fighting style must be learned in order to utilize the Dues' more advanced Emotion Release techniques. (Insert Name)'s Unlocked Emotions: List Emotions in order of Acquisition
Name: Emotion Release: Emotive Demi-Core Classification: Emotion Release Rank: C-Rank Class: Supplementary Range: Self
Description: Req. Emotive Core &; at least 2 Prime Emotions to be Learned. As the Dues grows into their power they will come to the knowledge that there are more emotions attached to the Seven Prime Emotions, these being known as Branch Emotions. Each Prime Emotion bears three Branch Emotions, and a Dues is capable of harnessing them as well as the Prime Emotions. However, Branch Emotions are much more involved than the Prime, requiring a Dues to immerse themselves within the emotion in order to manifest them completely. This immersion comes at the price of their focus on other emotions, causing a connection to another emotion to weaken as their connection with one strengthens enough to utilize its Branches. As the Dues grows in strength they will gain the ability to prioritize certain emotions while sacrificing others, with the most powerful Dues being capable of using the Branch Emotions of several Primes. Rank (Priority Points) - Priority Level (Effect) - Sacrifice Level (Effect) D (1) - 1 (Access to 1 Branch Emo.) - 1 (Max. SSS-Rank Jutsu in Emo.) C (2) - 1 (Access to 1 Branch Emo.) - 1 (Max. SSS-Rank Jutsu in Emo.) B (3) - 2 (Access to 2 Branch Emo.) - 2 (Max. SS-Rank Jutsu in Emo.) A (4) - 2 (Access to 2 Branch Emo.) - 2 (Max. SS-Rank Jutsu in Emo.) S (5) - 3 (Access to 3 Branch Emo.) - 3 (Max. S-Rank Jutsu in Emo.) "Z" (7) - 3 (Access to 3 Branch Emo.) - 3 (Max. S-Rank Jutsu in Emo.) "X" (9) - N/A - N/A
Emotion Affected - Priority Level - Sacrifice Level Joy (Pride, Trust, Relief) - 0 - 0 Fear (Worry, Panic, Frustration) - 0 - 0 Surprise (Awe, Zest, Hope) - 0 - 0 Sadness (Agony, Guilt, Pity) - 0 - 0 Disgust (Contempt, Neglect, Envy) - 0 - 0 Love (Lust, Passion, Affection) - 0 - 0 Anger (Torment, Scorn, Hate) - 0 - 0 *Note: When Prioritizing an Emotion, one must make an equivalent sacrifice in other emotions, and the maximum level of Priority an Emotion can gain is 3 (ex: if one Prioritizes Anger to 3, they must Sacrifice 3 in one Emotion, 1 in three emotions or any division of the number) and one cannot place priority points into an emotion that has been sacrificed.
- Emotion Release (Joy):
Name: Prime Emotion: Joy Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the user learns to harness Joy. Their Joy Core begins to glow with a green light that shines steadier than the other cores. The light emitted by the Joy Core gives those who experience it a feeling of unabashed happiness that many people cannot help to indulge in. When utilizing it through their Joy Core, their Emotion Release takes on a form much like the wind, flowing and moving freely about the user completely unfettered by anything worldly. Joy-based Emotion Release, including Joy's Branch Emotions, revolve around combining Emotion Release and Barrier Ninjutsu to create techniques capable of affecting Chakra-based techniques in various ways. The type of barrier the Dues is capable of using and its effects are dependent on the rank of the Dues. Rank - Type of Barrier - Effect D - Joyous Barrier - Chakra Blocking C - Gleeful Barrier - Chakra Deflecting B - Jubilant Barrier - Chakra Compressing A - Exuberant Barrier - Chakra Reflecting S - Triumphant Barrier - Chakra Absorbing
Name: Branch Emotion: Pride Classification: Emotion Tech/Barrier Nen Tech Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Joy Emotion. As the Dues becomes more and more aligned with the Emotion of Joy, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Joy Core, orbiting it slowly. This cube represents Pride and is neon green in color, radiating an aura like a strong breeze blowing through one's clothing and hair. The aura radiated by the cube enhances the joy one feels internally, elevating it to pride within themselves The user is now capable of filtering their Emotion Release through the Pride Demi-Core, causing it to take the form of boxes or containers of strong winds. Pride Emotion Release techniques repurpose the ability of the Joy Emotion, now allowing their barriers to contain and affect Nen Tech, with a particular affinity for Emission Nuinjutsu. The strength of the Dues' Barriers is what is capable of determining the Level of Emission Contracts they are capable of affecting. Rank of Barrier - Contract Level (Emission) D - 1 to 2 C - 3 to 4 B - 5 to 6 A - 7 to 8 S - 9 to 10 SS - 11 to 15 SSS - 16 to 20
Name: Branch Emotion: Trust Classification: Emotion Tech/Barrier Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Joy Emotion. As the Dues becomes more and more aligned with the Emotion of Joy, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Joy Core, orbiting it slowly. This cube represents Trust and is olive green in color, radiating an aura like a gentle wind that caresses whatever it touches. The aura radiated by the cube enhances the joy one feels for others, inspiring intense trust for their friends. The user is now capable of filtering their Emotion Release through the Trust Demi-Core, causing it to take the form of rings of wind that surround the user's head like halos or crowns. Trust Emotion Release techniques narrows the capabilities of the Joy Emotion, revolving around creating complex barriers around their mind in order to protect them from mental assault. These barriers absorb the illusions and are "afflicted" with them in the user's place, giving their caster the impression that the Dues is affected and taking the price accordingly. The complexity of the barrier determines what it is capable of protecting from, and all techniques of this Emotion require an activation time to construct the barriers. Type of Barrier (Rank) - Mental Illusion Affected Mind House (D) - Genjutsu (Ocular), Fabrication (Fabricate) Mind Manor (C) - Genjutsu (Audial), Fabrication (Thu'um) Mind Manse (B) - Genjutsu (Olfactory), Fabrication (Whiff) Mind Palace (A) - Genjutsu (Gustatory), Fabrication (Vomero) Mind Stronghold (S) - Genjutsu (Tactile), Fabrication (Penance) Mind Fortress (SS) - Genjutsu (Elemental), Fabrication (Emotive) Mind Citadel (SSS) - Genjutsu (Nen Based), Fabrication (Nen Based)
Name: Branch Emotion: Relief Classification: Emotion Tech/Barrier Genjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Joy Emotion. As the Dues becomes more and more aligned with the Emotion of Joy, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Joy Core, orbiting it slowly. This cube represents Relief and is forest green in color, radiating an aura like a soft rush of air from one's lungs. The aura radiated by the cube enhances the joy one feels in relation to others, causing one to feel relief in their very bones. The user is now capable of filtering their Emotion Release through the Relief Demi-Core, causing it to take the form of veils of wind around those affected by it. Relief Emotion Release techniques specialize the ability of the Joy Emotion to isolate the Sanity as well as the Insanity of those affected. These barriers are capable of purifying Insanity in order to replenish one's Sanity Limit, or similarly purify Psycho into Nen and Insanity. These conversions occur at a 1:1 ratio in terms of Sanity:Insanity, or 1:2 in regards of Psycho:Nen/Insanity.
- Emotion Release (Fear):
Name: Prime Emotion: Fear Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Fear. Their Fear Core begins to glow with a yellow light that seems to flicker at random frequencies. The light of the Fear Core inspires in those who experience it a feeling of fear, like a breath at the back of their neck. When utilizing it through their Fear Core, the user's Emotion Release takes on a form like lightning, arcing as it moves while weaving jagged patterns at blinding speeds. Fear-based Emotion Release, including Fear's Branch Emotions, revolve around combining Emotion Release and Kinjutsu to create bindings that are not only capable of restraining an opponent, but weakening them as well. The type of bind and its capabilities are dependent on the rank of the Dues using them. Rank - Type of Binding - Effect D - Fearful Binding - Restraining C - Uneasy Binding - Debuff (Tier) B - Frightful Binding - Crushing A - Terrifying Binding - Status (Mental) S - Dread Binding - Sanity Loss
Name: Branch Emotion: Worry Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Fear Emotion. As the Dues becomes more and more aligned with the Emotion of Fear, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Fear Core, orbiting it slowly. This cube represents Worry and is amber in color, radiating an aura like soft static electricity around it. The aura radiated by the cube enhances the fear one feels in relation to others, causing one to feel worry at the pit of their stomach. The user is now capable of filtering their Emotion Release through the Worry Demi-Core, causing it to take the form of barbed wires of electricity that bind to those affected. Worry Emotion Release techniques specialize the ability of the Fear Emotion to inflict recurrent Pain to those who are bound by them, which the victim can choose to negate by having the bindings erode their Sanity instead (always at a 1:1 ratio). Additionally, these bindings causes targets who lack Pain Tolerance/Immunity to be incapable of using Concentration or Flow techniques of a certain rank. Sustained techniques are also affected, however rather than being barred completely they only remain active for the first P.T. or Turn of their duration (dependent on technique) before they are deactivated and must be reapplied. The rank of techniques effected by these bindings are determined by the disparity between the Dues' Rank and their victim's. Rank Disparity - Rank of Techs Affected 3+ Ranks Above Dues - D 2 Ranks Above Dues - C 1 Rank Above Dues - B Equal to Dues - A 1 Rank Below Dues - S 2 Ranks Below Dues - SS 3+ Ranks Below Dues - SSS
Name: Branch Emotion: Panic Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Fear Emotion. As the Dues becomes more and more aligned with the Emotion of Fear, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Fear Core, orbiting it slowly. This cube represents Panic and is gold in color, radiating an aura like sharp shocks of pain within one's appendages. The aura radiated by the cube enhances the fear one feels in relation to danger, paranoia and a heightened sense of panic at every thing. The user is now capable of filtering their Emotion Release through the Panic Demi-Core, causing it to take the form of chains of electricity that bind to those affected. Panic Emotion Release techniques refine the ability of the Fear Emotion, allowing it to constantly drain one's Nen Reserves so long as the bindings remain intact. Additionally, at certain levels of Nen Depletion their Affinity for Nen is lowered, increasing the price for all their Nen Tech and Nuinjutsu accordingly. This lasts outside of the topic the Panic technique was used in, even if the binding was dispelled or removed, requiring a Mental-based Healing technique revolving around restoring Nen Reserves equal to the Dues' rank to be used in order to restore their Affinity. Nen Reserves - Affinity Reduction Full - None 3/4th - None Half - 1 Level (i.e. Normal to Low) 1/4th - 1 Level Near Empty - 2 Levels (i.e. Normal to Very Low) Empty - 2 Levels Below Empty* - Lowered to Unnatural *Note: Below Empty is only capable of being achieved if a Panic binding is still present on a target after their Nen Reserves have been emptied, and once this occurs the victim's Affinity for Nen is automatically lowered to Unnatural, meaning use of Nen is completely restricted until they are healed.
Name: Branch Emotion: Frustration Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Fear Emotion. As the Dues becomes more and more aligned with the Emotion of Fear, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Fear Core, orbiting it slowly. This cube represents Frustration and is beige in color, radiating an aura like pinpricks that balance just on the edge of pain. The aura radiated by the cube enhances the fear one feels in relation to events around them, frustration mounting slowly within them over time. The user is now capable of filtering their Emotion Release through the Panic Demi-Core, causing it to take the form of tendrils of electricity that surround and lash out at those around them. Frustration Emotion Release techniques repurpose the ability of the Fear Emotion, allowing the techniques to drain the Blood from those they damage, using the absorbed blood to multiply and fill the battlefield. When these tendrils strike a target, they restrict the presence of connected entities or techniques within their area, causing their prices to still be paid but preventing them from appearing. All of the Dues' tendrils share a "Blood Limit" equal to their own that represents the amount of blood they have absorbed, with this limit determining the level of beings restricted when blood is absorbed. Blood Limit - Type Restricted - Target (Restriction) Near Empty - D-Rank, S. Summon, 1st Lvl A. Demon, A-Type O. Angel - Individual (Constructs w/ Blood Price) 1/4th - C-Rank, H. Summon, 2nd Lvl A. Demon, P-Type O. Angel - Pet (Same Pack) 1/2 - B-Rank, M. Summon, 3rd Lvl A. Demon, V-Type O. Angel - Human Puppet (Same Type/Size) 3/4th - A-Rank, L. Summon, Giant A. Demon, D-Type O. Angel, E. Incarnation - Summon (Equal Size) Full - S-Rank, C. Summon, 4th Lvl A. Demon, T-Type O. Angel, E. Demi-Titan - Emotion Embodiment (Same Kind) Above Full* - SS-Rank, E. Summon, Greater A. Demon, C-Type O. Angel, Emotion Titan - Acolyte Demon (Equal Class) Doubled* - SSS-Rank, B. Summon, Devil A. Demon, S-Type O. Angel, Emotion Sovereign - Oni Angel (Equal Class) *Note: Absorbing Blood above the maximum for the user allows them to restrict more powerful targets, but also deals Spiritual Recoil to their techniques, destroying 1 tendril per P.T. it the Limit is above Full and lowering the restriction range as they are destroyed.
- Emotion Release (Surprise):
Name: Prime Emotion: Surprise Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Surprise. Their Surprise Core begins to glow with an orange light that pulses with a great intensity, becoming the brightest of the cores before dimming again. The light of the Surprise Core gives those who experience it a feeling of wonderment only found in small children, causing them to look at everything as though it were new and exciting. When using it with their Surprise Core, the user's Emotion Release takes on a pure shapeless form, much like ambient chakra, though it can be molded into whatever form the user desires. Surprise-based Emotion Release, including Surprise's Branch Emotions, revolve around combining Emotion Release and Ninjutsu in order to create powerful techniques which grow in power the greater the distance they travel. The maximum range of Surprise Emotion Release techniques the Dues is capable of using is dependent on their rank. Rank - Max. Range D - Contact C - Short B - Mid A - Long S - AoE
Name: Branch Emotion: Awe Classification: Emotion Tech/Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Surprise Emotion. As the Dues becomes more and more aligned with the Emotion of Surprise, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Surprise Core, orbiting it slowly. This cube represents Awe and is a dull brown color, radiating an aura that feels like weightlessness in one's core. The aura radiated by the cube enhances the surprise one feels in relation to others, causing them to be awed more easily. The user is now capable of filtering their Emotion Release through the Awe Demi-Core, causing it to take the form of intricate traps and mechanisms. Awe Emotion Release techniques alter the ability of the Surprise Emotion, revolving around the creation of trap techniques that are capable of growing in strength the longer they lay dormant before activation. These traps come in three categories: traps that lay dormant for P.T., traps that lay dormant for Turns and finally those that lay dormant for Topics. The first is the weakest, but the easiest to use on the fly, the last is the most powerful while also requiring the most set up, whereas the second is the median between the two. In order to detect these traps, a target requires either Chakra Sensory 1-Rank Above or Mental Sensory Equal to the Dues' Rank.
Name: Branch Emotion: Zest Classification: Emotion Tech/Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Surprise Emotion. As the Dues becomes more and more aligned with the Emotion of Surprise, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Surprise Core, orbiting it slowly. This cube represents Zest and is a bright peach color, radiating an aura that feels like energy tingling throughout one's body. The aura radiated by the cube enhances the surprise one feels in relation to events, to feel more energetic. The user is now capable of filtering their Emotion Release through the Zest Demi-Core, causing it to take the form of intricate sheets and curtains. Zest Emotion Release techniques alters the ability of the Surprise Emotion, creating techniques which revolve around anchoring Illusions or Specialist Nuinjutsu in a particular Area. This causes the anchored technique to affect whomever steps into the area indiscriminately, and upon being dispelled from the target with be initiated once more unless the Zest technique is destroyed by an Equal Rank Mental technique. These anchors can become semi-permanent, taking from the user's Max Reserves within a topic and requiring them to remain within it for a specific number of P.T. for the anchor to take effect, elsewise the anchor will fade at the end of said Topic. Illusion Rank/Nuin Level - P.T. til Anchored - Barrier Tier = Time until Reinitiated N/A - N/A - None = 1 P.T. D/1-2 - 10 P.T. - D = 3 P.T. C/3-4 - 20 P.T. - C = 6 P.T. B/5-6 - 30 P.T. - B = 9 P.T. A/7-8 - 40 P.T. - A = 12 P.T. S/9-10 - 50 P.T. - S = 15 P.T. SS/11-15 - 60 P.T. - SS = 20 P.T. SSS/16-20 - 70 P.T. - SSS = 30 P.T.
Name: Branch Emotion: Hope Classification: Emotion Tech/Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Surprise Emotion. As the Dues becomes more and more aligned with the Emotion of Surprise, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Surprise Core, orbiting it slowly. This cube represents Hope and is a shining apricot color, radiating an aura that feels like butterflies in one's chest. The aura radiated by the cube enhances the surprise one feels in relation to events, prone to unreserved bursts of hope. The user is now capable of filtering their Emotion Release through the Hope Demi-Core, causing it to take the form of scopes and targeting equipment. Hope Emotion Release techniques completely changes the ability of the Surprise Emotion, revolving around techniques that focus on applying their effects onto targets that are a great distance away from the user. These techniques require a connection to be established before hand, which can only be forged by contact with one of the user's Emotion Release Techniques (Priority Emotions Only). These techniques are unique in that they are completely incapable of being used on a target in the same topic as the user, however in return the ranges they can reach are determined by the Dues' Rank. Rank - Range D - Adjacent Topic (i.e. very next Topic) C - Different Topic, Same Place B - Adjacent Place, Same Location A - Adjacent Location, Same Area S - Adjacent Area, Same Land
- Emotion Release (Sadness):
Name: Prime Emotion: Sadness Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Sadness. Their Sadness Core begins to glow with a blue light that wavers and undulates as though being viewed from deep underwater. The light of the Sadness Core gives those who experience it a feeling of deep and suffocating solitude, as though they were drowning deep beneath the ocean's waves. When using it with their Sadness Core, the user's Emotion Release takes on a flowing form reminiscent of water, lingering on whatever it strikes like droplets after a rain. Sadness-based Emotion Release, including Sadness' Branch Emotions, revolve around combining Emotion Release and Medical Ninjutsu in order to create techniques that revolve around registering chakra signatures and then manipulating the techniques produced by said chakra signatures. The maximum amount of chakra signatures the Dues is capable of registering is based on their rank, however their own chakra is always considered "registered" and thus doesn't count towards this max. Rank - Max. Signatures D - 1 Signature at Once C - 2 Signatures at Once B - 3 Signatures at Once A - 4 Signatures at Once S - 5 Signatures at Once
Name: Branch Emotion: Agony Classification: Emotion Tech/Medical Nen Tech Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Sadness Emotion. As the Dues becomes more and more aligned with the Emotion of Sadness, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Sadness Core, orbiting it slowly. This cube represents Agony and is sky blue in color, radiating an aura much like rippling waves. The aura radiated by the cube enhances the sadness one feels internally, elevating it to pure agony. The user is now capable of filtering their Emotion Release through the Agony Demi-Core, causing it to take the form of bubbles of water that float around the user. Agony Emotion Release techniques don't refine the ability of Sadness, but rather shifts it, allowing the Dues to now register Nen Signatures and manipulate them much like they would chakra, with this emotion only being capable of controlling Manipulator Nuinjutsu. The number of signatures they can register is independent of the chakra signatures registered, though lower in number. Rank - Max. Signatures D - 1 Signature at Once C - 1 Signature at Once B - 2 Signatures at Once A - 2 Signatures at Once S - 3 Signatures at Once *Note: Individuals who lack Nen require either a Blood Price equal to 1-Rank below the rank OR a chakra price equal to 1-rank above the rank of their Agony technique in order to manipulate Nen effectively.
Name: Branch Emotion: Guilt Classification: Emotion Tech/Medical Kugujutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Sadness Emotion. As the Dues becomes more and more aligned with the Emotion of Sadness, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Sadness Core, orbiting it slowly. This cube represents Guilt and is navy blue in color, radiating an aura that ripples slowly, like still water shifting imperceptibly. The aura radiated by the cube enhances the sadness one feels towards others, enhancing the guilt expressed for bad deeds done in days past. The user is now capable of filtering their Emotion Release through the Guilt Demi-Core, causing it to take the form of a mist or fog that surrounds the user or their opponent. Guilt Emotion Release techniques have refined the ability of Sadness to the extreme, revolving around lowering a target's Sadness Limit to varying levels in order to usurp control of Puppets, Constructs, Pets, even Clones or Familiars so long as they are linked to the target. The Dues has a limit for how many objects they can usurp from an individual through Guilt techniques based on their aligned emotions, while what they can usurp is determined by the target's Sadness Limit. Rank - Control Limit - Emotional Alignment (Modifier) D - 5 - Divided (Priority in 3 Emotions) = +.25x to Control Limit C - 10 - Unfocused (Priority in 2 Emotions) = +.5x to Control Limit B - 15 - Focused (Priority in Sadness) = +.75x to Control Limit A - 20 - Narrowed (Priority & Alignment in Sadness) = +1x to Control Limit S - 25 - Specialized (Only Sadness &; 1 other Emo. Learned) = +1.5x to Control Limit
Sadness Limit - Usurpation Target (C.L. Req.) Full - N/A (Guilt incapable of being Used) 3/4th - Constructs, Puppets, Items (1, 2 or 3 per from C.L.) 1/2 - Clones, Advanced Clones, Replicants (4, 5 or 6 per from C.L.) 1/4th - Organoids, Golems, Lobos (7, 8 or 9 per from C.L.) Near Empty - Pets, Familiars, Summons (10, 11, or 12 per from C.L.) Empty - Human Puppets, Living Weapons, Cursed Weapons (13, 14 or 15 per from C.L.) Below Empty - Legendary Weapons (20 per from C.L.) *Note: Advanced Clones refers to clones with sentience (such as Shadow Clone or Flesh Release: Clone) while Replicants refer to clones that are capable of being completely different existences to the user (such as Fissions or Bake). Items includes Samurai Weapons or Reaper Scythes.
Name: Branch Emotion: Pity Classification: Emotion Tech/Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Sadness Emotion. As the Dues becomes more and more aligned with the Emotion of Sadness, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Sadness Core, orbiting it slowly. This cube represents Pity and is cyan in color, radiating an aura that ripples randomly in different areas, like raindrops hitting a water's surface. The aura radiated by the cube enhances the sadness one feels in regards to others, producing a great amount of pity on another's behalf. The user is now capable of filtering their Emotion Release through the Pity Demi-Core, causing it to take the form of clouds that float above or around the user. Pity Emotion Release techniques narrow the ability of the Sadness Emotion, allowing the user to register an element to their being, after which the Dues is capable of manipulating any expression of the element that they come across. Unlike the other Sadness Emotions, the Dues is locked into a single choice as they learn this technique, picked from one of the Primary Elements. However, they are capable of shifting their Elemental Focus to any element related to their Primary, gaining the ability to shift their element a limited number of times within a topic. Shifts are gained at a rate of 1 per Rank (ex: D = 1 Shift per Topic, X = 7 Shifts per Topic). After shifting, the Dues' Pity techniques are rendered unusable for a certain period of time, dependent on their Rank. (Insert Name)'s Chosen Primary: (Pick one from: Fire, Water, Wind, Earth, Lightning or Life) Rank - Turns Unusable after Shift D - 10 Turns C - 8 Turns B - 6 Turns A - 4 Turns S - 2 Turns
Primary - Aligned Elements Fire - Blaze, Yugure, Crystal, Explosion, Atomic, Aether, Lava Water - Acid, Aqua, Blood, Ice, Oil, Cosmic, Bubble Wind - Heat, Air, Shadow, Gravity, Space, Dark, Sound Earth - Diamond, Clay, Pulse, Thread, Quake, Dust, Sand Lightning - Magnet, Raiden, Plasma, Storm, Light, Flux, Smoke Life - Steel, Cartilage, Paper, Scorch, Flesh, Virus, Venom *Note: While the user is capable of shifting their Primary to an element aligned to it, they must come into contact with that element within the topic to shift to it (i.e. one cannot shift Fire to Yugure without Yugure present in their area).
- Emotion Release (Disgust):
Name: Prime Emotion: Disgust Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Disgust. Their Disgust Core begins to glow with a green light that shines steadily but dims as others come closer to the user, seeming to almost lose its light completely if another is touching them. The light of the Disgust Core gives those who experience it a feeling of intense aversion towards those around them, making them want to avoid other people as much as possible. When using it with their Disgust Core, the user's Emotion Release takes on a solid, rigid form much like earth, unchanging once it has a set shape. Disgust-based Emotion Release, including Disgust's Branch Emotions, revolve around utilizing pure Emotion Release that is capable of replicating physical objects, though synced onto the Mental Plane rather than the Physical, allowing them to deal Internal Damage to those struck. Disgust Emotion Release techniques are capable of affecting targets of varying Tangibility, though this is dependent on the Dues' rank. Rank - Tangibility Affected D - Tangible C - Semi-Tangible B - Semi-Tangible (Phase) A - Intangible S - Intangible (Phase)
Name: Branch Emotion: Contempt Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Disgust Emotion. As the Dues becomes more and more aligned with the Emotion of Disgust, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Disgust Core, orbiting it slowly. This cube represents Contempt and is an electric blue color, radiating an aura that clouds and collects like dust on surfaces. The aura radiated by the cube enhances the disgust one feels in regards to differences, breeding a deep contempt for those unlike themselves. The user is now capable of filtering their Emotion Release through the Contempt Demi-Core, causing it to take vaguely animalistic shapes or features that envelope those affected by them. Contempt Emotion Release pivots the focus of Disgust's Ability, allowing it to bypass Mental defenses rather than Physical ones. Additionally, Contempt Emotion techniques can allow the user or those affected to visualize incorporeal Mental Techniques (i.e. Genjutsu, Fabrication etc), enabling them to be detected when in use and avoided if one is capable. The defenses the Dues' Contempt is capable of bypassing is dependent on their Priority in Disgust. Priority Level - Bypassing 1 - Barrier Tier &; Barrier + Defense Tier Chains (Basic) 2 - Barrier Tier &; Barrier + Defense Tier Chains (Advanced) 3 - Barrier Tier &; Barrier + Defense Tier Chains (Complex)
Name: Branch Emotion: Neglect Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Disgust Emotion. As the Dues becomes more and more aligned with the Emotion of Disgust, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Disgust Core, orbiting it slowly. This cube represents Neglect and is blue-violet color, radiating an aura that collects before crumbling to powder. The aura radiated by the cube enhances the disgust one feels in regards to themselves, causing one to neglect their needs as well as those of others. The user is now capable of filtering their Emotion Release through the Neglect Demi-Core, causing it to take the shape of objects that can be held or wielded as weapons. Neglect Emotion Release twists the ability of the Disgust Emotion, revolving around creating constructs that are capable of damaging any technique which affects the mind. Uniquely, this Neglect Emotion techniques are also capable of absorbing these techniques into themselves, isolating the effects of said techniques to targets who come into contact with said technique. Neglect Techniques have a unique relationship with Conjuration Nuinjutsu, as when absorbing them the Neglect tech is capable of taking the form of the Conjured object. Neglect Techniques can only absorb techniques equal to their rank and below, and a chakra price equal to the rank of the technique is taken from the Dues' Max Chakra Reserve after the absorption, being returned to them once the technique is release or being consumed if the Neglect technique is somehow destroyed. *Note: Neglect techniques are also capable of absorbing a number of techniques that add up to their rank, allowing the user to defend from various techniques with one Neglect construct (i.e. an A-Rank Neglect Tech would be capable of containing 1 A, 2 B or 3 C-Rank techniques)
Name: Branch Emotion: Envy Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Disgust Emotion. As the Dues becomes more and more aligned with the Emotion of Disgust, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Disgust Core, orbiting it slowly. This cube represents Envy and is a tropical indigo color, radiating an aura like gravel rotating around it. The aura radiated by the cube enhances the disgust one feels in regards to others, causing them to envy what others possess that they do not. The user is now capable of filtering their Emotion Release through the Envy Demi-Core, causing it to take the shape of coatings or shells around those that have been affected by these techniques. Envy Emotion Release focuses the ability of the Disgust Emotion, creating techniques which are capable of shifting objects struck onto or from the Mental Plane when affected. This causes targets to be dealt Mental Recoil Damage unless they are capable of remaining upon the Mental Plane for extended periods of time, while techniques or objects are now only capable of being damaged by Mental Techniques or other sources on the Mental Plane. Objects shifted from the Mental Plane become Semi-Tangible, though are capable of being fully visualized by targets on the Physical Plane, making them more dangerous but also easier to spot. Shifting onto the Mental Plane requires a Disgust Limit price based on the rank (technique), durability (object) or size (individual) of the target while shifting onto the Physical requires a Stamina price (is taken from the Dues if used on a technique or object, while taken from a victim if used on an individual). Rank (Durability, Size) - Disgust/Stamina Price D, Tiny - 1 C, Small - 3 B, Humanoid - 6 A, Medium (S-XL) - 9 S, Large (S-XL) - 12 SS, Bijuu - 15 SSS, Colossus - 20 Z, Titanic - 30
- Emotion Release (Love):
Name: Prime Emotion: Love Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Love. Their Love Core begins to glow with a violet light that shines steadily, but grows with intensity the closer in proximity friendly individuals are. The light of the Love Core gives those who experience it a feeling of warmth that permeates their entire being, making them feel accepted and cherished. When using it with their Love Core, the user's Emotion Release takes on a form that is similar various things associated with life: rigid yet capable of growth like bone, firm yet malleable like hair and always capable of evolution. Love-based Emotion Release, including Love's Branch Emotions, revolve around combining Emotion Release and Medical Fuinjutsu in order to create seals capable of healing damage done to a friendly target. The maximum rank of seal capable of being created by Love Emotion Release techniques is dependent on the rank of the Dues. Rank - Max. Rank of Seal (Level) D - C (Lvl 1) C - B (Lvl 2) B - A (Lvl 3) A - S (Lvl 4) S - SS (Lvl Max)
Name: Branch Emotion: Lust Classification: Emotion Tech/Medical Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Love Emotion. As the Dues becomes more and more aligned with the Emotion of Love, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Love Core, orbiting it slowly. This cube represents Lust and is a bright orchid color, radiating an aura like nails gently tracing patterns on one's skin. The aura radiated by the cube enhances the love one feels in regards to events, causing them to be more easily susceptible to lustful thoughts. The user is now capable of filtering their Emotion Release through the Lust Demi-Core, causing it to take the shape of symbols and writing in the Frostian language (Alphabetic Script). Lust Emotion Release expand upon the ability of the Love Emotion, now revolving around Medical Juinjutsu that are capable of enhancing one's regeneration to be either beneficial or detrimental to their health. These Juinjutsu are capable of being dispelled with either a Chakra Price (1-Rank Above Seal) or a Nen Price (Equal to Seal) The Dues gains access to levels of these seals equal in rank to the Medical Fuinjutsu they are capable of accessing with their Love Emotion.
Name: Branch Emotion: Passion Classification: Emotion Tech/Medical Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Love Emotion. As the Dues becomes more and more aligned with the Emotion of Love, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Love Core, orbiting it slowly. This cube represents Passion and is a pale rose color, radiating an aura like silken strands of hair running through one's fingers. The aura radiated by the cube enhances the love one feels in regards to themselves, increasing the passionate feelings they have for things they undertake. The user is now capable of filtering their Emotion Release through the Passion Demi-Core, causing it to take the shape of symbols and writing in the Shinurai language (Syllabic Writing). Passion Emotion Release narrow the ability of the Love Emotion, revolving around techniques that are capable of manipulating the Limits of a target, not only replenishing but depleting them or even causing fluctuations that are capable of disorienting or even damaging a target through unseen trauma. The Limits that are able to be targeted are determined by the Dues' priority in Love. Rank - Limits Available 1 - Physical Limits (i.e. Drunk, Nausea etc) Available 2 - Hybrid Limits (i.e. High, Hypothermia etc) Available 3 - Mental Limits (i.e. Emotions, Sanity etc) Available
Name: Branch Emotion: Affection Classification: Emotion Tech/Medical Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Love Emotion. As the Dues becomes more and more aligned with the Emotion of Love, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Love Core, orbiting it slowly. This cube represents Affection and is lavender in color, radiating an aura like heat rising to one's cheeks. The aura radiated by the cube enhances the love one feels in regards to others, increasing the strength of the affection they carry for those around them. The user is now capable of filtering their Emotion Release through the Passion Demi-Core, causing it to take the shape of symbols and writing in the Kemono language (Morphemic Writing). Affection Emotion Release specialize the ability of the Love Emotion, creating Medical Kinjutsu which revolve around the perfect replication of healthy cells. These techniques require the establishment of templates taken from a target before supplying them with the chakra necessary to replicate the cells, allowing a Dues to perfectly clone an individual. This is unique in that it is also capable of cloning their mind, enabling a particularly powerful Dues to completely resurrect a target with the right genetic material and preparation. When creating a template, the user's Max Clone Limit is reduced, while producing a clone from said template draws a chakra price from the user. The amount taken from their Max Clone Limit is determined by the race of the individual, while an "Affinity" is imposed upon the Dues in regards to paying the chakra price based on the target's class, as the difference between the target's physiology and the Dues' own makes it difficult to record and recreate the cells. Dues who are in possession of Nen are also capable of cloning the effects of Enhancer Nuinjutsu onto templates, so long as the Nuinjutsu revolve around enhancing the body or mind. Race (Class) - Clone Limit (Affinity) Nova (Dakar, Inkan, Soulless) - 1 from C.L. (Very High) Nova (Dues, Kekkai, Prime, Zenith) - 1 from C.L. (High) Human (Ninja, Samurai, Ronin) - 2 from C.L. (High) Human (Ghost, Reaper, Diablo, Acolyte) - 2 from C.L. (Normal) Beast (Faunus, Pet, Summon, Familiar) - 3 from C.L. (Normal) Beast (Spurious, Enlightened, Giant) - 3 from C.L. (Low) Zireh (Entity, Cypher, Weaponkin) - 4 from C.L. (Low) Zireh (Cryptic, Jaeger, Vanir, Xeres) - 4 from C.L. (Very Low) Hybrid (Dual, Tri or Quad) - 5 from C.L. (Varies) Jinchuriki, Apex Being or Demi-God - 10 from C.L. (Unnatural)
- Emotion Release (Anger):
Name: Prime Emotion: Anger Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Upon learning this technique, the Dues gains the ability to harness Anger. Their Anger Core begins to glow with a red light that seemingly grows brighter the more the user fights, while growing more dim the more passive they are. The light of the Anger Core gives those who experience it a feeling of pure heat coursing through their body, spreading from the tips of their extremities inward. When using it with their Anger Core, the user's Emotion Release takes on an all-consuming form much like fire, raging out of control and growing unchecked if enough fuel is available. Anger-based Emotion Release, including Anger's Branch Emotions, revolve around utilizing pure Emotion Release in order to create techniques which grow in strength based on what occurs or is felt during battle. The type of fuel that can be used to fuel Anger Emotion Release techniques is dependent on the rank of the Dues. Rank - Fuel Available D - Forced Depletion (Limit) C - Damage B - Forced Depletion (Reserve) A - Pain S - Forced Depletion (Emotion)
Name: Branch Emotion: Torment Classification: Emotion Tech/Kinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Anger Emotion. As the Dues becomes more and more aligned with the Emotion of Anger, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Anger Core, orbiting it slowly. This cube represents Torment and is pink in color, radiating an aura like flames licking at one's very nerve endings. The aura radiated by the cube enhances the anger one feels as a result of certain events, causing themselves deep internal torment. The user is now capable of filtering their Emotion Release through the Torment Demi-Core, causing it to take the shape of circles and rings of fire that circle the user's other techniques. Torment Emotion Release repurpose the ability of the Anger Emotion, creating techniques which allow the user to harm themselves in order to inflict even greater harm upon an opponent. Torment Release techniques aren't affective as standalone techniques, however they can be used in order to add detrimental prices to the user's other techniques in order to increase their effect on an opponent. These prices come in five varieties from weakest to strongest: Pain, Max Reserve Reduction, Recoil, Unhealable Damage and Sacrifice. The first three are self explanatory, however the fourth entails damage to oneself that cannot be healed so long as their targeted technique is affecting an opponent, while the last entails the user making a permanent bodily sacrifice in order to empower their technique and thus is the most powerful.
Name: Branch Emotion: Scorn Classification: Emotion Tech Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Anger Emotion. As the Dues becomes more and more aligned with the Emotion of Anger, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Anger Core, orbiting it slowly. This cube represents Scorn and is a dark maroon color, radiating an aura like a embers inside one's chest. The aura radiated by the cube enhances the anger one feels in relation to others, enhancing their more scornful personality traits. The user is now capable of filtering their Emotion Release through the Scorn Demi-Core, causing it to take the shape of crescents and sickles which they are capable of directing at an opponent. Scorn Emotion Release apply the ability of the Anger Emotion onto others, its techniques revolving around targeting those who have lost control of their faculties due to intense rage or similar states. Scorn Emotion Release techniques gain additional effects based on what is currently causing an individual to lose control of themselves. State - Scorn Emotion Effects Insanity - Barrier Req. to recognize Allies/Friends Berserk Mode - Recoil when Dealing Damage Transformation - Pain when using Non-Offensive Techniques Switch - Intimidation/Fear Depletion Dependent on Shadow Materia or Time of Day Curse Mark - Corruption per P.T. the CM remains Active Bijuu Cloak - Chakra Bleed per P.T. (V1) or Turn (V2) Awakened Zoan - Duration Reduction when Struck with Hate Techs
Name: Branch Emotion: Hate Classification: Emotion Tech/Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Emotion Release)
Description: Req. Priority in Anger Emotion. As the Dues becomes more and more aligned with the Emotion of Anger, they find their control over it and emotions associated with it expanding. Upon learning this technique a cube manifests around their Anger Core, orbiting it slowly. This cube represents Hate and is a violent crimson color, radiating an aura like a a bonfire in the pit of one's stomach. The aura radiated by the cube enhances the anger one feels in relation to everything, breeding an indiscriminate hate within them. The user is now capable of filtering their Emotion Release through the Hate Demi-Core, causing it to take the shape of chain-like markings that encircle a target's wounds. Hate Emotion Release twist the ability of the Anger Emotion into something more sinister, creating techniques which revolve around tying the infliction of wounds of a certain damage type to a specific energy source, requiring the target or anyone trying to heal them to pay a price of said energy source in order to be able to heal the wounds. Alternatively, the target is capable of expending their Anger Limit in order to throw off the effect, however when used on a target with an Emptied Anger Limit, these wounds are empowered to require either a price from the energy source or a Medical Technique aligned to the damage type to undo. Damage Type - Energy Sources - Medical Tech. to Throw Off Chakra - Chakra - Medical Ninjutsu Physical - Stamina - Medical Taijutsu Mental - Nen - Medical Genjutsu Hybrid - Chi - Medical Nintaijutsu Spiritual - Blood - Medical Fuinjutsu Natural - Natural Energy - Medical Erojutsu
- Emotion Release (Origin):
Name: Origin Emotion: Empathy Classification: Emotion Tech Rank: A-Rank Class: Supplementary Range: Self (Emotion Release)
Description: This is an Emotion that many Dues do not know exist and that fewer have access to, and it exists as one of the two Origins of all Emotion. When a Dues has learned all 7 Prime Emotions, but have taken Priority in none and thus gained no Branch Emotions, they are capable of unlocking the Empathy Emotion. Upon unlocking this Emotion, the user manifests an eighth emotional core, this pyramid glowing a bright white while all of the emotional cores begin to orbit around it, like planets revolving around the sun. The Empathy Core sheds a light that mimics the core of whatever emotion the user is feeling the most deeply at any given moment, though always tinged in white, while also enhancing the feeling these emotions generate. Empathy-based Emotion Release revolve around expending their own Emotion Limits to mimic techniques of a corresponding emotion that they have seen previously, while also allowing the user to siphon the emotion out of Branch Emotion techniques in order to disperse them and restore their own Emotion Limits. Additionally, Empathy Emotion Release has a talent for detecting Emotions, allowing the user to universally detect the emotions of others and their levels unless they are concealed by a greater rank Apathy Technique. The rank of Emotion Release technique they wish to replicate determines their Emotion Limit Price, while the replenishment ratio is determined by the user's rank. Uniquely enough, Empathy Emotion Techniques can also convert Sin into Emotion at a 1:2 Ratio (Sin:Emotion) which can be applied to any Empathy techniques when affecting those who make use of Sin Limits. Rank - Emotion Limit Price - Ratio (Drain:Restore) D - 2 - 4:1 C - 4 - 3:1 B - 6 - 2:1 A - 8 - 1:1 S - 10 - 1:2 "Z"/SS - 15 - 1:2 "X"/SSS - 20 - 1:3
Name: Origin Emotion: Apathy Classification: Emotion Tech Rank: A-Rank Class: Supplementary Range: Self (Emotion Release)
Description: This is an Emotion that many Dues do not know exist and that fewer have access to, and it exists as one of the two Origins of all Emotion. When a Dues has refrained from learning any of the Prime Emotions, they are capable of unlocking the Apathy Emotion. Upon unlocking this Emotion, all of the user's blank Emotive Cores collapse into one singular black pyramid that orbits the user like a void of emotion. The Apathy Core sheds no light, seemingly absorbing or warping it as it passes through or by the core. The Apathy Emotion generates an aura that feels like emptiness, the complete lack of any concrete feeling. When this technique is learned, the Dues' Emotion Limits are sacrificed and they instead gain an Apathy Limit equal to their combined total. Apathy-based Emotion Release revolve around expending the user's Apathy Limit in order to completely nullify the Emotion Release of other Dues, with these techniques only being overpowered by Empathy Emotion techniques of a greater rank. These techniques also allow the Dues to directly attack the Emotion Limits of others, draining them to replenish the user's Apathy Limit at a 1:1 Ratio. Additionally, Apathy Emotion Release has a talent for concealing Emotions, allowing the user to conceal their emotions (or lack thereof) or the emotions of others from those who would seek to track them, unless they are being detected by a greater rank Empathy Technique. Uniquely enough, Apathy Emotion Techniques can also convert Emotion into Sin at a 1:2 Ratio (Emotion:Sin) which can be applied to any Apathy techniques when affecting those who make use of Emotion Limits..
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| Subject: Emotion Titans 11th February 2011, 4:30 pm | |
| Important Information - Spoiler:
All Emotion Titans are capable of using all of the Emotion Techs that they represent. Core Emotions can also use the Emotion Techs of their Extended Emotions. The Empathy Sovereign Emotion is capable of using all 7 of the Core Emotions but none of the Extended Emotions in addition to its unique Empathy Emotion. The Apathy Sovereign Emotion is unable to use any Emotion Techniques other than its unique Apathy Emotion.
Emotion Demi-Titans are treated as Colossus Summons in the Jutsu Limit. Emotion Titans are treated as Boss Summons in the Jutsu Limit. Sovereign Titans are treated as Elder Summons in the Jutsu Limit.
Summoning Prices: Emotion Demi-Titans = 1 SS-rank of Chakra. Emotion Titans = 1 SSS-rank of Chakra. Sovereign Titans = 1 Z-rank Chakra Cost.
Upon being Destroyed in battle the Emotion Titan is unable to be used until a Week ICly. Likewise the speed at which it was summoned into battle from the Emotion Spectrum is the speed at which it can be de-summoned back into the Emotion Spectrum. The speed that this occurs is based on the use of the Summoning Technique (Equal to Rank), as well as advanced summoning techniques if one possesses additional Space-Time techniques.
The Emotion Titans and Sovereign Emotion Titans are only capable of being summoned Once per Topic across the board even if there are multiple Dues in a topic, likewise any technique that they are taught or is available to a Dues which incorporates their Emotion they are capable of using as they embody Emotion itself rather than just a reflection of it like the Demi-Titans or Emotion Incarnations. Demi-Titans and Emotion Incarnations on the other hand have techniques which are unique to them. All Demi-Titans can be trained similar to both Pets and Summons learning new techniques as well as Combination Techniques, Emotion Incarnations know the Dues's Emotion Release techniques similar to clones, whereas Emotion Titans & Sovereign Emotion Titans are only capable of being taught Combination Techniques. Demi-Titans share their Highest (1st) & Lowest (6th) Tier with their Emotion Titian and while they can have combination of Tier Ranks spread along the 6 they get they always have 1-rank Lower in tiers than their Emotion Titan.
Name: Chara Chakra Nature: Emotion (Joy), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Joy in all of it's forms, continuously cycles through joyful emotions (and the extended variants) regardless of the situation. Tiers SSS-rank Barrier, SS-rank Defense, S-rank Speed, A-rank Strength, A-rank Reaction, A-rank Endurance Appearance: - Spoiler:
Name: Phobia Chakra Nature: Emotion (Fear), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Fear in all of it's forms, continuously cycles through paranoid emotions (and the extended variants) regardless of the situation. Tiers SSS-rank Defense, SS-rank Barrier, S-rank Reaction, A-rank Speed, A-rank Endurance, A-rank Strength Appearance: - Spoiler:
Name: Miror Chakra Nature: Emotion (Surprise), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Surprise in all of it's forms, continuously cycles through startling emotions (and the extended variants) regardless of the situation. Tiers SSS-rank Reaction, SS-rank Speed, S-rank Endurance, A-rank Strength, A-rank Barrier, A-rank Defense Appearance: - Spoiler:
Name:Tristitia Chakra Nature: Emotion (Sadness), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Sadness in all of it's forms, continuously cycles through sorrowful emotions (and the extended variants) regardless of the situation. Tiers SSS-rank Speed, SS-rank Reaction, S-rank Strength, A-rank Strength, A-rank Endurance, A-rank Defense Appearance: - Spoiler:
Name:Emptio Chakra Nature: Emotion (Disgust), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Disgust in all of it's forms, continuously cycles through revolting emotions (and the extended variants) regardless of the situation. Tiers SSS-rank Endurance, SS-rank Strength, S-rank Defense, A-rank Barrier, A-rank Speed, A-rank Reaction Appearance: - Spoiler:
Name: Agape Chakra Nature: Emotion (Love), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Love in all of it's forms, continuously cycles through loving emotions (and the extended variants) regardless of the situation. Tiers SS-rank Endurance, SS-rank Strength, SS-rank Speed, A-rank Barrier, A-rank Defense, A-rank Reaction Appearance: - Spoiler:
Name: Furor Chakra Nature: Emotion (Anger), Durability: Any number of C-ranks, up to 20 B-ranks, up to 15 A-ranks, up to 10 S-ranks, up to 5 SS-ranks, up to 2 SSS-ranks and will die of injuries if hit with a Z-rank. Personality: The Embodiment of Anger in all of it's forms, continuously cycles through raging emotions (and the extended variants) regardless of the situation. Tiers SSS-rank Strength, SS-rank Endurance, S-rank Barrier, A-rank Defense, A-rank Reaction, A-rank Speed Appearance: - Spoiler:
Name: Krona Chakra Nature: Emotion (Empathy, Joy, Fear, Surprise, Sadness, Disgust, Love, Anger), Durability: Any number of B-ranks, up to 20 A-ranks, up to 15 S-ranks, up to 10 SS-ranks, up to 5 SSS-ranks, up to 2 Z-ranks and will die of injuries if hit with a X-rank. Personality: The Embodiment of Empathy in all of it's forms, continuously cycles through all 7 of the Core Emotions (and the extended variants) dependent on the situation. Tiers SS-rank Speed, SS-rank Reaction, SS-rank Endurance, S-rank Strength, S-rank Defense, S-rank Endurance Appearance: - Spoiler:
Name: Nekron Chakra Nature: Emotion (Apathy), Durability: Any number of B-ranks, up to 20 A-ranks, up to 15 S-ranks, up to 10 SS-ranks, up to 5 SSS-ranks, up to 2 Z-ranks and will die of injuries if hit with a X-rank. Personality: The Embodiment of Apathy, Nekron is completely emotionless regardless of the situation being completely devoid of emotion as well as expressing it. Tiers SS-rank Defense, SS-rank Strength, SS-rank Barrier, S-rank Speed, S-rank Reaction, S-rank Endurance Appearance: - Spoiler:
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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