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| Snake Sumoning Contract | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Snake Sumoning Contract 30th December 2016, 2:01 pm | |
| Small Summons- Spoiler:
Name: Cihuacoatl Chakra Nature: Water, Water, Water Weapon: Gourds - These are two simple brown gourds attached to a sash around Cihuacoatl's neck, one on either side. Each gourd is able to hold up to 24 D-Ranks of Water Materia. Personality: Cihuacoatl is a mother figure, caring for all members of the clan and offering sage advice to all those who will humble themselves enough to listen. However, much like she is motherly to her kin, she is vicious to anyone who threatens the lives of one of her children. Size: Small (Elder) Appearance: Cihuacoatl is a pale white snake, her underbelly being a crème color. She wears a feathered headdress and a necklace made of ivory fangs and beads, as well as a purple sash with two brown gourds resting on either side of her neck. Jutsu:- Spoiler:
Name: White Snakes Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: White Snakes are the most powerful and most highly revered of all those within the Snake Contract. As such, they possess SS-Rank Strength and Reaction in order to facilitate their movement and reactionary prowess. They are also the most durable and well built of all the serpents, possessing a high pain tolerance. This tolerance halves all pain they receive, allowing them to shrug off any particularly weak attacks. Snakes are known for their ability to cheat death, White Snakes being the most adept at it. They are able to shed their skin in order to heal SSS-rank & Below Injuries at the cost of Halving Max Stamina Reserves, Z-rank Injuries at the cost of Quartering Max Stamina Reserves & False X-rank Injuries at the cost of Emptying Max Stamina Reserves until desummoned.
Name: Cihuacoatl: The Mother Snake Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Cihuacoatl is an Elder of the Snake Contract. Not only is she an Elder but she is the Elder, being the mother of Quetzalcoatl himself. As such, she has been around for centuries, longer than anyone has expected her to. Throughout the years her wits have not dulled, and in fact, she is still teaching the younger members of her Contract how to hunt and perform well in combat. She takes pride in her teaching abilities, boasting that she can teach anyone anything without fail. This is somewhat true, as people find training techniques with Cihua around much easier. When she enters a Dual or Team Training topic, the word count for training all techniques is halved, to a minimum of one of course. However, two teachers are sometimes better than one. Should her summoner possess a Training Spec, their teaching abilities resonate and stack, causing all post count requirements for techniques to be quartered for the duration of the topic.
Name: Water Release: Jellyfish Rejuvenation Classification: Medical Ninjutsu Rank: A-Rank (Variable Water Materia Price) Class: Supplementary Range: Contact
Description: The user of this technique generates a jellyfish formed out of water materia before channeling even more chakra into it. They then place the jelly fish onto their target, the creature attaching to it's new host with B-Rank Strength. The water within the jellyfish has been charged with medical chakra and possesses the ability to pump this water into it's host in order to replenish their stamina. The amount of stamina replenished is per D-Rank of water pumped into the host, with the exact amount replenished is determined by how much chakra was placed into the technique. The maximum amount of water able to be pumped into the host is determined by their skill level. Rank of Host (Chakra Price) - Max. No. of D-Ranks per Post (Total) - Stamina Replenished per D-Rank D - 1D - 1 C - 2D - 2 B - 3D - 3 A - 4D - 4 S - 5D - 5
Name: Water Release: Hero Water Classification: Medical Ninjutsu Rank: A-Rank (Variable Water Materia Price) Class: Supplementary Range: Contact
Description: The user infuses a nearby water source, usually residing in a gourd or some other container, with potent healing chakra equal to an A-Rank. This grants the water regenerative properties when ingested. When consumed it heals the user of some of the damage they have sustained, while granting them a regenerative factor equal to one-rank below their own for a set amount of time dependent upon their skill level. Should the target already possess a regenerative ability, their regen is instead boosted by one rank for an equal time period. The damage healed upon drinking the Hero Water initially is dependent upon the amount of the water that was imbibed. Amount of Water Consumed (Target's Rank) - Initial Heal - Regen Boost Duration D - D - 1 Turn C - 3D - 2 Turns B - C - 3 Turns A - B - 4 Turns S - A - 5 Turns
Name: Mother's Graces Classification: Medical Ninjutsu Rank: S-Rank Class: Supplementary Range: Contact
Description: Cihuacoatl is a mother figure to all, it is only fitting that a mother do all in her power to heal her children. As such, her saliva possesses healing properties all on its own, with said properties being boosted when chakra is coursed into it. Cihuacoatl is able to lick the wounds of others in order to impart the healing properties of her saliva, the amount healed per post being dependent on the amount of chakra or lack thereof currently in her saliva. The amount of time the saliva heals for is also dependent on the chakra she expends to heal her charge. In order to facilitate the healing she must expend double the price, once for healing and once to extend it for the duration. Chakra Price - Healing per Post - Duration (P.T.) D - 3D - 1 C - 1C - 2 B - 1B - 3 A - 1A - 4 S - 1S - 5 SS - 1SS - 6 SSS - 1SSS - 7
Humanoid Summons- Spoiler:
Name: Lyssa Chakra Nature: Fire Weapon: Scimitar - Possesses A-Rank Raw Durability and B-Rank Heat Resistance Personality:Size: Humanoid Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Humanoid Snake Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Lamia are those within the Snake Contract who were either born of the union of a Human, Nova or Zireh and one of the Contract's members, or a member one of the aforementioned races who was cursed by Gaia to serve the contract. They often train themselves harder in order to prove themselves to the elder members of the Contract, resulting them possessing Inhuman Strength in order to facilitate their movement, and Third Reaction in order to easily track their prey. Lamia are also able to track Heat Signatures, giving them a bit of an edge over other members of the contract when it comes to tracking their foes. They are able to trace Heat Signatures within a 15ft Radius of themselves, as long as said signatures are not concealed by a Heat Signature Concealment technique above B-Rank. As the snakes are known for their ability to cheat death, Lamia are able to shed their skin in order to heal B-Rank and below injuries at the cost of Halving their Max Stamina Reserves.
Name: Fire Release: Pyro Blade Classification: Ninjutsu Rank: A-Rank Class: Supplementary/Offensive Range: Self (Sword)
Description: This is a chakra flow technique which focuses on Fire Release's conductivity through materials rather than extra damage unlike most other Fire Release chakra flow techniques. The result is that upon impacting something it causes a repeater effect in which the physical damage sustained is converted into Fire Release physical damage while conducting through whatever made contact with it as long as said object does not possess an A-rank or above resistance to heat or isn't made of heat resistant materials. This technique can likewise be considered to be counter-weaponry as the heat coursing through said weapons is chaotic causing those which aren't made with A-rank or above heat conductive materials to be destroyed in the process of conducting said heat through them. Lyssa's usage of this technique is rather unique, as it sheathes her blade in a swath of flames whilst it is in usage, generating a set amount of Fire Materia. This material is then able to be used in order to lessen the price of any Fire Release technique that is used, with Lyssa simply swinging her blade in order to use said technique. The blade is able to create up to 3 B-Ranks of Fire Materia when this is in place, and when said materia is used, Lyssa is able to expend Chakra in order to regenerate an amount of materia equal to said chakra amount to a max of 3 B-Ranks (1 S-Rank). Rank of User - Heat Conductive Material Able to use Thermo Blade with Small - A & above Humanoid - B & above Medium - C & above Large - D & above Boss - Any
Name: Fire Release: Great Dragon Fire Classification: Ninjutsu Rank: B-Rank (Variable Chakra Price) Class: Offensive Range: Contact (Explosion), Short (Flight), Mid (Stream)
Description: The user molds expends some of their chakra before molding it in their lungs. They then expel a large blast of fire outwards, either in the form of a large ball in the shape of a dragon's head or in a continuous stream. In order to keep the stream of heat active, the user must pay a C-Rank of chakra per post. The ball flies forward up to 15ft away before detonating to deal a B-Rank of Fire Release Damage to the target in a 3ft radius. The stream is able to extend up to 30ft to deal a B-Rank of Fire Release damage for each post it is held. Lyssa's version of this technique allows her to release multiple fire balls at once, with the base price allowing for a single one and an additional price allowing for more. Chakra Price - No of Fireballs D - 1 C - 2 B - 3 A - 4 S - 5
Name: Myka Chakra Nature: Life Weapon: Bone Dagger - This is a dagger that was carved of Myka's own bone and as such it is still responsive to his chakra. It possesses B-Rank Durability and can be utilized alongside any of Myka's Life Release techniques. Personality:Size: Humanoid Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Humanoid Snake Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Lamia are those within the Snake Contract who were either born of the union of a Human, Nova or Zireh and one of the Contract's members, or a member one of the aforementioned races who was cursed by Gaia to serve the contract. They often train themselves harder in order to prove themselves to the elder members of the Contract, resulting them possessing Inhuman Strength in order to facilitate their movement, and Third Reaction in order to easily track their prey. Lamia are also able to track Heat Signatures, giving them a bit of an edge over other members of the contract when it comes to tracking their foes. They are able to trace Heat Signatures within a 15ft Radius of themselves, as long as said signatures are not concealed by a Heat Signature Concealment technique above B-Rank. As the snakes are known for their ability to cheat death, Lamia are able to shed their skin in order to heal B-Rank and below injuries at the cost of Halving their Max Stamina Reserves.
Name: Dance of the Fang Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: Self
Description: Myka begins by coursing chakra through his dagger, prompting the blade to grow to a size dependent on the chakra price Myka himself pays for the technique. Myka is then able to pay an additional C-Rank of chakra in order to split the "dagger" into two weapons, with the size of the weapons decreasing due to the original being split in half. Myka does not have to increase the size of his dagger to split it, however it will result in the two weapons being no more than little shivs. Due to the nature of this technique, Myka is able to rejoin the two weapons or decrease the size of the dagger back to it's original shape with no chakra price. The split and size change also has no time-limit, being able to be held indefinitely should Myka so chose. The speed of the size change is equal to the chakra price. Chakra Price - Size None - Dagger D - Tanto C - Wakizashi B - Chokuto A - Katana S - Nodachi
Size - Size After Split Dagger - Kunai Tanto - Dagger Wakizashi - Tanto Chokuto - Wakizashi Katana - Chokuto Nodachi - Katana
Name: Silent Slithering Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Myka's version of this technique enables him to move silently without the usage of concealment techniques, with enemies requiring A-Rank Vibration or Echolocation in order to track his movements. Without the use of a concealment technique, foes require Reaction equal to Myka's speed in order to react efficiently. When attacking from stealth via the usage of a Concealment technique, his lethality is increased even further. Foes require reaction 1-Rank above his speed in order to react to his attacks now, though only when used alongside a concealment technique of A-Rank or Higher. Name: Euryale Chakra Nature: Fire Weapon: Personality:Size: Humanoid Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Humanoid Snake Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Lamia are those within the Snake Contract who were either born of the union of a Human, Nova or Zireh and one of the Contract's members, or a member one of the aforementioned races who was cursed by Gaia to serve the contract. They often train themselves harder in order to prove themselves to the elder members of the Contract, resulting them possessing Inhuman Strength in order to facilitate their movement, and Third Reaction in order to easily track their prey. Lamia are also able to track Heat Signatures, giving them a bit of an edge over other members of the contract when it comes to tracking their foes. They are able to trace Heat Signatures within a 15ft Radius of themselves, as long as said signatures are not concealed by a Heat Signature Concealment technique above B-Rank. As the snakes are known for their ability to cheat death, Lamia are able to shed their skin in order to heal B-Rank and below injuries at the cost of Halving their Max Stamina Reserves.
Name: Lamia's Illusion: Burning Façade Classification: Erojutsu/Genjutsu Rank: C-Rank Class: Offensive Range: Medium (Eyesight)
Description: Euryale channels chakra into her eyes before making eye contact with her target, causing them to be trapped within this Genjutsu. They will then see the Lamia wreathed in a aura of flames, said flames accentuating her womanly shape and figure. These flames extend from her body to caress the victim sensually, whilst the lamia moves around provocatively. Looking upon her form whilst under this illusion causes the victim to lose 1 from their seduction limit every post (total) this is active although C-Rank barrier tiers causes a one time loss. The true power of this illusion comes from the fact that although it can be broken out of via pain, any Fire damage inflicted is simply seen as part of the illusion of the flames caressing the victim, causing Fire damage to not break the victim out.
Name: Fire Release: Intelligent Hardwork Classification: Ninjutsu Rank: B-rank (+Wind Release: Pressure Damage it becomes A) Class: Offensive Range: Mid, Long (Blast Radius)
Description: The user blurs through hand seals before fires a small yet dense fireball which travels at Bullet release speeds over 30 ft before erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area covering a 60ft Radius (120ft diameter) expanding to outspeed Crashing Ground speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade to those descending from the air after a jump or knockback. That coupled with the speed of the technique require an opponent with either a Precognitive Dojutsu & Crashing Ground, a Time-Slowing Dojutsu & B-rank++ speed or finally A-rank speed in order to avoid being caught up in the resultant inferno. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water (A-rank) in an instant the steam rising 30 ft into the air as blanketing the area and cutting off vision for 5 posts (total).
Name: Stheno Chakra Nature: Wind Weapon: Personality:Size: Humanoid Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Humanoid Snake Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Lamia are those within the Snake Contract who were either born of the union of a Human, Nova or Zireh and one of the Contract's members, or a member one of the aforementioned races who was cursed by Gaia to serve the contract. They often train themselves harder in order to prove themselves to the elder members of the Contract, resulting them possessing Inhuman Strength in order to facilitate their movement, and Third Reaction in order to easily track their prey. Lamia are also able to track Heat Signatures, giving them a bit of an edge over other members of the contract when it comes to tracking their foes. They are able to trace Heat Signatures within a 15ft Radius of themselves, as long as said signatures are not concealed by a Heat Signature Concealment technique above B-Rank. As the snakes are known for their ability to cheat death, Lamia are able to shed their skin in order to heal B-Rank and below injuries at the cost of Halving their Max Stamina Reserves.
Name: Lamia's Illusion: Windy Façade Classification: Erojutsu/Genjutsu Rank: C-Rank Class: Offensive Range: Medium (Eyesight)
Description: Stheno channels chakra into her eyes before making eye contact with her target, causing them to be trapped within this Genjutsu. They will then see the Lamia wreathed in an aura of gentle winds, said wind accentuating her womanly shape and figure. These ribbons of wind extend from her body to caress the victim sensually, whilst the lamia moves around provocatively. Looking upon her form whilst under this illusion causes the victim to lose 1 from their seduction limit every post (total) this is active although C-Rank barrier tiers causes a one time loss. The true power of this illusion comes from the fact that although it can be broken out of via pain, any Wind damage inflicted is simply seen as part of the illusion of the ribbons caressing the victim, causing Wind damage to not break the victim out.
Name: Wind Release: Pressure Damage Classification: Ninjutsu Rank: B-rank (+Fire Release: Intelligent Hardwork it becomes A) Class: Offensive Range: Mid, Long (Blast Radius)
Description: A powerful Wind Release technique by which the user makes hand seals ending on Dog while expelling a cyclic mass of wind from their mouth. This tornado-like mass is compressed until it has a very high density and as such those without Wind Displacement Sensory B-rank or below are unable to detect it upon being released at Crashing Ground speeds up to 30ft away from the user where it lingers as it further compresses itself in preparation for it's detonation. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet within a 60ft radius of the epicenter if they lack A-rank Strength. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their close surroundings due to shredding victims with B-rank Wind Release chakra based slicing damage (Defense Slicing with Normal Wind Affinity, 3 D-ranks of Bleed Dmg with High Wind Affinity, Both with Very High Wind Affinity). This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive fire-storm which has a radius equivalent to this techniques blast radius (120ft diameter). P.T Compressed - Speed Tornado expands at 1 - A 2 - A+ 3 - A++ 4 - S- 5 - S
Name: Ezmeralda Chakra Nature: Water Weapon: Personality:Size: Humanoid Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Humanoid Snake Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Lamia are those within the Snake Contract who were either born of the union of a Human, Nova or Zireh and one of the Contract's members, or a member one of the aforementioned races who was cursed by Gaia to serve the contract. They often train themselves harder in order to prove themselves to the elder members of the Contract, resulting them possessing Inhuman Strength in order to facilitate their movement, and Third Reaction in order to easily track their prey. Lamia are also able to track Heat Signatures, giving them a bit of an edge over other members of the contract when it comes to tracking their foes. They are able to trace Heat Signatures within a 15ft Radius of themselves, as long as said signatures are not concealed by a Heat Signature Concealment technique above B-Rank. As the snakes are known for their ability to cheat death, Lamia are able to shed their skin in order to heal B-Rank and below injuries at the cost of Halving their Max Stamina Reserves.
Name: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: AOE
Description: This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's size as well as the water source used. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) Hatchling - 40 ft = N/A - D Venomous - 80 ft = D - C Humanoid - 120 ft = C - B Constrictor - 160 ft = B - A Giant - 200 ft = A - S
Name: Water Release: Mist Rain Technique Classification: Ninjutsu Rank: A (A or B-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Mist), AOE (Within Hidden Drizzle)
Description: A technique that was forged by the water using Snakes after they witnessed Shinobi using something similar, the user makes rain which eats up any chakra when it comes in contact with that is not of the same signature as the original user, causing them to loose a C-rank of chakra each post this technique is active. It first forms a pool of water above the area in question either 40ft, 80ft or 160ft in the air before raining down the water to cover a 40ft, 80ft or 160ft radius (80ft, 160ft or 320ft diameter) causing it to rain down all over those underneath it's radius of effect. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 10 posts (total) with the 10th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 20 posts (total) with the same cost while paying the remaining amount of chakra on the 20th post. During the build up the water pooling begins to condense around the area and this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 20 posts and fills in for rainy conditions that some techniques gain bonuses from. Ezmeralda's variation of this technique involves an ample supply of water materia in order to decrease the preparation time. She also formulated a way to not only exclude her allies, but target a few key enemies to be victims of this technique. By doubling the time required for preparation in order to exclude allies, she is able to single out up to five targets to receive the drain from this technique, though the drain is increased due to being more concentrated. When less people are selected for the drain, it grows in strength. Amount of Water Materia (Chakra Price) - Preparation Time in P.T (Ally Version) None (A) - 10 P.T or 20 P.T D (A) - 8 or 18 C (A) - 6 or 16 B (B) - 4 or 14 A (B) - 2 or 12 S (C) - 1 or 10
No. of Targets - Drain 5 - 2 C-Ranks 4 - 3 C-Ranks 3 - 4 C-Ranks 2 - 5 C-Ranks 1 - 6 C-Ranks Name: Lyrika Chakra Nature: Wind Weapon:- Wings:
These are specially designed tools that are attached to the user's back and controlled via minute pulses of chakra. With them, she is incapable of flight, but is able to glide when caught in mid-air. She is also able to use them to gather up Wind Materia based on their current span. Quarter Span - D-Rank Materia Half Span - C-Rank Materia Full Span - B-Rank Materia Personality:Size: Humanoid Appearance:- Spoiler:
Jutsu:- Spoiler:
Name: Humanoid Snake Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Lamia are those within the Snake Contract who were either born of the union of a Human, Nova or Zireh and one of the Contract's members, or a member one of the aforementioned races who was cursed by Gaia to serve the contract. They often train themselves harder in order to prove themselves to the elder members of the Contract, resulting them possessing Inhuman Strength in order to facilitate their movement, and Third Reaction in order to easily track their prey. Lamia are also able to track Heat Signatures, giving them a bit of an edge over other members of the contract when it comes to tracking their foes. They are able to trace Heat Signatures within a 15ft Radius of themselves, as long as said signatures are not concealed by a Heat Signature Concealment technique above B-Rank. As the snakes are known for their ability to cheat death, Lamia are able to shed their skin in order to heal B-Rank and below injuries at the cost of Halving their Max Stamina Reserves.
Name: Wind Release: Engorging Flame Destruction Dance Classification: Ninjutsu Rank: B-Rank (C-Rank Chakra & Wind Materia Price) Class: Supplementary Range: Long
Description: At least Half Span, halved price at Full Span. Lyrika pulls her fans back before sending them crashing forward, whipping up a large gust of wind. She then manipulates the resultant gale, sending it forwards up to 60ft in front of her at Crashing Ground speeds. This holds enough force to turn away projectiles moving at the same speed as long as they weren't thrown with B-Rank Strength. People and pieces of landscape that are caught in the gale will be ripped up and tossed about, should they not be held down with B-Rank Strength. Projectiles that are thrown alongside the gale have their speed boosted by a rank. Lyrika put her own spin on this technique when she learned it, gearing it towards empowering Fire Release techniques. When Fire Release techniques are launched into the gale, they have their speed and strength boosted by a rank, due to the winds fueling them and making them stronger.
Name: Wind Release: Vacuum Feathers Classification: Ninjutsu Rank: A-Rank Class: Offensive Range: Short-Long
Description: Forming their wind release chakra either within the palms or under the wings of the user, they then throw their arms or wings forwards. This releases the wind in a serious of incredibly fast, Blinding Light, bullets that can pierce through B-Rank defenses. However each of them only deals a B-Rank of piercing wind release chakra damage but the true power of this technique is that due to being made of Wind Release chakra, the bullets are invisible to the naked eye. Only two bullets are created as base but additional chakra allows more bullets to be generated. Chakra Spent - Additional Bullets C - 2 B - 3 A - 4 S - 5
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Last edited by Mitsuton on 4th July 2017, 5:08 pm; edited 10 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Snake Sumoning Contract 31st December 2016, 5:15 pm | |
| Medium Summons- Spoiler:
Large Summons- Spoiler:
Name: Jörmungandr Chakra Nature: Water, Earth Weapon: N/a Personality:Size: Large (Boss) Appearance: - Spoiler:
Jutsu:- Spoiler:
Name: Ouroboros Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Jörmun is the one and only Ouroboros, the epitome of reincarnation and rebirth, as well as the boss of the Snake Contract. As such, he possesses Crushing Blow Strength in order to facilitate his movement within water, due to being partly aquatic, Fifth Reaction in order to hunt his prey and Blinding Light Speed in order to strike out at foes or move quickly when needed. Representing rebirth and reincarnation, it stands to reason that he is amongst the hardest of the contract to truly wound, as he is capable of shedding his skin in order to replenish a quarter of his maximum Blood Reserves, whilst also healing SSS-Rank and below damage at the cost of halving his maximum Stamina Reserves.
Name: Water Release: Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-Rank (Chakra Price Varies) Class: Offensive/Supplementary Range: AoE
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being dealt a B-Rank of Water Release Crushing Damage per post (total) they are caught in the wave. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. Chakra Price - Area of Effect (sq. ft) - Amount of Water Materia Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Great Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-Rank (Chakra Price Varies) Class: Supplementary/Offensive Range: AoE
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water which spew forth at Vacuum Release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water being dealt an A-Rank of Water Release Crushing Damage each post (total) they are caught. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Jörmun's use of this technique enables him to hold the flow of chakra in order to spew out more water from his mouth for an additional B-rank chakra cost each post (total). This is done not only to flood the entire expanse with even more gallons of water but to keep those swept off their feet underwater unable to surface until he cuts the flow to the technique, they drown (within 5 posts not accounting for additional ranks of endurance, A-rank breath holding technique needed due to churning of water) or are rescued. Chakra - Area of Effect (ft radius) - Amount of Water Materia Produced B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank) Posts Total - Additional Chakra Price - Water Materia Produced Each Post 1 - Normal Price - Normal Amount 2 - +B - Normal Amount x2 3 - +A (2 B) - Normal Amount x3 4 - +S (3 B) - Normal Amount x4 5 - +4 B - Normal Amount x5 6 - +5 B - Normal Amount x6 7 - +SS (6 B) - Normal Amount x7
Name: Water Release: Exploding Water Prison Viper Dance Classification: Ninjutsu Rank: S-Rank (Chakra Price Varies) Class: Supplementary/Offensive Range: AoE
Description: Req. Water Release: Great Drunken Exploding Water Colliding Wave currently be active on the field. This technique is meant to be used only once the rushing water has been bolstered by Jörmun holding the chakra flow. This technique allows the Ouroboros to take the lake/sea generated by his previous technique and bind it to him so that it becomes a massive dome (sphere if done at sea) covering the area which is then made further dense with the addition of more water turning increasing the pressure within in order to make it harder to swim. The water is bound to his chakra signature and as such Jörmun is the center of the water, meaning that where he moves, it moves; making it nearly impossible to escape this prison unless the target is faster than Jörmun is. Once caught in this technique, it is nearly impossible to survive for many reasons. The first being the victim is literally drowning in water. Secondly, due to this water having come from Jörmun's body and being bound to his chakra signature, the water will freely move in conjunction with him, allowing him to swim at the same speed he would if he was swimming with water currents whereas anyone else trapped within will require S-Rank Strength to move in this water & a S-rank Swimming Technique to swim against the water current. Sensory techniques are rendered mostly useless as Jörmun's chakra is kneaded into the water and will give false readings to chakra sensory techniques S-rank and below. Finally, due to being bound to his chakra, Jörmun is capable of freely detecting those within it due to the Water Displacement as they move or stay within the Water Prison. GEWCD Diameter - EWPVD Size (Radius/Diameter in ft) - Max Size of Target(s) Imprisoned 240ft - 210/420 - Large L (Up to 1, 2 Large M-S, 3 Med. XL-M, 3 Med M-S, 5 Humanoid) 320ft - 220/440 - Large L (Up to 2, 1 more than the amount above for all sizes) 400ft - 240/480 - Large XL (Up to 1 or none) SS-rank Chakra Price - 260/520 - Large XL (Up to 1 or none depends on exact size) SSS-rank Chakra Price - 280/560 - Large XL (Up to 1 or none depends on exact size)
Name: Earth Release: Earth Spear Classification: Ninjutsu Rank: S-Rank (Power Varies with Chakra Price) Class: Defensive Range: Self
Description: The user flows Chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond granting Defense Tiers at the cost of chakra capping out at SSS-rank. Furthermore, the destructive power of physical attacks is increased due to the increased defense turning all physical techniques into Nintaijutsu dealing Earth Release Hybrid damage equal to the amount of Chakra put into this technique, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, including its undeniable weak point: Lightning Release ninjutsu. When struck by Lightning Release techniques equal or below the amount of Chakra channeled into this technique, they are conducted through the armor and utilized to bolster it's strength. When encased in the durable Earth Release chakra it costs an initial Chakra price to activate however doing so results in the user being weighed down by the earth dropping one's movement speed tier dependent on how much the Earth Release Chakra is saturated in their skin, this however can be offset through either Strength tiers to regain normal movement speed or through the use of Lightning Release techniques being conducted through it. Chakra Price - Defense Gained - Weight Gained (Speed Drop) - Strength Needed to Offset Weight Gain (Lightning Release Req.) D - D - 1x (1-rank) - D C - C - 2x (2-ranks) - C B - B - 3x (3-ranks) - B A - A - 4x (4-ranks) - A S - S - 5x (5-ranks) - S SS - SS - 6x (6-ranks) - SS SSS - SSS - 7x (7-ranks) - SSS
Name: Earth Release: Great Stone Armor Classification: Ninjutsu Rank: SS-Rank (Optional Chakra Price) Class: Supplementary/Defensive Range: Self
Description: This technique is one of Jörmun's own creation and turns him into a juggernaut of the battle field. By coating his body with chakra, he is capable of summoning a mass of stone and rock towards his body. This stone and rock covers him from head to tail, taking the form of an ultra-dense armor upon him. This armor is extremely useful, as it not only grants him SS-Rank Defense to techniques neutral to Earth Release, SSS-Rank Defense to techniques weak to Earth Release and S-Rank Defense to techniques strong against Earth, it also grants Jörmun artificial arms and legs, with these limbs being capable of moving with Speed and Strength equal to his own. He developed this technique when he was a young hatchling, and is capable of teaching it to anyone within the Snake Contract with an Earth Release Affinity and the power to learn it. This armor lasts a number of posts dependent on the user's rank, the end of the duration signifying that the price must be paid again. For an additional S-Rank Chakra price, the user is capable of creating weapons of the same durability of the armor, with the weapons created being dependent on the user. Rank of User - Duration Hatchling - 1 Turn Venomous - 2 Turns Humanoid - 3 Turns Constrictor - 4 Turns Giant - 5 Turns Ouroboros - 6 Turns Basilisk - 7 Turns
Colossal Summons- Spoiler:
Name: The Basilisk Chakra Nature: Weapon: Personality:Size: Colossus (Sacrifice) Appearance: Jutsu:Name: Medusa Chakra Nature: Crystal Weapon: Ornate Longbow Personality:Size: Colossus (Sacrifice) Appearance: - The Beauty:
- The Beast:
Jutsu:- Spoiler:
Name: Basilisk Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Basilisks are the power houses of the Snake Contract. As such, they possess Madness Contract Strength in order to facilitate their movements and Final Reaction in order to track their prey without error. Basilisks are creatures that strike fear into the very core of their enemies with naught but a glance. This fear is so raw and primal, it strikes to such a deep and primordial place that it begins effecting the victim's physical body. Thanks to this, when a victim makes eye contact with a Basilisk, their body will begin to slowly petrify. After making eye contact with a Basilisk once, a victim will be fully petrified in 30 posts (total), however should the victim make eye contact again in a separate post, 5 posts will be subtracted from this time limit, making even looking at a Basilisk a dangerous thing. Basilisks are also able to produce a powerful venom, being large and dangerous snakes. Medusa's own venom is paralytic, paralyzing a foe for 15 posts (total) should her venom enter their blood stream. Like all snakes, Basilisks are able to shed their skin in order to heal themselves of injury. For a Basilisk, the shedding of their skin heals SS-Rank and below injuries at the cost of halving their Max Stamina Reserves until they are desummoned.
Name: Medusa: The Beauty Scorned Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Medusa was once a beautiful and arrogant woman. She was a priestess of Gaia and claimed to possess more beauty than the goddess and anything that the goddess had created. While Gaia is not a spiteful god, it was agreed within her pantheon that Medusa needed to be punished. Gaia cursed Medusa and her beauty, turning her hair into snakes and her body into that of a snake as well. Gaia told Medusa that if she served the Snake Contract well, she would return her beauty to her as well as make her a Goddess of Beauty. Despite her despair over her new hideous form, Medusa couldn't pass up the opportunity. However as years went on, she couldn't stand her appearance. She found that she was able to forcibly shift her appearance back into one of some beauty by paying a small C-Rank Blood Price. Her new appearance is that of a Humanoid woman, with very little snake like features, however her hair was now a writhing nest of pale white vipers with blood red eyes to match her own. Medusa didn't realize her beauty would actually be a curse, as not only would she receive a certain amount of pain every turn based on how long she had maintained this form, but her petrifying gaze was amplified as well. While Basilisks can normally choose who they petrify, Medusa loses the ability to chose. Anyone she looks upon will be petrified in 30 posts (total), with more eye contact removing 5 posts from the overall count. The gaze is also now applied to her snakes, making eye contact with them deadly as well. Finally, her gaze is also able to effect her should she look into a reflective surface. However, due to her being a Basilisk, she is more resistant to the gaze and she takes 60 posts (total) to petrify, with more eye contact removing the standard 5 posts from the count. This only works when she looks into her own eyes, with her being immune to the gaze of her snakes. Her petrification effect now only persists when she maintains eye contact with her victims, the petrification coming to a halt when contact is broken. P.T. Transformed - Pain 5 - D 10 - 3D 15 - C 20 - B 25 - A
Name: Crystal Release: Crystalizing Arrows Classification: Ninjutsu Rank: S-Rank (Chakra Price Varies) Class: Offensive Range: Self
Description: Medusa is a woman that never carries around a quiver laden with arrows. However, that does not mean that she is constantly out of ammo. Using her Crystal Release, Medusa is able to forge crystalline arrows from just her chakra, with the chakra price paid determining the number of arrows she creates. These arrows have a special effect, as while they possess S-Rank Defense Piercing, they also begin to crystalize anyone unfortunate enough to be struck by them. This crystallization occurs over a number of posts based on the victim's Endurance tiers, while A-Rank Chakra tiers are capable of completely negating the crystallization effect. Chakra Price (End) - Arrows Made - P.T. to Crystalize (End. Modifier) None - N/A - 10 D - 5 - 15 C - 10 - 20 B - 15 - 25 A - 20 - 30 S - 25 - 35 SS - 30 - 45 SSS - 35 - 60
Name: Gaze of the Basilisk Classification: Genjutsu Rank: A-Rank Class: Supplementary Range: Short (Sight)
Description: Medusa channels chakra into her eyes before looking at her victim, with eye contact being the initiator for this Genjutsu. Upon looking at Medusa, the target will begin to feel themselves slowly petrify, their eyes open wide in fear and being unable to break eye contact with the snake woman. Within a short span of time (4 P.T.), the victim will be completely "petrified" and will crumble to dust, dealing an A-Rank of Mental damage to them and ending the genjutsu. Due to the victim maintaining eye contact with Medusa the entire time, they will petrify all the faster, making this an efficient trap rather than just a simple genjutsu. She is able to cast this genjutsu using her snakes as well, enabling her to trap multiple targets in this genjutsu, with each one maintaining eye contact with the snake in question. Based on the additional chakra price paid, Medusa will be able to catch others in this genjutsu. Should a target possess A-Rank Barrier tiers, the time they are effected is cut in half, while S-Rank Barrier tiers negates the effect for an A-Rank of Mental Damage. Additional Chakra Price - Additional Victims D - 1 C - 2 B - 3 A - 4 S - 5
Name: Poisoned Blood Classification: Kinjutsu Rank: S-Rank Class: Supplementary Range: Self (Blood)
Description: Medusa was once a mortal woman, though Gaia morphed her into the monster that she now is. A human woman is still a human woman, however. In order to unsure that Medusa could survive the poison she was now able to produce, Gaia had to make substantial changes to her physiology. This resulted in Medusa's blood becoming highly poisonous in order to increase her resistance to poisons. Because she is a snake, she possesses complete immunity to natural poisons up to SS-Rank and a high resistance to artificial poisons up to SS-Rank, tripling the time it takes for them to effect her. Her blood now possesses the paralytic properties of her venom, making her a dangerous enemy when injured. However, Medusa has found that by paying a split blood and stamina price, she is able to imbue her claws with her venom, making even her unarmed strikes deadly without the right defenses. The number of times the poisons can be applied with a single price is based on the amount paid, though the poison does not fade over time. Blood + Stamina Price - No. of Applications D + 2 - 1 3D + 4 - 2 C + 6 - 3 B + 8 - 4 A + 10 - 5 Name: Quetzalcoatl Chakra Nature: Storm Weapon: Personality: Quetzalcoatl is the father figure amongst the Snake Contract. While Cihuacoatl is kind and motherly, he is the iron fist that pushes all the other snakes to do their best and make the Contract proud. He has a "take no shit" attitude, and commands respect from both the younger snakes and his Contractor. Weakness will not be tolerated around him and strength is the only true sign of worth, hence why even the smallest snakes are formidable in the right situations. Size: Colossal (Elder) Appearance: - Spoiler:
*Note: While he looks much the same, Quetzalcoatl is actually pale white rather than green or blue. Jutsu:- Spoiler:
Name: White Snakes Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: White Snakes are the most powerful and most highly revered of all those within the Snake Contract. As such, they possess Madness Contract Strength in order to facilitate their movements and Final Reaction in order to track their prey. They are also the most durable and well built of all the serpents, possessing a high pain tolerance. This tolerance halves all pain they receive, allowing them to shrug off any particularly weak attacks. Snakes are known for their ability to cheat death, White Snakes being the most adept at it. They are able to shed their skin in order to heal SSS-rank & Below Injuries at the cost of Halving Max Stamina Reserves, Z-rank Injuries at the cost of Quartering Max Stamina Reserves & False X-rank Injuries at the cost of Emptying Max Stamina Reserves until desummoned.
Name: Lord of the Skies Classification: Ninjutsu Rank: D-Rank Class: Passive Range: AoE (Varies)
Description: Quetzalcoatl is the lord of the skies, the god of storms and the winged serpent. The skies are his and his alone to command, and no one possesses as much control over them as he does. As such, the skies change with his very presence, and correspond with his every mood. Upon being summoned, the weather begins to change into powerful storms after over a set number of posts (total) of having Quetzalcoatl summoned. After the pique storm levels have been reached, said storms will shift their types between Quetzalcoatl's emotions, possibly causing battles to take unexpected turns. Should Quetzalcoatl be feeling a mixture of emotions, the type of storms correspondent to said emotions are mixed as well, forming combination storms. Despite the fact that Queztalcoatl may be feeling more than two emotions, only two types of storms are able to be fused at once. Due to how the storms rage and their power, there is plenty of storm materia is generated, enabling it to be used within either Quetzalcoatl's own techniques, techniques of other snakes or the Summoner's techniques. However, there is a maximum amount of Storm Materia able to be gained from these storms per post (total), though that maximum is dependent on the overall size of the storm. The storms grow larger the longer Quetzalcoatl is on the battle field. These storm also possess the very unique property of generating materia based on the type of storm. This materia is able to be gathered, rather than the storm materia. Storm materia and the materia generated by said storms are unable to be gathered in the same post by the same person, however different people are able to harness different materia. Should a combination storm be made, Quetzalcoatl and others may harness materia from the composite storms, though they must pick which composite storm. When these storms are active, they drain -2 from Quetzal's Emotion Limit, said limit corresponding with the emotion that created the storm. Number of P.T. Summoned - Storm Stage - Storm Radius - Max Storm Materia Gathered (Per P.T.) 5 - Windy - 40ft - 1 S-Rank 10 - Cloudy - 80ft - 2 S-Ranks 15 - Overcast - 120ft - 3 S-Ranks 20 - Storm (Basic) - 160ft - 4 S-Ranks 25 - Storm (Combo) - 200ft - 5 S-Ranks
Emotion - Type of Storm - Materia Joy - Heatstorm - Heat Fear - Firestorm - Fire Surprise - Galestorm - Wind Sadness - Rainstorm - Water Disgust - Geomagneticstorm - Magnet Love - Snowstorm - Ice Anger - Thunderstorm - Lightning
Name: Lord of the Skies: Disperse the Non-believers Classification: Taijutsu Rank: A-Rank (A-Rank Materia Price) Class: Offensive Range: Long (Cone)
Description: Req. Galestorm in place on the field or Wind Materia present. Quetzalcoatl is unique amongst the Snake Contract, as he possesses feathers and wings. Some may believe that this should place him within the realm of Dragons, but he is very much a Snake. Needless to say, whenever someone brings this up it surprises him and he feels the need to expel these nonbelievers from his presence as quickly as possible. To do such, he pulls back his wings before bringing them forwards at Vacuum Release speeds. This generates a massive gale in a cone up to 80ft in front of him. The winds from this gale are powerful, requiring those caught within to possess A-Rank Strength to root themselves in place or be carried away. This technique is able to deflect projectiles moving a A-Rank or below speeds as long as they are not backed by strength. It also possesses the ability to boost the speed of projectiles moving away from Quetzalcoatl to A-Rank Speeds if they were moving below, or boost them by a tier level if they were moving above. This also doubles as a flight technique, with Quetzalcoatl being able to aim these gusts for flight in order to render himself airborne. This allows him to move at speeds equal to his strength when in flight.
Name: Lord of the Skies: Destroy the Blasphemers Classification: Ninjutsu Rank: A-Rank (A-Rank Materia Price) Class: Offensive Range: Long (Targeting), Mid (Blast Area)
Description: Req. Thunderstorm active on the field or Lightning Materia. Quetzalcoatl's rage is definitely something to be feared, as it rends the sky with terrible storms filled with thunder and lightning. This lightning is at his command, enabling him to direct his rage into a powerful attack capable of smiting his enemies. Quetzalcoatl is able to gather lightning in the skies above him over a number of posts (total) before sending it down towards a target, dealing massive damage to a surrounding area as well as those who were caught within the blast. The strength of the final attack as well as the damage area is completely dependent upon the number of posts Quetzal charges it. He is able to target anyone within 80ft of his person with this technique. Whilst he is charging this technique, the storm around him is unable to be changed unless the charge is dispersed and the technique ended. Should the charge be dispersed, Quetzal takes Recoil Damage based on the amount of time the technique had been charging. Charge Time (P.T.) - Damage - Blast Radius - Recoil to Disperse 5 - B-Rank - 10ft - C-Rank 10 - A-Rank - 20ft - B-Rank 15 - S-Rank - 30ft - A-Rank 20 - SS-Rank - 40ft - S-Rank 25 - SSS-Rank - 50ft - SS-Rank
Name: Lord of the Skies: Cleanse the Earth Classification: Ninjutsu Rank: A-Rank (A-Rank Materia Price; Variable Chakra Price) Class: Offensive Range: AoE
Description: Req. Rainstorm currently on the field or Water Materia. Quetzal's sadness is something rarely ever seen, even by members of his own Contract. However, he often weeps at the state of the world as it is now, lamenting the exile of the great Contract to the Summoning Realm. He was one of the few to have seen what was before, after all. Channeling this sadness, he is capable of forging a powerful wave in order to wipe clean the slate of the world and return it to it's rightful state. Quetzal channels his chakra into the storms around him, condensing the water into a large mass before allowing it to spew forth at Vacuum Release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water being dealt an A-Rank of Water Release Crushing Damage each post (total) they are caught. Quetzal's use of this technique enables him to hold the flow of chakra in order to condense more water from his storms for an additional B-rank chakra cost each post (total). This is done not only to flood the entire expanse with even more gallons of water but to keep those swept off their feet underwater unable to surface until he cuts the flow to the technique, they drown (within 5 posts not accounting for additional ranks of endurance, A-rank breath holding technique needed due to churning of water) or are rescued. Chakra - Area of Effect (ft radius) B - 120 A - 160 S- 200
- For Later:
Name: Earth Release: Underground Projection Viper Technique Classification: Nintaijutsu Rank: S-Rank (Optional Stamina Price) Class: Supplementary Range: Self
Description: Jörmun's own advanced version of the Underground Projection Fish Technique, a superb Earth Release Nintajutsu technique specialized in subterranean combat with the ground simply softening immensely, the user slipping into the ground using their speed tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a viper underwater, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-ray vision, a S-rank or higher vibration sensory technique can detect the user while those who can't require Reaction Tiers equal to his movement speed to dodge his techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, muscle tension & time-slowing dojutsu as aids in dodging. Due to Jörmun's sleek, snake like physiology, he is capable of moving in a way that even further lessens the amount of vibration he causes when he moves, though it requires an additional -5 Stamina price. When this price is paid, victims require either X-ray Vision or an SS-rank or above Vibration Sensory technique and if they do not possess that they require reaction tiers either 1-rank (Precognitive/Premonition Dojutsu), 2-ranks (Time-Slowing Dojutsu/Muscle Tension) or 3-ranks higher than his movement speed in order to dodge his techniques.
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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