| | Republic of Five Exclusive Techniques | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Republic of Five Exclusive Techniques 21st December 2016, 2:12 pm | |
| - Strong Fist:
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Strong Fist: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Strong Fist: Leaf Flowing Wind Classification: Taijutsu Rank: D-rank Class: Offensive/Defensive Range: Self, Short
Description: Based on the principle of an object in motion staying in motion this technique uses the revolution speed of the user before swpinning into a back fist before impacting a target and stopping suddenly. The target however in addition to sustaining the damage from the attack is knocked a large distance at speeds equal to the combination the users speed and strength tiers. Often at higher tiers the a loud shockwave is released from the point of impact which shows how deadly this simple technique can be with the right amount of force trailing behind it. This technique can be chained with other techniques which utilize revolution and rotation like Leaf Gale in order to knock the victim off balance before sending them flying.
Name: Strong Fist: Leaf Coiling Wind Classification: Taijutsu Rank: D-rank Class: Supplmentary Range: Short
Description: The user spins while making a handstand with his legs outstretched. It creates enough wind to clear a small area of thick mist such as within techniques like the Hidden Mist technique. This is based on the user's rotation speed and their strength tiers the speed is to determine the rank of concealment technique they can disperse while the strength determines the radition that they can clear with one use of this technique. This technique however has to be used repeatedly as after 3 posts the mist/smoke/fog etc simply refills the area that was cleared originally. Tier/Rank of Area Concealment Dispersed - Radius D - 5 Feet C - 10 Feet B - 15 Feet A - 20 Feet S - 25 Feet
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Strong Fist: Leaf Gale Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. This technique deals damage utilizing the user's strength tiers the higher the damage the farther the knock back and eventual fall damage. Strength Tier - Knockback Distance D-rank - 5 feet C-rank - 10 feet B-rank - 20 feet A-rank - 40 feet S-rank - 60 Feet
Name: Strong Fist: Leaf Whirlwind Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint requiring D-rank reaction speed in order to notice it on time not to fall for it. Additional speed increases the reaction needed to detect it with 1-rank reaction below said speed being required when the user's speed extends past normal running speed.
Name: Strong Fist: Leaf Rushing Wind Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: A Taijutsu in which the user catches the victim off guard before stepping on their chest and using chakra to stick to them similar to the tree walking exercise. This is then followed up by the user pulling back their leg before launching a point blank attack at the victims face. Dependent on the user's strength tiers this can deal potentially fatal damage as the victim is unable to escape the hold unless they find a means of disrupting the user's chakra flow. The speed at which this assault is pulled off varies with victims being unable to avoid the follow up attack once contact has been made with their chest unless they possess reaction tiers equal to the users speed.
Name: Strong Fist: Leaf Still Breeze Classification: Taijutsu Rank: D-rank Class: Supplmentary Range: Self
Description: A Taijutsu technique breathing exercise practiced by those who utilize strong fist to maximize their lung capacity, the user inhales deeply with their nose before exhaling with their mouth. The true purpose of this technique is to double the amount of time they are capable of holding their breath and works hand in hand with the users endurance tiers. Time - Endurance 5 Posts (Total) - None 10 Posts (Total) - D-rank 15 Posts (Total) - C-rank 20 Posts (Total) - B-rank 25 Posts (Total) - A-rank 30 Posts (Total) - S-rank
Name: Strong Fist: Leaf Gust Classification: Taijutsu Rank: C-rank Class: Offensive/Defensive Range: Mid
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotating high kick hits the opponent this rotation can produce a vortex assuming the user has speed tiers allowing them to use it to deflect incoming projectiles equal to the speed of their rotation. The projectiles are deflected at speeds equal to the user's strength and dependent on the user's skill level more projectiles can be deflected with a single use of this technique. Size of Vortex - Strength Needed/Rank (No. Of Deflected Projectiles) 5 Foot Radius - D-rank (5) 10 Feet Radius - C-rank (10) 15 Feet Radius - B-rank (15) 20 Feet Radius - A-rank (20) 25 Feet Radius - S-rank (25)
Name: Strong Fist: Leaf Great Whirlwind Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Depending on the speed this technique is executed the distance at which one is elevated varies with 1 foot per rotation kick at D-rank speed with an additional foot added each additional tier capping out at 5 feet at S-rank speed.
Name: Strong Fist: Leaf Rising Wind Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knockback must tense their entire body via either a technique or in the absense of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occuring at the same time due to their inability to dodge and tense at the same time. Knockback into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank 50 Feet - S-rank
Name: Strong Fist: Leaf Great Flash Classification: Taijutsu Rank: C-rank Class: Offensive/Defensive Range: Short
Description: The user unleashes a powerful lateral kick which is aimed at disarming armed opponents knocking the weapon flying out of their reach. The impact is only made worse when the victim attempts to strong arm the attempt at disarming as victims who do not possess defense tiers along with strength tiers equal or above the user's strike will have the body part which is holding the weapon broken. Ranging from a broken wrist, arm, shoulder all depends on exactly what part of their body is struck while trying to hold on to their weapon. Distance Weapon Flies - Strength Tier 5 Feet - None 10 Feet - D 20 Feet - C 30 Feet - B 40 Feet - A 50 Feet - S
Name: Strong Fist: Leaf Knocking Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: A counter weapon taijutsu technique which involves the user pulling back their arm or leg before launching a strike forward aimed at an item, weapon or equipment while using their strength tiers to shatter it. This technique is made with the purpose of item damaging and weapons/armor or other items which do not have their durability to sustain damage from multiple attacks or have a lower total damage worth than the user's strength tiers are instantly shattered apart.
Name: Strong Fist: Leaf Break Classification: Taijutsu Rank: C-rank Class: Defensive/Offensive Range: Short
Description: A counter grabbing technique in which the user who is grabbed from the front quickly lifts their leg kneeing the opponent in the chest or abdomen with enough force to force them to break the grab. This technique is done with the intention of forcing a victim to release the user via pain however it is more specifically a means to give space between them and the opponent attempting to grab them allowing the user to repeat the technique with their other leg before allowing them to spring board off the opponent to forcibly breakout of a grab as long as they have strength tiers equal to the strength that their opponent is grabbing them or one rank lower if they aren't being grabbed with both arms. This plays on the fact that ones legs are stronger than their arms and due to the fact that they are using both legs to vault off an opponent like a spring board their force would cause the grip of their opponent to slack and ultimately break freeing them from the hold. When vaulting off an opponent if they do not possess strength to lock themselves in the ground they are pressed into the floor however if they lock themselves in place then the user is vaulted into the air at speeds equal to the strength that they kicked off their opponent. Strength Tier - Distance Vaulted D - 5 Feet C - 10 Feet B - 15 Feet A - 20 Feet S - 25 Feet
Name: Strong Fist: Leaf Strong Whirlwind Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Utilizing a momentum effect it also creates a powerful whirlwind 15 feet around the user which can be used to attack multiple opponents crushing them and sending them flying 15 feet away. This technique requires reaction tiers equal to 1 Tier Level above the speed at which he is moving, however those with Muscle Tension, Kyougan only need reaction tiers equal to his speed to see this technique in combat. Speed Tier (No. of Opponents Hit) - Strength Tier (Additional Knock-back) D (1) - D (1 ft) C (2) - C (2 ft) B (3) - B (3 ft) A (4) - A (4 ft) S (5) - S (5 ft)
Name: Strong Fist: Leaf Dragon God Classification: Taijutsu Rank: S-rank Class: Offensive Range: Short
Description: This was considered the ultimate taijutsu technique created by a legendary taijutsu master during the age of Warring Clans prior to the formation of Ibaragakure. It appears to be initiated by an upward spin kick at which point it quickly becomes a tornado using the user's speed tiers to gauge it's rotation speed. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp winds inside the attack at the same speed of the rotation and are trapped within unable to escape it. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of which is based on the user's strength tiers when they spin, making the only way to enter the technique once it has been initiated is by being swallowed.
However, there is one distinct weakness to the technique. Since the Dragon God's true form is that of an ordinary tornado, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at equivalent high speed, in a rotation opposite of this technique, it can be dispersed without inflicting damage. After this techniques completion victims who aren't killed by the repeated slicing due to possessing Defense Tiers above the user's strength are dealt numerous scratches and experience blood loss dependent on their defense tiers. Speed/Strength Tiers-Rotating Wind Dmg - No of Posts (total) Victims are trapped within D - C - 1 C - B - 2 B - A - 3 A - S - 4 S - SS - 5 SS - SSS - 6
Defense Tiers - Blood Loss D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D SS - 1 C
- Boxing:
Name: Bob Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: The Boxer bobs under a physical strike moving at Bullet Release speeds while moving forward or back to create the opportunity for a counter strike or to put some distance in between himself and an opponent. The result of this is a follow up punch which is strengthened by the forward motion or sped up by the backward motion increasing the power (strength) or speed by 1-tier Level respectively. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the dodging speed of the user.
Name: Weave Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: The Boxer weaves around a physical strike moving at bullet release speeds either to the right or left using the opponents movement as a basis to deliver a strike, if they turn towards him the blow's power is increased by 1-Tier Level while if they turn away from him the blows speed is increased by 1-Tier Level either one is dependent on the opponents reaction and if they simply stand still and take it no modifier is added. That being said it is up to the opponent, will they take his punch head on or will they attempt to flee from his high speed strike. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the dodging speed of the user.
Name: Leap Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: The Boxer jumps either forward or back to put additional force onto a strike or to put distance between him and an opponent to likewise deliver additional force to opponents moving towards him. This all relies on distance with the damage multiplier for his strike increasing relative to the distance between him and his opponent. When he leaps forward if the opponent is within 3 feet of him as he throws the punch they sustain normal damage, if they are in between 1-2 feet they sustain double the damage (2x) while if they are in within a foot they sustain triple damage (3x) from the strike. Likewise when he jumps back opponents moving towards him to bridge that gap likewise suffer the same predicament with the follow up strike. Leap's distance and speed increases with the user's tiers, each speed tier allows him to dodge strikes with a leap back equal to the speed he is moving while each strength tier increases the distance of the leap by five feet starting at 5 at D-rank strength.
Name: Lean Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: The boxer leans back to dodge a strike aimed at his head or mid section with the former causing him to move back a step as the follow up while the latter causing him to move forward a step as the follow up. Depending on that footwork the follow up strike is empowered either by a boost (+1 Tier Level) in power (strength) with a step forward or a boost in speed with a step back, Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the dodging speed of the user.
Name: Straight Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: The boxer throws his fist forward closing the distance between him and the opponent with it to deliver a jarring blow usually aimed at the face to knock the opponent out of sync and throw off their rhythm once it connects. It is specifically used to disrupt an opponent using taijutsu before it connects so long as the opponent is within 5 feet of the user and are moving at or below the speed of the straight when it is thrown.
Name: Cross Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: The boxer uses a turning motion in sync with a curving punch to deliver a powerful blow which when impacting an opponent can be enough to knock them off their feet. However a dual use of this technique can be used to stop attacks as they come by diverting them off to the side at speeds equal to the strength used to deliver the cross. Depending on the style used with it it can deflect not only physical attacks but chakra or even mental based techniques making it highly versatile.
Name: Uppercut Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: A powerful strike usually used as a finisher and aimed at the chin or stomach and upon connecting is powerful enough to launch the opponent in the air with the blow, however if they root themselves in place with strength tiers equal to the strength of this attack they stay in the same place albeit taking double the damage they would of normally took if they went with the flow of the strike. This technique likewise can be used to launch attacks into the air away from the user through the use of styles with the user being able to launch things equal and below the strength he throws the uppercut equal to the strength he throws the strike. Similar to cross this can extend past physical to chakra or mental depending on the style used in sync with it.
Name: Jab Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: The boxer throws his fist forward without warning before pulling it back when the attack connects or misses each having its own effect due to his flow of fighting, if it connects the follow up strike as long as it isn't another jab will be thrown at 1 Tier Level higher to the strength of the strike, while if it misses it'll be thrown at 1-Tier Level higher to the speed of the strike. In the case of jabs all Jabs require Reaction Tiers equal to the speed of the Jab to be able to see it while possessing speed equal to the speed of the strike to be able to react to it. Those with speed slowing dojutsu need 1-rank lower than the speed of the jab to react to what they see coming. Those with Muscle Tension are able to see this strike as clear as day.
Name: Feint Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: This technique is used to confuse opponents and make them react before punishing them for their false reaction. Feints resemble any of the boxer's punches hence why they are so dangerous however instead of completing the punch he changes it suddenly and delivers a different or even the same strike with his current or other arm. Due to the sudden change opponents with reaction tiers now need two-ranks higher speed than the speed of his strike to react to this change of tactics. Those with reaction tiers need equal rank reaction with 1-Tier level higher speed while those with speed slowing dojutsu need equal rank speed in order to react to this change of tactics. Multiple Feints can be used in quick succession to further confuse the opponent and when combined with Bob, Weave, or Leap it acts in the place of delivering a strike speeding up or seemingly increasing in power while merely being a false strike to increase the probability that the opponent will fall for it.
Name: Roll Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: Roll is a quick move a tilt of his upper body at high speeds to brush a strike coming forward or backward around his body creating a subtle deflection effect which diverts the power of the strike while simultaneously forcing the victim to continue to move with it. It is used to divert a strike coming at C-rank speeds with at most C-rank strength to the left or right side of his body depending on how he tilted while sustaining half the damage while the opponent has no loss in momentum from the brushing impact. When used in combination with Peek-a-boo he sustains no damage. Roll depends on his reaction and defense tiers with his reaction determining the speed at which a strike can be deflected while his defense determining the strength of the strike which can brushed past.
Name: Strafe Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: The boxer strafes either to the left or the right to put additional force into a strike or to put distance between him and an incoming attack for a better positioning for the follow up. This all relies on the distance with the damage multiplier for his strike increasing relative to the distance between him and his opponent. When he strafes to the left if he is using Titanic Fist or Orthodox Howling Fist his Jab and Cross are boosted in speed by 1 Tier Level while his Straight and Uppercut are boosted in strength by 1 Tier Level. When he strafes to the right if he is using Lupine Fist or South-Paw Howling Fist his Jab and Cross are boosted in speed by 1 Tier Level while his Straight and Uppercut are boosted in strength by 1 Tier Level. However if he is in the flipped stance of Orthodox/South-Paw then instead of being increase with the strafe it is decreased becoming either weaker or slower (-1 Tier Level). Strafe's distance and speed increases with the user's tiers, each speed tier allows him to dodge strikes with a strafe to the side equal to the speed he is moving while each strength tier increases the distance of the strafe by five feet starting at 5 at D-rank strength.
Name: Pulling Punches Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: The Boxer pulls his arms back upon direct impact with an opponent in order to reduce the speed or strength of the strike to minimize the damage dealt to an opponent by 1-rank. Likewise it depends on his stance when throwing the strike, when in Orthodox his Jabs and Crosses suffer a speed penalty (-1 Tier level) while his Straights and Uppercuts suffer a strength penalty (-1 Tier level), when in South-Paw his Jabs and Crosses suffer a speed penalty (-1 Tier Level) while his Straights and Uppercuts suffer a strength penalty (-1 Tier Level). However when the reverse is done (Orthodox or South-Paw) it is flipped with Jabs and Crosses getting a Strength penalty while Straights and Uppercuts get a speed penalty. The speed at which he can pull a punch is based firmly on his Reaction tier with higher reaction being equal to the speed and strength of a certain strike that he is able to "pull back".
Name: Slip Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: The Boxer rotates his body so that an incoming strike to his head sails harmlessly past it. As the opponent's strike arrives, the boxer sharply rotates the hips and shoulders. This turns the chin sideways and allows the upward strike to "slip" past and release heavily on his reaction and speed. His reaction allows him to anticipate a strike as it comes to initiate the slip while his speed determines how fast he can move to utilize the maneuver effectively without being hit. In essence this technique causes the strike to miss by mere inches giving the boxer the opportunity to deliver a counter strike in the short interval that the victim is trying to withdraw back from the missed strike. Depending on the boxer's follow up victims that have a reaction tier equal to the boxer's rank as well as speed equal to the follow up strike are able to dodge it, those who only have the speed and not the reaction can dodge partially receiving half the intended damage while those who possess neither are completely unable to dodge the follow up strike.
Name: Press Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Contact-Short
Description: With a Press, the user pushes forwards, situating their own leg between the target's own, using the user's speed tiers, pushing up against their guard and getting into their space to try and upset their balance and their own guard. Through this when pushing forwards, the user empowers their own strikes against the victim due to the closer proximity allowing them to strike with much more force. When first using Press to get into the victim's guard, from 3-5 ft, this empowers the strength of the punch by a rank however when utilised at contact ranges, 2 ft or under, due to having already utilised Press, this empowers the speed of the strikes by pushing into them as well as causing this to count as a rank higher for Vanguard Fist's passive effect.
Name: Splay Classification: Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: With this, the user steps in and pushes either one or both of their arms up against the victim's guard, shoving it aside and backwards to open them up for a strike afterwards. This can be utilised with one or two arms, when two arms are utilised the guard break is much more powerful, deflecting defensive taijutsu techniques up to one rank above the strength or speed that was used however if followed up by an offensive strike the speed is reduced by one rank due to having to bring back into position. When utilised with one arm defensive taijutsu up to the speed/strength used is displaced and the following strike is unmodified in strength or speed.
Name: Shove Classification: Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: Without compromising their own position, the user shoves forwards with an arm to push the opponent back, clearing themselves some space as well as preventing taijutsu that involves moving forwards of equal rank to the speed/strength of the user or lower as it is stalled however in that case they do not take the knockback. When shove is utilised, unless the victim has a balancing technique one rank lower than the speed/strength of the shove then they are put off balance by this, causing the next offensive technique against them to require an additional rank of speed to avoid. The knockback is 2 feet with D-Rank strength, increased by 2 for every additional rank of strength.
Name: Slide Classification: Taijutsu Rank: C-Rank Class: Offensive/Defensive Range: Short
Description: A versatile technique that allows the user to keep their positioning while empowering either their next offensive attack or defensive attack depending on which way the leading leg is slid. With the leg slid forwards into the opponent's guard the user throws themselves forwards into an almost reckless attack, this causes the next offensive strike to be utilised to be increased by one rank in strength however defensive techniques used immediately afterwards (Same turn) are reduced in strength by one rank due to the forward position. With the leg slid backwards, the user is able to better control their body to shift against strikes without moving back. This causes their defensive techniques to rise in one rank however offensive techniques used in the same turn are weakened by a rank.
Name: Vanguard Angling Classification: Taijutsu Rank: C-Rank Class: Defensive Range: Short
Description: This technique is exclusive to the Vanguard Fist in that it uses the loose flowing nature of Intercepting Fist to redirect an attack before it can actually land, causing the momentum to go through however the angling can be done in one or two ways, either above or below. If the attack is angled up then the balancing technique required not to fall is one below the rank of the attack however the next offensive strike of the user's is increased one rank in strength due to the offputting position of the victim. If the attack is angled down then the user's follow-up attack is reduced by one rank in damage however the balancing technique required not to fall over is one rank above the attack that the victim used. The attacks able to be angled this way are dependent on the user's speed, being equal to it, however reaction tiers equal to the user's speed allows one rank above and time slowing allows one rank above, the combination of the two allowing up to two ranks above to be angled.
Name: Sweep Classification: Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: Crouching suddenly, the user sweeps their leading leg out and around, angling it to strike the ankles of the victim to knock them into the air before quickly resuming their footing with a circular motion to continue assaulting the target. This strike is incredibly fast requiring reaction tiers equal to the user's speed as well as equal rank speed in order to dodge. This deals damage two ranks below the user's strength however requires the victim to have strength equal to the speed of the strike to lock themselves in place instead taking an additional count of damage from the strike, if they do not have the strength they are knocked into the air for one post(total), making them vulnerable to attacks unless they possess a midair movement technique. If this is used after Press then the reaction tiers required goes up by one rank.
Name: Stomp Classification: Taijutsu Rank: C-Rank Class: Supplementary/Defensive Range: Self
Description: A defensive add-on designed to give the user increased stability when facing off against knock-back. When this is utilised the user stomps down, pushing against the knockback to displace the force of it, rather than using strength they utilise their defense tiers to mitigate the knockback. When this is used the user may substitute their defense tiers in place of strength tiers for knockback reduction as well as being able to mitigate the damage due to the natural abilities of defense tiers, making this potentially incredibly useful.
Name: Shunt Classification: Taijutsu Rank: B-Rank Class: Offensive/Supplementary Range: Short
Description: Rather than using one arm like shove to halt an attack or push an opponent back, with this the user steps forwards and shoves with both forearms to press them back and break their footing. This is generally used much more offensively however as when utilised the user can immediately press in for an attack, preventing them from utilising defensive techniques for that post however they instead gain a one rank bonus to strength and speed of the next strike. This can stall any forward moving taijutsu technique as long as it is not faster than the user's speed. When shoved, the victim requires a balancing technique one rank above the speed of the user to avoid being put off balance, if put off balance then the next offensive strike also deals an additional count of damage and drives the opponent into the ground. The knockback for this is 3 feet at D-Rank with an additional 3 feet for every rank of strength above that.
Name: Strike Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Short
Description: A rather basic attack that is usually delivered with punishing force to stun and hinder opponents. This attack is a variant of an uppercut involving a low curving swing towards the lower body, generally around the kidneys, stomach and spine. This attack due to coming in at a blindspot requires reaction tiers equal to the speed in order to notice and inflicts piercing damage equal in rank to the speed/strength utilised with it. If used at contact ranges, 2 ft or under, such as after a Press or other gap-closing technique is utilised it is capable of striking more vital locations, causing the victim's body to seize up in pain unless they possess Barrier tiers equal to the damage dealt or endurance tiers one rank above, if they do not then they are stunned for a single post due to the intense pain.
Name: Skirmish Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Short
Description: This technique is utilised as an offensive technique that interrupts movements when in close combat, be it kenjutsu, taijutsu or even ninjutsu if it requires hand-seals or intense focus. When utilised the user simply throws their hand out, almost like a jab but with more flat force applied to it, impacting with the opponent's torso, providing a jarring impact however it doesn't deal damage, only pain equal to one rank below the strength/speed of the strike. However the power of this technique is that it forces the victim to rock back on their heels, upsetting techniques and breaking them if they are physical unless they are two ranks faster than the strike or higher (One rank higher results in the user of Skirmish taking only half damage, equal rank or lower causing no damage.) Other techniques, ones specifically requiring movement such as ninjutsu for hand seals, are interrupted unless the victim possesses a concentration technique equal in rank to the user's strength/speed.
Name: Check Classification: Taijutsu Rank: B-Rank Class: Offensive/Defensive Range: Short (Within 3ft)
Description: By leading in with the shoulder, the user is able to focus their defensive potential onto a singular point before driving it into the opponent to knock them back and break their guard. This is used specifically with the shoulder, throwing it forwards and breaking through the defenses of the foe. When utilised the user counts as having defense tiers one rank higher to push through attacks and substitutes defense tiers (not buffed due to this technique) instead of strength for piercing and damage for this attack, breaking through defenses equal in rank to the defense utilised with this strike. Additional defensive techniques are increased in defensive potential by one rank after this due to the proximity and preying on reflexes however offensive techniques in the same post are reduced by two ranks in strength due to poor positioning.
Name: Sway Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: In comparison to the lean which is primarily utilized in an offensive format the Sway is utilized as a reply to a strike anticipating the distance and speed of the incoming strike and moving the body back so that said strike misses or has it's force considerably lessened. Likewise forward motion using the same principle to interrupt a strike before enough momentum can be built is useful for taking hits and reducing the power of the impact with an aggressive defensive strike. The backward Sway relies on one's speed and reaction to gauge the incoming strikes and avoid them or reduce incoming damage by half (-1 rank) while the forward Sway relies on one's strength and reaction to gauge the incoming strike and power into it to reduce the damage sustained by half and deal that reduced damage to the source of the strike. When utilized with in the Peek-a-boo stance backward sways can reduce incoming damage to a quarter (-2 ranks) of the original damage while forward sways still reduce it by half but deal the original damage dealt right back to the strike source upon impact.
Name: Cuff Classification: Taijutsu Rank: B-rank Class: Defensive Range: Short
Description: The boxer intentionally receives a strike on his palms in order negate the incoming damage via equivalent force. This is heavily reliant on his strength tiers as he uses them to equate the force delivered by the incoming strike exactly so that no damage is felt, too little and he is forced back too much and he receives the damage while dealing some of his own hence the balance. While reliant on his strength tiers to match the rank of the physical technique incoming when utilizing Howling Fist it can be used to match the energy output of a technique to cause it to fizzle out the reasoning being if one possesses a stronger element in terms of matching up against an incoming technique or if they are ambient then it equates the power of the technique to cause it to fizzle out. Of course this does not work on things that are good against Elemental techniques Release (Void Release, Anti-Matter Release, Null Release, Matter Release etc) or things which prey on other energy sources.
Name: Peek-a-boo Stance Classification: Taijutsu Rank: B-rank Class: Defensive Range: Self
Description: The boxer switches his stance resulting in his hands being held high to protect his head and chin while his forearms are tucked against his torso to impede body shots. This stance is done primarily to reduce the damage he sustains from physical strikes by halving the damage done by physical techniques B-rank and below while this stance is being used. However it's true power is utilized in conjunction with Defense Tiers as it is applied to 1-rank above the defense tier for reducing physical damage, when used with Endurance or Barrier tiers the reduction follows the same format just with Chakra and Mental damaging techniques (excluding Fabrication and Genjutsu in the case of Mental). Peek-a-boo is able to be used in conjunction with defensive or supplementary techniques of boxing style in the place of a punch with it's defensive ability being substituted for an increase in strength while the speed modifier being used to determine exactly how fast the boxer can switch into it. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Shuffle Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The boxer has learned that while boxing primarily engages the upper body the lower body is extremely important when it comes to positioning and distancing one's self from the opponent. Shuffle is his supplementary stance in which he shifts his fists so that their is no lead or rear which results in a lowering of his punching ability by -2 Tier Levels to strength and -2 Tier Levels to speed as long as he is in this stance. However it increase his supplementary maneuver increases by +1 Tier Level resulting in an accelerated damage multiplier when utilizing them in sync with this stance. Because of this it is highly effective as a transitional phase when the boxer switches Boxing Fighting Styles. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Flicker Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Building upon the Lupine Fist's unpredictability has resulting in the boxer's creation of the Flicker Stance his fingers being closed inward but not enough to make a true fist in order to elongate the range of his punches while inducing a streamline effect. When using this style his Punches all get the name "Flicker" in front of them the result is a trade off of strength for speed lowering the strength of his punches by -2 Tier levels while increasing the speed by +2 Tier levels. Note this is completely separate from the damage modifiers by his other techniques and is a stance which can be applied to any of the stances which make up the boxer's arsenal. It has three different results based on the Fighting Style used in conjunction with it. *Titanic Flicker Fist now requires reaction tiers to see punch strikes. *Lupine Flicker Fist now requires muscle tension & "time slowing" dojutsu to see punch strikes. *Howling Flicker Fist now requires muscle tension to see punch strikes. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1 Note: "Time Slowing" refers to Kyougan and things like it which are able to "slow down" movement as it is processed.
Name: Pivot Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Building upon the Titanic Fist's lethality has resulting in the boxer's creation of the Pivot Stance which uses a pivoting movement building up momentum while discharging a punch to deal tremendous force to an opponent. When using this style his Punches all get the name "Pivot" in front of them the result is a trade off of speed for strength lowering the speed of his punches by -2 Tier levels while increasing the strength by +2 Tier levels. Note this is completely separate from the damage modifiers by his other techniques and is a stance which can be applied to any of the stances which make up the boxer's arsenal. It has three different results based on the Fighting Style used in conjunction with it. *Titanic Pivot Fist - Can induce death when hitting head with 1-rank lower defense than the strength of the punch. *Lupine Pivot Fist - Can induce knockouts when hitting head with 2-ranks lower defense than the strength of the punch. *Howling Pivot Fist - Can induce knockouts when hitting heat with 1-rank lower defense/endurance/barrier than the strength of the punch depending on the damage dealt to determine the defensive tier needed. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: 1-Inch Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Building upon the Howling Fist's versatility has resulted in the boxer's creation of the 1-Inch Stance his hands remaining completely loose while shifting from Orthodox to South Paw allowing him to reduce the loss in momentum gained by clenching one's muscles into a fist. When using this style his Punches all get the name "1-Inch" in front of them the result is a balanced increase of both speed and strength boosting them both by +1 Tier levels. Note this is completely separate from the damage modifiers by his other techniques and is a stance which can be applied to any of the stances which make up the user's arsenal. It has three different results based on the Fighting Style used in conjunction with it. *Titanic 1-Inch Fist now requires 1-rank less in defense tiers to K.O an opponent. *Lupine 1-Inch Fist now deals double the knock-back to an opponent upon impact. *Howling 1-Inch Fist now can shift between expulsion types while in Sage Transformation allowing them to use which ever energy sources they are capable of harnessing. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Raid Classification: Taijutsu Rank: A-Rank Class: Offensive Range: Short
Description: The Raid is the next step up from a Skirmish, where a Skirmish is used to mitigate damage and prevent attacks from striking the user, a Raid is used to deliver the damage, sometimes utilised as a killing blow if a particularly successful combo lands. This technique involves the user throwing out both fists either side by side or one above the other into the victim's torso, knocking them back and delivering substantial damage, equal to double what a normal strike would deal due to the double hit. This technique however comes out at one rank slower than usual but counts the user's strength as one rank higher due to the massive force being put into this strike. When used, the victim requires strength equal to the user's speed/strength to avoid knockback, taking another singular count of damage again instead. If the knockback is successful then the target is knocked back 5 feet at D-Rank strength and 5 feet every rank above that. However, if the victim is off-balance then this technique drives them into the ground, causing them to take another count of damage and if they are knocked into the air, the knockback is doubled instead.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Republic of Five Exclusive Techniques 18th March 2017, 9:46 am | |
| Dipu Specific- Boxing Style:
Name: Vanguard Fist Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: A combination of the Lupine Fist style and the Intercepting Fist style, the Vanguard Fist is a dangerous breach head style. This style is designed to push forwards constantly, never giving the opponent the chance to gain ground, keeping their defenses suppressed and shoving them back. This is achieved through the use of Intercepting Fist's Intercepting Radius to analyse the opponent's guard and Lupine Fist's constant, withering attacks in order to target the weaknesses and open spaces before pressing the advantage, breaking through in order to keep the opponent at bay, interrupting their attacks and breaking their focus. When this style is in use, the user assumes a very loose stance, swaying slightly, hands held out in front of them and only loosely closed as though going to slap the foe rather than punch. Due to the constantly forward, pushing nature, any techniques utilising this style unbalance the opponent, requiring them to have a balancing technique of equal rank to the technique they were struck with or become unbalanced, the next attacks having additional effects against them or dealing additional damage due to their inability to properly guard themselves.
- Shurikenjutsu:
Name: False Inaccuracy Classification: Fighting Style Rank: C Class: Supplementary Range: N/A
Description: The creator of this style loved second chances, faking people out and when using Shurikenjutsu, for his opponent to think that he missed or messed up on a throw. This style revolves around those things, with the user making it appear as though they’ve missed when in fact nothing can be farther from the truth. When any opponent thinks that the user missed or messed up on throwing any projectile, they need reaction tiers equal to the technique rank in order to evade the second chance attack. This could be projectiles bouncing off each other, to moving a missed projectile back at the target using a wire, or many other tactics. The initial shock or surprise from the second chance distracts the opponent, thus them needing reaction tiers equal to the technique to defend or dodge.
Name: False Inaccuracy: Twin Torpedo Kunai Classification: Shurikenjutsu Rank: D Class: Offensive Range: Long
Description: The user pulls out two kunai and throws them at a target, with a flick of the wrist to cause the two kunai to spin around each other. The kunai move at the speed equal to the user's strength tiers. The second chance attack is after traveling 20 ft the kunai crash into each other, sending one to the left and the other to the right. When the two crash into each other, it takes D rank reaction tiers or higher to avoid the kunai due to the shock of the change of direction of the kunai. This technique is used when to catch the target off guard when they jump to the side to dodge the kunai, and the kunai then come from their blindside.
Name: False Inaccuracy: Shuriken Entanglement Classification: Shurikenjutsu Rank: D Class: Supplementary/Offensive Range: Mid
Description: This technique is branched off the Manipulated Shuriken Technique. The user ties wires to 5 shuriken and throws them at the target simultaneously. The shuriken move at speeds equal to the user's strength tiers. The second chance attack is the shuriken are aimed to go pass the target to trick them. The user then moves his fingers, controlling the shuriken, causing them to begin wrapping up target at the same speed they were thrown. The target needs reaction tiers of D rank or higher to notice the shuriken come back and wrap them up. At the end of the wrapping, the shuriken come around and sink into the target. Due to having their legs and arms wrapped up so quickly, the target falls to the ground unless they have a D rank balancing tech or higher. To break out of the wire, the target must have strength tiers equal to the rank of the wire used.
Name: False Inaccuracy: Rewinding Shuriken Classification: Shurikenjutsu Rank: D Class: Offensive Range: Mid
Description: The user grabs out two shuriken, one in each hand. He has one tied to a wire and the other one is just normal. He throws the one with wire attached to it first, he deliberately throws it pass the target and then quickly throws the other one at the front of the target. The second chance attack is while the target is occupied with the second shuriken, the user pulls the first one towards the back of the target. Since the target is dealing with the normal shuriken, they don't see the wired one coming and need D rank reaction tiers to do anything about it. The shuriken move at speeds equal to the user's strength. If the wired shuriken hits Achilles Tendon of the target then the opponent's speed is dropped one rank and need a D rank Medical Ninjutsu to return to normal.
Name: False Inaccuracy: Flying Kunai Classification: Shurikenjutsu/Kenjutsu Rank: C Class: Offensive Range: Short-Long
Description: The user pulls out a kunai and rushes at the target with full speed. He then dives at the opponent, trying to slice the arm or side of the victim. The second chance attack is when the victim dodges the attack, the user flicks his wrist, sending the kunai flying at the opponent at speeds equal to the user's strength tiers. Once the kunai leaves his hand, the target needs C rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend against the incoming kunai due to the shock and surprise from the second chance attack.
Name: False Inaccuracy: Bouncing Shuriken Classification: Shurikenjutsu Rank: C Class: Offensive Range: Long
Description: The user throws 5 shuriken at and around the opponent, all moving at speeds equal to the user's strength tiers. If they miss or are deflected, they hit the ground around the battlefield. The second chance attack is the user then throws shuriken at the one's sticking up off of the ground (The one's that missed or were blocked), sending the shuriken deflecting off towards the opponent. The target needs C-rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend or dodge the shuriken due to the surprise and shock from the shuriken bouncing off the others as well as avoiding the shuriken that were meant to miss.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Republic of Five Exclusive Techniques 18th March 2017, 9:46 am | |
| Haka Specific- Boxing Style:
Name: Titanic Fist Classification: Fighting Style Rank: D-rank Class: Offensive Range: Short
Description: A rather simple style consisting of major usage of the fists with minor usage of the legs, similar to modern day Boxing in almost every sense. Following his own personal beliefs, King's mentor Kyoujin shows a boxing style similar to a Boxer-puncher and a Brawler, making him capable of enough movement to dodge and release enough force behind his punches that he can knock-out other people. King has refined this style to be more accurate so that those within the Bachiatari could have a powerful Taijutsu style and as such blows to the head will knock out someone with defense 1-rank lower than the user's strength tier, blows to the stomach will knock out opponents with defense 2-ranks lower than the user's strength tier and blows to the other parts of the body will induce a pain numbing effect to the body part hit softening them up for additional blows by the Titanic, Lupine or Howling Fist style. This style can likewise be used to kill opponents similar to the original incarnation of the fighting style with 2-ranks lower of defense to the body part hit being enough to kill the victim hit by one of his punches if they lack Endurance Tiers at a certain rank. An individual's stance in this Style is Orthodox. Rank of victim - Endurance Tiers Required to not be killed by strike D - D+ C - C+ B - B+ A - A+ S - S+
- Shurikenjutsu:
Name: Variable Projectile Throw Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short-Mid
Description: A Shurikenjutsu based fighting style recreated by Rai Inugami which involves utilizing projectiles in combat in ways most would not consider normal. This allows the user to employ unique throws which are just as deadly as if he actually threw them properly, and when used in conjunction with other distractions can result in an opponent missing exactly how the kunai was launched at them. This technique when used in combination with distractions and distraction causing techniques such as genjutsu, obscured vision, loud noises etc causes victim to require reaction tiers equal to the speed the kunai is moving, Time-Slowing Dojutsu or Muscle Tension to detect them as they move through the air.
Name: Variable Projectile Throw - Kick Classification: Shurikenjutsu/Taijutsu Rank: D-rank Class: Offensive Range: Mid
Description: The first of many alternate kunai throwing types; Kick involves the user kicking the non-pointy end of a kunai to launch it at an opponent. The speed at which he kicks the kunai determines it's power and the strength at which he kicks it determines it's penetration (defense piercing). When utilized along with reaction tiers however the user is capable of deflecting opposing kunai, dropping kunai to the ground and promptly kicking them resulting in a spinning throw and kicking the side of an incoming kunai in order to divert it off to the side keeping the momentum and piercing of the throw while altering it's trajectory either left or right. The speed of a moving kunai he is able to use kick on is based on his or her Reaction & Speed Tiers, Reaction for movement speed, Speed for movement speed if it was thrown using strength.
Name: Variable Projectile Throw: Parachute Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Self
Description: One of many alternate kunai throwing types; Parachute involves a special method of tying tags to kunai and throwing them so that they arc in the air before wind causes the tag to act like an parachute allowing a slow graceful descent to the ground. The tags are twisted thus to not take away it's aerodynamics and thus will unravel after a set time period and under the correct lighting will even create a shadow on the ground as it flies through the air. Strength however can be used to unravel them faster as it jitters the tags allowing them to open faster. This technique is primarily used as an add on to another technique in the Variable Projectile Throw series, and if utilized properly the tactics are infinite. Rank of User - P.T to Unravel (Str to make instant) D - 4 (C+) C - 3 (C) B - 2 (D+) A - 1 (D) S - Instant (N/A)
Name: Variable Projectile Throw - Bounce Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: The second of many alternate kunai throwing types; Bounce involves the user deflecting a kunai off another projectile in order to change it's trajectory mid-flight without losing any speed or penetration power from the initial throw. This is purely based on reaction with the user being required be to able to track the projectile he is aiming at in order to accurately bounce a kunai off of it and thus it scales with his reaction tier. In addition this technique is not limited to moving objects as it can be utilized on immobile objects without factoring in his reaction tiers due to that being an easier shot. When deflecting kunai off of projectiles thrown with strength it is imperative for the user to match the speed of the thrown kunai to the throw strength of the moving projectile.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Republic of Five Exclusive Techniques 18th March 2017, 9:47 am | |
| Kohai Specific- Boxing Style:
Name: Lupine Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: If the Titanic Fist is similar to the modern boxer, Lupine Fist is similar to the classic boxer being more free flowing and a lot more brutal with King's hands rather than being held in fists are held loosely curved but held as if he was to slap someones face. His muscles are less tense and freer in this form which is less focused on overwhelming power like Titanic Fist and rather unpredictable strikes which catch an opponent off guard and batter their defenses with repeated barrages. Lupine Fist is unable to be predicted by anything short of Muscle Tension as only All Taijutsu users are able to see the skill behind this versatile fighting style. When opponents are hit by Lupine Fist if it is met by a defense it becomes propelled backward while cracking slightly from the force of the strike. This all depends on his strength tiers with the user repeatedly punching structures multiple times to crack and eventually shatter them, it takes the number of strikes within a combination jutsu to bring down a defense when using lower strength tiers than the defensive structures rank. For Example 6 D-rank strength punches of the Lupine Fist will shatter a C-rank defensive structure. An individual's stance in this Style is South-Paw. Rank - Knock-Back Generated per Punch meeting Defenses D - 5 ft C - 10 ft B - 15 ft A - 20 ft S - 25 ft
- Kenjutsu:
Name: Inugami Style Kenjutsu Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Short-Mid
Description: The Inugami Style of Kenjutsu is heavily based on versatility and positioning, requiring an acute sense of battle and a high iq to even try and master it. However when master it's benefits easily known, as it revolves around the use of equivalent momentum to match a strike in order to counter it distributing the force of an opponent's kenjutsu off to another direction. This is done by a combination of advanced perception and speed, which allows the Inugami to position his own weapon just right so as to deflect the force of a kenjutsu attack moving at speeds he can track with his reaction. How he matches it is by intercepting the strike before enough strength can be built up thus moving into a kenjutsu strike before it is fully completed, he is only able to do this however with kenjutsu techniques which are backed by strength equal and below his movement speed. The rank of kenjutsu techniques the user is able to use his or her fighting style on, however those with higher intellect are more proficient in it's use than others. Rank of User - Rank of Kenjutsu (Intellect Modifier: Genius, Super-Genius, Hyper-Genius) D - N/A (D, C, B) C - D (C, B, A) B - C (B, A, S) A - B (A, S, SS) S - A (S, SS, SSS)
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Republic of Five Exclusive Techniques 18th March 2017, 9:47 am | |
| Nazo Specific- Boxing Style:
- Kenjutsu:
Name: Kendo Classification: Kenjutsu Rank: D Class: Offensive/Supplementary Range: Self
Description: One of the ancient styles of Kenjutsu which was rendered extinct during the Era of Warring States due to the shinobi of that time fearing the samurai who practiced this style. Unrefined Kendo is applicable to any sort of Kenjutsu as it is simply the art of swinging a blade with all of ones force from an elevated position and attack in one powerful motion typically with both hands on the hilt in order to cut through all which dare approach them. The speed of the swing is done with strength and yet so quick that depending on the spacing it can outspeed incoming kenjutsu techniques to finish drawing to intercept them before they reach the individual. Likewise due to using two hands rather than one it is incapable of being blocked unless by a parrying technique above the rank of the kenjutsu technique used alongside Kendo or if the opponent has Sam. Level strength tiers equal to the strength of the user's swing. To all others they either have their weapon cut through while being sliced apart without any pause or if their weapon is of high enough quality it can merely break while preventing them from sustaining the damage due to dispersing the force from the strike. Strength Tier - Outspeeding Proximity (Speed Outsped) - Weapon Rank Shattered (Phy Resist Req. to disperse force) D - 6 inches (Equal Rank-) - D (C) C - 1 ft (Equal Rank) - C (B) B - 2 ft (Equal Rank+) - B (A) A - 3 ft (Equal Rank++) - A (S) S - 4 ft (1-rank Above-) - S (Above S)
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Republic of Five Exclusive Techniques 20th July 2018, 7:37 pm | |
| Mahou Specific- Boxing Style:
Name: Howling Fist Classification: Fighting Style Rank: C-rank (Energy Cost & CM Cost varies with amount put into the strike) Class: Defensive Range: Short-Mid
Description: This is the result of blending two boxing based fighting styles namely Titanic and Lupine Fist and adding in an Energy Source which makes it extremely powerful when used in sync with either the Eight Gates, the various Curse Marks or Sage Transformation. These strikes have the unpredictability of Lupine Fist mixed with the power of Titanic Fist and empowered by chakra to create a fully defensive style which revolves around the concept that overwhelming offense, is the best defense. This technique preys on defense tier using opponents as by blocking with it they succumb to the damage from the energy released from a strike and get knocked flying. This expulsion is comprised of ambient energy in an individual's base form or while using the Eight Gates (thus allowing PaT or TaT to use this technique). When the user's Curse Mark is active using this fighting style can be used to speed up the activation of one's Curse Mark depending on the rank of technique used with his Fighting Style and when the Final Stage is active each Taijutsu strike can be utilized to disperse Natural Energy from Sages. Finally when Sage Transformation is active one can imbue said strikes with their Chakra Affinity if they possess one. Likewise the physical aspect preys on those who possess Endurance Tiers the expulsion of chakra providing the opponent with additional chakra at the cost of permanently damaging their chakra coils. The opponent gains chakra equal to the amount expelled by the user however once it is used up the victim will not be able to regain that same amount with subsequent topics unless they are healed specifically by an A-rank medical technique which deals with chakra system damage. If they possess a different Elemental nature than the user they sustain Pain equivalent to the chakra they gained, while those with the same nature sustain relief mitigating any pain they currently feel equivalent to the chakra they gained. This technique has no visible defects in the user's chakra system as the chakra is technically "there" they are just unable to access it as the coils are too weakened to channel it properly, repeated damage from this technique cripples a chakra user's system reverting them to something similar to a True All Taijutsu user as they are unable to manipulate the chakra present in their body. An individual's stance in this Style can switch from Orthodox to South paw at a moments notice. Rank (Rank of Technique) - CM Activation Sped up by (Curse Mark = Energy Source usable with H. F) D - 1 (Hell = Natural Energy/Nega Energy) C - 2 (Purgatory = Nen) B - 3 (Limbo = Stamina/Materia) A - 4 (Earth = Blood) S - 5 (Heaven = Chakra/Gelel)
- Kyujutsu:
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Republic of Five Exclusive Techniques 13th July 2021, 6:04 pm | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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