| | Armen's Organoid Matrix: | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Armen's Organoid Matrix: 29th September 2016, 12:24 pm | |
| Equipment Name:ArukamiType of Equipment:Aruserutasu Mature Rapier Organoid Rank:S-rank(Adult), Shikai(SS), Bankai(SSS) How Many:1 Appearance:Adult - Spoiler:
Shikai/Bankai: - Spoiler:
Elements:Wind, Wind Techniques:- Spoiler:
Name: Wind Dance: Rushing Winds and Fields Of Glory Classification: Kenjutsu Rank:C Class: Offensive Range:Blade/ Extended Blade
Description: This technique is a spectacle to many who can not understand what is going on. This technique resembles the wielder stabbing at unrealistic speeds with effortless grace. In actuality the wielder pays chakra to allow Arukami to use winds to jerk the arm back and forth. This technique allows the wielder to complete a set amount of stabs within a blink of an eye. The actual speeds of each stab is one rank higher than the chakra put into the attack and requires reaction tiers one rank lower than its speed to even see the thin blade and dodge it. Depending on the speed of the attacks a set number of stabs are performed. This dance does damage two ranks lower than the speed used for every successful stab. Chakra Used: Speed of Attack(Reaction Tier Required):Stabs Performed( Damage Dealt Per) D-rank: C-rank(D-rank):3(D-rank) C-rank: B-rank(C-rank): 6(D-rank) B-rank: A-rank(B-rank): 9(C-rank) A-rank: S-rank(A-rank): 12(B-rank) S-rank: SS-rank(S-rank):15(A-rank) SS-rank: SSS-rank(SS-rank):18(S-rank) *SS-rank use unlock-able at Bankai with Fatality in play
Name:Wind Dance:Winter's Bursting Classification: Kenjutsu Rank:C Class: Supplementary Range: Contact
Description: Winter's Bursting is an elemental kenjutsu technique best used when Shikai or Bankai is in play. This dance also requires for the wielder to be able to sense or see Tenketsu in order to use. When this dance is used while Arukami is in its SS rank or SSS rank form, his blade becomes layered in very thin wind chakra which cant be seen or sensed without chakra sensory, or a doujutsu centered towards that. In the event that the conditions are met and Arukami's blade or any extensions to his blade manages to pierce into a target containing chakra networks; the winds around the blade or the winds used to form the bladed extension will burst. Unless the target has chakra barriers equal to or greater than the damage dealt to the chakra points;then the chakra points within the area that was stabbed will burst due to an overload of chakra in that specific point. Furthermore preventing molding of chakra in that area and depending on where the target was struck, can lead to death. Regardless of the cruelty of this move, struck areas can be surgically repaired with medical ninjutsu. Although this technique ruptures chakra points which generally causes an immense amount of pain, this dance only inflicts C-rank pain if not performed with another dance. The number of Toketsu burst to prevent molding of chakra(TB) in an area for a target depends on their rank and goes as following: Rank of Target:Area(Head[],Limbs[],Torso[]):[Number of TB to Prevent Chakra Molding] D-rank:Head[2],Limbs[5],Torso[10] C-rank:Head[5],Limbs[10],Torso[20] B-rank:Head[10],Limbs[20],Torso[40] A-rank:Head[20],Limbs[40], Torso[80] S-rank:Head[40],Limbs[80] Torso[160]
Name: Wind Dance: Eyes Are Teasing Classification: Kenjutsu Rank:C Class: Supplementary Range: Blade
Description: This blade is commonly used by fencers that are trained in such combat. Their eyes are trained to be able to spot the weapon even in fast pace combat. But opponents without experience in fencing do not have as much luxury. Because of this, when Arukami is in motion it requires reaction tiers equal to the wielder's speed to even see the sometimes wobbly blade/ or its extensions, unless a technique is in use and has different requirements for a reaction check.
Name: Wind Dance: Winds For Comfort Classification: Kenjutsu Rank:C Class: Offensive/Defensive Range: 0-5ft
Description: This technique utilizes Rushing Winds and Fields of Glory to create a sphere of stabbing speeds. This sphere is used to stab away or deflect projectiles and attacks heading towards the wielder.It is capable of deflecting attacks moving at speeds equal to or lower than the speed of the wielder. This technique is done by said wielder using Rushing Winds while spinning the rapier over and around their heads, meanwhile performing the spin with their body as well ending the motion in a low stance.If stabbed by this weapon successfully the target only receives damage equal to Rushing Winds. This can be performed up to 5ft around the wielder. Attacks backed by strength/piercing equal to the speed of this dance can not be deflected.
Name: Wind Dance:Soulful Piercing Classification: Kenjutsu Rank:C Class: Supplementary Range: Blade
Description: Soulful Piercing is a dance performed with every strike. Arukami's needle like structure allows him and his extended blades to pierce through defenses and guards equal to the speed of the attacks even if the damage taken is small. This comes as both and advantage and disadvantage in battle using Arukami. The wielder will find that they can penetrate many things but without further use of dances, the damage leaves much to be desired, due to dropping damage by one rank(minimum of D-rank Damage).
Name: Wind Dancer: True Choreography Classification: Kenjutsu Rank:C Class: Supplementary Range: Self
Description: Arukami attacks and defends using an Art form known as Wind Dancer. Every maneuver done is called a wind dance and allows the wielder to move his/her body in such a graceful manner to perform what is a dance. To every dance there is choreography, and this technique is what allows the wielder to flow with Arukami in order to be able to use one offensive/defensive dance after another. Depending on the rank and the speed of the Wielder they can perform multiple offensive/defensive dances at the same time for a combination effect, with the cost of decreasing the performance speed of these dances by 1 tier level. Supplementary dances can be used at anytime, without the restrictions or boosts of this technique. This applied to Offensive and Defensive dances only. Rank(Speed Tier Modifier): Number of Offensive/Defensive Dances[Speed level increase/decrease][with Speed Modifier] D-Rank(+0): 1-Dance[+1] C- Rank(+1): 2-Dance[+0][-1] B- Rank(+2): 3-Dance[-1][-3] A- Rank(+3): 4-Dance[-2][-5] S- Rank (+4): 5-Dance[-3][-7]
Name: Wind Dance: Nature's Art Classification: Kenjutsu Rank:C Class: Offensive Range: Contact
Description: When a target is stabbed multiple times by this blade or its extensions, this technique can be put into play. This allows the multiple stabbings to become a precise and very artistic outline of a face, words with font, an animal, genitalia, and in some cases seals. If the wielder makes a seal they can pay a chakra price at anytime to activate the seal in question. This technique doesn't permit the use of seals that the wielder doesn't know, but rather permits the wielder to use targets as a canvas. Seals outlined requires speed equal to one rank higher than the seal in question to place.
Name:Wind Dance : Eyes Deceiving Classification: Kenjutsu Rank:B Class: Supplementary Range: 0-60ft
Description: This technique uses Arukami's wind affinity and thin needle like structure to give Arukami and extended range for its stabbing motion for up to 60ft. This is done by thin layer of wind chakra coated along Arukami's blade being released at speeds equal to the stabbing motion at targets. If this technique is in play, this effect will happen every time Arukami does a stabbing motion. This is what is referred to as extended blades, and they share the same piercing capability as Arukami's blade, and the same damage as the dances used. Though the extended blades can travel up to 60ft after being released from the blade, the actual length of the extended blade is determined by the amount of chakra used for this dance. Chakra Used: Bladed Extension D-rank: 5 feet C-rank:10 feet B-rank:15 feet A-rank:20 feet S-rank:25 feet SS-rank:30 feet *SS-Rank use only accessible if Bankai and Fatality is in play
[b]Name: Wind Dance: Forced Entry Classification: Kenjutsu Rank:B Class: Offensive Range: Blade/ Extended Blades
Description: This dance can only be done when shikai or bankai is in play. In event that they are, the wielder can send an additional B rank chakra through the outline of the blade in order to add a drilling effect to every successful stab done by this weapon/ extended blades. Depending on Arukami's current rank, the entry/exit wound can go from dimensions equal to the thin blade to an increase of 5cm(Shikai) or 10cm(Bankai) wide. This causes the target to bleed an additional amount of 3D(Shikai), 1C(Bankai).
Name: Wind Dance: Vortex Skewer Classification: Kenjutsu Rank:B Class: Offensive Range: 0-30ft
Description: During this dance the wielder will perform a continuous version of rushing winds but in a counter clockwise motion. Using Arukami's wind affinity the counter clockwise stabbing motion creates a vortex which sucks in anyone/anything not anchored down with B rank strength. This causes anything that gets sucked in to be stabbed repeatedly as if they had gotten sucked into a stabbing blender. The captives receive stabs throughout their entire body up until everything that has been sucked in has taken B rank damage. Depending on what dance is in play, max damage for those caught in the vortex can change. Also this technique can be used in conjunction with other wind style kenjutsu technique to increase the vaccum effect of this vortex. In event that Armenezra uses this technique in conjunction with his DAWFS, he channel the wind chakra equal to the function level he wishes to use in order to substitute the suction power of this technique with the power granted by the DAWFS scale.
Name: Wind Dance: Magnificence Burst!! Classification: Kenjutsu Rank:B Class: Offensive Range:AOE
Description: This Dance requires the wielder to channel chakra into Arukami's blade and hit a surface, either by stabbing or at least giving the surface a light slap with the blade. The motion releases that wind chakra into any surface and causes it to overload. This causes the entire surface to explode from the burst of wind chakra. Depending on how much chakra was placed into blade it requires targets to have reaction tiers equal to it in order to avoid. In the event that someone is caught in the burst radius of 120ft , they will be severely disoriented(dizziness)and unable to hear(due to air getting caught in their ear canal) for 2 posts.Because of this moving higher than max tier rank requires reaction tiers equal to their moving speed or a balancing technique equal to their moving speed. This technique also interrupts the use of any physical technique or hand seals that was being used before by the victim caught in the burst. This can happen as long as the physical technique or hand seals being used are equal to or slower than the amount of chakra placed into Arukami. The wielder remains unaffected and unshaken by the burst.
Name:Wind Dancer: Dissipating Winds Classification: Kenjutsu Rank:B Class: Defensive Range: 0-60ft
Description: This dance can only be performed if Arukami is in Shikai or Bankai form. In the event that Arukami is in one of these forms and a chakra based construct, or chakra armor is in use; the wielder can put this dance in action. Every successful strike that Arukami or his extended blades can get on chakra constructs or chakra armors deals one rank higher in damage at the cost of B rank chakra per strike.
Name:Wind Dance: Wind Shards! Classification: Kenjutsu Rank:A Class: Offensive Range: 0-80ft
Description: This dance combines the use of continuous jabbing and Armenezras DAWFS' blow back function to push out thousands of tiny needles made of wind chakra all within a 80ft cone in front of the user to pierce through targets that Arukami normally could. Those caught in this dance will experience stabbing in every part of their body at speeds equal to the speeds of the DAWFS function is use. The damage done is determined by the amount of chakra used to perform this dance. Depending on the dances used in conjunction with this one, max damage done to victims can change. Chakra Used: Damage Done D-rank:D-rank C-rank:3D-rank B-rank:C- rank A-rank:B-rank S-rank:A-rank SS-rank:S-rank *SS-Rank use only accessible if Bankai and Fatality is in use.
Name: Wind of Change: Backlash Wave Classification: Kenjutsu Rank:A Class: Defensive Range: 0-80ft
Description: This dance is done by the wielder placing A rank chakra into the blade plus chakra equivalent to the incoming attack. Once this has been done the wielder will swing the blade to release a burst of powerful winds to reflect the incoming attack right back at the target or redirect it to a new target.This dance can only reflect attacks that are weak or neutral to wind. This dance can also only reflect physical and chakra based attacks.If the attack reflected hits a target that target will take full damage of the reflected attack plus A rank damage. Attacks with piercing equal to the chakra put in can not be deflected/reflected. Attacks with piercing one rank lower than the chakra put into this attack is negated but not reflected. Anything lower than that with piercing can be reflected as normal.
Name: Wind Dance: Fatality Classification: Kenjutsu Rank:S Class: Supplementary Range: Contact
Description: This is possibly the most important and most powerful of the dances and can only be used if Shikai and Bankai is active. When Arukami is in one of these forms he is considered awake. To use this dance the wielder must siphon away S-rank chakra to put this dance in play for as long as Shikai or Bankai remain active. Any additional chakra after the initial chakra siphoned can be returned so long as the wielder is the one who deactivates this technique. Once active this the wielder has access to SS rank use of any of Arukami's dances if used when Bankai is in play. When Shikai is in play along with this dance, every time Arukami's techniques are used, the wielder can choose to either increase the speed or damage of that dance by one rank . When this dance is performed at Bankai, all of Arukami's techniques are one rank faster than their performance level and deals one rank higher in damage dealt. Depending on the wielder's endurance tiers, the price has to be siphoned again to keep this technique active.Using this dance in Bankai doubles duration. If this technique becomes inactive than the wielder gets back all the chakra that had been siphoned, but this technique has a 3 post cool down before the wielder can attempt to use it again.
Wielder's Endurance Tier: P.T before Repayment: P.T at Bankai D-rank: 1 P.T :2 P.T C-rank: 2 P.T :4 P.T B-rank: 3 P.T :6 P.T A-rank: 4 P.T :8 P.T S-rank: 5 P.T :10 P.T SS-rank: 6 P.T: 12 P.T SSS-rank: 7 P.T :14 P.T
Last edited by Armenezra on 1st February 2017, 6:01 pm; edited 56 times in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Armen's Organoid Matrix: 28th October 2016, 12:12 pm | |
| Equipment Name: Zenose Type of Equipment: Adult Organoid Rank:Adult(S), Shikai(SS), Bankai(SSS) How Many: 1 Appearance:Adult Form: - Spoiler:
Shikai& Bankai: - Spoiler:
Elements: Raiton, Raiton Description:From the soul of a Zinogre , sealed into an egg like state and fed 1S-rank of Nen and the life force of a Zireh, Zenose is born. Zenose, is a sentient organism that takes the form of a fan-axe, that is invisible and undetected to those without some form of sensory that allows them to detect living weapons or organoids. In this form Zenose can hold full blown conversations with his master. Zenose's main function is to weaponize and protect the user's mind. Technique:- Spoiler:
Name: Raiton Stance: Apex Predator Classification: Kenjutsu Rank:C Class: Supplementary Range: Self
Description:
Name: Classification: Kenjutsu Rank:C Class: Supplementary Range: AOE
Description: Nenomites are High Temperature, Energy based particles that are emitted and controlled by Zenose as his way of operation. When AOI and Nenomites are in play all techniques or abilities that utilizes Psionic, Heat, or Lightning release are broken down and nullified by the Nenomites within the parameters. This applies only to techniques one rank lower than the rank of Zenose's current power level, that utilizes at least one of these three releases. The Nenomites take a termite approach towards these releases and devours them if they are done by someone Armen does not deem as friendly or an ally at the time. Techniques containing these elements of higher rank then Zenose's current power level will bypass the termite like effect of the Nenomites. Those of equal rank can be nullified as well if the user pays the difference of what the Nenomites can harvest in chakra.
Name: Raiton Deflect Classification: Kenjutsu Rank:C Class: Supplementary Range: AOE
Description:
Name: Distorted Reality Classification: Kenjutsu Rank:C Class: Offensive Range: 0-40ft
Description:
Name:Raiton Surge Classification: Kenjutsu Rank:C Class: Supplementary Range: 0-60ft
Description:
Name: Raiton Spin Lvl 1 Classification: Kenjutsu Rank:C Class: Offensive Range: 0-40ft
Description:
Name: Pole Vault Classification: Kenjutsu Rank:C Class: Offensive Range: 0-40ft
Description:
Name: Raiton Smash Classification: Kenjutsu Rank:C Class: Offensive Range: 0-40ft
Description:
Name: Zen Strike: Raiton Lift Classification: Kenjutsu Rank:B Class: Offense Range: 0-60ft
Description:
Name: Zen Defense: Raiton Fan Classification: Kenjutsu Rank:B Class: Defense Range: Self
Description:
Name: Zen Defense: Raiton Shift-Right Classification: Kenjutsu Rank:B Class: Defense Range: AOE
Description:
Name:Zen Defense: Raiton Shift-Left Classification: Kenjutsu Rank: B Class: Defense Range: AOE
Description:
Name: Zen Pole Vault Classification: Kenjutsu Rank:C Class: Defensive/ Supplementary Range: 0-50ft
Description: Depending on how this technique is used in combination with others, it can be used as supplementary to create more diversity in moves . This move is essentially the wielder taking full advantage of Zenose, long and pole like structure to vault their body high into the air for dodging purposes, or to gain higher ground on opponents for follow up attacks. Depending on the speed in which this move is executed the wielder can become airborne at great speeds and heights.
Speed Executed - Height Elevated D-rank - 12ft C-rank- 24ft B-rank -36ft A-rank - 48ft S-rank & Up - 60ft
Name:Zen Defense: Raiton Disarmer Classification: Kenjutsu Rank:B Class:Defensive Range: Close
Description: This defensive technique uses the lightning affinity, the speed and the structure of Zenose to disarm targets that carry weapons.
Name: Zen Strike: Raiton Smash Classification: Kenjutsu Rank:B Class: Offensive Range: Close
Description: Raiton smash is a technique using the length of Zenose to raise it high into the air and smash down on targets like a hammer or an axe. This technique uses the Raiton affinity to pierce through defenses of equal rank to the damage dealt and lower. Because of the nature of this attack, the higher the wielder can get the weapon into the air, the strong the attack becomes on its way down. Because of this, it is ideal to use this technique from high positioning or along side the zen pole vault technique. Without enough elevation(10ft atleast) the damage done by this technique is usually determined by the sum of the speed in which the technique is executed and the strength in which the wielder uses behind it. With enough elevation the potential damage this technique can do is the sum of the speed in which this technique is executed, strength tier used with this technique, and the height in which the wielder is descending from.
Name: Lightning Dance: Zen Momentum Classification: Kenjutsu Rank:A Class: Supplementary Range: Self
Description: This technique utilize Zenose's lightning affinity to create a continuous increase in momentum by siphoning away the wielder's chakra. This technique increases Zenose's moving speed and the force in which Zenose can hit a target. When active the wielder is capable of moving Zenose at speeds equal to the sum of the wielder's current moving speed + the amount of chakra flowed for this technique(ex: SS-speed + S-rank chakra flow = SSS-rank moving speeds.). The wielder is capable of changing the amount of chakra flowed into the weapon by first losing the original chakra placed into the weapon and siphoning the new amount of chakra the wielder desires. If the control over Zenose is lost to the wielder the chakra flowed into the weapon is lost after a certain amount of posts if the wielder's control isn't re-established.
Chakra Flowed : P.T Before Siphoned Chakra Is Lost D-rank : 1-P.T C-rank : 2-P.T B-rank: 3-P.T A-rank: 4-P.T S-rank : 5-P.T SS-rank: 6-P.T(unlocked at Shikai) SSS-rank: 7-P.T(unlocked at Bankai)
Name: Lightning Dance: Apex Predator Classification: Kenjutsu Rank:A Class: Offensive/ Defensive Range: Close
Description: This is the heart and soul of using Zenose for combat. Due to Zenose's pole and and fan blade structure he is used similar to a bo- staff. The wielder will take a stance, placing their dominant side back and their opposite side forward. The weapon will rest in their dominant hand while the body of the weapon rests across the wielder's back. When in combat the weapon moves in a circular spinning motion around the wielder's body allowing for more versatility in blocking and striking. Because of the wide range in motion the effectiveness of this technique is dependent on the amount of arms used to move this weapon . When blocking attacks with one arm, the wielder can block attacks moving at speeds equal to their current moving speed. When blocking using more than one arm; the wielder is capable of blocking attacks moving at speeds one tier level higher per additional arm used. In reference to striking, the wielder can attack at speeds equal to one tier level higher than their moving speed per arm used. This causes double stamina expenditures every time the wielder uses anything more than two hands to control Zenose. Because of the speed and unpredictability of this weapon, every one strike that the wielder initiates is followed by a secondary strike from the opposite side of the fan-axe. This often causes targets to become distracted by the first attack and taken completely off guard by the second attack due to their lack of focus. Because of this when attacking the target must possess reaction tiers equal to the speed of the attack to detect the first strike and Barrier tiers one rank lower than the reaction tier required to avoid the follow up strike. In the event that the defender does not have Barrier tiers, the defender can block the second attack with reaction tiers one rank higher than what was originally required.
Name:Roar of Zinogre Classification: Kenjutsu Rank:S Class: Supplementary Range: Self
Description: This technique done with Zenose is supplementary to any of it's striking techniques. In the event that this technique is in play the damage that can be done when making contact with the weapon known as Zenose increases with the speed in which said weapon is moving. By paying a reoccurring cost of S rank chakra min every certain amount of posts; Zenose gains lightning release piercing damage equal to the speed of the strike. When this technique is active lightning release chakra surges around the wielder and engulfs Zenose , making the weapon resemble a lightning bolt shaped like a double sided fan axe. This technique is made dangerous for more than its straight forward destructive power, but also because of its ability to inflict such damage through means of conductivity. Metallic or any other electricity/lightning conductive material/element that makes contact with Zenose while the Roar of Zinogre technique is active will not only suffer lightning release piercing damage equal to the speed of the attack, but will also cause the same amount of damage to go onto whoever else is in contact with said material/element at one rank lower. In a situation where the material/element in question is lightning resistant the damage dealt due to conductivity is two ranks lower than normal; with all damage capping at SSS rank.
Wielder's Endurance Tier: P.T before Repayment: P.T at Bankai D-rank: 1 P.T :2 P.T C-rank: 2 P.T :4 P.T B-rank: 3 P.T :6 P.T A-rank: 4 P.T :8 P.T S-rank: 5 P.T :10 P.T SS-rank: 6 P.T: 12 P.T SSS-rank: 7 P.T :14 P.T
Last edited by Armenezra on 30th September 2017, 3:56 pm; edited 22 times in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Armen's Organoid Matrix: 31st January 2017, 12:42 pm | |
| Arukami is ready to be checked
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Armen's Organoid Matrix: 1st February 2017, 7:11 am | |
| - Mod Note:
Fields of Glory - Speed of stabs and number of stabs are determined by the chakra put into the technique. Start it at like D-Rank chakra = C-Rank speed = 3 stabs, C-Rank Chakra = B-Rank Speed = 6 stabs, etc. Reaction tier required to see the stabs is one below the speed of the strike.
Winter's Bursting - Requires the ability to see Tenketsu yourself in order to use. Chakra Tiers equal to the damage dealt to the point, or Endurance Tiers one-rank higher will protect against it. Remove the bleeding effect, this technique does enough as is. Also, number of Tenketsu burst to stop chakra moulding in an area is dependent on the rank of the target with 10 at D-Rank, 20 at C-Rank, 40 at B, 80 at A, 160 at S.
Winds for Comfort - Can deflect projectiles or attacks moving at speeds equal to or lower than the user's own that aren't backed by strength or piercing. Also only works in a 5 foot AoE around the user.
Soulful Piercing - Drops damage by one rank, minimum D, grants Piercing equal to speed.
True Choreography - Number of dances is fine but the more dances active at once, the slower your attacks. So with 1 dance, all attacks gain a +1 Tier Level speed increase, then its +0 for 2 dances, -1 for 3 dances, etc.
Nature's Art - Requires speed one above the rank of the seal in question to place, so C-Rank speed would be needed to outline a D-Rank seal, etc.
Eyes Deceiving - Chakra placed into blade determines length of extension, 5 feet at D, going up by 5 feet with each rank of chakra.
Forced Entry - Lower the bleeding obscenely, each stab causes an additional 3 D or 1 C bleeding per PT depending on if Arukami is in Shikai or Bankai, Bankai also requires double the normal chakra price.
Vortex Skewer - 30 foot AoE if you want the additional bonuses for DAW.
Magnificence Burst - No reason to stop someone from moving, causes dizzyness instead, moving higher than max tier rank will cause someone to fall over unless they possess reaction tiers equal to their speed or a balancing technique equal to it, not being able to hear is fine. Only interrupts techniques that are physical and only if they are equal to or slower than the chakra put into Arukami.
Dissipating Winds - You don't have Void Release, no reason for this to work. No, unless you alter it. I suggest changing it to deal additional damage to chakra constructs and armours.
Wind Shards - Damage Dealt is dependent on chakra utilised, D - D, C - 3 D, B - C, 80 foot cone in front of user.
Backlash Wave - Only works against techniques that lack piercing, that are neutral or weak to wind and that are chakra or physical based.
Fatality - No to the returning chakra siphoned... Technique will active causes Arukami's techniques to become one rank faster OR deal one rank higher damage if in shikai, both if in Bankai. Rounds before payment are dependent on the user's Endurance tiers, No Endurance is double payment each PT, D-Rank endurance is normal price each PT(S-Rank chakra), C-Rank is a price each 2 PT, B-Rank is each 3, etc. If in Bankai, these durations are doubled.
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