| | The Diamond Queen's Codex [Cordelia's Jutsu] | |
| | Author | Message |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: The Diamond Queen's Codex [Cordelia's Jutsu] 4th August 2016, 9:41 pm | |
| - Diamond Countenance:
Name: Ninja's Diamond Countenance Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: N/A
Description: When in her diamond form, Cordelia's organs, bones and even her muscle structure becomes diamond. As such, when in this form she does not require respiration and, due to being made of diamond strands, her muscles produce very little of the fatigue toxins that others produce when they perform physical activity. This results in her only receiving half of the usual stamina cost when not moving above standard tier. This acts as D-Rank Endurance tiers.
Name: Monk's Diamond Countenance Classification: Ronin Tech Rank: C-Rank Class: Supplementary Range: N/A
Description: When in her diamond form, Cordelia's organs, bones and even her muscle structure becomes diamond. As such, when in this form she does not require respiration and, due to being made of diamond strands, her muscles produce very little of the fatigue toxins that others produce when they perform physical activity. This results in her only receiving half of the usual stamina cost when not moving one rank above Standard tier. This acts as C-Rank Endurance tiers.
Name: Indomitable Diamond Countenance Classification: Ronin Tech Rank: B-Rank Class: Supplementary Range: N/A
Description: When in her diamond form, Cordelia's organs, bones and even her muscle structure becomes diamond. As such, when in this form she does not require respiration and, due to being made of diamond strands, her muscles produce very little of the fatigue toxins that others produce when they perform physical activity. This results in her only receiving half of the usual stamina cost when not moving two ranks above Standard tier. This acts as B-Rank Endurance tiers.
Name: Unbreakable Diamond Countenance Classification: Ronin Tech Rank: A-Rank Class: Supplementary Range: N/A
Description: When in her diamond form, Cordelia's organs, bones and even her muscle structure becomes diamond. As such, when in this form she does not require respiration and, due to being made of diamond strands, her muscles produce very little of the fatigue toxins that others produce when they perform physical activity. This results in her only receiving half of the usual stamina cost when not moving three ranks above Standard tier. This acts as A-Rank Endurance tiers.
Name: Immortal Diamond Countenance Classification: Ronin Tech Rank: S-Rank Class: Supplementary Range: N/A
Description: When in her diamond form, Cordelia's organs, bones and even her muscle structure becomes diamond. As such, when in this form she does not require respiration and, due to being made of diamond strands, her muscles produce very little of the fatigue toxins that others produce when they perform physical activity. This results in her only receiving half of the usual stamina cost when not moving four ranks above Standard tier. This acts as S-Rank Endurance tiers.
- Shine:
Name: Beast's Shine Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's muscles become a flexible diamond material. This makes her muscles much more efficient, boosting her strength far beyond superhuman levels. This gives her D-Rank Strength tiers. When utilizing these tiers to attack, she is able to apply D-Rank Diamond Release physical damage to the strike. In order to activate this, she must pay double the stamina cost.
Name: Rending Shine Classification: Ronin Tech Rank: C-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's muscles become a flexible diamond material. This makes her muscles much more efficient, boosting her strength far beyond superhuman levels. This gives her C-Rank Strength tiers. When utilizing these tiers to attack, she is able to apply C-Rank Diamond Release physical damage to the strike. In order to activate this, she must pay double the stamina cost.
Name: Inhuman Shine Classification: Ronin Tech Rank: B-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's muscles become a flexible diamond material. This makes her muscles much more efficient, boosting her strength far beyond superhuman levels. This gives her B-Rank Strength tiers. When utilizing these tiers to attack, she is able to apply B-Rank Diamond Release physical damage to the strike. In order to activate this, she must pay double the stamina cost.
Name: Hyper Shine Classification: Ronin Tech Rank: A-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's muscles become a flexible diamond material. This makes her muscles much more efficient, boosting her strength far beyond superhuman levels. This gives her A-Rank Strength tiers. When utilizing these tiers to attack, she is able to apply A-Rank Diamond Release physical damage to the strike. In order to activate this, she must pay double the stamina cost.
Name: Crushing Shine Classification: Ronin Tech Rank: S-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's muscles become a flexible diamond material. This makes her muscles much more efficient, boosting her strength far beyond superhuman levels. This gives her S-Rank Strength tiers. When utilizing these tiers to attack, she is able to apply S-Rank Diamond Release physical damage to the strike. In order to activate this, she must pay double the stamina cost.
- Armor:
Name: Thick Armor Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's skin becomes a layer of diamond that mimics a very sturdy armor. Because of this she gains D-Rank Defense tiers. However, due to her body acting as if it were comprised of Diamond Release, it also has a defensive feature to tackle piercing attacks, though of varying strengths. The strength of the defense depends upon whether or not what is attempting to pierce her skin is weak/neutral/strong against Diamond. Strength vs Diaton - Defense Tiers Weak - D+ Neutral - D Strong - D-
Name: Rock Armor Classification: Ronin Tech Rank: C-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's skin becomes a layer of diamond that mimics a very sturdy armor. Because of this she gains C-Rank Defense tiers. However, due to her body acting as if it were comprised of Diamond Release, it also has a defensive feature to tackle piercing attacks, though of varying strengths. The strength of the defense depends upon whether or not what is attempting to pierce her skin is weak/neutral/strong against Diamond. Strength vs Diaton - Defense Tiers Weak - C+ Neutral - C Strong - C-
Name: Iron Armor Classification: Ronin Tech Rank: B-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's skin becomes a layer of diamond that mimics a very sturdy armor. Because of this she gains B-Rank Defense tiers. However, due to her body acting as if it were comprised of Diamond Release, it also has a defensive feature to tackle piercing attacks, though of varying strengths. The strength of the defense depends upon whether or not what is attempting to pierce her skin is weak/neutral/strong against Diamond. Strength vs Diaton - Defense Tiers Weak - B+ Neutral - B Strong - B-
Name: Steel Armor Classification: Ronin Tech Rank: A-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's skin becomes a layer of diamond that mimics a very sturdy armor. Because of this she gains A-Rank Defense tiers. However, due to her body acting as if it were comprised of Diamond Release, it also has a defensive feature to tackle piercing attacks, though of varying strengths. The strength of the defense depends upon whether or not what is attempting to pierce her skin is weak/neutral/strong against Diamond. Strength vs Diaton - Defense Tiers Weak - A+ Neutral - A Strong - A-
Name: Titanium Armor Classification: Ronin Tech Rank: S-Rank Class: Supplementary Range: N/a
Description: When in her diamond form, Cordelia's skin becomes a layer of diamond that mimics a very sturdy armor. Because of this she gains S-Rank Defense tiers. However, due to her body acting as if it were comprised of Diamond Release, it also has a defensive feature to tackle piercing attacks, though of varying strengths. The strength of the defense depends upon whether or not what is attempting to pierce her skin is weak/neutral/strong against Diamond. Strength vs Diaton - Defense Tiers Weak - S+ Neutral - S Strong - S-
Last edited by Mitsuton on 5th October 2016, 1:23 pm; edited 2 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 5th August 2016, 8:06 pm | |
| | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 23rd August 2016, 1:37 pm | |
| - Diamond Fist:
Name: Diamond Fist Classification: Fighting Style Rank: D-Rank Class: Defensive/Offensive Range: Contact
Description: Whilst in her Diamond Form, Cordelia becomes a very sturdy individual. As such she has created a fighting style based around becoming an unstoppable force and an immovable object all in one. This style focuses upon grapples, locks and interceptions in order to disrupt her enemy's attacks and set them off balance. While most of this style's focus is defensive, it also has an added effect thanks to Cordelia's Defense tiers. While she is attacking using her Strength tiers, her blows are granted Defense Piercing equal in value to the Strength that she is using. This is because she uses her skin's impenetrability alongside her brute strength to part any obstacle in her path. This fighting style allows Cordelia a measure of power almost equivalent to that which she had outside of her Diamond Form.
Name: Diamond Fist: Demolisher Stance Classification: Taijutsu Rank: B-Rank Class: Offensive/Supplementary Range: Self
Description: This is one of the few stances Cordelia has for her fighting style. This stance focuses on increasing her offensive power in every way. When striking, she coils her muscles in order to exert the maximum amount of force when the blow connects. This increases the power of all offensive attacks. However, the focus on offense takes away from the strength of defense, causing all defensive techniques to drop one rank. The coiling of the muscles also puts more force into the blow, increasing the distance that the target is knocked back. The knockback multiplier is based on Cordelia's strength. This stance, like the others, is rather taxing on her body. Due to this, she suffers an additional fatigue drain based on the tiers she is using. Strength - Knockback Multiplier D - 1x C - 2x B - 3x A - 4x S - 5x
Tier - Add. Fatigue Drain per Post D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
Name: Diamond Fist: Fortress Stance Classification: Taijutsu Rank: B-Rank Class: Defensive/Supplementary Range: Self
Description: This is one of the few stances that Cordelia has within her Diamond Fist style. This stance focuses on increasing her defensive power in order to be able to tank more hits. When using defensive techniques, she coils her muscles in order to compact the already impenetrable diamond closer together. This forms her muscle into a sort of under-armor, boosting her defensive techniques by one rank and giving one tier level to her Defense tier. Since this stance focuses on defense rather than offense, all offensive techniques receive a one rank decrease in power. This stance, like the others, is rather taxing on her body. Due to this, she suffers an additional fatigue drain based on the tiers she is using. Tier - Add. Fatigue Drain per Post D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
Name: Diamond Fist: Flickering Stance Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: This is one of the few stances that Cordelia uses within her Diamond Fist style. This stance focuses on making Cordelia's movements unpredictable and erratic. She loosens her muscles and quiets her mind, relying solely on her instinct in order to react to attacks and attack on her own. As a result, she moves a tier level faster, and her movements are unable to be tracked by Muscle Tension. Because this stance is focused upon clearing one's mind, Cordelia does not think rationally in this stance. She cannot discern friend from foe and any movement made toward her will be taken as an act of aggression. The duration of this technique is determined by her Barrier tiers, though this technique can be ended prematurely should she receive damage equal to her rank. This stance, like the others, is rather taxing on her body. Due to this, she suffers an additional fatigue drain based on the tiers she is using. Barrier Tiers - Duration (P.T) None - 5 D - 7 C - 9 B - 11 A - 13 S - 15
Tier - Add. Fatigue Drain per Post D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
- Diamond Fist - Moves:
Name: Glimmering Jab Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Short
Description: A very simple move within Cordelia's fighting style. She aims a simple yet quick punch at her target, aiming to cause Diamond Release Physical and piercing damage to the target, the rank of which depending of the speed or strength used for the attack. When this is aimed at a sensitive part of the enemy's body, they will be stunned for a number of posts based on the damage dealt. This stun can be nullified by Endurance tiers equal to one rank below the damage or Defense tiers equal to the damage. Rank of Damage - Stun Duration (P.T.) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Sparkling Scratch Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Short
Description: This is a simple, yet effective technique that Cordelia uses in her Diamond Fist style. She strikes out with her fingers crooked like claws, aiming to rake her diamond nails across an exposed area of her opponent's body. This attack causes Diamond Release Physical cutting and piercing damage equal to the speed she struck out with, rather than her strength. This attack also causes bleed damage equal to two ranks below the damage when this attack is used with only speed tiers. If used in conjunction with equivalent strength tiers, then it deals one rank below.
Name: Shining Drop-Kick Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: A powerful drop-kick which sends an impacted opponent flying dependent on the user's strength tiers, when used in conjunction with Cordelia's Diamond Skin, it's true power is shown. When the target is struck, the attack deals Diamond Release physical piercing damage equal to the strength Cordelia used for the kick. Victims hit by this technique can sustain additional damage as they fly through the air if they impact something during their flight, and in order to not be knocked flying victims must possess Strength tiers 1-rank above the user's to anchor themselves in place due to it being a combination of both speed and power. Strength - Knockback Dealt (ft) None - 1 D - 5 C - 10 B - 15 A - 20 S - 25
Name: Shimmering Iron Claw Classification: Taijutsu Rank: D-rank Class: Offensive Range: Contact
Description: This move simply entails Cordelia squeezing the target's face with her hand, while her body is in her Diamond form, grabbing them and lifting them off the ground, the sheer pain often causing victims to desperately claw at the arms for her to release them. Only those with Pain Tolerance or Pain immunity or a Pain Resistance technique equal to the force being exerted by her strength tiers can remain rational enough to use Taijutsu techniques to try and escape when grabbed by this technique. This technique shows it's true power when Cordelia is in her diamond form, as the opponent's head is constantly being crushed by the impenetrable diamond of her body, dealing Diamond Release physical crushing damage based on her strength unless they possess Defense Tiers to resist the added effect. In order to escape victims must forcibly break the user's grip requiring them to possess higher strength tiers than she does to do so. Strength Tier - Diamond Release Physical Crushing Damage D - D C - 3D B - C A - B S - A
Name: Glistening Uppercut Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Short
Description: Another simple move, Cordelia aims an upwards strike at her target's stomach or chin, dealing Diamond Release Physical piercing damage equal to the strength at which she threw the punch. After the blow lands, the target is knocked back a set distance based upon the strength Cordelia used for the blow. Should they lock themselves in place in order to defend against this attack, they will instead receive double the damage of the initial strike. Strength - Knockback Distance D - 5ft C - 10ft B - 15ft A - 20ft S - 25ft
Name: Dazzling Hook Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Short
Description: Cordelia whips out her arm in a quick motion, aiming a powerful punch at her enemy's ribcage or head. This attack deals Diamond Release physical piercing damage equal to the strength at which she threw the punch. When Hook is used as a follow up to any other attack in the Diamond Fist style, the opponent requires Reaction tiers equal to the speed Cordelia struck with in order to react if the previous hit did not land, or reaction equal to one rank above her speed if it did land.
Name: Glimmering Guillotine Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact, Short (Crater)
Description: This technique entails Cordelia jumping into the air above her opponent before performing a downwards kick, using the momentum of the fall to increase the power behind the attack. This creates a crater dependent on the speed of the attack while due to Cordelia falling downward thanks to gravity. Victims must possess Speed tiers above Cordelia's own to successfully dodge it or risk being smashed into the ground. This technique shows it's true power when Cordelia is in her Diamond form, as an enemy who is struck will receive Diamond Release physical piercing damage equal to her strength upon impact alongside physical based damage equal to her strength when they hit the ground. Upon impacting the ground, whether the kick lands or not, Cordelia will create a crater of varying size depending on the strength of the kick. Strength - Size of Crater (ft radius) None - 1 D - 5 C - 10 B - 15 A - 20 S - 25
Name: Shining Open Palm Classification: Taijutsu Rank: B-Rank Class: Offensive Range:Short
Description: Cordelia performs this move by simply driving her open palm into a target, dealing Diamond Release Physical piercing damage equal to the strength she thrust her palm out with. As an added effect, she is able to instead hold her palm out in order to intercept an attack, stopping attacks without damage or defense piercing greater than her defense in their tracks.
Name: Glittering Cross Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Short
Description: Cordelia uses a turning motion in sync with a curving punch to deliver a powerful blow which when impacting an opponent can be enough to knock them off their feet. However a dual use of this technique can be used to stop attacks as they come by diverting them off to the side at speeds equal to the strength used to deliver the cross. Due to her skin's properties, Cordelia is able to divert chakra based techniques as well as physical ones. When diverting chakra based techniques, Cordelia must possess endurance tiers equal to the technique's rank in order to deal it's full damage to those it is diverted towards. If she does not, its damage will be reduced by one rank if it is not solid or it will deal no damage if it is.
Name: Glittering Slam Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact, Mid (Crater)
Description: After converting into her Diamond Skin form, Cordelia grabs her opponent and lifts them high up into the air. Then, using her extreme strength, she smashes them head first onto the ground in what resembles a power-bomb maneuver. This is devastating enough to shatter a large area of the ground itself on impact. This technique can be used to break through defensive structures such as barriers to equal to the user's strength resulting in the victim sustaining additional damage dependent the type of defensive structure they smashed through. (I.e smashing a victim through a B-rank earth wall made from chakra, results in the victim sustain B-rank Earth Release chakra damage). When Cordelia is in her Diamond form, the damage the victim receives from the slam itself becomes Diamond Release physical piercing damage. *Glimmering Iron Slam - This technique can be chained with the Shimmering Iron Claw technique in order to perform a rather destructive combo. After grabbing her enemy with Shimmering Iron Claw, Cordelia is able to slam her enemy into the ground or a nearby structure, utilizing her maximum strength to do so. This follows through with the slamming effect of Glittering Slam, shattering the ground below Cordelia and her target and dealing a great amount of damage to them. The pain from both of the techniques chained together is just too much to bear. Those without Pain Immunity or a Pain Resistance technique equal in rank to her strength are stunned for 1 post at D-Rank strength, with a post being added for each rank in the tier. Strength - Size of Crater (ft radius) None - 5 D - 10 C - 20 B - 30 A - 40 S - 50
Name: Glowing Backhand Classification: Taijutsu Rank: A-Rank Class: Offensive Range: Short
Description: Cordelia performs a simple backhand sweeping motion aimed at her opponent's face or side, dealing Diamond Release Physical piercing damage equal to the strength she used for the blow. This move can also be used to reflect projectiles that do not possess the ability to pierce her diamond skin back at their point of origin, as long as they are moving at speeds below her strength. If they are moving at speeds equal to or higher than her strength, they are simply deflected.
Name: Dazzling Hip Toss Classification: Taijutsu Rank: A-Rank Class: Offensive Range: Short
Description: Cordelia will step forward as an enemy is attempting to land a punch upon her, grabbing the offending arm. She will then spin her body quickly and yank upon the opponent's arm, sending them crashing into the ground. The opponent is dealt physical damage equal to the strength she used to slam them into the ground. This technique can leave the enemy dazed for 2 posts staring at D-Rank strength, with one posts being added for every rank in the tier after that. Due to the close proximity, the enemy requires speed equal to one tier level above the speed Cordelia grabbed them with in order to react in time. The enemy is also able to break free of the grip or even reverse it, should they have a similar technique, if they possess strength tiers surpassing her own. Enemies with Defense tiers equal to the strength Cordelia slammed them with will receive no damage from said slam, and will only suffer a halved stun duration. Those with Endurance tiers equal to Cordelia's strength or with Defense tiers equal to one rank above her strength will be able to negate the stun. Those with any value below that will simply suffer a halved duration.
Name: Diamond Straight Classification: Taijutsu Rank: A-rank (Damage Varies) Class: Defensive/Offensive Range: Self
Description: The user charges at his opponent, striking them with this move, which uses Cordelia's diamond skin to its maximum potential. A successful strike can blow away a target's entire chest with a direct hit if they do not possess defense tiers equal to the users strength in its base version. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent without them being able to react in time to dodge. This is due to how the move is triggered as in order to have a prayer of dodging a charge the victim must possess speed tiers equal or above the user. When used in conjunction with a Cordelia's skin however, this technique deals additional Diamond Release physical piercing damage equal to Cordelia's Defense tiers.
Name: Five Finger Diamond Spear Classification: Taijutsu Rank: S-Rank Class: Offensive Range: Short
Description: A simple but dangerous move, Cordelia draws her arm back before straightening all her fingers into a dagger like formation before thrusting her hand into her target. This deals Diamond Release Physical piercing damage equal to the strength she used to commit the strike. Because of the shape of her hand, the piercing capabilities of this attack are increased, dealing an extra S-Rank of piercing damage to the target
Name: Bedazzling Roundhouse Kick Classification: Taijutsu Rank: S-Rank Class: Offensive Range: Short
Description: Cordelia will shift her balance onto one foot before pivoting and spinning the other to execute a kick to her opponent. This kick can be utilized with the toe, instep, ball of the foot or even the shin. In case of the first three, this strike does the regular Diamond Release physical piercing damage equal to the strength she used to kick to her opponent. When using the shin, however, the hard surface of the shin enables her to deal a bit more damage. Attacking with her shin does Diamond Release physical cutting damage equal to one rank above the strength she kicked with to her enemy. When using her shin, she sacrifices the piercing capability of it for increased damage. When aimed at her enemy's legs, this kick can throw them off balance. This boosts the requirements for balance checks by 1-Rank.
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 10th October 2016, 4:52 pm | |
| | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 14th October 2016, 2:26 pm | |
| - Butterfly Hijutsu Revamps:
Name: Butterfly Hijutsu: Memorandum Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: This is a technique known by the members of the Tamanegi clan which allows them to create genjutsu via their memories and likewise generate new ones by altering them as they are being expressed or modifying existing genjutsu drawing from fabrication techniques that they have broken out of previously (IC Topics Only, Dual Training Topics count as well). This technique is required to utilize any of the Butterfly Hijutsu line of techniques. Rank of User - Max Rank of Fabrication capable of being used to Modify Genjutsu D - N/A C - D B - C A - B S - A
Name: Butterfly Hijutsu: Memory Illusion - Location Visualization Classification: Genjutsu Rank: C-rank (C-rank Chakra & C-rank Pain Price) Class: Supplementary Range: Self, Long (Genjutsu Effect Area)
Description: A sound based genjutsu triggered when the user cries out in pain from being hurt. This causes those within the vicinity to visualize the area suddenly changing as if the area was actually a genjutsu. The location is created from the Tamanegi clan members memories and looks exactly like the memory however it is only able to cover up to a 40ft radius around the user. Because it's from memory the image is very real making it seem as if it was actually the location when it is actually a genjutsu. While inside of the area victims see the scenery over the whole area being changed however outside of the initial effect range everything is normal, if a victim steps within the currently affected range they can be ensnared by the genjutsu at the cost of an additional C-rank chakra price per target. Rank - Max No of Targets Capable of being caught in Genjutsu Initally D - 5 C - 4 B - 3 A - 2 S - 1
Name: Butterfly Hijutsu: Memory Illusion - Retrieval Classification: Genjutsu/Kinjutsu Rank: B-rank (C-rank blood price & C-rank chakra) Class: Supplementary Range: Mid-Long (Eye-Contact)
Description: By making eye contact an opponent within 45ft, the user skims through their memories before retrieving a genjutsu they have suffered under in the current & the IC topic right before the one it is used in (Not including Training). Upon doing so they project it as if the user cast it instead while powering it up to B-rank or lowering it to B-rank if it was above it. This is a dangerous genjutsu as it allows the user to manifest genjutsu that they themselves don't know by accessing the victims memories. The collected memory is not stored within their memory banks however, nor is it a rapid effect as it takes a set amount of turns dependent on the skill of the user to sift through the victims memories. Rank (Elite Rank) - No. of Turns D - 10 (9) C - 8 (7 B - 6 (5) A - 4 (3) S - 2 (1)
Name: Butterfly Hijutsu: Memory Illusion - Replay Classification: Genjutsu Rank: B-rank Class: Supplementary Range: Self (Victim), Varies (Touch Based Trigger)
Description: The user first harms their opponent with a physical or chakra based techniques while cycling an additional amount of chakra through their body or into the technique in order to initiate this dangerous touch based genjutsu. The opponent notices nothing in the beginning however every time they receive a hit from the user after the genjutsu is in place they receive additional B-rank mental damage and see another wound appear on their body when in actuality it really isn't there. Due to the injuries being recreated from memories they are very realistic and when skillfully used a victim can often think there was a hidden attack involved or that they weren't skilled enough to dodge an attack. However those with A-rank Barrier Tiers are immune to this recurring effect and only sustain the first count of mental damage.
Name: Butterfly Hijutsu: Person of Interest Classification: Genjutsu/Ninjutsu Rank: A-rank Class: Supplementary Range: Mid-Long
Description: Once a victims memories have been read and stored in the Tamanegi's memory through an Owl Style technique the user whistles catching the opponents attention and one of their past allies/opponents appears behind them attempting a sneak attack. These targets are collected from the victim's long term memory up to 4 IC Topics (Current IC topic & the 3 one directly preceding it.) This technique causes the victim to visualize fighting the user and that past opponent, if they are still alive they appear in the last state the victim remembers, if they are dead they appear as a reanimated corpse leaking blood or however they died with a single butterfly wresting on their skull. When "hit" they appear to take damage further increasing the realism of the genjutsu and can use any of the persons techniques as long as the victim has seen it before ICly to deal additional mental damage to them if they hit. If the victim "kills" the opponent again or destroys the "butterfly" on the corpse's skull then they die and drop to the ground, and upon reactivating this technique they can be "reanimated" in the case of the former giving the illusion that the Tamanegi is capable of reanimating the dead as long as they possess butterflies on their skulls. Rank of User (Elite) - No. of "People" - P. T till Reactivation Price Req. D - 1 (2) - 1 C - 2 (3) - 2 B - 3 (4) - 3 A - 4 (5) - 4 S - 5 (6) - 5 *Note - Each "Person" has their own separate A-rank price and if they are manifested at differing intervals they likewise have their own separate countdowns until their price must be reactivated. If the price is incapable of being paid the "Person (People)" that are not reactivated drop to the ground and then dissolve into "Butterflies" which fly away making that person (the people) no longer able to be manifested by this technique.
Name: Butterfly Hijutsu: Visionary Lag Classification: Genjutsu Rank: A-rank Class: Supplementary Range: Short-Long
Description: The user points at the target while cycling their body with chakra and if the victim sees the user point at them it serves as a visionary cue to transmit this genjutsu. This causes a retrograde effect in the opponents memory of the battle with them remembering attacks and movement done by the opponent a number of ranks slower than what actually occurred in the battle, how much slower being dependent upon the user's rank. This causes them to think they can simply dodge out of the way of an attack when in actuality it is faster than they remember it to be. Rank - Speed Remembered D - 1-Rank Slower C - 2-Ranks Slower B - 3-Ranks Slower A - 4-Ranks Slower S - 5-Ranks Slower
Name: Butterfly Hijutsu: Memory Manifestation Classification: Genjutsu/Kinjutsu Rank: S-rank (A-rank blood price) Class: Supplementary Range: Mid-Long
Description: By making eye contact with the victim and skimming through their memories, the user is able to manifest a genjutsu their target has suffered within any recent topics, the number of which being dependent upon the user's rank. The manifested genjutsu appear as if cast by the user and are boosted to S-Rank strength. The user is also able to store the genjutsu in their long-term memory, enabling them to train it at a later date. Rank of User - Number of Past Topics Accessible D - 1 Topic (Not Including Trainings) C - 2 Topics (Not Including Trainings) B - 3 Topics (Not Including Trainings A - 4 Topics (Including Trainings) S - 5 Topics (Including Trainings)
Name: Butterfly Hijutsu: Memory Dreamscape Classification: Genjutsu/Kinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: This is a genjutsu that can be triggered by touching the target or it can be placed on someone already caught in a genjutsu. This causes the person to be caught in a world where they relive their fondest memory. This world is realistic, giving the victim a sense of ease and safety. Those with no Barrier tiers will not be able to realize that this is a genjutsu, and thus can only be broken out of it with a Kai technique based around breaking others out of genjutsu or pain. Those who do possess Barrier tiers are able to realize this is a genjutsu, though at different speeds depending on the rank of Barrier tiers they possess. Whilst trapped within this Dreamworld, the target is able to travel through it with their memory filling in the landscape of the world. This happens only in their mind, however, as in the real world they are paralyzed until they can break out. Barrier Tiers - P.T. to Notice Genjutsu D - 12 C - 10 B - 8 A - 6 S - 4 SS - 2 SSS - Instantly
Name: Butterfly Hijutsu: Memory Horrorscape Classification: Genjutsu/Kinjutsu Rank: SS-rank Class: Supplementary Range: Mid
Description: This genjutsu can only be used when chained with Butterfly Hijutsu: Memory Dreamscape. After a target has been trapped in the aforementioned technique, the user is able to put this one into effect. This genjutsu causes the Dreamworld the target was trapped in to turn into a living nightmare. The sky will turn blood red, the sun or moon as well as the stars in the sky turning a ominous pitch black color. The people around the target will begin to rot away until even their bones turn to ash, screaming bloody murder with smiles on their faces. As this progresses, the buildings, flora and fauna around the victim will turn to ash until they are in a barren waste land of desolation. This occurs within a span of 2 posts, dealing mental damage to the target upon the illusion's conclusion. This illusion's damage is dependent on how long the target was trapped in the Dreamscape genjutsu, as the trauma from watching their happiness turn to nothing increases with their attachment to the world. Turns trapped in Dreamscape - Mental Damage 2 Turns - D-Rank 4 Turns - C-Rank 6 Turns - B-Rank 8 Turns - A-Rank 10 Turns - S-Rank 12 Turns - SS-Rank 14+ Turns - SSS-Rank
Name: Butterfly Style: Fatal Remembrance Classification: Genjutsu Rank: SS-rank Class: Supplementary Range: Mid
Description: Once the victim's memories have been read and stored within the Tamanegi's memory by an Owl Hijutsu technique cast, the user is able to whistle in order to activate this gruesome genjutsu. The whistle draws the opponent's attention as a number of the victim's allies surround them on all sides. These allies are collected from the victim's long term memory up to 4 IC Topics (Current IC topic & the 3 one directly preceding it). This technique causes the victim to visualize fighting the user and that ally, however as the fight carries on the victim's allies will begin to deteriorate and turn to corpses. Each ally possesses a single butterfly wresting on their skull. When "hit" they appear to take damage further increasing the realism of the genjutsu and can use any of the persons techniques as long as the victim has seen it before ICly to deal additional mental damage to them if they hit. If the victim "kills" their ally or destroys the "butterfly" on the corpse's skull then they die and drop to the ground, and upon reactivating this technique they can be "reanimated" in the case of the former giving the illusion that the Tamanegi is capable of reanimating the dead as long as they possess butterflies on their skulls. Rank of User (Elite) - No. of "People" - P. T till Reactivation Price Req. D - 2 (4) - 2 C - 3 (6) - 4 B - 4 (8) - 6 A - 5 (10) - 8 S - 6 (12) - 10
Name: Butterfly Style: Chain of Memories Classification: Genjutsu Rank: SSS-rank Class: Supplementary Range: Short
Description: This is technique is among the most powerful within the Tamanegi clan's arsenal due to its unique use. This genjutsu can only be utilized in a genjutsu chain and it is not used to increase the power of said genjutsu chain. When used in the genjutsu chain, it has an effect rather than boosting power. When placed at the end of a genjutsu chain, the chain restarts in a "loop" resulting in the victim sustaining more counts of mental damage as a result. This loop is made possible by accessing the victim's short term memory in order to play the genjutsu over and over without stopping. The number of "loops" the victim is subjected to is dependent upon their Barrier Tiers, with the length of each "loop" in posts (total) being dependent upon the strength of the genjutsu chain this technique was added to. In order to break free of the "loops" caused by this technique, the victim must've gotten through a single "loop". After this, they are free to counter or Kai as long as they use an SSS-rank Kai based technique that is specifically geared at freeing the user from unbreakable genjutsu or 1 Z-rank Mental based technique is used to forcibly overpower it. While trapped in a "loop" victims are rendered immobile in real time, though they are able to move about whilst trapped in the genjutsu. Those with both SSS-rank Barrier Tiers and Ox-topus's Stamina will sustain half the number of loops and can break out of it at anytime past the mid-point of the first "loop". Rank of Gen Chain (Barrier Tiers) - Length of Loops (P.T.) - Number of Loops D - N/a - 7 C - 21 - 6 B - 18 - 5 A - 15 - 4 S - 12 - 3 SS - 9 - 2 SSS - 6 - 1
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 14th October 2016, 2:48 pm | |
| | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 26th October 2016, 8:53 pm | |
| - Eight Gates of the Mind:
Name: The Eight Gates of the Mind Classification: Fighting Style Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: The Eight Gates are eight specific tenketsu on a person's PSI Pathway System. They limit the overall flow of PSI within a person's body. The basis for the idea of the gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. By learning this fighting style the user becomes more knowledgeable about their limits in combat, and eventually learn how to lengthen the amount of time they are able to maintain their gates active. The starting length of the Eight Gates technique is dependent on the user's Barrier Tiers as the chakra flowing through their body upon the release of this technique is stressful but those who possess high enough Barrier can endure said pain longer than those without. Through retraining this specific technique, the user can extend this duration by 5 Posts (Total) each time, and depending on the user's rank their max limit varies. Likewise this technique serves as both a gate way and a means for the user to partially bypass their max technique limit, this is due to upon retraining this technique to a certain rank the user is able to utilize a specific gate (and those below it) even if they haven't learned the technique and thus added it to their technique limit. This comes at the drawback of halving the activation time & doubling the recoil upon deactivation, however to some the risks are well worth the rewards. Rank of User - Max Duration in P.T - Barrier Tiers - Base Duration in P.T N/A - 5 - None - 5 D - 6 - D - 6 C - 12 - C - 7 B - 18 - B - 8 A - 24 - A - 9 S - 30 - S - 10 "Z" - 40 - SS - 15 "X" - 50 - SSS - 20
No of Retrainings (New Rank) - Gate Unlocked - Base Duration Extended by (Posts Total) 0 (D) - N/A - N/A 5 (C) - 1st - +5 10 (B) - 2nd - +10 (Includes modifier from 1st rank up) 15 (A) - 3rd - +15 (Includes modifier from 2nd rank up) 20 (S) - 4th - +20 (Includes modifier from 3rd rank up) 25 (SS) - 5th - +25 (Includes modifier from 4th rank up) 30 (SSS) - 6th - +30 (Includes modifier from 5th rank up)
Name: Kaimon: The Gate of Opening Classification: Kinjutsu/Taijutsu Original Rank: C (D-rank Pain Activation + D-rank Phy Recoil Deactivation) Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: The First of the Eight Gates, which is located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. This grants the user B-rank Tiers according to their Race (Human = Speed, Defense & Endurance, Nova = Samurai Lvl Speed & Strength, Zireh = Speed, Barrier & Reaction). While active due to the pain of activation and the flood of mental energy into the body, the user is broken out of a D-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the PSI coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. By retraining this technique; The user can increase the rank of genjutsu they can naturally break out via Pain even those with genjutsu add ons as long as they are only mental based. No. Retraining - Base Rank of Genjutsu Broken out of via Pain 0 (C) - D 5 (B) - C 10 (A) - B 15 (S) - A
Name: Kyūmon - The Gate of Healing Classification: Kinjutsu/Taijutsu Original Rank: C (2 D-rank Pain Activation + D-rank Phy Recoil Deactivation) Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: The Second of the Eight Gates, which is located in the brain, forcibly increases the user's 2nd Tier to A-rank and temporarily re-energizes the body causing, them to temporarily ignore pain during it's activation which lasts as long as it is activated or until the user activates another gate. This pain ignoring grants the user something similar to Pain Resistance in which the user registers that they are getting injured however it doesn't affect them physically or mentally. Depending on the user's Age this technique can likewise boost the duration of the user's gates by a set amount. While active due to the pain of activation the user is broken out of up to 2 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the PSI coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. By retraining this technique; The user can increase their natural pain tolerance even when not utilizing the Eight-Gates thus negating the effects of injuries hampering their combat efficiency if they sustain injuries to their non-vitals. Age of User - Gate Duration Modifier Under Prime - Tripled Prime - Quadrupled Over Prime - Doubled
No. Retraining - Pain Tolerance 0 (C) - D 5 (B) - C 10 (A) - B 15 (S) - A
- Eight Gates of Nature:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 26th October 2016, 10:02 pm | |
| Not approved ^.^ Eight Gates is chakra only. Use one of the derivatives like Kaioken | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 27th October 2016, 9:23 pm | |
| - Control:
Name: Controller's Will Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Varies
Description: This is a fighting style that was created to accompany Control, created upon the premise that by focusing upon control and minimal foot movement one is able to exert a greater amount of control over things around them. The user expands the influence of their PSI outwards outside of their body, enabling them to manipulate objects around them. This manipulation can be performed with hand motions, using their own speed tiers to govern the speed at which objects are moved, or with one's own eyesight, using Controller's Will speed tiers in order to govern the speed that objects are moved. When both are used, the objects are able to outspeed normal speed tiers, moving at samurai tier speeds. Alongside being able to move objects with one's PSI, they are also able to exert force upon said object. In order to exert this force, the user often performs gripping or crushing motions with their hands utilizing Controller's Will strength tiers to determine the force exerted upon the object/target. The user's skill level determines the area that they are able to influence with Control. Rank - Area of Effect (Radius) D - 40ft C - 80ft B - 120ft A - 160ft S - 200ft
Name: Control Theory: Flight Edict Classification: Nentaijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Based on the Controller's Will fighting style, the user is able to channel their telekinetic powers inwards in order to make their bodies lighter and enable flight. Using this technique, the user is able to cycle a B-Rank of their Nen through their body, not expending it but focusing it for this specific task. This Nen serves to allow their body to be manipulated through their telekinesis, enabling them to maneuver through the air. The speed at which they maneuver is equal to their own speed. Since the Nen is not expelled from the body but rather cycled through it, it is only lost if the flow should be disrupted through the usage of Nen disrupting techniques or if the user receives Pain equal to their rank. Should the user possess Pain Resistance, it is pain one above their rank. Should the user possess Pain Immunity, it is damage equal to their rank. If the user should end this technique voluntarily, the Nen used returns to their reserves.
Name: Control Theory: Size Edict Classification: Nen Tech Rank: S-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the Controller's Will fighting style, the user is able to manipulate objects of different sizes. For the Controller's Will style, the size of what needs to be manipulated incurs the price of the technique, rather than the usage of it. The skill of the user determines the size of object able to be manipulated. The size of the object determines the price incurred, and the user's rank also determines the length of time before the price to manipulate objects must be repaid. Rank (Nen Price) - Size able to be Controlled - P.T. before Maintenance Price Req. D - Small - 3 C - Humanoid - 6 B - Medium (S-M) - 9 A - Medium (L-XL) - 12 S - Large (S-M) - 15 "Z"/SS - Large (L-XL) - 18 "X"/SSS - Colossus - 21
Name: Control Theory: Swift Control Classification: Nen Tech Rank: D-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the principle of the Controller's Will style, the user has learned to focus their mind in order to sync it with their eyesight. With this, the user has learned to push the movement of their eyes to a new level. This allows them to move their eyes at Swift Release speeds, enabling them to move things within their realm of influence at the same speeds. When paired with their own speed tiers, the user is able to push the movement of objects even further, granting them the ability to move objects they are able to control at speeds rivaling a Tenmetsu Style Samurai's Swift Release.
Name: Control Theory: Bullet Control Classification: Nen Tech Rank: C-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the principle of the Controller's Will style, the user has learned to focus their mind in order to sync it with their eyesight. With this, the user has learned to push the movement of their eyes to a new level. This allows them to move their eyes at Bullet Release speeds, enabling them to move things within their realm of influence at the same speeds. When paired with their own speed tiers, the user is able to push the movement of objects even further, granting them the ability to move objects they are able to control at speeds rivaling a Tenmetsu Style Samurai's Bullet Release.
Name: Control Theory: Crashing Control Classification: Nen Tech Rank: B-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the principle of the Controller's Will style, the user has learned to focus their mind in order to sync it with their eyesight. With this, the user has learned to push the movement of their eyes to a new level. This allows them to move their eyes at Crashing Ground speeds, enabling them to move things within their realm of influence at the same speeds. When paired with their own speed tiers, the user is able to push the movement of objects even further, granting them the ability to move objects they are able to control at speeds rivaling a Tenmetsu Style Samurai's Crashing Ground.
Name: Control Theory: Vacuum Control Classification: Nen Tech Rank: A-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the principle of the Controller's Will style, the user has learned to focus their mind in order to sync it with their eyesight. With this, the user has learned to push the movement of their eyes to a new level. This allows them to move their eyes at Vacuum Release speeds, enabling them to move things within their realm of influence at the same speeds. When paired with their own speed tiers, the user is able to push the movement of objects even further, granting them the ability to move objects they are able to control at speeds rivaling a Tenmetsu Style Samurai's Vacuum Release.
Name: Control Theory: Blinding Control Classification: Nen Tech Rank: S-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the principle of the Controller's Will style, the user has learned to focus their mind in order to sync it with their eyesight. With this, the user has learned to push the movement of their eyes to a new level. This allows them to move their eyes at Blinding Light speeds, enabling them to move things within their realm of influence at the same speeds. When paired with their own speed tiers, the user is able to push the movement of objects even further, granting them the ability to move objects they are able to control at speeds rivaling a Tenmetsu Style Samurai's Blinding Light.
Name: Control Theory: Beast's Force Classification: Nen Tech Rank: D-Rank Class: Supplementary Range: Self (Controller's Will)
Description: Based on the Controller's Will style, the user is now able to exert force upon whatever they are manipulating by focusing their PSI or simply making a crushing motion with their hand. This allows them to exert up to Beast's Strength level strength upon their target, trying to restrain or crush them. When crushing a target, the user is able to deal a D-Rank of Physical Crushing damage for as long as they are able to hold onto the target. In order to resist this force, and control all together, the target requires at least D-Rank Strength tiers. Those with D-Rank Defense tiers are able to negate the damage dealt by crushing.
Name: Control Theory: Shatter Force Classification: Nen Tech Rank: C-Rank Class: Supplementary Range: Self (Controller's Will)
Description: Based on the Controller's Will style, the user is now able to exert force upon whatever they are manipulating by focusing their PSI or simply making a crushing motion with their hand. This allows them to exert up to Shatter Rend level strength upon their target, trying to restrain or crush them. When crushing a target, the user is able to deal a C-Rank of Physical Crushing damage for as long as they are able to hold onto the target. In order to resist this force, and control all together, the target requires at least C-Rank Strength tiers. Those with C-Rank Defense tiers are able to negate the damage dealt by crushing.
Name: Control Theory: Inhuman Force Classification: Nen Tech Rank: B-Rank Class: Supplementary Range: Self (Controller's Will)
Description: Based on the Controller's Will style, the user is now able to exert force upon whatever they are manipulating by focusing their PSI or simply making a crushing motion with their hand. This allows them to exert up to Inhuman Strength level strength upon their target, trying to restrain or crush them. When crushing a target, the user is able to deal a B-Rank of Physical Crushing damage for as long as they are able to hold onto the target. In order to resist this force, and control all together, the target requires at least B-Rank Strength tiers. Those with B-Rank Defense tiers are able to negate the damage dealt by crushing.
Name: Control Theory: Hyper Force Classification: Nen Tech Rank: A-Rank Class: Supplementary Range: Self (Controller's Will)
Description: Based on the Controller's Will style, the user is now able to exert force upon whatever they are manipulating by focusing their PSI or simply making a crushing motion with their hand. This allows them to exert up to Hyper Break level strength upon their target, trying to restrain or crush them. When crushing a target, the user is able to deal a A-Rank of Physical Crushing damage for as long as they are able to hold onto the target. In order to resist this force, and control all together, the target requires at least A-Rank Strength tiers. Those with A-Rank Defense tiers are able to negate the damage dealt by crushing.
Name: Control Theory: Crushing Force Classification: Nen Tech Rank: S-Rank Class: Supplementary Range: Self (Controller's Will)
Description: Based on the Controller's Will style, the user is now able to exert force upon whatever they are manipulating by focusing their PSI or simply making a crushing motion with their hand. This allows them to exert up to Crushing Blow level strength upon their target, trying to restrain or crush them. When crushing a target, the user is able to deal a S-Rank of Physical Crushing damage for as long as they are able to hold onto the target. In order to resist this force, and control all together, the target requires at least S-Rank Strength tiers. Those with S-Rank Defense tiers are able to negate the damage dealt by crushing.
- Element:
Name: Elemental Control: Electricity Control Classification: Nen Tech Rank: C-Rank Class: Supplementary Range: N/a
Description: Using her Element and Control Type Esp, Cordelia has learned to control one of the elements: lightning. With this technique, she is able to harness and use Lightning Materia, enabling her to formulate different techniques utilizing this materia in battle. Each tech that utilizes Lightning Materia has a set price for said materia. There is a maximum amount of materia that Cordelia is able to harness at per post (total), limiting the rank of technique she can use in a single post somewhat. The amount of materia she can harness is based upon her rank. Rank - Lightning Materia Harnessed at per Post (Total) D - C C - B B - A A - S S - SS
Name: Electricity Control: Living Battery Classification: Nen Tech Rank: C-Rank Class: Supplementary Range: Self
Description: It can be very inefficient to have a cap upon how much Materia one can harness, as a technique may be required in a pinch. If you do not have the resources to facilitate said technique, it may end up in your demise. Because of this the user has learned how to turn their body into storage for a certain kind of materia, in this case Lightning Materia. The amount of Materia the user can store within their body is based upon their rank. They can go over this limit, but they receive Mental Damage equal to the amount they went over each round their stores is above maximum. Rank - Max. Amount of Materia Stored D - B C - A B - S A - SS S - SSS
Name: Controlled Elemental Manifestation: Fulgurkinesis Classification: Nen Tech Rank: B-Rank Class: Supplementary Range: N/a
Description: By adding her Manifestation Type Esp in with her Elemental Control, Cordelia has found that she can not only control Lightning Materia, but also produce lighting on her own. This allows her to produce Lightning Materia for use within any of her Lightning Element Esp techs, at the cost of a Nen Price. This also allows her to create techniques that are formed of a pure Nen Price, rather than a split one, allowing her some versatility with the pricing of these techniques.
Name: Fulgurkinesis: Red Lightning Classification: Nen Tech/Kinjutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Realizing that versatility is always good, Cordelia has made this special variant of the lightning she is able to generate through Fulgurkinesis. By paying a Blood Price equal to one rank below the rank of a Fulgurkinesis technique she wishes to alter, Cordelia is able to add on Spiritual Damage equal to the rank of said technique. Red Lightning is now able to be sensed via Life Force Sensory, as well as Mental Sensory and Electrolocation. When used alongside the Purple Lightning variation, the colors fuse to form Magenta Lightning.
Name: Fulgurkinesis: Purple Lightning Classification: Nen Tech/Senjutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Realizing that versatility is always good, Cordelia has made this special variant of the lightning she is able to generate through Fulgurkinesis. By paying a Natural Energy Price equal to one rank below the rank of a Fulgurkinesis technique she wishes to alter, Cordelia is able to add on Natural Damage equal to the rank of said technique. Purple Lightning is now able to be sensed via Natural Sensory, as well as Mental Sensory and Electrolocation. When used alongside the Red Lightning variation, the colors fuse to form Magenta Lightning.
Name: Fulgurkinesis: Chidori Classification: Nen Tech Rank: A-Rank (A-Rank Nen Price or B-Rank Nen and B-Rank Lightning Materia Price) Class: Offensive Range: Short
Description: Cordelia focuses her PSI into the act of generating enough lightning in order to facilitate this technique. The lightning is then channeled to her hand, becoming a visible shroud of sparkling electricity around her limb. The concentration of the Lightning Materia is so high that it produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, Cordelia charges forward and thrusts the Chidori into her target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with Cordelia's speed and without a Time-Slowing Dojutsu she is locked in place, confined to running in a straight line to strike an opponent due to this technique dragging forward her with it's momentum boosting her, for the duration of this technique, to equate Samurai Levels of speed hence the assassination aspect. Speed Tier of User - Chidori Piercing Dmg - Lightning Release Mental Dmg Inflicted by Chidori None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Fulgurkinesis: Lightning Cloak Classification: Nentaijutsu Rank: A-rank (A-rank Nen Drain Each Post) Class: Supplementary/Defensive Range: Self
Description: Cordelia wraps her body in a layer of lightning using Nen flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception (A-rank Reaction), which when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed (A-rank Speed), which when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise Nentaijutsu (Mental based Lightning Release Defense Piercing). When utilizing this technique alongside actual Nentaijutsu techniques however it allows opponents feel additional pain when electrocuted by the user's hits. Strength Tier - Pain Due to Electrocution D - D C - 2 D B - 4 D A - C S - B
Name: Fulgurkinesis: Lightning Armament Classification: Nentaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: Cordelia wraps her body in a layer of lightning that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them S-rank Reaction. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed (S-rank). This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Mental based Lightning Release Defense Piercing). When using this Armament at full power, meaning alongside the user's natural tiers, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. When paired with actual Muscle Tension, this technique boosts the user even further, granting them perception on the level of Premonition. Like the base technique, this technique benefits when applied with peak levels of physical prowess as it boosts them to be on part with Sam. Level Tiers. This techniques activation is dependent on the user's Skill Level & Barrier Tiers, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique strong against Mental techniques to even damage them. Rank - Skill Modifier (Posts Total) - Barrier Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Cordelia's No. of Posts before Chakra Price req. after activation = 5 P.T
Name: Fulgurkinesis: Twin Chidori Classification: Nen Tech Rank: S-Rank (S-Rank Nen Price or A-Rank Nen and A-Rank Lightning Materia Price) Class: Offensive Range: Short
Description: Following the same principles as the original technique, this technique is simply utilizing two Chidori on opposite hands which allows for more possibilities of the utilization of this technique in combat. In addition, being able two use two Chidori in opposite hands does not extend only to the basic Chidori techniques, but Cordelia's own Shape variations as well. With this technique, the chirping increases creating a sort of echo effect causing those without an A-rank sound muffling technique or the ability to lower the sensitivity of their hearing to only hear the chirping sound upon being formed. Those with sound sensory are more effected due to how sensitive their hearing is in comparison to others and can be deafened temporarily depending on how high their sound sensory technique is. It's function is the same as the normal technique in terms of speed to increase piercing even the damage cap is the same stopping at A-rank however if both Chidori are landed the victim will sustain an S-rank of Lightning Release Mental Damage. Sound Sensory - Deafening Effect Duration in Posts (total) N/A - Only hear chirping sound and nothing else making tracking anything else via sound useless. D - 5 C - 10 B - 15 A - 20 S - 25
Name: Fulgurkinesis: Raikiri Classification: Nen Tech Rank: S-Rank (S-Rank Nen Price or A-Rank Nen and A-Rank Lightning Materia Price) Class: Offensive Range: Short
Description: The Raikiri (Lightning Cutter) is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. It is rumored that this technique obtained it's name due to the originator using it to cut a lightning bolt in half, this is true to an extent as this technique is capable at a high enough piercing to actually be capable of splitting a Kirin in half parting it away from the user's body to leave them unharmed. This is the reason why Cordelia decided to replicate this technique along with its predecessor. Because the Chidori is already powerful on its own, the Lightning Cutter requires better control over Cordelia's PSI, which is exemplified in its appearance. The Chidori appears as simply a mass of white electricity in Cordelia's hand, while the Raikiri is more focused and blue creating a ring of electrical energy around her during it's formation which flares out causing those with electrolocation to temporarily experience sensory loss if they attempt to track her during it's formation. Upon being created, the chirping sounds are more intense albeit not echoing like the Twin Chidori technique. Once the technique is completed, Cordelia charges forward and thrusts the Raikiri into her target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with Cordelia's speed and without a Time-Slowing Dojutsu she is locked in place confined to running in a straight line to strike an opponent due to this technique dragging her forward with it's momentum boosting her, for the duration of this technique, to equate Samurai Levels of speed hence the assassination aspect. Speed Tier of User - Raikiri Piercing Dmg - Lightning Release Mental Dmg Inflicted by Raikiri None - D - N/A D - C - N/A C - B - D B - A - C A - S - B S - SS - A SS - SSS - S SSS - SSS - S
Electrolocation Rank - Sensory Loss Duration in Posts (Total) D - 15 C - 12 B - 9 A - 6 S - 3 SS - 1 SSS - Immune
Name: Fulgurkinesis: Lightning Armament - Conduction Classification: Nentaijutsu Rank: SS-Rank Class: Supplementary/Passive (When conducting Lightning Materia) Range: Self (Fulgurkinesis: Lightning Armament)
Description: This is an extremely advanced offshoot of Cordelia's Lightning Armament which plays on electricity's conductibility by using one's own body as a means of conducting and discharging electricity. This ability when combined with Lightning Armament has the effect of rendering all types of lightning techniques ineffective against the user unless they are unable to discharge the energy fast enough, the speed of discharging is equal to their natural speed levels and when combined with extremely fast users this technique is extremely dangerous. While it is not a true nullification technique the systematic conduction cycles the lightning through their Lightning Armament removing the threat of damage making the person a living thundercloud so to speak.
Name: Fulgurkinesis: Kirin Classification: Nen Tech Rank: SSS-Rank (SSS-Rank Nen & SSS-Rank Lightning) Class: Offensive Range: Long
Description: This is an extremely powerful, one-shot, lightning technique that Cordelia has designed after a similar technique of the same name. She uses this technique to draw natural lightning (materia) directly from thunder clouds to supplement the power of her strike and controls it with Nen. In comparison to the original variation this technique is much less Nen intensive simply due to the natural lightning being shaped with Cordelia's Fulgurkinesis, turning changing the color of the lightning depending on which Colored Lightning variation she uses. This technique requires her to point upward at least once while generating a spark of electricity not being required to be placed in spoiler tags until it is triggered (unless the opponent has a Raidengan or an SS-rank electrolocation/SS-Rank Mental/S-rank Wind Displacement sensory technique). Due to the technique using natural lightning, which reaches the ground in 1/1000th of a second, it is near impossible to evade with speeds not equal to Echoing Flash or above being completely unable to detect its presence until it's too late. However, the preparation time required also decreases the technique's efficiency; if there are no active thunder clouds Cordelia must create them by using powerful fire techniques to produce the necessary storm conditions (Yugure, Ghost Fire, Blaze, Fire or Pyrokinesis at C-Rank, B-Rank, A-Rank, S-Rank and SS-Rank respectively). Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little Nen. Those with the Raidengan, Uzugan (with S-rank Displacement sensory) or Kigan (with an SSS-rank sensory technique) can actually see the Lightning being shaped into a majestic Kirin before descending from the thunderclouds often signaled by a dropping of the hand. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. The technique can completely obliterate a mountain piercing through even SS-rank defenses on route to an opponent. When coupled with Cordelia's Red or Purple Lightning, this technique is able to pierce through SSS-Rank Physical/Chakra/Mental defenses, due to their respective Spiritual and Natural properties. When coupled with Magenta Lightning, this technique is able to pierce through Z-Rank Physical/Chakra/Mental defenses due to the combined power of both Spiritual and Natural techniques. The activation time of this technique is dependent upon Cordelia's rank. Rank - Activation Time (P.T.) D - 70 C - 60 B - 50 A - 40 S - 30 "Z" - 20 "X" - 10
- Manifest:
Name: Weaponized Manifestation: Kunai Classification: Nen Tech Rank: D-Rank Class: Offensive Range: Contact (Creation), Long (Throwing distance)
Description: Using their power as an Esper, the user forms their PSI into the shape of a standard kunai. This kunai appears to be formed of bright fuchsia energy due to the concentration of PSI within the construct. This kunai possesses D-Rank Durability and is capable of dealing a D-Rank of raw Mental Damage to whomever the user should strike with it, though the damage can be increased if the user strikes their target while utilizing Strength tiers, or when utilized within a Shurikenjutsu technique. This kunai can be thrown up to 20ft away from the user before dissipating. The damage the kunai deals increases when thrown with strength, being equal to the rank it was thrown with. The number of posts (total) the user is able to keep this kunai manifested is dependent upon their Barrier Tiers. Barrier Tiers - Duration (P.T.) None - 2 D - 3 C - 4 B - 5 A - 6 S - 7
Name: Weaponized Manifestation: Crossbow Classification: Nen Tech Rank: C-Rank Class: Offensive Range: Contact (Creation), Long (Bolt Distance)
Description: Using their power as an Esper, the user forms their PSI into the shape of a standard crossbow. This crossbow appears to be formed of a bright fuchsia energy due to the concentration of PSI within the construct. This crossbow possesses C-Rank durability. For a C-Rank of Nen, the crossbow can be manifested with an arsenal of bolts. For a D-Rank of Nen, the crossbow only can be formed and each bolt will cost an additional D-Rank. These bolts deal a C-Rank of Raw Mental damage, alongside a D-Rank of Mental Piercing damage. These bolts are able to be fired at targets up to 40ft away from the user at Bullet Release speeds. The speed of the bolts can be boosted to B-Rank at the cost of destroying the crossbow in the process. Paying an additional C-Rank of Nen for each bolt fired causes them to become invisible to the eye, rendering sight and sight-based reaction useless against them. The number of posts (total) the user is able to keep this crossbow manifested is dependent upon their Barrier Tiers. Barrier Tiers - Duration (P.T.) None - 3 D - 4 C - 5 B - 6 A - 7 S - 8
Name: Weaponized Manifestation: Katana Classification: Nen Tech Rank: B-Rank Class: Offensive Range: Contact (Creation), Short
Description: Using their power as an Esper, the user forms their PSI into the shape of a katana in one of their hands. This katana appears to be formed of a bright fuchsia energy due to the concentration of PSI within the construct. This katana possesses B-Rank durability and is capable of dealing a base amount of B-Rank Mental damage to whomever the user should strike with the blade. This damage can be increased using Strength Tiers or when the blade is utilized in a Kenjutsu technique. For another B-Rank Nen Price, the user is able to change the katana from dealing damage to the body in the form of Mental damage, to dealing damage directly to the mind. This extra price must be paid per strike the user wishes to make, as long as the strike before landed, though it is able to deal permanent mental damage equal to a C-Rank with each hit to the victim. This modification destroys the katana after a successful hit. A Medical Genjutsu C-Rank or above is required to heal the damage done. The number of posts (total) the user is able to keep this katana manifested is dependent upon their Barrier Tiers. Barrier Tiers - Duration (P.T.) None - 4 D - 5 C - 6 B - 7 A - 8 S - 9
Name: Weaponized Manifestation: Tower Shield Classification: Nen Tech Rank: A-Rank Class: Defensive Range: Contact (Creation)
Description: Using their power as an Esper, the user forms their PSI into the shape of a tower shield in front of them. This tower shield appears to be formed of a bright fuchsia energy due to the concentration of PSI within the construct. The tower shield possesses A-Rank Durability, being capable of defending against A-Rank Chakra/Mental/Physical based techniques and B-Rank Spiritual/Natural based techniques without piercing. By channeling more Nen into the shield in the form of another A-Rank of Nen, the user is able to boost the durability of the shield by a rank to a maximum durability of S-Rank. For an additional B-Rank onto the original price at the moment of creation, the user is able to form the tower shield as a dome around them. This dome is able to surround the user as well as anyone within a 10ft radius of them, though the dome is unable to benefit from the durability boosts awarded to the regular shield. The amount of time the user is able to maintain the shield's manifestation is based on their Barrier Tiers. Barrier Tiers - Duration (P.T.) None - 5 D - 6 C - 7 B - 8 A - 9 S - 10
Name: Weaponized Manifestation: Hammer Classification: Nen Tech Rank: S-Rank Class: Offensive Range: Long (Creation), Mid (Explosion)
Description: Using their power as an Esper, the user forms their PSI into the shape of a large hammer head. This hammer head appears to be formed of a bright fuchsia energy due to the concentration of PSI within the construct and is the size of a Medium (L) creature. This hammer head possesses A-Rank Durability, though it is able to be launched at the user's target at SS-Rank speeds. This hammer head is able to be manifested above the target at SS-Rank speeds and dropped upon them rather than being launched. When launched or dropped, the hammer deals an S-Rank of Mental Based crushing damage to their targets. Unlike other Weaponized Manifestation techniques, the hammer head explodes to deal an A-Rank of Explosion based Mental damage to targets in a 25ft radius of the explosion as soon as it comes in contact with it's target or an obstacle in it's way. As such, it does not have a duration it is able to be maintained.
- Link:
Name: Mental Link Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: AoE (Initiation)
Description: Cordelia has found that she is well aligned with the Link Esp type. Using this Esp type, she is able to look into the minds of those around her in order to view their thoughts surface thoughts of those around her, enabling her to gain a little insight on any strategies that may be flitting through their minds at the moment. With this technique, she is able to connect her mind to those within a radius of her based on her skill level, though should she possess Barrier Tiers this area gains a modifier. Those with Barrier tiers equal to her rank are able to sense her intrusion in their mind, though in order to remove it a Kai technique centered around removing the telepathic influences of someone else's mind equal to her own is required. Rank (Barrier Tiers) - Initiation Radius (Barrier tier Modifier) D - 10ft (x1) C - 20ft (x2) B - 30ft (x3) A - 40ft (x4) S - 50ft (x5)
Last edited by Mitsuton on 5th December 2016, 6:57 pm; edited 7 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 4th December 2016, 9:32 pm | |
| - Illusion:
Name: Linked Illusion: Tree Binding Death Classification: Nen Tech Rank: B-rank Class: Supplementary/Offensive Range: Mid-range
Description: The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree (crashing ground) coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. This technique is amazing for setting up other techniques as the opponent is robbed of mobility throughout the duration of them being trapped in this illusion. In addition Alicia's version of the technique is particularly dreadful when under the cover of mist as the tree's seemingly sprout out of nothingness all around the area causing the opponent to view it as if the scenery as a whole changed.
Name: Illusion: Bringer of Darkness Technique Classification: Nen Tech Rank: A-rank Class: Offensive Range: Short-Mid
Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. This is the perfect counter for dojutsu users as it literally negates the effects of their dojutsu by robbing them of the ability to use them. When used in conjunction with other vision reducing techniques such as the Hidden Mist Technique along with Silent Killing the last technique causes opponents to be unable to predict the user's physical attacks as well as deprives them of the ability to sense chakra unless they possess a sensing technique S-rank and above. This technique can be used in cruel combinations with other illusions as it would allow the user to see the other vision based illusions simply by projecting it into their mind allowing the user to manipulate opponents into thinking that they might have regained their sight.
Name: Linked Illusion: Temple of Nirvana Classification: Nen Tech Rank: A-Rank Class: Offensive Range: Contact/Within Illusion
Description: After trapping the victims within an illusion or by touching them one after the other, the user of this technique can simultaneously trap them within this Illusion. Once Temple of Nirvana is activated the victims will see soft white feathers drift down around them and get a sudden instinctive urge to fall asleep due to bliss running through their body. It is very difficult to resist this however endurance tiers allow one to stay awake for longer before succumbing to the illusion. S-Rank Barrier Tiers negate this illusion instead taking A-Rank mental damage and A-Rank barrier tiers double the number of posts before one slips into sleep due to this technique. After giving the initial cost, an additional cost can be given to affect a higher number of targets depending on how much additional Nen is spent alongside this technique. Endurance Tier - Posts total before sleep None - Succumb Instantly D - Succumb Instantly C - 5 B - 10 A - 15 S - 20 SS - 25 SSS - 30
Nen Spent - Additional Targets D - 1 C - 3 B - 5 A - 7 S - 9
- Healing:
Name: Novice Healing Classification: Nen Tech Rank: D-Rank Class: Supplementary Range: Self
Description: Using their nature as an Esper, the user is able to turn their PSI inwards in order to heal themselves. This grants them the ability to heal up to a D-Rank of Damage dealt by PSI or Esp based techniques. This technique requires a D-Rank of Nen to facilitate.
Name: Adept Healing Classification: Nen Tech Rank: C-Rank Class: Supplementary Range: Self
Description: Using their nature as an Esper, the user is able to turn their PSI inwards in order to heal themselves. This grants them the ability to heal up to a C-Rank of Damage dealt by PSI or Esp based techniques. This technique requires a C-Rank of Nen to facilitate.
Name: Expert Healing Classification: Nen Tech Rank: B-Rank Class: Supplementary Range: Self
Description: Using their nature as an Esper, the user is able to turn their PSI inwards in order to heal themselves. This grants them the ability to heal up to a B-Rank of Damage dealt by PSI or Esp based techniques. This technique requires a B-Rank of Nen to facilitate.
Name: Prodigious Healing Classification: Nen Tech Rank: A-Rank Class: Supplementary Range: Self
Description: Using their nature as an Esper, the user is able to turn their PSI inwards in order to heal themselves. This grants them the ability to heal up to a A-Rank of Damage dealt by PSI or Esp based techniques. This technique requires a A-Rank of Nen to facilitate.
Name: Master Healing Classification: Nen Tech Rank: S-Rank Class: Supplementary Range: Self
Description: Using their nature as an Esper, the user is able to turn their PSI inwards in order to heal themselves. This grants them the ability to heal up to a S-Rank of Damage dealt by PSI or Esp based techniques. This technique requires a S-Rank of Nen to facilitate.
- Barrier:
Name: Petty Barrier Classification: Nen Tech Rank: D-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user erects a barrier around their mind. This barrier is capable of blocking a D-Rank PSI Illusion, Genjutsu, Nen or Fabrication that effects the mind, or a D-Rank of general mental damage at the cost of the Barrier sustaining the damage itself. This barrier is capable of sustaining up to a D-Rank of mental damage before being destroyed. This Barrier costs a D-Rank of Nen cast upon themselves.
Name: Lesser Barrier Classification: Nen Tech Rank: C-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user erects a barrier around their mind. This barrier is capable of blocking a C-Rank PSI Illusion, Genjutsu, Nen or Fabrication that effects the mind, or a C-Rank of general mental damage at the cost of the Barrier sustaining the damage itself. This barrier is capable of sustaining up to a C-Rank of mental damage before being destroyed. This Barrier costs a C-Rank of Nen to cast upon themselves.
Name: Barrier Add-On: Stacked Barrier Classification: Nen Tech Rank: C-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user is now able to stack barriers of the same or differing strengths on top of each other in order to grant themselves more protection from mental assault. Any rank of barriers can be stacked any number of times, with the cost of each being subtracted from the user's reserves. The rank and number of barriers capable of being stacked are dependent upon the user's skill level. Rank - Max. Rank of Barriers Stacked - Max. Number of Barriers Stacked D - C - 2 C - B - 3 B - A - 4 A - S - 5 S - SS - 6
Name: Common Barrier Classification: Nen Tech Rank: B-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user erects a barrier around their mind. This barrier is capable of blocking a B-Rank PSI Illusion, Genjutsu, Nen or Fabrication that effects the mind, or a B-Rank of general mental damage at the cost of the Barrier sustaining the damage itself. This barrier is capable of sustaining up to a B-Rank of mental damage before being destroyed. This Barrier costs a B-Rank of Nen to cast upon themselves.
Name: Barrier Add-On: Reflection Barrier Classification: Nen Tech Rank: B-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user is now able to add a very useful ability to their barriers: reflection. With this add-on, the user's barriers are granted the ability to reflect mental damage, PSI Illusions, Genjutsu, Nen and Fabrication equal to the rank of the barrier back at the originator of the damage/technique. In order to reflect a technique, the user must pay a Nen price equal to the rank of the technique in order to send it back. Once a mental technique is reflected, the barrier is consumed and a new one must be placed.
Name: Greater Barrier Classification: Nen Tech Rank: A-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user erects a barrier around their mind. This barrier is capable of blocking a A-Rank PSI Illusion, Genjutsu, Nen or Fabrication that effects the mind, or a A-Rank of general mental damage at the cost of the Barrier sustaining the damage itself. This barrier is capable of sustaining up to a A-Rank of mental damage before being destroyed. This Barrier costs a A-Rank of Nen to cast upon themselves.
Name: Barrier Add-On: Refraction Barrier Classification: Nen Tech Rank: A-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user is now able to add a very useful ability to their barriers: refraction. With this add-on, the user's barriers are granted the ability to redirect mental damage, PSI Illusions, Genjutsu, Nen and Fabrication equal to the rank of the barrier from the user onto a target of the user's choice. In order to redirect a technique, the user must pay a Nen price equal to the rank of the technique in order to protect the user and another price equal to one rank below that price in order to effect their target. Once a mental technique is redirected, the barrier is consumed and a new one must be placed.
Name: Grand Barrier Classification: Nen Tech Rank: S-Rank Class: Defensive Range: Self
Description: Using their Psychicer abilities, this user erects a barrier around their mind. This barrier is capable of blocking a S-Rank PSI Illusion, Genjutsu, Nen or Fabrication that effects the mind, or a S-Rank of general mental damage at the cost of the Barrier sustaining the damage itself. This barrier is capable of sustaining up to a S-Rank of mental damage before being destroyed. This Barrier costs a S-Rank of Nen to cast upon themselves.
Last edited by Mitsuton on 8th January 2017, 9:39 am; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 19th December 2016, 1:13 am | |
| - Nuinjutsu:
Name: Base Contract: The Queen's Court Classification: Fighting Style Original Rank: D-Rank (100% Focus) No. of Trained Levels: 1/10 Current Rank: D-rank Class: Supplementary Range: Self (Contract)
Description: This is a Base Contract of Conjuration Type, which entails the establishment of a Nuinjutsu which revolves around generating clones of the user. The user extends their Nen forward and whilst giving it shape and form, enabling them to create life-like clones of themselves in order to do their bidding. These clones are guided by the user, following their mental commands without faltering. Upon the user being knocked unconscious, these clones fade out of existence. In order to create these clones, the user must pay a Nen Price equal to the rank of this Base Contract. The maximum number of clones, as well as the number of clones able to be created with a single Nen Price follows the usual clone rules, however it receives a multiplier based on the level of this Base Contract. The duration the clones are able to maintain active before they must be replaced, as well as how far they are able to move away from the user are based on the Level of this Base Contract as well. Due to the composition of these clones, they are able to perform any Nen Tech that the user knows, though the prices of these techniques are taken directly from the user's reserves. The clones possess Speed, Strength and Barrier tiers equal to the Rank of this Base Contract. The clones are able to receive damage equal to one rank above that of this Base Contract before being destroyed, with damage of lower ranks stacking up. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the adbsence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Level - Clone Duration (P.T.) - Clone Radius - Max. Clone Multiplier 1. 5 - 2ft - 1x 2. 10 - 4ft - 1x 3. 15 - 8ft - 2x 4. 20 - 16ft - 2x 5. 25 - 32ft - 3x 6. 30 - 64ft - 3x 7. 35 - 128ft - 4x 8. 40 - 256ft - 4x 9. 45 - 512ft - 5x 10. 50 - 1024ft - 5x Max Level's Capable of Unlocking = 10 (475 WC to Retrain) Current Modification Slots = 2 Slotted Contracts: 1. 2.
Name: Modification Contract: Strength of the Court Classification: Nuinjutsu Rank: D-Rank (Capability = 80%) No. of Trained Levels: 1/8 Current Rank: D-Rank Class: Supplementary Range: Self
Description: Takes up 1 Slot per Rank up from the Base Contract. This is a Transmutation based Modification Contract centered around the durability of the clones able to be created by the Base Contract. While the clones themselves have a myriad of uses from recon to combat support, though their ability to Be easily destroyed takes away from their utility ever so slightly. With this Modification Contract, Cordelia is able to assign her clones durability of diamond, much like she has in her own Diamond form. With this Modification Contract, the clones gain Defense Tier much like Cordelia's own, with the strength of the tier being dependent upon whether or not the attack is strong/neutral/weak against Diamond Release. As an added bonus, physical attacks from these clones now deal Diamond Release Piercing damage equal to one rank below the speed at which they strike. The rank of Defense tiers the clones are granted are based on the Level of this Modification Contract. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the absence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Due to being a Modification Contract if it's affected by a Limitation Contract within it's Nuinjutsu category which boosts Capability past 100% then it consumes less slots depending on how high that capability is (Every 10% reduced the number of slots it consumes by 1 caps out at 1 Slot at 200%). Level - Defense Tiers Gained (Strong/Neutral/Weak) 1. D (D-/D/D+) 2. C (C-/C/C+) 3. B (B-/B/B+) 4. B+ (B/B+/B++) 5. A (A-/A/A+) 6. A+ (A/A+/A++) 7. S (S-/S/S+) 8. S+ (S/S+/S++)
Name: Modification Contract: The Queen's Inner Circle Classification: Nuinjutsu Rank: D-Rank (Capability = 40%) No. of Trained Levels: 1/4 Current Rank: D Class: Supplementary Range: Self
Description: Takes up 1 Slot per Rank up from the Base Contract. This is a Modification Contract of the Manipulation Type that focuses on the autonomy of the clones created by the Base Contract. Mindless minions that do whatever their master bid are all good and well, but allies that are able to think on their own and act in your best interest are somewhat better. Seeing this, Cordelia has found a way to focus her Nen within a set number of clones in order to give them sentience. These clones will gain personalities as well as appearance changes in order to mark them as different from Cordelia herself. They will be able to act separately of Cordelia when separated, effectively allowing her to have a presence in multiple topics. These clones are more advanced than their other mindless counterparts, requiring twice the Nen price in order to create them. However, they also split Cordelia's own Nen reserves between the amount of clones made. Therefore if she forms six clones, she retains 1/7th of her Nen reserves. As such, these clones are able to use any techniques Cordelia is capable of using. The clones and Cordelia herself share the same Technique limit, however if a clone should be used for a training, Cordelia will only have access to any techniques learned when said clone returns to her. Due to being entities separate of Cordelia herself, they also gain Limits equal to half of Cordelia's own. Despite having minds of their own, it is preset within the minds of these clones to be subservient to Cordelia, viewing her as their queen and following her commands only. The number of clones Cordelia is able to grant sentience to as well as how far they are able to be away from her is determined by the level of this Modification Contract. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the absence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Due to being a Modification Contract if it's affected by a Limitation Contract within it's Nuinjutsu category which boosts Capability past 100% then it consumes less slots depending on how high that capability is (Every 10% reduced the number of slots it consumes by 1 caps out at 1 Slot at 200%). Level - # of Sentient Clones - Max Distance Away from Cordelia 1. 2 - Different Location 2. 4 - Different Area 3. 6 - Different Land 4. 8 - Different Continent Cordelia's Clone List: 1. Name: 2. Name: 3. Name: 4. Name: 5. Name: 6. Name: 7. Name: 8. Name:
Name: Modification Contract: Unity of the Court Classification: Nuinjutsu Rank: D-Rank (Capability = 20%) No. of Trained Levels: 1/2 Current Rank: D Class: Supplementary Range: Self
Description: Takes up 1 Slot per Rank up from the Base Contract. This is a Modification Contract of the Enhancer Type focusing upon the clone's ability to utilize Cordelia's own mental techniques. The clones are all connected due to being created from the same technique. This connection forms a sort of strange resonance when the clones are within a certain range of each other. When the clones are in a group of four or more, their Mental Based techniques are boosted by a rank, making them all more powerful as long as they are fighting as a unit. When Cordelia is near her clones, she is able to benefit from this Resonance as well, receiving a 1-Rank boost to her Nen Tech when in a group of four clones and a 2-Rank boost when in a group of eight clones. Cordelia counts as a clone when in a group of her creations, and these boosts are still subject to Recoil. The radius the clones and Cordelia must be within in order to benefit from this boost is also determined by the level of this Modification Contract. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the absence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Due to being a Modification Contract if it's affected by a Limitation Contract within it's Nuinjutsu category which boosts Capability past 100% then it consumes less slots depending on how high that capability is (Every 10% reduced the number of slots it consumes by 1 caps out at 1 Slot at 200%). Level - Radius for Boost 1. 10ft 2. 20ft
Name: Modification Contract: Permanence of the Court Classification: Nuinjutsu Rank: D-rank (Capability = 10%) No. of Trained Levels: 1/1 Current Rank: D Class: Supplementary Range: Self
Description: Takes up 1 Slot per rank up from the Base Contract. This is a Modification Contract of the Emission Type focusing on the clone's duration, their ability to stay summoned after Cordelia has been knocked unconscious as well as the range they are able to move away from her. This Contract gives the clones more autonomy, allowing them to move farther away from their creator, stay summoned for longer as well as stay longer when she is out of commission. The amount of posts (total) the clones are able to stay summoned after Cordelia is rendered unconscious as well as the extension of their normal duration is determined by the level of this Modification Contract. The distance they are able travel away from Cordelia also gains a modifier dependent on the level of this Modification Contract as well. Just like all contracts this technique is capable of being retrained by it's Levels, for every 2 Levels this technique grows 1-rank stronger and in the absence of any Will, Emotion or Limitation Contracts capable of boosting capability past 100% it will cap at S. If one of those are used then for every 5 Levels it goes up 1-rank to cap at SSS-rank at Level 20. Due to being a Modification Contract if it's affected by a Limitation Contract within it's Nuinjutsu category which boosts Capability past 100% then it consumes less slots depending on how high that capability is (Every 10% reduced the number of slots it consumes by 1 caps out at 1 Slot at 200%). Level - Duration Modifier (Normal/Unconscious) - Modifier 1. +20/30 Posts (total) - 2x
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 8th January 2017, 10:04 am | |
| | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 8th January 2017, 4:37 pm | |
| - Sparkle:
Name: Swift Sparkle Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: Self
Description: Having trained with her ability to shift into Diamond Form extensively, Cordelia has effectively increased the speed at which she can make said shift. This allows her to change into her Diamond Form at D-Rank Speeds.
Name: Bullet Sparkle Classification: Ronin Tech Rank: C-Rank Class: Supplementary Range: Self
Description: Having trained with her ability to shift into Diamond Form extensively, Cordelia has effectively increased the speed at which she can make said shift. This allows her to change into her Diamond Form at C-Rank Speeds.
Name: Crashing Sparkle Classification: Ronin Tech Rank: B-Rank Class: Supplementary Range: Self
Description: Having trained with her ability to shift into Diamond Form extensively, Cordelia has effectively increased the speed at which she can make said shift. This allows her to change into her Diamond Form at B-Rank Speeds.
Name: Vacuum Sparkle Classification: Ronin Tech Rank: A-Rank Class: Supplementary Range: Self
Description: Having trained with her ability to shift into Diamond Form extensively, Cordelia has effectively increased the speed at which she can make said shift. This allows her to change into her Diamond Form at A-Rank Speeds.
Name: Blinding Sparkle Classification: Ronin Tech Rank: S-Rank Class: Supplementary Range: Self
Description: Having trained with her ability to shift into Diamond Form extensively, Cordelia has effectively increased the speed at which she can make said shift. This allows her to change into her Diamond Form at S-Rank Speeds.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 8th January 2017, 4:39 pm | |
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] 26th February 2017, 3:16 pm | |
| Note: The Element, Healing and Barrier techs I made are for anyone to use, as Cordelia won't be utilizing them. - Dive:
- Network:
- Link:
Name: Diving Mental Link: Detection of the Mind Classification: Nen Tech Rank: C-Rank Class: Supplementary Range: Varies (Matches Mental Link)
Description: Using her ability to search people's memories as well as read their thoughts, Cordelia has developed this technique. When utilizing her Mental Link techniques, she is capable of sensing a target's mental activity, as long as they are within the range of her Mental Link. This allows her to sense and effect even those who are concealed with her PSI, as long as they are not concealed by a Mental Concealment technique C-Rank or Above. Despite targets who possess Barrier tiers being unable to be effected by her Mental Link if their tiers reach as certain level, she is still able to clearly sense them.
- Taijutsu:
Name: Tamanegi Hijutsu: Muscle Memory (Signature) Classification: Taijutsu Rank: C-Rank Class: Supplementary/Passive Range: Self
Description: Being a Tamanegi, Cordelia has grown used to examining things in order to commit them to memory, as memories is all that her Clan deals in. She is also a Ronin however, and they are widely known for being able to replicate physical feats they have seen both inside and outside of battle. Cordelia has found that she is capable of cataloging not only her mental memory, but her muscle memory as well. This enables her to remember and perfectly replicate any Physical Technique she has performed within the time-frame of her memory without problem, reducing her need to train things as long as she uses them frequently.
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| Subject: Re: The Diamond Queen's Codex [Cordelia's Jutsu] | |
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