|
| The Ice Prince's Repertoire [Itari's Jutsu] | |
| | Author | Message |
---|
Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: The Ice Prince's Repertoire [Itari's Jutsu] 11th June 2016, 8:30 pm | |
| - Wind Release:
Name: Wind Release: Quickened Step Lvl 1 Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: Short
Description: This jutsu allows the user to perform quick bursts of movement in a set direction without the need for handseals. The user starts by channeling wind release chakra to their feet, before pushing out that chakra in a small burst of strong winds. This thrusts the user forward at a D-Rank speeds. This justu can also be used to supplement the user's natural speed, boosting their tiers one tier level.
Name: Wind Release: Quickened Step Lvl 2 Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: This jutsu allows the user to perform quick bursts of movement in a set direction without the need for handseals. The user starts by channeling wind release chakra to their feet, before pushing out that chakra in a small burst of strong winds. This thrusts the user forward at a C-Rank speeds. This jutsu can also be used to supplement the user's natural speed, boosting their tiers one tier level.
Name: Wind Release: Quickened Step Lvl 3 Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: This jutsu allows the user to perform quick bursts of movement in a set direction without the need for handseals. The user starts by channeling wind release chakra to their feet, before pushing out that chakra in a small burst of strong winds. This thrusts the user forward at a B-Rank speeds. This jutsu can also be used to supplement the user's natural speed, boosting their tiers one tier level.
Name: Wind Release: Quickened Step Lvl 4 Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: This jutsu allows the user to perform quick bursts of movement in a set direction without the need for handseals. The user starts by channeling wind release chakra to their feet, before pushing out that chakra in a small burst of strong winds. This thrusts the user forward at a A-Rank speeds. This jutsu can also be used to supplement the user's natural speed, boosting their tiers one tier level.
Name: Wind Release: Quickened Step Lvl 5 Classification: Ninjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: This jutsu allows the user to perform quick bursts of movement in a set direction without the need for handseals. The user starts by channeling wind release chakra to their feet, before pushing out that chakra in a small burst of strong winds. This thrusts the user forward at a S-Rank speeds. This jutsu can also be used to supplement the user's natural speed, boosting their tiers one tier level.
Name: Wind Release: Wind Senbon Classification: Ninjutsu/Shurikenjutsu Rank: D-rank Class: Supplementary Range: Mid-Long
Description: The user concentrates chakra to the tips of their fingers before making a throwing motion creating senbon made of wind, due to this they are invisible the naked eye thus requiring chakra vision, wind displacement sensory or reaction tiers equal to the rank the senbon fly through the air to detect them. When used each senbon costs a D-rank to manifest and fly through the air at D-rank speeds, when used in conjunction with normal senbon the wind is added via chakra flow and adds defense piercing equal to the speed the senbon fly through the air at a D-rank per senbon.
- Water Release:
Name: Water Release: Water Needle Classification: Ninjutsu/Shurikenjutsu Rank: D-Rank Class: Offensive Range: Mid-Long
Description: The user pulls the moisture from the air, concentrating it into senbon. The user then flicks their wrist, launching the senbon at an enemy at swift release speeds. These senbon are transparent and naked to the eye thus requiring chakra sensory or reaction tiers equal to the speed at which the senbon was thrown.
- Assassin's Grace Series:
Name: Assassin's Grace - First Step Classification: Fighting Style Rank: D-Rank Class: Offensive/Supplementary Range: N/a
Description: This style is an amalgamation of physical arts, all which are purposed towards the task of killing silently and with fluent grace. When moving, Itari has learned how to capitalize upon everything he does in order to speed up his attacks and movement overall. When using this style, his D-Rank speed is boosted one tier level at twice the fatigue cost.
Name: Assassin's Grace - Second Step Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: N/a
Description: This style is an amalgamation of physical arts, all which are purposed towards the task of killing silently and with fluent grace. When moving, Itari has learned how to capitalize upon everything he does in order to speed up his attacks and movement overall. When using this style, his C-Rank speed is boosted one tier level at twice the fatigue cost.
Name: Assassin's Grace - Third Step Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: N/a
Description: This style is an amalgamation of physical arts, all which are purposed towards the task of killing silently and with fluent grace. When moving, Itari has learned how to capitalize upon everything he does in order to speed up his attacks and movement overall. When using this style, his C-Rank speed is boosted one tier level at twice the fatigue cost.
Name: Assassin's Grace - Fourth Step Classification: Fighting Style Rank: A-Rank Class: Offensive/Supplementary Range: N/a
Description: This style is an amalgamation of physical arts, all which are purposed towards the task of killing silently and with fluent grace. When moving, Itari has learned how to capitalize upon everything he does in order to speed up his attacks and movement overall. When using this style, his A-Rank speed is boosted one tier level at twice the fatigue cost.
Name: Assassin's Grace - Final Step Classification: Fighting Style Rank: S-Rank Class: Offensive/Supplementary Range: N/a
Description: This style is an amalgamation of physical arts, all which are purposed towards the task of killing silently and with fluent grace. When moving, Itari has learned how to capitalize upon everything he does in order to speed up his attacks and movement overall. When using this style, his S-Rank speed is boosted one tier level at twice the fatigue cost.
- Acrobat Series:
Name: Acrobat's First Form Classification: Fighting Style/Taijutsu Rank: D-Rank Class: Passive Range: N/a
Description: As a Toketsu, Itari is as graceful on land as he is on ice. Well, almost as graceful. He has realized that ice allows one to move more swiftly because there is less traction. He has found a way to speed up his movements off the ice, by touching the ground as little as possible. Using his natural flexibility, he has come up with a movement style that accelerates his D-Rank speed one tier level, using an assortment of flips in order to get around. While this style awards the user better speed and maneuverability, it also costs twice as much fatigue. This has also opened up a gateway to a fighting style that uses flips and kicks in order to deal damage to an enemy while also leaving openings for quick and easy getaways.
Name: Acrobat's Second Form Classification: Fighting Style/Taijutsu Rank: C-Rank Class: Passive Range: N/a
Description: As a Toketsu, Itari is as graceful on land as he is on ice. Well, almost as graceful. He has realized that ice allows one to move more swiftly because there is less traction. He has found a way to speed up his movements off the ice, by touching the ground as little as possible. Using his natural flexibility, he has come up with a movement style that accelerates his C-Rank speed one tier level, using an assortment of flips in order to get around. While this style awards the user better speed and maneuverability, it also costs twice as much fatigue. This has also opened up a gateway to a fighting style that uses flips and kicks in order to deal damage to an enemy while also leaving openings for quick and easy getaways.
Name: Acrobat's Third Form Classification: Fighting Style/Taijutsu Rank: B-Rank Class: Passive Range: N/a
Description: As a Toketsu, Itari is as graceful on land as he is on ice. Well, almost as graceful. He has realized that ice allows one to move more swiftly because there is less traction. He has found a way to speed up his movements off the ice, by touching the ground as little as possible. Using his natural flexibility, he has come up with a movement style that accelerates his B-Rank speed one tier level, using an assortment of flips in order to get around. While this style awards the user better speed and maneuverability, it also costs twice as much fatigue. This has also opened up a gateway to a fighting style that uses flips and kicks in order to deal damage to an enemy while also leaving openings for quick and easy getaways.
Name: Acrobat's Fourth Form Classification: Fighting Style/Taijutsu Rank: A-Rank Class: Passive Range: N/a
Description: As a Toketsu, Itari is as graceful on land as he is on ice. Well, almost as graceful. He has realized that ice allows one to move more swiftly because there is less traction. He has found a way to speed up his movements off the ice, by touching the ground as little as possible. Using his natural flexibility, he has come up with a movement style that accelerates his A-Rank speed one tier level, using an assortment of flips in order to get around. While this style awards the user better speed and maneuverability, it also costs twice as much fatigue. This has also opened up a gateway to a fighting style that uses flips and kicks in order to deal damage to an enemy while also leaving openings for quick and easy getaways.
Name: Acrobat's Final Form Classification: Fighting Style/Taijutsu Rank: S-Rank Class: Passive Range: N/a
Description: As a Toketsu, Itari is as graceful on land as he is on ice. Well, almost as graceful. He has realized that ice allows one to move more swiftly because there is less traction. He has found a way to speed up his movements off the ice, by touching the ground as little as possible. Using his natural flexibility, he has come up with a movement style that accelerates his S-Rank speed one tier level, using an assortment of flips in order to get around. While this style awards the user better speed and maneuverability, it also costs twice as much fatigue. This has also opened up a gateway to a fighting style that uses flips and kicks in order to deal damage to an enemy while also leaving openings for quick and easy getaways.
*********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 12th June 2016, 6:56 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 12th June 2016, 9:49 pm | |
| - Sculptor Series:
Name: Ice Sculptor Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: Capitalizing upon his Winter's Breath passive, Itari is able to saturate the area with his Ice Release chakra in order to freeze the water molecules within the air. The user then takes the frozen molecules and shapes them into weapons. Multiple weapons can be formed, though each takes up their own D-Rank technique slot and requires a word-count in order to learn how to shape them. The durability of these weapons depend upon the stage of Winter's Breath, though it can be enhanced if Itari supplies enough chakra (equal to durability gained). Each type of weapons require a specific stage of Winter's Breath to be active before they can be created as well. Stage of Winter's Breath - Durability of Weapon - Type of Weapon - In Battle Training WC (Solo Training) 0 - D - Projectile - 100 (50) 1 - C - Shield - 200 (100) 2 - B - Blunt Melee - 400 (200) 3 - A - Bladed Melee - 600 (400) 4 - S - Piercing Melee - 800 (600) 5 - SS Whip/Chain - 1000 (800) Itari's Current Weapons List: Name: Description:
*********************** ~~~~~~~~~~~~
Last edited by Mitsuton on 8th April 2017, 11:13 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 13th June 2016, 12:48 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 14th June 2016, 12:43 pm | |
| - White Rose Series:
Name: One Thousand White Roses Classification: NinKenjutsu Rank: A-Rank (A-Rank Chakra and A-Rank Ice Materia or S-Rank Chakra) Class: Offensive Range: Contact (Creation), Long (Manipulation)
Description: Using this jutsu, Itari is able to manipulate water molecules within the air into small senbon like blades of ice or shatter any premade Ice Release construct into these little blades, which appear as white rose petals when catching direct sunlight. He is then able to manipulate these blades in order to attack his enemies, whether they be at a close distance or a long one. These blades are manipulated by the user through hand movements, moving at A-Rank speeds. The base amount of blades created with this technique is 10, though the number can increased beyond this base by supplying more chakra or material to the technique. These blades are able to move within a set area around the user, that area determined by the user's skill level. Rank of User - Radius (ft) D - 20ft C - 30ft B - 40ft A - 50ft S - 60ft
Chakra/Materia Price - Number of Blades D - 10 C - 100 B - 1,000 A - 10,000 S - 100,000
Name: Extravagant Display of One Thousand White Roses Classification: NinKenjutsu Rank: S-Rank (S-Rank Chakra and S-Rank Ice Materia or SS-Rank Chakra) Class: Offensive Range: Contact (Creation), AoE (Manipulation)
Description: his is an advanced variant of Itari's One Thousand White Roses technique. With this jutsu, Itari is able to manipulate water molecules within the air into small senbon like blades of ice or shatter any premade Ice Release construct into these little blades, which appear as white rose petals when catching direct sunlight. He is then able to manipulate these blades in order to attack his enemies, whether they be at a close distance or a long one. These blades are manipulated by the user through hand movements, moving at S-Rank speeds. The base amount of blades created with this technique is 100, though the number can increased beyond this base by supplying more chakra or material to the technique. These blades are able to move within a set area around the user, that area determined by the user's skill level. Rank of User - Radius (ft) D - 40ft C - 60ft B - 80ft A - 100ft S - 120ft
Chakra/Materia Price - Number of Blades D - 100 C - 1,000 B - 10,000 A - 100,000 S - 1,000,000
*********************** ~~~~~~~~~~~~
Last edited by Mitsuton on 8th April 2017, 11:14 pm; edited 3 times in total | |
| | | Guest Guest
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 20th June 2016, 5:15 pm | |
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 6th July 2016, 1:58 pm | |
| - White Rose Supplements:
Name: White Rose: Motion Control Classification: NinKenjutsu Rank: D-Rank Class: Supplementary Range: N/a
Description: While his White Rose technique is formidable in and of itself, Itari sometimes needs a boost to it's speed. While it's usually manipulated by mental cues, Itari is now able to control it via simple hand motions. When controlling his White Roses with hand motions, they are able to move at A-Rank+ speeds. When controlling them with hand motions he needs time to focus a bit, this decreases his speed to Tier- for as long as he is using this technique.
Name: White Rose: Visual Control Classification: NinKenjutsu Rank: D-Rank Class: Supplementary Range: N/a
Description: While his White Rose technique is formidable in and of itself, Itari sometimes needs a boost to it's speed. While it's usually manipulated by mental cues, Itari is now able to control it via his own sight. When controlling his White Roses with his eyes, they are able to move at A-Rank++ speeds. When controlling them with his eyes he needs time to focus and aim correctly, this decreases his speed by 1 Rank for as long as he is using this technique.
Name: Extravagant White Rose: Motion Control Classification: NinKenjutsu Rank: C-Rank Class: Supplementary Range: N/a
Description: While his White Rose technique is formidable in and of itself, Itari sometimes needs a boost to it's speed. While it's usually manipulated by mental cues, Itari is now able to control it via simple hand motions. When controlling his White Roses with hand motions, they are able to move at S-Rank+ speeds. When controlling them with hand motions he needs time to focus a bit, this decreases his speed to Tier- for as long as he is using this technique.
Name: Extravagant White Rose: Visual Control Classification: NinKenjutsu Rank: C-Rank Class: Supplementary Range: N/a
Description: While his White Rose technique is formidable in and of itself, Itari sometimes needs a boost to it's speed. While it's usually manipulated by mental cues, Itari is now able to control it via his own sight. When controlling his White Roses with his eyes, they are able to move at S-Rank++ speeds. When controlling them with his eyes he needs time to focus and aim correctly, this decreases his speed by 1 Rank for as long as he is using this technique.
- White Rose Styles:
Name: White Rose: Battlescape Classification: NinKenjutsu Rank: D-Rank Class: Supplementary Range: Long
Description: While the use of His White Rose technique cannot be refuted, Itari has found that he is unable to do much damage by just slamming a bunch of ice into his enemies. This lead to the creation of his Battlescape fighting style. This style is focused upon shaping the ice blades into wickedly sharp weapons, razor points and bludgeoning structures in order to crush is enemies. While this style has its advantages with being more combat oriented, it also has its downfalls. When using this style, the ice moves at A-Rank- speeds without Motion or Visual control, A-Rank speeds with Motion control and A-Rank+ speeds with Visual control. With this style, the damage done is based upon how many blades Itari is controlling. His control over the blades becomes more limited as his mind focusing upon controlling and attacking, giving him a cap of how many he can control. When going over this cap, he runs the risk of damaging himself when using techniques, resulting in him taking damage equal to one rank below what he is attempting to control each round. Rank - Max. Number of Blades (Damage Eq.) D - 100 (D) C - 1,000 (C) B - 10,000 (B) A - 100,000 (A) S - 1,000,000 (S)
Name: Extravagant White Rose: Warscape Classification: NinKenjutsu Rank: C-Rank Class: Supplementary Range: Long
Description: While the use of his Extravagant White Rose technique cannot be refuted, Itari has found that he is unable to do much damage by just slamming a bunch of ice into his enemies. This lead to the creation of his Warscape fighting style. This style is focused upon shaping the ice blades into wickedly sharp weapons, razor points and bludgeoning structures in order to crush is enemies. While this style has its advantages with being more combat oriented, it also has its downfalls. When using this style, the ice moves at S-Rank- speeds without Motion or Visual control, S-Rank speeds with Motion control and S-Rank+ speeds with Visual control. With this style, the damage done is based upon how many blades Itari is controlling. His control over the blades becomes more limited as his mind focusing upon controlling and attacking, giving him a cap of how many he can control. When going over this cap, he runs the risk of damaging himself when using techniques, resulting in him taking damage equal to one rank below what he is attempting to control each round. Rank - Max. Number of Blades (Damage Eq.) D - 1,000 (C) C - 10,000 (B) B - 100,000 (A) A - 1,000,000 (S) S - 10,000,000 (SS)
- Battlescape Techs:
Name: Battlescape: Slicing White Roses Classification: NinKenjutsu Rank: D-Rank Class: Offensive Range: Contact-Mid
Description: Itari collects and combines his Roses into a fine edge, causing them to become incredibly sharp, enabling them to be used like a blade when launched at opponents. Through this the blades deal Ice Release physical slicing damage dependent upon the number of blades used, speed dependent on Itari's method of Control. Number of Blades - Damage 100 - D 1,000 - C 10,000 - B 100,000 - A 1,000,000 - S
Name: Battlescape: Piercing White Roses Classification: NinKenjutsu Rank: D-Rank Class: Offensive Range: Contact-Mid
Description: Itari collects and combines his Roses into a wickedly sharp point, causing them to become incredibly sharp, enabling them to be used like a lance or a spike when launched at opponents. Through this the blades only deals damage one rank below the amount of blades used in Ice Release physical damage however it gains defense piercing based upon the number of blades used, speed dependent on Itari's method of Control. Number of Blades - Piercing Damage (Regular) 100 - D (N/A) 1,000 - C (D) 10,000 - B (C) 100,000 - A (B) 1,000,000 - S (A)
*********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 6th July 2016, 3:00 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 8th July 2016, 9:20 am | |
| - Toketsu Jutsu:
Name: Toketsu Style - Ice Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (Variable Activation Price & Duration) Class: Supplementary Range: Self
Description: The user wraps their body in a layer of ice chakra using chakra flow that, instead of being used offensively, is used to reinforce the user's skin and muscles granting them increased durability when used with natural tiers to make them more resilent than even Ronin (A-rank Defense, A-rank+ Defense with Defense Tiers). The technique also channels ice within the body on a deeper level cooling them down to prevent overheating and stamina loss while bolstering their innate endurance to A-rank Levels and when combined with natural tiers is capable of equating samurai levels. This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Ice Release Numbing). When using the Mode at full power, it causes the user's hair to become stiff as if frozen, and their body becomes encased in frost and their stamina loss as a result of tiers is halved in cold conditions while additional tier loss due to heat or dehydration is negated if it is A-rank or below. The Toketsu Clan's mastery of this technique far exceeds other Ice Release user's based due to their Winter's Breathe and their Ice Release Kekkei Genkai due to being of Toketsu descent to maximize their use of this technique as they imbues their body with Ice Release chakra. This refers to a Toketsu Clan user's Ice Release: Mode's activation duration dependent on the original weather condition of the area they use it in. This is dependent on the current stage of Winter's Breath the user possesses when initially using it to determine the activation price of this technique, likewise due to surrounding their body with Ice the user is encased in it requiring a A-rank Defense Piercing technique good against Ice Release which isn't Physical or Chakra based to even damage them. Winter's Breath Stage - Activation Price - Natural Weather Condition (Duration) N/A - S - Any other than those listed below (Activation Price paid each P.T) 1 - A - Normal (4 P.T) 2 - B - Foggy (8 P.T) 3 - C - Snow (16 P.T) 4 - 3D - Hail (32 P.T) 5 - D - Blizzard (64 P.T)
Name: Toketsu Style - Ice Release: Chakra Armor Classification: Nintaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary Range: Self
Description: The user wraps their body in a layer of ice chakra using chakra flow that, instead of being used offensively, is used to reinforce the user's skin and muscles granting them increased durability when used with natural tiers to make them more resilent than even Ronin (S-rank Defense, S-rank+ Defense with Defense Tiers). The technique also channels ice within the body on a deeper level cooling them down to prevent overheating and stamina loss while bolstering their innate endurance to S-rank Levels and when combined with natural tiers is capable of equating samurai levels. This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Ice Release Numbing). When using the Armour at full power, it causes the user's hair to become stiff as if frozen, and their body becomes encased in frost and their stamina loss as a result of tiers is halved in cold conditions while additional tier loss due to heat or dehydration is negated if it is S-rank or below. The Toketsu Clan's mastery of this technique far exceeds other Ice Release user's based due to their Winter's Breathe and their Ice Release Kekkei Genkai due to being of Toketsu descent to maximize their use of this technique as they imbues their body with Ice Release chakra. This refers to a Toketsu Clan user's Ice Release: Armor's activation duration dependent on the original weather condition of the area they use it in. This is dependent on the current stage of Winter's Breath the user possesses when initially using it to determine the activation price of this technique, likewise due to surrounding their body with Ice the user is encased in it requiring a S-rank Defense Piercing technique good against Ice release which isn't Physical or Chakra based to even damage them. Winter's Breath Stage - Activation Price - Natural Weather Condition (Duration) N/A - S - Any other than those listed below (Activation Price paid each P.T) 1 - S - Normal (2 P.T) 2 - A - Foggy (4 P.T) 3 - B - Snow (8 P.T) 4 - C - Hail (16 P.T) 5 - D - Blizzard (32 P.T)
Name: Toketsu Style: Hiding in Frost Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AOE
Description: The Hiding in Frost Technique is a specialty of the Toketsu Clan which they developed after forming Dipugakure after being taught the basic variant by the members of the Zakiyoshi clan. This technique causes a covers the surrounding area in a thick frost in which they can camouflage themselves and then sneak up on the enemy to attack or assassinate them. This is the advanced technique of the Hidden Mist technique and can be triggered during Demonic Mirroring Ice Crystals due to the temperature dropping. The frost's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu while those with heat sensory or infrared vision will detect uniform cold within it's confines hampering their sensory as well. The size and thickness of the frost depends on the user's skill level as well as the water source used, and due to being the originators of this technique Toketsu clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Wind equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against wind & works in tandem with Winter's Breath to gradually deplete the victims Hypothermia Limit as long as victims stay within it. Rank of User (H. L. Depleted Each P.T within) - Size of Frost (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D (-1) - 40 ft = N/A - D C (-2) - 80 ft = D - C B (-3) - 120 ft = C - B A (-4) - 160 ft = B - A S (-5) - 200 ft = A - S
Name: Forbidden Hijutsu - Ice Release: Demonic Mirroring Ice Crystals Classification: Ninjutsu Rank: A-rank (Variable Chakra Price Each Turn, D-rank Chakra Each Mirror Jump) Class: Offensive Range: Contact (Mirror Size), Short-Mid Range
Description: The abominable and tremendous ability, passed down only within the Toketsu clan among members who have a High Water Affinity yet still are capable of utilizing their Kekkei Genkai. It is a technique wrapped up in many mysteries yet is feared due to it's Space-Time capabilities and versatility. It was said that no method in existence can defeat this technique in it's strongest variant. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but the Toketsu member. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled towards the ground, and the final mirror is above the rest and facing the ground. Once the user has entered the mirrors, it's possible for them to move between the mirrors at extremely high speeds. It's near impossible to follow attacks sent out from this incredible movement when used by an experienced user. As every mirror shows the user's reflection, one could say it's impossible to see all of their attacks simultaneously unless one has Panoramic Vision (360 degrees) or an A-rank or higher sensory radius based sensory technique. Usually if the opponent tries to attack the real body, the user will have already moved to another mirror unless they possess Speeds outstripping the user's own. Without eyes possessing Time-Slowing it will be impossible to keep track of the user.
If the mirror the user is in is broken, They can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain if not utilized with the aid of Winter's Breath and even with it's aid the user's movement becomes progressively slower the longer they maintain the mirrors. The user can also form individual mirrors, not restricted to the twenty-one-mirror formation with each additional Mirror costing 1 D-rank of chakra. The user can create them high in the sky allowing her to take out airborne targets and each Mirror is capable of being moved independently at Vacuum Release speeds. The cold which emanates from the mirrors is also enough to cause snow to fall over a period of time with every post it is maintained, with every 10 P.T causing the area to become progressively more frosty (1 Stg increase to Winter's Breath). Though they are made from ice, the mirrors are resistant to Fire Release techniques up to A-rank and are unable to even be cracked depending on the moisture in the environment. Chakra Price Each Turn (Winter's Breath Stg Req.) - Rank of User (Speed Tier Modifier) - Weather (Ice Mirror Durability*) S Each P.T (None) - D (N/A) - Sandstorm/Dry/Volcanic Ash/Heat Wave/Sunny (D-rank Chakra/Physical to destroy) S (Stg 1) - C (+1 Tier Level) - Clear Skies (C-rank Chakra/Physical to destroy) A (Stg 2) - B (+2 Tier Level) - Humid/Windy (B-rank Chakra/Physical to destroy) B (Stg 3) - A (+3 Tier Level) - Rainy/Fog (A-rank Chakra/Physical with piercing to destroy) C (Stg 4) - S (+4 Tier Level) - Heavy Rain/Thunderstorm/Snow (S-rank Chakra/Physical with Piercing to destroy) D (Stg 5) - Elite (Same Boost as Rank) - Hail/Blizzard (Req. S-rank Strong Against Ice with Piercing to destroy) *Note: Damage Equivalents can suffice as well.
Name: Frostborn Seeking Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid
Description: This is a unique tracking based fighting style developed by the Toketsu during their time within the Land of Futility. Due to their naturally lowered body temperature they discovered that by focusing they could detect sources of heat albeit at the drawback of having to hold their breath in order to maintain their focus in such a way. Fortunately those within the Toketsu clan are skilled at doing such and thus this technique evolved from it's original sensory origins into becoming a useful means of hunting prey without the aid of vision as often in the Land of Futility one could go many months without a single ray of sunlight. This technique utilizes a combination of the user's skill as well as their current level of Winter's Breath to accurately detect heat sources, the colder the area around the Toketsu is the easier it is to detect sources of heat. Likewise the more skilled the Toketsu is the larger radius around themselves they are able to detect heat. This technique is required to learn any of the advanced techniques belonging to this style. Rank (Radius of Heat Sensory) - Winter's Breath Stg (Heat Concealment Req.) D (10 feet) - 1st (N/A) C (20 feet) - 2nd (D) B (30 feet) - 3rd (C) A (40 feet) - 4th (B) S (50 feet) - 5th (A)
Name: Frostborn Seeking: Rough Heat Silhouette Classification: Nintaijutsu Rank: D-rank Class: Supplementary Range: Varies (Heat Signature)
Description: Requires 1 P.T of breath holding to activate. This technique sharpens the definition of the heat signature detected allowing the Toketsu clan member to be able to visualize the source of heat in a silhouette rather than a formless blur. While a basic technique which doesn't clearly define features it does play a big part in determining the positioning of their target which can be crucial to hunting or battle tactics. Depending on the skill of the user the size of targets that can have their silhouette's determined by this technique varies. Rank - Size D - Tiny C - Small B - Humanoid A - Medium S - Large
*********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 2nd August 2016, 7:39 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 3rd August 2016, 2:50 pm | |
| - Toketsu Ice Release:
Name: Toketsu Style: Hiding in the Flurry Technique Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: AOE
Description: Req. Winter's Breath Stage 2 active or Hidden in the Frost active on the field. The Hiding in the Flurry Technique is another specialty of the Toketsu clan. The user generates a flurry to hide themselves and/or their comrades in it while covering a set radius around the user. However, the technique is useless in areas with high temperature, as it prevents it from taking effect however it can be effectively used after a technique has already decreased the temperature of the area, like the Hidden Frost technique. It can be considered an enhanced version of the Hiding within the Frost technique especially in the hands of a Toketsu Clan members as they, being the originators, have mastered the utilization of this technique alongside their Winter's Breath passive in order to increase the area of the technique, as well as deplete the Hypothermia limits of those within. The flurry is now used to conceal the area mixed with the mist or frost which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the snowflakes falling from the sky. This technique fairs very well in areas with extremely low temperatures which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to Ice release. Rank of User (H. L. Depleted Each P.T within) - Flurry Intensity (Area Dispersal Tech Req.) - Winter's Breath Stg (AoE Radius Modifier) D (-2) - D - 1 (1x = 120ft) C (-3) - C - 2 (2x = 240ft) B (-4) - B - 3 (3x = 360ft) A (-5) - A - 4 (4x = 480ft) S (-6) - S - 5 (5x = 600ft) Note: When Winter's Breath is at it's base stage (0), then one requires the use of Hiding within the Mist/Frost in order to use this technique.
Name: Toketsu Style: Hiding in the Hail Technique Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: AOE
Description: Req. Hidden Frost Technique & Hidden Flurry Technique to be learned. Yet another specialty of the Toketsu Clan. The user generates Hail to hide themselves and/or their comrades in taking aspects from it's predecessors (Hidden Frost & Hidden Flurry) while acting as a method of generating ice materia for the user to use to supply their Ice release techniques. The hail's intensity is controlled by the amount of chakra kneaded into it while it is spread over a 40ft radius around the user remaining fixed in place until cancelled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision or heat sensory capable dojutsu (Itsugan etc) will see the hail colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Furthermore due to the numerous hail pellets falling from above it negates the advantage time-slowing dojutsu possess if they do not have B-rank or higher reaction tiers (Kyougan, below 2nd Stg Raidengan) or higher while the Toketsu Clan member's Winter's Breath is in it's higher stages (3+). Additionally the user can choose to hold the Dog hand seal after the activation of this technique expending an additional chakra price each turn, in order to decrease the temperature of the area due to raining down more ice, making the hail more intense. While capable of being cleared by a B-rank Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the intensity of the hail. Hail Intensity (Chakra Price Per Turn) - Winter's Breath Stg - Time Slowing Dojutsu Negation - Add. Ice Materia Each P.T D (D) - 1 (Kyougan) - D C (3 D) - 2 (Raidengan) - 2 D B (C) - 3 (Mashin Raidengan) - 4 D A (B) - 4 (Kyougan + Sam Lvl Reaction Tiers) - C S (A) - 5 (Joukai Raidengan) - B
Name: Toketsu Style: Hiding in the Blizzard Technique Classification: Ninjutsu Rank: S-rank (Optional Variable Chakra Price) Class: Supplementary Range: AOE
Description: Req. Hidden Hail technique to be learned & active on the field or Winter's Breath Stage 3 to be active. One of the specialties of the Toketsu Clan. The user makes hand seals and upon completion the area is covered in a torrent of snow surrounding a 200ft radius around the user, obscuring vision and eliminating the ability of the clan member to be detected by Wind Displacement Sensory. While active this technique can fulfill the requirements of a Hail Weather condition after 10 posts (total) of activation & if it lasts 20 posts (total) without being dispersed it can then fulfill the requirements of a Blizzard Weather condition regardless of the original weather condition in the area. This is due to the constant flow of snow blanketing movements within the area of effect and when utilized alongside the Hidden Frost, Hidden Flurry &/or Hidden Hail this technique appropriates all of their effects which the user can keep active by paying a set chakra price dependent on the stage of the user's Winter's Breath. Depending on the temperature, the environment this technique is more effective at reducing the chances the user will be detected but also raises the Area Clearing Technique needed to disperse it. Winter's Breath Stg (Chakra Price Each Turn) - Displacement Sensory Negated - Area Clearing Req. Stg 0 (SS) - C - B Stg 1 (S) - B - B+ (Strong Against Ice only) Stg 2 (A) - A - A Stg 3 (B) - S - A+ (Strong Against Ice only) Stg 4 (C) - SS - S Stg 5 (3D) - SSS S+ (Strong Against Ice only)
- Toketsu Taijutsu:
Name: Toketsu Style Silent Killing Classification: Fighting Style Rank: D-rank Class: Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. The Toketsu clan version of this technique allows this technique to be used in conjunction with Hidden Frost/Flurry/Hail/Blizzard, as being within any of those techniques requires a victim to possess Reaction Tiers equal to the user's speed in order to detect their physical attacks.
Name: Toketsu Style Silent Killing: Hand Seal Concealment Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self,Hearing Range (Sensory)
Description: An advancement of the Toketsu Style: Silent Killing technique which involves being able to muffle the sound of one's hand seals requiring a sound sensory technique above C-rank, a Sound Release technique capable of detecting sound C-rank or above, or a Heightened sense of hearing. Due to the user's own skill in concealing the sound of their hand seals they are likewise more perceptive to hearing when an opponent is making their own thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is making hand seals within the user's range of hearing. The Toketsu have taken their own spin on this useful technique as they've been utilizing silent killing for as long as they can recall, and thus while in the Hidden Flurry/Hail/Blizzard technique their hands do not make any perceivable noise as they form hand seals, due to being masked by the sounds of the weather conditions they are surrounded by. As a result sound sensory techniques are only capable of detecting when the user makes hand seal if the opponent has a Heightened Sense of Hearing or if it's a Sound Release sound sensory technique above C-rank.
*********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 3rd August 2016, 3:10 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 18th October 2016, 11:58 am | |
| - Toketsu - Water Release:
Name: Toketsu Style -Water Release: Chilling Wolf Fang Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like wolf fangs which move at swift release speeds to cover up to 10ft before dispersing. Each bullet is the size of a wolf's head, rather than its actual fang, and cost a D-rank amount of chakra to produce, and despite the low damage they all have D-rank defense piercing. The Toketsu have refined this as due to their own latent affinity for Ice the water they draw together is chilled and indeed the strength of their Winter's Breath makes it easier to draw together the water and makes it even colder, allowing more bullets to be formed with less of a burden on the user as well as increasing the hypothermia limit that is reduced with each successful strike. Winter's Breath - Bullets Per post - H. Limit Reduction Stage 1 - 2 - 1 Stage 2 - 3 - 2 Stage 3 - 4 - 3 Stage 4 - 5 - 4 Stage 5 - 6 - 5
Name: Toketsu Style -Water Release: Great Chilled Wolf Fang Bullet Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like wolf fangs which move at Bullet Release speeds to cover up to 20ft before dispersing. Each bullet is the size of a wolf's body, rather than its actual fang, and cost a C-rank amount of chakra to produce, and despite the low damage they all have C-rank defense piercing. The Toketsu have refined this as due to their own latent affinity for Ice the water they draw together is chilled and indeed the strength of their Winter's Breath makes it easier to draw together the water and makes it even colder, allowing more bullets to be formed with less of a burden on the user as well as increasing the hypothermia limit that is reduced with each successful strike. Winter's Breath - Bullets Per post - H. Limit Reduction Stage 1 - 3 - 2 Stage 2 - 4 - 3 Stage 3 - 5 - 4 Stage 4 - 6 - 5 Stage 5 - 7 - 6
Name: Toketsu Style -Water Release: Chilliing Water Wolf Bullet Classification: Ninjutsu Rank: B (C-rank Chakra Price + C-rank Water Price) Class: Offensive/Supplementary Range: Mid
Description: The user pulls the water molecules from the air and condenses it into the form of a large (Medium(S)) wolf. They then thrust their hand forward, sending it hurtling towards their opponent at Crashing Ground speeds. When coming into contact with in enemy, it strikes with tremendous force in order to inflict a B-Rank of damage. The user can also swim inside the wolf in order to increase their speed to equal that of the wolf. The Toketsu has refined the usage of this technique, using their latent Affinity for Ice as a medium. They pull the water from the air, rapidly chilling it and in order to form the wolf. When used alongside the Toketsu's Winter's Breath, they are able to form more multiple wolves for the same chakra cost. Due to the chilled nature of the water, it depletes the target's Hypothermia limit by a set amount, dependent on the stage of Winter's Breath, when coming in contact with the target. Winter's Breath - Number of Wolves per Use - H. Limit Reduction Stage 1 - 2 - 1 Stage 2 - 3 - 2 Stage 3 - 4 - 3 Stage 4 - 5 - 4 Stage 5 - 6 - 5
Name: Toketsu Style - Water Release: Chilled Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user expels a great volume of water from their mouth, crashing down into anything in front of them in the advancing surge. This causes victims who are unable to lock themselves in place with B-Rank Strength to be carried along with the incoming wave, being pulled under the surface of the water to deal blunt B-Rank Water Release Chakra damage to their internal organs if they are successfully submerged. The user can ride the wave, allowing them to move at Crashing Ground speeds in order to chase an enemy. This allows them to easily attack an enemy left vulnerable by the force of the wave without fear of counter-attacks.The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. The Toketsu have improved upon this technique with their natural affinity for Ice and cold elements. They rapidly chill the water they expel with their Winter's Breath, causing to the wave to be comprised of glacial waters. This water depletes from the victim's Hypothermia limit for as long as they are submerged. This attack leaves the victim soaked, increasing the effects of any Ice or Water Release techniques that take from the Hypothermia limit. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80ft - 1 B-rank B - 120ft - 2 B-ranks (1 A-rank) A - 160ft - 4 B-ranks (2 A-ranks or 1 S-rank) S - 200ft - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Winter's Breath - H. Limit Reduction - Add. H. Limit Reduction when Soaked Stage 1 - 4 - +2 Stage 2 - 5 - +3 Stage 3 - 6 - +4 Stage 4 - 7 - +5 Stage 5 - 8 - +6
Name: Toketsu Style - Water Release: Five Frigid Wolves Classification: Ninjutsu Rank: B (B-rank Chakra & 5 C-ranks of Water) Class: Supplementary Range: Mid
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five vicious wolves. The wolves emerge to the surface of the water before gliding forward across the water's surface at Crashing Ground speed, circling them with the same speed. These wolves create a vortex of water below the target, robbing them of their ability to move unless they possess B-Rank Strength or B-Rank speed whilst swimming. The wolves snap and claw at their target, their fangs and claws ripping into them, the wolves collectively dealing a C-Rank of chakra based damage each post the victim is caught. For an additional chakra price equal to half the total (C) these wolves can regenerate from surrounding water, making them difficult to destroy as long as enough water fills the area to comprise one wolf (1 C-rank of Water Per Shark). This price can be lowered further depending on the amount of water on the field as if there is at least 5 B-ranks of water the price to regenerate the wolves is 1 D-rank. The Toketsu's usage of this technique transcends the norm, as they are able to chill the water around them with their Winter's Breath as they are creating the wolves. This causes the wolves to reduce the victim's Hypothermia limit with each attack, the amount reduce being based on the stage of Winter's Breath. The water source the wolves were created from his also chilled, causing anyone who is submerged or swimming within it to suffer a penalty to their Hypothermia limit. Winter's Breath - H. Limit Reduction (Wolves/Water) Stage 1 - 4/3 Stage 2 - 5/4 Stage 3 - 6/5 Stage 4 - 7/6 Stage 5 - 8/7
Name: Toketsu Style - Water Release: A Hundred Frigid Wolves Classification: Ninjutsu Rank: S (S-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Height), Long (Width & Distance)
Description: Req. user to have learn Five Frigid Wolves & Chilled Exploding Water Colliding Wave as well as at least a S-rank Water Source currently on the field and Stage 5 Winter's Breath active. A more powerful version of the Toketsu Style - Water Release: Five Frigid Wolves, the user forms water in their area into a seemingly endless torrent of wolves, who form a massive tidal wave in order to crash into the target at Blinding Light speeds. The number of wolves formed, the size of the wave they form is dependent upon the amount of available Water Materia in the area. The user can surf the wave in order to ascend upwards or descend downwards in height, using it to propel themselves forward or side to side in order to intercept any victims attempting to avoid the wave. While moving forward, the wave deals S-Rank Water Release chakra damage to anything in its path while pulling objects along with it due to the powerful water current, unless the object or target possesses S-Rank Strength to root themselves in place. Every 20ft traveled causes the wave's height to decrease by 10ft and the maximum distance this technique can cover is 100ft as the wave will end up slamming to the ground. Victims who are carried underwater are unable to breathe due to the water density and unless they possess an underwater movement technique alongside S-rank+ (Samurai Level) strength or an S-rank underwater movement technique specializing in swimming against current they will be rendered helpless while being carried by the wave. If the wave is slammed downward depending on the maximum height of the water in relation to the victim, the damage they sustain has a multiplier which is only offset when targeting larger things. Finally depending on the user's rank, the number of posts (total) they can extend the waves travelling speed over varies however regardless of the speed upon hitting the ground the area which it impacts has a 25ft deep crater which is filled with water, allowing it to double as a means to alter the terrain in one's favor. The Toketsu have adapted this technique to fit their own use, using their Winter's Breath to chill the massive wave as it travels. This causes the wave to deplete the Hypothermia limit of all caught within it, leaving all targets soaked afterwards. Soaked targets receive increased effects from Ice or Water Release techniques that deplete one's Hypothermia limit. Water Materia (No of Wolves) - Size of Wave (Height, Thickness, Width) - Height Dmg Multiplier (Size to Negate multiplier) S (50) - 30ft, 15ft, 60ft - 10ft (0x - Humanoid), 20ft (1x - Medium S), 30ft (2x - Medium S or M) SS (75) - 40ft, 20ft, 80ft - 40ft (3x - Medium L or XL) SSS (100) - 50ft, 25ft, 100ft - 50ft (4x - Large S or M)
Rank of User - P.T victims are carried by wave D - 5 C - 10 B - 15 A - 20 S - 25 *Note: If all of the opponents in the topic are currently being carried by the wave underwater and are unable to escape it, the next post can be made as a short time-skip. Meaning on the user's next post it will be treated as if the number of posts the wave can carry victims has already occurred.
Winter's Breath - H. Limit Reduction - Add. H. Limit Reduction when Soaked Stage 1 - 5 - +3 Stage 2 - 6 - +4 Stage 3 - 7 - +5 Stage 4 - 8 - +6 Stage 5 - 9 - +7
- Toketsu - Ice Release:
Name: Toketsu Style: Misty Snow Technique Classification: Ninjutsu Rank: A (A or B-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Mist), AOE (Within Hidden Frost)
Description: This technique was adapted from one created and used by Dipugakure Hunter-nin. This technique allows the user to create snow that consumes chakra it comes in contact with, as long as said chakra is not the user's. When the snow comes in contact with a person, it causes them to loose a C-Rank of Chakra each post this technique is active. It forms as water vapor condensing into a large cloud over an area either 40ft, 80ft or 160ft in the air before falling down to cover a 40ft, 80ft or 160ft radius (80ft, 160ft or 320ft diameter) attempting to blanket those underneath it's area of effect. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 10 posts (total) with the 10th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 20 posts (total) with the same cost while paying the remaining amount of chakra on the 20th post. During the build up the water vapor begins to condense around the area, this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 20 posts and fills in for snowy conditions that some techniques gain bonuses from. The Toketsu's version of this technique uses their Winter's Breath in order to pool and rapidly cool the water vapor in order to form snow, drastically reducing the preparation time. They are also able to use water material in the area to cut down the overall price of the technique, with Hidden Mist filling in for a C-Rank Chakra/Water Materia price or Hidden Frost filling in for a B-Rank Chakra Price. The aforementioned techniques also increase the range of this technique. Winter's Breath - Preparation Time in P.T. (Ally Exclusion) Stage 0 - 10 (20) Stage 1 - 9 (18) Stage 2 - 8 (16) Stage 3 - 7 (14) Stage 4 - 6 (12) Stage 5 - 5 (10)
Amount of Water Materia - Chakra Price None - A D - A C (Or Hidden Mist) - A B (Or Hidden Frost) - B A - B S - C
*********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 18th October 2016, 2:25 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 18th January 2017, 4:52 pm | |
| - Wind Release:
Name: Toketsu Style - Wind Release: Chilling Wind Scar Classification: Ninjutsu Rank: C-rank (C-rank Chakra Price, 3 D-rank Air) Class: Offensive Range: Long
Description: Requires at least 1 Flower, using 2 Flowers result in a halved chakra price in exchange for using a C-rank of Air. This move is the specialty of those Toketsu that have chosen to use fans as a means of battle. By freely manipulating the gale brought forth by their Folding Fans they are able to focus the air current into making a slicing crescent of freezing air which moves at Bullet Release speeds. This is capable of slicing through up to C-rank Defenses while travelling up to 40 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased based on the size modifier. Furthermore victims cut are dealt C-rank Wind Release slicing damage leaving a grievous wound causes them to lose 2 D-ranks worth of blood each post (total) unless healed by a C-rank Medical Technique or above. Due to the temperature of the air, the victim is also chilled, causing them to lose -2 from their Hypothermia limit after they have been hit by this technique.
Name: Toketsu Style - Wind Release: Sickle Snowflake Classification: Ninjutsu Rank: B-rank (C-rank Chakra Price, C-rank Air) Class: Defensive/Offensive Range: Mid-Range
Description: Requires at least 2 Flowers, using 3 Flowers result in a halved chakra price in exchange for using a B-rank of Air. This move is the specialty of those Toketsu that have chosen to use fans as a means of battle. By freely manipulating the gale brought forth by their Fan(s), they cause the many air currents to collide and create vacuum pockets of cold air which move at crashing ground speeds. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons moving at Crashing Ground or below speeds or thrown with C-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess B-rank strength to lock themselves in place. The Toketsu's version of this technique has also shown the additional ability to manipulate the form of the gale, creating a tornado to envelop and lift their opponent, while also cutting them several times. This version can be triggered at will for an additional Air cost with victims without air movement techniques or B-rank strength tiers to force their arms into hand seals unable to escape it and thus are dealt constant C-rank wind release chakra damage each post (total). This lift can be maintained for varying lengths based on the user's skill level. Due to the temperature of the gale, the victim loses -3 from their Hypothermia limit when they are hit or for each post (total) they are trapped within the tornado. Rank - Duration of Tornado (P.T.) D - 2 C - 4 B - 6 A - 8 S - 12
Name: Toketsu Style - Wind Release: Great Sickle Snowflake Classification: Ninjutsu Rank: A-rank (B-rank Chakra, B-rank Air) Class: Offensive/Defensive Range: Mid-Long Range
Description: Requires Three Flowers. The Toketsu swings their Fan, causing many air currents collide to create vacuum pockets of cold air that slash their opponents while moving at vacuum release speeds, with enough power to slice down physical structures up to an A-rank within a semi-circular 75 foot radius in front of them. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. Also, the strong wind power will blow away all incoming projectile weapons moving at Vacuum Release or below speeds or thrown with B-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess A-rank strength to lock themselves in place. Opponents caught within this technique are dealt multiple slash wounds causing them to lose a C-rank of blood each post (total) unless the wounds are healed by a C-rank or above medical ninjutsu. Due to the temperature of the air, the victim loses -4 from their Hypothermia limit when hit by this technique.
Name: Toketsu Style - Wind Release: Scythe Snowflake Classification: Ninjutsu Rank: S-rank (A-rank Chakra, A-rank Air) Class: Offensive Range: Long Range
Description: Requires Three Flowers, Giant Tessen/Dual Fans. Due to the intense wind needed to be generated by this technique it has a delay of 5 post (total) in which The Toketsu opens their Giant Tessen and begins to wave it around to generate Air in preparation for this technique, however should they possess Dual Fans they can spin both in order to generate the required Materia. Once enough Air has been gathered The Toketsu uses their fan to create a more powerful and larger-scale version of the Great Sickle Snowflake Technique, releasing heavy air currents that collide together to create many vacuum pockets of cold air to slash the targets and slice down physical structures up to an S-rank within a semi-circular 100 foot radius in front of them. Also, the strong wind power will blow away all incoming projectile weapons moving at Blinding Light or below speeds or thrown with A-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess S-rank strength to lock themselves in place. Opponents caught within this technique are dealt multiple slash wounds causing them to lose a C-rank of blood each post (total) unless the wounds are healed by a C-rank or above medical ninjutsu. Due to the temperature of the winds, the victim loses -5 from their Hypothermia Limit when they are hit with this technique.
*********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 8th April 2017, 11:19 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] 8th April 2017, 11:46 pm | |
| - Toketsu Style - Water Release:
Name: Toketsu Style - Water Release: Great Chilled Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-Rank (Chakra Price Varies) Class: Supplementary/Offensive Range: AoE
Description: This technique is a larger version of the Toketsu Style - Water Release: Chilled Exploding Water Colliding Wave. With it, the user spews out a massive amount of chilled water which spews forth at Vacuum Release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water being dealt an A-Rank of Water Release Crushing Damage each post (total) they are caught. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. A variant use of this technique enables the user to hold the flow of chakra by holding the last seal in order to spew out more water from their mouth for an additional B-rank chakra cost each post (total). This is done not only to flood the entire expanse with even more gallons of water but to keep those swept off their feet underwater unable to surface until the user cuts the flow to the technique, they drown (within 5 posts not accounting for additional ranks of endurance, A-rank breath holding technique needed due to churning of water) or are rescued. The Toketsu have improved upon this technique with their natural affinity for Ice and cold elements. They rapidly chill the water they expel with their Winter's Breath, causing to the wave to be comprised of glacial waters. This water depletes from the victim's Hypothermia limit for as long as they are submerged. This attack leaves the victim soaked, increasing the effects of any Ice or Water Release techniques that take from the Hypothermia limit. Chakra - Area of Effect (ft radius) - Amount of Water Materia Produced B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Posts Total - Additional Chakra Price - Water Materia Produced Each Post 1 - Normal Price - Normal Amount 2 - +B - Normal Amount x2 3 - +A (2 B) - Normal Amount x3 4 - +S (3 B) - Normal Amount x4 5 - +4 B - Normal Amount x5 6 - +5 B - Normal Amount x6 7 - +SS (6 B) - Normal Amount x7
Winter's Breath - H. Limit Reduction - Add. H. Limit Reduction when Soaked Stage 1 - 5 - +3 Stage 2 - 6 - +4 Stage 3 - 7 - +5 Stage 4 - 8 - +6 Stage 5 - 9 - +7
Name: Toketsu Style - Water Release: Chilled Exploding Water Prison Wolf Dance Classification: Ninjutsu Rank: S-Rank (Chakra Price Varies) Class: Supplementary/Offensive Range: AoE
Description: Req. Toketsu Style - Water Release: Great Chilled Exploding Water Colliding Wave currently be active on the field. This technique is meant to be used only once the rushing water has been bolstered by the user holding the chakra flow from the aforementioned technique. This technique allows the user to take the lake of frigid water generated by their previous technique and bind it to them so that it becomes a massive dome (sphere if done at sea) covering the area which is then made further dense with the addition of more water turning increasing the pressure within in order to make it harder to swim. The water is bound to the user's chakra signature and as such they are the center of the water, meaning that where they move, it moves; making it nearly impossible to escape this prison unless the target is faster than the Toketsu is. Once caught in this technique, it is nearly impossible to survive for many reasons. The first being the victim is literally drowning in water. Secondly, due to this water having come from the user's body and being bound to their chakra signature, the water will freely move in conjunction with them, allowing them to swim at the same speed they would if they were swimming with water currents whereas anyone else trapped within will require S-Rank Strength to move in this water & a S-rank Swimming Technique to swim against the water current. Sensory techniques are rendered mostly useless as the user's chakra is kneaded into the water and will give false readings to chakra sensory techniques S-rank and below. Due to being bound to the user's chakra, the Toketsu is capable of freely detecting those within it due to the Water Displacement as they move or stay within the Water Prison. The Toketsu as a whole have improved upon this technique with their natural affinity for Ice and cold elements. They rapidly chill the water they expel with their Winter's Breath, causing to the wave to be comprised of glacial waters. This water depletes from the victim's Hypothermia limit for as long as they are submerged. This attack leaves the victim soaked, increasing the effects of any Ice or Water Release techniques that take from the Hypothermia limit. GCEWCW Diameter - CEWPWD Size (Radius/Diameter in ft) - Max Size of Target(s) Imprisoned 240ft - 210/420 - Large L (Up to 1, 2 Large M-S, 3 Med. XL-M, 3 Med M-S, 5 Humanoid) 320ft - 220/440 - Large L (Up to 2, 1 more than the amount above for all sizes) 400ft - 240/480 - Large XL (Up to 1 or none) SS-rank Chakra Price - 260/520 - Large XL (Up to 1 or none depends on exact size) SSS-rank Chakra Price - 280/560 - Large XL (Up to 1 or none depends on exact size)
Winter's Breath - H. Limit Reduction - Add. H. Limit Reduction when Soaked Stage 1 - 6 - +4 Stage 2 - 7 - +5 Stage 3 - 8 - +6 Stage 4 - 9 - +7 Stage 5 - 10 - +8
- Juinjutsu:
Name: Curse Modifier - Runic Formula Lvl 1 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Varies, Long (Placement)
Description: The user creates a seal that takes the appearance of a star in the palm of their hand. Within the star, the kanji for "Rune" will appear, completing the creation of the curse modification. This modifier was made for the purpose of generating semi-tangible chakra constructs that act as Juinjutsu markers on various surfaces that are only activated when one comes in contact with them. With this modifier, the user is capable of placing the marker, or rune, by either touching the surface in question, or projecting their chakra outwards within a certain radius to place it. This radius is determined by the user's rank. With this level of the Runic Formula, the user is only capable of placing these runes upon solid surfaces, and when the chakra is projected outwards, the rune manifests speeds equal to 1 Tier level above the user's rank. When applied to the Juinjutsu in question, it is placed outside of the triangle. Rank - Placement Radius (ft) D - 20 C - 40 B - 60 A - 80 S - 100
Name: Curse Modifier - Runic Formula Lvl 2 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Varies, Mid (Placement)
Description: The user creates a seal that takes the appearance of a star in the palm of their hand. Within the star, the kanji for "Rune" will appear, completing the creation of the curse modification. This modifier was made for the purpose of generating semi-tangible chakra constructs that act as Juinjutsu markers on various surfaces that are only activated when one comes in contact with them. With this modifier, the user is capable of placing the marker, or rune, by projecting their chakra outwards within a certain radius to place it. This radius is determined by the user's rank. With this level of the Runic Formula, the user is now capable of placing these runes in mid-air, and when the chakra is projected outwards, the rune manifests speeds equal to the user's rank. When applied to the Juinjutsu in question, it is placed outside of the triangle. Rank - Placement Radius (ft) D - 10 C - 20 B - 30 A - 40 S - 50
Name: Curse Modifier - Runic Formula Lvl 3 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Varies, Short (Placement)
Description: The user creates a seal that takes the appearance of a star in the palm of their hand. Within the star, the kanji for "Rune" will appear, completing the creation of the curse modification. This modifier was made for the purpose of generating semi-tangible chakra constructs that act as Juinjutsu markers on various surfaces that are only activated when one comes in contact with them. With this modifier, the user is capable of placing the marker, or rune, by touching the surface in question or projecting their chakra outwards within a certain radius to place it. This radius is determined by the user's rank. With this level of the Runic Formula, the user is now capable of tattooing these runes upon living creatures, and when the chakra is projected outwards, the rune manifests speeds equal 1 Tier level below to the user's rank. When applied to the Juinjutsu in question, it is placed outside of the triangle. Rank - Placement Radius (ft) D - 5 C - 10 B - 15 A - 20 S - 25
- Base Curse - Haste:
Name: Base Curse - Haste Curse Classification: Juinjutsu Rank: D-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for "Haste" will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will cause a boost to the target's natural speed, augmenting it to a certain level or granting speed should the target not possess it. This curse, once place, boosts the target's speed by a single tier level, enabling them to move just a bit faster in order to get an edge on their opponents. This can also be used offensively to boost one past their capabilities, subjecting them to the Recoil Price. This curse can be broken rather easily by letting out a pulse of chakra equal to a C-Rank, freeing the user but also removing the rather useful boost. Every Haste Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haste Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse - Haste Curse Lvl 2 Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for "Haste" will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will cause a boost to the target's natural speed, augmenting it to a certain level or granting speed should the target not possess it. This curse, once place, boosts the target's speed by 2 Tier levels, enabling them to move just a bit faster in order to get an edge on their opponents. This can also be used offensively to boost one past their capabilities, subjecting them to the Recoil Price. This curse can be broken rather easily by letting out a pulse of chakra equal to a B-Rank, freeing the user but also removing the rather useful boost. Every Haste Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haste Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse - Haste Curse Lvl 3 Classification: Juinjutsu Rank: B-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for "Haste" will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will cause a boost to the target's natural speed, augmenting it to a certain level or granting speed should the target not possess it. This curse, once place, boosts the target's speed by 3 Tier levels, enabling them to move just a bit faster in order to get an edge on their opponents. This can also be used offensively to boost one past their capabilities, subjecting them to the Recoil Price. This curse can be broken rather easily by letting out a pulse of chakra equal to a A-Rank, freeing the user but also removing the rather useful boost. Every Haste Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haste Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse - Haste Curse Lvl 4 Classification: Juinjutsu Rank: A-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for "Haste" will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will cause a boost to the target's natural speed, augmenting it to a certain level or granting speed should the target not possess it. This curse, once place, boosts the target's speed by 4 Tier levels, enabling them to move just a bit faster in order to get an edge on their opponents. This can also be used offensively to boost one past their capabilities, subjecting them to the Recoil Price. This curse can be broken rather easily by letting out a pulse of chakra equal to a S-Rank, freeing the user but also removing the rather useful boost. Every Haste Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 16 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haste Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse - Haste Curse Lvl 5 Classification: Juinjutsu Rank: S-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for "Haste" will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will cause a boost to the target's natural speed, augmenting it to a certain level or granting speed should the target not possess it. This curse, once place, boosts the target's speed by 5 Tier levels, enabling them to move just a bit faster in order to get an edge on their opponents. This can also be used offensively to boost one past their capabilities, subjecting them to the Recoil Price. This curse can be broken rather easily by letting out a pulse of chakra equal to a SS-Rank, freeing the user but also removing the rather useful boost. Every Haste Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 20 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haste Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse - Haste Curse Lvl Max Classification: Juinjutsu Rank: SS-Rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for "Haste" will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will cause a boost to the target's natural speed, augmenting it to a certain level or granting speed should the target not possess it. This curse, once place, boosts the target's speed by 6 Tier levels, enabling them to move just a bit faster in order to get an edge on their opponents. This can also be used offensively to boost one past their capabilities, subjecting them to the Recoil Price. This curse can be broken rather easily by letting out a pulse of chakra equal to a SSS-Rank, freeing the user but also removing the rather useful boost. Every Haste Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 24 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haste Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
- Water Release:
Name: Dustless Bewildering Cover Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: Self
Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means requiring either B-rank Chakra Sensory to detect their chakra signature or Chakra Vision with B-rank Reaction Tiers to see their physical form. This technique utilities water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. As a result when paired with that technique it adds presence sensory concealment to it, preventing sensory techniques such as "The 6th Sense" or Danger Sensory from detecting the user. This technique is dependent on the user's Endurance Tiers to maintain overtime without having to constantly pay a chakra price, however the user expends double the fatigue price when utilizing tiers unless they possess Endurance equal to said tier. Endurance Tiers - Post (Total) Till Reactivation Price is Required D - 1 C - 2 B - 3 A - 4 S - 5
Name: Toketsu Style - Frostless Bewildering Cover (Signature) Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: Self
Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means requiring either A-rank Chakra Sensory to detect their chakra signature or Chakra Vision with A-rank Reaction Tiers to see their physical form. This technique utilizes reflective ice particles to bend the light around the user making use of Ice Release to do so, enhancing its effects from the Hiding with Camouflage Technique. As a result when paired with that technique it adds presence sensory concealment to it, preventing sensory techniques such as "The 6th Sense" or Danger Sensory from detecting the user. When used within Hiding in the Frost or other variants, chakra sensory is no longer able to detect the user and the Reaction requirement is boosted to S-Rank, while also makes the user undetectable by Heat Sensory. This technique is dependent on the user's Endurance Tiers to maintain overtime without having to constantly pay a chakra price, however the user expends double the fatigue price when utilizing tiers unless they possess Endurance equal to said tier. When used within a Hidden Frost variant, the price of this technique is decreased, due to the heavy presence of ice particles in the air. When paired with the user's Winter's Breath, the time between prices is increased, allowing them to maintain this concealment for long intervals of time. Endurance Tiers - Post (Total) Till Reactivation Price is Required - Winter's Breath = PT Multiplier D - 2 - Stage 0 = 0x (Normal Price interval) C - 3 - Stage 1 = 1x (Normal Price interval) B - 4 - Stage 2 = 2x A - 5 - Stage 3 = 3x S - 6 - Stage 4 = 4x N/A - N/A - Stage 5 = 5x
Hidden Frost Variant = Price Hidden Frost = B-Rank Hidden Flurry = C-Rank Hidden Hail = 3 D-Ranks Hidden Blizzard = D-Rank
*********************** ~~~~~~~~~~~~ | |
| | | Sponsored content
| Subject: Re: The Ice Prince's Repertoire [Itari's Jutsu] | |
| |
| | | | The Ice Prince's Repertoire [Itari's Jutsu] | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 35 users online :: 1 Registered, 0 Hidden and 34 Guests BladeMost users ever online was 346 on 15th April 2021, 2:59 pm |
|