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| The Accursed Grimoire [Sam's Jutsu] | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 10th October 2016, 5:28 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 19th October 2016, 2:31 pm | |
| - Earth Magic:
Name: Doma no Gekikō [Earth Devil's Rage] Classification: Senjutsu Rank: B-Rank Class: Offensive Range: Mid (Suction Range), Long (Blast Range)
Description: The user begins to channel Natural Energy into their lungs while inhaling, sucking in flecks of the earth below their feet as well as some of their surroundings with at Crashing Ground Speeds as long as the object is within 30ft of the user. This suction is so powerful that objects or targets moving away from him loose 1-Rank of speed whilst those moving toward him have their speed boosted by a rank. Once the user is done inhaling they will open their mouth wide in a great exclamation of outrage, the energy and air they had sucked in shooting outwards with a great amount of force in the form of a destructive beam that reaches 60ft in from of them, striking everything in it's path. This beam carries a massive amount of destructive power, though this power can be increased by charging the beam over a number of posts (total). This beam deals a B-Rank of Blunt Natural damage to any target it strikes, knocking them backwards 15ft. If the target crashes into anything after being knocked backwards, they will be dealt a count of C-Rank blunt Physical impact damage, though this can be negated with B-Rank Defense tiers. The beam does not only carry a great amount of force due to the energy used, but shards of jagged rocks and debris as well. This causes the attack to deal a C-Rank of Natural based slicing damage to anyone hit by the technique. The damage and knockback of this technique increases with the charge time, though at the cost of being vulnerable and having to pay more Natural Energy. Charge Time (NE Price) - Damage (Blunt/Slicing) - Knockback (Add. Damage) Instant (B) - B/C - 15ft (C) 2 P.T. (B) - B/C - 20ft (C) 4 P.T. (A) - A/B - 25ft (B) 6 P.T. (A) - A/B - 30ft (B) 8 P.T. (S) - S/A - 35ft (A) 10 P.T. (S) - S/A - 40ft (A)
Name: Daichiryū no Hōkō [Earth Dragon's Roar] Classification: Senjutsu Rank: A-Rank Class: Offensive Range: Mid (Suction Range), Long (Blast Range)
Description: The user begins to channel Natural Energy into their lungs while inhaling, sucking in flecks of the earth below their feet as well as some of their surroundings with at Vacuum Release Speeds as long as the object is within 40ft of the user. This suction is so powerful that objects or targets moving away from him loose 1-Rank of speed whilst those moving toward him have their speed boosted by a rank. Once the user is done inhaling they will open their mouth wide in a great roar, the energy and air they had sucked in shooting outwards with a great amount of force in the form of a destructive beam that reaches up to 80ft in front of them, striking everything in it's path. This beam carries a massive amount of destructive power, though this power can be increased by charging the beam over a number of posts (total). This beam deals a A-Rank of Blunt Natural damage to any target it strikes, knocking them backwards 20ft. If the target crashes into anything after being knocked backwards, they will be dealt a count of B-Rank blunt Physical impact damage, though this can be negated with A-Rank Defense tiers. The beam does not only carry a great amount of force due to the energy used, but shards of jagged rocks and debris as well. This causes the attack to deal a B-Rank of Natural based slicing damage to anyone hit by the technique. The damage, knockback and range of this technique increases with the charge time, though at the cost of being vulnerable and having to pay more Natural Energy. Charge Time (NE Price) - Damage (Blunt/Slicing) - Knockback (Add. Damage) Instant (A) - A/B - 20ft (B) 2 P.T. (A) - A/B - 25ft (B) 4 P.T. (S) - S/A - 30ft (A) 6 P.T. (S) - S/A - 35ft (A) 8 P.T. (SS) - SS/S - 40ft (S) 10 P.T. (SS) - SS/S - 45ft (S)
Name: Dojin no Dogō [Earth God's Bellow] Classification: Senjutsu Rank: S-Rank Class: Offensive Range: Mid (Suction Range), Long (Blast Range)
Description: The user begins to channel Natural Energy into their lungs while inhaling, sucking in flecks of the earth below their feet as well as some of their surroundings with at Blinding Light Speeds as long as the object is within 50ft of the user. This suction is so powerful that objects or targets moving away from him loose 1-Rank of speed whilst those moving toward him have their speed boosted by a rank. Once the user is done inhaling they will open their mouth wide in a great bellow of dominance, the energy and air they had sucked in shooting outwards with a great amount of force in the form of a destructive beam that reaches up to 100ft in front of them, striking everything in it's path. This beam carries a massive amount of destructive power, though this power can be increased by charging the beam over a number of posts (total). This beam deals a S-Rank of Blunt Natural damage to any target it strikes, knocking them backwards 25ft. If the target crashes into anything after being knocked backwards, they will be dealt a count of A-Rank blunt Physical impact damage, though this can be negated with S-Rank Defense tiers. The beam does not only carry a great amount of force due to the energy used, but shards of jagged rocks and debris as well. This causes the attack to deal a A-Rank of Natural based slicing damage to anyone hit by the technique. The damage, knockback and range of this technique increases with the charge time, though at the cost of being vulnerable and having to pay more Natural Energy. Charge Time (NE Price) - Damage (Blunt/Slicing) - Knockback (Add. Damage) Instant (S) - S/A - 25ft (A) 2 P.T. (S) - S/A - 30ft (A) 4 P.T. (SS) - SS/S - 35ft (S) 6 P.T. (SS) - SS/S - 40ft (S) 8 P.T. (SSS) - SSS/SS - 45ft (SS) 10 P.T. (SSS) - SSS/SS - 50ft (SS)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 19th October 2016, 2:48 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 23rd October 2016, 1:25 am | |
| - Earth Magic:
Name: Earth Magic: Gaia's Sight Classification: Senjutsu Rank: S-Rank Class: Supplementary Range: AoE
Description: The user channels Natural Energy from their feet into the ground below them, fusing their sight to the very earth they tread. This grants them the ability to sense even the tiniest of vibrations within the earth and other structures which are rooted into the ground such as buildings, trees and vehicles, being able to extend to ants marching through the earth a great distance away. This grants the user a realm of three hundred and sixty degree vision of anything that touches upon solid ground. The user is capable of visualizing where others are as they are within range and can even gauge how far away they are in exact statistics, they can even discern vague body dimensions such as height, build and an approximated weight, though they are unable to visualize expressions. This sight extends a considerable distance of 200ft in radius. However, to keep Gaia's Sight active, the user is required to maintain a constant footing upon the ground. They are able to keep Gaia's Sight active for a number of posts based on their skill level, requiring another price at the end of this duration to keep it active. Gaia's Sight acts as an S-Rank Vibration Sensory technique. Rank - P.T. Until Price Req. D - 3 C - 6 B - 9 A - 12 S - 15
Name: Earth Magic: Liquid Ground Classification: Senjutsu Rank: A-Rank Class: Offensive/Defensive Range: AoE
Description: The user of Earth Magic begins this spell by sending their Natural Energy into the ground around them. They then use this to liquefy the ground, not turning it into mud but literal liquid ground that acts quite a bit like mobile quicksand. The user is able to control said ground in any way they wish as from offensive to defensive uses. When used as an offense, the user is able to shape the ground to deal either A-Rank Blunt or piercing Natural based damage, though only one and not both. When used to defend, this ground is able to withstand up to S-Rank Chakra, Physical and Mental Damage without piercing as well as A-Rank Natural or Spiritual damage without piercing (A and B-Rank with piercing, respectively). Victims pulled into the ground, they are able to suffocate and require Endurance tiers in order to hold their breath. Those who possess an A-Rank swimming technique, an A-Rank underground movement technique, or A-Rank Strength are able to force move within the ground whilst anyone who doesn't possess either is swept along. The user is able to manipulate the ground at varying speeds depending on the medium of control. When using hand motions or eyesight, the ground moves at A-Rank speeds, though controlling it via both allows it to move at S-Rank speed. Manipulating the ground with both requires the user to remain absolutely still as the require a vast amount of focus. The ground within a 160ft radius of the user is liquefied, but the amount of ground beneath the user liquefies based on their skill. This applies an entirely new danger to the technique, as those caught within begin to sink at a speed based on their size, putting larger creatures in a great amount of danger. This technique is also able to be used on Earth Release techniques within the user's sight range, being able to turn them into liquid ground at a price equal to the rank of the technique. Rank - Depth D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft
Size of Target - Sink Speed Tiny - N/A (Normal Running Speed) Small - D Humanoid - C Medium - B Large - A Colossus - S Bijuu - SS Titanic - SSS
Name: Earth Magic: Earth Cutter Classification: Senjutsu Rank: B-Rank Class: Offensive Range: Short, Mid (Wall)
Description: It is laughable when a user of Earth Magic is pitted against a user of Earth Release, as magic is innately greater than elemental releases because of it's use of Natural Energy. Whomever created this technique decided to add insult to injury by enabling users of Earth Magic to channel their Natural Energy into their fist or foot before using it to attack an Earth Release Technique. This protects the user from damage from said technique, the Natural Energy being sent into it in order to disperse the chakra within as well as break down the earth that composes the technique at a molecular level. This causes a deterioration in the earth, causing it to turn to dust immediately (B-Rank and Below) or after struck with enough blunt force (A-Rank and Above). This technique is useful, as it effects Earth Release techniques up to the user's rank, capping at S, while using a Natural Energy price equal to one rank below the technique being effected. This technique can only effect Earth Release Ninjutsu techniques comprised solely of chakra, having absolutely no effect on anything else. Releases with Earth comprising them as well as Earth Release Kinjutsu are immune to this technique's effects. If a person should be hit with this technique they will simply feel as if they have been plunged into an ice bath, though with no adverse effects.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 24th October 2016, 4:10 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 9th January 2017, 5:10 pm | |
| - Earth Magic:
Name: Earth Magic - Forbidden Resurrection: Corpse Soil (Signature) Classification: Senjutsu Rank: S-Rank (Variable NE Price) Class: Supplementary Range: Varies
Description: This is a spell forged in the image of Edo Tensei that is only slightly less powerful, but no less useful than the aforementioned technique. This technique can be performed in one of two ways. The first enables the user to channel their Natural Energy into the ground, forming a number of slain people as zombies with none of their rationality, physical prowess, or techniques at their disposal. They are also fairly easy to destroy. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The number of zombies summoned per price is dependent on the Natural Energy expended for this technique. The amount of damage it takes to destroy the zombies created is dependent on the user's own rank.
The second way to perform this technique requires a vast amount of energy that can only be drawn from an S-Rank amount of Lightning Materia or Damage being channeled into the ground as the zombies are being summoned. This results in a smaller amount of zombies being summoned, though the zombies that are created retain the knowledge of the techniques at their disposal before their death as well as their personalities. Despite possessing their personalities, the zombies will obey the user's command without question or rebellion. While they are conscious, these zombies do not possess their souls and are therefore immune to Soul Destroying techniques and Soul Sensory. The types of techniques the zombies have at their disposal, as well as the reserves of the zombies are all based on the user's rank. The damage it takes to destroy these zombies is greatly increased, though the technique can still be ended at the user's will or their death. The race and class of the zombies are randomized (Must Roll), as well as the ranks of the Zombies, though the rank of the zombies are capped by the user's own rank. Should the user be Elite S-Rank or Above, they have the option of summoning Awakened Zombies, said awakening being randomized though restricted to zombies A-Rank [High] and above. *Special Combo: When this technique is used after Earth Magic: Mutability, the price is split due to the user being required to do less of the leg work via the summoned earth, and the number of zombies summoned is effectively doubled due to the user having more material for the creation of them. NE Price - No. of Zombies Summoned (2nd Variant) D - 10 (1) C - 20 (2) B - 30 (3) A - 40 (4) S - 50 (5) SS - 60 (6) SSS - 70 (7)
Rank - Max. Rank Summoned - Reserves of Zom. - Techs Avail. - Max. Rank of Techs D - B [Low] - None - Physical - D-Rank C - B [High] - 1/16th - Chakra - C-Rank B - A [Low] - 1/8th - Mental - B-Rank A - A [High] - 1/4th - Hybrid - A-Rank S - S [Low] - 1/2 - Natural - S-Rank "Z" - S [High] - 3/4th - Spiritual - SS-Rank "X" - S [Elite] - Full - Mixes - SSS-Rank
Rank - Damage to Destroy (2nd Variant) D - D or Above (C) C - C or Above (B) B - B or Above (A) A - A or Above (S) S - S or Above (SS) "Z" - SS or Above (SSS) "X" - SSS or Above (Z)
*Race (Weather Roll): 1 for Human, 2 for Nova, 3 for Zireh, 4 for Beast, 5 is Summoner's choice *Class (Success Chance Roll): 1-3 for Ronin/Dakar/Weaponkin, 4-6 for Samurai/Inkan/Cypher, 7-9 for Ninja/Soulless/Entity, 10 is Summoner's Choice; Beast is always Faunus. *Awakened (Success Chance Roll): 10 for Awakened
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 5th May 2017, 11:35 pm | |
| Approved *********************** - Past is Past:
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Accursed Grimoire [Sam's Jutsu] 6th May 2017, 1:26 pm | |
| Beyond Path- Touch of Death:
Name: Touch of Death Classification: Fighting Style Rank: D-Rank Class: Offensive/Supplementary Range: Self
Description: This fighting style is one wherein the user is capable of amassing a great number of souls by killing their opponents, before drawing on the power of their kills in order to impart the power of death onto their attacks and even aspects of their being. This fighting style grows more powerful as they kill more and more, as their collection of souls and subsequently their well of power to draw from, increases. Usage of this style can be denoted by a blackened aura appearing around the user, the aura growing stronger the more kills the amass. Things that can be imbued with the power of death also become available to more the user kills, making those with long lists of victims truly powerful adversaries. Kills (IC) - Capable of being Imbued 0 - N/A At least 5 - Soul At least 25 - Blood At least 50 - Chakra At least 75 - Nen 100+ - Objects (Weapons, Armor, Items etc.) 500+ - Synthetic (Zireh, Living Weapons, Lobos etc) 1000+ - Living (Human, Nova, Beast, Summons etc.)
Name: Touch of Death: The First Touch Classification: Kintaijutsu Rank: D-Rank Class: Offensive Range: Self (Object Imbued)
Description: A simple maneuver, the Ibwa imbues that which is unlocked to them with the power of death, granting the target to be imbued with a black aura, should it be a physical object, or coloration, should it be an energy source. Upon coming in contact with the target, they shall receive a single count of D-Rank Necrotic Damage unless they possess D-Rank Spirit tiers to resist the corruption. Upon this effect being applied to the target, the aura fades and must be applied again in order to effect the victim once more.
Name: Touch of Death: Lasting Touch Classification: Kintaijutsu Rank: C-Rank Class: Supplementary Range: Self (ToD Techs)
Description: Those who utilize the Touch of Death fighting style know all too well that the power they imbue into their weapons does not stay for long. As such, they have mastered the art of imbuing their objects, enabling them to hold the Necrotic aura they produce for prolonged periods of time. The precise amount of time the aura is capable of being held before another price is required to refresh it is fully dependent on the user's skill level. Rank - Turns until Aura fades D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns *Elites add +1 Turn to the amount of time the aura can be held.
Name: Touch of Death: The Second Touch Classification: Kintaijutsu Rank: B-Rank Class: Offensive Range: Self (Object Imbued)
Description: A simple maneuver, the Ibwa imbues that which is unlocked to them with the power of death, granting the target to be imbued with a black aura, should it be a physical object, or coloration, should it be an energy source. Upon coming in contact with the target, they shall receive a single count of B-Rank Necrotic Damage unless they possess B-Rank Spirit tiers to resist the corruption. Upon this effect being applied to the target, the aura fades and must be applied again in order to effect the victim once more.
Name: Touch of Death: Caress of the Impure Classification: Kintaijutsu Rank: A-Rank Class: Supplementary Range: Self (ToD Techs)
Description: Imbuing oneself with the power of death constantly can be tiring, even for someone masterful at the art. As such, a rather devilish Ibwa devised a way to apply the Necrotic effects to their bodies for prolonged periods of time, enabling them to pass on the damage they are capable of dealing with naught but a single touch. With this, the user is capable of sacrificing a set amount of their Soul (Total reserves), in order to imbue their very being with Necrotic damage. This lasts until the end of the topic, and will only be dispersed upon the user's whim. However, the damage is based on exactly which the target comes in contact with, meaning some things belonging to the user are more dangerous than others. Rank - Soul Sacrifice - Part of Body in contact with (Necrotic Damage) D - 3/4ths - Skin (1-Rank Below User's) C - Half - Bodily Fluids (Equal to User's) B - 1/4th - Blood (1-Rank Above User's) A - 1/8th - Chakra/Nen (2-Ranks Above User's) S - 1/16th - Soul* (3-Ranks Above User's) *Note: This refers to the user's actual soul. Should someone attempt to steal the user's soul themselves (Not through another being like the Shinigami), or come in contact with it in some way, they will receive the damage as stated.
Name: Touch of Death: The Third Touch Classification: Kintaijutsu Rank: S-Rank Class: Offensive Range: Self (Object Imbued)
Description: A simple maneuver, the Ibwa imbues that which is unlocked to them with the power of death, granting the target to be imbued with a black aura, should it be a physical object, or coloration, should it be an energy source. Upon coming in contact with the target, they shall receive a single count of S-Rank Necrotic Damage unless they possess S-Rank Spirit tiers to resist the corruption. Upon this effect being applied to the target, the aura fades and must be applied again in order to effect the victim once more.
Name: Touch of Death: Bane of Life Classification: Kintaijutsu Rank: SS-Rank Class: Supplementary Range: Self
Description: The one true enemy of life is death, and as such it is only natural that the power of death and decay should interfere with that which gives, promotes, or restores life and vitality. As such, the aura of Necrosis lingers upon a target for a certain number of posts (total), depending on the user's rank, dealing constant Necrotic damage to them over said number of posts. This does not only cause the victims to be subjected to damage, but also causes their healing processes, natural or not, to become much less effective. Depending on the rank of the user, the target's natural regeneration, should it be present, will be lowered in effectiveness. If regeneration is not present in the target, then techniques that attempt to heal them take a hit instead, with all Medical Ninjutsu techniques below the rank of Necrotic damage they are taking becoming completely ineffective. This has opened up a rather large hole in the power of the fighting style, however, as it now allows the Necrosis to be healed by a Medical Kinjutsu equal to the rank of damage the target is receiving. Rank - DoT Duration (P.T.) - Regen Debuff D - 1 P.T. - 1-Rank C - 3 P.T. - 1-Rank B - 6 P.T. - 2-Ranks A - 9 P.T. - 2-Ranks S - 12 P.T. - 3-Ranks "Z" - 15 P.T. - 3-Ranks "X" - 18 P.T. - 4-Ranks
Name: Touch of Death: The Final Touch Classification: Kintaijutsu Rank: SSS-Rank Class: Offensive Range: Self (Object Imbued)
Description: A simple maneuver, the Ibwa imbues that which is unlocked to them with the power of death, granting the target to be imbued with a black aura, should it be a physical object, or coloration, should it be an energy source. Upon coming in contact with the target, they shall receive a single count of SSS-Rank Necrotic Damage unless they possess SSS-Rank Spirit tiers to resist the corruption. Upon this effect being applied to the target, the aura fades and must be applied again in order to effect the victim once more.
- Death's Gift:
Name: Death's Gift Classification: Fighting Style Rank: D-Rank Class: Offensive/Supplementary Range: Self
Description: There are those within the world who have discovered the secrets of immortality, seeking never to die. To rule eternal. But then there are those who have searched for a way, not to avoid death, but to master it. A great majority of those people reside within the Beyond Branch of the Ibwa Clan, perfecting their Necromancy arts in order to raise and control the dead like so many decaying puppets. This fighting style focuses upon the manipulation of corpses through the expenditure of both internal and external soul prices, enabling the Ibwa to act as a twisted puppeteer. As such, they do have a finite number of undead they can control that is similar to that of the regular puppet system, however the number of undead controlled and the number of puppets controlled at once are completely separate from each other, enabling those who are puppeteers to not have to decide whether they want to manipulate a great number of corpses or a great number of puppets. Rank - Max. Number of Undead Slots D - 12 C - 24 B - 36 A - 48 S - 60
Size of Undead- Number of Slots Consumed Tiny - 1 Small - 2 Humanoid - 4 Medium (S, M) - 8/10 Medium (L, XL) - 12/14 Large (S, M) - 16/20 Large (L, XL) - 24/28
Name: Death's Gift - Accursed Radii Classification: Kinjutsu (Kugutsu) Rank: D-Rank Class: Supplementary Range: Self
Description: Those necromancers who have begun practicing this style have learned to fine-tune their manipulation of those corpses under their control. This is essential for manipulating their undead, as without it they would be incapable of manipulating them farther than 15ft away from their bodies. With this, their puppets are capable of moving farther and farther away from them as their skills become more refined, enabling them to swarm massive areas with armies of the undead. Rank - Maximum Distance D - Same Place, Different Topics C - Same Location, Different Places B - Same Area, Different Locations A - Same Land, Different Areas S - Same Faction, Different Lands
Name: Conjure: Skeleton Classification: Kinjutsu (Kugujutsu) Rank: D-Rank (D-Rank Soul Price) Class: Supplementary Range: Self (Conjuring)
Description: This is the most basic of all the Conjuring techniques within this line, and thus the first many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a D-Rank of their Soul, using it to create a Humanoid Skeleton creature that answers their every beck and call. This creature possesses D-Rank Strength, Speed and Defense, and can come with one of four weapon sets: a single sword, a two-handed sword, a sword and a shield, or a bow with arrows. The weapons themselves are capable of dealing Physical damage equal to the strength with which they were swung, while the weapons and the shield are capable of taking up to a D-Ranks worth of damage before breaking. The bow comes with 15 arrows, said arrows flying as fast as the skeleton can launch them with defense piercing equal to the strength they were launched with. The Skeleton itself is capable of withstanding up to 3 D-Ranks of damage before it is destroyed. The conjurer is capable of using another D-Rank price from any of their reserves in order to bolster any one of the skeleton's physical attributes by a rank, to a maximum of C-Rank, or to bolster the defense of the weapons up to C-Rank. The skeleton only remains with the user a certain amount of time, and will turn to dust at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a skeleton by paying another D-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50
Name: Conjure: Corpse Classification: Kinjutsu (Kugujutsu) Rank: C-Rank (C-Rank Soul Price) Class: Supplementary Range: Self (Conjuring), Long (Corpse Range)
Description: This is one of the most basic of all the Conjuring techniques within this line, and thus the second many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a C-Rank of their Soul, using it to create a Humanoid Corpse that answers their every beck and call. This creature possesses C-Rank Strength, Speed and Defense, and can come with one of four weapon sets: a single sword, a two-handed sword, a sword and a shield, or a bow with arrows. The weapons themselves are capable of dealing Physical damage equal to the strength with which they were swung, while the weapons and the shield are capable of taking up to a C-Ranks worth of damage before breaking. The bow comes with 15 arrows, said arrows flying as fast as the corpse can launch them with defense piercing equal to the strength they were launched with. The cor[se itself is capable of withstanding up to a C-Ranks of damage before it is destroyed. The conjurer is capable of using another 3 D-Rank price from any of their reserves in order to bolster any one of the corpse's physical attributes by a rank, to a maximum of B-Rank, or to bolster the defense of the weapons up to B-Rank. The corpse only remains with the user a certain amount of time, and will turn to dust at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a corpse by paying another C-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50
Name: Conjure: Draugr Classification: Kinjutsu (Kugujutsu) Rank: B-Rank (B-Rank Soul Price) Class: Supplementary Range: Self (Conjuration)
Description: This is one of the intermediate of all the Conjuring techniques within this line, and thus the third many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a B-Rank of their Soul, using it to create an armored Humanoid Corpse that answers their every beck and call. This creature possesses B-Rank Strength, Speed and Defense, and can come with one of four weapon sets: a single sword, a two-handed sword, a sword and a shield, or a bow with arrows. The weapons themselves are capable of dealing Physical damage equal to the strength with which they were swung, while the weapons and the shield are capable of taking up to a C-Ranks worth of damage before breaking. The bow comes with 15 arrows, said arrows flying as fast as the corpse can launch them with defense piercing equal to the strength they were launched with. The corpse itself is capable of withstanding up to a B-Ranks of damage before it is destroyed. The conjurer is capable of using another C D-Rank price from any of their reserves in order to bolster any one of the corpse's physical attributes by a rank, to a maximum of A-Rank, or to bolster the defense of the weapons up to A-Rank. The corpse only remains with the user a certain amount of time, and will turn to dust at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a corpse by paying another B-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50
Name: Necro Art: Raise Zombie Classification: Kinjutsu (Kugujutsu) Rank: B-Rank (Soul Price) Class: Supplementary Range: Self (Resurrection)
Description: This is the first of a line of techniques within the Ibwa clan that has them revered as true necromancers, far beyond the skills of any other that may make those same claims. This begins by the Ibwa performing a ritual no more than 1 Turn after the death of their target, writing a symbol of Jashin below their target before piercing their heart with a ceremonial blade of some sort. The symbol of Jashin then glows before pulling their target's soul back into their body, returning them to a dark facsimile of life, making them a puppet of the user. Due to this being a rather weakened version of themselves, their Tiers being counted as 4-Ranks below, their reserves are cut down to 1/5th of their Max, and they only have access to techniques of the Physical type. The size of targets the user is capable of targeting for resurrection is dependent on the skill level of the Ibwa. The soul lingers within the body for a certain number of Turns before it is released and the body turns into a desolate corpse once more, with this amount of time being dependent on the Ibwa's rank. Rank - Max Size of Target - Time D - Tiny - 1 Turn C - Small - 2 Turns B - Humanoid - 3 Turns A - Medium S - 4 Turns S - Medium M - 5 Turns
Name: Conjure: Draugr Warlock Classification: Kinjutsu (Kugujutsu) Rank: A-Rank (A-Rank Soul Price) Class: Supplementary Range: Self (Conjuring)
Description: This is one of the intermediate of all the Conjuring techniques within this line, and thus the fourth many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a B-Rank of their Soul, using it to create a Humanoid Corpse that answers their every beck and call. This creature possesses A-Rank Speed, Reaction and Endurance and gains chakra equal to 1/4th of the user's reserve, or another energy source should their Chakra Network be replaced. Using this reserve, they are capable of launching a blast of energy that moves at Vacuum Release Speeds over a 20ft distance to deal A-Rank Damage aligned with the energy source, or erect a barrier around themselves or a target within 15ft of themselves, capable of taking an A-Rank of damage aligned with their energy type. The corpse itself is capable of withstanding up to an A-Ranks of damage before it is destroyed. The conjurer is capable of using another B-Rank price from any of their reserves in order to bolster any one of the corpse's physical attributes by a rank, to a maximum of S-Rank, or the damage of their blast/defense of their barrier to S-Rank. The corpse only remains with the user a certain amount of time, and will turn to dust at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a corpse by paying another A-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50
Name: Necro Art: Reanimate Corpse Classification: Kinjutsu (Kugujutsu) Rank: A-Rank (Soul Price) Class: Supplementary Range: Self (Resurrection)
Description: This is the second in a line of techniques within the Ibwa clan that has them revered as true necromancers, far beyond the skills of any other that may make those same claims. This begins by the Ibwa performing a ritual no more than 2 Turns after the death of their target, writing a symbol of Jashin below their target before piercing their heart with a ceremonial blade of some sort. The symbol of Jashin then glows before pulling their target's soul back into their body, returning them to a dark facsimile of life, making them a puppet of the user. Due to this being a rather weakened version of themselves, their Tiers being counted as 3-Ranks below, their reserves are cut down to 1/4th of their Max, and they only have access to techniques of the Physical and Hybrid type. The size of targets the user is capable of targeting for resurrection is dependent on the skill level of the Ibwa. The soul lingers within the body for a certain number of Turns before it is released and the body turns into a desolate corpse once more, with this amount of time being dependent on the Ibwa's rank. Rank - Max Size of Target - Time D - Tiny - 1 Turn C - Small - 2 Turns B - Humanoid - 3 Turns A - Medium S - 4 Turns S - Medium M - 5 Turns
Name: Conjure: Draugr Overlord Classification: Kinjutsu (Kugujutsu) Rank: S-Rank (S-Rank Soul Price) Class: Supplementary Range: Self (Conjuring)
Description: This is one of the more advanced of all the Conjuring techniques within this line, and thus the fifth many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a S-Rank of their Soul, using it to create an armored Humanoid Corpse that answers their every beck and call. This creature possesses S-Rank Strength, Speed and Defense, and can come with two-handed broadsword and chakra equal to 1/3rd of the summoner's reserve, or that of a different energy source if the user has had their Chakra Network replaced. The broadsword itself is capable of dealing Physical damage equal to the strength with which was swung, while being able to take up to S-Rank damage before breaking. The corpse itself is capable of withstanding up to an S-Ranks of damage before it is destroyed. The conjurer is capable of using another S-Rank price from any of their reserves in order to bolster any one of the corpse's physical attributes by a rank, to a maximum of SS-Rank, or to bolster the defense of the broadsword up to SS-Rank. The corpse only remains with the user a certain amount of time, and will turn to dust at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a corpse by paying another S-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50 "Z" - 60 "X" - 70
Name: Necro Art: Specter Classification: Kinjutsu (Kugujutsu) Rank: S-Rank (Soul Price) Class: Supplementary Range: Self (Resurrection)
Description: This is the third in a line of techniques within the Ibwa clan that has them revered as true necromancers, far beyond the skills of any other that may make those same claims. This begins by the Ibwa performing a ritual no more than 3 Turns after the death of their target, writing a symbol of Jashin below their target before piercing their heart with a ceremonial blade of some sort. The symbol of Jashin then glows before pulling their target's soul back into their body, returning them to a dark facsimile of life, making them a puppet of the user. Due to this being a rather weakened version of themselves, their Tiers being counted as 2-Ranks below, their reserves are cut down to 1/3rd of their Max, and they only have access to techniques of the Physical, Hybrid and Chakra type. The size of targets the user is capable of targeting for resurrection is dependent on the skill level of the Ibwa. The soul lingers within the body for a certain number of Turns before it is released and the body turns into a desolate corpse once more, with this amount of time being dependent on the Ibwa's rank. Rank - Max Size of Target - Time D - Tiny - 1 Turn C - Small - 2 Turns B - Humanoid - 3 Turns A - Medium S - 4 Turns S - Medium M - 5 Turns "Z" - Medium L - 6 Turns "X" - Medium XL - 7 Turns
Name: Conjure: Arcane Horror Classification: Kinjutsu (Kugujutsu) Rank: SS-Rank Class: Supplementary Range: Self (Conjuring)
Description: This is one of the more advanced of all the Conjuring techniques within this line, and thus the sixth many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a S-Rank of their Soul, using it to create an armored Humanoid Corpse that answers their every beck and call. This creature possesses SS-Rank Speed and Endurance as well as S-Rank Barrier and Reaction. They also gain a 3/4ths of a reserve of the user's choice: Chakra, Nen, Blood or Natural Energy, not based on the user's own chakra pathway system's max. With this reserve, the corpse becomes one of four archetypes, with each archetype having three spells of their own. The corpse itself is capable of withstanding up to an S-Ranks of damage before it is destroyed. The conjurer is capable of using another S-Rank price from any of their reserves in order to bolster any one of the corpse's physical attributes by a rank, to a maximum of SSS-Rank. The corpse only remains with the user a certain amount of time, and will turn to dust at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a corpse by paying another SS-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50 "Z" - 60 "X" - 70
Archetypes Name: Mystic Spells: Arcane Bolt - Variable chakra price; Damage = Price; 15ft Range, 5ft Knockback Arcane Shield - Variable Chakra Price; Capable of taking damage = Price Teleport - Variable Price; Distance Moved = Price (D = 5ft, SSS = 35ft); Speed = Price
Name: Psycho Spells: Mind Blast - Variable Price; Damage = Price; 10ft Knockback Paralyze - Variable Price; Duration = Price (D = 1 Turn, SSS = 7 Turns) Crushing Prison Variable Price; Damage per PT = Price; Duration = Price (D = 1 PT, SSS = 7 PT)
Name: Sanguine Spells: Life Drain - Variable Price; Damage = 1-Rank Above Price; Healing = Damage Death Hex - Variable Price; Tier Drop = Price (D = 1 Tier Level, SSS = 7 Tier Levels) Nightmare - Variable Price; Fear Limit Reduction = Price (D = -1, SSS = -7); Paralysis upon emptying of FL, Duration = Rank (D = 7 Turns, X = 1 Turn)
Name: Sage Spells: Wrath of Gaia - Variable Price; Damage = Price; 15ft Knockback Ensnare - Variable Price; Plant Growth at Victim's feet; Strength of Hold = Price Petrify - Variable Price; Petrification in PT = Rank (D = 3 PT, X = 21); Add. Usage Reduction = Price (D = -1 PT, SSS = -7 PT)
Name: Necro Art: Dread Zombie Classification: Kinjutsu (Kugujutsu) Rank: SS-Rank Class: Supplementary Range: Self (Resurrection)
Description: This is the fourth in a line of techniques within the Ibwa clan that has them revered as true necromancers, far beyond the skills of any other that may make those same claims. This begins by the Ibwa performing a ritual no more than 4 Turns after the death of their target, writing a symbol of Jashin below their target before piercing their heart with a ceremonial blade of some sort. The symbol of Jashin then glows before pulling their target's soul back into their body, returning them to a dark facsimile of life, making them a puppet of the user. Due to this being a rather weakened version of themselves, their Tiers being counted as 1-Rank below, their reserves are cut down to 1/2 of their Max, and they only have access to techniques of the Physical, Hybrid, Chakra and Mental type. The size of targets the user is capable of targeting for resurrection is dependent on the skill level of the Ibwa. The soul lingers within the body for a certain number of Turns before it is released and the body turns into a desolate corpse once more, with this amount of time being dependent on the Ibwa's rank. Rank - Max Size of Target - Time D - Tiny - 1 Turn C - Small - 2 Turns B - Humanoid - 3 Turns A - Medium S - 4 Turns S - Medium M - 5 Turns "Z" - Medium L - 6 Turns "X" - Medium XL - 7 Turns
Name: Conjure: Revenant Classification: Kinjutsu (Kugujutsu) Rank: SSS-Rank Class: Supplementary Range: Self (Conjuring)
Description: This is the most advanced of all the Conjuring techniques within this line, and thus the final one many necromancers learn in order to obtain some command over their skills and thralls. This technique begins with the user expending a SSS-Rank of their Soul, using it to create a Medium S set of sentient armor that answers their every beck and call. This creature possesses SSS-Rank Strength and Defense, as well as SS-Rank Endurance and Speed, and comes with a sword and shield. The sword and shield are capable of dealing Physical damage equal to the strength with which they are swung, while being able to take up to SSS-Rank damage before breaking. The corpse itself is capable of withstanding up to an SSS-Ranks of damage before it is destroyed. The conjurer is capable of using another SSS-Rank price from any of their reserves in order to bolster any one of the corpse's physical attributes by three tier levels, to a maximum of Z-Rank-, for a single post or to double the defense of the sword and shield, enabling them to take 2 SSS-Ranks of damage. The armor only remains with the user a certain amount of time, and will turn to a normal set of armor at the end of that duration, or when the topic ends. The user is capable of refreshing the duration of a corpse by paying another SSS-Rank Soul Price. Rank - Duration (P.T.) D - 10 C - 20 B - 30 A - 40 S - 50 "Z" - 60 "X" - 70
Name: Necro Art: Dead Thrall Classification: Kinjutsu (Kugujutsu) Rank: SSS-Rank Class: Supplementary Range: Self (Resurrection)
Description: This is the second in a line of techniques within the Ibwa clan that has them revered as true necromancers, far beyond the skills of any other that may make those same claims. This begins by the Ibwa performing a ritual no more than 5 Turns after the death of their target, writing a symbol of Jashin below their target before piercing their heart with a ceremonial blade of some sort. The symbol of Jashin then glows before pulling their target's soul back into their body, returning them to a dark facsimile of life, making them a puppet of the user. Due to this being a rather weakened version of themselves, their Tiers being counted as 2 Tier Levels below, their reserves are cut down to 3/4ths of their Max, though have access to techniques of all Jutsu types. The size of targets the user is capable of targeting for resurrection is dependent on the skill level of the Ibwa. This is the final and perfected version of the technique line, and thus the user's thralls do not have a set duration until they return to corpses, however they have a maximum amount of thralls they can have. based on their rank with a multiplier based on their Spirit Tiers. Rank (Spirit Tiers) - Max Size of Target - Max Thralls (Spr. Multiplier) D - Tiny - 1 (1x) C - Small - 2 (2x) B - Humanoid - 3 (3x) A - Medium S - 4 (4x) S - Medium M - 5 (5x) "Z"/SS - Medium L - 6 (6x) "X"/SSS - Medium XL - (7x)
- Blighted Corruption:
Name: Blighted Corruption Classification: Fighting Style Rank: D-Rank Class: Offensive/Supplementary Range: Self
Description: Death is a blighted thing, and when one harnesses the power of death, it often leads to corruption. This corruption can prove fatal to the untrained, however there are some who have found ways to actually harness the power of death in order to turn it against others. Within the Blighted Corruption line of techniques, the user is capable of erecting Barriers that slowly yet surely corrupt a target, placing a number of status effects and debuffs upon them when they are fully corrupted. The corruption within the barriers can be sensed with the correct level of Barrier Tiers, whilst the corruption itself can only be resisted by Spirit Tiers once it has set in. Despite the barriers being rather powerful all in all, they are only capable of effecting a certain number of people at once, with this number being completely dependent on the rank of the technique. Rank of Technique - No. of Victims D - 2 C - 4 B - 6 A - 8 S - 10 SS - 12 SSS - 14
Name: Three Pillar Corruption Barrier Classification: Barrier Kinjutsu Rank: D-Rank (D-Rank Soul Price per "Pillar") Class: Supplementary Range: AoE
Description: This technique creates a barrier around the user, or in an area of the user's choosing, by placing three "corruption" (腐敗, fuhai) talismans or tags in different locations in a triangular formation with an 40ft radius (80ft diameter). These talismans can be placed on any surface, and are connected with the user's soul. This technique turns the entire area surrounded by the talismans into a barrier space, and inside the space is considered "corrupted ground". Any target stepping foot on the ground receives 3 D-Ranks of Corruption to their Corruption Limit per Turn, and upon their Corruption Limit reaching certain thresholds, they sustain certain debuffs. This barrier is invisible to targets and need not be placed in spoiler tags unless they possess D-Rank Barrier tiers to view the barrier. Once corruption sets in, the victim requires D-Rank Spirit tiers to negate the effects. The addition to one's Corruption Limit is permanent unless healed by a Medical Kinjutsu equal to the amount they want healed, though the effects of the barrier are only active when the opponent is inside the barrier itself. In order to remove the barrier, one is required to destroy the talismans simultaneously, requiring at least three people on a team to remove the barrier. This technique comes in multiple variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Pillar Corruption Barrier each one being more powerful than the last. Corruption Limit - Effect Empty - None 1/4th - 1 from Stamina Limit per Turn 1/2 - 2 from Stamina Limit per Turn 3/4th - 3 from Stamina Limit per PT Full - 4 from Stamina Limit per PT
Name: Five Pillar Corruption Barrier Classification: Barrier Kinjutsu Rank: C-Rank (3 D-Rank Soul Price per "Pillar") Class: Supplementary Range: AoE
Description: This technique creates a barrier around the user, or in an area of the user's choosing, by placing three "corruption" (腐敗, fuhai) talismans or tags in different locations in a pentagonal formation with an 80ft radius (160ft diameter). These talismans can be placed on any surface, and are connected with the user's soul. This technique turns the entire area surrounded by the talismans into a barrier space, and inside the space is considered "corrupted ground". Any target stepping foot on the ground receives a C-Ranks of Corruption to their Corruption Limit per Turn, and upon their Corruption Limit reaching certain thresholds, they sustain certain debuffs. This barrier is invisible to targets and need not be placed in spoiler tags unless they possess C-Rank Barrier tiers to view the barrier. Once corruption sets in, the victim requires C-Rank Spirit tiers to negate the effects. The addition to one's Corruption Limit is permanent unless healed by a Medical Kinjutsu equal to the amount they want healed, though the effects of the barrier are only active when the opponent is inside the barrier itself. In order to remove the barrier, one is required to destroy the talismans simultaneously, requiring at least five people on a team to remove the barrier. This technique comes in multiple variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Pillar Corruption Barrier each one being more powerful than the last. Corruption Limit - Effect Empty - None 1/4th - 1 D-Rank from Chakra Reserve per Turn 1/2 - 2 D-Rank from Chakra Reserve per Turn 3/4th - 4 D-Ranks from Chakra Reserve per PT Full - 1 C-Rank from Chakra Reserve per PT
Name: Seven Pillar Corruption Barrier Classification: Barrier Kinjutsu Rank: B-Rank (C-Rank Soul Price per "Pillar") Class: Supplementary Range: AoE
Description: This technique creates a barrier around the user, or in an area of the user's choosing, by placing three "corruption" (腐敗, fuhai) talismans or tags in different locations in a heptagonal formation with an 120ft radius (240ft diameter). These talismans can be placed on any surface, and are connected with the user's soul. This technique turns the entire area surrounded by the talismans into a barrier space, and inside the space is considered "corrupted ground". Any target stepping foot on the ground receives a B-Ranks of Corruption to their Corruption Limit per Turn, and upon their Corruption Limit reaching certain thresholds, they sustain certain debuffs. This barrier is invisible to targets and need not be placed in spoiler tags unless they possess B-Rank Barrier tiers to view the barrier. Once corruption sets in, the victim requires B-Rank Spirit tiers to negate the effects. The addition to one's Corruption Limit is permanent unless healed by a Medical Kinjutsu equal to the amount they want healed, though the effects of the barrier are only active when the opponent is inside the barrier itself. In order to remove the barrier, one is required to destroy the talismans simultaneously, requiring at least seven people on a team to remove the barrier. This technique comes in multiple variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Pillar Corruption Barrier each one being more powerful than the last. Corruption Limit - Effect Empty - None 1/4th - 1 D-Rank from Nen Reserve per Turn 1/2 - 2 D-Rank from Nen Reserve per Turn 3/4th - 4 D-Ranks from Nen Reserve per PT Full - 1 C-Rank from Nen Reserve per PT
Name: Nine Pillar Corruption Barrier Classification: Barrier Kinjutsu Rank: A-Rank (B-Rank Soul Price per "Pillar") Class: Supplementary Range: AoE
Description: This technique creates a barrier around the user, or in an area of the user's choosing, by placing three "corruption" (腐敗, fuhai) talismans or tags in different locations in a nonagonal formation with an 160ft radius (320ft diameter). These talismans can be placed on any surface, and are connected with the user's soul. This technique turns the entire area surrounded by the talismans into a barrier space, and inside the space is considered "corrupted ground". Any target stepping foot on the ground receives an A-Ranks of Corruption to their Corruption Limit per Turn, and upon their Corruption Limit reaching certain thresholds, they sustain certain debuffs. This barrier is invisible to targets and need not be placed in spoiler tags unless they possess A-Rank Barrier tiers to view the barrier. Once corruption sets in, the victim requires A-Rank Spirit tiers to negate the effects. The addition to one's Corruption Limit is permanent unless healed by a Medical Kinjutsu equal to the amount they want healed, though the effects of the barrier are only active when the opponent is inside the barrier itself. In order to remove the barrier, one is required to destroy the talismans simultaneously, requiring at least nine people on a team to remove the barrier. This technique comes in multiple variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Pillar Corruption Barrier each one being more powerful than the last. Corruption Limit - Effect Empty - None 1/4th - 1 D-Rank from NE Reserve per Turn 1/2 - 1 C-Rank from NE Reserve per Turn 3/4th - 1 B-Rank from NE Reserve per PT Full - 1 A-Rank from NE Reserve per PT
Name: Eleven Pillar Corruption Barrier Classification: Barrier Kinjutsu Rank: S-Rank (A-Rank Soul Price per "Pillar") Class: Supplementary Range: AoE
Description: This technique creates a barrier around the user, or in an area of the user's choosing, by placing three "corruption" (腐敗, fuhai) talismans or tags in different locations in a hendecagonal formation with an 200ft radius (400ft diameter). These talismans can be placed on any surface, and are connected with the user's soul. This technique turns the entire area surrounded by the talismans into a barrier space, and inside the space is considered "corrupted ground". Any target stepping foot on the ground receives an S-Ranks of Corruption to their Corruption Limit per Turn, and upon their Corruption Limit reaching certain thresholds, they sustain certain debuffs. This barrier is invisible to targets and need not be placed in spoiler tags unless they possess S-Rank Barrier tiers to view the barrier. Once corruption sets in, the victim requires S-Rank Spirit tiers to negate the effects. The addition to one's Corruption Limit is permanent unless healed by a Medical Kinjutsu equal to the amount they want healed, though the effects of the barrier are only active when the opponent is inside the barrier itself. In order to remove the barrier, one is required to destroy the talismans simultaneously, requiring at least eleven people on a team to remove the barrier. This technique comes in multiple variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Pillar Corruption Barrier each one being more powerful than the last. Corruption Limit - Effect Empty - None 1/4th - 1 D-Rank from Blood Reserve per Turn 1/2 - 1 C-Rank from Blood Reserve per Turn 3/4th - 1 B-Rank from Blood Reserve per PT Full - 1 A-Rank from Blood Reserve per PT
- Corrupted Blight:
Name: Corrupted Blight Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: Corruption can be used in many different ways when one learns to harness it. Those who have a certain inclination to the undead have found a way to turn those who are yet living into undead minions without the need to kill them outright. This fighting style acts as more of an add-on to the others within the Beyond Branch, rather than it's own stand alone style. It allows the user to imbue the techniques of their other Beyond arts in order to add an air of danger to them by damaging themselves (Recoil Prices), making fighting the Ibwa all the more dangerous. The techniques within this style each corrupt at different rates, however there is a single constant. Targets develop something known as their Corruption Limit. The Corruption Limit is equal to their Soul (Total amount of all reserves), however it is always empty until they come in contact with techniques from within this style, or other techniques within the Beyond Path that deal with corruption. Once the Corruption Limit is full, the target will turn into an undead creature that the Ibwa is capable of taking command of, should they possess the right techniques.
Name: Corrupted Modification: Increased Corruption Lvl 1 Classification: Kinjutsu Rank: D-Rank (D-Rank Recoil) Class: Supplementary Range: Self (Beyond Path)
Description: This is the first line that any practitioner of the Beyond Path, especially if they have decided to invest extensively in amplifying the corruption of their techniques. This is a simple add on that applies an additional 3 D-Ranks of Corruption to effects, including Undead, Barrier Kinjutsu, and all the other techniques of the Beyond Path, however it is only applied once and does not affect DoT. Rather than adding the additional corruption, the user is capable of multiplying the DoT corruption effects of various techniques by 2 for a number of turns based on the user's rank. Rank - Multiplier Duration D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns
Name: Corrupted Modification: Increased Corruption Lvl 2 Classification: Kinjutsu Rank: C-Rank (D-Rank Recoil) Class: Supplementary Range: Self (Beyond Path)
Description: This is the first line that any practitioner of the Beyond Path, especially if they have decided to invest extensively in amplifying the corruption of their techniques. This is a simple add on that applies an additional C-Rank of Corruption to effects, including Undead, Barrier Kinjutsu, and all the other techniques of the Beyond Path, however it is only applied once and does not affect DoT. Rather than adding the additional corruption, the user is capable of multiplying the DoT corruption effects of various techniques by 2 for a number of turns based on the user's rank. Rank - Multiplier Duration D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns
Name: Corrupted Modification: Increased Corruption Lvl 3 Classification: Kinjutsu Rank: B-Rank (C-Rank Recoil) Class: Supplementary Range: Self (Beyond Path)
Description: This is the first line that any practitioner of the Beyond Path, especially if they have decided to invest extensively in amplifying the corruption of their techniques. This is a simple add on that applies an additional B-Rank of Corruption to effects, including Undead, Barrier Kinjutsu, and all the other techniques of the Beyond Path, however it is only applied once and does not affect DoT. Rather than adding the additional corruption, the user is capable of multiplying the DoT corruption effects of various techniques by 3 for a number of turns based on the user's rank. Rank - Multiplier Duration D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns
Name: Corrupted Modification: Increased Corruption Lvl 4 Classification: Kinjutsu Rank: A-Rank (B-Rank Recoil) Class: Supplementary Range: Self (Beyond Path)
Description: This is the first line that any practitioner of the Beyond Path, especially if they have decided to invest extensively in amplifying the corruption of their techniques. This is a simple add on that applies an additional A-Rank of Corruption to effects, including Undead, Barrier Kinjutsu, and all the other techniques of the Beyond Path, however it is only applied once and does not affect DoT. Rather than adding the additional corruption, the user is capable of multiplying the DoT corruption effects of various techniques by 3 for a number of turns based on the user's rank. Rank - Multiplier Duration D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns
Name: Corrupted Modification: Increased Corruption Lvl 5 Classification: Kinjutsu Rank: S-Rank (A-Rank Recoil) Class: Supplementary Range: Self (Beyond Path)
Description: This is the first line that any practitioner of the Beyond Path, especially if they have decided to invest extensively in amplifying the corruption of their techniques. This is a simple add on that applies an additional S-Rank of Corruption to effects, including Undead, Barrier Kinjutsu, and all the other techniques of the Beyond Path, however it is only applied once and does not affect DoT. Rather than adding the additional corruption, the user is capable of multiplying the DoT corruption effects of various techniques by 4 for a number of turns based on the user's rank. Rank - Multiplier Duration D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns "Z" - 6 Turns "X" - 7 Turns
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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