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 Kojo Technique Tree

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Chidi

Chidi


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PostSubject: Kojo Technique Tree   Kojo Technique Tree Icon_minitime11th December 2015, 1:35 am

Body Flicker Line:

Chakra Sensory Line:

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Last edited by Chidi on 16th December 2015, 9:26 am; edited 6 times in total
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Aurielle
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Aurielle


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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime13th December 2015, 7:48 pm

Okay, Tikatchi Body Flicker is a Speed Based technique, however it is still Body Flicker and if you are going to try and use Body Flickers as a movement thing you will have to make ones for each rank that you are attempting to use it in place of. (So B-rank means B-rank Body Flicker technique) Tikatchi's variant works to bolster his Speed Tiers (I.e D-rank Speed + Body Flicker = D-rank+ Speed & Body Flicker Effect)

Body Flicker Technique - Remaining Image:

Flickering Throw:

Zanzo:

Chakra Sensor use the actual ranges.
so for Level 1 it would be Contact
D = 1
C = 2
B = 3
A = 4
S = 5

Level 2 would be Short
D - 5
C - 10
B - 15
A - 20
S - 25.

Level 3 would be Mid Range
D - 10
C - 20
B - 30
A - 40
S - 50

Level 4 would be Mid to Long Range
D - 15
C - 30
B - 45
A - 60
S - 75

Level 5 would be Long you get the gist
[/spoiler]

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Kojo Technique Tree Tamsyn10
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Chidi

Chidi


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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime16th December 2015, 9:27 am

Edit....

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Aurielle
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Aurielle


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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime16th December 2015, 1:31 pm

Corrected some stuff, also since Zanzo is a fighting style your gonna have to make techniques for the respective speeds hence why I removed the checks and what not. They'd be just like Speed Tiers except Nintaijutsu so Zanzo - Swift Flicker, Bullet Flicker etc.

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Kojo Technique Tree Tamsyn10
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Chidi

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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime2nd January 2016, 7:24 pm

Name: Parkour
Classification: Fighting Style
Rank: SS-Rank
Class: All Classes
Range: All Ranges

Description: Parkour is a strength and speed training discipline using movement that is developed from all environments and obstacle course training. Practitioners aim to get from one point to another in a complex environment, without assistive equipment and in the fastest and most efficient way possible halving the fatigue cost it takes to facilitate use of this fighting style and add on Jutsu. Parkour includes running, climbing, swinging, vaulting, jumping, rolling, quadrupedal movement, mid-air movements and other movements as deemed most suitable for the situation at an unprecedented speed and strength of ++ added to any Jutsu rank (i.e. D++, C++) need one to have samurai level reaction tiers (I.e. D++). Parkour's development from environmental training gives it some aspects of a non-combative martial art. Parkour is an vigorous exercise or can be a fun activity that can be practiced alone or with others, and is usually—but not exclusively—carried out in urban spaces. Parkour involves seeing one's environment in a new way, and imagining the potentialities for navigating it by movement around, across, through, over and under its features. Parkour was developed in Sheol, primarily by Kojo K. Kugeki.

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Chidi

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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime24th January 2016, 8:42 pm

Name: Zanzō - Swift Flicker
Classification: Taijutsu/Nintaijutsu
Rank: D - Rank
Class: Supplementary
Range: Self

Description: Zanzō Swift Body Flicker is a definite jewel to a speedsters arsenal. The speed of this technique easily surpasses the regular Body Flicker Technique when it comes to how fast a user can traverse any given distance allow the user to run at max D-Rank speed, it can also be used to increase the speed of the user's swift movements to Tier Chain Levels (+) and cost double the fatigue if he doesn't have endurance tiers equal to his base speed prior the Zanzo multiplier or he can choose to have it be double the chakra cost to bolster it. While most techniques that increase the user's speed result in their movements being completely invisible or simply a blur, Zanzō is quite different. Instead the speed of this technique is bolstered to tier chain levels D+ Speed running normally, one needing a D-rank Reaction+Speed Tier Chain or D-rank Reaction + Muscle-Tension/Time-Slowing Dojutsu.

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Last edited by Chidi on 27th January 2016, 2:16 am; edited 2 times in total
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Aurielle
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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime27th January 2016, 1:05 am

Zanzo It should be Taijutsu/Nintaijutsu
D+ Speed running normally, remember no afterimages because your body flicker variant is different instead make it require either a D-rank Reaction+Speed Tier Chain or D-rank Reaction + Muscle-Tension/Time-Slowing Dojutsu.

Parkour we discussed this didn't we? It was supposed to build overtime thanks to constant movement, I don't see that there at all, the technique just looks like a fixed increase which it's not supposed to be. It's supposed to be based on a similar method as the Kukinorite's Trick Speed, a set number of posts results in an increase by 1 Tier Level (- to Base, to + to ++ to 1-rank Higher -). Using normal Speed = Every 15 Posts Total till an increase, using Zanzo (Speed+) = Every 10 Posts Total till an increase, using Zanzo (Speed++) = Every 5 posts total till an increase.

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Kojo Technique Tree Tamsyn10
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Blade

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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime28th January 2016, 2:19 am

Right, I don't think it's worded very well, the technique that is but the changes appear to have been made. So... Approved.

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Chidi

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PostSubject: Re: Kojo Technique Tree   Kojo Technique Tree Icon_minitime31st January 2016, 7:14 pm

Name: Magnet Release: Conserving Bee Twin Blades
Classification: Fighting Style
Rank: A-Rank
Class: All Classes
Range: All Ranges

Description: Through the Magnet Release chakra nature, the user is able to magnetise anything they touch, and then subsequently anything that touches something they have already magnetised, and so on. However, the magnetic force weakens from object to object. Once a person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade.

Kojo uses his Magnet Release to magnetise a large quantity of shuriken, sometimes other projectiles or blades which he then throws/swings in the direction of his opponents. Any individual that comes into direct contact with these shuriken/other themselves are magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body.

Name: Flickering of the Dark (Signature)
Classification: Ninjutsu
Rank: B-Rank (D-Rank Chakra Cost)
Class: Defensive/Supplementary
Range: (Self - Short)

Description: A unique jutsu that forms a True Shadow Clone tightly around the user's own frame, producing a near instant duplicated action from the Shinobi using it, limited to Non-Elemental ninjutsu, Taijutsu and Bukijutsu techniques, of the physical kind. The Flickering Shadow Clone mimics a technique of it's caster albeit one rank faster in speed, with little to no cost in return. The only requirement for the ability, is that the user wield an uncanny prowess over the body flicker technique and knowledge of this technique in particular, causing the clone to not only react within an instant (tier chain speed), but also to go from intangible while dormant, to tangible when striking. The speed at which a user can shift this, and their natural speed, will greatly enhance the effectiveness of this technique, allowing more then one attack to be duplicated, or even branching into a new one of it's own needing samurai level reaction tiers equal to the speed of the technique to notice if mastered.
Speed of Technique - Samurai Level Reaction Tiers Needed to Dodge
D+ - D+
C+ - C+
B+ - B+
A+ - A+
S+ - S+

Name: Magnet Release: Jiton Kirai
Classification: Ninjutsu
Rank: A-Rank
Class: Offensive/Defensive/Supplementary
Range: Varies

Description: The user gathers a spherical ball of electromagnetic energy and throw or place it on the ground. The mine will detonate either on the users command or a set time limit that the user chooses. Upon detonation, magnetic forces will attract and pull all forms of matter within a 100ft radius whether objects or people into a vortex at SS Rank speeds unless they have SS Rank strength tiers to hold them into place before exploding knocking all living objects unconscious unless they have SS Rank endurance tiers. The user can also cause the reverse causing the mine to repel all objects/shinobi/fauna SS-Rank and below shooting them like a rocket sending them back one rank higher then they were sent.


Name: Body Flicker: Glide
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: Short - Mid Range

Description: The Body Flicker: Glide (瞬身・滑走,Shunshin: Kassō) is an expansion of Tika's Body Flicker Technique which is particularly useful for close-ranged Taijutsu practitioners with reaction tiers. The original Body Flicker Technique is noted for its plethora of weaknesses, the most significant one being its one-step-one-action manner of execution. However, an individual can circumvent this weakness within a battle through the addition of a simple maneuver during the execution of an ordinary Body Flicker. Rather than make use of all the chakra directed towards the legs for incredible speed, some is actually conserved within the legs. Then, according to when the enemy finds an 'opening' and makes their strike, the said individual can release the chakra that is still present within their feet — especially if they're in the air — to quickly propel in another direction away from the opponent's intended strike, thus allowing the user to quickly encircle them and make use of the opening provided by the use of the technique.

Name: Body Flicker: Mutually Instantaneous Revolving Technique
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: All Ranges

Description: The unique original ninjutsu of Kojo Kemptah, this technique was created by him to compensate for his inability to learn the Flying Thunder God Technique, maybe he will one day. It works by putting a little chakra onto an object and then throwing it, then linking the chakra on the kunai to the user's own; thereby allowing them to switch places with the object at any time at high speed.

Kojo has shown the ability to use it generally cover distances in a blink of an eye but more notably, as a tactical technique to take enemies by surprise in both direct confrontation and from a concealed area. Most commonly, he would throw tagged kunai or shuriken at his opponents at the speed of his strength tier whilst he has another kunai in hand. Followed by the switch, he could land a devastating blow at short range, offering opponents little chance to dodge unless they have reaction tiers one rank above his strength tier.

He has also shown the ability to tag shadow clones as well as objects, allowing him to face a large number of opponents effectively, allowing him to move himself and his clones out of danger and make surprise assaults.

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