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| Kojo Technique Tree | |
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Chidi
Posts : 1079 Join date : 2012-10-04 Age : 31 Location : Amsterdam
| Subject: Kojo Technique Tree 11th December 2015, 1:35 am | |
| - Body Flicker Line:
Name: Body Flicker Technique - Remaining Image (Signature) Classification: Ninjutsu/Taijutsu Rank: C-Rank Class: Supplementary Range: Self, Mid ("Afterimages")
Description: A Jutsu to move so swiftly that it causes a motion blur while the user moves at high speeds. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack preventing those with time slowing dojutsu without Reaction Tiers equal to C-Rank or C-rank Reaction + Muscle Tension/Time Slowing Dojutsu in order to negate the afterimages. Furthermore when viewed by a Time-Slowing dojutsu without reaction it causes them to see an afterimage. When one is D-Rank the user is able to perform 1 afterimage within 10ft. Each rank up the user is able to create an extra afterimage within 10ft. With experience the user is able to perform up to 5 after images within a single use however they can not exceed over 50ft from the user. Rank - Number of Afterimages when seen with Time-Slowing Dojutsu D - 1 C - 2 B - 3 A - 4 S - 5
Name: Flickering Throw Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Offensive/Supplementary Range: All Ranges
Description: Being a cypher Kojo naturally have this sensing ability that works hand in hand with his hand eye co-ordination allowing him to accurately hit moving opponents with thrown items as long as the opponents speed is equal or lower than the rank of their Reaction Tiers. Having that mixed with his body flicker technique line his throwing motions is now blurred needing one to have a time-slowing dojutsu, Samurai Level Reaction Tiers or a C-rank Sensory technique to notice and dodge the projectiles he is throwing at a target. Rank - Reaction Tiers Needed To Notice and Dodge The Projectiles D - D+ C - C+ B - B+ A - A+ S - S+
Name: Zanzō (Signature) Classification: Fighting Style Rank: S-Rank Class: Supplementary Range: (Self)
Description: Zanzō is a technique developed by Kojo as a way to expand upon the commonly used Body Flicker Technique with a unique spin of originality. While its parent technique is often employed to close quickly close the gap between combatants in hopes of catching one's opponent off guard, it use has become so common that it effectiveness has declined dramatically. Troubled by this fact Kojo advanced the technique to the next level by modifying the chakra used to vitalize the user's body through the Flash arts. Through the utilization of a more refined and compressed source of chakra Kojo was able to achieve speeds that surpassed that which is possible through normal means.
While the speed of this technique easily surpasses the Body Flicker Technique when it comes to how fast a user can traverse any given distance allow the user to run at minimum or max speed, it can also be used to increase the speed of any of the user's movements to Tier Chain Levels (Speed++) and cost double the fatigue if he doesn't have endurance tiers equal to his base speed prior the Zanzo multiplier or he can choose to have it be double the chakra cost to bolster it. While most techniques that increase the user's speed result in their movements being completely invisible or simply a blur, Zanzō is quite different. Instead the speed of this technique creates a natural optical illusion that makes it appear as if the user hasn't moved yet. This is the result of the minds of those who witness this technique not registering that the practitioner of Zanzō has actually moved, one needing a Reaction + Defense Tier Chain, or Reaction Tiers + Muscle Tension/Time Slowing Dojutsu in order to negate the optical illusion.
Kojo has shown to use this effect to his advantage to close incredibly large gaps between he and his opponent's before they are actually aware that he has moved thanks to its mixture with Techniques. Furthermore, he has shown to use this technique in close range combat to misrepresent his location and movements, adding a unbelievable level of unpredictability and inherent confusion to his fighting style. While this technique doesn't appear to be heavy on chakra consumption it does appear to strain the user's physical body when used from prolonged periods. As such it is usually not relied upon for an entire fight and is performed in short bursts.
- Chakra Sensory Line:
Name: Chakra Sensor: Level 1 Classification: Taijutsu Rank: D-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Contact (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures his rank up to D-rank. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this technique also grants him the ability to track chakra signatures over short distances within a topic. Rank - Tracking Distance (ft) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Chakra Sensor: Level 2 Classification: Taijutsu Rank: C-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Short (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures C-rank and below. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this passive also grants him the ability to track chakra signatures over medium distances within a topic. Rank - Tracking Distance (ft) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Chakra Sensor: Level 3 Classification: Taijutsu Rank: B-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Short to Mid (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures B-rank and below. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this technique also grants him the ability to track chakra signatures over longer distances within a topic. Rank - Tracking Distance (ft) D - 7 C - 15 B - 25 A - 35 S - 45
Name: Chakra Sensor: Level 4 Classification: Taijutsu Rank: A-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Mid (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures A-rank and below. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this technique also grants him the ability to track chakra signatures over longer distances within a topic. Rank - Tracking Distance (ft) D - 10 C - 20 B - 30 A - 40 S - 50
Name: Chakra Sensor: Level 5 Classification: Taijutsu Rank: S-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Mid to Long (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures S-rank and below. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this technique also grants him the ability to track chakra signatures over longer distances within a topic. Rank - Tracking Distance (ft) D - 15 C - 30 B - 45 A - 60 S - 75
Name: Chakra Sensor: Level 6 Classification: Taijutsu Rank: SS-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Long (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures "Z"-rank and below. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this technique also grants him the ability to track chakra signatures over longer distances within a topic. Rank - Tracking Distance (ft) D - 20 C - 40 B - 60 A - 80 S - 100 "Z" - 120
Name: Chakra Sensor: Level 7 Classification: Taijutsu Rank: SSS-Rank Class: Supplementary/Passive Range: Self (Chakra Sense), Long-AOE (Sensory Range)
Description: Being of the Kugeki Clan each member has a set of special abilities, in Kojo's case one of his abilities is chakra sensory. This stems from his passive ability which allows Kojo to differentiate between separate chakra signatures "X"-rank and below. He is gifted being able to tell if the chakra is that of a human or an animal/fauna. Also once the user sees an individual’s chakra signature once they will passively recognize that persons chakra signature from then on. The use of this technique also grants him the ability to track chakra signatures over longer distances within a topic. Rank - Tracking Distance (ft) D - 30 C - 60 B - 90 A - 120 S - 150 "Z" - 180 "X" - 210
*********************** - Perfect Disorder:
25 D-ranks 25 C-ranks 20 B-ranks 20 A-ranks 6 S-ranks 4 SS-ranks 1 SSS-rank _____________ 13 C-ranks, 9 B-ranks, 7 A-ranks, 5 S-ranks, 3 SS-ranks, and 1 SSS-rank then they are drained. If they use a technique exceeding the amount of ranked jutsu allocated to them even if the overall chakra facilitates said jutsu use, they die. Stamina
Last edited by Chidi on 16th December 2015, 9:26 am; edited 6 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kojo Technique Tree 13th December 2015, 7:48 pm | |
| Okay, Tikatchi Body Flicker is a Speed Based technique, however it is still Body Flicker and if you are going to try and use Body Flickers as a movement thing you will have to make ones for each rank that you are attempting to use it in place of. (So B-rank means B-rank Body Flicker technique) Tikatchi's variant works to bolster his Speed Tiers (I.e D-rank Speed + Body Flicker = D-rank+ Speed & Body Flicker Effect) - Body Flicker Technique - Remaining Image:
Reaction + Defense works to offset optical illusions (your afterimages) alternatively however possessing either Muscle Tension or a Time-Slowing Dojutsu + Reaction Tiers would also do the trick so include that. Since this is a C-rank it would be a C-rank Reaction + Defense Tier Chain, C-rank Reaction + Muscle Tension/Time Slowing Dojutsu in order to negate the afterimages. You can add in a scale for Rank to create more afterimages but it will still take that much to negate them out since that is a C-rank Body Flicker technique. You want higher you will have to make separate techniques for that.
However, your using Tikatchi's variant not Yvettes (And your not even a Tenmetsu Samurai) so unless you get that variant or were a Tenmetsu Samurai you won't be able to use body flicker to leave afterimages.
- Flickering Throw:
The second technique, doesn't deal with optical illusions so it should only require Reaction Tiers + a Time-Slowing Dojutsu/a C-rank Sensory technique in order to detect the projectiles not Reaction + Defense, what you can put however is Reaction+ Aka Samurai Level Reaction Tiers.
- Zanzo:
Okay same as before, in terms of what needed to detect the movement. Also some things, it's an A-rank technique so it caps at S. Second due to Tikatchi's technique being a Speed Based technique, the "afterimage" thing isn't really applicable. If you were a Tenmetsu Samurai it would make a lot more sense. Also the number of times, don't use that either cause it to bolster Kojo's speed to Tier Chain Levels (Speed++) and cost double the fatigue if he doesn't have endurance tiers equal to his base speed prior the Zanzo multiplier or have it be double the chakra cost to bolster it. Zanzo should also be a fighting style. As for Range it should be Self.
Then you make Zanzo techniques for each rank. Like Zanzo - Swift Body Flicker (For a Zanzo Styled Body Flicker at D-rank++ Speeds)
Chakra Sensor use the actual ranges. so for Level 1 it would be Contact D = 1 C = 2 B = 3 A = 4 S = 5 Level 2 would be Short D - 5 C - 10 B - 15 A - 20 S - 25. Level 3 would be Mid Range D - 10 C - 20 B - 30 A - 40 S - 50 Level 4 would be Mid to Long Range D - 15 C - 30 B - 45 A - 60 S - 75 Level 5 would be Long you get the gist [/spoiler] *********************** - Past is Past:
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| | | Chidi
Posts : 1079 Join date : 2012-10-04 Age : 31 Location : Amsterdam
| Subject: Re: Kojo Technique Tree 16th December 2015, 9:27 am | |
| Edit.... *********************** - Perfect Disorder:
25 D-ranks 25 C-ranks 20 B-ranks 20 A-ranks 6 S-ranks 4 SS-ranks 1 SSS-rank _____________ 13 C-ranks, 9 B-ranks, 7 A-ranks, 5 S-ranks, 3 SS-ranks, and 1 SSS-rank then they are drained. If they use a technique exceeding the amount of ranked jutsu allocated to them even if the overall chakra facilitates said jutsu use, they die. Stamina
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kojo Technique Tree 16th December 2015, 1:31 pm | |
| Corrected some stuff, also since Zanzo is a fighting style your gonna have to make techniques for the respective speeds hence why I removed the checks and what not. They'd be just like Speed Tiers except Nintaijutsu so Zanzo - Swift Flicker, Bullet Flicker etc. *********************** - Past is Past:
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| | | Chidi
Posts : 1079 Join date : 2012-10-04 Age : 31 Location : Amsterdam
| Subject: Re: Kojo Technique Tree 2nd January 2016, 7:24 pm | |
| Name: Parkour Classification: Fighting Style Rank: SS-Rank Class: All Classes Range: All Ranges
Description: Parkour is a strength and speed training discipline using movement that is developed from all environments and obstacle course training. Practitioners aim to get from one point to another in a complex environment, without assistive equipment and in the fastest and most efficient way possible halving the fatigue cost it takes to facilitate use of this fighting style and add on Jutsu. Parkour includes running, climbing, swinging, vaulting, jumping, rolling, quadrupedal movement, mid-air movements and other movements as deemed most suitable for the situation at an unprecedented speed and strength of ++ added to any Jutsu rank (i.e. D++, C++) need one to have samurai level reaction tiers (I.e. D++). Parkour's development from environmental training gives it some aspects of a non-combative martial art. Parkour is an vigorous exercise or can be a fun activity that can be practiced alone or with others, and is usually—but not exclusively—carried out in urban spaces. Parkour involves seeing one's environment in a new way, and imagining the potentialities for navigating it by movement around, across, through, over and under its features. Parkour was developed in Sheol, primarily by Kojo K. Kugeki. *********************** - Perfect Disorder:
25 D-ranks 25 C-ranks 20 B-ranks 20 A-ranks 6 S-ranks 4 SS-ranks 1 SSS-rank _____________ 13 C-ranks, 9 B-ranks, 7 A-ranks, 5 S-ranks, 3 SS-ranks, and 1 SSS-rank then they are drained. If they use a technique exceeding the amount of ranked jutsu allocated to them even if the overall chakra facilitates said jutsu use, they die. Stamina
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| | | Chidi
Posts : 1079 Join date : 2012-10-04 Age : 31 Location : Amsterdam
| Subject: Re: Kojo Technique Tree 24th January 2016, 8:42 pm | |
| Name: Zanzō - Swift Flicker Classification: Taijutsu/Nintaijutsu Rank: D - Rank Class: Supplementary Range: Self
Description: Zanzō Swift Body Flicker is a definite jewel to a speedsters arsenal. The speed of this technique easily surpasses the regular Body Flicker Technique when it comes to how fast a user can traverse any given distance allow the user to run at max D-Rank speed, it can also be used to increase the speed of the user's swift movements to Tier Chain Levels (+) and cost double the fatigue if he doesn't have endurance tiers equal to his base speed prior the Zanzo multiplier or he can choose to have it be double the chakra cost to bolster it. While most techniques that increase the user's speed result in their movements being completely invisible or simply a blur, Zanzō is quite different. Instead the speed of this technique is bolstered to tier chain levels D+ Speed running normally, one needing a D-rank Reaction+Speed Tier Chain or D-rank Reaction + Muscle-Tension/Time-Slowing Dojutsu. *********************** - Perfect Disorder:
25 D-ranks 25 C-ranks 20 B-ranks 20 A-ranks 6 S-ranks 4 SS-ranks 1 SSS-rank _____________ 13 C-ranks, 9 B-ranks, 7 A-ranks, 5 S-ranks, 3 SS-ranks, and 1 SSS-rank then they are drained. If they use a technique exceeding the amount of ranked jutsu allocated to them even if the overall chakra facilitates said jutsu use, they die. Stamina
Last edited by Chidi on 27th January 2016, 2:16 am; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kojo Technique Tree 27th January 2016, 1:05 am | |
| Zanzo It should be Taijutsu/Nintaijutsu D+ Speed running normally, remember no afterimages because your body flicker variant is different instead make it require either a D-rank Reaction+Speed Tier Chain or D-rank Reaction + Muscle-Tension/Time-Slowing Dojutsu.
Parkour we discussed this didn't we? It was supposed to build overtime thanks to constant movement, I don't see that there at all, the technique just looks like a fixed increase which it's not supposed to be. It's supposed to be based on a similar method as the Kukinorite's Trick Speed, a set number of posts results in an increase by 1 Tier Level (- to Base, to + to ++ to 1-rank Higher -). Using normal Speed = Every 15 Posts Total till an increase, using Zanzo (Speed+) = Every 10 Posts Total till an increase, using Zanzo (Speed++) = Every 5 posts total till an increase. *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kojo Technique Tree 28th January 2016, 2:19 am | |
| Right, I don't think it's worded very well, the technique that is but the changes appear to have been made. So... Approved. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Chidi
Posts : 1079 Join date : 2012-10-04 Age : 31 Location : Amsterdam
| Subject: Re: Kojo Technique Tree 31st January 2016, 7:14 pm | |
| Name: Magnet Release: Conserving Bee Twin Blades Classification: Fighting Style Rank: A-Rank Class: All Classes Range: All Ranges
Description: Through the Magnet Release chakra nature, the user is able to magnetise anything they touch, and then subsequently anything that touches something they have already magnetised, and so on. However, the magnetic force weakens from object to object. Once a person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade.
Kojo uses his Magnet Release to magnetise a large quantity of shuriken, sometimes other projectiles or blades which he then throws/swings in the direction of his opponents. Any individual that comes into direct contact with these shuriken/other themselves are magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body.
Name: Flickering of the Dark (Signature) Classification: Ninjutsu Rank: B-Rank (D-Rank Chakra Cost) Class: Defensive/Supplementary Range: (Self - Short)
Description: A unique jutsu that forms a True Shadow Clone tightly around the user's own frame, producing a near instant duplicated action from the Shinobi using it, limited to Non-Elemental ninjutsu, Taijutsu and Bukijutsu techniques, of the physical kind. The Flickering Shadow Clone mimics a technique of it's caster albeit one rank faster in speed, with little to no cost in return. The only requirement for the ability, is that the user wield an uncanny prowess over the body flicker technique and knowledge of this technique in particular, causing the clone to not only react within an instant (tier chain speed), but also to go from intangible while dormant, to tangible when striking. The speed at which a user can shift this, and their natural speed, will greatly enhance the effectiveness of this technique, allowing more then one attack to be duplicated, or even branching into a new one of it's own needing samurai level reaction tiers equal to the speed of the technique to notice if mastered. Speed of Technique - Samurai Level Reaction Tiers Needed to Dodge D+ - D+ C+ - C+ B+ - B+ A+ - A+ S+ - S+
Name: Magnet Release: Jiton Kirai Classification: Ninjutsu Rank: A-Rank Class: Offensive/Defensive/Supplementary Range: Varies
Description: The user gathers a spherical ball of electromagnetic energy and throw or place it on the ground. The mine will detonate either on the users command or a set time limit that the user chooses. Upon detonation, magnetic forces will attract and pull all forms of matter within a 100ft radius whether objects or people into a vortex at SS Rank speeds unless they have SS Rank strength tiers to hold them into place before exploding knocking all living objects unconscious unless they have SS Rank endurance tiers. The user can also cause the reverse causing the mine to repel all objects/shinobi/fauna SS-Rank and below shooting them like a rocket sending them back one rank higher then they were sent.
Name: Body Flicker: Glide Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: Short - Mid Range
Description: The Body Flicker: Glide (瞬身・滑走,Shunshin: Kassō) is an expansion of Tika's Body Flicker Technique which is particularly useful for close-ranged Taijutsu practitioners with reaction tiers. The original Body Flicker Technique is noted for its plethora of weaknesses, the most significant one being its one-step-one-action manner of execution. However, an individual can circumvent this weakness within a battle through the addition of a simple maneuver during the execution of an ordinary Body Flicker. Rather than make use of all the chakra directed towards the legs for incredible speed, some is actually conserved within the legs. Then, according to when the enemy finds an 'opening' and makes their strike, the said individual can release the chakra that is still present within their feet — especially if they're in the air — to quickly propel in another direction away from the opponent's intended strike, thus allowing the user to quickly encircle them and make use of the opening provided by the use of the technique.
Name: Body Flicker: Mutually Instantaneous Revolving Technique Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: All Ranges
Description: The unique original ninjutsu of Kojo Kemptah, this technique was created by him to compensate for his inability to learn the Flying Thunder God Technique, maybe he will one day. It works by putting a little chakra onto an object and then throwing it, then linking the chakra on the kunai to the user's own; thereby allowing them to switch places with the object at any time at high speed.
Kojo has shown the ability to use it generally cover distances in a blink of an eye but more notably, as a tactical technique to take enemies by surprise in both direct confrontation and from a concealed area. Most commonly, he would throw tagged kunai or shuriken at his opponents at the speed of his strength tier whilst he has another kunai in hand. Followed by the switch, he could land a devastating blow at short range, offering opponents little chance to dodge unless they have reaction tiers one rank above his strength tier.
He has also shown the ability to tag shadow clones as well as objects, allowing him to face a large number of opponents effectively, allowing him to move himself and his clones out of danger and make surprise assaults. *********************** - Perfect Disorder:
25 D-ranks 25 C-ranks 20 B-ranks 20 A-ranks 6 S-ranks 4 SS-ranks 1 SSS-rank _____________ 13 C-ranks, 9 B-ranks, 7 A-ranks, 5 S-ranks, 3 SS-ranks, and 1 SSS-rank then they are drained. If they use a technique exceeding the amount of ranked jutsu allocated to them even if the overall chakra facilitates said jutsu use, they die. Stamina
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