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| Gohan Mikaboshi(Done) | |
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Nik
Posts : 608 Join date : 2014-11-18 Age : 29
| Subject: Gohan Mikaboshi(Done) 21st November 2015, 6:14 pm | |
| Name:Gohan Mikaboshi Alias: None Age: 16 Gender: Male Height:5'7 Weight:120 Zodiac Sign:idk Personality:: his mom once wrote of her son as being “competitive, stubborn and loud mouthed, but so passionate that it is impossible to fault him for anything.” His mother couldn't have been more right; even through the changes in his life his core feelings and reactions remained the same.
Gohan’s stubbornness is incredible, when he sets his mind on something he will do it, whether or not it’s tactfully possible or beneficial to his cause. Through growing up he’s slowly learned to not jump into issues, rather plan them out in a shinobi way, but he can grow impatient. If there is someone out there that is evil, that is causing harm, he wants to get them now. This has made him quite the daredevil, showing no fear in feats that would otherwise kill others. He traverses buildings with ease, leaps great bounds, and has even approached the impossibly of flight with an open mind. As long as it gets him closer to his goal, he will do it; danger be damned.
As warrior's go Gohan hasn't quite learned that silence is a virtue. Growing up he was outgoing and charismatic, quickly able to make ferocious enemies and passionate lovers. Although no longer in his happy, ignorant life he once had, his talkative nature often comes out. When with others supporting his cause, he is not afraid to ask questions about the things he needs to do and why this will help. On the field of battle, he’ll often taunt his opponents to enrage them and move them into blunders. And above all, he is a ladies’ man. A pretty face and a sharp tongue can get him going for a long time, and he’s not one to take on a chauvinistic attitude; he believes that a woman is on par of strength and competence as a man.
Gohan’s passion is what drives him the most, what keeps him going as an being. After the death of his father and mother, the fire of anger that burns in him also pushes him forward to eliminate those who conspired in it. When he has something to believe in, he believes in it so greatly all other points and problems seem minuscule to what Gohan is working for now. And if you impede his ability to do what he wants, well, prepare for some hell coming your way.Appearance:Gohan has black hair and black eyes. He has his father's facial features, and also has his mother's light peach complexion rather than his father's light tan. Gohan also is quite muscularly developed for his age, Gohan's face is often considered attractive; characterized by a generally oval disposition brought about by somewhat angular cheekbones and a sweetly thin jawline, accentuated by the bleak sharpness of the male-typical brow ridge with a straight nose, thin lips, and proportionately matching chin. Topped off with small ears and thin, slightly arched eyebrows atop rippled, deep-set eyes it is made a mysterious brand of sexy look, if only for the adequate adornment of a single wavy lock of hair.
jet-black and wavy, Gohan's hair is always swept back. He may cut it to neck-length sometimes but he prefers keeping it long, though when utilizing his powers his hair instantly spike outward unable to be contained.
Clearly a purebred fighter with traditional physical traits, Gohan's body naturally demonstrates incredibly healthy physical development, evidenced by his well-balanced height and weight in relation to his average frame. His muscle tone signifies the strength of the family blood whilst not being notably large. albeit of good size. The highlights of his body are definitely the excellent proportion that has been maintained, shaped by a nicely arched back, well-developed torso, and large-muscled masculine legs. Excellently built, his presence becomes immense.
Gohan's attire is constant; a training GI he has become accustom to wearing due to the numerous fighting he had to deal with since him and his sibling ventured of into the world on their own. History: - Spoiler:
Born into chaos Gohan was brought into the world in the realm of Pandora under the deity Carmen, who was suppose to lead the mikaboshi too powe through immortality, Gohan was raised a only child so he had plenty off time to hone his skills before even joining up too become a bronze knight both of his parents were immortal so they allowed him to go all out when he began to practice along with the two, but the family quickly noticed one thing. Unlike most mikaboshi Gohan relied on only physical combat choosing to shun the rest in order to perfect the single craft.
By the time he was eight he was a budding taijutu adept simply waiting to begin the life of a knight but one thing became apparent the older he got his parents would not train with him anymore though he did not care much he still felt the neglect, knowing it was due to not utilizing what the clan had to offer his only friend was his amatsu Goku as the years went by and Gohan turned 16 he began too wonder why his dad began putting off his becoming a knight.
On the day after his birthday he confronted his father with his wishes and was told that if he could beat his father using Ninjustu he could continue his training, this angered Gohan causing him to lash out only too be beaten by his father who knew the young Mika had never took a interest in anything other than physical combat.
On the following day Gohan left in hopes to train and better himself on his own he went missing ninja and would one day return to rule over his parents in a battle that would prove Ninjustu could not beat Taijustu.
Ninja Info Village:N/A Rank: D Clan:Mikaboshi Chakra Nature:None Primary Weapon:Amastu Secondary Weapon: *********************** - Spoiler:
Bounty'sD-Rank: ||| C-Rank: | B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank: ******Gate-Count******6Mission'sD-Rank: C-Rank: B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank:
Last edited by Niklaus on 23rd November 2015, 5:41 pm; edited 3 times in total | |
| | | Nik
Posts : 608 Join date : 2014-11-18 Age : 29
| Subject: Re: Gohan Mikaboshi(Done) 21st November 2015, 6:21 pm | |
| Clan Passives - Spoiler:
Name: First Mark Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs ambient chakra. This ability allows a Mikaboshi clan members to absorb the ambient chakra from things up to 2 ranks above them capping out at SSS-rank at S-rank. Those who have up to their 3rd Mark can drain chakra even out of Z-rank techniques while those who have their 4th and final Mark can drain chakra out of all techniques comprised purely of chakra X-rank & below. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques. The speed at which they can absorb chakra, outside of techniques making use of their marks, can be refined via Weekly Training topics of 1000 words starting at draining a D-rank of chakra each post (total) per contact. Weekly Training - Word Count - Chakra Draining via contact1 - 1000 - D each Post (Total) 2 - 1000 - 3 D each Post (Total) 3 - 1000 - C each Post (Total) 4 - 1000 - 2 C (B) each Post (Total) 5 - 1000 - 3 C (A) each Post (Total) Name: Perfect DNA Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self Description: This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. Those within the Mikaboshi clan are genetically perfect and more than just "Human" to the point that their DNA overrides whatever species they do mate with in the event that they have children outside of the clan. However due to their genetics being perfect they are unable to awaken. Those within the Mikaboshi Clan learn 3 Tiers naturally these are Speed (Caps at SS), Endurance & Reaction (Both cap at S), the first being universal, the second as a result of genetic modification in order augment their capabilities and the last was an evolutionary response to compete with their rivals the Bishamon. Mikaboshi possess chakra reserves comparable to Ghost while they possess a secondary Chakra Pathway System within their body which develops as they age. Age - Secondary Chakra Pathway System Size in relation to mainBelow 10 - None 11-20 - 1/8 21-30 - 1/4 31-40 - 1/3 41-50 - 1/2 51-60 - 2/3 61-70 - 3/4 71+ - Equal to the size of the Primary Chakra Pathway System. Name: Nightmare Creatures Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations depending on their age it can trigger a natural increase to their physical capabilities (tiers). In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision. Age - Amount of Light - Tier BoostUnder Prime - Total Darkness - 1 Prime - Night (Excluding New, Gibbous, Mini, Super & Full) - 1 Above Prime - Night (Excluding Mini, Super & Full Moon) - 1 Weapon Name: Goku Type of Weapon:Amatsu Rank: N/A (Equal rank with the User) How Many: 1 Appearance: Special Ability: An Amatsu is a special weapon in which all Mikaboshi clan members receive the moment they are conceived. It functions as an external chakra storage device which can only be controlled by Mikaboshi clan member and ranks up with them. Their upper limits to storing chakra is equal to the Mikaboshi clan members chakra limit and it can only be destroyed by an equal-rank Physical technique or an above rank and 1-rank above chakra technique however it simply regenerates some time after the topic is over as the only way it can truly be destroyed is by killing its owner. An Amatsu has the ability to absorb chakra from equal rank and below attacks as well as ambient chakra straight from the body of an opponent upon contact siphoning an equal rank amount. The Bond with an Amatsu and its user is even closer than family as they are inseparable and due to that this unique weapons potential has yet to be fully explored. Amount of Ranks Amatsu has been with Owner - No of IC Topics till Regeneration1 - 10 2 - 8 3 - 6 4 - 4 5 - 3 6 - 2 7 - 1
Tiers - Spoiler:
Name: Mikaboshi Coordination Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in D-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Name: Mikaboshi Sensing Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by D-rank chakra suppression or concealment techniques up to 10ft away on their own or 20ft away if their Amatsu is not currently destroyed.
Name: Mikaboshi Flexibility Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Flexibility exercises are the result of the Mikaboshi clan's intense stretching regiments which are started in their youth in order to maintain a flexible and fit body. This flexibility works to prevent undue fatigue or muscle cramps when exerting themselves in combat as long as they as moving at D-rank speed they burn up half as much stamina as a non-Mikaboshi allowing longer feats of physical exertion in comparison to others.
Name: Mikaboshi Coordination Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Supplementary/Defensive Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in C-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Taijustu - Spoiler:
Name: Past Confrontations Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Passive (Non-Inheriting) Range: Self
Description: This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so that specific poison will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of that specific genjutsu regardless of any genjutsu add-ons. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or Dojutsu unless said person is all taijutsu. This passive has a max threshold and while the body is very adaptive it is unable to adapt continuously. Despite that it is still an effective technique as by branching off from this one can develop multiple True All Taijutsu techniques with the moniker "Past Confrontations" allowing them to benefit from IC actions and experiences such as endurance running to reduce fatigue, diving deeply and resurfacing to mitigate Decompression sickness etc. No of Retraining's (New Rank) - Diseases/Fabrication/Poisons/Genjutsu Confrontation Limit 0 (D) - 3/4/5/6 5 (C) - 6/8/10/12 10 (B) - 9/12/15/18 15 (A) - 12/16/20/24 20 (S) - 15/20/25/30
Name: Hell Stab: Multi-Finger Nukite Classification: Taijustu/Kinjustu Original Rank:D Count: 0/5 Current Rank:C Class:Offensive Range:Short
Description:The Hell Stab is a very deadly technique crafted by Gohan in order too be one of his signature finishing moves, whereby he concentrates a considerable amount of Spiritual energy into just the finger-tips of a single hand and then performs a thrusting motion, which together allows him to pierce a target in a manner somewhat similar to either the Chidori or Lightning Cutter. The intensity, size and strength of the technique can be proportionally increased by reducing the number of fingers involved; The five finger variant deals Physical, Spiritual and piercing equal rank too the technique. retraining the technique allows a stronger variant of the technique, 4, 3, 2 and then 1 respectively . D, C, B, A, S. The user can likewise only use this technique within a mode, derived from the eight gates.
Name:Steel Fists Classification:Taijustu Original Rank:D Count: 0/5 Current Rank: C Class:Supplementary/passive Range:Self
Description:Gohan, after many rough fights and training exercises in taijustu, his hands became roughened and tougher, as strong as steel. This allows the blocking of swords and other metal weaponry with his bare hands, since Gohan does not believe in weapons himselfs. The users hands do not however take on metallic properties, this only makes their hands as tough as steel, not metal themselves. This only affects the users hands, however, and enough force will still break their bones, and pain is still felt as well. However, skin will not be broken, and veins and capillaries will still flow freely despite being struck. This technique allows a substitute defense tier equal too the rank of the technique which negates physical and cutting none chakra or spiritual damage.
Name: Shaking Palm Classification: Taijustu Original Rank:D Count: 0/5 Current Rank:D Class:Offensive Range:Short
Description: Upon striking the opponent, Gohan make's his palm vibrate slightly before impact to do more damage than a regular palm attack could do. This palm’s secret is in the vibration causing the internal organs being targeted to be vibrated/shocked. The internal organs shake and move around due to the violent vibration within the attack causing Equal rank internal damage, it bypasses any external skin type defenses including the defense tiers to deal direct damage to the opponents internal organs as an opponents inner body is extremely vulnerable to damage seeing as it can not be strengthened, those who possess Defense+Endurance Tier chains however can resist the internal organ damage effect completely.
Name: Ghastly Kick Classification: Taijustu Original Rank: D Count: 0/5 Current Rank:D Class: Offensive Range:Short
Description: A variant of the ghastly palm Gohan utilizes his feet and the concept of the technique causing his jabbing kicks too send presses of compressed air which strengthen the kick equal too the rank it is trained due to being a TAT exclusive technique causing the kick too blow the target off their feet with tremendous force, unless they possess strength tiers equal too the rank of the strength of the technique to anchor themselves in place the moment it strikes, Under normal circumstances this technique deals a equal rank of physical damage to the victims internal organs but if they are within 10 feet then the damage is one rank above original. The distance of the technique is up'd 5 feet per rank up starting at five feet.
Name: Mountain Toss Classification: Taijustu Original Rank: D Count: 0/5 Current Rank:D Class:Offensive Range:Short
Description:Performed usually near a wall-like surface, the user will grab a hold of the target and turn so they're behind them, flipping them over their shoulder and throwing them through a wall or the ground with extreme force. It can be performed on the size of a rocky wall as well, throwing the opponent at least 5 feet inside of the wall at D rank and adding five for every rank the technique is perfected., every five feet the user is dealt damage one rank below the following starting at the technique's rank meaning if one used a S rank variant of the technique the damage would scale first five feet S rank, Second A, third B and so on till the damages stops at the last five feet and D rank. Targets can negate the technique with a strength tier above the user's, once in the technique and being pushed into the ground for example the user must use a strength above the current damage being dealt too stop the movement and damage.
Name: Meteor Toss Classification: Taijustu Original Rank: D Count: 0/5 Current Rank:D Class:Offensive Range:Short
Description:Can only be used in the third of the eight gates, Performed usually near a wall-like surface, the user will grab a hold of the target and turn while leaping into the air so they're behind them, flipping them over their shoulder and throwing them toward a wall or the ground with extreme force. It can be performed on the size of a rocky wall as well, a addition too the original Mountain toss this technique causes the user too be unable too move while in this technique unless they posses a Speed+Strength tier higher than the strength of the user, upon falling the target catches flame from high speed similar too a meteor giving the technique it's name, during this they suffer physical burns due too friction. This technique may kill a target with lacking defenses upon hitting the ground. Rank Trained-Minimum Height-Physical Burn D-100-D C-80-C B-60-B A-40-A S-20-S
Name:Machine Gun: Punch Classification: Taijustu/Kinjustu(Equal Rank pain or one rank lower blood cost) Original Rank: D Count: 0/5 Current Rank:D Class: Offensive Range: Short
Description: The Machine Gun method, crafted by Gohan in order too apply multiple punches in quick succession at the opponent or opponents. To perform this technique, Gohan swings his arms so fast they appear to be windmills on his shoulder and pummels his opponent uncountable times. The technique starts allowing the user too punch twice at a extreme speed which borders in the gap between speed tiers, in order too track the the technique properly one will need a speed tier one rank above the user's current or a speed tier and reaction tier equal rank too the user current speed, likewise a time slowing doujustu can see the motion. Upon retraining this technique it only allows more punches too be dished out in the time it would take for one. Rank Trained-Punches dished D-2 C-4 B-6 A-8 S-10
Name:Machine Gun: Kick Classification:Taijustu/Kinjustu(Equal rank pain or one rank below blood cost) Original Rank:D Count: 0/5 Current Rank:D Class:Offensive Range:Short
Description:The Machine Gun method, crafted by Gohan in order too apply multiple kicks in quick succession at the opponent or opponents. To perform this technique, Gohan alternates his feet so fast they appear to be a large windmill attached too his torso and pummels his opponent uncountable times. The technique starts allowing the user too kick twice at a extreme speed which borders in the gap between speed tiers, in order too track the the technique properly one will need a speed tier one rank above the user's current or a speed tier and reaction tier equal rank too the user current speed, likewise a time slowing doujustu can see the motion. Upon retraining this technique it only allows more punches too be dished out in the time it would take for one. Rank Trained-Kick's dished D-2 C-4 B-6 A-8 S-10
Kinjustu - Spoiler:
Name: Camouflage Killing Classification: Kinjustu Rank: D Class: Fighting Style Range: Self
Description:As the name suggests, this technique is simply a camo method of killing an opponent, unlike silent killing the user may attack from anywhere due to making any area host too their lethal hiding spot making the much more deadly than their silent killing counter parts. Upon learning this technique and endowing one's self inside the veil of camouflage Gohan's veil being spiritual causes opponents too be unable too view him with a naked eye, causing the need a sensory doujustu in order too accurately view or mitigate the affect, or a reaction tier equal rank.
Eight Gate's - Spoiler:
Name: Kaimon: The Gate of Opening Classification: Kinjutsu/Taijutsu Original Rank: C (D-rank Pain Activation + D-rank Phy Recoil Deactivation) Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: The First of the Eight Gates, which is located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. This grants the user B-rank Tiers according to their Race (Human = Speed, Defense & Endurance, Nova = Samurai Lvl Speed & Strength, Zireh = Speed, Barrier & Reaction). While active due to the pain of activation the user is broken out of a D-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. By retraining this technique; The user can increase the rank of genjutsu they can naturally break out via Pain even those with genjutsu add ons as long as they are only chakra based. No. Retraining - Base Rank of Genjutsu Broken out of via Pain 0 (C) - D 5 (B) - C 10 (A) - B 15 (S) - A
Name: Kyūmon - The Gate of Healing Classification: Kinjutsu/Taijutsu Original Rank: C (2 D-rank Pain Activation + D-rank Phy Recoil Deactivation) Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: The Second of the Eight Gates, which is located in the brain, forcibly increases the user's 2nd Tier to A-rank and temporarily re-energizes the body causing, them to temporarily ignore pain during it's activation which lasts as long as it is activated or until the user activates another gate. This pain ignoring grants the user something similar to Pain Resistance in which the user registers that they are getting injured however it doesn't affect them physically or mentally. Depending on the user's Age this technique can likewise boost the duration of the user's gates by a set amount. While active due to the pain of activation the user is broken out of up to 2 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. By retraining this technique; The user can increase their natural pain tolerance even when not utilizing the Eight-Gates thus negating the effects of injuries hampering their combat efficiency if they sustain injuries to their non-vitals. Age of User - Gate Duration Modifier Under Prime - Tripled Prime - Quadrupled Over Prime - Doubled
No. Retraining - Pain Tolerance 0 (C) - D 5 (B) - C 10 (A) - B 15 (S) - A
Name: Seimon - The Gate of Life Classification: Kinjutsu/Taijutsu Original Rank: B (3 D-rank Pain Activation + C-rank Phy Recoil Deactivation) Count: 0/5 Current Rank: B Class: Supplementary Range: Self
Description: The Third of the Eight Gates, which is located on the spinal cord, which likewise causes the user to possess increased blood flow causing the skin to turn red. This is due to the speed at which oxygen is being coursed through the body via the blood increasing and as a result the user's 1st Tier is boosted to A-rank. While active penalties to the user's tiers as a result of Blood Loss is negated to set degrees depending on the user's age which lasts as long as this gate is activated or until the user activates higher gate. While active due to the pain of activation the user is broken out of up to 3 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 3 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to C-rank Physical Recoil Damage. By retraining this technique; The user can increase their natural red blood cell count even while the gates are not active thus increasing their natural blood reserve limit. Age of User - Blood Loss Penalty Negated Under Prime - Three-Quarters Prime - Near Empty to Empty Over Prime - Half
No. Retraining - Blood Reserves Increased by 0 (B) - +1 S 5 (A) - +2 S (or 1 SS) 10 (S) - +3 S (or 1 SS & 1 S)
Name: Shōmon - The Gate of Pain Classification: Kinjutsu/Taijutsu Original Rank: B (4 D-rank Pain Activation + C-rank Phy Recoil Deactivation) Count: 0/5 Current Rank: B Class: Supplementary Range: Self
Description: The Fourth of the Eight Gates, which is located on the spinal cord, which increases the user's physical capabilities making their 3rd tier get boosted to A-rank, however in the absence of a Third tier they get the option to pick either Endurance or Barrier. The activation of this gate may cause muscle tissue to tear on use and unlike the other gates the user is subjected to intense pain during it's entire activation however due to the adrenaline coursing through their body it does not influence them more than simply causing them to constantly break out of weak genjutsu chains of up to (4 D-ranks) however depending on their age it can shorten the overall duration they can keep their gates active. If they are not put under a genjutsu the pain stacks allowing the user to use the pain they've experienced during the activation towards breaking a higher level genjutsu technique. including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 3 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to C-rank Physical Recoil Damage. By retraining this technique; The user can boost their Gated Tiers to Samurai Lvl which lasts upon subsequent releases of the Gates. Age of User - Gate Duration Depletion Under Prime - Minus 5 P.T from activation Duration Prime - 0 (Unaffected) Over Prime - Minus 10 P.T from Activation Duration
No. Retraining - Sam. Level Tier 0 (B) - 1st 5 (A) - 2nd 10 (S) - 3rd
Kaioken - Spoiler:
Saiyan - Spoiler:
*********************** - Spoiler:
Bounty'sD-Rank: ||| C-Rank: | B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank: ******Gate-Count******6Mission'sD-Rank: C-Rank: B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank:
Last edited by Niklaus on 27th January 2016, 9:24 am; edited 8 times in total | |
| | | Nik
Posts : 608 Join date : 2014-11-18 Age : 29
| Subject: Re: Gohan Mikaboshi(Done) 23rd November 2015, 3:13 pm | |
| Done *********************** - Spoiler:
Bounty'sD-Rank: ||| C-Rank: | B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank: ******Gate-Count******6Mission'sD-Rank: C-Rank: B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Gohan Mikaboshi(Done) 23rd November 2015, 6:34 pm | |
| Can't have Shadow Lord, it's a Ninjutsu. If you are True All Tai or Pseudo All Tai you cannot have anything chakra based, which includes Ninjutsu starters. Remove it.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Nik
Posts : 608 Join date : 2014-11-18 Age : 29
| Subject: Re: Gohan Mikaboshi(Done) 23rd November 2015, 6:58 pm | |
| all good *********************** - Spoiler:
Bounty'sD-Rank: ||| C-Rank: | B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank: ******Gate-Count******6Mission'sD-Rank: C-Rank: B-Rank: A-Rank: S-Rank: SS-Rank: SSS-Rank:
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