Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Tekio (Living Weapon Puppet) 28th August 2015, 3:01 am | |
| Personal Info Name: Tekio Alias: Age: 17 Gender: Female Height: 6'6" Weight: 168 Ibs Personality: Tekio is always picking on Roxas like a big sister might do to her little brother. She often makes fun of his cluelessness and always seeks to protect him. But she is also perverted and will often make certain comments that Roxas won't understand because of his naiivity. She will often hit on others in place of Roxas. Appearance: - Spoiler:
Living Weapon Info Village: N/A Rank: S Living Weapon Type: Parasite Living Weapon Description: Tekio has no obvious abilities up front. However, it does possess an ability. Tekio is capable of adaptation. She is capable of adapting to different situations permanently, however has a limit to her adaptation. Whenever she adapts the filaments that make up her body will change to fit what is needed. Tekio can adapt to something once per rank, for a total of 5 adaptations at S rank. Rank - AdaptationD - Tekio has adapted to match electromagnetic wave frequencies to effectively hide herself and Roxas from electro location equal to her rank. C - Tekio has adapted the ability to adjust the external output of heat from her body and Roxas's to effectively match the temperature of their environment to conceal themselves from Heat Sensory equal to her rank. B - Tekio has managed to adapt the ability to change the skin pigmentation on herself and Roxas in order to effectively blend in with the environment, concealing themselves from visual based sensories and reaction tiers equal to her rank. The skin can continuously change pigmentation at speeds equal to her rank to allow movement without detection of sight. A - Tekio has adapted to mask her and Roxas's chakra signature completely from chakra sensory equal to her rank. S - After absorbing the Zaboazagiru, Tekio's final adaptation has developed into a sensory rather than anti sensory. She is capable of sensing the life force of others within a range equivalent to the AoE range indicator for her rank(I.e. 160 at A rank and 200ft radius at S). Souls DevouredS Rank Reaper - Vela Shinto Wild Zaboazagiru Weapon's AbsorbedD Rank Kunai
Last edited by Tetsu on 5th April 2016, 5:02 pm; edited 2 times in total | |
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Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Tekio (Living Weapon Puppet) 28th August 2015, 3:10 am | |
| - Ninjutsu:
Name: Magnetic Push Classification:Ninjustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The Reaper condenses their chakra pulling forming a vacuum all around them before rapidly releasing their chakra forcing the vacuum away which causes everything within a 50 feet radius of the Reaper to be forced away from them violently. This justu is powerful enough to send building flying however it comes at the cost of halving the Reapers chakra with 1 use.
- Taijutsu:
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheaths his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly.
Name: Pause Classification: Taijustu Rank: C-rank Class: Supplementary Range: Short
Description:The reaper stops mid movement forming a vacuum causing the air pressure around them to rapidly increase to balance out their movement. The pressure pulls an opponent towards them the faster they were moving the more violently to opponent is pulled towards them allowing the Reaper to close gaps extremely quickly.
Name:Shinigami Contract Classification:Taijustu Rank:C-Rank (Can only be used by Reapers) Class:Passive Range:N/A
Description:The reaper has seal permanently etched their feet which grants them the ability to levitate. Gravity becomes nothing to them as they can freely walk on air as they can walk on the ground. This technique is required to have access to Reaper Techniques.
Name: Physical Specialist Classification: Taijutsu Rank:C-rank ( Can only be used by Reapers) Class:Supplementary Range: Self
Description: Reapers are more attuned to physical based techniques, the use of as well as the strain from the excecution of difficult techniques. As a result Reapers are able to make more use out of physical based techniques as long as they are purely physical with no mixes whatsoever. This results in them sustaining half as much recoil damage from their physical based techniques when recoil is triggered.
Name: Amphibious Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: Zaboazagiru, unlike the animal people believe they are similar to, are capable of breathing in water and air without trouble. In addition they are capable of moving flawlessly on land or in water without reduction to their tiers.
- Ice Release:
Name: Ice Release: Ice Beam Classification: Ninjutsu Rank: S Class: Offensive Range: Long (beam range) short (icing range)
Description: By concentrating Ice Release chakra at a point on their body, usually the mouth, Zaboazagiru will fire off a concentrated beam of Ice Release Chakra in a straight line at Blinding Light speeds up to 100ft (x their size adjustment). When the beam strikes it is capable of flash freezing what it comes in contact with while spreading out a 5ft thick sheet of ice around a 25 foot diameter of where it contacted. Those without Ice or Flux release will require a specialized S rank walking on water technique to be capable of changing directions on the ice, otherwise, the faster one moves across this ice without using speed+strength tier chain the less control they will have, treating them as being thrown and unable to change direction without a technique to do so. If hit by the beam of ice one will begin to freeze over, slowing their movement and eventually freezing them in place after 10 posts. However, Endurance tiers can slow down the process while strength tiers can allow one to negate or reduce the movement reduction equal to the Strengths Rank by 1 per strength tier. Endurance Rank - P.T. till Frozen - Strength Rank - Speed Reduction N/A - Instant - N/A - Speed -5 D - 5 - D - Speed -4 C - 10 - C - Speed -3 B - 15 - B - Speed -2 A - 20 - A - Speed -1 S - Immune - S - Immune
- Water Release:
Name: Water Release: Water Clone Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. They can perform the users taijutsu and their taijutsu deals water based physical damage. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Water Release: Five Feeding Sharks Classification: Ninjutsu Rank: B (B Chakra + B Rank Amount of Water) Class: Offensive/Support Range: Long
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with crashing ground speed, creating a raging stream that takes away their prey's freedom of movement unless they have B-rank strength or B-rank speed while swimming and their sharp teeth tear into the enemy with each consecutive attack inflicting C-rank chakra based damage each post (total). For an additional chakra price equal to half the total (C Rank Chakra per Shark) these sharks can regenerate from surrounding water, making them difficult to destroy as long as water fills the area. Each shark can be destroyed by a c rank physical attack or a c rank technique strong against water.
Name: Water Style: Water Prison Shark Dance Classification: Ninjutsu Rank: S Class: Support Range: AoE
Description: Zaboazagiru's first spit out a large amount of water from their mouths at blinding light speeds, the water forming a sphere over a 200ft radius (x their size adjustment) around the user and trapping all those within the range in the sphere. The sphere constantly keeps at this range with the user at its center, making the user a living water prison and capable of nullifying escape by keeping within range of the target. Unlike its predecessor Water Prison, it is not particularly using chakra as a pressurized sensitive defensive system, instead it is using the user as a sort of gravitational point while maintaining free flow. This allows things to enter and exit the sphere without disrupting its form. Meaning the only way to end this technique is by either killing the user, disrupting the users chakra, waiting out the time limit, being faster than the user to escape its range, or by the user willingly disbanding the technique. The sphere will last for twenty five posts before dispersing. Endurance Rank - P.T. till Suffocation None - 5 D - 10 C - 15 B - 20 A - 25 S - 30
- Medical Ninjutsu:
Name: Concentration technique Classification: Medical Ninjustu Rank:D-rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process to replenish their stamina in battle at the cost of chakra this is the only healing technique available to non medical ninja Samurai and ties into the fact that they are physical specialists. A Samurai can only replenish stamina by expending chakra up to their rank, 1-rank above or 2-ranks above at one time after which this technique has a 3, 6 or 12 posts in total (respectively) cooldown before it is able to be used again. Chakra Cost - Fatigue Replenish D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
- Osoroshii Jutsu:
Name:Osoroshii Style:Demon Contract Classification: Fuinjutsu/Kinjutsu Rank:C-Rank Class:Supplementary Range:N/A
Description:The user creates a seal over there heart which is said to store the humanity of the user as a trade of for the rapid increase of chakra inside of there body. Although the user loses speed they can tremendous strength as well as a charcoal like skin pigmentation likening them to a demon. This transformation is a prerequisite for any Osoroshii techniques and is permanent.
Name: Osoroshii Style:Killer Contract Classification: Fuinjutsu/Kinjustu Rank: B-Rank (C-rank Blood Price each post active) Class:Supplementary Range:N/A
Description:The user creates another seal on their throat which just like shadow contract does not take anything but gives an ability. This ability is to turn their body into a black fog like version in which the opponent is unable to use physical techniques on them while the Osoroshii Style user is still able to inflict physical techniques on them. The drawback being they take double damage from mental based techniques in this form. This was evolved in order to combat Yoroi Dead Mode as well as other samurai in battle.
Name: Osoroshii Style: Vengeance Burst Classification: Ninjutsu Rank:B-Rank Class:Offensive Range:Long Range
Description:The user slams their weapon into the ground and then everything within 30 meters of them is instantly debuffed as long as the supplementary technique chakra or physical based is B-rank and below. In addition this technique inflicts moderate damage to opponents.
Name: Osoroshii Style: Vengeance Vortex Classification: Ninjustu/Kenjutsu Rank:A-Rank Class:Offensive Range: AOE, Mid range
Description:The user points his/her sword forward and then does a hand sign with his free hand which causes a vortex of black corrosive chakra to burst forward from the users blade. This corrosive vortex has the ability to melt through B-rank and below defensive justu and inflict moderate damage to foes. In addition the chakra lingers in the air poisoning the opponents with a cell destroying poison which kills them in 40 posts (total). The user is immune to the chakra's effect as it is their own tainted chakra.
Name: Osoroshii Style:Death God Contract Classification: Kinjutsu/Fuinjutsu Rank:S-Rank Class:Supplementary Range:N/A
Description:The user sacrifices their soul for the ultimate power and gain immunity to ninjutsu techniques S-rank and below while their body does not feel pain does not age and is not affected by sickness. In a sense they gain Immortality as long as their chakra does not run out, however when it does their body becomes ethereal before being dragged into the gaping maw of The Shinigami. Once that occurs the victim is unable to be reanimated by any reanimation technique that does not first include collecting their soul back from the Shinigami.
- Tiers:
Name: Beasts Strength Classification:Taijutsu Rank:D-Rank Class:Supplementary Range:N/A
Description:The user naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are able to smash through D-rank defensive structures with brute strength as well as easily lift objects like large rocks or the average sized opponent.
Name: Shatter Rend Classification:Taijutsu Rank:C-Rank Class:Supplementary Range:N/A
Description:The user naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are now able to smash through C-rank defensive structures with brute strength as well as easily lift boulders or throw heavy opponents.
Name: Inhuman Strength Classification:Taijutsu Rank:B-Rank Class:Supplementary Range:N/A
Description: The user has grown so strong that their physical power is no longer in a realm compared to that of normal beings. This jutsu allows the Dakar to smash through B-rank defensive structures with brute strength as well as uproot trees and do other things which require that amount of strength.
Name: Hyper Break Classification:Taijutsu Rank:A-Rank Class:Supplementary Range:N/A
Description:The user changes the flow of the excess chakra and causes it to be stored in their muscles. Because of this the user is now able to smash through A-rank defensive structures with brute strength as well as make craters by smashing the ground as well as other things that require that amount of strength.
Name: Crushing Blow Classification:Taijutsu Rank:S-Rank Class:Supplementary Range:N/A
Description:The user possess strength that can be seen as godly. This jutsu which is fueled by refining the chakra in their muscles allows the user to smash through even S-rank defensive structures with brute strength as well as shatter the ground, separate large bodies of water with sheer strength as well as other things which require a huge amount of strength.
Name: Madness Contract Classification: Taijutsu Rank:SS-Rank Class: Supplementary Range:N/A
Description: Osoroshii members have released their madness in the form of extreme power, they are able to split the ground into large canyons and smash through up to SS-rank defensive structures with pure madness fueled strength. This technique surpasses Crushing blow and can do all that it can do and more however as a trade off the Osoroshii member loses their sanity.
Name: Destroyer Contract Classification: Taijutsu Rank:SSS-Rank Class: Supplementary Range:N/A
Description:The last of the Contracts and the most powerful the samurai gained unimaginable power which allows them to break through even SSS-rank defensive structures as well as complete mastery of the contracts before it completely removing their ill effects. However with Death God contract it does something different the user is rendered Immortal simply regenerating as long as they have enough chakra to sustain themselves depending on the rank of what killed them/how bad the injuries were, the chakra used for regenerating will be increased or decreased. They do have a limit however as when they run out of chakra for use in regenerating they can be killed by normal means but otherwise the Samurai is completely and utterly. Immortal.
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| Subject: Re: Tekio (Living Weapon Puppet) 5th September 2015, 2:47 pm | |
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