| | Omito's Jutsu | |
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Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Omito's Jutsu 9th June 2015, 12:36 am | |
| Name: Ghost Physiology: Ghastly Flight (Slow) Classification: Ronin Tech Rank: D Class: Supplementary Range: Self
Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at D rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity D rank or below do not affect him. Likewise he can travel up to 10 feet into the air before being unable to rise further through this technique.
Name: Ghost Physiology: Ghastly Flight (Quick) Classification: Ronin Tech Rank: C Class: Supplementary Range: Self
Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at C rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity C rank or below do not affect him. Likewise he can travel up to 20 feet into the air before being unable to rise further through this technique.
Name: Ghost Physiology: Ghastly Flight (Fast) Classification: Ronin Tech Rank: B Class: Supplementary Range: Self
Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at B-rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity B-rank or below do not affect him. Likewise he can travel up to 30 feet into the air before being unable to rise further through this technique.
Name: Ghost Physiology: Ghastly Flight (Faster) Classification: Ronin Tech Rank: A Class: Supplementary Range: Self
Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at A rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity A rank or below do not affect him. Likewise he can travel up to 40 feet into the air before being unable to rise further through this technique.
Name: Ghost Physiology: Ghastly Flight (Fastest) Classification: Ronin Tech Rank: S Class: Supplementary Range: Self
Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at S rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity S rank or below do not affect him. Likewise he can travel up to 50 feet into the air before being unable to rise further through this technique.
Name: Ectoplasm Classification: Fighting Style Rank: C Class: Offensive/Supplementary Range: Self
Description: Omito has the ability to create and shoot ectoplasm, a gooey and sticky like green energy, from his body at will because of his Ghost Physiology. Ectoplasm in it's natural state is a non-elemental substance which is spiritual in nature, through techniques it can be ejected from the body where it impacts things sticking to them and dealing damage. It can't be detected by chakra sensory however those with Soul Sensory or access to the 5th Dimension (The Afterlife) can detect when it is used. When it is used with a blood price, it can be detected by life sensory, in addition it then gains the ability to inflict ambient chakra based damage to opponents when used.
Name: Ectoplasmic Bombs Classification: Ronin Tech Rank: B (B-S rank Chakra Price) Class: Offensive Range: Mid (Blast Radius), Long (Distance)
Description: Omito gathers Ectoplasm in both hands and then slings it at a target. Each glob of the Ectoplasm causes B rank spiritual damage and moves at B rank speeds and can cover a distance of up to 60ft before vanishing due to the ectoplasm fading away. When any glob makes contact it explodes with ectoplasm dealing the damage over the entire blast radius if caught in the explosion of 30 ft in diameter. This technique can be charged in order to deal more damage over the blast radius. For every post the technique is charged the technique gains another B rank of Spiritual damage and the blast radius gets bigger and takes another B rank of chakra capping out at an S-rank of damage. No of Posts Charged - Chakra Price to use - Blast Radius None - B - 30ft 1 - A - 40ft 2 - S - 50ft
Name: Ectoplasmic Skin Classification: Ronin Tech/Kinjutsu Rank: C (C-rank Blood Price) Class: Defensive Range: Self
Description: Omito covers his whole body in ectoplasm, protecting him from C-rank & below Non-Elemental Spiritual based techniques as well as the equivalent in regards to Non-Elemental chakra based techniques. This is costly however as each of Omito's posts this is active costs him an additional C-rank of blood to maintain it, causing him to only able to keep it active for a limited amount of times lest he die from blood loss.
Last edited by Kaii on 15th June 2015, 6:17 am; edited 6 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Omito's Jutsu 9th June 2015, 6:05 pm | |
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| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 9th June 2015, 10:28 pm | |
| Name: Contact Illusion: Never Ending Flight Classification: Genjutsu Rank: C Class: Offensive Range: Contact
Description: This Genjutsu is activated by a strike from Omito on to an opponent. Once the contact from the strike takes place the target is caught in the Genjutsu and believes they are being sent flying through multiple obstacles like walls, trees, and buildings. During it's use the victim sustains a C-rank of mental damage for the initial flight, however if used in a genjutsu chain this technique truly shines when used with techniques which create scenery like the False Surrounding Technique. When used with those depending on the rank of the genjutsu used to create the change in scenery the victim sustains that rank of damage upon smashing through said obstacles produced by the scenery changing genjutsu.
Name: Offsetting Illusion: Ghastly Screams Classification: Genjutsu Rank: C Class: Offensive Range: Mid
Description: This Genjutsu is activated once the target hears the screaming of Omito. Once caught in the Genjutsu, the target visualizes 4 Omitos screaming around them. When the Omitos are hit the attack just phases through, causing the screaming to get louder. They then visualize blood running from their ears after 2 posts (total). After 4 posts (total) they believe they go deaf from the screaming causing them to be unable to hear anything both within the genjutsu & outside of it until the genjutsu is broken. The target takes C rank mental damage, during the screaming however when they go deaf they do not sustain any additional damage until this genjutsu is broken.
Name: Ghastly Illusion: Gooey Suffocation Classification: Genjutsu/Ronin Technique Rank: C Class: Offensive Range: Contact (Ectoplasm)
Description: This Genjutsu is activated by contact with Omito's ectoplasm. First the target is hit with the ectoplasm and then they are trapped in the Genjutsu. When they are hit by the ectoplasm, they will visualize it moving at D rank speeds towards their mouth. If they try to knock it off, it will simply continue its way to the mouth. When at the mouth it will go inside their mouth and if the target tries closing its mouth it will seep through their teeth. The ectoplasm will grow and will block them from getting oxygen as they feel it feeling up their lungs. When they try to pull it out, more and more goo will fill the insides. Depending on the user's Barrier Tiers the time it takes before they suffocate and pass out in reality varies. Barrier Tier of Victim - Time Till "Suffocation" D - 5 C - 10 B - Immune to Suffocation Effect to sustain C-rank Mental Damage when this technique is first used instead.
Name: Ghost Physiology: Ectoplasmic Flooring Classification: Ronin Tech Rank: C (D-rank Chakra Price, C-rank Ectoplasm Materia) Class: Offensive Range: AOE
Description: Omito throws a giant ball of ectoplasm on the ground at C rank speeds. The ball splatters on the ground and covers the floor in an 40 ft radius while those who come in contact with it will have their legs covered by the ectoplasm. These victims, when trying to move out of the ectoplasm, find out they are stuck in place as well unless they have C rank strength tiers. When they are trapped in the ectoplasm, they feel cold due to being comprised of Ectoplasm Materia rather than that produced by Omito for a chakra cost.
Last edited by Kaii on 15th June 2015, 3:15 pm; edited 12 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Omito's Jutsu 9th June 2015, 10:55 pm | |
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Omito's Jutsu 10th June 2015, 1:07 pm | |
| Sorry, I have an issue with Gooey Suffocation. It is a genjutsu, not actual ectoplasm thus not Ronin Tech. This means it will require a D-Rank blood price and will deal D-Rank spiritual. With ectoplasmic flooring make it either slippy or sticky, it cannot be both. If slippy it will require B-Rank speed or a C-rank or higher balancing technique to avoid falling. If sticky it will require C-Rank strength tiers to avoid getting stuck. Lastly if you want to reduce the chakra cost make a technique to turn ectoplasm into materia and make alternate materia and materia+chakra variants of the technique. | |
| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 10th June 2015, 1:35 pm | |
| Name: Ghost Physiology: Ectoplasmic Bullet Classification: Ronin Tech/Kinjutsu Rank: C (C Blood Price) Class: Offensive Range: Long
Description: Omito gathers a small amount of ectoplasm in his mouth and spits it out at C rank speeds which can travel over a distance of 40ft before vanishing. Once it makes contact it deals C rank spiritual damage. If Omito bites his cheek, and sacrifices some blood, the technique deals C-rank non-elemental chakra based damage instead.
Name: Ectoplasmic Striking Classification: Fighting Style Rank: C Class: Offensive Range: Contact-Short
Description: Omito uses his ectoplasm by coating it over the part of body he is striking with. Once he does this, he used them in tandem causing all of his Taijutsu techniques to become Kintaijutsu, dealing Spiritual+Physical damage to opponents. Due to the gooey nature of ectoplasm the techniques of this fighting style typically make use of this, sticking to an opponent to drag them back to the use to deal more attacks as well as making use of throws after making sure the victim has been touched by Omito at least once. Depending on Omito's rank the number of posts (total) the ectoplasm remains on a victim before vanishing varies, likewise opponents must travel a certain distance away from Omito in order to forcibly sever the connection between them and his ectoplasm otherwise they will be still stuck by it. Omito's Rank - Distance Victim Needs to travel to break connection (Str Tier Req to resist being dragged) D - 1ft (N/A) C - 2ft (D) B - 3ft (C) A - 4ft (B) S - 5ft (A)
Name: Demonic Illusion: Nightmare Lab Classification: Genjutsu Rank: C Class: Offensive Range: Eye-Sight
Description: This Genjutsu is activated when the target sees Omito without his mask pulled up. When the target is caught in the Genjutsu they see walls come up from the ground and a ceiling form above them. When they try to move they realize that they are strapped to a table and are restricted. They visualize Omito walking up and stabbing multiple different weapons into them. The target takes C rank mental damage every post they are stabbed while being stuck in the Genjutsu if they do not possess C-rank Barrier Tiers. Outside of the Genjutsu the person actually just lays on the floor, and if Omito actually starts stabbing them, they not only take the physical damage from that, but the genjutsu can no longer be broken out of via pain. The immobility effect can be resisted if the victim possesses B-rank Barrier Tiers in exchange for sustaining C-rank mental damage.
Name: Ghost Physiology: Ectoplasm Secretion Classification: Ronin Tech Rank: B Class: Supplementary Range: Self
Description: Omito naturally secretes ectoplasm each of his posts due to his Ghost Physiology. He can use this ectoplasm for techniques without having to use his chakra to create it, this ectoplasm shares the same traits as the normal one produced by chakra being a green gooey spiritual based substance despite not being able to deal any damage on it's own and being rather sticky as dependent on the rank of technique it is used with it requires Strength Tiers equal to that to unstick themselves. Omito's Rank-Amount of Ectoplasm Produced Each Post D - D C - 2 D B - 4 D A - C S - B
Last edited by Kaii on 15th June 2015, 6:22 am; edited 11 times in total | |
| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 10th June 2015, 1:44 pm | |
| - Blade wrote:
- Sorry, I have an issue with Gooey Suffocation. It is a genjutsu, not actual ectoplasm thus not Ronin Tech. This means it will require a D-Rank blood price and will deal D-Rank spiritual. With ectoplasmic flooring make it either slippy or sticky, it cannot be both. If slippy it will require B-Rank speed or a C-rank or higher balancing technique to avoid falling. If sticky it will require C-Rank strength tiers to avoid getting stuck. Lastly if you want to reduce the chakra cost make a technique to turn ectoplasm into materia and make alternate materia and materia+chakra variants of the technique.
Blade I understand the thing with Ectoplasmic Flooring. For the Gooey Suffocation though, no blood price is needed because my kinjutsu makes my ectoplasm and is fueled by chakra. Also it says in the jutsu description that it is after my actual ectoplasm hits them, making it a kinjutsu and genjutsu tech. For ectoplasmic flooring i don't need a materia technique because my ectoplasm is already sticky and there would be no need to create more techs to explain that, but for right now, until you get back to this, I'll change the ectoplasmic flooring to sticky and not slipp- actually like i said earlier this is a goo/slime like substance and goo is both ticky and slippery, so i'll wait to change anything until you or someone else gets back to me on this. | |
| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 10th June 2015, 2:02 pm | |
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Omito's Jutsu 10th June 2015, 4:43 pm | |
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| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 14th June 2015, 5:05 pm | |
| Name: Ghost Physiology: Ectoplasmic Pump Classification: Ronin Tech/Kinjutsu Rank: C (C Blood Price) Class: Offensive Range: Long
Description: Omito covers his fist in ectoplasm and then holds his arm out in front of him. He puts his other arm on top of the one with ectoplasm to hold it in place so it will be accurate. Omito pulls his arm back and then thrusts it forward, sending the ectoplasm flying forward in a ring shape. The technique moves as fast as the strength of the user because it moves with the power of the arm thrust. The technique causes C rank spiritual damage and deals C rank spiritual damage every post the ring is stuck on the target. It takes C rank strength to peel off the ectoplasm ring because of its sticky nature. If a blood price is sacrificed this technique does C-rank chakra based damage instead.
Name: Ghastly Illusion: Haunted Rain Classification: Genjutsu/Ronin Technique Rank: C (C-rank Chakra & Optional D-rank Blood Price) Class: Offensive Range: Long
Description: This Genjutsu is activated upon sight of Omito's ectoplasm touching the ground if the victim is within a 40ft radius around him. After being trapped in the Genjutsu, the target believes the sky turn to black and see dark clouds form above. They then visualize ectoplasm coming down from the sky in the form of green rain. Every post they are stuck in the Genjutsu, the target takes C rank mental damage if they lack C-rank or above Barrier Tiers. With a blood price, the target also takes C rank spiritual damage each time the blood price is paid by the user which can be done once per post (total).
Name: Demonic Illusion: Disappearing Act Classification: Genjutsu Rank: D Class: Supplementary Range: Long
Description: This Genjutsu is activated by the sight or sound of Omito cracking his knuckles if the victim is within a 20ft radius of him. When the target is sees or hears him do this they visualize and believe that Omito disappeared in thin air causing him to be unable to be tracked by sensory mediums or dojutsu (other than the Zenraigan or D-rank or above Mental sensory) until they break out of this genjutsu.
Name: Ghost Physiology: Spectral Invisibility Classification: Ronin Tech/Taijutsu Rank: S Class: Supplementary Range: Self
Description: Omito has the ability to turn invisible because of his ghost invisibility. His invisibility is only effective against normal eye sight and not other things like chakra vision and Dojutsu of that nature. Omito is invisible to naked eye-sight, meaning victims need either a sensory technique of something other than chakra S rank or above or must possess SS rank Reaction Tiers to visualize him while active. It costs Omito -5 fatigue each post to keep active. Invisibility can be used for hiding, retreating, or even attacking while his opponents are unable to see him.
Last edited by Kaii on 15th June 2015, 6:14 am; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Omito's Jutsu 15th June 2015, 5:53 am | |
| Okay went through all of the techniques you made and corrected them, Everyone gets one of those outside of me being fed up of how people make techniques so please notice how they were made and keep making techniques using that same structure in the future. Likewise please update any which were already added to your app to match those here which were corrected.
Approved. | |
| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 17th June 2015, 3:52 am | |
| Name: Fake Inaccuracy Classification: Fighting Style Rank: C Class: Supplementary Range: N/A
Description: Omito likes second chances, and faking people out. When using Shurikenjutsu, Omito likes for his opponent to think that he missed or messed up on a throw. This just baits the user into his trap. When any opponent thinks that Omito missed or messed up on throwing any projectile, they need reaction tiers equal to the technique rank in order to evade the second chance attack. This could be projectiles bouncing off each other, to moving a missed projectile back at the target using a wire, but not limited to. The initial shock or surprise from the second chance distracts the opponent, thus them needing reaction tiers equal to the technique to defend or dodge.
Name: Fake Inaccuracy: Twin Torpedo Kunai Classification: Shurikenjutsu Rank: D Class: Offensive Range: Long
Description: Omito pulls out two kunai and throws them at a target, with a flick of the wrist to cause the two kunai to spin around each other. The kunai move at the speed equal to Omito's strength tiers. The second chance attack is after traveling 20 ft the kunai crash into each other, sending one to the left and the other to the right. When the two crash into each other, it takes D rank reaction tiers or higher to avoid the kunai due to the shock of the change of direction of the kunai. This technique is used when to catch the target off guard when they jump to the side to dodge the kunai, and the kunai then come from their blindside.
Name: Fake Inaccuracy: Shuriken Entanglement Classification: Shurikenjutsu Rank: D Class: Supplementary/Offensive Range: Mid
Description: This technique is branched off the Manipulated Shuriken Technique. Omito ties wires to 5 shuriken and throws them at the target simultaneously. The shuriken move at speeds equal to Omito's strength tiers. The second chance attack is the shuriken are aimed to go pass the target to trick them. Omito then moves his fingers, controlling the shuriken, causing them to begin wrapping up target at the same speed they were thrown. The target needs reaction tiers of D rank or higher to notice the shuriken come back and wrap them up. At the end of the wrapping, the shuriken come around and sink into the target. Due to having their legs and arms wrapped up so quickly, the target falls to the ground unless they have a D rank balancing tech or higher. To break out of the wire, the target must have strength tiers equal to the rank of the wire used.
Name: Fake Inaccuracy: Rewinding Shuriken Classification: Shurikenjutsu Rank: D Class: Offensive Range: Mid
Description: Omito grabs out two shuriken, one in each hand. He has one tied to a wire and the other one is just normal. He throws the one with wire attached to it first, he deliberately throws it pass the target and then quickly throws the other one at the front of the target. The second chance attack is while the target is occupied with the second shuriken, Omito pulls the first one towards the back of the target. Since the target is dealing with the normal shuriken, they don't see the wired one coming and need D rank reaction tiers to do anything about it. The shuriken move at speeds equal to Omito's strength. If the wired shuriken hits Achilles Tendon of the target then the opponent's speed is dropped one rank and need a D rank Medical Ninjutsu to return to normal.
Name: Shadow Shuriken Technique Classification: Shurikenjutsu Rank: D Class: Supplementary/Offensive Range: Mid
Description: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Name: Manipulated Shuriken Technique Classification: Shurikenjutsu Rank: D Class: Supplementary Range: Mid
Description: With this technique a translucent wire, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Omito's Jutsu 17th June 2015, 9:10 am | |
| These are very good keep it up, Approved. | |
| | | Kaiza
Posts : 394 Join date : 2014-03-28
| Subject: Re: Omito's Jutsu 21st June 2015, 10:12 pm | |
| Name: Ectoplasmic Striking: Whip Lash Classification: Kintaijutsu/Ronin Tech Rank: C Class: Offensive Range: Contact-Short
Description: Omito uses his ectoplasm by coating it over his knuckles. Once he does this, his punches deal physical+spiritual damage to the target. The physical damages from his punches come from the strength tiers Omito has. This technique deals C rank spiritual damage along with that due to the ectoplasm. Because of the gooey nature of ectoplasm this technique allows for Omito to keep his fist moving after the initial contact, causing the body of the victim to slam into the ground at speeds equal to Omito's strength tiers unless they have strength tiers equal to Omito's. This deals an additional amount of physical damage equal to Omito's strength tiers from hitting the ground. Depending on Omito's rank the number of posts (total) the ectoplasm remains on a victim before vanishing varies, likewise opponents must travel a certain distance away from Omito in order to forcibly sever the connection between them and his ectoplasm otherwise they will be still stuck by it. Omito's Rank - Distance Victim Needs to travel to break connection (Str Tier Req to resist being dragged) D - 1ft (N/A) C - 2ft (D) B - 3ft (C) A - 4ft (B) S - 5ft (A)
Name: Demonic Illusion: False Surroundings Classification: Genjutsu Rank: C Class: Supplementary Range: AOE
Description: A Genjutsu that allows one to trick others into mistaking the place they're in for another and differs from normal genjutsu in that it is keyed to a location and is thus proximity based. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the Genjutsu as it can remain active for quite sometime. The Genjutsu can make the victim believe they are anywhere the user wants them to be creating scenery according to the creators will while those who are not present for this techniques creation will immediately visualize the scenery as what the genjutsu projects. Due to it's large area of effect one can make radical changes to the scenery however it is more effective when it shares some background with the location the topic is based in (i.e no deserts in Thorn forest) as victims are more likely to accept the scenery for what it is than notice anything is off. This technique is utilized by the user preforming hand seals and projecting an invisible to naked-eye sight pulse of chakra which can be detected by C-rank mental sensory or a B-rank chakra sensory technique. Based on the user's skill level this pulse is spread over a larger radius before the connection to the user is broken allowing victims to be ensnared by the technique but preventing them from exploiting the potential of genjutsu deflection via chains to trap the user in their own technique. User Rank - Radius of Effect - Duration False Surroundings Lasts D - 40ft - 20 Posts (Total) if not dispelled. C - 80ft - 40 Posts (Total) if not dispelled. B - 120ft - 80 Posts (Total) or until the end of the topic if not dispelled. A - 160ft - 2 IC Topics since original casting if not dispelled. S - 200ft - 3 IC topics since original casting if not dispelled.
Name: Demonic Illusion: Double False Surroundings Classification: Genjutsu Rank: C Class: Supplementary Range: AOE
Description: This technique places another illusion within another illusion created by the user prior to severing the connection with the user. When the target dispels the first illusion, they will not realize that a second is in place unless they possess a C-rank mental sensory technique. This can be used to great effect with genjutsu chains as when added to them this technique acts as a buffer preventing a victim from dispelling the entire genjutsu as it remains hidden. This technique as a result does not need to be placed in spoiler tags when revealing the use of a genjutsu technique or genjutsu technique chain. It shares all other effects with the original technique in being a proximity based genjutsu and is most effective when it contrasts with the False Surroundings technique. When the two are layered together back to back the former techniques duration is doubled.
Name: False Inaccuracy: Flying Kunai Classification: Shurikenjutsu/Kenjutsu Rank: C Class: Offensive Range: Short-Long
Description: Omito pulls out a kunai and rushes at the target with full speed. He then dives at the opponent, trying to slice the arm or side of the victim. The second chance attack is when the victim dodges the attack, Omito flicks his wrist, sending the kunai flying at the opponent at speeds equal to Omito's strength tiers. Once the kunai leaves his hand, the target needs C rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend against the incoming kunai due to the shock and surprise from the second chance attack.
Name: False Inaccuracy: Bouncing Shuriken Classification: Shurikenjutsu Rank: C Class: Offensive Range: Long
Description: Omito throws 5 shuriken at and around the opponent, all moving at speeds equal to Omito's strength tiers. If they miss or are deflected, they hit the ground around the battlefield. The second chance attack is Omito then throws shuriken at the one's sticking up off of the ground (The one's that missed or were blocked), sending the shuriken deflecting off towards the opponent. The target needs C-rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend or dodge the shuriken due to the surprise and shock from the shuriken bouncing off the others as well as avoiding the shuriken that were meant to miss. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Omito's Jutsu 22nd June 2015, 9:01 am | |
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Omito's Jutsu 28th February 2017, 4:56 pm | |
| - Spectral Flames:
Name: Spectral Flames (Signature) Classification: Fighting Style Rank: D Class: Supplementary/Offensive/Defensive Range: Self (Fire Element Seal Techniques)
Description: As Omito developed his fuinjutsu prowess he discovered a unique method of utilizing the Wind Release, this is due to him mastering the use of the Jutsu Seal as well both as the Augment & Enhance Seal and using his Ectoplasm Materia as a key component. Ectoplasm in it's most basic state is an ambient spiritual substance, however through seals he was able to not only gain the ability to utilize elements but likewise alter the elemental composition of his ectoplasm to fire, in this case. Thus Spectral Flames was created, creating neon flames with a white center which are capable of using life-force as their fuel. This fighting style gives rise to Fire Release which deal spiritual damage & inflict the "Necrotic" status which decays the victim that is engulfed in these flames requiring Spirit Tiers to negate the status to instead sustain 1-rank lower spiritual damage or Spirit+Strength Tiers to negate the status completely. Due to their property these flames are only sustainable on living things, while non-living things will not be set ablaze and merely take the normal damage Rank of Technique (User) - Necrotic Damage each P.T (Duration) D - D (1) - 1 C - 3 D (2) - 2 B - C (3) - 3 A - B (4) - 4 S - A (5) - 5
Name: Fire Element: Fireball Classification: Fuinjutsu (Ninjutsu) Rank: D-rank (D-rank Chakra Price Per Fireball) Class: Offensive Range: Short (Range), Mid (Burst Damage effect)
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 1 (Fire Release: Fireball) After preforming hand seals the user exhales a small fireball which is shot out at swift release speeds at a target within 5 ft exploding and dealing D-rank fire damage around a radius of 5 feet while being able to ignite D-rank flammable objects on fire. Depending on the user's skill level the amount of objects capable of being ignited at one time varies. Rank - No. of Objects D - 1 C - 1 B - 2 A - 2 S - 3
Name: Fire Element: Foxfire Classification: Fuinjutsu (Ninjutsu) Rank: D-rank Class: Offensive Range: Contact (Victim Line), Mid (Distance)
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 1 (Fire Release: Foxfire) The user breathes fire along a cord or any other type of long object within 10 ft, which rushes forward in straight line (at Swift Release speeds) catching the enemy on fire. A line of enemies can be used as the conductor as well as long as they are not more than 1 ft apart from each other. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon (D-rank Fire Release chakra based dmg). This technique can be used with other fire techniques in order to boost the speed and power of this technique like a combination technique.
Name: Fire Element: Great Fireball Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Optional Recurrent D-rank Chakra Price) Class: Offensive Range: Contact (Crater) Short (Flamethrower), Mid (Orb)
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 2 (Fire Release: Great Fireball) A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a orb of roaring flame which extends over 20 ft or as a continuous flame-thrower (10 ft) which moves at Bullet Release speeds and can be maintained over time consuming an additional D-rank each post it is kept active without sacrificing any power up to a set amount of time. The scope of the attack is altered by controlling the volume of chakra that is mustered resulting in either a C-rank price for a orb of flame or the recurrent D-rank price for the flamethrower. The released flames will engulf their target dealing C-rank Fire Release chakra damage, and leave a crater on the ground's surface with a radius of 2 ft. Rank of User - Size of Great Fireball - Endurance Tier (Duration of Flamethrower) D - 1 ft - D (1 P.T) C - 2 ft - C (2 P.T) B - 3 ft - B (3 P.T) A - 4 ft - A (4 P.T) S - 5 ft - S (5 P.T)
Name: Fire Element: Enhanced Fireball Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Original Price + C-rank Fire Materia) Class: Offensive Range: Short (Range), Mid (Burst Damage effect)
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhance Lvl 1 (Fire Release: Fireball) After preforming hand seals the user exhales a small fireball which is shot out at Bullet release speeds at a target within 10 ft exploding and dealing C-rank fire damage around a radius of 10 feet while being able to ignite C-rank flammable objects on fire. Depending on the user's skill level the amount of objects capable of being ignited at one time varies. Rank - No. of Objects D - 1 C - 1 B - 2 A - 2 S - 3
Name: Fire Element: Enhanced Foxfire Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Original Price + C-rank Fire Materia) Class: Offensive Range: Contact (Victim Line), Mid (Distance)
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhance Lvl 1 (Fire Release: Foxfire) The user breathes fire along a cord or any other type of long object within 20 ft, which rushes forward in straight line (at Bullet Release speeds) catching the enemy on fire. A line of enemies can be used as the conductor as well as long as they are not more than 2 ft apart from each other. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon (C-rank Fire Release Chakra based dmg). This technique can be used with other fire techniques in order to boost the speed and power of this technique like a combination technique.
Name: Spectral Flames: Great Fireball Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + B-rank Ectoplasm Materia) Class: Offensive Range: Contact (Crater) Short (Flamethrower), Mid (Orb)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Fire Release: Great Fireball) A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a orb of ectoplasm infused flames which extends over 30 ft or as a continuous sickly green colored flame-thrower (15 ft) which moves at Crashing Ground speeds and can be maintained over time consuming an additional D-rank each post it is kept active without sacrificing any power up to a set amount of time. The scope of the attack is altered by controlling the volume of chakra that is mustered resulting in either a B-rank ectoplasm price for a orb of flame or the recurrent C-rank ectoplasm price for the flamethrower. The released flames will engulf their target dealing B-rank Fire Release spiritual necrotic damage, and leave a crater on the ground's surface with a radius of 2 ft. Those burned by these flames will be set ablaze unless they possess either B-rank Spirit Tiers (sustain C-rank Spiritual damage instead) or B-rank Spirit+Strength Tiers (negated completely). For those who lack this, they sustain C-rank necrotic spiritual based damage each P.T these spectral flames continue burning on their body (can be doused by a B-rank Spiritual based water release technique). Rank of User - Size of Great Fireball - Endurance Tier (Duration of Flamethrower) D - 1 ft - D (1 P.T) C - 2 ft - C (2 P.T) B - 3 ft - B (3 P.T) A - 4 ft - A (4 P.T) S - 5 ft - S (5 P.T)
Name: Spectral Flames: Enhanced Fireball Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Fire + C-rank Ectoplasm Materia) Class: Offensive Range: Short (Range), Mid (Burst Damage effect)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Fire Release: Enhanced Fireball) After preforming hand seals the user exhales a small fireball which is shot out at Crashing Ground speeds at a target within 15 ft exploding and dealing C-rank fire damage around a radius of 15 feet while being able to ignite B-rank flammable objects on fire as well as B-rank non-flammable objects on fire as long as they are alive including elemental affinities based on living things (Life, Blood, Nature, Flesh, Virus). Those burned by these flames will be set ablaze unless they possess either B-rank Spirit Tiers (sustain C-rank Spiritual damage instead) or B-rank Spirit+Strength Tiers (negated completely). For those who lack this, they sustain C-rank necrotic spiritual based damage each P.T these spectral flames continue burning on their body (can be doused by a B-rank Spiritual based water release technique). Depending on the user's skill level the amount of objects capable of being ignited at one time varies. Rank - No. of Objects D - 1 C - 1 B - 2 A - 2 S - 3
Name: Spectral Flames: Enhanced Foxfire Classification: Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Fire + C-rank Ectoplasm Materia) Class: Offensive Range: Contact (Victim Line), Mid (Distance)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Fire Release: Enhanced Foxfire) The user breathes fire along a cord or any other type of long object within 30 ft, which rushes forward in straight line (at Crashing Ground speeds) catching the enemy on fire . A line of enemies can be used as the conductor as well as long as they are not more than 3 ft apart from each other while living things within the vicinity can be used to bridge a connection to stragglers. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon (B-rank Fire Release Spiritual dmg). Those burned by these flames will be set ablaze unless they possess either B-rank Spirit Tiers (sustain C-rank Spiritual damage instead) or B-rank Spirit+Strength Tiers (negated completely). For those who lack this, they sustain C-rank necrotic spiritual based damage each P.T these spectral flames continue burning on their body (can be doused by a B-rank Spiritual based water release technique). This technique can be used with other fire techniques in order to boost the speed and power of this technique like a combination technique.
- Phantasmal Gale:
Name: Phantasmal Gale (Signature) Classification: Fighting Style Rank: D Class: Supplementary/Offensive/Defensive Range: Self (Wind Element Seal Techniques)
Description: As Omito developed his fuinjutsu prowess he discovered a unique method of utilizing the Wind Release, this is due to him mastering the use of the Jutsu Seal as well both as the Augment & Enhance Seal and using his Ectoplasm Materia as a key component. Ectoplasm in it's most basic state is an ambient spiritual substance, however through seals he was able to not only gain the ability to utilize elements but likewise alter the elemental composition of his ectoplasm to wind, in this case. Thus Phantasmal Gale was created, creating a ghastly shade of green colored wind which is capable of blowing at the soul weakening it's connection to the body. This fighting style gives rise to Wind Release which deal spiritual damage & inflict the "Haunted" status which wears on the mind requiring Barrier+ Tiers to throw off the effect lest the victim sustain damage to their Sanity Limit. Rank of Technique (User) - Barrier Tiers Req. to Throw off(Turns till effect occurs) - Sanity Limit Depletion D - D+ (7) - 1 C - C+ (6) - 2 B - B+ (5) - 3 A - A+ (4) - 4 S - S+ (3) - 5
Name: Wind Element: Breakthrough Classification: Fuinjutsu (Ninjutsu) Rank: D-rank Class: Offensive Range: Short
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 1 (Wind Release: Breakthrough) This is a relatively weak and simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock a person without D-rank strength to hold themselves in place flying ten feet. The wind from the gust can blow away all things in the user's line of sight, dealing damage up to 5 feet away though when utilized with Battle Fan bigger than the body (Medium S) the scale of this technique can potentially be increased. Additionally the user can combine this technique with shuriken with the gust of wind which moves at swift release speeds being used in sync with numerous shuriken propelling them faster by 1 Tier Level and any projectiles moving at D-rank and below speeds are just consumed into wind blast and carried along making this technique more dangerous.
Name: Wind Element: Dispersal Classification: Fuinjutsu (Ninjutsu) Rank: D-rank Class: Offensive Range: AOE
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 1 (Wind Release: Dispersal) After making This technique crease a breeze across the area which doesn't deal any damage however is potent against area concealment techniques such as smoke bombs and fog or mist etc. This technique disperses AOE concealment techniques D-rank and below when used clearing the area at swift release speeds. Furthermore it can blow away visibility hazards D-rank & below around in a 20 ft radius around the user when preformed with a Battle Fan.
Name: Wind Element: Bullet Classification: Fuinjutsu (Ninjutsu) Rank: D-rank (D-rank Chakra each Bullet) Class: Offensive Range:Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 1 (Wind Release: Bullet) Omito makes hand seals before exhaling a bullet from his mouth each with a 1 ft diameter which flies through the air, up to 10 feet, at swift release speeds to bludgeon a victim dealing D-rank wind release chakra damage while being capable of knocking items out of their hand if they lack D-rank Strength to tighten their grip before impact. The item is dropped while they are hit by the technique often forcing them to waste valuable time to pick up the item once more unless they choose to disregard it.
Name: Wind Element: Scar Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (D-rank Chakra Price, D-rank Wind) Class: Offensive Range: Contact (Crescent) Long
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 1 (Wind Release: Bullet) & use of a folded Tessen, unfolding it results in multiple Scars being released in exchange for using a C-rank of Wind. This bold move is Alyssa's specialty, that she taught to Omito after many sparring sessions due to him assisting with her promotion exam preparations, as by freely manipulating the gale brought forth by a tessen the user is able to focus the air current into making a slicing crescent (radius 1 ft) which moves at Swift Release speeds. This is capable of slicing through up to D-rank Defenses while travelling up to 20 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt D-rank Wind Release slicing damage leaving a grievous wound causes them to lose a D-rank worth of blood each post (total) unless healed by a D-rank Medical Technique or above. Tessen Type & Unfolding - No. of Scars Released with 1 Price Folded Tessen - 1 1 Symbol Tessen - 2 2 Symbols Tessen/Folded Giant Tessen - 3 3 Symbols Tessen/1 Symbol Giant Tessen - 4 2 Symbols Giant Tessen - 5 3 Symbols Giant Tessen - 6
Name: Wind Element: Wind Scar Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (3 D-rank Chakra Price, 3 D-rank Wind) Class: Offensive Range: Short (Crescent Length) Long
Description: Req. Contact or Tattooed; Modification Sealing Method: Jutsu Lvl 2 (Wind Release: Wind Scar) & use of a unfolded to 1 Symbol Tessen, using a unfolded to 2 Symbols Tessen results in a halved chakra price in exchange for using a C-rank of Wind. This bold move is Alyssa's specialty , that she taught to Omito after many sparring sessions due to him assisting with her promotion exam preparations, as by freely manipulating the gale brought forth by a tessen the user is able to focus the air current into making a slicing crescent (10 ft diameter) which moves at Bullet Release speeds. This is capable of slicing through up to C-rank Defenses while travelling up to 40 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt C-rank Wind Release slicing damage leaving a grievous wound causes them to lose 2 D-ranks worth of blood each post (total) unless healed by a C-rank Medical Technique or above.
Name: Wind Element: Enhanced Breakthrough Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Original Price + C-rank Wind Materia) Class: Offensive Range: Self (Projectiles), Contact (Range), Mid (Knockback)
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhance Lvl 1 (Wind Release: Breakthrough). Upon making hand seals Omito is able to preform this enhancement on the relatively weak and simple technique that creates a sudden gust of wind, by adding Wind Materia. If used by a superior shinobi, it has enough destructive power to knock a person without C-rank strength to hold themselves in place flying 20 feet. The wind from the gust can blow away all things in the user's line of sight, dealing damage up to 2 feet away though when utilized with Battle Fan bigger than the body (Medium S) the scale of this technique can potentially be increased. Additionally the user can combine this technique with shuriken with the gust of wind which moves at Bullet release speeds being used in sync with numerous shuriken propelling them faster by 2 Tier Levels and any projectiles moving at C-rank and below speeds are just consumed into wind blast and carried along making this technique more dangerous. Depending on the strength backing those incoming projectiles they may be reflected and carried along with the wind, deflected to the sides, halted in place or this technique won't be able to stop them. Incoming C-rank Speed Projectile - Effect D-rank Strength - Reflected & Carried along with winds with Tier Boost C-rank Strength - Deflected to the sides for half of their travel distance C-rank Strength & Defense Piercing - Halted in place to drop to the ground B-rank Strength - Incapable of stopping impact
Name: Wind Element: Enhanced Dispersal Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Original Price + C-rank Wind Materia) Class: Offensive Range: AOE, Short (Tessen Use)
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhance Lvl 1 (Wind Release: Dispersal) After making hand seals, this technique crease a breeze across the area which doesn't deal any damage however is potent against area concealment techniques such as smoke bombs and fog or mist etc. This technique disperses AOE concealment techniques C-rank and below when used clearing the area at bullet release speeds. Furthermore it can blow away visibility hazards C-rank & below around in a 10 ft radius around the user when preformed with a Battle Fan and the gale prevents them from being set up for a set amount of time (P.T) depending on the user's skill level. Rank - P.T before C-rank visibility hazards can come into effect again D - 1 C - 2 B - 3 A - 4 S - 5
Name: Wind Element: Enhanced Bullet Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Original Price + C-rank Wind Materia) Class: Offensive Range: Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhance Lvl 1 (Wind Release: Bullet) Omito makes hand seals before exhaling a bullet from his mouth each with a 2 ft diameter which flies through the air, up to 20 feet, at bullet release speeds to bludgeon a victim dealing C-rank wind release chakra damage while being capable of knocking items out of their hand if they lack C-rank Strength to tighten their grip before impact. The item is dropped while they are hit by the technique often forcing them to waste valuable time to pick up the item once more unless they choose to disregard it. Depending on the user's skill level the amount of bullets capable of being released with a single price varies. Rank - No. of Enhanced Bullets D - 1 C - 1 B - 2 A - 2 S - 3
Name: Wind Element: Enhanced Scar Classification: Fuinjutsu (Ninjutsu) Rank: C-rank (Original Price + C-rank Wind Materia) Class: Offensive Range: Contact (Crescent), Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhanced Lvl 1 (Wind Release: Scar) & use of a folded Tessen, unfolding it results in multiple Scars being released in exchange for using a C-rank of Wind. This bold move is Omito's twist to a comrade's specialty, as by freely manipulating the gale brought forth by a tessen and adding additional wind materia through the use of fuinjutsu, the user is able to focus the air current into making a slicing crescent (2 ft radius) which moves at Bullet Release speeds. This is capable of slicing through up to C-rank Defenses while travelling up to 20 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt C-rank Wind Release slicing damage leaving a grievous wound causes them to lose a D-rank worth of blood each post (total) unless healed by a C-rank Medical Technique or above. Tessen Type & Unfolding - No. of Enhanced Scars Released with 1 Price Folded Tessen - 1 1 Symbol Tessen - 2 2 Symbols Tessen/Folded Giant Tessen - 3 3 Symbols Tessen/1 Symbol Giant Tessen - 4 2 Symbols Giant Tessen - 5 3 Symbols Giant Tessen - 6
Name: Wind Element: Enhanced Wind Scar Classification: Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + B-rank Wind Materia) Class: Offensive Range: Short (Crescent Length), Long
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhance Lvl 2 (Wind Release: Wind Scar) & use of a unfolded to 2 Symbol Tessen, using a unfolded to 3 Symbols Tessen results in a halved chakra price in exchange for using an additional B-rank of Wind. This bold move is another twist on a comrade's specialty, as by freely manipulating the gale brought forth by a tessen and adding more Wind through fuinjutsu the user is able to focus the air current into making a slicing crescent (15 ft diameter) which moves at Crashing Ground speeds. This is capable of slicing through up to B-rank Defenses while travelling up to 60 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt B-rank Wind Release slicing damage leaving a grievous wound causes them to lose 3 D-ranks worth of blood each post (total) unless healed by a B-rank Medical Technique or above.
Name: Phantasmal Gale: Wind Scar Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + B-rank Ectoplasm) Class: Offensive Range: Short (Crescent Length), Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Wind Release: Wind Scar) & use of a unfolded to 1 Symbol Tessen, using a unfolded to 2 Symbols Tessen results in a halved chakra price in exchange for using a C-rank of Wind & Ectoplasm. This bold move is Omito's version of a comrade's specialty as by freely manipulating the pale green gale brought forth by a tessen the user is able to focus the ectoplasm infused air current into making a slicing crescent (15 ft radius) which moves at Crashing Ground speeds. This is capable of slicing through up to B-rank Defenses while travelling up to 30 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt B-rank Wind Release spiritual slicing damage and are subjected to the Haunted status effect unless they possess B-rank+ Barrier Tier's to shake off the effect before they suffer -3 from their Sanity Limit upon the time-limit running out.
Name: Phantasmal Gale: Enhanced Breakthrough Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: Self (Projectiles), Contact, Mid (Knock-back)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Wind Release: Enhanced Breakthrough). Upon making hand seals Omito is able to preform this enhancement on the relatively weak and simple technique that creates a sudden gust of wind, by adding Wind & Ectoplasm Materia. If used by a superior shinobi, it has enough destructive power to knock a person without B-rank strength to hold themselves in place flying 30 feet. The wind from the gust can blow away all things in the user's line of sight, dealing damage up to 2 feet away though when utilized with Battle Fan bigger than the body (Medium S) the scale of this technique can potentially be increased. Additionally the user can combine this technique with shuriken with the gust of wind which moves at Crashing Ground speeds being used in sync with numerous shuriken propelling them faster by 3 Tier Levels and any projectiles moving at B-rank and below speeds are just consumed into wind blast and carried along making this technique more dangerous. Depending on the strength backing those incoming projectiles they may be reflected and carried along with the wind, deflected to the sides, halted in place or this technique won't be able to stop them. Those impacted by any of the shuriken enhanced by this technique require B-rank+ Barrier Tiers in order to throw off the Haunted status effect before the time-limit runs out lest they succumb to a -3 depletion from their sanity limit. Incoming B-rank Speed Projectile - Effect C-rank Strength - Reflected & Carried along with winds with Tier Boost B-rank Strength - Deflected to the sides for half of their travel distance B-rank Strength & Defense Piercing - Halted in place to drop to the ground A-rank Strength - Incapable of stopping impact
Name: Phantasmal Gale: Enhanced Dispersal Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: AOE, Short (Tessen Use)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Wind Release: Enhanced Dispersal) After making hand seals, this technique crease a breeze across the area which doesn't deal any damage however is potent against area concealment techniques such as smoke bombs and fog or mist etc. This technique disperses AOE concealment techniques B-rank and below when used clearing the area at Crashing Ground speeds. Furthermore it can blow away visibility hazards B-rank & below around in a 15 ft radius around the user when preformed with a Battle Fan and the greenish gale prevents either from being set up for a set amount of time (P.T) depending on the user's skill level as long as they are not spiritual or natural based. Rank - P.T before B-rank AOE Concealment/Visibility hazards can come into effect again D - 1 C - 2 B - 3 A - 4 S - 5
Name: Phantasmal Gale: Enhanced Bullet Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Wind Release: Enhanced Bullet) Omito makes hand seals before exhaling a greenish wind bullet from his mouth each with a 3 ft diameter which flies through the air, up to 30 feet, at crashing ground speeds to bludgeon a victim dealing B-rank wind release spiritual damage while being capable of knocking items out of their hand if they lack B-rank Strength to tighten their grip before impact. The item is dropped while they are hit by the technique often forcing them to waste valuable time to pick up the item once more unless they choose to disregard it. Those impacted by any of the bullets produced by this technique require B-rank+ Barrier Tiers in order to throw off the Haunted status effect before the time-limit runs out lest they succumb to a -3 depletion from their sanity limit. Depending on the user's skill level the amount of bullets capable of being released with a single price varies. Rank - No. of Enhanced Bullets D - 1 C - 1 B - 2 A - 3 S - 4
Name: Phantasmal Gale: Enhanced Scar Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: Contact (Crescent), Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhanced Lvl 2 (Wind Release: Enhanced Scar) & use of a folded Tessen, unfolding it results in multiple Scars being released in exchange for using a B-rank of Wind & Ectoplasm. This bold move is Omito's twist to a comrade's specialty, as by freely manipulating the gale brought forth by a tessen and adding additional wind materia through the use of fuinjutsu, the user is able to focus the ectoplasm infused air current into making a slicing crescent (3 ft radius) which moves at Crashing Ground speeds. This is capable of slicing through up to B-rank Defenses while travelling up to 20 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt C-rank Wind Release slicing spiritual damage leaving a grievous wound causes them to lose a D-rank worth of blood each post (total) unless healed by a B-rank Medical Technique or above. Those impacted by any of the bullets produced by this technique require B-rank+ Barrier Tiers in order to throw off the Haunted status effect before the time-limit runs out lest they succumb to a -3 depletion from their sanity limit. Tessen Type & Unfolding - No. of Enhanced Scars Released with 1 Price Folded Tessen - 1 1 Symbol Tessen - 2 2 Symbols Tessen/Folded Giant Tessen - 3 3 Symbols Tessen/1 Symbol Giant Tessen - 4 2 Symbols Giant Tessen - 5 3 Symbols Giant Tessen - 6
- Ectokinetic Constructs:
Name: Ectokinetic Constructs: Ghastly Flight (Slow Burst) Classification: Ronin Tech/Taijutsu Rank: D-rank Class: Supplementary Range: Self, Contact (Ectoplasm Trail)
Description: Req. Ghost Physiology: Ectoplasm Secretion. Omito learned how to further amplify his movement speed through a combination of advanced manipulation of his Ectoplasm. With this technique he secrets ectoplasm from his body and then uses it as a shroud before bursting forward through a combination of Speed & Strength. This not only has the advantage of increasing his flight speed to D-rank++, but likewise completely envelops his body in ectoplasm concealing him from view unless an opponent has X-ray vision. This technique is tiring however consuming double the stamina that normal Ghastly Flight would unless he possesses D-rank Endurance Tiers.
Name: Ectokinetic Constructs: Urutau Sage Flower Nail Neon Classification: Ronin Tech/Shurikenjutsu Rank: B-rank (3 D-ranks of Chakra Per Shuriken) Class: Supplementary/Offensive Range: Mid
Description: The user unleashes a volley of shuriken with one hand, and at the same time, emits ectoplasm onto them in order to increase the weapons' combat potential by making them capable damaging opponents with direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories while flying at crashing ground speeds. Due to the spiritual-based nature of the ectoplasm that surround them, the shuriken will continue to be spectral after impact for up to 15 Turns, regardless of the state or conductibility of the object that they ultimately collide with. Omito's mastery of this technique is such that he is able to utilize this technique alongside Spectral Flames, Phantasmal Gale or Ghastly Explosions to give the ectoplasm surrounding the shuriken their unique effects, however they remain spectral for up to either 10 (S. F. or P. G) or 5 (G. E) turns due their relative instability in comparison to normal ectoplasm. Rank - Number of Shuriken Capable of being Imbued at once D - 2 C - 4 B - 6 A - 8 S - 10
Name: Ectokinetic Constructs: Ectoplasm Density Classification: Ronin Tech Rank: A-rank (Variable Stamina Price Add-on) Class: Supplementary Range: Self (Ectoplasm)
Description: Upon obtaining a new ability upon awakening to a Diablo, Omito learned how to manipulate the density of his ectoplasm and affix to this incorporeal spiritual based materia, one of the 3 states of matter. This results in them becoming Hybrid based (Spiritual+Physical) thus when faced up against normal ectoplasm it is in fact weaker, but their special effects make up for it. Each have their own specific ranges where they are most comfortable at, Solid being Self & Contact, Liquid being Short & Mid while Gaseous being Long & AOE. This affects the stamina price which is required to change the state of his Ectoplasm to suit one of the three states of matter. Furthermore due to the change in their state they each have their own specific added effect while in this state while losing the normal characteristics of Ectoplasm. *Solid (+4 Stamina within specified ranges, +8 in unspecified ranges) - Can affect either non-spiritual based intangible targets, semi-tangible targets (5th Dimension Native such as Spirits, Acolyte Demons etc) & inflicts double damage to Phase user's phased into the 5th Dimension. *Liquid (+2 Stamina within specified ranges, +4 in unspecified ranges) - Intangible, flowing through physical, mental & chakra based targets, techniques and objects however can not pass through Natural based things while spiritual based things deal 2x damage to Liquid state Ectoplasm Constructs. *Gaseous (+1 Stamina within specified ranges, +2 in unspecified ranges) - Identifies Undead &/or Ressurected Targets like a form of reverse Life-Sensory, if used as fuel added effects are 2x stronger.
Name: Ectokinetic Constructs: Hiding in Ectoplasm Classification: Ronin Tech Rank: A-rank Class: Supplementary/Offensive Range: AOE
Description: The Hiding in Ectoplasm Technique is a specialty of Omito, where he causes a miasma to spring forth by lifting up some ectoplasm from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the neon realm. The mist's thickness is controlled by the amount of chakra kneaded into it while it is spread over a 160 ft radius around the user remaining fixed in place until cancelled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the miasma being created with the user's chakra & using ectoplasm, any chakra vision or moisture sensory capable dojutsu (Itsugan, Bakufukogan etc) will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu. It likewise conceals the user from spiritual based sensory which can be used to great effect with other forms of concealment to hide from opponents. Due to his tenure within the Dipugakure Hunter-Nin corps Omito learned how to adapt the Dipugakure Specific add-on to a similar technique (Hidden Mist), with him holding the Seal of Confrontation after utilizing this technique, expending an additional chakra price each turn, in order to saturate the miasma with more ectoplasm making it denser and thus more difficult to see through. While capable of being cleared by an A-rank spiritual based Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the combination of this technique's rank & the density of the miasma. Density of Miasma (Chakra Price Per Turn) - Chakra/Life-Force Vision Blinded (Reaction to see through) D (D) - D (S- = Quartered Seeing Distance in Mist) C (3 D) - C (S = Quartered Seeing Distance in Mist) B (C) - B (S+ = Halved Seeing Distance in Mist) A (B) - A (S++ = Halved Seeing Distance in Mist) S (A) - S (SS- = Normal Seeing Distance in Mist)
Name: Ectokinetic Constructs: Ectoplasm Clone Classification: Ronin Tech/Kinjutsu Rank: A-rank (Equivalent Soul Price Per Clone) Class: Supplementary Range: Varies
Description: Not one to be done out by his teammates, Omito realized that he was lacking a clone technique and thus he decided that it was unacceptable. Thus he learned how to create a clone comprised of Ectoplasm by splitting his Soul temporarily granting incorporeal copies which can only be detected by those with A-rank or above Soul Sensory. Due to their unique composition they are capable of utilizing any of Omito's techniques while likewise possessing his Tiers, even though they are native to the 5th Dimension. This is a very complex clone technique and the clones formed by this technique are completely autonomous even to the point of being able to linger outside of the area where the user is currently. However due to using a Soul Price it results in universal splits within all of Omito's available reserves to pay the price. Depending on his rank the distance his Ectoplasm Clones can exist away from him varies. Rank - Maximum Distance D - Same Place, Different Topics C - Same Location, Different Places B - Same Area, Different Locations A - Same Land, Different Areas S - Same Faction, Different Lands
Name: Ectokinetic Constructs: Ectoplasm Mode Classification: Ronintaijutsu Rank: A-rank (Recurrent A-rank Chakra Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of ectoplasm using his Ectokinetic Construct's Ronin ability as a substitute for chakra flow that, instead of being used offensively, is used to spiritually stimulate the user's body bolstering the distance scale of their Ghastly Flight, depending on the user's skill level. Likewise it render's the user intangible being only affected by Spiritual based techniques (2x Damage) or Natural based techniques (for normal damage) which has the added effect of doubling the amount of time they can spend overshadowing a victim. This mode, combined with taijutsu, allows the users to utilise Ronintaijutsu (Spiritual based damage). When utilizing this technique alongside actual Ronintaijutsu techniques however it allows Omito to imbue this armor with his Spectral Flames, Phantasmal Gale or Ghastly Explosions into his hits as Contact based versions of the original techniques. Strength Tier/Rank - Rank of SF/PG/GE Technique Imbued - Distance Scale Modifier D - N/A - +.5 C - D - +1 B - C - +1.5 A - B - +2 S - A - +2.5
Name: Ectokinetic Constructs: Ectoplasm Armor Classification: Ronintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of ectoplasm using his Ectokinetic Construct's Ronin ability as a substitute for chakra flow that, instead of being used offensively, is used to spiritually stimulate the user's body bolstering the distance scale of their Ghastly Flight, depending on the user's skill level. Likewise it render's the user intangible being only affected by Spiritual based techniques (2x Damage) or Natural based techniques (for normal damage) which has the added effect of doubling the amount of time they can spend overshadowing a victim. This mode, combined with taijutsu, allows the users to utilise Ronintaijutsu (Spiritual based damage). When utilizing this technique alongside actual Ronintaijutsu techniques however it allows Omito to imbue this armor with his Spectral Flames, Phantasmal Gale or Ghastly Explosions into his hits as Contact based versions of the original techniques. This techniques activation is dependent on the user's Skill Level & Endurance Tiers, likewise due to surrounding their body with Ectoplasm the user is encased in it requiring a S-rank Spiritual based Defense Piercing technique to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) "Z" - +5 - SS (+6) "X" - +6 - SSS (+7) Omito's No. of Posts before Chakra Price req. after activation =
- Genjutsu:
Name: Ghastly Illusion: Spirited Away Classification: Genjutsu/Ronin Tech Rank: A Class: Supplementary Range: Contact (Ectoplasm)
Description: This Genjutsu is activated by contact with Omito's ectoplasm. The victim is forced to visualize their soul literally escaping from their body through their mouth within the genjutsu leaving them to watch helplessly above as their body is slumped to the floor. In reality this is a multi-target immobilization genjutsu as victims are unable to move their bodies while under this genjutsu's spell. This makes for a good utility genjutsu which is why it was developed during his time in the Dipugakure Hunter-Nin corps for quick takedowns and neutralizing targets without bloodshed. Rank - No. of Targets afflicted by genjutsu at once D - 1 C - 2 B - 3 A - 4 S - 5
Name: Ghastly Illusion: Body Possession Classification: Genjutsu/Ronin Tech Rank: A Class: Supplementary/Defensive Range: Contact (Ectoplasm)
Description: This Genjutsu is activated by contact with Omito's ectoplasm. Upon coming under this illusions effect the victim will notice their body moving without their will, as if they had been possessed by the user. This prevents this genjutsu from being counteracted by other genjutsu A-rank and below (or equivalent to the strength of the genjutsu chain), serving as a defensive genjutsu when utilized within a chain and requiring the victim to either break out through some other means or possess a defense piercing genjutsu technique to pierce through this technique.
- Ghastly Kickboxing:
Name: Ghastly Kickboxing (Signature) Classification: Fighting Style Rank: B-rank Class: Offensive/Supplementary/Defensive Range: Self (Ectoplasm Secretion), Varies
Description: This is a unique type of kickboxing created by Omito Fantom, upon combining the Titanic Fist with his Ectoplasmic Striking creating a hybrid Kintaijutsu fighting style that is both Hard & Soft at the same time. He has drifted away from just using his punches in combat and instead has figured out how to blend both punches and kicks alongside clinch grappling to make a well rounded martial art. When using techniques of this style those without Soul Sensory, access to the 5th Dimension or are not Undead are unable to see the ectoplasm coating his fists, feet, elbows and knees and thus will not be aware of the hidden danger behind his strikes. Omito's style is constantly evolving as he is learning how to incorporate more aspects from the different styles he has learned into it to further refine it for a fully polished deadly fighting style. Rank - Incorporated Technique - Effect D - Physical Mimic - Allows other styles techniques to be incorporated C - Shadow of the Dancing Leaf - Allows Stamina Burning Multi-Hit Techniques to be incorporated B - Ectoplasm Density - Allows alternate state kintaijutsu techniques to be incorporated. A - Ectoportation - Allows Ectoport based techniques to be incorporated S - Overshadowing - Allows other styles signatures to be incorporated
Name: Ghastly Kickboxing: Spectre's Combo Classification: Kintaijutsu Rank: A-rank (-4 Stamina Per Blow) Class: Offensive Range: Short, Mid (Knockback)
Description: Req. Front Lotus or Physical Mimic/Anything which allows the user to copy the Front Lotus after seeing it in use. A Kintaijutsu technique which was originally based off of the Front Lotus. It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it as it relies heavily on both strength and speed the former to launch a victim and deal damage while the latter to repeatedly spin to deliver more hits. The opponent is first kicked into the air a distance of 40 ft and shadowed with the Shadow of the Dancing Leaf with victims without an air movement technique being unable to dodge the follow up. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults each one requiring 1 Tier level higher in speed & reaction to successfully block in time. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. This is due to each blow dealing 2 counts of damage the first being external physical damage and the second being internal spiritual damage both being split evenly depending on the strength packed into the blow (i.e using A-rank strength means 2 counts of B-rank damage). All variations end with the opponent being thrown to the ground and kicked in the stomach. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed. Though, this drawback isn't as severe as with the Front Lotus, further more if Omito possesses Ectoportation he is able to Ectoport below the opponent at the final blow in order to restart the entire combo all over again, this can be used to great effect to barrage a victim to ensure his hits land successfully. Speed of User - Number of Aerial Blows - Victim Fall Speed - Victim Fall Dmg Multiplier None - 0 - N/A (Normal Falling speed) - 1x D - 1 - E (Normal Running Speed) - 2x C - 2 - D - 3x B - 3 - C - 4x A - 4 - B - 5x S - 5 - A - 6x
- Soul Sensory:
Name: Soul Sensory: Aspect of Self Classification: Ronin Tech Rank: B-rank Class: Supplementary Range: Self, Contact
Description: Upon obtaining the Soul Sensory Ronin ability when he awakened into a Diablo, Omito spent time trying to figure out how best to utilize it. This lead to a lot of introspection allowing him to gain insight into what exactly is a Soul. He was able to visualize his own Soul in order to gain a better understanding of another individual's and to that effect he discovered that to know a Soul is to know a person on an intimate level. Soul sensory is more than just being able to identify other individual's souls but as he grows more skilled he will be able to discern details about them that can't be gleaned at face value. So far he is only able to do so with contact with a target whether physically, or spiritually through kinjutsu or any of his Ghost Physiology or Ectokinetic Construct based techniques due to their otherworldly nature in regards to the Afterlife. Rank - Information Obtained through Soul Sensory D - Life-force (State of health, Current Injuries, Undeath with Soul included) C - Age (Current & True Age Included) B - Race (Race & Class Included) A - Reserves (Current & Max Included) S - Soul (Soul features such as if they were possessed before & Number within body Included)
Name: Soul Sensory: Aspect of Others Classification: Ronin Tech Rank: A-rank Class: Supplementary Range: Varies
Description: Aspect of Others is an expansion of Aspect of Self turning the contact based identification of a Soul into something he is able to perceive through his senses. This allows him to affix his soul sensory to either his; Sight, Smell, Touch, Taste or even Hearing. This gives him far more options for Soul Detection it also gives him a manner of getting out of genjutsu via Enhanced Senses due to most not being familiar with Soul Sensory. Most importantly depending on his skill level he is able to affix more senses with his Soul Sensory at once eventually culminating in any of the senses available to him as an awakened Human being capable of detecting Souls. Rank - No. of Senses capable of Soul Sensory D - Touch C - Taste B - Hearing A - Sight S - Smell
- Ghost Physiology:
Name: Ghost Physiology: Ectoplasmic Invisibility Classification: Ronin Tech Rank: B-rank (Variable Stamina Price) Class: Supplementary Range: Self (Ectoplasm)
Description: By mixing two of the abilities granted by Ghost Physiology, Ectoplasm & Invisibility, Omito has managed to apply the effects of the latter on the former, resulting in him being able to alter the composition of his ectoplasm just by adding a stamina price to his techniques. This results in his ectoplasm becoming invisible to naked eye-sight and due to ectoplasm being a spiritual based substance it is only capable of being detected by Soul Sensory, those capable of interacting with the 5th Dimension or some form of B-rank Spiritual based sensory excluding Life-force due to ectoplasm being created by spirits all of which are not alive. This allows him to alter his ectoplasm to allow it to better serve for stealth and assassination purposes something that he needed as a Hunter-Nin. Rank of Technique - Additional Stamina Price D = 1 C = 2 B = 3 A = 4 S = 5 SS = 6 SSS = 7
Name: Ghost Physiology: Ectoplasmic Intangibility Classification: Ronin Tech Rank: A-rank (Variable Stamina Price) Class: Supplementary Range: Self (Ectoplasm)
Description: By mixing two of the abilities granted by Ghost Physiology, Ectoplasm & Intangibility, Omito has managed to apply the effects of the latter on the former, resulting in him being able to alter the composition of his ectoplasm just by adding a stamina price to his techniques. This results in his ectoplasm becoming intangible to Physical objects and individuals and due to ectoplasm being a spiritual based substance it is capable of bypassing even Spiritual based defenses Tiers when attempting to deal damage to opponents, on the flip-side when using the blood price variant which is capable of dealing chakra based damage the normal intangibility in regards to physical is passed on to it in addition to the other properties. This allows him to alter his ectoplasm in order to make it more effective as an offensive tool, something he needed as a Hunter-Nin. Rank of Technique - Additional Stamina Price D = 1 C = 2 B = 3 A = 4 S = 5 SS = 6 SSS = 7
Name: Ghost Physiology: Overshadowing Classification: Ronin Tech Rank: S-rank (Recurrent 5 Stamina Price) Class: Supplementary Range: Self (Target), Contact
Description: Overshadowing is a paranormal phenomenon in which a ghost takes control of a body (or other things such as animals, objects etc), allowing the ghost to completely control his or her subject's actions, words, and sometimes even thoughts. When the ghost leaves the subject's body, the subject loses all memory of what he or she was made to do during overshadowing, except for thoughts given to him or her by the ghost. This can only be done to things without Souls such as a corpse (Edo Tensei with personalities excluded), inanimate objects, constructs created by an energy source, various types of Puppets excluding Self or even Living Weapons without Souls. Upon overshadowing a target their eyes change to match the color Omito, while he has a set amount of time that he can overshadow a target depending his Endurance Tiers. Those with Spiritual Resistance or possess Spirit Tiers are capable of negating his attempt at possessing them in exchange for sustaining S-rank spiritual damage, while those with Spirit+Defense Tiers can completely prevent themselves from being possessed with no ill effects. When possessing targets the distance scale of his techniques does vary according to their size since he is using their body as a medium for his techniques. Size of Target - Endurance Tiers (Overshadowing Time till Reactivation Price) - Target Type (Duration Modifier) Tiny - None (Every P.T) - Nova (-2) Small - D (Every 1 P.T) - Beast (-1) Humanoid - C (Every 2 P.T) - Zireh (0) Medium S & M - B (Every 3 P.T) - Human (+1) Medium L & XL - A (Every 4 P.T) - Living Weapon (+2) Large S & M - S (Every 5 P.T) - Construct (+3) Large L & XL - SS (Every 6 P.T) - Puppet (+4) Bijuu Sized - SSS (Every 7 P.T) - Object (+5)
Name: Ghost Physiology: Ectoportation Classification: Ronin Tech Rank: SSS-rank (15 Stamina Per Ectoport) Class: Supplementary Range: Self, Contact (Physical Plane & Afterlife), Varies (End Point)
Description: Ectoportation is a technique available to most spirits as it allows them to enter and exit planes by shifting their body out of the Physical world into the Afterlife and back out again in order to move to a different point. The specific place Omito materializes is based on either his senses or the sensory available to him, as he is required to be able to know exactly where he is ectoporting to in order to utilize this technique. When this technique is in use his body vanishes, unless an opponent has SSS-rank Soul Sensory or possesses the ability to interact with the 5th Dimension and a method of sensory which can be used to detect him equal or higher than his current rank in which opponents will simply see Omito's become transparent, before reappearing in a new location. The speed of this technique is rather fast occurring at Echoing Flash Speeds, however it is localized to him as living things are not able to make it through the trip unless they are capable of interacting with the 5th Dimension, possess either a Phase or Space Release capable of granting access to the Afterlife, are currently being overshadowed or wish to risk dying in the process. This is due to the afterlife not being something that a living thing is naturally supposed to be in, thus they sustain constant spiritual damage each P.T they remain in the afterlife, as a result in addition to being able to use Ectoportation to transport himself he can bring other individuals with him through contact albeit at SSS-rank speeds. Unwilling targets can resist being pulled with him with SSS Endurance or SS Spirit Tiers. The distance he can travel via Ectoportation is equal to his normal travelling speed via running or flight while the size of targets he can Ectoport is based on his strength tiers (WL), while the number of times he can Ectoport before having to pay the price is based on his Endurance Tiers. Endurance Tiers (No. of Ectoports before Price is Collected) - Consecutive Turns Spent in Afterlife (Spiritual Dmg sustained each P.T) D (1) - 1 (D) C (1) - 2 (C) B (2) - 3 (B) A (2) - 4 (A) S (3) - 5 (S) SS (4) - 6 (SS) SSS (5) - 7 (SSS)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Omito's Jutsu 8th March 2017, 11:28 am | |
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Omito's Jutsu 4th August 2017, 5:17 am | |
| Fox Contract Jutsu- Spoiler:
Name: Zenko Kit Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Zenko Kits are conditioned from birth in order to become peace-keepers and guardians. As such, they possess high levels of strength in order to keep others in line and defend those around them, as well as a tough coat of fur that acts as a form of armor, granting them Beasts Strength and Thick Skin defense tiers. Due to being more peaceful than their Yako counterparts, the ability the Kit belonging to the Zenko possess requires less offensive action than what would be expected. They are capable of easily shifting from their fox form to a humanoid form at will, though they are able to extend this ability to mimicking the appearances of others. After examining a target for five turns, the Zenko Kit is capable of taking on the appearance of the person for 3 posts (total). This appearance is enough to fool the naked eye, however when matched against those with at least D-Rank Brain Wave Sensory or C-Rank Barrier tiers, they are easily able to be detected. As the Zenko Kit grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases, and the time it takes to examine a target fully decreases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others. Zenko manifest this in an increase in the power of their Genjutsu when used on their target, boosting the strength of individual Genjutsu or a chain so that they cannot be Kai'd out of or broken through pain. This requires an additional chakra price equal to the power of the Genjutsu or the chain in order to do so, however it makes them rather dangerous foes. Tails - Duration Multiplier - Exam. Time 1 to 2 - 1x - 5 Turns 3 to 4 - 2x - 4 Turns 5 to 6 - 3x - 3 Turns 7 to 8 - 4x - 2 Turns 9 - 5x - 1 Turn
Name: Zenko Tsuki Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Zenko Tsuki are conditioned from birth in order to become peace-keepers and guardians. As such, they possess high levels of strength in order to keep others in line and defend those around them, as well as a tough coat of fur that acts as a form of armor, granting them Shatter Rend Strength and Rock Skin defense tiers. Due to being more peaceful than their Yako counterparts, the ability the Tsuki belonging to the Zenko possess requires less offensive action than what would be expected. They are unique from their regular Vulpine brethren, however. They naturall possess a human form with fox-like features, however they are capable of shifting into the form of a fox at will. They are able to extend this ability to mimicking the appearances of others. After examining a target for five turns, the Zenko Kit is capable of taking on the appearance of the person for 3 posts (total). This appearance is enough to fool the naked eye, however when matched against those with at least C-Rank Brain Wave Sensory or B-Rank Barrier tiers, they are easily able to be detected. As the Zenko Kit grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases, and the time it takes to examine a target fully decreases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others. Zenko manifest this in an increase in the power of their Genjutsu when used on their target, boosting the strength of individual Genjutsu or a chain so that they cannot be Kai'd out of or broken through pain. This requires an additional chakra price equal to the power of the Genjutsu or the chain in order to do so, however it makes them rather dangerous foes. Tails - Duration Multiplier - Exam. Time 1 to 2 - 1x - 5 Turns 3 to 4 - 2x - 4 Turns 5 to 6 - 3x - 3 Turns 7 to 8 - 4x - 2 Turns 9 - 5x - 1 Turn
Name: Zenko Fox Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Zenko Foxes are conditioned from birth in order to become peace-keepers and guardians. As such, they possess high levels of strength in order to keep others in line and defend those around them, as well as a tough coat of fur that acts as a form of armor, granting them Inhuman Strength and Iron Skin defense tiers. Due to being more peaceful than their Yako counterparts, the ability the Fox belonging to the Zenko possess requires less offensive action than what would be expected. They are capable of easily shifting from their fox form to a humanoid form at will, though they are able to extend this ability to mimicking the appearances of others. After examining a target for five turns, the Zenko Kit is capable of taking on the appearance of the person for 3 posts (total). This appearance is enough to fool the naked eye, however when matched against those with at least B-Rank Brain Wave Sensory or A-Rank Barrier tiers, they are easily able to be detected. As the Zenko Kit grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases, and the time it takes to examine a target fully decreases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others. Zenko manifest this in an increase in the power of their Genjutsu when used on their target, boosting the strength of individual Genjutsu or a chain so that they cannot be Kai'd out of or broken through pain. This requires an additional chakra price equal to the power of the Genjutsu or the chain in order to do so, however it makes them rather dangerous foes. Tails - Duration Multiplier - Exam. Time 1 to 2 - 1x - 5 Turns 3 to 4 - 2x - 4 Turns 5 to 6 - 3x - 3 Turns 7 to 8 - 4x - 2 Turns 9 - 5x - 1 Turn
Name: Zenko Kitsune Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Zenko Kitsune are conditioned from birth in order to become peace-keepers and guardians. As such, they possess high levels of strength in order to keep others in line and defend those around them, as well as a tough coat of fur that acts as a form of armor, granting them Hyper Break Strength and Steel Skin defense tiers. Due to being more peaceful than their Yako counterparts, the ability the Kitsune belonging to the Zenko possess requires less offensive action than what would be expected. They are capable of easily shifting from their fox form to a humanoid form at will, though they are able to extend this ability to mimicking the appearances of others. After examining a target for five turns, the Zenko Kit is capable of taking on the appearance of the person for 3 posts (total). This appearance is enough to fool the naked eye, however when matched against those with at least A-Rank Brain Wave Sensory or S-Rank Barrier tiers, they are easily able to be detected. As the Zenko Kit grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases, and the time it takes to examine a target fully decreases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others. Zenko manifest this in an increase in the power of their Genjutsu when used on their target, boosting the strength of individual Genjutsu or a chain so that they cannot be Kai'd out of or broken through pain. This requires an additional chakra price equal to the power of the Genjutsu or the chain in order to do so, however it makes them rather dangerous foes. Tails - Duration Multiplier - Exam. Time 1 to 2 - 1x - 5 Turns 3 to 4 - 2x - 4 Turns 5 to 6 - 3x - 3 Turns 7 to 8 - 4x - 2 Turns 9 - 5x - 1 Turn
- Spoiler:
Name: Yako Kit Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Yako Kits are conditioned from birth in order to become mischief makers and warriors. As such, they possess high levels of speed in order to out manuever their targets, as well as sharp eyes in order to pick up subtle movements, granting them Swift Release Speeds and First Reaction. Due to being more aggressive than their Zenko counterparts, the ability the Kit belonging to the Yako possess requires more offensive action than what would be expected. They are capable of easily shifting from their fox form to a humanoid form at will, though they are able to extend this ability to mimicking the appearances of others. After ingesting a D-Rank of Blood from a target, no higher than D-Rank, the Yako Kit is capable of taking on the appearance, abilities and memories of their target for 1 Turn. This appearance change is convincing to all forms of sensory, outside of D-Rank or Above Soul Sensory. As the Yako Kit grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others.Yako manifest this as the ability to take over the minds of others and control them as though they were puppets. This requires a chakra price equal to the victim's rank, though this control can be resisted if the victim possesses D-Rank Barrier tiers. However, the Yako can increase the power of their control by paying a blood price equal to 1-Rank below their target's own in order to require and equivalent Barrier+Strength tier chain in order to resist it. Tails - Duration Multiplier 1 to 2 - 1x 3 to 4 - 2x 5 to 6 - 3x 7 to 8 - 4x 9 - 5x
Name: Yako Tsuki Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Yako Tsuki are conditioned from birth in order to become mischief makers and warriors. As such, they possess high levels of speed in order to out maneuver their targets, as well as sharp eyes in order to pick up subtle movements, granting them Bullet Release Speeds and Second Reaction. Due to being more aggressive than their Zenko counterparts, the ability the Tsuki belonging to the Yako possess requires more offensive action than what would be expected. They are unique from their regular Vulpine brethren, however. They naturall possess a human form with fox-like features, however they are capable of shifting into the form of a fox at will. They are able to extend this ability to mimicking the appearances of others. After ingesting 3 D-Ranks of Blood from a target, no higher than C-Rank, the Yako Tsuki is capable of taking on the appearance, abilities and memories of their target for 1 Turn. This appearance change is convincing to all forms of sensory, outside of C-Rank or Above Soul Sensory. As the Yako Tsuki grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others.Yako manifest this as the ability to take over the minds of others and control them as though they were puppets. This requires a chakra price equal to the victim's rank, though this control can be resisted if the victim possesses C-Rank Barrier tiers. However, the Yako can increase the power of their control by paying a blood price equal to 1-Rank below their target's own in order to require and equivalent Barrier+Strength tier chain in order to resist it. Tails - Duration Multiplier 1 to 2 - 1x 3 to 4 - 2x 5 to 6 - 3x 7 to 8 - 4x 9 - 5x
Name: Yako Fox Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Yako Foxes are conditioned from birth in order to become mischief makers and warriors. As such, they possess high levels of speed in order to out maneuver their targets, as well as sharp eyes in order to pick up subtle movements, granting them Crashing Ground Speeds and Third Reaction. Due to being more aggressive than their Zenko counterparts, the ability the Fox belonging to the Yako possess requires more offensive action than what would be expected. They are capable of easily shifting from their fox form to a humanoid form at will, though they are able to extend this ability to mimicking the appearances of others. After ingesting a C-Rank of Blood from a target, no higher than B-Rank, the Yako Fox is capable of taking on the appearance, abilities and memories of their target for 1 Turn. This appearance change is convincing to all forms of sensory, outside of B-Rank or Above Soul Sensory. As the Yako Fox grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others.Yako manifest this as the ability to take over the minds of others and control them as though they were puppets. This requires a chakra price equal to the victim's rank, though this control can be resisted if the victim possesses B-Rank Barrier tiers. However, the Yako can increase the power of their control by paying a blood price equal to 1-Rank below their target's own in order to require and equivalent Barrier+Strength tier chain in order to resist it. Tails - Duration Multiplier 1 to 2 - 1x 3 to 4 - 2x 5 to 6 - 3x 7 to 8 - 4x 9 - 5x
Name: Yako Kitsune Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: Yako Kitsune are conditioned from birth in order to become mischief makers and warriors. As such, they possess high levels of speed in order to out maneuver their targets, as well as sharp eyes in order to pick up subtle movements, granting them Vacuum Release Speeds and Fourth Reaction. Due to being more aggressive than their Zenko counterparts, the ability the Kitsune belonging to the Yako possess requires more offensive action than what would be expected. They are capable of easily shifting from their fox form to a humanoid form at will, though they are able to extend this ability to mimicking the appearances of others. After ingesting a B-Rank of Blood from a target, no higher than A-Rank, the Yako Kitsune is capable of taking on the appearance, abilities and memories of their target for 1 Turn. This appearance change is convincing to all forms of sensory, outside of A-Rank or Above Soul Sensory. As the Yako Kitsune grows in age and power, gaining more tails and progressing through the ranks of the Contract, the duration they are capable of holding this transformation increases. This is based wholly on their number of tails. One thing all members of the Fox Contract have in common, however, is their ability to control the minds of others.Yako manifest this as the ability to take over the minds of others and control them as though they were puppets. This requires a chakra price equal to the victim's rank, though this control can be resisted if the victim possesses A-Rank Barrier tiers. However, the Yako can increase the power of their control by paying a blood price equal to 1-Rank below their target's own in order to require and equivalent Barrier+Strength tier chain in order to resist it. Tails - Duration Multiplier 1 to 2 - 1x 3 to 4 - 2x 5 to 6 - 3x 7 to 8 - 4x 9 - 5x
- Spoiler:
Name: Kyuubi Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: The members of the Fox Contract are trained from birth in order to become the strongest they could possibly be. The Kyuubi Kitsune of the Contract have reached the apex of their power, gaining their ninth and most powerful tail and ascending into an area of almost divine power. As such, the Kyuubi Kitsune's physical capabilities have increased to the point of being beings of immense speed, while their fur acts as a deterrent towards chakra based attacks, awarding them Ripping Discord Speeds and Demi-God Way Endurance tiers. The Kyuubi have transcended past the usual capabilities of their younger counterparts, however they retain the ability to shift into a humanoid form. They have gained a powerful awareness within a 120ft radius around themselves, this awareness granting them the ability to sense the Souls of all of those within the radius, unless they are concealed by an SS-Rank or Above Soul Concealment technique. This insight into the souls of others enable them to determine aspects of the person's being within a certain time-limit. This knowledge grants the Kyuubi the illusion of omniscience, making them rather fearful combatants. Time (P.T.) - Information Discerned 5 - Age (True/Current), Gender, Name 10 - Race, Class, Awakening 15 - Rank, Land/Village of Origin, Current Faction 20 - Tiers, Reserves (Max/Current), Affinity (Primary, No., Strength) 25 - Specializations, No. of Signatures/Exclusives
Name: Kyuubi Training Classification: Taijutsu Rank: D-Rank Class: Passive Range: N/A
Description: The members of the Fox Contract are trained from birth in order to become the strongest they could possibly be. The Kyuubi Kitsune of the Contract have reached the apex of their power, gaining their ninth and most powerful tail and ascending into an area of almost divine power. Tamamo no Mae, the Boss of the Contract, is the strongest of said Kitsune, and therefore has reached levels of power far beyond that of her counterparts. As such, her physical capabilities have increased to the point of being a creature of immense speed, while her senses have been sharpened so that they are all naturally at Heightened, awarding her Ripping Discord Speeds and Final Reaction across all her senses. The Kyuubi has transcended past the usual capabilities of her counterparts, however she retain the ability to shift into a humanoid form. She has gained a powerful awareness within a 120ft radius around themselves, this awareness granting them the ability to sense the Souls of all of those within the radius, unless they are concealed by an SS-Rank or Above Soul Concealment technique. This insight into the souls of others enables her to determine aspects of the person's being within a certain time-limit. Due to her enhanced ability to examine a target, Mae experiences a reduction to the amount of time it takes for her to discern information. This knowledge grants the Kyuubi the illusion of omniscience, making them rather fearful combatants. Time (P.T.) - Reaction (Reduction) - Information Discerned 5 - D (-1) - Age (True/Current), Gender, Name 10 - C (-3) - Race, Class, Awakening 15 - B (-5) - Rank, Land/Village of Origin, Current Faction 20 - A (-10) - Tiers, Reserves (Max/Current), Affinity (Primary, No., Strength) 25 - S (-15) - Specializations, No. of Signatures/Exclusives N/A - SS (-20) - N/A N/A - SSS (-25) - N/A
- Notes:
Kit -> Tsuki (Humanoid Only) -> Fox -> Kitsune (varying tails) -> Kyuubi (Boss & Colossus) -> Tenko (Elder) Zenko Kitsune - Strength/Defense; Shapeshifting through examination, Barrier tiers to detect; Kitsuneki, control over a person's mind/Genjutsu boosted, resisted by Barrier/Barrier+Strength Yako Kitsune - Speed/Reaction; Shapeshifting through consumption, Soul Sensory to detect; Kitsuneki, control over a person's mind/Genjutsu boosted, resisted by Barrier/Barrier+Strength Kyuubi/Tenko - Speed, Endurance/Reaction (Boss); Two abilities that I'll come up with at some point, hopefully.
Small - Tear, Valen, Haiko, Saiki, Ai, Kiit, Ao, Tora, Kaii, Zaza, Gon, Sasha, Gill, Moira, Ken, Yara, Yvon, Korra, Lance, Layne Humanoid - Laurel, Tsume, Kiba, Hana, Flare, Blaire, Claire, Lilith, Odori, Lucifer, Vixen, Justine Medium - Dei, Tenamura, Aiko, Mance, Lili, Lorcan, Lysandre, Alecza, Bryce, Lynne Large - Tyche, Tyene, Obara, Da-Ji, Corrinthe, Colossus - Kuzunoha, Kayanoha, Sesshoseki Boss - Tamamo no Mae (Large) Elder - Inari (Medium)
Last edited by Mitsuton on 6th August 2017, 6:22 am; edited 5 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Omito's Jutsu 4th August 2017, 8:24 pm | |
| Not Cub baka it's Kit. Also the Fox Contract not the Kitsune Contract, it's divided into Foxes, and Kitsune. The stronger they are the more tails they have, cuminating in the Boss with nine and the Elder with Nine.
Designations should be: Kit -> Tsuki (Humanoid Only) -> Fox -> Kitsune (varying tails) -> Kyuubi (Boss & Colossus) -> Tenko (Elder).
I do like that you split them into Yako & Zenko however I feel that the modifier should be based on the number of tails they have, both the time period that is required to get the appearance and the duration that they are transformed. (Figure out a base and then use the tails as a multiplier). Also The Fox Contract is mono-element in it's case it's Fire this means that in addition to Fire, they gain access to Blaze as well as Yugure. Have fun with that.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Omito's Jutsu 22nd August 2017, 10:25 am | |
| - Ghost Physiology:
Name: Ghost Physiology: Spectral Thickness Classification: RoninTaijutsu Rank: D-rank Class: Defensive Range: Self
Description: Through his mastery of his Ghost Physiology Omito has discovered that while he is capable of becoming intangible rendering him immune to damage from D-rank physical based techniques it is still possible to affect him if one utilizes techniques specifically targeting him in his intangible state. As a result he has learned to chain his intangibility with his Thick Skinned allowing him to negate the effects of D-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting him. However he can take it one step further through a D-rank Defense + Strength + Endurance Tier Chain. This causes him to not just nullify damage from D-rank Physical or Chakra based sources including those with piercing but likewise apply his immunity to both damage types while intangible albeit for an additional price to maintain each P.T depending on his rank while active. This only further increases his inability to be harmed in combat due to his unique body type. Rank - Stamina Price D - 5 C - 4 B - 3 A - 2 S - 1
Name: Ghost Physiology: Spectral Rock Classification: RoninTaijutsu Rank: C-rank Class: Defensive Range: Self
Description: Through his mastery of his Ghost Physiology Omito has discovered that while he is capable of becoming intangible rendering him immune to damage from C-rank physical based techniques it is still possible to affect him if one utilizes techniques specifically targeting him in his intangible state. As a result he has learned to chain his intangibility with his Rock Skinned allowing him to negate the effects of C-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting him. However he can take it one step further through a C-rank Defense + Strength + Endurance Tier Chain. This causes him to not just nullify damage from C-rank Physical or Chakra based sources including those with piercing but likewise apply his immunity to both damage types while intangible albeit for an additional price to maintain each P.T depending on his rank while active. This only further increases his inability to be harmed in combat due to his unique body type. Rank - Stamina Price D - 10 C - 8 B - 6 A - 4 S - 2
Name: Ghost Physiology: Spectral Iron Classification: RoninTaijutsu Rank: B-rank Class: Defensive Range: Self
Description: Through his mastery of his Ghost Physiology Omito has discovered that while he is capable of becoming intangible rendering him immune to damage from B-rank physical based techniques it is still possible to affect him if one utilizes techniques specifically targeting him in his intangible state. As a result he has learned to chain his intangibility with his Iron Skinned allowing him to negate the effects of B-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting him. However he can take it one step further through a B-rank Defense + Strength + Endurance Tier Chain. This causes him to not just nullify damage from B-rank Physical or Chakra based sources including those with piercing but likewise apply his immunity to both damage types while intangible albeit for an additional price to maintain each P.T depending on his rank while active. This only further increases his inability to be harmed in combat due to his unique body type. Rank - Stamina Price D - 15 C - 12 B - 9 A - 6 S - 3
Name: Ghost Physiology: Spectral Steel Classification: RoninTaijutsu Rank: A-rank Class: Defensive Range: Self
Description: Through his mastery of his Ghost Physiology Omito has discovered that while he is capable of becoming intangible rendering him immune to damage from A-rank physical based techniques it is still possible to affect him if one utilizes techniques specifically targeting him in his intangible state. As a result he has learned to chain his intangibility with his Steel Skinned allowing him to negate the effects of A-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting him. However he can take it one step further through an A-rank Defense + Strength + Endurance Tier Chain. This causes him to not just nullify damage from A-rank Physical or Chakra based sources including those with piercing but likewise apply his immunity to both damage types while intangible albeit for an additional price to maintain each P.T depending on his rank while active. This only further increases his inability to be harmed in combat due to his unique body type. Rank - Stamina Price D - 20 C - 16 B - 12 A - 8 S - 4
Name: Ghost Physiology: Spectral Titanium Classification: RoninTaijutsu Rank: S-rank Class: Defensive Range: Self
Description: Through his mastery of his Ghost Physiology Omito has discovered that while he is capable of becoming intangible rendering him immune to damage from S-rank physical based techniques it is still possible to affect him if one utilizes techniques specifically targeting him in his intangible state. As a result he has learned to chain his intangibility with his Titanium Skinned allowing him to negate the effects of B-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting him. However he can take it one step further through a S-rank Defense + Strength + Endurance Tier Chain. This causes him to not just nullify damage from S-rank Physical or Chakra based sources including those with piercing but likewise apply his immunity to both damage types while intangible albeit for an additional price to maintain each P.T depending on his rank while active. This only further increases his inability to be harmed in combat due to his unique body type. Rank - Stamina Price D - 25 C - 20 B - 15 A - 10 S - 5
Name: Ghost Physiology: Spectral Diamond Classification: RoninTaijutsu Rank: S-rank Class: Defensive Range: Self
Description: Through his mastery of his Ghost Physiology Omito has discovered that while he is capable of becoming intangible rendering him immune to damage from SS-rank physical based techniques it is still possible to affect him if one utilizes techniques specifically targeting him in his intangible state. As a result he has learned to chain his intangibility with his Titanium Skinned allowing him to negate the effects of SS-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting him. However he can take it one step further through a SS-rank Defense + Strength + Endurance Tier Chain. This causes him to not just nullify damage from SS-rank Physical or Chakra based sources including those with piercing but likewise apply his immunity to both damage types while intangible albeit for an additional price to maintain each P.T depending on his rank while active. This only further increases his inability to be harmed in combat due to his unique body type. Rank - Stamina Price D - 30 C - 24 B - 18 A - 12 S - 6
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