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Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Nuinjutsu Jutsu List (For Nuinjutsu Main & Nuinjutsu Learning Scholars) 1st April 2015, 5:15 am | |
| Shingen Ryu Kung-Fu- Spoiler:
Name: Shingen-Ryu Kung-Fu Classification: Fighting Style (Nen Tech/Taijutsu) Rank: D-rank Class: All Range: Self
Description: In order to fully grasp Nuinjutsu, one must first learn the Four Major Principles of the Shingen-Ryu school of Kung-fu. Everything else, including a practitioner of Nuin's individual skills, is based on the basic manipulations of one's Nen flow. The Shingen-Ryu Style grows stronger through weekly meditation (Weekly Training) in order to further refine the manipulation of their Nen. The Four Major Principles, in order of study, are: Ten, Zetsu, Ren, and Hatsu. Before one can begin however they must visualize their Nen by practicing mental exercises akin to meditation that strengthen one's force of will. Regular practice can smooth the flow of one's Nen allowing one to further lower the word count requirements towards refining the Levels of their Base Contract by half. These mental exercises are the same as the Four Major Principles: *Ten: Focus the mind, reflect upon the self, and determine the goal. *Zetsu : Put it into words. *Ren : Intensify your will. *Hatsu : Put it to action
Name: Shingen-Ryu: Ten Classification: Nentaijutsu Rank: D-rank (Nen Price Varies) Class: Defensive/Supplementary Range: Self
Description: Once a person has had their Nen nodes opened, they must learn to keep their Nen from leaking away from their body after it originates from their brain. Ten (纏, Envelop; Shroud) is the process of keeping the nodes open, but also having Nen flow through and around the body rather than away from it. Once maintained, it creates a shroud 1ft around the user that feels similar to standing in lukewarm, viscous fluid. Having a shroud of Nen surround the body is the most basic defense against the emotional attacks from other users of Nuin as well as those of Emotion release, however, it can't defend against Genjutsu, Fabrication and Nen Tech. This is done by allocating a set amount of the user's Nen reserves into their Ten which can no longer be used towards anything but techniques of the Shingen-Ryu Style or Nuinjutsu in exchange for acting like a buffer to reduce damage from Emotion Release techniques or Emotion effecting Nuinjutsu. The Shroud consumes equal rank Nen to nullify the effects of an incoming Emotion Release, or Emotion Effect Nuinjutsu technique a price which is triggered only when the user is targetted or the shroud is hit. Ten maintains youthful vigor and reduces one's strain; since the energy powering the body no longer leaks away, one can keep the body from breaking down and deter being fatigued by overexertion. Through frequent meditation, one can improve the quality of their Ten. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Shroud Establishing 2 - 200 = +3 Stamina Gained by not moving 3 posts in a Row 3 - 400 = +2 Stamina Gained by not moving 2 posts in a Row 4 - 800 = +1 Stamina Gained by not moving 1 post after utilizing Max/Standard/Min 5 - 1000 = Half Depleted Nen Reserves results in double fatigue loss when operating at Above Max Tier Levels (At least 3-ranks Higher than Standard)
Name: Shingen-Ryu: Zetsu Classification: Nentaijutsu Rank: D-rank (Nen Price Varies) Class: Supplementary Range: Self, Short (Nen Sensory)
Description: While Ten allows a user to keep aura from leaking away from their body, Zetsu (絕, Suppress; Null) stops the flow of aura from their body altogether. By closing all of their Nen nodes, the user is able to stop almost all outflow of their Nen like water from a valve. Since the user is no longer surrounded by their own Nen, they are more sensitive to the Nen of others. This can be useful when tracking another person and it will also prevent other users of mental sensory from noticing them as long as said mental based sensory (Telepathy, Brain Wave) is D-rank or below or Mental focused Dojutsu (Itsugan, Bakufuko) user is equal to their rank. Zetsu can also be used to relieve fatigue, since it forces the body's external layer of Nen to be fully contained within and it counter balances the effect of Ten in order to allow the Nen comprising the shroud to once again be available for use in other techniques. However, since Zetsu involves shutting off one's Nen, it can be dangerous due to it leaving the body defenseless against any Nuinjutsu attack, as even a weak Nuinjutsu attack used on an individual without barrier tiers using Zetsu can deal massive damage. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect/Dmg Nuin does to user's Body 1 - 100 = Nen Flow Cut Off/Nuinjutsu deal 1x Dmg 2 - 200 = Ability to Detect Those with Nen within 5ft/Nuin deals 2x Dmg 3 - 400 = Ability to Detect those with Nen within 10ft/Nuin deals 3x Dmg 4 - 800 = Ability to Detect those with Nen within 15ft/Nuin deals 4x Dmg 5 - 1000 = Three-Quaters Depleted Nen Reserves results in double fatigue loss when operating at Max Tier Levels (At least 2-ranks Higher than Standard)
Name: Shingen-Ryu: Ren Classification: Nentaijutsu Rank: D-rank (Nen Price Varies) Class: Offensive Range: Self (Augmentation), Short (Shroud)
Description: Ren (練, Refine; Enhance) is a direct application of Ten. Since a user is capable of keeping Nen from leaking away from the body, it's also possible for them to produce more Nen around themselves without having to worry about losing it. Ren focuses on outputting a high amount of Nen and keeping it on the body, expanding the size and intensity of it. If Ten is considered to be purely defensive, then Ren typically what is used for offense as mere contact does constant D-rank mental damage each post (total) victims remain in contact with it. Ren is utilized by forcibly augmenting one's body with Nen which is used along with the user's tiers to bolster their effect for a price each time it is used. This increases the user's physical abilities similar to how individuals utilize chakra to strengthen their blows while likewise changing their Taijutsu into Nentaijutsu in order to inflict Hybrid Damage based on how much Nen is expended into augmenting a physical strike. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Shroud of Nen increased to 5ft around user 2 - 200 = Max Tier increase caps at C-rank by paying a C-rank of Nen 3 - 400 = Max Tier increase caps at B-rank by paying a B-rank of Nen 4 - 800 = Max Tier increase caps at A-rank by paying an A-rank of Nen 5 - 1000 = Max Tier increase caps at S-rank by paying an S-rank of Nen each time tier needs to be augmented.
Name: Shingen-Ryu: Hatsu Classification: Nentaijutsu Rank: D-rank (Nen Price Varies) Class: Offensive Range: Self
Description: Hatsu (發, Release; Act) is the release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Base Contract). A good Hatsu should reflect a person's own character; one can never truly master Nen if they only copy other people's abilities. In addition one's Hatsu is always their Primary Nuinjutsu type as it is their most attuned Nuinjutsu. Hatsu is the final one, as one has already mastered the first three Major Principles before learn it and it is what is needed to truly utilize Nuinjutsu due to being required to establish Base Contracts. (Insert Name) Hatsu Types are: 1. 2. (If Available) 3. (Trigger Only)
Name: Shingen-Ryu: Gyo Classification: Nentaijutsu Rank: C-rank (Nen Price Varies) Class: Supplementary/Defensive Range: Self (Sensory Organs), Varies (Senses)
Description: Gyo (凝, Focus) is an advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their Nen into one specific body part more specifically one of their sensory organs (eyes, nose, ears, tongue, skin etc). Gyo increases the perception (reaction for an equal rank nen price per use) of that one body part while protecting it from harm (equal to the amount of Nen expended during it's use), but leaves the rest of the senses more dulled to compensate. That is both a disadvantage in regards to percieving things however it is an advantage against sensory genjutsu as they require an increased price in order to target the other senses which are dulled (Starting at 1-rank Higher after 2 retrainings capping at 4-ranks higher after 5.) Gyo is most often used in the eyes, allowing a Nen-user to see mental based techniques such as detecting genjutsu or tracking fabrication moving towards a target, and things which would otherwise be hidden (e.g. objects or Nen hidden by In). No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Able to detect D-rank objects hidden by mental based concealment. 2 - 200 = Able to detect C-rank objects hidden by mental based concealment, other senses lowered in perception by 1-rank. 3 - 400 = Able to detect B-rank objects hidden by mental based concealment, other senses lowered in perception by 2-ranks. 4 - 800 = Able to detect A-rank objects hidden by mental based concealment, other senses lowered in perception by 3-ranks. 5 - 1000 = Able to detect S-rank objects hidden by mental based concealment, other senses lowered in perception by 4-ranks.
Name: Shingen-Ryu: In Classification: Nentaijutsu Rank: C-rank (Nen Price Varies) Class: Supplementary Range: Self (Sensory Organs), Varies (Senses)
Description: In (隱, Conceal) is an advanced form of Zetsu used to almost completely conceal the presence of a Nuinjutsu user's Nen. In can be used on a Nuinjutsu-user's Hatsu ability (Base Contracts) to make it/them invisible to other Nen-users likewise it can be used on objects to conceal them from visible eye-sight while those with mental sensory (Telepathy, Brain Wave) can only detect them if they possess a sensory technique above the user's skill level. In can be countered by using Gyo in one of the senses or through En. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Able to conceal from up to D-rank mental sensory 2 - 200 = Able to conceal from up to C-rank mental sensory 3 - 400 = Able to conceal from up to B-rank mental sensory 4 - 800 = Able to conceal from up to A-rank mental sensory 5 - 1000 = Able to conceal from up to S-rank mental sensory
Name: Shingen-Ryu: En Classification: Nentaijutsu Rank: B-rank (B-rank Nen Price each Post Total kept active) Class: Supplementary Range: Mid
Description: En (圓, Circle) is an advanced application of Ren and Ten. In Ren, the nen shroud usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the Nen, usually a sphere 30ft around the user. Someone using En can feel the shape and movement of anything entering their circle as it is linked directly to their senses via their mind. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much Nen as they lose it over time to maintain the sensory medium. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Able to track up to Swift Release Speeds 2 - 200 = Able to track up to Bullet Release Speeds 3 - 400 = Able to track up to Crashing Ground Speeds 4 - 800 = Able to track up to Vacuum Release Speeds 5 - 1000 = Able to track up to Blinding Light Speeds
Name: Shingen-Ryu: Shu Classification: Nen Tech/Kenjutsu/Shurikenjutsu/Kyujutsu Rank: B-rank (Variable Nen Price) Class: Supplementary Range: Mid
Description: Shu (周, Enfold) is an advanced application of Ten. Shu allows a user of Nen to extend their Nen shroud's envelopment onto an object, allowing them to use that object as if it were an extension of their own body. For example, one could use Shu to extend their Ten around an object, which would strengthen and protect the object like the way Ren strengthens and protects their body. This results in the object in question now being capable of dealing Mental Damage while being durable enough to sustain damage from a mental (as well as it's chakra & physical equivalents) based technique equal to the amount of Nen put into it without being damaged at the cost of expending the Nen imbued into it. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Able to imbue Blunt Melee Weapons 2 - 200 = Able to imbue Edged Melee Weapons 3 - 400 = Able to imbue Piercing Melee Weapons 4 - 800 = Able to imbue Throwing Weapons 5 - 1000 = Able to imbue Ranged Weapons & their Projectiles
Name: Shingen-Ryu: Ken Classification: Nentaijutsu Rank: B-rank (B-rank Nen Price each post total it remains active) Class: Defensive Range: Mid
Description: Ken (堅, Fortify) is the advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Gyo over their entire body, allowing them to defend against attacks from any direction without the need to use Ryu. Ken is useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as a focused Gyo on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious. Despite that the use of Ken is useful for protecting against mental based techniques B-rank and below even with piercing however it is incapable of blocking anything that isn't mental in nature. Unlike other mental defenses however in regards to Genjutsu and Fabrication Ken doesn't simply block them but rather causes the opponent to waste their chakra due to the effect being nullified as long as it is B-rank or below. Those utilizing Nen, Nen+Blood or pure Blood Price however for either are able to notice that their techniques have no effect however those who use Chakra or Chakra+Blood prices are only able to notice if they have mental sensory B-rank or higher and otherwise are deluded into thinking that their techniques were effective as long as they are of a certain skill level. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Able to delude those 2-ranks Below the user 2 - 200 = Able to delude those 1-rank Below the user 3 - 400 = Able to delude those Equal-rank to the user 4 - 800 = Able to delude those 1-rank higher than the user 5 - 1000 = Able to delude those 2-ranks higher than the user
Name: Shingen-Ryu: Ko Classification: Nentaijutsu Rank: A-rank (Variable Nen Price) Class: Offensive Range: Mid
Description: Ko (硬, Temper) is an enhanced version of Gyo in which all of an individual's Nen is concentrated into one particular body part. Zetsu is then used to completely stop the flow of Nen in all other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some Nen-users as an offensive technique (a Ko-punch would carry all 100% of your Nen with it), but it is a risky move — leaving the rest of one's body unprotected in a fight against another Nuinjutsu-user is generally not a good idea likewise one can completely deplete their Nen reserves by using it due to the price being triggered as long as it makes contact with something such as an target, object or technique. Ko results in one's Nen creating a high-pitched dissonance, somewhat akin to the sound of metal being ground which causes those with telepathy intense mental pain each post total equal to an A-rank if they attempt to mind-read while Ko is being used. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect/Nuin Dmg dealt to user 1 - 100 = Able to devote a minimum of 1/5 of one's Nen when using Ko/1x 2 - 200 = Able to devote up to 1/4 of one's Nen when using Ko/2x 3 - 400 = Able to devote up to 1/3 of one's Nen when using Ko/3x 4 - 800 = Able to devote up to 1/2 of one's Nen when using Ko/4x 5 - 1000 = Able to devote one's full Nen reserves when using Ko into a strike after which the hybrid damage is dealt in a lump sum at the cost of depleting all the Nen used to facilitate the technique./5x
Name: Shingen-Ryu: Ryu Classification: Nentaijutsu Rank: S-rank (Variable Nen Price) Class: Offensive/Defensive Range: Mid
Description: Ryu (流, Flow) is the term for real-time use of Gyo (the adjustment of aura concentration in various body parts) by a Nen-user in battle. For example, the use of Gyo to increase the amount of Nen in a fist as one strikes with it, to increase damage done; or to increase the amount of Nen in an arm as it is used to block a blow, for extra defense against mental based techniques at the cost of expending Nen in order to do so. Ryu's speed depends on the user's skill level however all the user's Taijutsu now deal Hybrid damage while it is in use while when used to block it is even capable of blocking piercing mental based damage, while projectiles (including non-touch based genjutsu or non Fabricate triggered Fabrication) are reflected back at the same speed that they were launched at. No of Meditation (Weekly Training Topic) - Word Count Req. = Effect 1 - 100 = Able to utilize Ryu with a D-rank's worth of Nen at a time. 2 - 200 = Able to utilize Ryu with a C-rank's worth of Nen at a time. 3 - 400 = Able to utilize Ryu with a B-rank's worth of Nen at a time. 4 - 800 = Able to utilize Ryu with a A-rank's worth of Nen at a time. 5 - 1000 = Able to utilize Ryu with a S-rank's worth of Nen at a time.
Initiation- Spoiler:
Nuinjutsu- Spoiler:
Name: Initiation: Divination Classification: Nuinjutsu Rank: D Class: Supplementary Range: Self Description: Nuinjutsu is a new style of combat when Jazz created it, ultimately she understood like Fuinjutsu and Juinjutsu it was limitless in terms of application. However it required building blocks which is what she ended up doing. It is something which requires Nen to first be present however in order to gain access to Nuinjutsu one must first learn how to manually open and close the Nen circulatory system within one's brain to gain a deeper understanding of how Nen functions. Upon doing that one is able to learn how Nuinjutsu functions, as it is closely tied to the personality, mental fortitude, emotional state, sanity and Nen ability all interwoven to establish Nuinjutsu as a whole. Nuinjutsu is likewise based on genetic intelligence, the higher intelligence the individual possesses the more aptitude for Nuinjutsu they will possess. Level of Intelligence - Effect in Regards to NuinjutsuRetard - 1 Primary, 1 Secondary, 1 Teritary & 1 Quaternary Low - 1 Primary Type, 1 Secondary, 1 Tertiary & 1 Quaternary Normal - 1 Primary Type, 1-2 Secondary (Depends on Primary), 2 Tertiary & 1 Quaternary Genius - Primary Type is always Specialist. Super-Genius - Primary type is always Specialist and possesses a 2nd Primary Type which is based on personality. Hyper-Genius - Primary type is always Specialist and gains a unique Specialist-based Trigger effect, possesses a 2nd Primary Type which is based on personality. Ultra-Genius - Primary type is always Specialist, possesses a 2nd Primary Type which is Specialist as well and gains a unique Trigger effect of a Type that is based on personality. Name: Initiation: Types Classification: Nuinjutsu Rank: D Class: Supplementary Range: Self Description: There are six types of Nen within Nuinjutsu; every individual is born having one of these six different Nen types. Upon learning one's own aura type, a student of Nen can set about learning to apply the technique in a unique way that suits their personality, which can develop into a unique skill. The most surefire way of determining one's Nuinjutsu type is through water divination. Divination requires one to float a leaf atop a glass of water. A user Nen will place their hands around the glass and channel their Nen into it. The resulting effect from one's Nen contacting the glass will determine a person's Nen type thus allowing them to utilize Nuinjutsu.
- If the volume of the water changes, the user is an Enhancer.
- If the taste of the water changes, the user is a Transmuter.
- If impurities appear in the water, the user is a Conjurer.
- If the color of the water changes, the user is an Emitter.
- If the leaf moves on the water's surface, the user is a Manipulator.
- If a completely different change appears, the user is a Specialist.
An individual's Nen type is primarily based on their personality (Using Profile) and those of a particular Nen type all share the same personality traits this is not common knowledge unlike the first one as Jazz made it an additional factor while she was creating Nuinjutsu. The personalities most associated with the types of Nen are as follows:
- Enhancers are determined and simple. Most of them never lie, hide nothing, and are very straightforward in their actions or in their thinking. Their words and actions are often dominated by their feelings. They are generally very selfish and focused on their goals. This is reflected in their nen as enhancers typically rely on simple and uncomplicated Base Contracts.
- Transmuters are whimsical and prone to deceit. Transmutation users have unique attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade while hiding the truer aspects of their personalities. Even when they don't hide their personalities they rarely reveal their true intentions. Many transmuters rely on techniques that give unique and unpredictable properties to their nen that reflects their personalities.
- Conjurers are typically high-strung or overly serious and stoic. They are often on guard as to be cautious. They are very observant and logical, rarely falling into traps. Being able to analyze things calmly is the strength of Conjurers. Many of the items that conjurers create are often used by them in a very deliberate and practical, logical fashion.
- Emitters are impatient, not detail-oriented, and quick to react in a volatile manner. Many of them are quick-tempered and hot-blooded. They resemble the Enhancers in building their impulsivity, but the difference with them, they probably tend to calm down and forget easier. Because of the nature of emission, many hatsu techniques created by emitters are primarily long range.
- Manipulators are logical people who advance at their own pace. They are all for arguments and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it. While manipulators often use techniques that allow them to control their opponents they also prefer to use an inanimate medium to control that can be used versatility (such as smoke or pieces of paper).
- Specialists are individualistic and charismatic. They will tell you anything important to them, and refrain from being close friends. But, because of their natural charisma that draws others, they are always surrounded by many people. Because specification is unique and can have many facets, most specialists (Non-Geniuses) will only possess the ability to use just Specialization.
Name: Initiation: Focus Classification: Nuinjutsu Rank: D Class: Supplementary Range: Self Description: Every Nuinjutsu user is able to "Focus" a Max of 100% of their mind into 1 categories (types) of Nuinjutsu outside of contracts at 1 time due to the limits of brain. Under normal circumstances one must balance one’s Focus between the categories (types) of Nuinjutsu and one can not exceed the cap of 100%. Base Contracts act as a lump sum, only applying one's focus towards the type that the contract is based in. Nuinjutsu is able to be trained via In-Battle Training only if one has not done their daily training for that day with the normal word count being required to be added to the post. This only refers to modifying existing Base Contracts not creating new ones as that can only be done via normal training topics due to the intense concentration required to do so. The Types of Nen within Nuinjutsu are as follows:
- Enhancement If a user increases the quantity of water in the glass during their water divination, they are an Enhancer. Enhancement is the ability to use Nen within Nuinjutsu Contracts to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their natural tiers in both attack and defense and are best suited for close-ranged melee combat. Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement Base Contracts includes enhancing one's healing factor.
- Transmutation If a user changes the taste of the water in the glass during their water divination, they are a Transmuter. An affinity for Transmutation means a person can change the properties of their Nen to mimic something else via the Base Contract. Similar to Emission, things created via Transmutation are pure Nen. Transmutation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Transmutation allows your Nen to mimic properties of a substance, whereas Conjuration allows you to change one's Nen into actual substances other than Nen based on the base contract. Transmuters can copy the properties of real things (i.e electricity) transmuters can also give their properties that don't necessarily mimic real things (fire which burns cold). Transmuted substances are invisible to people unaware of the existence of Nen, or lack some form of mental sensory (Brain Wave/Telepathy/Emotion etc), 1st Dimension Sealing, Mental Based Dojutsu (Itsugan/Bakufuko) while in order to pick up concealed Transmutation Base Contracts one must either possesses two of the following Barrier+Reaction Tier Chain, Mental Sensory, 1st Dimension Sealing or a Mental Based Dojutsu.
- ConjurationIf a user creates an object in the water in the glass during their water divination, they are a Conjurer. Conjuration is the ability to create a tangible, independent, material object out of one's Nen which manifests in the physical dimension via a Base Contract. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Conjuration is the only way in which Nuinjutsu can create things that those (unaware of Nen) can see and touch. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. Similar to Manipulation, Conjuration abilities tend to be very specific, complex, and conditional.
- Emission If a user changes the color of the water in the glass during their water divination, they are an Emitter. An affinity for Emission means that a user is capable of controlling the deployment of their Nen comprising a Base Contract while separating it from their body. Base Contracts established via Nuinjutsu usually decrease in intensity very quickly when they is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it.
- Manipulation If a user moves the leaf floating on the water in the glass during their water divination, they are a Manipulator. Base Contracts belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a Limitation that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control.
- Specialization If a user causes some other effect during their water divination, they are Specialist. It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the vaguest Nuinjutsu category and occurs in two types, either normal which applies to those who are either born with it naturally/have it as their primary (Geniuses), or Trigger which are only activated through special conditions. In the case of the first one is able to add modification slots to it using the other Nuinjutsu types like normal, while in the latter one isn't. It is possible to become a Specialist later in life (At least 1-rank after first obtaining Nuinjutsu), although it is more likely for Manipulators or Conjurers which is why it is placed at the bottom of the chart (Req. 1000 Word Weekly Training to unlock Specialization).
Name: Initiation: Capability Classification: Nuinjutsu Rank: D Class: Supplementary Range: Self Description: Every individual has a specific amount of capability in utilizing the types of Nen within Nuinjutsu. The exact calculation of one's capability is determined by this chart: - Spoiler:
Starting with one's Primary Type, not only is this the only category one can make Base Contracts in, but also they have a 100% Capability in that specific type. Then looking at the chart it brings one to Secondary which are adjacent to the user's Primary, Tertiary the remaining types excluding the one opposite (across) from the Primary and Quaternary which is always opposite the user's Primary type. Specialization is typically unusable for non-Specialists because it is impossible to partially use; one either can or can't use Specialist abilities. However, Conjurers and Manipulators have 1% capability potential for Specialization due to being adjacent to it (it serves as their alternate secondary and is learned after a 500 Word Weekly Training topic). The specific capability values are are found below. Nen User Usage (Capablity & Level & Efficiency)Primary or Specialization (Genius Only) = 100% Capability Secondary = 80% or 60% Capability (Adjacent to Primary) Tertiary = 40% or 20% Capability (Other) Quaternary = 10% Capability (Opposite Primary) Specialization (Non-Genius) = 0% or 1% (Only Manipulators & Conjurers have the 1%) (Insert Name)'s Nuinjutsu Types & Capabilities are as follows: Primary = (100%) Secondary (Main) = (80%) Secondary (Alt Only if available) = (60%) Tertiary (Main) = (40%) Tertiary (Alt Only if available) = (20%) Quaternary = (10%) Name: Initiation: Contracts Classification: Nuinjutsu Rank: D Class: Supplementary Range: Self Description: Upon learning of ones Nuinjutsu Type the user can only establish a single Base Contract in their Primary Nuinjutsu Type; all others are only available as Modification Contracts which are used to further customize the Base Contract using the Nuinjutsu type it represents. This can only be done once per Nuinjutsu type per contract meaning if the user already has already created a Modification Contract for Transmutation in one contract, they can't make another Modification Contract which is also Transmutation within that same contract. Base Contracts are always unique to the individual in question and it is almost unheard of for even one’s offspring to inherit it simply due to every individual being unique and due to Nuinjutsu tied heavily into the personality, emotions, and willpower of the user it is highly unlikely that two people will ever manage to create identical abilities. There are three additional types of contracts all of which function as additional Modification Contracts these are: Emotion Contracts, Will Contracts and Limitation Contracts. Emotion Contracts involve the use of emotional investment in order to augment the power of a contract which is possible to a more limited effect by all Nuinjutsu users however reaches it’s true potential when one possesses Emotion Release. Will Contracts depends on one’s mental Fortitude being grounded in Barrier Tiers however it doesn’t directly augment one’s Base Contract but rather sacrifices one’s capability in the other Nuinjutsu Types in exchange for bolstering another, the higher one’s capability in the specific Nuinjutsu type being bolstered the lower percentage of capability in the sacrificed type is required likewise the lower one’s capability the higher percentage of capability is required to receive the same effect regardless one can still never exceed 100% Focus even though they might use this to increase their capability to a max of 150%. Limitation Contracts are essentially conditions one sets on the base contracts to restrict their use in exchange for more power, this can be imposed for free for lesser gains but mainly it relies on Penalties for larger gains, the harsher the penalty and the more conditions one sets on the use of the Base Contract the more said contract is augmented likewise Limitation Contracts are the only way to exceed the 100% Focus limit and increase capability to a max of 200%. A Single Target Limitation Contracts boosts one's Focus to 125%, Risking one’s life via a limitation boosts it to 150%, sacrificing one’s life as a limitation boosts it to 175%, and finally in regards to contracts which only activate upon the death of the user they have a default of 200% focus. Name: Initiation: Levels Classification: Nuinjutsu Rank: D Class: Supplementary Range: Self Description: Contracts have a system known as Levels one can increase the Level of their contract via weekly trainings depending on one’s Capability the lower one’s capability the higher the word count, the higher one’s capability the lower the word count. Higher Level Base contracts can have more Modification Contracts attached while Higher Level Modification Contracts result in better Modifications but likewise consume less slots of the Base Contract allowing more to be added. Emotion Contracts have their own slot price which vary based on how aligned to said Emotion one is or in the absence of Emotion Release based on one’s history (In Profile & IC events only). Will Contracts permanently Modify Capability which can lead to either permanent loss of Levels or the ability to reach Level’s one never had before (Every 10% either allows one to gain or drop a level however one can not drop past the lowest level Modification Contract currently slotted to the Base Contact). Limitations permanently lower the amount of max slots available to the Base Contract rather than filling up slots. Levels - Number of Modifcation Slots Available - Capability Req to Unlock1 - 2 - 10% 2 - 4 - 20% 3 - 6 - 30% 4 - 8 - 40% 5 - 10 - 50% 6 - 12 - 60% 7 - 14 - 70% 8 - 16 - 80% 9 - 18 - 90% 10 - 20 - 100% 15 - 30 - 150% 20 (Max) - 40 - 200% Capability-Weekly Training to Increase Level (Word Count)-Max Lvl10% - 1250 - 1 20% - 1150 - 2 30% - 1050 - 3 40% - 950 - 4 50% - 850 - 5 60% - 775 - 6 70% - 700 - 7 80% - 625 - 8 90% - 550 - 8 100% - 475 - 10 150% - 225 - 15 200% - 100 - 20
- Contracts:
Name: Base Contract: Classification: Fighting Style Original Rank: D-rank (% Focus) No. of Trained Levels: 1/10 Current Rank: D-rank Class: Supplementary Range: Self (Contract),
Description:
Name: Modification Contract: Classification: Nuinjutsu Rank: D-rank (Capability = %) No. of Trained Levels: 1/10 Current Rank: D Class: Supplementary Range: Self
Description:
Name: Emotion Contract: Classification: Nuinjutsu Rank: D-rank (Emotion = ) No. of Trained Levels: 1/10 Current Rank: D Class: Supplementary Range: Self
Description:
Name: Limitation Contract: Classification: Nuinjutsu Rank: D-rank (Insert Nuin Type Capability Boost = +%) No. of Trained Levels: 1/10 Current Rank: D Class: Supplementary Range: Self
Description:
*********************** - Past is Past:
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