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 Kyo's Jutsu

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Kaiza




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PostSubject: Kyo's Jutsu   Kyo's Jutsu Icon_minitime14th February 2015, 4:11 am

Name: Water Release: Water Blast
Classification: Ninjutsu
Rank: A
Class: Offensive/Supplementary
Range: Long
Description: Kyo molds their chakra in his lungs and spits out a blast of water that is a 5 foot radius. The water blast moves at A rank speed and causes A rank damage. The water hits with an extreme force of energy and can leave bruises or even break bones. The water can be used for other water techniques after the surplus of water from the jutsu is out on the battlefield. The jutsu moves for 80 feet without losing its momentum and strength and sinking to the ground. In addition to this, Kyo can hold the Ox hand seal while spitting out the large amount of water in order to keep it going for additional posts at the cost of am additional B-rank of chakra each post (total) it is kept active. This allows him to not only constantly damage victims hit by the stream churning their body under the water current but likewise results in more water being produced to aid follow up water release techniques.
Water Materia Produced - Posts (Total) Technique is Held
A - N/A (Normal Use) - 1
2 A (S) - 1
3 A - 3
4 A (SS) - 4
5 A - 5
6 A (SSS) - 6

Name: Water Release: Water Clone Technique
Classification: Ninjutsu
Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water)
Class: Supplementary/Defensive
Range: Short-Mid (On water surface)

Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water which can be used in combination with other techniques to great effect.
Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using
D - 5-ranks Below - C
C - 4-ranks Below - B
B - 3-ranks Below - A
A - 2-ranks Below - S
S - 1-rank Below - SS

Name: Water Release: Water Prison Technique
Classification: Ninjutsu
Rank: C-rank (C-rank Chakra & B-rank of Water)
Class: Supplementary/Defensive
Range: Short

Description: This technique is used to trap a victim inside a virtually inescapable sphere of water after making hand seals as long as they are within 10 ft of the user while on a water surface. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth or using a field containing at least a B-rank amount of water. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water and due to the water encompassing the entire body it requires B-rank strength or a C-rank technique which expels chakra from every point in the body in order to escape it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself to protect against incoming C-rank techniques including C-rank physical techniques or elemental techniques weak to water with piercing. It can also be stored in scrolls as traps and upon a victim being trapped within a countdown dependent on the victims endurance tiers begins to see how long it takes to suffocate them, since the water is pressing down on their body breath holding techniques C-rank or below are ineffective.

Water Clones can be used in preparation for this technique as well blocking an opponents attack and then trapping them in the sphere which forms at bullet release speeds or instantly if the victim makes physical contact with said water clone.
Endurance Tiers - Posts till Suffocation (total)
5 - None
10 - D
15 - C
20 - B
25 - A
30 - S


Last edited by Kaii on 14th February 2015, 4:56 am; edited 1 time in total
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Aurielle
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Aurielle


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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime14th February 2015, 4:54 am

Approved

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Kyo's Jutsu Tamsyn10
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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime14th February 2015, 6:29 pm

Name: Water Release: Water Whip
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: Mid
Description: The user forms water around their arm that extends past the limb, creating a thick whip that is made of water. The whip moves around with the movement of the user's arm. The water whip can move in any direction and is like an extended arm. The whip moves at B rank speeds and causes B rank water release chakra damage if struck by it. The technique can be used by wrapping the whip around the target, which requires B rank strength to break out of. It is capable of extracting out to 30 FT and can also retract at will.

Name: Wild Kick
Classification: Taijusu
Rank: C
Class: Offensive
Range: Short
Description: The user jumps forward and twists their body 360 degrees, delivering a kick to the target at any designated area. The kick causes the target to fly recklessly in a specific direction unless the target has C rank strength and can resist the power behind the kick. This technique moves as fast as the user is and causes C rank damage. The target is knocked back 10 FT.


Last edited by Kaii on 15th February 2015, 1:21 pm; edited 1 time in total
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Aurielle
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Aurielle


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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime15th February 2015, 11:55 am

Water Whip distance it should be able to stretch to should be 30 ft due to it being Mid. If you want to keep the current distance then the retraction speed of the whip should be Bullet Release speeds.

Wild Kick, knockback is blocked by equal rank strength being used to anchor one's body in place so lower that to C. Also include a knockback distance of 10ft due to it being a C-rank.

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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime15th February 2015, 1:21 pm

edited
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Aurielle
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Aurielle


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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime15th February 2015, 10:32 pm

Approved

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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime18th February 2015, 9:45 pm

Name: Water Release: Wet Cannonball
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: Long
Description: The user forms a large orb of water between their hands in front of themselves. The water orb is as big as a cannonball. After the water orb is at it's correct size, the user thrusts their arm forward, sending the water cannonball flying at B rank speeds and causes B rank damage. This cannonball of water can go for 80 Ft before falling to the ground. Upon hitting the target, the water explodes into a bunch of water drops that shoot out at B rank speeds and cause an additional C rank of damage. The blast radius is 15 FT and that's how far the water drops can reach after the water explosion.

Name: Water Release: Sky Current
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: Mid
Description: The user forms water all around themselves and uses water to push themselves off the ground at B rank speeds. The user uses the water to travel around in the sky an then crash into the target, causing B rank damage. The user can keep the technique going with a constant deduction of B rank chakra each post. The water left over from this jutsu can be used for any other water technique without needing to pay the chakra cost of forming the water.

Name: Water Weight
Classification: Ninjutsu
Rank: D
Class: Support
Range: Area
Description: The user's water techniques are made of more heavy water than normal. This being said if the target has any of the water from a technique of the user on them will be slowed down by one rank because of how much the water weighs.


Last edited by Kaii on 20th February 2015, 9:18 pm; edited 1 time in total
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Seran

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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime18th February 2015, 10:08 pm

wwater weight need a second opinion on. The rest are approved but i fwel i must tell you unless you shoot water from your mouth or there is water nearby using water jutsu will end up costing 1 rank more.
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Aurielle
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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime20th February 2015, 10:28 am

Water Weight eh no, if you made it into a fighting style then you could at best have it that your water when faced up against other equal rank water release techniques backed with the same amount of force (speed) it overpowers them due to being made from heavier water than what is normally used. Other than that though no.

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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime22nd February 2015, 9:34 pm

Name: Goonmizu [signature]
Classification: Ninjutsu
Rank: A
Class: Offensive
Range: Short
Description: The user channels a high amount of water chakra into their hand.  The amount of chakra is so great that it becomes visible. The high concentration of water produces a sound like a waterfall crashing into a lake. Once the technique is completed, the user charges forward and thrusts the Goonmizu into the target. This produces heavy amounts of damage that is usually fatal. The jutsu is an orb of water in the user's palm that looks like the water is going wild in different directions, making it look like the chakra is trying to pound its way out of the water orb. Once Goonmizu connects with the target, it deals A rank damage and shatters the bones it touches as it pounds against the target. After a few seconds of pounding against the target, the jutsu explodes, causing A rank damage in a 30 ft radius.

Name: Striking
Classification: Fighting Style
Rank: D
Class: Support
Range: N/A
Description: After training the speed of their strikes, the user can now strike, using their body 1 speed tier higher than normal. This does not change the speed of how fast the user is, but instead how fast the strikes are. This means if the user's speed is B rank that they can move their arm as a punch for A rank speed, but the speed of how fast the user moves is still B rank.

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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime22nd February 2015, 10:08 pm

approved
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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime16th March 2015, 9:28 pm

Name: Singing Tactics: Hypnosis
Classification: Genjutsu
Rank: C
Class: Support
Range: Long
Description: Kyo begins to hum a soft, relaxing tone that causes people to fall asleep. Whoever hears the calm sounds of Kyo's humming will begin to fell as if they are tired. If the target is one rank above or any rank under the user, the target will fall asleep. The target feeling the effects of being tired causes their bodies to put them to sleep.

Name: Singing Tactics: Deaf
Classification: Genjutsu
Rank: C
Class: Offensive
Range: Long
Description: Kyo shouts at the top of his lungs and if the targets hear him, they are trapped. The shout causes C rank mental damage and the targets feel blood running down from their ears, after that they notice they can not hear anything and the world is silent to them.


Last edited by Kaii on 17th March 2015, 12:18 am; edited 1 time in total
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Nik

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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime17th March 2015, 12:14 am

these genjustu are completely taking away senses so i would say they are C rank

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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime17th March 2015, 12:19 am

edited
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Nik

Nik


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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime17th March 2015, 12:20 am

approved

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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime17th March 2015, 1:23 am

Name: Wet Striking
Classification: Fighting Style
Rank: D
Class: Support
Range: Self
Description: Kyo covers any part of his body that he is striking with, in water chakra creating every hit using his body cause damage equal to his own rank. The water gives each hit more power and the effect of being hit by a weapon because of how dense the water is. Kyo uses his when he is fighting a enemy up close and needs to fight up close. The water can also cover any weapon, boosting any attack used by the weapon by one rank.
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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime17th March 2015, 1:41 am

Approved
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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime21st March 2015, 1:36 pm

Name: Water Release: Defending Disc
Classification: Ninjutsu
Rank: D
Class: Defensive
Range: Self
Description: The user creates a water disc, 2 feet in diameter to block any jutsu or projectiles that are D rank chakra or physical damage. The disc can appear anywhere around the user as long as the disc is at most a foot away.

Name: Hot Boy
Classification: Erojutsu
Rank: D
Class: Offensive
Range: Long
Description: Kyo takes off his shirt, showing off his muscles and body. He then looks at the target seductively. This technique takes -1 to their Seduction Limit each post (total) that they keep their eyes on his body if they are sexually attracted to males. Upon the victims seduction limit being completely depleted they sustain a D-rank worth of Natural Damage with every new look at his body meaning as long as they look at him once, before looking away and glancing at him again this techniques damage will refresh.

Name: Flexing Pleasure
Classification: Genjutsu/Erojutsu
Rank: D
Class: Offensive
Range: Long
Description: Kyo flexes after having his shirt off, creating a pleasure for the target who sees this, also trapping them in the Genjutsu. The target imagines Kyo walking up and grabbing their ass, as he begins to kiss along their neck. Then they feel Kyo bite hardly into their neck, biting a whole piece of their neck off as their blood spills everywhere. This technique takes -1 to their Seduction Limit each post (total) that they are trapped in the Genjutsu. Upon the victims seduction limit being completely depleted they sustain a D-rank worth of Natural Damage every post they are trapped in the Genjutsu. This deals D rank mental damage every post they're trapped in the Genjutsu.

Name: Singing Tactics: Soft Voice
Classification: Genjutsu
Rank: D
Class: Offensive
Range: Long
Description: Kyo starts to sing, using soft tones and a relaxing melody. If the target hears this they are trapped in the Genjutsu. Once trapped, the target believes they are in their favorite place in the world, with the person they care most about. That person then puts a kunai in there back over and over again until the person breaks out of the Genjutsu. The target takes D rank mental damage every post they're still stuck in the Genjutsu.

Name: Singing Tactics: Hum
Classification: Genjutsu
Rank: D
Class: Offensive
Range: Mid
Description: Kyo begins to hum, creating a rhythmic sound that traps the target in a Genjutsu if heard. After being trapped the target believes it starts to rain, they feel their heads turn up to the sky and their mouths open. The rain gets a hundred times stronger and their mouths quickly fill with water. The target will think they are drowning and will take D rank mental damage. If it is raining already, the target will take C rank mental damage.

Name: Singing Tactics: Don't Worry
Classification: Genjutsu
Rank: D
Class: Defensive
Range: Long
Description: Kyo begins to sing the words don't worry when he realizes he or his allies are trapped in a Genjutsu. When he or his allies hear these words from his mouth they are broken out of any Genjutsu that is D rank. This is an alternate method of breaking out of genjutsu other than pain or Kai.

Name: Up Kick
Classification: Taijutsu
Rank: D
Class: Offensive
Range: Short
Description: The user runs full speed at the target. Once the distance between the target and the user has shortened, the user delivers a kick straight up into the target's chin. This causes D rank physical damage and this technique moves as fast as the user's speed. This sends the target into the air, unless the victim has an Air movement technique D-rank or above, and can be followed up by any other taijutsu technique in the air. If another technique is used after this one, the damage from the next taijutsu is boosted by 1.

Name: Hard Elbow
Classification: Taijutsu
Rank: D
Class: Offensive
Range: Short
Description: The user sends their elbow straight into the target's midsection at the speed of the user. This causes D rank physical damage. If this technique is used after Up Kick, and is used in the air, the target is sent flying into the ground and causes C rank physical damage.


Last edited by Kaii on 23rd March 2015, 3:39 pm; edited 4 times in total
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Gorotsuki

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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime22nd March 2015, 2:23 pm

Preapproved, Cassy will have the final say.

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Aurielle
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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime23rd March 2015, 11:12 am

Hot boy, not approved. Erojutsu take from a targets seduction limit they do not deal Natural Damage until the entire seduction limit is decreased, as a result you have to put that the victim sustains a -1 to their Seduction Limit each post (total) that they keep their eyes on his body if they are sexually attracted to males. Upon the victims seduction limit being completely depleted they sustain a D-rank worth of Natural Damage with every new look at his body meaning as long as they look at him once, before looking away and glancing at him again this techniques damage will refresh.

Flexing Pleasure, same thing with above, it should take -1 from their Seduction Limit as long as the genjutsu remains active and upon breaking out the victim sustains D-rank mental damage. If the victim's seduction limit is completely depleted then they sustain a D-rank of natural damage each post (total) that the genjutsu remains active.

Singing Tactic's Don't Worry, not approved. Can be used as an alternate method of breaking out of genjutsu other than Kai and Pain however it can only break allies out of genjutsu that are D-rank or below.

Up Kick, include, "unless the victim has an Air movement technique D-rank or above" after - This sends the target into the air and can be followed up by any other taijutsu technique in the air.

Hard Elbow is fine.

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Kaiza




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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime23rd March 2015, 3:32 pm

edited
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Aurielle
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Aurielle


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PostSubject: Re: Kyo's Jutsu   Kyo's Jutsu Icon_minitime23rd March 2015, 4:07 pm

Approved

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