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 Summoning & Sage Mode Information

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Aurielle
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Aurielle


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Join date : 2010-06-13
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PostSubject: Summoning & Sage Mode Information   Summoning & Sage Mode Information Icon_minitime8th September 2013, 10:06 pm

Summoning Information

Summoning is rather intricate on this forum and has it's own governing system and a life outside of the whims of the Shinobi World. All Summons exist in the summoning realm one of the only dimensions still intact from the events of the Juubi Arc. The Summoning Realm is a host to a myriad of creatures ranging from mythical to mundane however there are Twelve of which are currently the most powerful and are known as the Zodiac Contracts. Under these twelve are their natural allies two to each and are known as the Greater Contracts (24 Total), then there are 12 Corrupted Contracts which are said to rival the Zodiac in power, finally those not affiliated with any of these fall under the Unknown Contracts (~36 Total) & Tainted Contracts (~12). Originally there were another class of Contracts which are collectively known as the Lost there are 4 Lost in total rounding out the rest of the Summons to match how many constellations their are (88).

Summons are closely aligned with the Zodiac Signs & Constellations and each region in the areas controlled by the Zodiac Contracts and their allies are named after one of the twelve with the Unknown contracts claiming all of the other Constellations.  

The Twelve Zodiac Contracts and the respective lands which they own along with their natural allies(Greater Contracts) are listed below.
Spoiler:

The Twelve Corrupted Contracts and the respective borders which they roam along are listed below.
Spoiler:

Current Unknown Summoning Clans:

Summoning In Relation to Shinobi
Spoiler:

Summoning Classes
Spoiler:

Summoning Chakra Reserves.
Spoiler:

Spoiler:

Blood Reserves
Spoiler:

Summoning Price
Spoiler:

Using Summons in Battle
Spoiler:

Natural Energy Senjutsu and Sage Mode Information
Spoiler:

Sage Mode

Once one has grasped the concept of gathering Natural Energy they are able to enter a physical state named Sage Mode. When active, Sage Mode increases the user's physical abilities, as well as augments the power of their techniques by converting them into Senjutsu when one adds onto it with Natural Energy. This Balance of chakra and natural energy results in the drastic empowerment of a shinobi's latent abilities.

There are two forms of Sage Mode available to those who possess an Animal Summoning Contract both of which must be learned in order.

Partial Sage Mode
Spoiler:

Sage Mode
Spoiler:

Note: The Exclusive Summoning Contract Fighting Styles can be taught by the Master of the Summoning Contract to their chosen Apprentice upon the former completing:
Zodiac Contract Holder: Signing the Contract
Greater Contract Holder: Natural Energy Training
Unknown Contract Holder: Partial Sage Mode Training

Note: Senjutsu technique use up Natural Energy not Chakra and must be built up before Senjutsu & Sage Mode are able to be used. In addition unlike chakra if one uses the built up Natural Energy they have it does not naturally replenish, and must be built up all over again.


Nega & Anti Energy
Spoiler:

Further criteria remain the same as obtaining Natural Energy. In comparison to Sage Mode, Anti Sage mode is stronger in some ways  but weaker in others, for one Anti Energy is unable to be destroyed by Nega while being cancelled out by Natural Energy (& vice versa) due to being opposites. On the other hand due to it being a corrupted form it is less potent resulting in those who take this path having a "one-time-choice" of 3-ranks of tiers while in Partial Transformation Anti Sage Mode or 5-ranks of Tiers while in Anti Sage Mode (Note any tiers apply even those outside one's race).

Code:

[b]Name:[/b] Partial Transformation (Insert Contract Name) Anti Sage Mode
[b]Classification:[/b] Senjutsu
[b]Rank:[/b] A
[b]Class:[/b] Supp.
[b]Range:[/b] Self

[b]Description:[/b] The user connects with their summon and begin drawing Natural energy from their summon. During this time the user gains [INSERT RANK CHOICE HERE] and develops [INSERT PHYSICAL FEATURES HERE] in addition to them losing their pupils while their eyes glow with the color of [INSERT EMOTION HERE] . During the duration of this tech the users summon can not move, except if carried by the user, or attack/defend. If the physical connection between the user and their summon is broken this tech is negated. During the time of this tech the user can use Senjutsu tech S-Rank or lower. The corrupted summon due to remaining absolutely still is what gathers anti energy for the user, gathering a C-rank amount of anti energy each post (total) in order to keep this version of anti sage mode active.

[b]Name:[/b] (Insert Contract Name) Anti Sage Mode
[b]Classification:[/b] Senjutsu/Energy Tech
[b]Rank:[/b] S
[b]Class:[/b] Supp.
[b]Range:[/b] Self

[b]Description:[/b] The user mixes corrupted Natural chakra into their body in the highest form of Senjutsu. During this time the user gains [INSERT RANK CHOICE HERE]. This tech is near perfect but the oddities can be noticed by the user developing [INSERT PHYSICAL FEATURE HERE] in addition to their eyes losing their pupils and their eyes glow with the color of  [INSERT EMOTION HERE]. This tech uses C-Rank Anti energy per post used. This tech ends when the user de-activates it or runs out of Anti Energy. During the time this tech is in use the User is able to use any rank of Senjutsu. In addition while in battle the user is capable of gathering Anti energy by remaining absolutely still. When doing so they function similar to the summon in Partial Transformation Sage Mode allowing them to gather a B-rank of Anti energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through anti energy again.
[/spoiler]

*Note: Those Contracts which possess Animal Contract Curse Marks allows it to serve as a substitute for Sage Mode Training allowing the benefits in regards to learning the Summoning Signature Fighting Style, being able to train Summons to learn Additional techniques and the like. In addition once it has been signed as long as said individual comes from the lineage of the Summoning Contract Holder who first took the curse seal they are able to:
1. Learn the Signature Fighting Style of the Clan without either Learning about Sage Mode or obtaining the Curse  Mark.
2. Upon losing the contract or having it fade out of usage upon making the seals they will be brought to the location of the Summons with the success chance for them being increased. Zodiac becomes a 1/10 Chance of Death, Greater becomes a 1/100 while Unknown will now have no chance of death when one is reverse summoned to the Summoning Realm after making the Summoning Contracts Hand Seals and not already being contracted to one.
*Bishamon & Mikaboshi upon learning the Summoning Technique can reverse summon themselves to the Griffin Domain & the Cerberus Domain respectively. However they can not sign the contract immediately, depending on what Natures they have they will be allowed to sign the contract or instead be killed.
Bishamon = Scorch/Paper (100), Scorch & Paper (50), Light (10), Light & Switch Control (5). Those with the Ryukamigan in addition to the last selection have a Dice Roll of 1/2.
Mikaboshi = Shadow/Thread (100), Shadow & Thread (50), Dark (10), Dark & Extra Palm Markings (5). Those with an Amatsu in addition to the last selection have a Dice Roll of 1/2.


Last edited by Aurielle on 12th July 2021, 8:32 pm; edited 25 times in total
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Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

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PostSubject: Re: Summoning & Sage Mode Information   Summoning & Sage Mode Information Icon_minitime13th September 2017, 5:22 pm

Sage Mode & Curse Marks

Sage Mode:

Curse Marks:
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