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 Mushroom Forest (East)

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PostSubject: Mushroom Forest (East)   Mushroom Forest (East) Icon_minitime10th December 2014, 9:56 pm


Name: Mushroom Forest (East)
Description: The Mushroom Forest leads up to the Grassland Forest and is home to huge Mushrooms the size of trees keeping up with blotting out sunlight, unlike other areas this is mainly due to the spores that the mushrooms produce rather than the size of the plant life itself. The Mushrooms in this part of the Mushroom Forest reach 250-300ft high and possess stalks about 35-45ft (at base). The fauna here have adapted to the harsh terrain and lack of clean air and thus have managed to learn not only to adapt to life in the dark but likewise conserve their oxygen.

Height in Air - Level of Darkness
301ft +(Above Canopy) - Normal Light
300-151ft - Occasional beam of light filters through: Night-Vision (clearly) or D-rank Reaction/Vision based sensory in order to see (partially).
150ft-51ft - Dimmed: Night-Vision (clearly) or C-rank Reaction/Vision based sensory in order to see (partially).
50ft & below - Dark: Night-Vision or A-rank Reaction/Vision based sensory in order to see (partially).

Spores Amount - Effect
301ft+ (Above Canopy) - None
300-251ft - Breathing becomes stressful and highly difficult causing all those who requiring breathing to consume quadruple fatigue loss when utilizing natural tiers.
250-201ft - When Spores aren't cleared by a A-rank Air Dispersal technique it results in the area being Pitch Black requiring Night-Vision or SS-rank Reaction/Vision based sensory in order to see (partially). Spores return in 2 posts (total) after dispersed.
200-151ft - Breathing becomes even more difficult causing all those who requiring breathing to consume triple fatigue loss when utilizing natural tiers.
150-101ft - When Spores aren't cleared by a B-rank Air Dispersal technique it results in the area being Pitch-Black requiring Night-Vision or SS-rank Reaction/Vision based sensory in order to see (partially). Spores return in 3 posts (total) after dispersed.
100-51ft - Breathing becomes difficult causing all those who requiring breathing to consume double fatigue loss when utilizing natural tiers.
50ft & below - When Spores aren't cleared by a C-rank Air Dispersal technique it results in the area being Very Dark requiring Night-Vision or S-rank Reaction/Vision based sensory in order to see (partially). Spores return in 4 posts (total) after dispersed.
Exact Location within Area South-East

Current Places Within
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Mushroom Forest (East) Shrine:
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Overall Income Generated N/A
Overall Upkeep N/A
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» Mushroom Forest (Center)
» Mushroom Forest (West)
» Grassland (East Quadrant)
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