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 Scorching Forest

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PostSubject: Scorching Forest   Scorching Forest Icon_minitime10th December 2014, 7:30 pm


Name: Scorching Forest
Description: The Scorching Forest is the only remaining part of the original Decaying Forest, though on official maps it has no name, when the Dobutsu took over the Land of Decay and revitalized the area Trinity decided to rename it as the Scorching Forest due to the various trees glowing a vibrant red during the night time. This is mainly due to the trees being permanently changed by the radiation making not only radiation resistant but trees which actually constantly radiate heat. In addition to masking heat signatures within the forest it makes the temperatures within sweltering often dehydrating those who find themselves within it. The local fauna on the other hand have adapted to living in the Scorching Forest and thanks to the numerous rivers it has a thriving eco-system. At the center of the Scorching Forest is a jet black tree known as Memphis which reaches 379.7 ft (115.72m) however has a trunk width (at base) of 40ft (13.7m).

Radius (ft) - Heat Masking/Tree Radiation Resist/Heat Resist Req to be Immune - Fatigue Loss Due to Sweat each P.T
Memphis - SS (S at Night) - 10 (60 °C)
51 to 100 - S (A at Night) - 5 (55 °C)
101 to 200 - A (B at Night) - 4 (50 °C)
201 to 400 - B (C at Night)- 3 (45 °C)
401 to 800 - C (D at Night) - 2 (40 °C)
800 to River Banks - D (N/A at Night) - 1 (35 °C)

Hyperthermia Occurs after a set amount of P.T dependent on race when not Heat Resistant and exposed to temperatures above 55 °C. Once Hyperthermia occurs fatigue loss due to sweat is doubled, when Fatigue limit is halved Unconsciousness occurs when three-fourths a victim's fatigue limit is depleted they begin to experience Organ Failure and when it is completely depleted death occurs. Every rank of Endurance allows one to remain conscious for an additional -2 Fatigue under half the victims total fatigue limit while in regards to organ failure it doesn't set in for an additional -1 Fatigue under 3/4th depleted fatigue limit.

Race - Posts (Total) till Hyperthermia Occurs
Nova - 10
Human - 15
Animal - 20
Creature - 25
Zireh (With Blood) - 30
Dobutsu - 35

Exact Location within Area Center

Current Places Within
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Thunder Nest:
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Scorching Nest:
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Burning Nest:
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Memphis Shrine:
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Inner Rim Shrine 1:
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Inner Rim Shrine 2:
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Inner Rim Shrine 3:
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Inner Rime Shrine 4:
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Outer Rim Shrine 1:
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Outer Rim Shrine 2:
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Outer Rim Shrine 3:
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Outer Rim Shrine 4:

Overall Income Generated N/A
Overall Upkeep N/A
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