| | Sparkle, Alcoholic & Boo | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Sparkle, Alcoholic & Boo 8th November 2014, 5:39 pm | |
| Sparkleholic Combinations - Spoiler:
Name: Sparkleholic Combination: Spitstruck Classification: Combination Technique Rank: D-rank Class: Supplementary/Offensive Range: Batto Distance
Description: Hey, Cherish here! This is the first of the Sparkleholic series featuring the lovely Sparkle and your favorite Alcoholic here to lay the smack down on enemies. To start it off Sparkle uses her Glittering Feint resulting in sparkles shining from Glimmer as she swings at the opponent however the attack is nothing but a feint the opponent who dodges the attack being caught off balance. While this goes on Alcoholic draws her fingers splayed in a peace sign horizontally over her eyes as she notices the opponent falling for the trap, biting her cheek she leans and spits her Bloody Spit into their eyes which deals D-rank water release chakra damage and D-rank spiritual corrosive damage due to her blue blood. Due to Sparkle's attack victims that attempt to dodge her attack require 1-rank higher reaction tiers to dodge Alcoholic's follow up, however if during the feint they fall for a distraction technique of Sparkle's they will instead require 2-rank higher reaction tiers to successfully avoid the corrosive spit. Due to the acidic nature of Blue Blood this technique can permanently blind victims who aren't either healed by a D-rank Medical Kinjutsu used to treat acid burns or a C-rank or above Medical Ninjutsu technique.
Name: Sparkleholic Combination: Teetersmash Classification: Combination Technique Rank: D-rank Class: Supplementary/Offensive Range: Long
Description: Um..do I really have to do this? ...Fine it's..err Sparkle here! This is the second of the Sparkleholic series featuring the super cool Sparkle and an awesome Alcoholic here to lay out some hurt on enemies. Starting off both Sparkle and Alcoholic pose back to back, Sparkle throwing out a thumbs up and a bright smile while Alcoholic winks at the target. Suddenly Alcoholic grabs Sparkle and begins to spin in a circle rapidly Sparkle taking to the air building momentum until she is just as suddenly let go causing her to fly though the air at high speed. She smashes into an opponent her Geka Style Defenses triggering, if the opponent is either immobile or moving towards Sparkle slower than she is moving then they are dealt defense piercing shattering damage equal to her movement speed and she retains her physical nullification abilities to protect herself from harm. If the target/attack is moving at the same speed or faster towards her she just does the piercing shattering damage. Depending on the number of spins Alcoholic makes while holding Sparkle the built up speed is increased however the same goes if Alcoholic uses her strength tiers to throw. No of Spins - Strength Tier - Speed Summer is thrown (If Both are used) 1 - D - D - C 2 - C - C - B 3 - B - B - A 4 - A - A - S 5 - S - S - S
Name: Sparkleholic Combination: Shiny Dust Classification: Combination Technique Rank: D-rank Class: Supplementary/Defense Range: AOE
Description: Hey, Cherish here again woo! This is the third of the Sparkleholic series featuring the gorgeous Sparkle and the wonderful Alcoholic here to inspire fear and awe in the hearts of our enemies. To start it off Alcoholic utilizes the Hiding within the Dust technique to obscure an area of 40 square feet while Sparkle utilizes her Hiding within Reflections technique to sprout walls of diamond from the ground. The dust interacts with the diamond walls spread within the 40 square feet area strengthening them to survive C-rank physical based techniques (shattering if hit by a B-rank) and other C-Rank techniques as long as they do not possess defense piercing or are strong against Diamond Release. This causes the walls to reflect the sunlight filtering down from above all the rays focusing on illuminating Summer and Cherish like a backdrop before they suddenly vanish amongst the reflections due to this being a concealment technique.
Name: Sparkleholic Combination: Gemstone Bullet Classification: Combination Technique Rank: D-rank Class: Offensive/Defensive Range: Short-Mid
Description: You know...this is actually pretty fun. It's Summer yeah! This is the fourth of the Sparkleholic series featuring the spectacular Sparkle and a serious Alcoholic (No guys really she needs help) here to showcase our skills. To start it off Cherish makes hand seals before using Muddy Spit, Summer then uses her Crystallization Matrix tapping it mid-flight with Glimmer to change it into diamond. It forms a glittering sphere which looks remarkably similar to a disco ball with reflected light being scattered around creating a multi colored light show as it flies towards the enemy at swift release speed. It impacts them dealing C-rank diamond release damage but due to being solid can deflect incoming projectiles such as shuriken & kunai mid flight if they aren't backed by D-rank strength without a scratch and if it is destroyed by a physical technique it bursts into shards over a radius of 5 feet.
Name: Sparkleholic Combination: Strike of Friendship Classification: Combination Technique Rank: D-rank Class: Supplementary/Offensive Range: Batto Distance
Description: I know right? Anywho you all know me as Cherish! This is the fifth of the Sparkleholic series featuring the beautiful Sparkle and a super fun Alcoholic here making our big reveal. To start it off Summer blows a kiss at a target while Cherish moves to intercept them, Cherish then waits for the moment when the opponent attempts to counter attack to instead shift her body using Shifting Strike. She does that in order to "catch" the kiss Summer threw out using her hand to press it on her lips. Summer seeing the opening by the opponent over extending due to the subtle dodge Cherish employs uses a follow up Geka Style: Strike of Disgrace to strike the victim which requires 1-rank higher reaction tiers for the opponent to react in time to dodge Summers attack while likewise interrupting any use of hand seals the victim attempts to use. If the victim however is too caught up in focusing on Cherish's antics rather than Summer then it requires 2-ranks higher reaction tiers to avoid the incoming strike due to the targets lack of focus due to Cherish's body obscuring the line of sight between them and Summer's attack.
Last edited by Savannah on 5th November 2015, 2:42 pm; edited 1 time in total | |
| | | Guest Guest
| Subject: Re: Sparkle, Alcoholic & Boo 8th November 2014, 6:54 pm | |
| I don't see anything wrong with these, so i will give you the half approval that i can give you guy, we'll have another mod look it over in case i missed something and give you the full approval |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 29
| Subject: Re: Sparkle, Alcoholic & Boo 13th November 2014, 4:41 pm | |
| Other half of the approval here | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Sparkle, Alcoholic & Boo 2nd January 2015, 10:05 pm | |
| More Sparkleholic Combinations - Spoiler:
Name: Sparkleholic Combination: Diamond Rock Armor Classification: Combination Technique Rank: B-rank Class: Supplementary/Defensive Range: Self (Cherish)
Description: Are you excited? I know I am! I'm Summer though you guys already know that (Right?!). This is the Seventh of the Sparkleholic series featuring the magnificent Sparkle and a passed out Alcoholic here to showcase our skills. To start it off Cherish using chakra flow creates her Earth Release: Rock Armor, while Summer taps it with Glimmer using Petrifying Blade - Solid to change it into Diamond Armor. Due to the improved defensive ability of Diamond versus rock now it is able to immune physical impacts B-rank and below. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls being able to simulate B-rank strength when striking objects. Due to being Diamond and not earth it no longer suffers from the weakness of absorbing water however one can still sink into the ground in muddy terrain due to excess weight.
Name: Sparkleholic Combination: Diamond Corridor Classification: Combination Technique Rank: B-rank Class: Supplementary/Defensive Range: Long
Description: Ugh..I have a hangover, hey guys it's Alcoholic. This is the Eighth of the Sparkleholic series featuring best friends forever Sparkle and Alcoholic, once again here to showcase our skills. To start it off Cherish makes hand seals causing walls to burst up as she utilizes Earth Release: Earth Corridor, while Summer taps the ground with Glimmer using Petrifying Blade - Solid to change it into Diamond waving bye bye to the poor target trapped inside. This causes the diamond encased ground within 60 feet in the surrounding area to rise up 30 ft and over a target Medium (XL) sized and below and create a cavern, imprisoning the target at Crashing Ground speeds. Just like the original the user can leave an opening to allow attacks to go in to strike down the trapped adversaries or fill up with additional techniques, or close it up completely to prevent escape. The cavern is fairly durable as well requiring a A-rank physical technique to even dent it as well as techniques which are weak against Diamond release or a B-rank technique with piercing which is strong against Diamond release to escape out of it. The inner layer is coated with a reflective surface which reflects chakra based techniques used on it back against the user at 1-rank higher than the original speed.
Pervaholic Combinations - Spoiler:
Name: Pervaholic Combination: Spin-Spin Classification: Combination Technique Rank: B-rank (C-rank Lightning Set) Class: Offensive/Supplementary Range: Mid (Yo-Yo's)
Description: So...we have a pervert on our team I don't really mind him but Summer doesn't like him because he gropes her a lot. Either way it's the first of the Pervaholic series featuring a happy Alcoholic and a unrepentant Pervert. It starts off with Colt winking at Cherish while she makes hand seals holding the Ox hand seal as she spits out two globs of Drunken Water Bullet both of them heading directly for Colt's Yo-yo's while he uses Lightning Release: Lightning Set. This causes the spheres to instead of detonating but rather be spun around (at Crashing Ground speeds) the yo-yo's mid motion causing them to being electrified discs which deal B-rank defense piercing each. This causes them to resemble buzz-saws as each now has a diameter of 5ft and can easily slice through flesh and weapons while moving through the air, they only last as long as the Lightning Set however and once the electricity fades away the spinning motion of the water does too. Hidden Ability - When intoxicated victims are struck by this technique they become dizzy and slightly disorientated with victims without B-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
Name: Pervaholic Combination: Spin-Spin Splash Classification: Combination Technique Rank: A-rank (Req. Spin-Spin currently active) Class: Offensive/Supplementary Range: Mid (Yo-Yo's), Short (Discharge), Long (Knockback)
Description: Hey I see you looking at me, wanna go out sometimes I bet I can polish that pearl real nic- Ow..okay okay I'll stop. It's the second of the Pervaholic series with a remarkable Alcoholic and a hyper Pervert. This is triggered by coursing additional lightning through the strings which happens at Vacuum Release speeds or instantly if contact is made with the Yo-Yo's themselves Colt using his Kaminari Duplex Dente: Thunder Clap. Now the Buzzsaw like attack becomes supercharged with electricity causing it to hum ominously and them both Yo-yo's are slammed together it causes a shockwave of electrified water to discharge from them knocking victims off their feet while shocking them badly due to the water allowing the electricity to conduct more freely. The discharge deals damage over a set area dependent on 1-rank higher than the amount of chakra stored within both Yo-yo's with the lower range taking priority. Hidden Ability - When intoxicated victims are struck by this technique they become dizzy and slightly disorientated with victims without A-rank reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels. Chakra Price - Discharge Radius (sq ft) - Knockback (Str Needed to Resist) D - 5 - 20 (D) C - 10 - 40 (C) B - 15 - 60 (B) A - 20 - 80 (A) S - 25 - 100 (S)
Sparvert Combinations - Spoiler:
Name: Sparvert Combination: Reflective Thunder Burst Classification: Combination Technique Rank: C-rank Class: Offensive/Defensive Range: Short (Batto-Distance)
Description: Ugh....we have a Pervert on our team and he keeps peeping on and touching me I wish he'd stop already. This is the first and hopefully last of the Sparvert series featuring an unamused Sparkle and a creepy Pervert. In order to use this technique some disgusting male has to get in between Summer and Colt being close enough to Colt to trigger his Thunder Burst while likewise being within Summer's Batto-Distance. The result is when the electricity is released, Summer uses Deflecting Strike causing the shocking effect to be reflected away from herself to deal a second count of shocking damage to the male target.
Name: Sparvert Combination: Feminine Fury Classification: Combination Technique Rank: B-rank Class: Supplementary/Offensive Range: Short (Batto-Distance)
Description: Sssh...Sparkle is taking a bath...how wonderful *crack* Oh shit..I think she found me.. Okay this is the second Mercy! Mercy Don't kill me! I think I got away..anyways like I was saying, the second of the Sparvert series featuring the nicely developing Sparkle and a lucky Perv- * boyish screams in the background* In order to use this technique Colt uses his Hentai Tactics: Sleight of Hand to remove a female target's underwear incompletely leaving it around their legs and requiring either reaction tiers 1-rank above to his own while using this technique, a time-slowing dojutsu/muscle tension with 1-rank below speed or a C-rank erojutsu sensory technique with speed equal to his own in order to notice. Summer seeing the perversion reacts violently using Geka Style: Heel Strike to stomp on the opponents face, which due to their underwear being at their ankles trips them up lowering their speed by 1-rank as long as their underwear is around their legs and causing them to require 1-rank higher strength to avoid triggering knockback on any follow up right after it.
Spervaholic Combinations - Spoiler:
Name: Spervaholic Combination: Teetersmash Version Two Classification: Combination Technique Rank: C-rank Class: Supplementary/Offensive Range: Long
Description: Yo! It's me Colt, the one and only lover of all things female with the bouncy ti- *Ahem* I got carried away sorry. This is the first of the Spervaholic series featuring the radiant Sparkle, a cute Alcoholic and a super Pervert here to run the world. Starting off both Sparkle and Alcoholic pose back to back, Sparkle throwing out a thumbs up and a bright smile Alcoholic winking at the target and Pervert standing behind them to cop a feel on Sparkle. This causes Sparkle to be made heavier thus when Alcoholic grabs Sparkle and begins to spin in a circle rapidly Sparkle taking to the air building momentum until she is just as suddenly let go causing her to fly though the air at high speed. She smashes into an opponent her Geka Style Defenses triggering, if the opponent is either immobile or moving towards Sparkle slower than she is moving then they are dealt defense piercing shattering damage equal to her movement speed + additional physical impact damage depending on how heavy she is and she retains her physical nullification abilities to protect herself from harm. If the target/attack is moving at the same speed or faster towards her she just does the piercing shattering damage and the additional physical impact damage. Depending on the number of spins Alcoholic makes while holding Sparkle the built up speed is increased however the same goes if Alcoholic uses her strength tiers to throw. Likewise depending on how heavy Sparkle is the moves through the air slower but the additional damage can be magnified drastically as a result in order to build back the original speed Alcoholic has to keep spinning (Double the number of spins results in the movement speed returning to normal meaning a cap of 10 spins for Sparkle to move through the air at Blinding Light). No of Spins - Strength Tier - Speed Summer is thrown (If Both are used) 1 - D - D - C 2 - C - C - B 3 - B - B - A 4 - A - A - S 5 - S - S - S Weight of Summer - Speed Debuff - Additional Dmg 1x - 1-ranks - C 2x - 2-ranks - B 3x - 3-ranks - A 4x - 4-ranks - S 5x - 5-ranks - S
Name: Spervaholic Combination: Teetersmash Version 3 Classification: Combination Technique Rank: B-rank Class: Supplementary/Offensive Range: Long
Description: Ha, it's Pervert again, wooot I know all my fans are happy to see me again. This is the second of the Spervaholic series featuring the alluring Sparkle and the adorable Alcoholic. Starting off both Sparkle and Alcoholic pose back to back, Sparkle throwing out a thumbs up and a bright smile Alcoholic winking at the target and Pervert standing behind them to cop a feel on Sparkle. This causes Sparkle to be made lighter as well as Pervert thus when Alcoholic grabs Sparkle, Pervert tags along as well and begins to spin in a circle rapidly both of them taking to the air building momentum until she and him are just as suddenly let go causing the pair to fly though the air at high speeds. They move in an arc with Pervert then groping Sparkle again much to her annoyance causing her weight to increase causing her to drop from the sky like a meteor while he descends at normal speed. She smashes into an opponent her Geka Style Defenses triggering, if the opponent is either immobile or moving towards Sparkle slower than she is moving then they are dealt defense piercing shattering damage equal to her movement speed, sustain additional physical impact damage and she retains her physical nullification abilities to protect herself from harm as a crater is formed in her wake. If the target/attack is moving at the same speed or faster towards her she just does the piercing shattering damage, additional physical impact damage and the crater is still formed. Due to the weight increase as well as gravity when she plummets to the ground it is at such high speeds that it requires reaction tiers or speed tiers 1-rank higher than her fall speed in order to successfully dodge while anyone within a 15ft radius (size of the crater) is knocked off their feet if they do not possess B-rank strength tiers or above. Depending on the number of spins Alcoholic makes while holding Sparkle the built up speed is increased however the same goes if Alcoholic uses her strength tiers to throw. Likewise depending on how heavy Sparkle is the moves through the air slower but the additional damage can be magnified drastically as a result in order to build back the original speed Alcoholic has to keep spinning (Half the number of spins results in Sparkles flight speed increasing meaning a cap of 3 spins for Sparkle to move through the air at Blinding Light). No of Spins - Strength Tier - Speed Summer is thrown (If Both are used) 1 - D - D - C 2 - C - C - B 3 - B - B - A 4 - A - A - S 5 - S - S - S Weight of Summer (Light & Heavy) - Speed Buff/Debuff - Additional Dmg(Reaction Tiers Needed to Dodge while plummeting) 1x - 1-ranks - C 2x - 2-ranks - B 3x - 3-ranks - A 4x - 4-ranks - S 5x - 5-ranks - S
Name: Spervaholic Combination: S. P. A. C. Version Alpha Classification: Combination Technique Rank: S-rank (B-rank Lightning Set) Class: Supplementary/Offensive Range: Long
Description: Hey this is the first time we are all here, awesome! I'm Sparkle! I'm gonna be Pervert King! Hello my name is Cherish and I'm an alcoholic. Okay so this is the first ever SPAC (Sparkle Pervert Alcoholic Combo), dubbed version Alpha because of it's utter badassery. First everyone poses, Cherish makes a cute pouty face, Summer sticks her tongue out with a thumbs down and Colt does a thrusting motion. To start off the actual technique, Colt imbues Summer's sheath with Lightning Release: Lightning Set, Summer then uses Geka Style: Sheath Blow to strike an opponent who upon being hit is gored straight through if they do not have S-rank defense tiers or an A-rank Strength & Defense Tier chaining technique thanks to the lightning piercing and is dragged over a max distance of 100 ft. At any time before that however it can crash into a Sticky Water Clone which splashes apart before forming a Drunken Water Prison. This traps both the target and the electrified sheathe inside the current being unable to escape and as a result constantly electrifying the opponent to deal A-rank shocking damage each post (total) they are kept within the orb until the Lightning Set runs out. Victims trapped within constantly bleed out losing a B-rank of blood causing the water to be tinted red and they are unable to escape due to the density of the sticky alcoholic water. This prevents the victim from being able to move or breathe requiring S-rank strength or an S-rank technique which emits chakra from every pore of the body to break free. This removes a -25 from the victims drunk limit while submerged and they deal with two checks to their endurance, 1 to determine when they pass out due to the electricity and the other determines how long they have before they suffocate. Hidden Ability - When intoxicated victims are captured by this technique they become more content as the see the immobility as more comfortable as a result they often end up falling asleep within the prison at half the time period that it would take to suffocate them while their resistance to the electricity is likewise halved causing them to pass out quicker. As a result intoxicated victims must escape before they fall asleep otherwise they will be completely unable to break free on their own before suffocating. Those with Pain Resistance require double the number of times shocked before they pass out, those with pain immunity can not pass out from the electric shock. Posts till Suffocation (total)-Endurance Tiers-Posts (Total) of Shocking Till Pass out 5 - None - Instant 10 - D - 1 15 - C - 2 20 - B - 3 25 - A - 4 30 - S - 5
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| | | Guest Guest
| Subject: Re: Sparkle, Alcoholic & Boo 1st February 2015, 7:58 pm | |
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Sparkle, Alcoholic & Boo 17th June 2015, 5:07 pm | |
| Booholic Combinations - Spoiler:
Name: Booholic Combination: Bloody Ectoplasmic Bullet Classification: Combination Technique Rank: B-rank Class: Offensive Range: Mid-Long
Description: You know, hiding under a sheet and floating around doesn't make you a ghost right? Hehe..I know. Ello ghosts and ghouls this is the first in the Booholic series of combination jutsu with an erratic Boo & a 2 hours sober Alcoholic. This technique is initiated when Cherish bites her cheek while channelling water release chakra to their throat right as Omito spits out a glob of ectoplasm. The two collide fusing together resulting in a sphere of a corrosive yet sticky blue-green mixture the size of a Medium (S) creature which moves at Crashing Ground speeds to cover a distance of up to 50ft before vanishing. Upon colliding with an opponent it deals B-rank Water Release chakra based damage in addition to B-rank spiritual damage while the acidic properties of the blue blood act to dissolve what it comes in contact with each post (total) they maintain contact with it. It is difficult to remove from the skin due to the gooey nature of the ectoplasm requiring a rinsing technique B-rank or above strong against water release or B-rank Strength to peel the mixture off of one's body.
Name: Booholic Combination: Ectoplasmic Swamp Classification: Combination Technique Rank: B-rank Class: Supplementary Range: AOE
Description: Boo....Boo! Where are you?! This is the second of the Booholic series with a frantic Alcoholic and a missing or maybe invisible Boo. This technique is formed as a result of Omito throwing down a glob of ectoplasm which spreads along the floor and Cherish finishing her hand seals to expel a large amount of mud the two substances mixing together to create a thick swamp which covers a distance of 120ft in front of them yet is 15ft deep. Victims who attempt to move on top of the swamp can easily slip if they possess A-rank or above speed causing them to fall into and then sink into the swamp requiring B-rank Strength + B-rank underground movement technique to free themselves and travel to the surface. However those who possess those speeds along with either B-rank strength or a B-rank balancing technique can retain their balance without falling. Those who sink within can sink below the surface at varying speeds depending on their size and once they've sunk enough to cover themselves can potentially suffocate and die depending on how big they are and their endurance tiers if they lack additional breath holding or underground breathing techniques. Size - Sinking Speed - P.T till Suffocation (Endurance Tier Modifier) Small - D - 5 (D = +5) Humanoid - C - 4 (C = +10) Medium (S) - B - 3 -(B = +15) Medium (M) - A - 2 - (A = +20) Medium (L) - S - 1 - (S = +25) Name: Booholic Combination: Drunken Ectoplasm Syrup Prison Classification: Combination Technique Rank: A-rank Class: Offensive/Supplementary Range: Short
Description: So, *hic* how do you fly when you don't *hic* have wings? I float, it has to do with me being a partially spectr- She fell asleep..great. Anyways this is the fourth of the Booholic series with a Boo babying sitting a sleeping Alcoholic. This technique is initiate by Omito launching an Ectoplasmic pump at a target which strikes them and launches them backward 20ft into a Sticky Water Clone created by Cherish. The Sticky Water Clone splashes due to the impact only to converge into a Water Prison which due to the ectoplasm becomes a mixture of the two. Upon trapping the victim it consumes a -5 from their drunk limit while dealing B-rank spiritual damge each post (total) they are trapped within it. Due to the prisons effect of the water surrounding their body all over thus immobilizing them the victim is unable to break free unless they possess S-rank strength or an A-rank technique which expels chakra from every point of the targets body. This leads the victim to be trapped within often dying from exposure to the ectoplasm long before they'd be able to drown from being trapped underwater. Hidden Ability - When intoxicated victims are captured by this technique they become more content as the see the immobility as more comfortable as a result they often end up falling asleep within the prison at half the time period that it would take to suffocate them. As a result intoxicated victims must escape before they fall asleep otherwise they will be completely unable to break free on their own before suffocating. Endurance Tiers - Posts till Suffocation (total) 5 - None 10 - D 15 - C 20 - B 25 - A 30 - S
Sparkoo Combinations - Spoiler:
Name: Sparkoo Combination: Screaming Murder Classification: Combination Technique Rank: B-rank Class: Offensive/Supplementary Range: Mid
Description: Welcome to your end....it is me Boo and this is the first of the sparkoo Series of combination jutsu featuring the fearless Sparkle and a creature of the night to terrify our foes. This technique starts by a victim at least within a 30ft radius of Summer to gain eye-contact with her while hear Omito's screams with the two of them weaving their genjutsu together. The result is the victim visualizing crows flocking in the air which then proceed to orbit around the victim to obscure their vision. The crows then open their beaks as if to caw however instead of doing so scream eerily while still flying about something which can lead to victims being subjected to sustaining a constant count of mental damage each post (total) the genjutsu is left active if they do not possess B-rank Barrier Tiers. The amount of Crows produced by this technique & the amount of mental damage victims are subjected too varies based on Summer & Omito's respective skill levels. Rank (Omito/Summer) - Number of Crows (Reaction Debuff) - Mental Dmg D/D - 5 (Reverts to Non-Samurai Lvl) - N/A C/C - 10 (1-rank) - D B/B - 15 (2-ranks) - C A/S - 20 (3-ranks) - B S/S - 25 (4-ranks) - A
Name: Sparkoo Combination: Rain of Feathers Classification: Combination Technique Rank: B-rank Class: Supplementary Range: Long
Description: I have to say, I really prefer you over that Pervert Boo. Anyways this is the second of the Sparkoo series with an excited Sparkle and a lurking Boo. This technique involves the sight of Omito's ectoplasm touching the ground within 60ft after Summer channels chakra into her sword before striking it. This causes a ripple effect with the ectoplasm being visualized as if it evaporated from Summer's action only to form a pitch black cloud above the area having a radius of 60ft. This cloud would then proceed to rain rotting and decomposing crows which pour down from the sky beaks first landing all over the opponents body. The sight itself is rather unnerving and those crows that manage to land on one's body will cut the victim dealing constant C-rank mental damage if they lack B-rank Barrier Tiers each post they remain under the effect of the genjutsu. Those without either B-rank Barrier+Defense Tiers or A-rank Barrier Tiers will be so unnerved by the scenery that they will suffer breaks in their sanity due to the terror thus depleting their sanity limit by -2 each post (total).
Name: Sparkoo Combination: Ravenous Nightmare Classification: Combination Technique Rank: B-rank Class: Supplementary/Offensive Range: Short
Description: ... *frenzied screams in the background* Yes...this is the third of the Sparkoo Series featuring an absent sparkle and the Boo haunting your nightmares. This technique is triggered by Summer spilling some of her blood on Omito's mask causing him to pull it down to reveal his face while an opponent is within 15ft however can triggered at higher distances depending if the victim has eye-sight modifying techniques or dojutsu which enhance vision over distances. The victim visualizes themselves trapped on an operating table in a dimly lit room where they are restricted by multiple clamps along their arms and legs. Crows then land on the table after flying out from the darkness and peck at the victims body over and over tearing strips of flesh from their body as they proceed to eat them alive. This technique causes immobility within the real world as if they were being held by B-rank strength and if the victim lacks B-rank Barrier Tiers they sustain B-rank mental damage each post (total). Summer &/or Omito can then walk up to the immobilized target and stab them resulting in the genjutsu no longer being able to be broken out of by pain which due the effect of one of it's components results in the victim sustaining physical damage in addition to C-rank spiritual damage each time they stabbed as the genjutsu amplifies the pain resulting in brain damage.
Name: Sparkoo Combination: Murderous Suffocation Classification: Combination Technique Rank: B-rank Class: Offensive Range: Contact (Bloody Ectoplasm)
Description: So creepy...but I like it. This is the fourth of the Sparkoo series with a deadly Sparkle and a bone-chilling Boo collaborating yet again to terrify the masses. This technique is initiated by Summer flicking some of her blood into Omito's ectoplasm prior to an opponent making contact with said mixture. This causes them to visualize an increased pressure in their windpipe often causing them to clutch at their throat. If they open their mouth in an attempt to breathe a beak pops out before a crow crawls out followed by another and another as the victim leaks ectoplasm from every other orifice on their face. Depending on the user's Barrier Tiers the time it takes before they suffocate and pass out in reality varies. If they lack Barrier+Defense Tiers however as the crows crawl out of their body they are dealt C-rank mental damage each post (total). Barrier Tier of Victim - Time Till "Suffocation" D - 5 C - 10 B - 15 A - Immune to Suffocation Effect to sustain B-rank Spiritual Damage when this technique is first used instead.
Spookaholic Combinations - Spoiler:
Name: Spookaholic Combination: Ectoplasmic Prison Classification: Combination Technique Rank: A-rank Class: Supplementary/Defensive Range: Long
Description: Kukukuku...I see you... This is the First of the Spookaholic series featuring best friends forever Sparkle and Alcoholic, and the ghastly Boo collaborating to really do something cool. To start it off Cherish makes hand seals causing walls to burst up as she utilizes Earth Release: Earth Corridor, while Summer taps the ground with Glimmer using Petrifying Blade - Solid to change it into Diamond as Omito launches a Ghost Physiology: Ectoplasmic Bomb inside the Diamond Corridor before it's sealed shut. This causes the diamond encased ground within 80 feet in the surrounding area to rise up 40 ft and over a target Large (S) sized and below and create a cavern, imprisoning the target at Vacuum Release speeds. This causes the victim to be unable to escape the detonation of the Ectoplasmic Bomb which due to the Caverns durability resulting in them taking at least a B-rank of spiritual damage which can be amplified to either an A-rank or S-rank worth depending on how long Omito charges it. The cavern is fairly durable as well requiring a A-rank physical technique to even dent it as well as techniques which are weak against Diamond release or a B-rank technique with piercing which is strong against Diamond release to escape out of it. The inner layer is coated with a reflective surface which reflects chakra based techniques used on it back against the user at 1-rank higher than the original speed. If either the A or S-rank damaging one is used it causes the prison to be destroyed by the detonation sending diamond shards to cover a 20ft radius around the original size of the prison dealing A-rank Diamond Release physical damage to any unfortunate enough to be within range.
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| | | Guest Guest
| Subject: Re: Sparkle, Alcoholic & Boo 26th June 2015, 7:57 pm | |
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Sparkle, Alcoholic & Boo 17th December 2015, 10:39 pm | |
| - Chunin Level Sparkleholic Combos:
Name: Sparkleholic Combination: Drunken Running Ash Whip Classification: Combination Technique Rank: B-rank (A-rank Ash + Alcohol Materia & B-rank Chakra Price) Class: Supplementary/Offensive Range: Short-Mid
Description: Hey welcome back it's been a while hasn't it? The Ninth of the Sparkleholic series is dedicated to you courtesy of Sparkle & Alcoholic. To start it off Cherish makes hand seals and produces a whip with Drunken Water Whip comprised of sake water while Summer utilizes Rain of Blinding Feathers the two techniques combining to make something new. The whip produced can stretch up to 25ft while possessing an A-rank durability & can be controlled independent of tiers at B-rank speeds in order to either wrap around an enemy or lash at them. Regardless of the alcohol used this technique will always inflict B-rank Ash Release Chakra based corrosion damage on a victim diffusing the alcohol in most cases directly through their blood stream from the injury. If they possess B-rank Endurance Tiers they can negate the status effect and lower the Drunk Limit depletion from Double back to normal levels. (I.E If Sake is used upon striking an opponent they take the damage and sustain -6 from their drunk limit, with endurance then they only sustain -3 from their drunk limit). This technique is more effective for restricting enemies as they will end up sustaining constant corrosive damage alongside the depletion of their Drunk Limit each post (total) that they remain bound. Similar to Drunken Water Whip in order to break free the victim must have strength higher than the durability of the whip to break free of it thus it requires at least A-rank+ Strength to break it.
Name: Sparkleholic Combination: Ashen Mud Clone Classification: Combination Technique Rank: B-rank (Each Clone is comprised of 1 C of Mud & 1 C of Ash Materia) Class: Supplementary/Offensive Range: Short, Mid (On Mud Surface or in Ash Cloud)
Description: I got more swords aren't they beautiful? Anyways this is the Tenth of the Sparkleholic series with a sword collecting Sparkle and a flirty Alcoholic. This technique involves Cherish making hand seals while Summer produces her Ash Clone the result is when her Mud Clones form they absorb the Ash Clones inside of them This creates a humanoid entity that is immune to physical attacks simply reforming from the scattered mud and ash if struck after a set amount of posts (total) as long as it is within an Ash Cloud and currently on a Mud Surface. Although unlike the Shadow Clone technique its max amount is half the clone limit available to it's lowest rank user. It can copy the combined tiers of the user and utilize their Physical techniques, other Sparkleholic Combinations (Physical, Earth &/or Ash only) along with Ash & Earth Release by using the materia comprising it's body often making it sometimes even more formidable than the originals in certain aspects. When not on a Mud Surface or within an Ash Cloud it can only travel up to 30ft away from either Cherish or Summer which ever one it resembles upon formation. The more skilled the user's are the stronger the clone formed will be and any earth or/& ash release techniques the clone(s) use deal physical damage. Rank of Users - Clone Tiers - Highest Rank Ash/Earth Release Capable of Using - P.T to reform D - 5-ranks Below - D - 5 C - 4-ranks Below - C - 4 B - 3-ranks Below - B - 3 A - 2-ranks Below - A - 2 S - 1-rank Below - S - 1 (Instant)
Name: Sparkleholic Combination: Drunken Ash Dragon Whip - Hook Classification: Combination Technique Rank: A-rank Class: Supplementary/Offensive Range: Mid-Long & Target within Batto Distance
Description: What do I want?! More Alcohol! When do I want it?! NOW!! What do I w- So Alcoholic is currently on strike because her parents cut off her supply of booze... Anyways this is the Eleventh technique of the Sparkleholic Series and since Alcoholic is on strike, I Sparkle will have to get creative. The Drunken Ash Dragon Whip is a series of three techniques all based on different utilizations of Water Release: Drunken Syrup Dragon Whip & Geka Style - Close Cut preformed by Cherish & Summer in sync with one another to produce an orb containing alcohol syrup & water. Hook is the first and involves Cherish creating at least one Drunken Syrup Dragon and launching it at an opponent while the victim(s) are within Summer's Batto Distance. The result is the opponent being baited into dodging Close Cut or the Dragon Bullet and into the path of one of the other with the victim now requiring either 1-rank higher Speed & Reaction tiers to dodge the follow up. If an opponent has Time-Slowing (Both), Muscle Tension (Close Cut) or a B-rank Chakra Sensory technique they only need 1 of the two (Speed for Dragon, Reaction for Close Cut). Depending on Summer & Cherish's ranks the number of targets this can be preformed on varies while if preformed on one opponent it can stack as the victim is forced to repeately dodge while Summer & Cherish swarm them with multiple projectiles & sword strikes causing the requirements to steadily increase in set increments (Tier, Tier+, Tier++, 1-rank Above Tier-, 1-rank Higher etc). The number of Drunken Syrup Dragon's produced at once by this technique is based on the original while the number of Close Cuts Summer can dish out at once is based on her number of swords & Geka Taiyo. Because this a trap based technique it is not required to be placed in spoiler tags until triggered. Rank of Users - Size of Orb (Max Materia within) - No of Targets/Max Increase when used on 1 Target D - Medium L (4 C) - 1/2 (1 Projectile & 1 Strike) C - Medium XL (5 C) - 2/4 (2 Projectiles & 2 Strikes) B - Large S (3 B) - 3/6 (3 Projectiles & 3 Strikes) A - Large M (4 B) - 4/8 (4 Projectiles & 4 Strikes) S - Large L (5 B) - 5/11 (5 Projectiles & 6 Strikes *Note: If Cherish utilizes this technique she must place one of her hands into the mixture depending on how much Ash Materia is within the orb it deals said damage to her each P.T she remains controlling it. This can be offset by her wearing protection for her hands &/or utilizing water clones.
Name: Sparkleholic Combination: Drunken Ash Dragon Whip - Line Classification: Combination Technique Rank: A-rank Class: Supplementary/Offensive Range: Long
Description: -ant?! More Alcohol! When do I want it?! No- Day two of Alcoholic's strike but I can see them breaking soon. This is the Tewelfth technique in the series and yep it's Sparkle yet again filling in for her on our commentary. ries and since Alcoholic is on strike, I Sparkle will have to get creative. The Drunken Ash Dragon Whip is a series of three techniques all based on different utilizations of Water Release: Drunken Syrup Dragon Whip & Geka Style - Close Cut preformed by Cherish & Summer in sync with one another to produce an orb containing alcohol syrup & water. Line is the second and involves Summer striking at least one Drunken Running Ash Whip with Close Cut. This results in the liquid being trailed out in a crescent using Summer's drawspeed to determine how fast it moves while extending up to 80ft away from the impact. Upon impact it deals enough corrosive damage (A-rank Ash Release Chakra Based) to leave the wound looking as if it was cut, with the victim's injury actually not bleeding regardless of dismemberment. This is due to the corrosive damage eating away at their skin, flesh and blood dissolving it away unless the victim possesses A-rank Endurance Tiers to negate the status effect & recurring damage. Doing so however just causes them to take the damage & their wound will now bleed from their injury with victims sustaining bleed damage equal to 1 B-rank of blood each post (total) unless they recieve medical treatment or the injury is treated by an A-rank Medical Ninjutsu dealing with corrosion. Furthermore due to involving alcohol this depletes a victim inflicted by it as long as the corrosion effect lasts those who negate the corrosion status effect will have it depleted only once. The number of Drunken Running Ash Whip's produced at once by this technique is based on the original while rate of corrosion is depedent on how many swords Summer uses to hit each whip & Geka Taiyo. Rank - Number of Crescents D - 2 C - 3 B - 4 A - 5 S - 6
Corrosion Damage/Drunk Limit Depletion each P.T - No. of Sword Multiplier C/A-rank Depletion of Alcohol - 1 B/A-rank Depletion of Alcohol x2 - 2 A/A-rank Depletion of Alcohol - 4 S/A-rank Depletion of Alcohol - 6 For example - Sake depletes -4 from a victim's drunk limit, if Summer used two of her swords to strike the Drunken Running Ash Whip then the victim would have their Drunk Limit deplete by that amount each post (total)
Name: Sparkleholic Combination: Drunken Ash Dragon Whip - Sinker Classification: Combination Technique Rank: A-rank Class: Supplementary/Offensive Range: Contact (Impact), Short-Mid (Batto Distance)
Description: Hehe, I got my booze back! Thank you for all of you who showed up and went on strike with me. Anyways this is the Thirteenth of the Sparkleholic Series involving an Alcoholic with a union and the bystander that is Sparkle. The Drunken Ash Dragon Whip is a series of three techniques all based on different utilizations of Water Release: Drunken Syrup Dragon Whip & Geka Style - Close Cut preformed by Cherish & Summer in sync with one another to produce an orb containing alcohol syrup & water. Sinker is the third and seeing as it is the finisher of the trio it involves Summer striking an opponent within her Batto Distance through a Drunken Running Syrup Whip. While she is unsheathing her Nagamaki the whip actually coils along the blade so that upon smashing into the opponent though close cut it is wedged into the injury preventing it from closing and filtering Alcohol directly into their bloodstream. Upon striking a victim they are dealt A-rank Water Release physical shattering damage over the length of the Nagamaki with bones being shattered and organs being ruptured along that specific length & width unless the victim possesses A-rank defense tiers. The syrup forms a wedge in the opponents body to deplete their drunk limit each post (total) which due to the direct filter is double the usual amount. (I.E Sake which would typically deplete -4 will now deplete -8 Each P.T the syrup remains a wedge to seal the injury). The syrup can be removed via an A-rank chakra flow technique strong against water or using A-rank+ strength after sticking to the water with one's chakra, however doing so causes the injury to bleed with the victim sustaining bleed damage equal to 1 B-rank of blood each post (total).
Name: Sparkleholic Combination: Shining Coca Wooden Dragon Classification: Combination Technique Rank: S-rank (Variable Materia/Blood & Chakra Price) Class: Supplementary/Offensive/Defensive Range: Mid (Distance), Contact (Chakra Drain), Short (Smoke when Burning)
Description: Ugh....I knew I shouldn't of drank with you, your inhuman no way you can drink that much all the time. Sigh, this is Fourteenth in the Sparkleholic series with a superhuman Alcoholic, ugh this Sparkle doesn't feel so goo- *retching sounds in the background*. The fusion of two potent techniques Wood Style: Coca Wooden Dragon & Diamond Shining Dragon involving the former being encased by the latter. This results in creasing a massive serpentine dragon with it's arms and legs significantly smaller than it's body comprised of a wood core coated by diamond akin to skin with cocaine leaves covering the entire dragon like akin to fur. This technique has four main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the user but it always is able to move at blinding light speed. The second is as an offensive technique launched at an opponent to deal S-rank Nature+Diamond release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Third is as a defense technique as it is incredibly durable capable of sustaining damage from S-Rank chakra and physical attacks without shattering (Includes Spiritual if Blood Price is used). As Cherish grows skilled enough to produce larger dragons and Summer learns how to control multiple the result is Summer fusing multiple Diamond Shining Dragons to one Wooden to bolster its defenses to allow it to resist piercing damage more effectively. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with at least S-rank+ strength after the use of an S-rank technique with piercing or strong against diamond release to first break through it's "skin". While bound the Shining Coca Wooden Dragon opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining a A-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (S-rank strong against Diamond with Piercing or strong against to Nature with bypassing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an S-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Due to being clad in coca leaves when they are set ablaze they emit smoke which wafts around a 20ft radius (40ft diameter) resulting in those who inhale it to have their High limit depleted by -24 each P.T. Before the flames can reach the main body if the leaves are completely burnt up they detach from the main body allowing it to "shed it's fur" to speak, however this is rarely necessary due to it's diamond "skin" unless said flames can burn on it. Rank of Users - Size of Dragon (+ "Fur") - Durability towards Piercing - No. of Shining Dragons Req. D - Medium S (Medium M) - 1 S - 1 C - Medium M (Medium L) - 2 S (SS) - 2 B - Medium L (Medium XL) - 3 S (SS) - 3 A - Medium XL (Large S) - 4 S (SS with Piercing) - 4 S - Large S (Large M) - 5 S (1 SSS without piercing weak to Diamond) - 5
Rank - Cherish's Chakra Price - Diamond Materia Price (Blood Price Modifier) - Summer's Chakra Price (Optional Blood Price) D - S - B (A) - B (A) C - S - 2 B (2 A) - B (A) B - S - 3 B (3 A) - B (A) A - S - 4 B (4 A) - B (A) S - S - 5 B (5 A) - B (A) Note: If Summer uses the Blood Price she has to pay the increased materia price for each Dragon to be combined though only pays the blood price once.
Name: Sparkleholic Combination: Diamond Encased Ash Tearing Makara Classification: Combination Technique Rank: SS-rank (Variable Materia/Blood & Chakra Price) Class: Supplementary/Offensive Range: Long (Distance/Breath), Short-Mid (Blast Radius/Ash Cloud from Detonation), Contact (Chakra Drain)
Description: Hey, Nee-san I know your down with Gaia providing life for a new generation but I just wanted to celebrate my promotion with you. This is the Sixteenth of the Sparkleholic Series featuring your beloved Imōto and her best friend. The fusion of two potent techniques Wood Style: Coca Wooden Dragon & Diamond Encased Ashen Tearing Dragon involving the former being encased by the latter while the former is currently ablaze. This results in creasing a massive construct comprised of the ash from the burnt wood encased by Diamond like "skin" which is similar in appearance to Sparkleholic Combination: Shining Coca Wooden Dragon. While both instances create a serpentine dragon, only this version has the ability to produce a dragon devoid of it's Coca leaf "fur" with an elephant trunk and two tusk like teeth on the bottom jaw which protrude from the mouth when closed. The differences do not just lie in the appearance as unlike the weaker version they can be detonated by either of the users forming the Snake hand seal resulting in the damage being spread over a blast radius of 30ft leaving an cloud of ash spread over a radius of 40ft from the epicenter of the blast, this is the only extra which Sparkleholic Combination: Shining Coca Dragon does not share and isn't a replacement for losing one. This technique has four main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the users but it always is able to move at Ripping Discord speed. The second is as an offensive technique launched at an opponent to deal SS-rank Nature+Diamond release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Third is as a defense technique as it is incredibly durable capable of sustaining damage from S-Rank chakra and physical attacks without shattering (Includes Spiritual if Blood Price is used). As Cherish grows skilled enough to produce larger dragons and Summer learns how to control multiple the result is Summer fusing multiple Diamond Encased Ashen to one Wooden to bolster its defenses to allow it to resist piercing damage more effectively. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with at least SS-rank+ strength after the use of an SS-rank technique with piercing strong against diamond release to first break through it's "skin". While bound the Diamond Encased Ashen Tearing Makara opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining a S-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (SS-rank strong against Diamond with Piercing or strong against to Nature with bypassing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an SS-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Due to converting the burning wood into ash the Diamond Encased Ashen Tearing Makara has no "fur" comprised of Coca leaves instead the ash is compressed within the diamond encasing and is capable of being violently expelled resulting in a stream of ash clocking at SS-rank speeds which can cover 120ft resulting in blindess due to acute eye irritation for victims who lack SS-rank Reaction Tiers to shut their eyes in time & depleting the high limit of anyone who inhaled some of the ash by -24 each time they do so. Those who possess SS-rank Endurance Tiers can resist the blindess effect to instead sustain S-rank pain due to acute eye irritation. Rank of Users - Size of Dragon (Ash Materia within) - Durability towards Piercing - No. of DEAT Dragons Req. C - Large S (S) - 1 SS - 1 B - Medium M (2 S) - 1 SS - 1 A - Medium L (3 S) - 2 SS - 2 S - Medium XL (4 S) - 4 S (SS with Piercing) - 2 "Z" - Bijuu Sized Length (5 S) - 5 S (1 SSS without piercing weak to Diamond) - 3
Rank - Cherish's Chakra Price - Diamond Materia Price (Blood Price Modifier) - Summer's Chakra Price (Optional Blood Price) D - SS - A (S) - A (S) C - SS - 2 A (2 S) - A (S) B - SS - 3 A (3 S) - A (S) A - SS - 4 A (4 S) - A (S) S - SS - 5 A (5 S) - A (S) Note: If Summer uses the Blood Price she has to pay the increased materia price for each Dragon to be combined though only pays the blood price once.
- Chunin Level Booholic Combos:
Name: Booholic Combination: Twin Submarine Torpedo Kunai Classification: Combination Technique Rank: C-rank Class: Offensive Range: Mid-Long
Description: Hehe wanna know something funny, I skipped number three whoops. This is the technically fourth but officially the third of the Booholic Series with a miscounting Alcoholic and a disapproving Boo. This technique is initiated by Cherish utilizing Drunken Water Bullet while Omito throws two kunai using Twin Torpedo Kunai. The spinning motion of the kunai result in the water swirling around them to create a water bullet shaped like a torpedo capable of travelling 20ft before either striking an opponent to deal C-rank Water Release Chakra + Variable physical piercing damage (equal to Omito's strength tiers) or splitting apart to create two smaller water drills one heading to the left & the other heading to the right to travel an additional 20ft each dealing 3 D-ranks of Water Release Damage + Variable physical piercing damage (equal to Omito's strength tiers). The speed at which the water torpedo(s) move is equal to the strength at which Omito threw them, however they have a minimum speed of Bullet Release, and upon impacting a target depending on the Alcohol used they deplete a victims drunk limit by either the normal amount (Single Kunai) or 2x (Twin). I.e if Cherish uses Sake they deplete either -1 or -2 from a victims Drunk Limit, finally due to being Alcohol Style the water torpedo with two kunai can be set ablaze by a B-rank fire technique while the water torpedos with one kunai each can be set ablaze by a C-rank fire technique. In that case this technique will then deal Fire Release B-rank chakra based damage (Water Torpedo with 2 Kunai) with a fire torpedo the size of a Medium (S) creature or Fire Release C-rank chakra based damage in addition to the physical with each fire torpedo being the size of a small creature.
Name: Booholic Combination: Shangyang Sage Water Technique Classification: Combination Technique Rank: C-rank Class: Offensive/Supplementary Range: Short-Mid, Contact (Entanglement Trigger)
Description: Quit poking me Alcoholic. I'm not intangible all the time that's a limited time thing only. Sigh, this is the fifth of the Booholic series featuring an irritated Boo and an annoying Alcoholic. This technique is initiated with Cherish utilizing the Drunken Bullet technique holding the Ox hand seal to spit out five bullets in rapid succession while Omito throws five spinning shuriken into them causing them to flatten out and become disc shaped. The water enveloped shuriken move at speeds equal to the strength tiers Omito used to throw them however their minimum speed is bullet release. Each shuriken deals D-rank Water Release damage + Variable Physical damage (based on Omito's strength tiers) however due to Omito using Shuriken entanglement this technique does not need to be put in spoiler tags until the second attack is triggered. This second attack involves Omito using the manipulated shuriken technique to manipulate the water enveloped shuriken to change direction if an opponent dodges or they miss whether to alter their direction to hit an opponent or, if the victim is within a 2ft radius of at least one shuriken, to entangle them requiring reaction tiers equal to the speed of the shuriken or a Time-Slowing Dojutsu/C-rank sensory technique + equal rank speed to avoid it. From there it can be used to bind an opponent with them requiring strength tiers higher than the durability of the wire used to bind them or each of the water enveloped shuriken can be set on fire by a C-rank Fire technique each in order to have them deal C-rank Fire Release damage + Variable Physical damage (based on Omito's strength tiers). Finally when not ablaze depending on the Alcohol used they deplete a victims drunk limit by the normal amount depleted by that type of Alcohol (I.e if Sake is used each depletes the victims drunk limit by -1)
- Chunin Level Sparkoo Combos:
Name: Sparkoo Combos: Rewinding Disgrace Classification: Combination Technique Rank: C-rank Class: Offensive Range: Short-Mid (Within Batto Distance)
Description: But this isn't scary I thought we only did scary stuff? Oh it's scary just in a different way Sparkle. This is the Fifth of the Sparkoo series featuring a blood-thirsty Sparkle and a mysterious Boo to terrify our foes. This technique involves the victim being within Summer's Batto Distance while Omito throws two shuriken using the Shadow Shuriken technique to make it seem like he only threw one both flying at speeds equal to the strength he used to throw them. While the first one goes past the target the second is aimed at them causing them to typically dismiss the first as a threat however in the process of dodging the first Summer uses strike of disgrace to prevent them from utilizing a technique during their dodge her strike capitalizing on the opening made from either dodging or trying to counter out the shuriken with a technique requiring hand seals. The result is the triggering of Distracting Blade with Summer's follow up now requires 1-rank higher reaction tiers than normal to see coming. Finally the hidden attack is the shuriken that seemingly missed being yanked back by Omito revealing that it has a wire attached to attack from the victim's blindspot with it now requiring reaction tiers equal to the speed it is moving (strength Omito yanked back with) to avoid the attack. The end result is potentially 3 counts of physical damage; the first shuriken dealing Variable Physical slicing dmg (Based on Omito's strength), Summer's strike of disgrace crushing their hands or hand it was aimed at & the second shuriken dealing Variable Physical slicing dmg (Based on Omito's strength) from the victim's blindspot. This technique is trap based and is not required to be placed in spoiler tags unless the victim has a time-slowing dojutsu or a C-rank sensory technique surrounding their body to remove their blindspots.
Name: Sparkoo Combos: Martial Flight of the Kunai Classification: Combination Technique Rank: B-rank Class: Supplementary Range: Short-Mid (Within Batto Distance)
Description: Oh I think I understand what you mean by a different type of fright.. This is the Sixth technique in the Sparkoo Series featuring manipulative Sparkle and an opportunistic Boo. This technique requires the victim to be within Summer's Batto distance, Omito rushes the opponent at full speed from the left or right (perpendicular to Summer) aiming to slash their arm or side. Upon the opponent dodging however Omito proceeds to flick his wrist throwing the kunai the moment Summer uses Martial Sheathing, the result is that the victim gets pulled into the kunai due to their placement unless they have B-rank strength tiers. However if they do and don't possess a B-rank Defense+Strength Tier chain they will sustain C-rank internal physical damage in addition to the damage from the incoming Variable physical slicing damage from the kunai (Dependent on Omito's strength).
Name: Sparkoo Combos: Billowing Ash Bouncing Shuriken Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short-Mid
Description: Indeed you are realizing the insidious nature of our non illusion based combinations. This calculating Boo wants to bring you the Seventh technique of the Sparkoo series while Sparkle polishes her nagamaki. This technique involve Omito throwing five shuriken at the opponent each moving at speeds dependent on the strength he used to throw them, however upon the victim dodging Summer draws her blade while channelling chakra into it and attempts to slice the opponent. If they dodge due to seeing the blade incoming they are trapped in a genjutsu seeing a stream of ash being expelled from the blade. While they are dealing with that Omito is throwing 5 more shuriken which bounce off of the ones the victim dodged each of them aimed at impacting the target. Due to the ocular genjutsu the victim(s) do not see the shuriken incoming only the Ash and typically upon dodging the Ash they are helpless at the shuriken impact them capitalizing on the opening from their dodge unless they manage to break out of the genjutsu or have a means of detecting the shuriken other than vision & dodge with speeds 1-rank higher than what they used to avoid the "ash cloud". Each bounced shuriken deals variable physical damage (Dependent on Omito's strength), due to the genjutsu & it being a trap technique this technique does not need to be placed in spoiler tags until triggered unless the target has C-rank genjutsu detection (Genjutsu) &/or a B-rank sensory technique (Bounced Shuriken) other than vision.
- Chunin Level Spookaholic Combos W.I.P:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Sparkle, Alcoholic & Boo 22nd August 2017, 2:54 am | |
| ^ Your Chunin Level Combination techniques are approved. Didn't even know these were up I guess they didn't get completely approved due to the last ones (namely the total combination) being a W.I.P | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Sparkle, Alcoholic & Boo 22nd August 2017, 10:23 am | |
| - Jonin & Med-Nin Level Sparkleholic Combos W.I.P:
Name: Sparkleholic Combination: Diamond Encased Ash Tearing Makara Classification: Combination Technique Rank: SS-rank (Variable Materia/Blood & Chakra Price) Class: Supplementary/Offensive Range: Long (Distance/Breath), Short-Mid (Blast Radius/Ash Cloud from Detonation), Contact (Chakra Drain)
Description: Hey, Nee-san I know your down with Gaia providing life for a new generation but I just wanted to celebrate my promotion with you. This is the Sixteenth of the Sparkleholic Series featuring your beloved Imōto and her best friend. The fusion of two potent techniques Wood Style: Coca Wooden Dragon & Diamond Encased Ashen Tearing Dragon involving the former being encased by the latter while the former is currently ablaze. This results in creasing a massive construct comprised of the ash from the burnt wood encased by Diamond like "skin" which is similar in appearance to Sparkleholic Combination: Shining Coca Wooden Dragon. While both instances create a serpentine dragon, only this version has the ability to produce a dragon devoid of it's Coca leaf "fur" with an elephant trunk and two tusk like teeth on the bottom jaw which protrude from the mouth when closed. The differences do not just lie in the appearance as unlike the weaker version they can be detonated by either of the users forming the Snake hand seal resulting in the damage being spread over a blast radius of 30ft leaving an cloud of ash spread over a radius of 40ft from the epicenter of the blast, this is the only extra which Sparkleholic Combination: Shining Coca Dragon does not share and isn't a replacement for losing one. This technique has four main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the users but it always is able to move at Ripping Discord speed. The second is as an offensive technique launched at an opponent to deal SS-rank Nature+Diamond release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Third is as a defense technique as it is incredibly durable capable of sustaining damage from S-Rank chakra and physical attacks without shattering (Includes Spiritual if Blood Price is used). As Cherish grows skilled enough to produce larger dragons and Summer learns how to control multiple the result is Summer fusing multiple Diamond Encased Ashen to one Wooden to bolster its defenses to allow it to resist piercing damage more effectively. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with at least SS-rank+ strength after the use of an SS-rank technique with piercing strong against diamond release to first break through it's "skin". While bound the Diamond Encased Ashen Tearing Makara opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining a S-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (SS-rank strong against Diamond with Piercing or strong against to Nature with bypassing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an SS-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Due to converting the burning wood into ash the Diamond Encased Ashen Tearing Makara has no "fur" comprised of Coca leaves instead the ash is compressed within the diamond encasing and is capable of being violently expelled resulting in a stream of ash clocking at SS-rank speeds which can cover 120ft resulting in blindess due to acute eye irritation for victims who lack SS-rank Reaction Tiers to shut their eyes in time & depleting the high limit of anyone who inhaled some of the ash by -24 each time they do so. Those who possess SS-rank Endurance Tiers can resist the blindess effect to instead sustain S-rank pain due to acute eye irritation. Rank of Users - Size of Dragon (Ash Materia within) - Durability towards Piercing - No. of DEAT Dragons Req. C - Large S (S) - 1 SS - 1 B - Medium M (2 S) - 1 SS - 1 A - Medium L (3 S) - 2 SS - 2 S - Medium XL (4 S) - 4 S (SS with Piercing) - 2 "Z" - Bijuu Sized Length (5 S) - 5 S (1 SSS without piercing weak to Diamond) - 3
Rank - Cherish's Chakra Price - Diamond Materia Price (Blood Price Modifier) - Summer's Chakra Price (Optional Blood Price) D - SS - 5 A (5 S) - A (S) C - SS - 4 A (4 S) - A (S) B - SS - 3 A (3 S) - A (S) A - SS - 2 A (2 S) - A (S) S - SS - A (S) - A (S) Note: If Summer uses the Blood Price she has to pay the increased materia price for each Dragon to be combined though only pays the blood price once.
- Hunter-Nin & Med-Nin Level Booholic Combos:
Name: Booholic Combination: Elder Wood Spirit Classification: Combination Technique Rank: SSS-rank Class: Supplementary/Offensive Range: Self (Wood Human), Varies
Description: It's crazy how far we've come right Boo? ...Boo? This is the of the Booholic Series with a Alcoholic and a Boo. This technique is initiated by Cherish utilizing the Wood Human technique and Omito possessing it while currently encased in his Ectoplasm Armor. Unlike a typical overshadowing Omito has had time to perfect it's use on Cherish's Wood Human construct to the point that now when preforming it, it can be considered to be more so a combination of their techniques than Omito forcibly usurping control. The result is the Wood Human visibly changing, as it's wood gains a rotted appearance while it's eyes glow with neon flames and overall it's appearance changes from it's formerly zen appearance into something sinister. The trademark of this technique namely it's durability has only been enhanced due to the merge, as now it is able to block SSS-rank chakra/physical/mental & spiritual based techniques which are neutral to Nature Release and lack defense piercing, though the damage will show on the Wood Human allowing cumulative damage to eventually destroy it. In regard to those weak to nature release it is sturdy enough to block a single Z-rank albeit being destroyed in the process of blocking it (Physical, Chakra or Mental Only). It requires either a SSS-rank technique neutral to nature release with defense piercing, a SSS-rank strong against nature release of one of those damage types or finally an SS-rank Natural based technique to destroy it. Due to being used as a battle Avatar it is capable of using Cherish's Wood Release ninjutsu without hand seals, along with 2 other shinobi arts (Bakejutsu & Ninjutsu) which are preformed normally furthermore similar to those he overshadow's Omito is capable of utilizing any of his own techniques as the Elder Wood Spirit. It possesses Omito's Tiers with the final ability to merge with specific techniques to bolster it's capabilities beyond norm via self combination techniques, however unlike normal special-merge's result in the respective tier being bolstered by tier levels not ranks unlike the original.
Name: Booholic Combination: Shangyang Sage Water Technique Classification: Combination Technique Rank: C-rank Class: Offensive/Supplementary Range: Short-Mid, Contact (Entanglement Trigger)
Description: Quit poking me Alcoholic. I'm not intangible all the time that's a limited time thing only. Sigh, this is the fifth of the Booholic series featuring an irritated Boo and an annoying Alcoholic.
- Jonin & Hunter-Nin Level Sparkoo Combos W.I.P:
Name: Sparkoo Combos: Billowing Ash Bouncing Shuriken Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short-Mid
Description: Indeed you are realizing the insidious nature of our non illusion based combinations. This calculating Boo wants to bring you the Seventh technique of the Sparkoo series while Sparkle polishes her nagamaki. This technique involve Omito throwing five shuriken at the opponent each moving at speeds dependent on the strength he used to throw them, however upon the victim dodging Summer draws her blade while channelling chakra into it and attempts to slice the opponent. If they dodge due to seeing the blade incoming they are trapped in a genjutsu seeing a stream of ash being expelled from the blade. While they are dealing with that Omito is throwing 5 more shuriken which bounce off of the ones the victim dodged each of them aimed at impacting the target. Due to the ocular genjutsu the victim(s) do not see the shuriken incoming only the Ash and typically upon dodging the Ash they are helpless at the shuriken impact them capitalizing on the opening from their dodge unless they manage to break out of the genjutsu or have a means of detecting the shuriken other than vision & dodge with speeds 1-rank higher than what they used to avoid the "ash cloud". Each bounced shuriken deals variable physical damage (Dependent on Omito's strength), due to the genjutsu & it being a trap technique this technique does not need to be placed in spoiler tags until triggered unless the target has C-rank genjutsu detection (Genjutsu) &/or a B-rank sensory technique (Bounced Shuriken) other than vision.
- A-rank Level Spookaholic Combos W.I.P:
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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