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| Pandora Exclusive Techniques | |
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Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Pandora Exclusive Techniques 27th April 2014, 1:13 pm | |
| Cursed Marks- Cursed Mark of the Vampire:
Name: Cursed Mark of the Vampire Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Alter Appearance,” “Enhance Physical,” “Increase Chakra,” “Cease Aging,” “Accelerate Regeneration,” and “Sunlight Damage.” This cursed mark when applied will cause the host's eyes color to change red, and their canines to become like fangs. In addition their physical abilities, tiers, will be raised by 1-rank, and their chakra limit will be increased by 1-race. The host will further gain a form of semi-immortality where they do not age, while also gaining accelerated regeneration, allowing them to heal from damage 1-rank below their rank. With all its advantages, the flaw of this Cursed Mark, is that the host takes spiritual damage equal to their rank each post when under sunlight. Because of all the advantages, this is considered one of the more complex types of cursed mark.
Name: Vampire Supplements – Blood Consumption Classification: Juinjutsu (Vampires Only) Rank: C-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle, the kanji for “Consume” will appear, completing the creation of this Cursed Mark of the Vampire supplement. This supplement was created along side the host's prominent canines. Upon the host biting the target, they are able to suck their blood, an amount equal to the host's rank each post, until the target is completely drained or the host releases them. If the host has wasted blood throughout the topic, they will replenish their reserves by how much blood was drained, however if their blood reserves are full, draining another person will increase their blood reserves permanently (Caps at Quadruple Original Max Blood Reserves). This seal is placed outside the star of the Cursed Mark of the Vampire similar to other supplements. A vampire can only possess one type of Consumption.
Name: Vampire Supplements – Chakra Consumption Classification: Juinjutsu (Vampires Only) Rank: C-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle, the kanji for “Consume” will appear, completing the creation of this Cursed Mark of the Vampire supplement. This supplement was created along side the host's prominent canines. Upon the host biting the target, they are able to suck their chakra, an amount equal to the host's rank each post, until the target is completely drained or the host releases them. If the host has wasted chakra throughout the topic, they will replenish their reserves by how much chakra was drained, however if their chakra reserves are full, draining another person will increase their chakra reserves permanently (Caps at Chakra Level higher in chakra levels). This seal is placed outside the star of the Cursed Mark of the Vampire similar to other supplements. A vampire can only possess one type of Consumption.
Name: Vampire Supplements – Daywalking Classification: Juinjutsu (Vampires Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle, the kanji for “Day” will appear, completing the creation of this Cursed Mark of the Vampire supplement. This supplement was created to rid the vampires of their one weakness, the damage from the sun with those who possess this adopting the name Dhamphir. With the addition of this seal to the Cursed Mark of the Vampire, the “Sunlight Damage” application will be erased from its formula, allowing the Dhamphirs to walk under the sunlight without fear of damage. This seal is placed outside the star of the Cursed Mark of the Vampire similar to other supplements.
Name: Vampire Supplements – Disease Immunity Classification: Juinjutsu (Vampires Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle, the kanji for “Immune” will appear, completing the creation of this Cursed Mark of the Vampire supplement. This supplement was created to protect the vampires, not against poisons but against diseases. With the addition of this seal to the Cursed Mark of the Vampire, the host will now become immune to all diseases regardless of rank. The seal is placed outside the star of the Cursed Mark of the Vampire similar to other supplements.
Name: Vampire Supplement – Bat Transformation Classification: Juinjutsu (Vampires Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle, the kanji for “Bat” will appear, completing the creation of this Cursed Mark of the Vampire supplement. With the addition of this seal to the Cursed Mark of the Vampire, the host will be able to transform into a Small sized bat, at a speed equal to their rank. The seal is placed outside the star of the Cursed Mark of the Vampire similar to other supplements.
Name: Vampire Supplement – Wing Manifestation Classification: Juinjutsu (Vampire Only) Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Wing” will appear, completing the creation of this Cursed Mark of the Vampire supplement. With the addition of this seal to the Cursed Mark of the Vampire, the host will be able to manifest bat-like wings giving them the ability to fly at speeds equal to their strength tier. The seal is placed outside the start of the Cursed Mark of the Vampire similar to the other supplements.
Name: Hypnotic Gaze Classification: Fighting Style (Vampire Only) Rank: B-rank Class: Supplementary Range: Short
Description: The vampires can also be said to be quite alluring creatures, similar to their distant cousin the demons of lust. However, the vampires lure their prey using their eyes. This has led to a particular type of eye-based genjutsu which is specifically used to render the prey unconscious, in a way. For all eye-based genjutsu used by the vampire, if not already designated, the genjutsu will have a time limit in posts (total), which varies by rank. Upon reaching the time limit the target will fall asleep for half the duration of the genjutsu unless they possess a Barrier+Strength Tier chain equal to the rank of the genjutsu. When the genjutsu reaches half its time limit, the target’s tiers will be cut in half due to drowsiness unless they possess Barrier Tiers equal to the rank of the genjutsu.. Rank – Duration (genjutsu) – Duration (sleep) D – 35 – 17 C – 30 – 15 B – 25 – 12 A – 20 – 10 S – 15 – 7 SS – 10 – 5 SSS – 5 – 2
- Cursed Mark of the Werewolf:
Name: Cursed Mark of the Werewolf Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Transformation,” “Poison Immunity,” Enhance Physical,” “Enhance Senses,” “Lunar Empowerment,” and “Accelerate Regeneration.” This cursed seal, when applied, will grant the host an anthropomorphic wolf-like creature transformation, activated by sacrificing D-rank blood/life force and only capable of occurring under moonlight, along with immunity to all poisons regardless of rank. The host's physical abilities, tiers, are increased by 1-rank, when in an untransformed state, and is increased 2-ranks when transformed. Specific senses, namely hearing, smell, and sight are also Enhanced, allowing the host to hear up to 3x the original distance away, track scents up to 3x the original distance away, and see in low concentrations of light. When under the influence of the full moon, the host's tiers are increased 3-ranks, all tier increases capping at SSS-rank. The host will further gain accelerated regeneration, allowing them to heal from damage equal to their rank. Because of all the advantages, this is considered one of the more complex types of cursed mark.
Name: Werewolf Supplement – Sense Control Classification: Juinjutsu (Werewolf Only) Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Claw” will appear, completing the creation of this Cursed Mark of the Werewolf supplement. With the addition of this seal to the Cursed Mark of the Werewolf, the host will be able to fine tune their enhanced senses being capable of reducing or raising it to their minimum (Min = 1/4 x) & max (Enhanced = 3x) thresholds. This affects their sight, hearing & smell but it takes a set amount of posts (D = 5, S = 1) for the werewolf to adjust their senses. The seal is placed outside the start of the Cursed Mark of the Werewolf similar to the other supplements.
Name: Werewolf Supplement – Claw Manifestation Classification: Juinjutsu (Werewolf Only) Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Claw” will appear, completing the creation of this Cursed Mark of the Werewolf supplement. With the addition of this seal to the Cursed Mark of the Werewolf, the host will be able to manifest wolf-like claws from their fingers giving them the ability to inflict additional bleed damage based on their Strength Tier (D = D, C = 2 D, B = 3 D, A = 4 D, S = 5 D). The seal is placed outside the start of the Cursed Mark of the Werewolf similar to the other supplements.
Name: Werewolf Supplement – System Destruction Classification: Juinjutsu (Werewolf Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “System Destroy” will appear, completing the creation of the Cursed marking of the Werewolf supplement. This supplement was created to make the werewolves more physical beings, in which case the application of this seal will completely destroy their chakra system forcing them into a True All Taijutsu state while boosting their stamina reserves to 2x the original value. The seal is placed outside the Cursed Mark of the Werewolf similar to other supplements.
Name: Werewolf Supplement – Fatigue Usage Classification: Juinjutsu (Werewolf Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Fatigue” will appear, completing the creation of the Cursed Mark of the Werewolf supplement. This particular seal can only be applied after the System Destruction supplement has been applied. Once applied, this seal will allow the werewolf to make usage of their Fatigue limit to fuel their techniques. Possessing this seal will also make the werewolf unable to possess Cursed Mark of the Magician. This seal is placed outside the Cursed Mark of the Werewolf similar to other supplements.
Name: Werewolf Supplement – Lycanthrophy Classification: Juinjutsu (Werewolf Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Free” will appear, completing the creation of the Cursed Mark of the Werewolf supplement. This seal was created to make werewolves capable of transforming freely regardless of what time of day it is, overwriting their need to only transform under moonlight causing them to adopt the name Lycan. The seal is placed outside the Cursed Mark of the Werewolf similar to the other supplement.
Name: Werewolf Supplement – System Isolation: Chakra Classification: Juinjutsu (Werewolf Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Isolate Chakra” will appear, completing the creation of the Cursed marking of the Werewolf supplement. When applied to the host, this seal will isolate half of their chakra system from the effects of additional supplements & regardless of the additional supplements or advanced curse marks obtained as long as this supplement remains intact the isolated chakra is capable of being restored naturally. This results in the stamina boost only resulting in their stamina reserves increasing by half of their original amount. This seal is placed outside the Cursed Mark of the Werewolf similar to the other supplements & the Werewolf is now known as a Shaman to members of their pack.
Name: Primal Fury Classification: Fighting Style (Werewolf Only) Rank: B-rank Class: Supplementary Range: Self
Description: The werewolves can also be said to be quite hot-tempered creatures, similar to their distant cousin the demons of wrath. However the Werewolf focuses their rage to affect their mind rather than their body. This leads to a variety of self effecting genjutsu, which reverts them into a more primal state whether to give themselves buffs, break out of genjutsu, debuff mental based techniques currently affecting them or even benefit from from external genjutsu by utilizing the chain to bolster their Primal Fury. Rank - Non-Boosted Gen Resistance - Max No. of Primal Fury in Gen Chain D - N/A - 2 C - D - 4 B - C - 6 A - B - 8 S - A - 10
- Cursed Mark of the Magician:
Name: Cursed Seal of the Magician Classification: Juinjutsu (Pandora Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a diamond before writing two kanji within it, in the order from top to bottom “System Destroy,” and “System Replace.” This cursed seal when applied will cause the host's chakra system to be completely destroyed, but then be replaced with a natural energy system, where natural energy is capable of being regained the same as chakra. Due to the replacement of the chakra system, this is considered one of the most complex types of cursed marks.
Name: Magic Classification: Senjutsu (Magician Only) Rank: B-rank Class: Supplementary Range: Self
Description: This type of jutsu was created only to be used by hosts of the Cursed Mark of the Magician. This magic is what occurs when the physical body of a living being connects with natural energy on a level which Cursed Mark of the Magician creates. Magic is broken down into two types, Caster, which is magic expelled from the body without the need for an item/weapon, and Holder, which is magic expelled from the body with the need for an item/weapon. There are generally no limits on the types of magic which exist, as magic an replicate all abilities which chakra can perform, however only one magic can replicate one specific type of ability, ex Fire Magic – Caster Type – Revolves around the usage of fire, allowing the host to conjure, manipulate, and control the element of fire for various purposes. Those who learn Magic are only capable of possessing three types of Magic, however those who possess another Cursed Mark in addition to this one are only allowed two types of Magic, the first gained upon learning this technique which is gained instantly upon becoming a Magician, the second obtained after 1-rank up, if the host has maxed out then the second can be obtained for 1000 word training, the third is obtained after another rank up, again if host is maxed then a word training of 1500 will serve as a replacement.
Name: Magician Supplement – System Replace: Gelel (Plasma) Classification: Juinjutsu (Alchemist Tenshi Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Replace” will appear, completing the creation of the Cursed Mark of the Magician supplement. When applied to the host, this seal will replace their destroyed chakra system with a Gelel (Plasma) system, equivalent to that of their chakra system, with the Gelel in it's plasma state capable of being restored naturally. This mark is placed outside the Cursed Mark of the Magician similar to the other supplements.
- Cursed Mark of the Esper:
Name: Cursed Mark of the Esper Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a Trapezoid before writing three kanji within it, in the order from top to bottom “System Destroy,” & “System Replace”, "Taint Nen." his cursed seal when applied will cause the host's chakra system to be completely destroyed, but then be replaced with a corrupted version of Nen Nodes known as PSI, where said PSI is capable of being regained the same as chakra. Due to the replacement of the chakra system, this is considered one of the most complex types of cursed marks.
Name: Esper Supplement – Psychometer Score Classification: Juinjutsu (Esper Only) Rank: D-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Psycho” will appear, completing the creation of the Cursed Mark of the Esper supplement. When applied to the host, this seal will make a roll to determine their Base Psychometer Score (Success Chance) which determines their level of power and whether or not they are a Peak Level Esper. An Esper's Psychometer Score is the total rating in terms of potential psychic power which ranges from 0 which indicates no psychic powers whatsoever to 13 which is the highest recorded psychic strength an Esper is capable of possessing. The first value represents the average (Initial Roll), while the other three values are representative of the three main branches of PSI if said Esper is capable of them (Thus can be different than the average as long as they all average out to said number). Depending on one's type specific Psychometer Score they are restricted from making techniques utilizing PSI past a certain rank (1 = D, 2 = C, 3 = Above C-rank Combination Techniques, 4 = B, 5 = Above B-rank Combination Techniques, 6 = A, 7 = Above A-rank Combination Techniques, 8 = S, 9 = Above S-rank Combination Techniques, 10 = SS, 11 = Above SS-rank Combination Techniques, 12 = SSS, 13 = Above SSS-rank Combination Techniques. All Ultima techniques must be Z-rank) Affinity for All Types = No Additional Modifier Affinity for 1 Type = 2 Additional Sub-Divisions within Type of Choice, instead of 1 (+3 to BPS for Peak Level Esper's only) Affinity for 2 Types = 1 Additional Sub-Divisions within both Types of Choice (+2 to BPS for Peak Level Esper's only) Affinity for 3 Types = No Additional Sub-Divisions within 3 Types (+1 to BPS for Peak Level Esper's only) Overall Psychometer Score - No of Esp Types Available 1 - 1 Minimum 5 - 2 Minimum 9 - 3 Minimum 13 - 4 Minimum Note: An Esper does have some control over what they are attuned to as in exchange for potential capability in an Esp type they can gain proficiency in 2 Esp Sub-Divisions in one of their other Esp Types. This exchange can be done in reverse thus allowing those who are not proficient in all 3 types to potentially gain such or allowing others to specialize in mastering a specific type. However regardless only Peak Espers are capable of utilizing Ultima though it is a choice as they can instead choose to disregard it to gain a better mastery of the Primary 3 Esp Types.
Name: Esp Classification: Nen Tech (Esper Only) Rank: B-rank Class: Supplementary Range: Self
Description: This type of jutsu was created only to be used by hosts of the Cursed Mark of the Esper. This Esp is what occurs when the physical body of a living being connects with Nen which as been corrupted due to being unnaturally triggered rather than manifesting by one who naturally possesses Psionic Release courtesy of the Cursed Mark of the Esper adorning their body. Esp is broken down into 3 Primary Types with a Hidden 4th Type which is only available to Peak Level Espers (If one gets a 10 in their BPS roll, they make a secondary roll, use day or night. If Male they need to roll a 1 to qualify as a Peak Level Esper, if Female they need to roll a 2 to qualify as a Peak Level Esper). The types are: Burst - In summation, Burst is the ability to manipulate the world around one's own self. In essence, a person is able to channel and manipulate energy or matter in the surrounding environment. Burst is split into three sub-divisions each focusing on a part of it's specific abilities: *Control = Allows the manipulation of objects in a similar manner to Telekinesis, and is considered to be the most versatile use of Burst and the more crucial to it's mastery as when utilized in conjunction with the other types it allows for the control of Element and increasing the complexity of Manifest. *Element = Allows the channeling of a single element however it does not grant the ability to shape or produce it from nothing, in terms of raw power this is the strongest Burst sub-division due to harnessing elements and being able to draw from Materia in the enviroment to unleash devastation. It is also the most dangerous and can only be tamed when utilized in conjunction with the other types; it allows for manipulation to be given over a specific element with Control and allowing one to produce it said element from nothing when utilized with Manifest. *Manifest = Allows the creation of objects comprised of PSI which are used in combat, usually being restricted to simple tools such as weapons or shapeless masses such as PSI energy projections which can be used to inflict harm on targets. When utilized in conjunction with the other types it allows for more complex creations when used in conjunction with Control and production of elements rather than channelling existing sources when utilized with Element. Trance - In summation, Trance is the ability to affect the minds around one's self. In essence, a person is able to "read" minds, "dive" into memories or force the target to see illusions. Trance is split into three sub-divisions each focusing on a part of it's specific abilities: *Link = Allows the linking of one's mind to another essentially allowing for telepathy and mind reading, one is able to scan surface thoughts but not implant anything of their own unless used alongside Dive which allows them to implant actual memories into others minds to aid with the sharing of information or Illusion which allows one to link their illusions to other senses other than vision. *Dive = Allows the diving into another memories allowing for one to have perfect recall and be able to review their own memories at will for better understanding, however when combined with link one is able to dive into the memories of others whereas when combined with Illusion one is able to create more realistic illusions stemming from their memory banks. *Illusion = Allows for the user to force other to see illusions, affecting their perception of the world, such illusions will affect the individual's vision and are potent enough to clash with genjutsu and/or fabrication however they come into their true power when utilized alongside Link in order to affect other senses or Dive which creates more realistic illusions which are created from memories. Rise - In summation, Rise is the ability to utilize PSI in order to bolster ones physical form and abilities which sets it apart from the other two and rounds out an Esper's skill set. Rise is split into three sub-divisions each focusing on a part of it's specific abilities: *Sense = Allows for the increase of one of the five senses or all of the five senses of the user to higher levels, advanced users are able to utilize sense in order to bolster non-conventional senses making it a rather versatile type of Rise regardless of the user's combat style. When utilized in conjunction with Buff it can be used to heighten an individuals reflexes whereas when utilized alongside Healing it can be used to mitigate the damage sustained from sensory depriving techniques and lower how quickly one regains a lost sense. *Buff = Allows for the increasing of ones physical capabilities utilizing Esp, allowing them to bolster their tiers however it still triggers recoil when done in excess. It can be chained with Healing in order to mitigate the recoil establishing a time-limit before the recoil is triggered or it can be used alongside Sense in order to focus on ones reflexes courtesy of sensory input. *Healing = Allows for bolstering the individuals resilience to PSI based techniques by reducing the amount of damage sustained and how long it takes for the individual to recover from injuries sustained by Esp based techniques. When utiized alongside Sense it speeds up the recovery period for lost senses whereas when utilized alongside Buff it mitigates the damage sustained from Buff based recoil. Ultima: In summation, Ultima is the combination of all three basic types of Esp and acts as a "limiter" removal system in which the user becomes one with their PSI becoming an existence rather than an individual. All Ultima have time-limits after which the user sustains horrible recoil lowering their physical abilities to their fatigued state and preventing them from using any Esp until the cool-down period is up (half of time spent using Ultima), bleeding from all orifices on their head (1 D x their rank, S would be 5 D-ranks of blood each P.T) due to their brains being overworked. The time-limit is always 5 x the Esper's rank (S-rank would be 25 P.T for example) and in this state the Esper uses a different scale multipiier depending on their skill level. D-C use 1x (Humanoid), B-A use 2x, S-"Z" use 3x and "X" use 4x.
- Cursed Mark of the Demon:
Name: Cursed Mark of the Demon Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making an a four pointed star before writing three kanji within it, in the order starting clockwise from the top “Alter Appearance,” “Increase Physical,” “Cease Aging,” and “Absorb Nega.” This cursed mark when applied will cause the host's appearance to change, in a way completely up to them. These alterations can vary from gaining horns, claws, fangs, a tail, wings, a larger body, a change in skin tone, etc, all of these which can occur with the host retaining their original appearance or not. In addition the varying change in appearance, their physical abilities, tiers, will be raised by 1-rank, and they will gain a form of immortality which stops their bodies from aging. Lastly their bodies are now capable of absorbing nega energy naturally, gaining 1 equal rank amount of nega energy per topic or through training. With the power granted by this mark, it is considered one of the more complex types of cursed seals.
Name: Demon Supplement – System Replace: Natural Classification: Juinjutsu (Demon Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Replace” will appear, completing the creation of the Cursed Mark of the Demon supplement. When applied to the host, this seal will replace their destroyed chakra system with a natural energy system, equivalent to that of their chakra system, with the natural energy capable of being restored naturally, and allowing the Demon to learn Magic, however if they learn Magic they are only allowed to learn one type. This seal is placed outside the Cursed Mark of the Demon similar to the other supplements.
Name: Demon Supplement – Breeding Classification: Juinjutsu (Advanced Demon Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Breed” will appear, completing the creation of the Cursed Mark of the Demon supplement. This seal was created to allow the demon the ability to breed, as all demons are infertile, however this seal is only available to the various types of "Greater" Demons (Pride, Envy, Lust, Gluttony, Greed & Wrath), as their "Lesser" Demon counterparts are not worthy of such a blessing. The product of a Demon breeding with another Demon is one of these "Lesser" Demons however the product of a Demon breeding with a Human or something outside of the Demon Race is a Cambion which gives access to their demonic parents specific skill set with none of the benefits given to a true demon. Cambion Type - Technique Type Available Pride - Hubris Arts Envy - Jealousy Arts Lust - Seduction Arts Gluttony - Hunger Arts Greed - Avarice Arts Wrath - Rage Arts
Name: Demon Supplement – Ethereal State Classification: Juinjutsu (Demon Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Transformation” will appear, completing the creation of the Cursed Mark of the Demon supplement. This seal was created to release the demon's true power by releasing the natural energy in their body in a similar method to the Eight Gates. Upon releasing the natural energy, the host's body will take an appearance change, the change usually being more demonic, but still varying between each demon. Activating this state will increase the host's tiers by 1-rank, they can only be damaged by natural/nega energy techniques, and to maintain this state the host will lose 1 C-rank worth of natural/nega energy each post.
Name: Demon Supplement – System Replace: Nega Classification: Juinjutsu (Demon Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Replace” will appear, completing the creation of the Cursed Mark of the Demon supplement. When applied to the host, this seal will replace their destroyed chakra system with a nega energy system, equivalent to that of their chakra system, with the nega energy capable of being restored naturally. This seal is placed outside the Cursed Mark of the Demon similar to the other supplements.
Name: Curses Classification: Senjutsu (Demon Only) Rank: B-rank Class: Supplementary Range: Self
Description: The nega energy variant of Magic which is utilized by the Demons. Even though Curses have wide similarities to Magic, they are more foul in many regards and superior in the fact that they are immune to natural energy canceling techniques. These Curses is what occurs when the physical body of a living being connects with nega energy on a level which Cursed Mark of the Demon creates. Unlike Magic, Curses only have one type which can be closely described to Caster magic, where the Curses are expelled from the body, Curses however do not have a name for this. Curses also have no limits on the types of Curses which can exist, as similar to Magic, Curses can replicate any status effect which chakra can produce, however only one Curse can replicate one specific type of ability, ex. Bomb Curse – revolves around the infliction of the explosive status. Those who learn Curses are only capable of learning one Curse, but that type is gained instantly upon learning this technique.
- Cursed Mark of the Undead:
Name: Cursed Mark of the Undead Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a six pointed star before writing six kanji in each opening, in order starting clockwise from the top, “Death,” “Reanimate,” “Pain Suppression,” “Life Immunity,” “Enhance Physical,” and “Independent”. This cursed marking when applied will send S-rank physical damage directly to the host’s heart to kill them instantly. After death, the cursed seal will drag the host’s soul back into their body, granting them an undead body. Being considered dead, the body no longer feels pain and is only capable of dying by severing or destroying the head. The body also cannot be affected by diseases, poisons, or airborne pollutants which is capable of killing living beings. The host will have their physical abilities (strength, endurance, and defense only) increased by 1-rank while also no longer requiring oxygen to survive.
Name: Undead Supplement – Body Control Classification: Juinjutsu (Undead Only) Rank: B-rank Class: Supplementary Range: Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Control” will appear, completing the creation of the Undead Supplement. When applied to the host, this will allow them to retain control over all their limbs regardless if they are attached or not. This seal is placed outside the Cursed Mark of the Undead similar to the other supplements.
Name: Undead Supplement – Grant: Thread Classification: Juinjutsu (Undead Only) Rank: B-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Grant” will appear, completing the creation of the Undead supplement. When applied to the host, this seal will grant the Undead access to Thread release, which when used it will be classified as Taijutsu. This seal is placed outside the Cursed Mark of the Undead similar to the other supplements. Requires: *Dual-Combination Elemental Sealing Method *Thread Sealing Method
Name: Undead Supplement – Head Liberation Classification: Juinjutsu (Undead Only) Rank: A-rank Class: Supplementary Range: Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Liberate” will appear, completing the creation of the Undead Supplement. When applied to the host, this seal will allow an Undead to survive even though their head has been removed. This marking is placed outside the Cursed Mark of the Undead similar to the other supplements.
- Cursed Mark of the Femme:
| |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Pandora Exlu. 27th July 2014, 11:45 pm | |
| - Cursed Mark of the Mage:
Name: Cursed Mark of the Mage Classification: Juinjutsu (Pandora Only) Rank: SS-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a seven pointed star before writing seven kanji in each opening, in the order starting clockwise from the top “Remove Class,” “System Create,” “Circuit Imbue,” “Siphon Natural,” “Adapt Traits,” and “Breed True.” This cursed mark when applied will eliminate all traces of an individuals class, a process which is fatal to those past the age of 1, upon doing so they possess a new system within the body known as Mana Circuits which through the use of qualifies them as a Mage. This curse mark due to eliminating one's class is the most complex of the basic marks, and a Mage is granted the ability to utilize Spell-craft. Those with this curse mark always breed true, unlike the vast majority of Curse Marks within Pandora, this means that if a Mage has offspring with those with classes, said offspring will be a Mage and not anything else. The Mage Supplements of this particular Curse Mark differ from all others due to not consuming from the user's technique limit however by the same token this only applies to those which are listed below & any other alternatives (including Magus, Maga, Magi & Magae) will consume from the technique limit as normal.
Name: Mage Supplement - Mana Circuits Classification: Juinjutsu (Mage Only) Rank: D-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Circuit” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse will make a roll to determine their base Mana Circuits (Random Encounter +100), a reserve system that spreads itself through the body and are what qualifies a person to be a Mage. Their normal functions are to act as paths that siphon natural energy from the Natural World (4th Dimension) into the Mages body where it is tainted due to the marks which adorn their body into fuel for Spell-craft (Mana). They are that which connects the Physical Plane to the Natural World, the paths which connect to the ley lines underlying Gaia. Mana Circuits reside within the Mage's soul, and what is found on the body is just a physical expression of them that stretches itself throughout the body in a fashion similar to the nervous system. Mana Circuits do not change and once damaged they cannot be repaired. As like any other organ, the number of Magic Circuits that one possesses is determined at birth and cannot decrease or increase naturally, meaning that those from older lineages will have more latent potential. As one grows more skilled this potential is realized, with those reaching the maximum levels of skill being able to showcase their true potential (Add Technique Limit to Base Mana Circuits). The maximum number of non-supplement (excludes this one) gained Mana Circuits a Mage can possess is as following: "X"-rank Shinobi = 369 "X"-rank Pirate = 384 *Note (Do not add to technique when copying): Through Mana Circuits, mana is generated passively over-time. Thus at the bottom of one's profile designate a special area for detailing the total amount of Mana Circuits (unaltered or altered) available to the CM holder.
Name: Mage Supplement - Lineage Factor Classification: Juinjutsu (Mage Only) Rank: C-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Lineage” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse affects the "Breed True" portion of the Curse Mark which allows a portion of one's Mana Circuits to be added to their offspring's Mana Circuits prior to said offspring rolling for their own Mana Circuits. Through this supplement, subsequent generations of Mages have more latent potential than their precursors using this calculation process: Lineage Factor: Separate the 2 digits (if available) of the Dice Roll and then add them together, in the case of a 100 the total will be 19 if from 1 parent or 20 if from two Mage Parents. Between Two Mage Parents always use the higher number, furthermore if from a Pure Mage Lineage then this additive continues to grow throughout generations (i.e Grandparent has 12, Parent has 11 the total is +23.) while if Mixed Lineage (Mage & non-mage) then only the Mage Parent's modifier carries over.
Name: Mage Supplement - Mystic Pass Classification: Juinjutsu (Mage Only) Rank: B-rank Class: Supplementary Range: Self (Mana Circuits), Varies (Mana)
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Lineage” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse affects the Circuit Imbue portion of the Curse Mark and is an operation undergone by those who wish to artificially boost the amount of Mana Circuit's the possess. However, the process carries the same risks and complications as a transplant of organs. Furthermore, as the Magic Circuits become unstable if tampered while in use, there is a possibility of mutual destruction between the recipient & the donor. The degree of success is based on a number of factor though without the presence of Medical Spell-Craft geared towards affecting these odds the below chart details these factors and the overall success of the operation (Encounter Roll). Rank of Recipient (Donor) - Operation Success % (No. of Mana Circuit Donated) D ("X") - 30% (10 = 35%) C ("Z") - 25% (20 = 30%) B (S) - 20% (30 = 25%) A (A) - 15% (40 =20%) S (B) - 10% (50 = 15%) "Z" (C) - 5% (60 = 10%) "X" (D) - 0% (70 = 5%)
Blood Relation - Success Modifier (Donated MC Modifier) None (Different Races) - 0% (Either additional MC due to BR OR less MC for a boosted Donor Success Chance) Same Race (i.e Both Human) - 1% (+5 or -5 for +5%) Same Clan (i.e Both Mikaboshi) - 3% (+10 OR -10 for +10%) Same Family (i.e Both Isley) - 5% (+15 OR -15 for +15%) 2 Generations Apart (i.e Grandparents) - 10% (+20 OR -20 for +20%) 1 Generation Apart (i.e Parents) - 15% (+25 OR -25 for +25%) Same Generation (i.e Cousin) - 20% (+30 OR -30 for +30%) Identical (I.e Twin) - 25% (+35 OR -35 for +35%)
*Note (Do not Add to Technique when copying): Two Encounter Rolls are done, one for the recipient & one for the Donor to determine if the Mystic Pass is a success. If both Encounter Dice Roll are double the required success then both participants die (for example if it is a 15% chance of success, and you get a 30 then both the donor and the recipient die). If both rolls are unsuccessful then only the recipient dies while the donor loses whatever Mana Circuits they were attempting to donate. If only one roll is successful then only half (round up) of the mana circuits are given to Recipient while Donor still loses the original donated amount. If both roll are successful both of them live but the Donor loses whatever Mana Circuit's that were donated, however at the cost of the donor's life the rolled success chance of the recipient can be lowered by half the rolled value of the donor (Thus if Recipient needed a 50, but got a 70, and the Donor got a 42, then 70 - 21 = 49 which makes the operation a success).
Name: Magecraft Classification: Spell-craft (Mage Only) Rank: B-rank Class: Supplementary Range: Self (Mana Circuits), Varies (Mana)
Description: This is a unique technique type brought about by the interference of the first formerly mortal Minor Deity, this granted her a certain prestige that was used as fuel to permanently leave her mark upon the world. Magecraft is a specific fighting style of Spell-craft which entails the designation of Mana Circuits within a Mage's body. This is because in their natural state they are inert unable to be utilized at all and must be altered in order to preform a specific function. There are 6 Types of designations for Mana Circuits: -Mana (which entails the gathering, capacity & retention of Mana, Prana or Anima) -Technique (which entails the use of techniques, including tiers, outside of Spell-craft) -Status (which entails the utilization of status effects which may or may not be linked to the element it is usually associated with) -Element (which entails the utilization of Primary, Specialized, Dual-Combination, Perfect, Tri-Combination & Complex elements in techniques) -Bloodline (which entails the unlocking, activation and utilization of KG, KH, KT &/or KM with Mana as well as it's alternates as a substitute) -Servant (which entails the manifestation of a Familiar known as a Servant for combat assistance purposes)
Name: Magus Supplement - Sterility Clause Classification: Juinjutsu (Magus Only) Rank: A-rank Class: Supplementary Range: Self (Mana Circuits), Varies (Mana)
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Sterile” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse affects the "Breed True" portion of the Curse Mark which results in the sacrifice of the ability of the Magus to procreate in exchange for gaining more Mana Circuits. This is a one-time deal, in which they have an additional roll (Monsters) which is directly added to their total Mana Circuits.
Name: Maga Supplement - Abortive Clause Classification: Juinjutsu (Maga Only) Rank: A-rank Class: Supplementary Range: Self (Mana Circuits), Varies (Mana)
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Barren” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse affects the "Breed True" portion of the Curse Mark which results in the sacrifice of a developing fetus after the Maga has become pregnant in exchange for gaining more mana circuits. This can be repeated Once per rank (however the number of rolls is dependent on how many children they are pregnant with, whether single or twins), and utilizes the same calculation as Lineage Factor in order to add to their Mana Circuits.
Name: Magi Supplement - Channel Circle Classification: Juinjutsu (Magus Only) Rank: A-rank Class: Supplementary Range: Self (Mana Circuits), Varies (Mana)
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Channel” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse affects the "Siphon Natural" portion of the Curse Mark which results in bestowing the ability to access the Mana of willing Magi or Magae that said Magus is in contact with. Through interlocked hands, this ability can be channeled through those who remain in contact allowing a Magus to harness Mana that are gathered by others so long as they remain in direct contact with their source(s). Dependent on the skill of the Magus, the number of sources and the amount capable of being channeled varies. Skill Level - No. of Sources (Max Mana Channeled per P.T) D - 1 (D) C - 2 (C) B - 3 (B) A - 4 (A) S - 5 (S)
Name: Magae Supplement - Drain Circle Classification: Juinjutsu (Maga Only) Rank: A-rank Class: Supplementary Range: Self (Mana Circuits), Varies (Mana)
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Drain” will appear, completing the creation of the Cursed Mark of the Mage supplement. When applied to the host, this curse affects the "Siphon Natural" portion of the Curse Mark which results in bestowing the ability to drain the Mana of willing Magi or Magae that said Maga is in contact with for prolonged periods of time. This can be used to temporarily increase their gathered mana with it eventually fading away, after direct contact is lost (Use Retention Time) Dependent on the skill of the Maga, the number of times this can be preformed per topic and the amount capable of being drained varies. Skill - No. of Times (Max Mana Drained Per Turn) D - 1 (B) C - 2 (A) B - 3 (S) A - 4 (SS) S - 5 (SSS)
Immortality*Note: *Upon obtaining a Curse Mark alter your profile to strike out your Race and replace it with the name of the Curse Seal you possess (Unless Jinchuriki, Demi-God or Apex Being. In any of these cases these individuals miss out on certain perks in addition to losing their Z-rank Slot; Jinchuriki can not Awaken nor Re-Enter TBM, Demi-God can not Awaken & Lack Demi-God Semi-Immortality & Aging and finally Apex Being lack Chaos Release). *Base CM's all consume an Awakening, Advanced CM's all consume an Awakening & 1 Z-rank Technique Slot. If awakened (Non-Clan Ninja Only) prior to obtaining a CM, only Base CM can be obtained & it causes Regression. *Any CM which results in a System Replace with a more potent energy reserve (i.e NE or Blood) results in a lowering of the user's Energy Reserve by 1 Race (i.e from Ninja -> Samurai). Any CM which results in a System Replace with a more potent variant energy reserve (i.e Nega Energy or Black Blood) results in a lowering of the user's Energy Reserve by 2 Races (i.e from Ninja -> Dakar) *Up to 2 of the Base Curse Marks can be obtained, but if done the second Base CM will consume 1 Z-rank Slot just as if one had obtained an Adv. CM. *Any of the Advanced Curse Marks identified by being Paths of their originals can can only be obtained post-A-rank, those who wish to acquire it must possess the Base CM first and can get the Adv. CM upon reaching the required rank. *Born CM are only able to Awaken into Advanced CM which are a path of what they are born into they completely lack the ability to awaken into normal races. Furthermore they only consume a Z-rank Slot if a regression requirement had already been fulfilled otherwise they retain their Z-rank slot. Cursed Paths- Arcane Path:
*********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
| |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Pandora Exclusive Techniques 29th July 2014, 12:59 pm | |
| - Vaewolf Path:
Name: Vampiric Path – Vampire Lord Classification: Juinjutsu Rank: SS-rank (Vampire Only) Class: Supplementary Range: Short/Self
Description: The Vampire Lords, a new species of vampire who at the cost of no longer being able to walk in the day embraced the power of the night to become capable of spreading Vampirism via bite (creates Vampires). This specific Vampire Path, adds a "Transformation" Kanji to the Curse Mark granting the Vampire Lord a transformation activated by sacrificing an equal rank chakra price. When in this new transformed state look monstrous similar an anthropomorphic bat; sprouting wings from their back, their height vastly increasing (Medium S), pale stone like skin, orange-gold hued eyes, and finally their cheeks will narrow prominently. Their tiers are now raised by 2-ranks in comparison to their 1x in their normal form whereas their regeneration increases to equal their rank when transformed as well. When the transformation process is completed the new Vampire is given the new name, based on their gender, Vampire Lord, for male, and Vampire Queen, for female, in which case when applying this seal to the CM of Vampire, the kanji for either Lord or Queen will appear over the CM before it is placed on the host. Those who chose to take this vampiric route have a dominating mission given to them by Pandora and as such are tasked to spread vampirism and build vampire coven's throughout the land. Rank - Blood Price to Infect - P.T till turn (Nature Tier to Delay) D - D - 4 IC Topics (D = 8 IC Topics) C - 2 D - 2 IC Topics (C = 4 IC Topics) B - 4 D - 80 or Next IC Topic (B = 2 IC Topics) A - C - 40 (A = Next IC Topic) S - B - 20 (S = 40) "Z" - A - 10 (SS = 20) "X" - S - 5 (SSS = 10)
Name: Vampiric Supplement – Blood Consumption: Black Conversion Classification: Juinjutsu Rank: S-rank (Vampire Lord Only) Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “System Conversion” will appear, completing the creation of the Cursed Mark of the Vampire Lord supplement. When applied to the host, this seal will affix their Blood Consume add on to their chakra system resulting in any blood they consume to fill their chakra system as Black Blood. This can be kept in balance as the only way to replenish the Black Blood is by drinking the blood of others whereas the user's chakra will not replenish itself as long as black blood flows within it's pathways. If at anytime the Vampire Lord completely fills their chakra pathways with black blood they will no longer have access to chakra causing them to become something akin to a True All Taijutsu state though the method of replenishing their black blood still remains the same.
Name: Vampiric Path – Elder Dhamphir Classification: Juinjutsu Rank: SS-rank (Daywalkers Only) Class: Supplementary Range: Short/Self
Description: The Elder Dhamphirs, a new species of daywalkers who thanks to embracing their ability to endure sunlight have granted them a connection to life allowing them to give birth to Dhamphir children. This specific Vampire Path, replaces the "Increase Chakra" Kanji with "System Convert" and then adds "Tainted Birth" resulting in the Dhamphir not only having their chakra system replaced with blood but likewise causing them to be able to replenish their now much larger blood reserves by draining the blood of others thus putting them in a True All Taijutsu state. Other than that they share all other things with the Vampire Curse Mark except that they have truly become a new sub-race due to their children being born as Dhamphirs in addition to the race of their fathers/mothers. If an Elder Dhamphir mates with a Vampire then they will give birth to a Vampire instead while if they mate with another Dhamphir or an Elder Dhamphir they will give birth to an Elder Dhamphir. In all cases unlike those who are sired into becoming a Vampire or any of it's advanced variant those borns as the sub-race are able to awaken into the Race Awakening of their Elder Dhamphir parent or the class awakening of their non vampire parent. When the transformation process is completed the new Vampire is given the new name, Elder Dhamphir, in which case when applying this seal to the CM of Vampire, the kanji for "Elder" will appear over the CM before it is placed on the host. Those who chose to take this vampiric route have a noble mission given to them by Pandora and as such are tasked to not only protect vampire covens but likewise breed to produce more naturally born vampires.
Name: Sanguine Arts Classification: Fighting Style Rank: D-rank (Vampire Lord/Elder Dhamphir Only) Class: Supplementary Range: Self
Description: Vampire Lords & Elder Dhamphirs are the upper hierarchy within Vampire Covens, this is due to them being evolved vampires. Whereas Vampire Lords and their female counterparts are the patriarchs or matriarchs and can sire new vampires Elder Dhamphirs are the fighters and protectors. Both utilize the Sanguine Arts (Classification = Juinjutsu/Kinjutsu) however in different ways, Vampire Lords focus on utilizing their Black Blood to infect others with Vampirism (non-curse mark wielders) or evolve current vampires or dhamphirs into Vampire Lords & Elder Dhamphirs. Elder Dhamphirs however focus on harnessing their blood in place of chakra similar to Magic. In regards to the second use, Elder Dhamphir must complete a 2000 Word Training topic to use their blood in place of a chakra price whereas Vampire Lords are capable of doing the same in addition to their infection techniques after completing 4000 Word Training topic.
Name: Lycanthropic Path – Alpha Werewolf Classification: Juinjutsu Rank: SS-rank (Werewolves Only) Class: Supplementary Range: Short/Self
Description: The Alpha Werewolves, a new species of werewolf who at the cost of locking their transformations to the phases of the moon gained the ability to spread Lycanthrophy with a bite (creates Werewolves). This specific Werewolf Path, adds an "Alter Apperance" Kanji to the curse mark resulting in the werewolf becoming more hairy their eyes changing into a golden-yellow with slit pupils. In their transformed state however the transformations are also altered, in size & shape with the moonlight transformation resulting in them being a quadrupedal wolf, Medium (S) in size but under the full moon they in their normal bipedal form albeit larger now, being Medium (M) in size & much more muscular & monstrous than the average werewolf. When the transformation process is completed the new Werewolf is given the new name, Alpha Werewolf, in which case when applying this seal to the CM of Werewolf, the kanji for either Alpha will appear over the CM before it is placed on the host. Those who chose to take this lycanthrophic route have a dominating mission given to them by Pandora and as such are tasked to spread lycanthrophy and build werewolf pack's throughout the land. Rank - Blood Price to Infect - P.T till turn (Nature Tier to Delay) D - D - 4 IC Topics (D = 8 IC Topics) C - 2 D - 2 IC Topics (C = 4 IC Topics) B - 4 D - 80 or Next IC Topic (B = 2 IC Topics) A - C - 40 (A = Next IC Topic) S - B - 20 (S = 40) "Z" - A - 10 (SS = 20) "X" - S - 5 (SSS = 10)
Name: Lycanthropic Supplement – System Destroy: White Alteration Classification: Juinjutsu Rank: S-rank (Alpha Werewolf Only) Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “System Conversion” will appear, completing the creation of the Cursed Mark of the Alpha Werewolf supplement. When applied to the host, this seal will partially link their System Destroy add on to their chakra system resulting in the chakra destroyed transfering some of the life-force comprising it resulting in their blood reserves changing into White Blood. This not only makes them immune to the vampirism curse mark but their blood becomes lethal to vampire who try to drain them due to white blood's natural properties (Blood Destruction) which counter balances the seeming superiority vampires have over werewolves in their non-transformed state.
Name: Lycanthropic Path – Lycan Purebred Classification: Juinjutsu Rank: SS-rank (Lycans Only) Class: Supplementary Range: Short/Self
Description: The Lycan Purebred, a new species of lycan who thanks to embracing their ability to trigger their transformations have gained a connection to life allowing them to give birth to Lycan children. This specific Werewolf Path replaces the "Transformation" Kanji with "Alter Transformation" and adds "Tainted Birth" resulting in the Lycan's transformations being different depending on how they are triggered. When triggered in the day, it results in them gaining wolf features, hair arms, legs and face but overall still being mostly normal, when triggered due to moonlight or at night results in them shifting into a quadrupedal wolf state the same size as they are normally. Finally when triggered under a full moon they gain their normal anthropomorphic wolf like state. Other than that they share all other things with the Werewolf Curse Mark except that they have truly become a new sub-race due to their children being born as Lycans in addition to the race of their fathers/mothers. If a Lycan Purebred mates with a Werewolf then they will give birth to a Werewolf instead while if they mate with another Lycan or an Lycan Purebred they will give birth to a Lycan Purebred. In all cases unlike those who are sired into becoming a Werewolf or any of it's advanced variant those born as the sub-race are able to awaken into the Race Awakening of their Alpha Werewolf parent or the class awakening of their non werewolf parent. When the transformation process is completed the new Werewolf is given the new name, Lycan Purebred, in which case when applying this seal to the CM of Werewolf, the kanji for "Purebred" will appear over the CM before it is placed on the host. Those who chose to take this lycanthrophic route have a noble mission given to them by Pandora and as such are tasked to not only protect werewolf packs but likewise breed to produce more naturally born werewolves.
Name: Lupine Curse Classification: Fighting Style Rank: S-rank (Alpha Werewolf/Lycan Purebred Only) Class: Supplementary Range: Self
Description: Alpha Werewolves & Lycan Purebreds are the upper hierarchy within Werewolf Packs, this is due to them being evolved werewolves. Whereas Alpha Werewolves are the patriarchs & matriarchs and can sire new werewolves Lycan Werewolves are the fighters and protectors. Both utilize the Lupine Curse (Classification = Medical Juinjutsu) however in different ways, Alpha Werewolves focus on utilizing their White Blood to infect others with Lycanthrophy (non-curse mark wielders) or evolve current werewolves or lycans into Alpha Werewolves & Lycan Purebreds. Lycan Purebreds however focus on harnessing their blood with their stamina in order to infect animals mutating them into werebeasts which serve as minions and thralls. In regards to the second use, Lycan Purebred must complete a 2000 Word Training topic to gain access to Werebeast Creation whereas Alpha Werewolves are capable of doing the same in addition to their infection techniques after completing 4000 Word Training topic.
Name: Vaewolf Path – Hybrid Classification: Juinjutsu Rank: SS-rank Class: Supplementary Range: Short/Self
Description: The Vaewolf, a hybrid species between Lycans & Dhamphirs which only result in the rare mating of an Elder Dhamphir with a Lycan Purebred. Immensely powerful due to being the sum of both parts and possessing none of the weakness of their progenitor species (Werewolf & Vampire) the Vaewolf is considered to be even superior to the advanced Vampire or Werewolf Curse Marks. They come in 3 forms, either a Werewolf Dominant Hybrid, a Vampire Dominant Hybrid or a True Hybrid. Their differences are in their transformations, every Vaewolf is capable of transforming through a D-rank Lifeforce/Blood Price. Werewolf Dominant do so either Daytime (Claw growth, Hair Growth, Yellow Hued Slit Pupils, 1-rank Below Regen), Nighttime (Medium S Quadrupedal wolf form, 1-rank Tier Increase, 1-rank Below Regen), & Full-Moon (Anthropomorphic Bipedal Wolf, 2-rank Tier Increase & Equal Rank Regen). Vampire Dominant do so either Daytime (Fang growth, Pale Skin, Red Hued Slit Pupils, 1-rank Below Regen), Nighttime (Medium S vampire bat form, 1-rank Tier Increase, 1-rank Below Regen), & New-Moon (Anthropomorphic Bipedal Bat, 1-rank Tier Increase & 1-rank Above Regen). Vaewolf on the other hand are capable of not only each of the forms available to either of the dominant types but an exclusive 4th form available during Eclipses which results in a monstrous wolf-bat hybrid (Medium M) with 6 limbs in total (2 Wings, 2 Forelimbs, 2 Hindlimbs) which boosts their tiers by 2-ranks & gives them 1-rank Above Regeneration. True Vaewolf are only possible if both parents are naturally born, if even one of them isn't then they become a dominant type the same sub-species are their naturally born parent but if both were either sired or marked then they have a 50/50 chance of being either (1 = Werewolf Dom. 2 = Vampire Dom.). Those who chose to take this Hybrid route have a diplomatic mission given to them by Pandora and thus are tasked to maintain the peace between Vampire Covens & Werewolf Packs within the land.
- Magician Path:
Name: Magical Path – Alchemist Classification: Juinjutsu (Non-Alchemist Tenshi Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The Alchemist, a new species of Magicians created upon the introduction of the Tenshi Clan divided among each other. How tragic, family pitted against each other, that just won't do would it not be better to have the ruling branches share some of the traits of their slaves, and vice versa. This specific magical path, targets the “System Replace” aspect of the Cursed Mark of the Magician, specifying exactly what the host's destroyed chakra system is replaced with. When the CM of the Magician is placed onto the host, this seal will replace their destroyed chakra system with a Gelel (Plasma) system, equivalent to that of their chakra system, with the Gelel in it's plasma state capable of being restored naturally, and allowing the Magician to learn Alchemy, however if they learn Alchemy through this method they are only allowed to learn three types. The remaining aspects of the CM of the Magician remain the same. When the transformation process is completed the new Magician is given the new name, Alchemist, in which case when applying this seal to the CM of Magician, the kanji for Alchemist will appear over the CM before it is placed on the host. Those who chose to take this magical route have a scientific mission given to them by Pandora and as such are only able to learn Alchemy not Magic.
Name: Alchemic Arts Classification: Fighting Style (Alchemist Only) Rank: D-rank Class: Supplementary Range: Self
Description: Alchemists are Magicians grounded in science, the delicate balance between the two give them something of a Science Fiction aspect. Yet it doesn't make them any less dangerous than their fantasy counterparts. Initially created to give those Non Alchemist Branch Tenshi access to some of their slaves prowess without being branded in return these arts allow them to learn only from the Classical or Essential Styles of Alchemy. Whereas Alchemist's can use this as a more expedient method of gaining power after getting a System Replace with Gelel. The first is gained upon learning this technique which is gained instantly upon becoming a Alchemist however one can postpone the unlocking in order to obtain a Pure Fusion after a 500 Word Training, the second obtained after 1-rank up, if the host has maxed out then the second can be obtained for 1000 word training however an additional Pure Fusion can be obtained for a 2000 word training instead, the third is obtained after another rank up, again if host is maxed then a word training of 1500 will serve as a replacement, however an additional Pure Fusion can be obtained for a 3000 word training instead. The potential combinations are as follows: Alchemist Rank -Classical/Essential Alchemy Style(s) Available Start - 1st Method, 2nd Method, Pure Fusion 1-rank Up - 1st Method, 2nd Method, Pure Fusion 2-rank Ups - Pure Fusion, Dual Fusion, Tri-Fusion, Quad-Fusion
Name: Magical Path – Sorcerer Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The Sorcerers, a new species of magician geared towards versatility straddling the power of Magic with the utilization of Chakra. By splitting oneself between the utilization of the two one can thus harness both albeit at the price of not being able to fully devote oneself to one or the other. This specific magical path, targets the “System Destroy” aspect of the Cursed Mark of the Magician, specifying exactly how much of the host's chakra system is destroyed. When the CM of the Magician is placed onto the host, this seal will destroy half of their chakra system and replacing what was lost with Natural Energy, this will allow the Magician to learn Magic yet retain their chakra abilities albeit both being split in half (Note: Host's Reserves should be split as evenly as possible). This comes at the cost of halting their progression with one if they progress with another, essentially for every Magic they possess they can not gain a new chakra affinity and vice versa once this curse has been placed. (For example if they possess a Fire Affinity & obtain Electric Magic as a result of first getting this seal, then they decide later to either get Earth or Terra Magic. If they get the former then they can get one more chakra affinity but no more Magic, if they get the latter then they can get one more Magic but no more Chakra Affinities.) The remaining aspects of the CS of the Magician remain the same. When the transformation process is completed the new Magician is given the new name, based on their gender, Wizard, for male, and Wiccan, for female, in which case when applying this seal to the CM of Magician, the kanji for either Wizard or Wiccan will appear over the CM before it is placed on the host. Those who chose to take this magical route have a balancing mission given to them by Pandora and as such are able to both learn Magic and use Chakra.
Name: Sorcerer Supplement – System Replace: Nega Ratio Classification: Juinjutsu (Wiccan Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Replace Ratio” will appear, completing the creation of the Cursed Mark of the Sorcerer supplement. When applied to the host, this seal will replace their destroyed chakra system with a nega energy system, replacing 3/4's of the original chakra system while retaining 1/4th of their chakra, with the nega energy & remaining chakra capable of being restored naturally. This seal is placed outside the Cursed Mark of the Sorcerer similar to the other supplements & the Wiccan is now known as a Witch.
Name: Sorcerer Supplement – System Replace: Void Ratio Classification: Juinjutsu (Wizard Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Replace Ratio” will appear, completing the creation of the Cursed Mark of the Sorcerer supplement. When applied to the host, this seal will replace their destroyed chakra system with a void chakra system, replacing 3/4's of the original chakra system while retaining 1/4th of their Natural Energy, with the void chakra and remaining natural energy capable of being restored naturally. This seal is placed outside the Cursed Mark of the Sorcerer similar to the other supplements & the Wizard is now known as a Warlock.
Name: Sorcerer Supplement – System Replace: Kinetic Ratio Classification: Juinjutsu (Non Element Jiko Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Create New Ratio” will appear, completing the creation of the Cursed Mark of the Sorcerer supplement. When applied to the host, this seal will further divide up their systems resulting in an even split between Chakra, Natural Energy & Nen each being 1/3rd of the user's original chakra system with each of them now being capable of being replenished naturally. This seal is placed outside the Cursed Mark of the Sorcerer similar to the other supplements & the Wiccan/Wizard is now known as the Sorcerer Supreme. Unlike the other supplements this seal is restricted as their can only be 1 Sorcerer Supreme alive at one time.
Name: Sorcery Arts Classification: Fighting Style (Sorcerer Only) Rank: D-rank Class: Supplementary Range: Self
Description: Sorcerers are Magicians who have chosen not to fully abandon their ties to chakra being able to weave the two in tandem to great effect. However due to not fully devoting themselves to either they do not accomplish the mastery of one or the other, often most choosing to neglect their chakra side for Magic due to it's power. The art of balancing, converting or mixing their chakra with their magic is known as Sorcery (Classification = Senjutsu). Wiccans &/or Wizards are all capable of creating Sorcery, how many depends on possessing both a chakra affinity and magic, at least one of each. By combining the two which uses the elemental chart one is able to produce Sorcery which involves prices which include both Chakra & Natural Energy split evenly. Unlike Magic however Sorcery must always be unlocked via training and the number a Sorcerer can possess varies on how many elements they can wield overall including both Affinities and Magic. If they possess two then they can get two types of Sorcery the first immediately after a 2500 Word Count, while the second after a 3000 Word count. If they possess three then they can get only one type of Sorcery after a 3500 word count, the types of Sorcery available depend entirely on the elements they possess. (I.E a Fire Affinity & Flame Magic will allow one to gain Ablaze Sorcery, a Water Affinity & Geo Magic will allow one to gain Wood Sorcery while a Life Affinity, Hydro Magic & either a Fire Affinity/Flame Magic will allow one to gain Flesh Sorcery)
Name: Witchcraft Classification: Fighting Style (Witch Only) Rank: D-rank Class: Supplementary Range: Self
Description: Sorcerers are Magicians who have chosen not to fully abandon their ties to chakra being able to weave the two in tandem to great effect. However those who steer closer to the use of natural energy and were corrupted by it learned how to make use of Curses and imbibe their chakra, weapons( which they commonly use as a focus for their power) or even objects (known as artifacts) in order to inflict said curses on their victims. This process is known as Witchcraft (Classification = Senjutsu) and is practiced by Witches & involves prices which split Nega Energy & Chakra in a 2:1 ratio. Unlike Magic however Witchcraft must always be unlocked via training and the number a Witch can possess varies on how many elements they can wield overall & they often use that to determine the type of Curse they can wield. If they possess one then they can get two types of Witchcraft the first immediately after a 2500 Word Count, while the second after a 3000 Word count. If they possess two then they can get only one type of Witchcraft after a 3500 word count, the types of Witchcraft available depend entirely on the elements they possess. (I.e a Crystal Affinity will allow one to get Crystallization Witchcraft & Petrification Witchcraft the latter due to earth being one of the components of crystal. A High Fire Affinity will allow one to get Burning Witchcraft & Evaporation Witchcraft)
Name: Occultism Classification: Fighting Style (Warlock Only) Rank: D-rank Class: Supplementary Range: Self
Description: Sorcerers are Magicians who have chosen not to fully abandon their ties to chakra being able to weave the two in tandem to great effect. However those who steer closer to the use of chakra and were tainted by it learned how to make pacts with demons after aligning themselves with one of the Seven Deadly Sins. This process is known as Occultism (Classification = Demoniac Tech) and is practiced by Warlocks involves prices which split Void Chakra & Natural Energy in a 2:1 ratio. Unlike Magic however Occultism must always be unlocked via training and the highest Level of Demon a Warlock can bind to a pact varies on how many elements they can wield overall. If they possess one then they can bind up to Giant Level, two they can bind up to 3rd level, 3 they can bind up to 4th level but four or more and they can only bind up to 1st level. These are unlocked after a 2000 (initially), 2500 (1-rank up), 3000 (2-rank ups or maxing out after 1-rank up) & 3500 (3-rank ups or maxing out after 2-rank ups) Word Count. Each pact's price is translated from the Demoniac Tech price for said Demon (I.e Giant Level: Hellhound is 18 D-ranks of Black Blood for an Acolyte, to bind it to a pact or summon it after binding it is 1 B-rank of Void Chakra & 1 C-rank of Natural Energy) This Warlock is Aligned to: (Choose 1 - Pride, Wrath, Envy, Gluttony, Lust, Greed, Sloth)
Name: True Sorcery Classification: Fighting Style (Sorcerer Supreme Only) Rank: C-rank Class: Supplementary Range: Self
Description: Sorcerers are Magicians who have chosen not to fully abandon their ties to chakra being able to weave the two in tandem to great effect. However only the Sorcerer Supreme is able to tap into a third energy type Nen and learn how to balance all three in tandem to far surpass the limits of conventional sorcery. This is only available to those of the Jiko Clan who possess the ability to eventually gain 3 Elements, 1 Affinity (Classification = Ninjutsu), 1 Magic (Classification = Senjutsu) & 1 Kinesis (Classification = Nen Tech) each of these three giving rise to True Sorcery which involves prices split between Chakra, Natural Energy & Nen in a 1:1:1 ratio. Like Sorcery both Kinesis & True Sorcery must always be unlocked via training and the number a Sorcerer Supreme and possess always caps at 1. This is because they gain their Kinesis type after a 3000 Word Count only after they possess both an Affinity & a Magic type. Then after both ranking up & a 3500 Word Count they are able to get True Sorcery, this form of Sorcery has strong ties to the Jiko Clan and as a result True Sorcery is always True State Sorcery (Matter Release). However the components forming it may vary (I.e Psionic, Phase or Vapor Release + Psychic, Intangible or Gaseous Magic + Telekinesis, Picnokinesis or Miasmakinesis will all allow one to gain True State Sorcery).
Name: Magical Path – Philosopher Classification: Juinjutsu (Alchemist Tenshi Only) Rank: SS-rank Class: Supplementary Range: Short/Self
Description: The Philosophers, a new species of magician geared towards versatility straddling the power of Magic with the skill of Alchemy. By splitting oneself between the utilization of the two one can thus harness both albeit at the price of not being able to fully devote oneself to one or the other. This specific magical path, adds a "System Split" & targets the “System Destroy” aspect of the Cursed Mark of the Magician, specifying exactly how much of the host's chakra system is destroyed and splitting it in half in terms of what will be replaced. When the CM of the Magician is placed onto the host, this seal will destroy their entire chakra system and replacing half what was lost with Natural Energy & and the other half with Gelel (Plasma), this will allow the Magician to learn Magic yet retain their Alchemy abilities (Note: Host's Reserves should be split as evenly as possible). Due to the scientific nature of Alchemy, the cost of this seal is the inability of the Philosopher to utilize Magic as it has been tainted by the scientific method. The remaining aspects of the CM of the Magician remain the same. When the transformation process is completed the new Magician is given the new name, Philosopher, in which case when applying this seal to the CM of Magician, the kanji for either Philosopher will appear over the CM before it is placed on the host. Those who chose to take this magical route have a intellectual mission given to them by Pandora and as such are able to both embrace Philosophy and practice Alchemy.
Name: Philosophical Arts Classification: Fighting Style (Philosopher Only) Rank: C-rank Class: Supplementary Range: Self
Description: Philosophers are Magicians who have chosen to alter their utilization of Magic with the scientific method of Alchemy being able to weave the two in tandem to great effect. However due to not fully devoting themselves to either they do not accomplish the mastery of one or the other, Magic itself is corrupted when exposed to the scientific method to become something else. Philosophers are able create script which can influence the Physical (Materia) & Metaphysical (Alchemy) modifying it to better suit their ideal. This is known as Philosophy (Classification = Juinjutsu) which involve prices which are split evenly between Gelel (P) & Natural Energy in a 2:1 Ratio. Each Philosopher has a Gem, known as a Philosopher's Stone which serves to embody their particular Philosophy. Unlike Magic, Philosophy must always be unlocked through training and one must have acquired the Gem in question that they convert into their Philosopher's Stone (Grade VII Raw Material), the types of Philosophy available to them depend on what types of Alchemy they practice or intend on practicing. Alchemy Style - Philosophies (Gem Req. for Philosophers Stone) - WC to Unlock 1st Method, 2nd Method - Platonism (Diamond), Solipsism (Emerald) - 4000 Pure Fusion, Dual Fusion - Utilitarianism (Ruby), Transcendentalism (Sapphire) - 3500 Tri Fusion, Quad Fusion - Darwinism (Onyx), Aristotelianism (Topaz) - 3000 Quint Fusion, Golems - Cynicism (Quartz), Hedonism (Jade) - 2500 Chimeras, Homunculus - Empiricism (Opal), Objectivism (Amethyst) - 2000 Hexa Fusion, Resurrection - Determinism (Aquamarine), Existentialism (Garnet) - 1500 Gelel - Stoicism (Peridot), Nihilism (None) - 1000 (Nihilism Negates other Philosophy)
Name: Magical Path – Elemental (Lightning) Classification: Juinjutsu Rank: SSS-rank (Req. Kirin to be sealed within Host of CM) Class: Supplementary Range: Short/Self
Description: The Elementals, a new species of magician geared towards maximizing ones mastery over the elements granted through Magic. By focusing one one of the six primary elements one is able to reach a whole new level of mastery albeit isolating ones growth to purely magical means. This specific magical path, adds a "Perfect Affinity" resulting in any Lightning based Magic (Lightning, Magnet & Raiden) gaining a Very High Affinity. When the CM of the Magician is placed onto the host, this seal will destroy their entire chakra system and replacing what was lost with Natural Energy. Due to the embodiment of Lightning (Kirin) sealed within it, those marked by this seal are not only immortal (Un-Aging) but also constantly In-Tune with their Lightning Magic which eliminates it's weaknesses however when encountering those who possess the Magical Path: Elemental (Wind) or Natural Based Wind Release based techniques (Wind, Heat or Air) they sustain either double (Wind), triple (Heat) or quadruple (Air) the damage they would normally sustain upon contact. The remaining aspects of the CM of the Magician remain the same. When the transformation process is completed the new Magician is given the new name, Lightning Elemental, in which case when applying this seal to the CM of Magician, the kanji for Elemental will appear over the CM before it is placed on the host. Those who chose to take this magical route have a natural mission given to them by Pandora and as such govern those Magicians who possess Lightning Based Magics while representing the interests of those who possess Magics of which Lightning is a component.
Name: Element Arts Classification: Fighting Style (Elemental Only) Rank: D-rank Class: Supplementary Range: Self
Description: Elementals are Magicians who have fully mastered one of the six primary elements and in order to take it to the next level decide to seal one of the most powerful embodiment of nature, a God Beast, within their body. This alters them past what is normally possible by a Juinjutsu as sentient races take on aspects of whatever living beings they seal within themselves. By tapping into that side of themselves they are able to master more abilities which differentiate them from the other Magical Paths. Through training they are able to gain additional forms which are a blend of their original body and the God Beast sealed within them, which can be accessed for specific time-limits during which their combat abilities are heightened due to the new features available to them. The first form is available after a 3000 Word Count which gives the user access to Elemental Arts (Classification = Beast Art), the second is available after a 3500 Word Count which gives the user the ability to utilize their Elemental Arts as if they were Taijutsu (Gain Cool-downs) while the last is available after a 4000 Word Count and bequeaths the user with a fighting style which is capable of mixing Magic & Elemental Arts together increase the power of their Elemental Arts to be on par with Magic. The various forms available to the 6 different types of Elementals are listed below as well as their time-limits for their activation. Type of Elemental (Sealed God Beast) - 1st Form (Duration) - 2nd Form (Duration) - 3rd Form (Duration) Fire (Glavenus) - ??? - ??? - ??? Water (Golden Ceadues) - ??? - ??? - ??? Earth (Keoaruboru) - ??? - ??? - ??? Wind (Kushala Daora) - ??? - ??? - ??? Lightning (Kirin) - Faun (50 P.T) - Centaur (25 P.T) - Qilin (15 P.T) Life (Alatreon) - ??? - ??? - ??? *Note: The Commonality between each of the three forms is that the 1st form is Medium (S), the 2nd Form is Medium (L) & the 3rd Form is Large(S). As a result while in any of these forms the Elemental gains the scale multiplier of their new size.
Name: Elemental Supplement – (Insert Element) Form Classification: Juinjutsu (Elemental Only) Rank: S-rank (Stamina Consumption Doubled in Elemental Form) Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “(Insert Element) State” will appear, completing the creation of the Cursed Mark of the Elemental supplement. When applied to the host, this seal will allow them to shift freely back and forth between their physical form and a pure elemental form. This binds their In-Tune state to their elemental form, but as a result they lose their vulnerability of their primary weakness in their physical form. In their elemental state they are immune to physical harm, being comprised of Elemental Natural Energy, they gain the capabilities of other intangible or semi-tangible beings such as flight, passing through objects and lack of a need to breathe or eat. This seal is placed outside the Cursed Mark of the Elemental similar to the other supplements. Rank - Speed of Shift (Uses Reaction Tiers to determine Shift Tier) D - 1-rank Below Tier+ C - 1-rank Below Tier++ B - Tier- A - Base Tier S - Tier+ "Z" - Tier++ "X" - +Tier-
- Esper Path:
Name: Extrasensory Path – Psychicer Classification: Juinjutsu (Esper Only) Rank: SS-rank Class: Supplementary Range: Short/Self
Description: The Psychicer, a new species of Esper geared towards versatility weaving together different branches of Esp to create new types which embody both. Unlike most advanced curse marks Psychicers are born not made, unless one is a Peak Level Esper who discarded their ability to utilize Ultima in exchange for better mastery of the 3 main types, typically however Esper's who mate with other Esper's have a 1/2 chance of having a Psychicer child whereas Peak Espers will always result in Psychicer children if they mate with any type of Esper. This specific Extrasensory path, adds a "Esp Modification" to the Cursed Mark of the Esper, allowing for cross Esp Division combinations resulting in new an unique types of Esp being created. When the CM of the Esper is placed onto the host, this seal augments their ability to mix their Esp together, allowing them to tap into the power of "Ultima" at a greatly reduced level due to mixing Esp Sub-Divisions rather than the entire division. The remaining aspects of the CM of the Esper remain the same. When the transformation process is completed the new Esper is given the new name, Psychicer, in which case when applying this seal to the CM of Esper, the kanji for Psychic will appear over the CM before it is placed on the host. Those who chose to take this extrasensory route have a paranormal mission given to them by Pandora and as such are tasked with building Esper Circles throughout the Land.
Name: Extrasensory Arts Classification: Fighting Style (Psychicer Only) Rank: C-rank Class: Supplementary Range: Self
Description: Extrasensory Arts are essentially Esp which are cross-type, a Psychicer has a more natural connection with their Psi which allows them to gain access to powers which are typically restricted to Ultima user's. Unlike Esper's there are not "Peak Level Psychicers" the concept doesn't exist. Instead each Psychicer makes the same rolls as their Esper counterparts albeit getting the BPS modifiers that Peak Level Esper's get depending on their choices of affinities. From there they will make a 3000 Word Training Topic in order to learn a single Extrasensory Art, while the final one requires 4000 Words and for the Psychicer to have a BPS above 10. Often times however Psychicer's are more specialized than Espers as they will typically not only have a Extrasensory Art but also mastery of the various sub-divisions comprising them instead of focusing in other types of PSI so as to maximize their potential. Each is unique to the Psychicer in question however those within the same Circle can have the same type of Extrasensory Art. The various types are listed below: Empath (Dive + Healing) = A specialized type of Esp which combines Trance & Rise more specifically utilizing Dive to attune to the emotions of those around them and making them more resistant to being affected by Emotion based depletion due to incorporating Healing to fortify their mind. Augment (Element + Buff) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Buff in order to augment the physical capabilities of others similar to Buff however with said augments taking an elemental form in terms of their enhancement. Field (Control + Sense) = A specialized type of Esp which combines Burst & Rise more specifically Control to apply their sensory mediums to a source, typically one of the Biosphere, whether the Atmosphere, Lithosphere or Hydrosphere and establish set fields by which the Psychicer can detect things despite not physically being present or using any of their actual sensory organs. Cloak (Manifest + Sense) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Manifest to affect the senses of others resulting in a target being cloaked from normal sensory mediums which are not mental in origin essentially granting a Psychicer the ability to render things undetectable making for a powerful support based Esp type. Push (Control + Link) = A specialized type of Esp which combines Burst & Trance more specifically utilizing Control to assume control over a mind which has been linked to, or more classically known as mind control due to a Psychicer being able to push thoughts into a victims mind to do their bidding. Barrier (Illusion + Healing) = A specialized type of Esp which combines Trance and Rise more specifically utilizing Healing to reinforce ones mind against illusions preventing them from being affected by Illusion type Psi, genjutsu and mind affecting fabrication/nen at the cost of the Barriers created sustaining the equivalent mental damage instead. Network (Manifest + Link) = A specialized type of Esp which combines Burst & Trance more specifically utilizing Manifest to project the thoughts of those linked to whether to communicate with others telepathically or merely connect numerous minds together to make use of their joint brain power to accomplish things normally not capable by minds of average intelligence. Cure (Control + Healing) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Control to enhance the capabilities of Healing allowing for the repair of injuries of others, speeding up recovery time and things of that nature however they remain incapable of using this to "Cure" themselves. Limit (Manifest + Buff) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Manifest to apply limitations on an individuals physical capabilities sort of an opposite of Buff which is focused on others however they remain incapable of using this to "Limit" themselves. Shift (Element + Dive) = A specialized type of Esp which combines Burst & Trance more specifically utilizing Dive to recreate similar elemental techniques of others albeit utilizing them in a purely mental format due to incorporating PSI, this powerful PSI type is restricted by the need for said elements to be identical for instance a Psychicer capable of manipulating fire can not copy something utilizing Blaze. Drain (Link + Dive) = A specialized type of Esp which combines Trance to a higher level than before allowing an individual to actually be able to drain the PSI out of fellow Esper's and Psychicer's whether to replenish their own reserves or offensively in order to kill others via acute depletion. Imagine (Illusion + Buff) = A specialized type of Esp which combines Trance with Rise more specifically utilizing Illusion to enact physical changes on one's own body utilizing ones imagination to turn this support based Esp into something combat worthy. Vision (Illusion + Sense) = A specialized type of Esp which combines Trance with Rise more specifically allowing for precognition varying from merely future sight which is useful for prophecies as well as flashes of danger for combat purposes, however one is limited to only seeing things which apply to them.
- Demon Path:
Name: Demonic Path – Demon of Wrath Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The Demons of Wrath, a new species of demon fueled by and attracted to rage, from the deepest levels of Hell they were released and set upon this world. The process by which they do this is Energy Tech as they are able to convert the sin of Wrath and it's associative emotion(s) (Anger, Torment, Scorn, Hate etc) into tangible constructs and unleash their rage through combat. This specific demonic path, targets the “Alter Appearance” and “Increase Physical” aspects of the Cursed Mark of the Demon, specifying exactly what the host turns into. When the CM of the Demon is placed onto the host, their change in appearance is quite noticeable as they resemble a being of pure fire their body seemingly comprised of amorphous lava while their eyes are merely two pinpricks radiating their hateful light from its core. They are known for their shifting appearances in relation to their anger, their calm state they have no legs, or real shape albeit possessing two arms and a head and are the same size as they were originally. When their Wrath Limit has depleted to half of it’s max they regain their humanoid form albeit comprised of the same amorphous lava like liquid that their body is now comprised of & increase in size by ½ of their original height (Max Scale Modifier = Medium). When their Wrath Limit is completely depleted they become a much larger (2x original height) far more muscular (Max Scale Modifier = Medium) version of themselves though their height typically caps out at 9-13 ft & their tiers now equate that of samurai (Tier+). In terms of actual physical strength, for these demons, their Strength and Defense are increased by 1-rank. The remaining aspects of the CM of the Demon remain the same. When the transformation process is completed the new demon is given the name Aeshma regardless of gender, in which case when applying this seal to the CM of Demon, the kanji for Rage will appear over the CM before it is placed on the host. Those who chose to take this demonic route have a holy mission given to them by Pandora and as such are only able to learn Curses not Magic.
Name: Rage Arts Classification: Fighting Style (Aeshma Only) Rank: D-rank Class: Supplementary Range: Self, Varies
Description: Being the incarnation of wrath itself, the demon of wrath is naturally capable of converting the expression of its sin as well as the emotions associated with it into tangible constructs or to put into effect tangible changes to themselves or their environment. This conversion is done on the basic level by replenishing their Wrath Limit by a set amount calming them down in exchange for creating tangible constructs, or at the more advanced level by feeding off of certain emotions in order to trigger changes or environmental alteration. The form in which this conversion takes is energy tech, however due to conversion coming natural to this type of demon, when used by an aeshma, these Energy Tech are classified as Taijutsu. Due to Wrath demons being attuned to Wrath, their Wrath Limit actually vary depending on their age, Anger Demons just marked share the same Wrath Limit as others. After their first century however it grows in size to be 2x the size of a normal Wrath limit this gives them a 3rd form increasing their size further to Medium L. Finally after their first millennium their wrath limit grows in size to be 4x the size of a normal Wrath Limit which when it's fully depleted causes them to become unrecognizable due to the sheer muscle mass they gain and a size equating that of even Pride Demons (Medium XL, Tiers Boosted to Tier++). Depending on the exact emotion converted Rage Arts have different effects, which when paired with the experience of the Wrath Demon determining exactly how strong their conversion abilities are gives this type of Sin Demon a wide selection of abilities. Rank of Wrath Demon – Type of Wrath Converted (Max Rank Convertible) – Effect D – Wrath Limit (Any) – Can create tangible constructs which can deal Hybrid Damage. C – Anger Limit or Emotion (Z) – Can create intangible constructs which can deal Hybrid Damage. B – Torment Emotion (SSS) – Can alter mental state, such as temporary pain resistance, gen breaking etc, but is subject to cool-downs. A – Scorn Emotion (SS) – Can infuse constructs & energy sources with Wrath in order to trigger recurrent depletion of victim’s Anger Limit. S – Hate Emotion (S) – Can heal damage over a period of time, but is subject to cool-downs. “Z” – Anger Emotion fueled by Nen (A) – Can create tangible or intangible environments which are immune to Hybrid based Damage. “X” – Torment/Scorn/Hate Emotions fueled by Nen (B) – Same as normal albeit with reduced cool-downs *Note – Due to being the Origin of Emotions Empathy is immune to having its expression of Anger converted by a Wrath Demon. Emotion Titans & Emotion Demi-Titans deal mental recoil damage (Equal to the rank of the technique) to the Wrath Demon when their Emotions being converted due to embodying the purest form of the emotion.
Rank/Rank of Technique (Wrath Limit depleted each P.T/Anger Limit Replenished) – Max Size of Constructs/Enviroments Created D (-1/+1) - Tiny C (-2/+2) - Small B (-3/+3) – Humanoid A (-4/+4) – Medium S-M S (-5/+5) – Medium L-XL “Z” (-6/+10) – Large S-M “X” (-7/+15) – Large L-XL
Name: Demonic Path – Demon of Envy Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The Demons of Envy, a new species of demon consumed by the need to not only emulate mortal beings, but become them, from the deepest levels of Hell they were released and set upon this world. The process by which they do this is Kinjutsu contorting their body and rearranging it to emulate physical traits, mimic voices things of that nature however when truly pressed they possess the ability to copy some of the abilities of the other Demonic Path's albeit to a weaker degree. This specific demonic path, targets the “Alter Appearance” and “Increase Physical” aspects of the Cursed Mark of the Demon, specifying exactly what the host turns into. When the CM of the Demon is placed onto the host, their change in appearance is quite noticeable as they lose all the hair on their body, their legs drastically increase in length equal to their entire body size originally (Max Scale Modifier = Medium) how tall they eventually get depends on host's natural height but typically they cap out anywhere from 10-14 ft, they grow a second set of arms which are half the size of their normal arms though the place on their body they sprout from is up to the host, finally their mouth grows longer encompassing about half of their face and is capable of unhinging while their nose shrinks inward while moving up in between the eyes each nostril becoming slits. In terms of actual physical strength, for these demons, their speed and endurance are increased by 1-rank. The remaining aspects of the CM of the Demon remain the same. When the transformation process is completed the new demon is given one of two names, based on their gender, Skinwalker, for male, and Shifters, for female, in which case when applying this seal to the CM of Demon, the kanji for either Skinwalker or Shifter will appear over the CM before it is placed on the host. Those who chose to take this demonic route have a holy mission given to them by Pandora and as such are only able to learn Curses not Magic.
Name: Jealousy Arts Classification: Fighting Style (Skinwalkers/Shifters Only) Rank: D-rank Class: Supplementary Range: Short
Description: Being the incarnation of envy itself, the demon of envy is naturally capable of mimicking living beings with little to no effort at all. This mimicry is done by the contortion of their body shaping it into different forms, in order to copy their appearance perfectly, and taking it to the next level by skinning victims to wear their skin like clothing after gorging on their organs to gain the ability to replicate their skills. The form in which this shapeshifting takes is kinjutsu, however due to mimicry coming natural to this type of demon, when used by a skinwalker/shifter, these Kinjutsu are classified as Taijutsu. Due to mimicking and never truly becoming it, they are limited in what they are able to replicate even after feasting on a corpse as they are bound by their specializations and experience. Techniques obtained through this method consume from the user’s technique slots. When it comes to other Demons however, they are capable of mimicking the various techniques belonging to a Sin Art (Hubris, Wrath, Jealousy, Hunger, Seduction, Avarice, Slumber) however without the natural bonuses said fighting style possesses due to them only being capable of learning Jealousy Arts. This is done while watching other Demons fight as the Envy demons Jealousy Limit depletes based on the rank of technique seen and the type of demon watching, once it is fully depleted then the Envy Demon can begin to perform the techniques however if they wish to retain the knowledge then they must undergo the Solo Training for it. Rank of Envy Demon – Sin Arts capable of Mimicking – Max Rank of Technique gained through feasting (No. of Techniques Gained) D – Jealousy – D (2) C – Seduction – C (4) B – Hunger – B (6) A – Avarice – A (8) S – Wrath – S (10) “Z” – Slumber – SS (20) “X” – Hubris – SSS (30) *Note – Signatures have a 50% (Day Night Roll of 1) chance of being obtained through feasting, Exclusives have a 10% (Success Chance Roll of 10) chance of being obtained through feasting, Mutations or KG have a 1% (Success Chain Roll of 100) chance of being obtained through feasting.
Jealousy Limit Depleted watching each P.T – Max Rank of Sin Arts capable of mimicking. Demon of Envy (-1) - Z Demon of Lust (-2) - SSS Demon of Gluttony (-3) - SS Demon of Greed (-4) - S Demon of Wrath (-5) - A Demon of Sloth (-10) - B Demon of Pride (-15) - C
Name: Demonic Path – Demon of Lust Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The Demons of Lust, a new species of demon created to fill a void in this world, that void being one of love. People for some reason, now make war not love, it was heart breaking, and so in an effort to bring love back into this world, from the deepest levels of Hell they were released and set upon this world. This specific demonic path, targets the “Alter Appearance” and “Increase Physical” aspects of the Cursed Mark of the Demon, specifying exactly what the host turns into. When the CM of the Demon is placed onto the host, their change in appearance is quite noticeable as they gain a pair of horns on their head, whether pointing back or front is based on the host, their finger nails become pointed like claws, they grow a pointed tail, and wings, now allowing them to fly. In terms of actual physical strength, for these demons, their endurance and strength are increased by 1-rank. The remaining aspects of the CM of the Demon remain the same. When the transformation process is completed the new demon is given one of three names, based on their gender preferred sexual positions rather than their gender, Incubus for tops, Succubus for bottoms, and Concubus for versatile, in any case when applying this seal to the CM of Demon, the kanji for either Incubus, Succubus or Concubus will appear over the CM before it is placed on the host. Those who chose to take this demonic route have a holy mission given to them by Pandora and as such are only able to learn Curses not Magic.
Name: Seduction Arts Classification: Fighting Style (Incubus/Succubus/Concubus Only) Rank: D-rank Class: Supplementary Range: Short
Description: Being the incarnation of lust itself, the demon of lust is naturally capable of seducing living beings with little to no effort at all. This seduction is done by the projection of seductive thoughts into the minds of others, allowing them to seduce anything or anybody. The form in which these projections take is genjutsu, however due to seduction coming natural to this type of demon, when used by an incubus/succubus/concubus, these Genjutsu are classified as Taijutsu. Being labeled as an Erojutsu, these techniques make use of the Seduction Limit, which is equivalent to the target’s Fatigue Limit, with each Seduction Art technique reducing the Seduction Limit. With the target requiring Barrier tiers in order to resist the seduction, when the Seduction Limit has been completely consumed, the target will be seduced and all Seduction Art techniques proceed to deal natural damage. While how much of the Seduction limit being consumed remains constant, whether the target is sexually attracted to the incubus/succubus/concubus or not can vary the consumption. Rank of Technique – Amount Consumed from Seduction Limit D – 1 C – 2 B – 3 A – 4 S – 5 SS – 6 SSS – 7 Type of Sexuality – Amount of consumption for opposite sex – Amount of consumption for same sex Heterosexual – 1.25x – .25x Homosexual – .25x – 1.25x Bisexual – 1.5x – 1.5x Zoosexual – .25x (If Faunus = .5x) – .25x (If Faunus = 5x) Pansexual – 1.75x – 1.75x
*********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
Last edited by Aurielle on 16th April 2015, 4:10 pm; edited 2 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: New Pandora Curse Seals 8th October 2015, 5:08 pm | |
| - Curse Mark of the Fae:
Name: Cursed Mark of the Fae Classification: Juinjutsu (Pandora only) Rank: S-Rank Class: Supplementary Range: Touch
Description: The user creates a Mark the size of their outstretched palm in the shape of a six pointed star and writing kanji in each opening, clockwise around they read. "Alter Appearance." "Cease Aging." "Alter Physical." "Increase Chakra." "Accelerate Regeneration." "Cold Iron Damage." The center of the star also has its own Kanji, "Hide.". This Kanji is the oddest in that it stops the other ones from working as the base Mark is unable to be utilised until the Mark is changed. The Mark however changes the appearance of the user, causing their skin to become somewhat glossy and glittery when exposed to the light, their hair takes on the same appearance and they gain a quartet of gossamer wings that shine when they are extended but are useless for flight as they lack the power to allow one to fly. The user loses all previous tiers they have and instead choose 3, are entirely unable to use any other but those three are always at a+1 and have half the training to get. They also regenerate at a rapid rate, healing damage equal to one above their rank every post, however taking Acid or Fire release damage causes the healing to be reduced by 2 ranks for 5 posts. Cold Iron however is massively dangerous to them, any touch of base iron causes extreme burns equivalent to an A-Rank of spiritual damage and any strike from Iron weapons causes an additional rank of spiritual damage equal to the damage each strike. Lastly this increases their chakra by one class. However due to the 'Hide' Kanji, none of this manifests without an alteration. Because of all the advantages, this is considered one of the more complex types of cursed Marks.
- Faerie Path:
Name: Faerie Path - Seelie Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: This Mark modifies the original Curse Mark of the Fae and changes three things, the 'Hide' Kanji, the 'Alter Physical' Kanji and the 'Alter Appearance' kanji. The first is changed to a different kanji within the centre of the start 'Grant Flight'. This causes the wings of the Fae to turn into a colour of their choice and become much larger and more opaque rather than translucent. Once this is done they are able to fly at speeds equal to their speed tier, granting them with permanent aerial maneuverability. This also removes the abilities of the 'Hide' Kanji. The 'Alter Physical' however is changed to having two powerful tiers that count as two ranks higher and one tier that is counted as one rank lower than usual. When this is applied, the 'Alter Appearance' Mark causes the Fae's ears to elongate, their skin to become pale white and their eyes to turn into a forest hue, green, orange, gold, brown.
Name: Faerie Path - Unseelie Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: This curse Mark replaces the Curse Mark of the Fae by altering three main aspects of it. It alters the 'Alter Appearance', 'Hide', and 'Increase Chakra'. The first is modified in that the Unseelie's skin becomes a dark purplish-blue and their ears elongate and become pointed. Their eyes also change to a tone of night, either dark blue, dark purple, black or very dark red. Their wings however vanish entirely and instead they gain spiraling runic markings over their arms and shoulders and neck in the same colour as their eyes. The 'Hide' Kanji is replaced with 'Grant' which grants Shadow Release to the recipient and is classified as Taijutsu when utilised. Lastly the 'Increase Chakra' is changed to 'Decrease Chakra' causing their chakra to go down by one race, to a minimum of Yoroi/Dakar.
Requires: *Dual Combination Elemental Sealing Method *Shadow Sealing Method
Name: Faerie Path - Dullahan Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: The Third Path of the Curse Mark of the Fae, one of the ways to truly make it work is the Curse Mark of the Dullahan, Lords of Death. This alters four of the Kanji of the Curse Mark of the Fae; 'Alter Appearance', 'Alter Physical', 'Hide' and 'Accelerate Regeneration'. The Appearance of the Dullahan changes, their hair becoming shock white, one of their eyes turning solid black whilst the other gains a golden iris. The skin turns either pale purple or snow white and their skin takes on the appearance of something like porcelain. Their physical abilities change in that they gain a bonus to fatigue equal to +5 per rank, so +5 at D, +10 at C and so on but they only have two tiers rather than the usual three. 'Hide' is changed into a different Kanji, the Kanji for 'Sight' which gives them something known as the Eye of Baelor. The Eye of Baelor is also known as the Eye of Death and gives the Dullahan extremely powerful Soul Reading abilities. Just by gazing at someone who isn't hiding their Soul via a concealment technique one rank above the Dullahan's or higher, the Dullahan can see what species the person is, any modifications to their body and how many spiritual based techniques they possess as well as their affinity for elements. Lastly the 'Accelerate Regeneration' is changed to 'Decelerate Regeneration' as their body heals even slower than normal, medical techniques used on them are one rank less effective.
Name: Faerie Path - Oni Classification: Juinjutsu Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: Oni, although related to Demons are actually more kindred to the supernatural beings and cultures of the Fae. The Curse Mark of the Oni alters 3 of the Kanji of the Curse Mark of the Fae. The first it changes is 'Alter Appearance'. Rather than the usual, the Fae loses their wings and grow much taller, generally reaching between six and a half and eight feet tall. A singular horn grows from their forehead, apparently made of black stone and their teeth become sharpened. Their skin generally turns to the colour and shiny appearance of a metallic substance and their eyes follow much the same appearance change. Next 'Alter Physical' is changed. The Oni gains an additional tier and one of their tiers counts as two ranks higher than usual while the rest use half the fatigue. However the 'Increase Chakra' kanji is changed to instead be 'System Destruction' forcing the Oni to become True or Psuedo-All Tai if they can somehow regain their chakra system.
Name: Faerie Path - Doppelganger Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: The Doppelganger, being of intrigue and chicanery. This Curse Mark modifies four aspects of the Curse Mark of the Fae. 'Alter Appearance' is changed in that the user's skin changes colour to a deep purple or a soft chocolate brown that glitters when exposed to light, their eyes inverting entirely in colour. The sclerae become black whilst the pupils become white, the irises generally a metal colour that glows brightly. 'Increase Chakra' is replaced with 'System Replace' causing the recipient to have an increase in fatigue equal to the converted amount of their chakra but it entirely removes the ability for them to gain chakra in any way. 'Accelerate Regeneration' is modified so that the healing is only equal to rank rather than one rank over. Lastly the 'Hide' Kanji is changed entirely to 'Superior Modify Appearance' this gives the Doppelganger the ability to make techniques revolving around transforming into objects or people, complete with copying some of their physical abilities and techniques with the price of a large amount of fatigue, however this ability does not work on its own and does require technique slots to be used.
Name: Faerie Path - Sidhe Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: The Sidhe, beings of pomp and class, a warrior's race. This Curse Mark modifies three aspects of the Curse Mark of the Fae; 'Alter Appearance', 'Accelerate Regeneration' and 'Hide'. The Appearance of a Sidhe is rather odd. They lose their gossamer wings, instead their hair rapidly elongates down to their feet and glitters as though fleckd with crystal. Their eyes become crystalline in colour and their skin becomes crystalline in appearance, their ears spiking but growing no longer, a pair of small bone nubs appearing out the top of their head. 'Accelerate Regeneration' becomes two ranks higher than their rank, the Sidhe healing unnaturally quickly and their 'Hide' becomes the Kanji for 'Chicanery'. This represents a specialist type of Genjutsu. Chicanery arts require the use of technique slots to activate but are equivalent to genjutsu, modifying not the chakra or mental systems but the body, causing distractions and dislocations and requiring Endurance tiers rather than Barrier to mitigate the effects and cost either Chakra or Fatigue to use.
Name: Faerie Path - Dryad Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: The Dryad, creatures of nature and the wilderness, wild in nature but loving. This Curse Mark modifies four aspects of the Curse Mark; 'Alter Appearance', 'Alter Physical', 'Increase Chakra' and 'Hide'. The Dryad's appearance changes, their eyes turning into a gleaming forest green, their hair becoming festooned with twigs and leaves and being streaked with green. wood grows from their skin in elegant spirals and patterns, leaves occasionally sprouting from the wood. 'Alter Physical' modifies into causing two of the tiers to become normal, while one becomes one rank under at all times and the Dryad is incapable of ever gaining other tiers, even temporarily.'Increase Chakra' is modified into giving chakra two classes above(If it goes above Prime it gives a +1 or +2 depending on how many times it goes above). Lastly the 'Hide' Kanji is changed into 'Grant' and grants Nature Release although unlike normal, it gives Nature Release properly with the use of chakra. Requires: Dual Combination Elemental Sealing Method Nature Sealing Method.
Name: Faerie Path - Nymph Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: This is a drastic alteration of the base Curse Mark, targeting the 'Alter Appearance', 'Alter Physical' and 'Increase Chakra' portions of the Curse Mark of the Fae. These are instead changed into 'Alter Self', 'Strengthen Mind' and 'Grant Flight' while the 'Hide' is altered into 'Persuasion'. With these alterations, once the Nymph seal is applied, the receiver of the seal becomes Small in size rather than humanoid, their wings become longer and are generally blue in colour or on that scale and give them the ability to fly at speeds one above their speed tiers. In addition to this their hair generally becomes much thicker and they gain an incredibly feminine appearance, including males growing small breasts if they take this seal. Their mind becomes more resistant during interrogations, causing their interrogation techniques to take their cost every turn rather than every post(total). Lastly the Persuasion ability causes them to become very powerful when it comes to interrogation and erojutsu. They are counted as attractive to any and all sexualities regardless of their gender, their erojutsu counts as one rank more powerful and during interrogations, counter-interrogation techniques are counted as being one rank lower in power and if the victim lacks them, their barrier tiers are reduced by a rank instead. Due to the multiple changes, this is considered one of the more sophisticated types of Curse Mark available.
Name: Faerie Path - Troll Classification: Juinjutsu (Pandora Only) Rank: S-Rank (Replaces Curse Mark of the Fae) Class: Supplementary Range: Short/Self
Description: A drastic alteration of the base Curse Mark, this targets the 'Alter Appearance', 'Alter Physical', 'Increase Chakra' and 'Accelerate Regeneration' aspects of the base Mark as well as the 'Hide' Kanji, as all do. The Alter Appearance causes the Troll to grow taller, generally gaining about a foot of height and becoming hunched over, they gain an underbite and heavy, cliff-like forehead, making them look neanderthalic in nature although they lose no intelligence. Their eyes generally turn beady and black or very dark blue. Alter Physical has them pick three tiers which are all classified as one rank above although at least one of them MUST be strength as Trolls are naturally disposed towards it. They lose their increase to chakra, instead gaining another weakness which is that during sunlight they are slowly petrified. Every ten posts(Total) they are within sunlight they lose a rank of speed and if they lose three ranks of speed they are turned to stone, this count lasting throughout the day and resets at moonrise, although only direct sunlight causes this effect. Trolls are also unnaturally resistant to damage, their Regeneration being increased to two ranks above. Lastly their Hide kanji is replaced with 'Strengthen', making their body incredibly tough. All status effects used against a troll are classed as one-rank lower and their status limits, such as fear, sanity, etc are equal to their fatigue. Unfortunately due to the alteration to their appearance, they are generally seen as very ugly, meaning that any Erojutsu they utilise is lowered by one rank in power.
- Advanced Faerie Paths:
Note: There can only be one of each of these at a time. Name: Faerie Path - Spring Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self Description: The Court of the Fae is ruled over by Five Lords, two of the Summer Court and two of the Winter Court with the Equinox Lord to hold peace and mediate the court. The first Lord of the Summer Court, subservient to the Summer Lord but no less powerful is the Spring Lord. The Spring Lord's appearance is modified slightly almost like a Dryad, their hair generally turns green or golden and wherever they walk plant life rises up behind them, the ground turning verdant just from them walking. They usually lose an inch or two in height and their body becomes somewhat thinner and more lithe. The Spring Lord is the aspect of regeneration and of life and they possess regeneration two ranks above their rank and are able to pass this onto someone else via touch, causing them to heal from wounds just by being in contact with them. In addition to this they are able to draw back power form nature, causing them to be able to break down bone, natural or chakra made, into stamina in order to restore their own body. Rank of Materia - Stamina Restored (Bone/Cartilage) D - 1/2 C - 2/3 B - 3/4 A - 4/5 S - 5/6 SS - 10/15 SSS - 15/20 Held by: Stohana FuschichoName: Faerie Supplement - Nature Meld Classification: Juinjutsu Rank: S-Rank (Spring Lord Only) Class: Supplementary Range: Short/Self Description: The user creates a tiny seal in the shape of a leaf that is applied to someone who has been marked as the Spring Lord. This seal has the kanji for 'Meld' overlaid on top of the kanji for 'Nature'. Once this is applied to the host it causes them to gain a unique ability. With this they are able to meld into, at speeds equal to their speed tier, any form of non-sentient living life, this means flowers, trees, grass they are able to travel through. Due to this it makes them almost immune to nature release as they are able to meld through it, using it to their own advantage. Name: Faerie Path - Summer Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self Description: The Court of the Fae has five rulers, two of them aligned to the light, two of them to the dark and one that mediates them in order to keep the peace. The true Lord of the Light Fae is the Summer Lord, the ruler of the Light. The Summer Lord has their appearance altered slightly, their hair and skin turning metallic and generally shining under light, almost reflective. They become somewhat taller, gaining an inch or two and become slightly more curvy or more robust depending on their body when they receive this seal, as masculine bodies become more masculine and feminine forms become even more feminine. With this the Summer Lord gains the unique ability to absorb light, making most blindness effects useless against them as they just absorb the very essence of the light to restore their fatigue, replenishing their own energy so that they can fight further, making them incredibly dangerous to fight in direct light as they almost never tire. Of course the amount they regenerate is dependent on the brightness of the light and their own personal strength, but due to their light they always generate a soft light, making darkness, unless unnaturally caused, pointless against them. Rank - Stamina Restored (Dim/Bright/Very Bright(Sun)Light per PT) D - 1/2/3 C - 2/3/4 B - 3/4/5 A - 4/5/6 S - 5/6/7 'Z' - 10/12/14 'X' 15/20/25 Held by: Name: Faerie Supplement - Harnessing: Light Classification: Juinjutsu Rank: S-Rank (Summer Lord Only) Class: Supplementary Range: Short/Self Description: The user creates a tiny seal in the shape of a stylised sun before placing it on the host of the Summer Lord Curse Mark. This has the Kanji for 'Harness' overlaid on top of the Kanji for 'Light'. Once this is placed, it grants the host for the Mark the ability to harness light materia for techniques either for Ninjutsu or Taijutsu. Of course this is not Light Release and does not count as such, so they are unable to generate their own light materia but any light materia present is able to be utilised alongside techniques. Without definite quantities of light materia, such as through another utilising Light Release, the amount of light materia able to be drawn in and harnessed each post is dependent on the rank of the user and the surrounding light levels although it can be accumulated to spread over rounds. Rank - Materia Harnessed (Dim/Bright/Very Bright(Sun)Light D - D/C/B C - C/B/A B - B/A/S A - A/S/SS S - S/SS/SSS 'Z' - SS/SSS/2 SSS 'X' - SSS/2 SSS/3 SSS Name: Faerie Path - Equinox Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self Description: The Courts were almost permanently at war, Winter and Summer fighting against one another for true dominance over the Fae. It was decided that this had to be stopped and a mediator was created to make peace with the Fae or at least a ceasefire. The Dreamcatcher was made for this, known more properly as the Equinox Lord. When this seal is placed, the Dreamcatcher's skin turns a light purple and their eyes immediately become heterochromic with two random colours (OOC host's choice). In addition to this their emotion limits become equal to their fatigue rather than three quarters. The Equinox Lords are heavily attuned to the Mental Plane, the 1st Dimension, giving them a heavy connection to their emotions. Due to this they are actually able to restore power to their physical selves when their emotions are targeted and either drained by an outside source or the Equinox Lord can choose to drain their own emotion limits in order to recover fatigue. This is in a one-to-one ratio, so one point from the Anger limit would recover 1 point of fatigue, making it incredibly useful but potentially very dangerous. Held by: Name: Faerie Supplement - Phasing: Mental Classification: Juinjutsu Rank: S-Rank (Equinox Lord Only) Class: Supplementary Range: Short/Self Description: The user creates a small seal in the shape of a five pointed star before applying it to the host of the Equinox Lord Curse Mark. This has the Kanji for 'Phase' overlaid on top of the Kanji for 'Mental'. With this placed, it gives the host of the seal the ability to phase themselves into the mental plane, this causes their shadow to disappear and their body becomes slightly darker in colourations, almost more saturated than normal. They can transition at speeds equal to their own speed tier and once done they become immune to all physical damage however mental damage is doubled against them and they are able to walk through solid objects and transition back into the physical at speeds equal to their speed tier, making them quite formidable. Name: Faerie Path - Winter Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self Description: On the darker side of the Fae exists the Winter Court, those who exist in the shadows, thrive in the cold. They are made up of two, the true ruler; the Winter Lord and their subservient, but no less powerful Lord of Autumn. The Winter Lord is the being of true darkness, their skin taking on either a dark blue colour or strange black, smoke-like markings across their skin as it becomes almost glass-like in appearance and texture. This also causes the host to become slightly taller, gaining about an inch or two, sometimes three depending on their natural height with taller people getting much taller. When this is placed however the Winter Lord gains the ability to see in darkness, giving them no issues whatsoever anymore as they are a being of it at this point. It also allows them to draw in the darkness, using it to restore their fatigue and replenish their body, making them quite dangerous to fight in the dark as they almost never tire. Of course how much they replenish is depending on their rank and just how dark it is around them. Rank - Stamina Restored (Dim Light/Night/Pitch Black per PT) D - 1/2/3 C - 2/3/4 B - 3/4/5 A - 4/5/6 S - 5/6/7 'Z' - 10/12/14 'X' 15/20/25 Held by: Name: Faerie Supplement - Harnessing: Dark Classification: Juinjutsu Rank: S-Rank (Winter Lord Only) Class: Supplementary Range: Short/Self Description: The user creates a tiny seal in the shape of a stylised Moon before placing it on the host of the Winter Lord Curse Mark. This has the Kanji for 'Harness' overlaid on top of the Kanji for 'Dark'. Once this is placed, it grants the host for the Mark the ability to harness Dark materia for techniques either for Ninjutsu or Taijutsu. Of course this is not Dark Release and does not count as such, so they are unable to generate their own light materia but any Dark materia present is able to be utilised alongside techniques. Without definite quantities of light materia, such as through another utilising Dark Release, the amount of Dark materia able to be drawn in and harnessed each post is dependent on the rank of the user and the surrounding light levels although it can be accumulated to spread over rounds. Rank - Materia Harnessed (Dim Light/Night/Pitch Black) D - D/C/B C - C/B/A B - B/A/S A - A/S/SS S - S/SS/SSS 'Z' - SS/SSS/2 SSS 'X' - SSS/2 SSS/3 SSS Name: Faerie Path - Autumn Lord Classification: Juinjutsu Rank: SS-Rank (Fae Only) Class: Supplementary Range: Short/Self Description: The Lord least spoken of, the one that keeps to themselves the most is the Lord of Fall, the Autumn Lord. They are generally secretive and quiet due to their domain but they are influential, as all of the Lords are, and they are powerful. When this seal is placed the host's hair generally turns a soft orange or golden and plant life nearby dies as they walk, turning orange then brown and fading away, wilting at a single touch. The Autumn Lord is the aspect of death of the Courts and their touch is decay. At a touch from the Autumn Lord they can halt any form of unnatural or natural regeneration for five posts (Total), each touch stacking onto that and if one touched doesn't possess any form of regeneration then they instead take a count of damage one rank below the Autumn Lord's rank every PT for the 5 that the halting would usually be active. Due to this however their own regeneration is stunted, making it one rank below their rank, giving them incredibly weak natural regeneration. However in addition to this they are able to absorb radiation to replenish their own body's energy reserves, causing them to gain fatigue depending on how much radiation was absorbed. Radioactive materials giving slightly less than pure radiation. Rank of Materia - Stamina Restored (Material/Pure) D - 1/2 C - 2/3 B - 3/4 A - 4/5 S - 5/6 SS - 10/15 SSS - 15/20 Held by: Name: Faerie Supplement - Empowerment: Death Classification: Juinjutsu Rank: S-Rank (Autumn Lord Only) Class: Supplementary Range: Short/Self Description: The user creates a small seal in the shape of a cross before applying it to the host of the Autumn Lord Curse Mark. Once applied the Autumn Lord's body becomes unnaturally empowered by death, taking a small piece of the soul of all that they kill causing them to eventually grow in power. The amount of power gained by the Autumn Lord is dependent on the power of the people killed and how many he kills and for this he has a counter of 10. When the number of 'units' reached is 10, the Autumn Lord gains a tier level to all of their tiers that lasts until the end of the topic whereupon the count resets entirely. The amount added towards this count is dependent on the power of those that are slain and can be reached multiple times, giving multiple tier levels of rewards. Rank of Victim - Count Added D - 1 C - 2 B - 3 A - 4 S - 5 'Z' - 10 'X' - 15
Last edited by Blade on 28th August 2016, 7:50 pm; edited 2 times in total | |
| | | Guest Guest
| Subject: Re: Pandora Exclusive Techniques 6th May 2016, 8:23 pm | |
| - Undead Path:
Name: Undeath Path – Mummy Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a seven pointed star before writing seven kanji in each opening, in order starting clockwise from the top, “Death,” “Alter Appearance,” “Reanimate,” “Pain Suppression,” “Life Immunity,” “Enhance Physical,” and “Independent”. This cursed mark when applied will send S-rank physical damage directly to the host’s heart to kill them instantly. After death, the host’s body will be wrapped in bandages completely hiding their original appearance, then drag the host’s soul back into their body, granting them an undead body. Being considered dead, the body no longer feels pain and is only capable of dying by severing or destroying the head. The body also cannot be affected by diseases, poisons, or airborne pollutants which is capable of killing living beings. The host will have their physical abilities (strength, endurance, and defense only) increased by 1-rank while also no longer requiring oxygen to survive.
Name: Mummy Supplement – Grant: Paper Classification: Juinjutsu (Mummy Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Grant” will appear, completing the creation of the Cursed Mark of the Mummy supplement. When applied to the host, this seal will grant the Mummy access to Paper Release, which when used it will be classified as Taijutsu. This marking is placed outside the Cursed Mark of the Mummy similar to the other supplements. Requires: *Dual-Combination Elemental Sealing Method *Paper Sealing Method
Name: Undead Path – Skeleton Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a seal the size of their outstretched palm, first making a seven pointed star before writing seven kanji in each opening, in order starting clockwise from the top, “Death,” “Alter Appearance,” “Reanimate,” “Pain Suppression,” “Life Immunity,” “Enhance Physical,” and “Independent”. This cursed seal when applied will send S-rank physical damage directly to the host’s heart to kill them instantly. After death, the host’s body, everything excluding the bones, will be completely burned away, then drag the host’s soul back into their body, granting them a living skeleton body. Being considered dead, the body no longer feels pain and is only capable of dying by severing or destroying the head. The body also cannot be affected by diseases, poisons, or airborne pollutants which is capable of killing living beings. The host will have their physical abilities (speed, and defense only) increased by 1-rank while also no longer requiring oxygen to survive. If the host does not possess defense tiers, then they will gain right to train that tier.
Name: Skeleton Supplement – Bone Pathways Classification: Juinjutsu (Skeleton Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Pathways” will appear, completing the creation of the Curse Mark of the Skeleton Supplement. When applied to the host, this seal will cause their chakra & blood to be now stored within their skeletal system upon their soul being tethered back to their body. This is to prevent the change into a True All Taijutsu State and when their bones are cracked they will bleed but due to being Undead they can not die from blood loss but unlike normal skeletons they can succumb to the effects of blood deprivation.
Name: Undeath Path – Zombie Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a seal the size of their outstretched palm, first making a seven pointed star before writing kanji within it, in the order starting clockwise from the top, “Reanimate,” “Brain loss,” “Physical Loss,” “Energy Loss,” “Pain Suppression.” “Life Immunity,” and “Claimed Soul.” To begin this cursed seal can only be applied to dead bodies, in which when the seal is applied to the host’s body it will drag their souls back into their body. Due to this, this cursed seal can only be used by the Ibwa, the Phoenix (Carmen), or others who are capable of calling upon souls. When brought back to life, the body will possess none of the tiers it possessed prior to dying and will be unable to use any form of energy it possessed prior to dying (chakra, nen, life force, etc). Being considered dead, the body no longer feels pain and is only capable of dying by severing or destroying the head. The body also cannot be effected by diseases, poisons, or airborne pollutants which is capable of killing living beings. Finally, when the zombie is killed, the soul is given to the Phoenix, regardless if the zombie was sacrificed to another deity (Unless by a SS-rank or above technique) or before becoming a zombie, when living, they worshiped another deity.
Name: Undeath Path – Infected Classification: Juinjutsu (Pandora Only) Rank: SS-rank Class: Supplementary Range: Short/Self
Description: The user creates a seal the size of their outstretched palm, first making a seven pointed star before writing kanji within it, in the order starting clockwise from the top, “Reanimate,” “Brain loss,” “Physical Regain,” “Energy Regenerate,” “Pain Suppression.” “Life Immunity,” and “Claimed Soul.” To begin this cursed seal can only be applied to dead bodies, in which when the seal is applied to the host’s body it will drag their souls back into their body. Due to this, this cursed seal can only be used by the Ibwa, the Phoenix (Carmen), or others who are capable of calling upon souls. When brought back to life, the body will possess all of the tiers it possessed prior to dying and will be unable to use any form of energy it possessed prior to dying (chakra, nen, life force, etc) initially instead regenerating a single energy overtime (turns) within a topic equal to their rank (For Example 1 turn they could regenerate 1 C of chakra and another they could regenerate 1 C of Blood). Being considered dead, the body no longer feels pain and is only capable of dying by severing or destroying the head. The body also cannot be effected by diseases, poisons, or airborne pollutants which is capable of killing living beings. Finally, when the zombie is killed, the soul is given to the Phoenix, regardless if the zombie was sacrificed to another deity (Unless by a SSS-rank or above technique) or before becoming a zombie, when living, they worshiped another deity.
- Fem Path:
Name: Fem Path - Harpy Classification: Juinjtusu (Pandora Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a three pointed arrow before writing three kanji within it, in the order starting clockwise from the top, “Alter Appearance,” “Enhance Physical,” and “Disease Immune.” This cursed mark when applied will cause the host’s appearance to change greatly, the host’s arms turning into bird-like wings, and their legs turning into bird-like legs. The host will also gain an increase in physical abilities, namely speed and reaction, increasing by 1-rank. If the host does not possess reaction tiers, then they will gain right to train that tier. Finally the host will become immune to all diseases, not poisons. With the power granted by this seal, it is considered a moderate level cursed seal on par with the Cursed Mark for creatures.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Pandora Exclusive Techniques 17th September 2016, 3:58 pm | |
| Immortality- Note for Pandora Curse Marks:
*Those Pandorans born as a Sub-Race can alternatively choose a either Curse Mark Supplements, a Base Curse Mark or an Advanced Curse Mark instead of awakening. However their choices are more limited than before, if they get a Curse Mark then they can not obtain the Curse Supplements unless specified. It follows the Chart Below: Sub-Race (Tiers Available) - Curse Marks/Supplements Available Half-Fae (Spd) - Werewolf, Vampire, Magician, Femme, Undead, Demon Esper (Bar & Spd) - Wereworlf, Vampire, Femme, Undead, Psychicer Werewolf (Spd & Str) - Lycan, Alpha Werewolf, Magician, Undead, Demon Vampire (Str & Spd) - Dhamphir, Vampire Lord, Magician, Undead, Demon Magician (End) - Sorcerer, Alchemist, Philosopher, Werewolf, Vampire Femme (Rea & Spd) - Harpy, Banshee, Selkie, Undead Undead (Def & Spd) - Revenant, Skeleton, Mummy Summer Fae (Varies) - Seelie, Summer Lord, Spring Lord, Autumn Lord Spring Fae (Varies) - Dyrad, Spring Lord, Summer Lord, Winter Lord Equinox Fae (Varies) - Doppleganger, Equinox Lord Autumn Fae (Varies) - Dullahan, Troll, Autumn Lord, Winter Lord, Summer Lord Winter Fae (Varies) - Unseelie, Oni, Winter Lord, Autumn Lord, Spring Lord Wizard (End & Spd) - Warlock, Werewolf, Vampire, Lich Wiccan (End & Spd) - Witch, Werewolf, Vampire, Hag Cambion (Def, Spd & Str) - Magician, Femme, Demon of (Pride, Wrath, Greed, Envy, Lust, Sloth) Lycan (Rea, Spd & Str) - Lycan Purebred, Magician Dhamphir (Def, Spd & Str) - Elder Dhamphir, Magician Witch (End, Spd & Rea) - Werewolf, Vampire, Undead Warlock (End, Spd & Bar) - Werewolf, Vampire, Undead Lesser Elemental (End, Spd, Rea & Bar) - (Fire, Water, Wind, Lightning, Earth, Life) Elemental Werepyre (Rea, Def, Spd & Str) - Vaewolf
Cursed Marks (Creatures)- Cursed Mark of the Imp:
Name: Cursed Mark of the Imp Classification: Juinjutsu (Pandora Only) Rank: A-rank (B-rank blood price) Class: Supplementary Range: Short
Description: This specific curse mark can only be placed on small sized creatures. Upon being placed on them it will forcibly transform them into an imp, a small creature known for its red skin, horns atop its head, bat-like wings, and barbed tail. Once transformed the new imp will gain a form of immortality where the imp is linked to the owner's mortality, if the user cannot die the imp cannot die and vice versa. These imps lose access to all their former techniques upon transforming and no longer possess chakra and now gain blood reserves equal to 17 year old and below Yoroi. Being a juinjutsu by increasing the blood price by 1-rank, the owner (&/or user of this technique) is capable of freeing the target (Imp) of their free-will making them completely loyal to them.
Name: Imp Morphing Classification: Kinjutsu (Imp Only) Rank: B-rank Class: Supplementary Range: Self
Description: With their main purpose of being spies and informants, the imps method of gathering information is performed by transforming themselves into different creatures. Taking advantage of the Cursed Mark transformation application, by sacrificing a C-rank amount of blood the imp is capable of transforming themselves into creatures up to the size of Medium.
- Cursed Mark of the Hellhound:
Name: Cursed Mark of the Hellhound Classification: Juinjutsu (Pandora Only) Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal the size of their outstretched palm, first making a four pointed star before writing four kanji within it, in the order starting clockwise from the top “Increase Size,” “Increase Physical,” “Enhance Senses,” and “Accelerated Regeneration.” This cursed mark is highly specific and can only be applied to Midogaron and when applied will increase their size by 1, from Medium (M) to Large (M). The Midogaron will also have its tiers increased by 1-rank and their senses increased, however specific senses will be increased namely, hearing, smell, and sight. This allows them to hear up to 50ft away, track scents up to 75ft away, and see in complete darkness. The host is also able to regenerate from damage 1-rank below their rank. Because of all the advantages, this is considered one of the more complex types of Cursed Marks which can only be placed on creatures.
Name: Hellhoud Supplement – Three Heads Classification: Juinjutsu (Hellhound Only) Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a tiny marking that takes the appearance of a circle. Within the circle the kanji for “Three Heads” will appear, completing the creation of the Cursed Mark of the Hellhound supplement. This supplement was created to give the Hellhound more heads, the number of heads the Hellhound possessing increasing to 3, each head with a different personality. This seal is placed outside the Cursed Seal of the Hellhound similar to other supplements.
- Cursed Mark of the Hydra:
Name: Cursed Mark of the Hydra Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a marking the size of their outstretched palm, first making a four pointed star before writing four kanji within it, in the order starting clockwise from the top “Enhance Physical,” “Gain Heads,” “Cease Aging,” “Regeneration.” This cursed mark is highly specific, only be capable of being placed upon a Lagiacrus, and when applied will increase their physical strength (Strength, Endurance, and Defense only) by 1-rank. The Lagiacurs will also gain two additional heads, giving it a total of 3 heads, and further stop aging, allowing the Lagiacurs to live forever if not killed. The Lagiacurs gains an interesting type of regeneration, which if one head is cut off, it will be replaced by 2 heads, constantly increasing the number of heads one can possess infinitely. Because of all its advantages, this is considered one of the most complex types of Cursed Marks which can only be placed on creatures.
- Cursed Mark of the Kraken:
Name: Cursed Mark of the Kraken Classification: Juinjutsu (Pandora Only) Rank: SS-rank Class: Supplementary Range: Short
Description: The user creates a small marking the size of their outstretched palm, first making a three pointed arrow before writing four kanji within it, in the order starting clockwise from the top “Alter Appearance,” “Alter Physical,” and “Increase Size.” This cursed mark is highly specific, only capable of being placed upon a Gobul. While being specific, this cursed mark is responsible for the most drastic change throughout all Cursed Marks, as it causes the Gobul to transform into an octopus-like creature with the tentacles sprouting from it's previously fins & tail. With the alteration in its complete appearance, the physical abilities of the new Kraken were also altered, to suit its new position. The tiers of the Kraken now standing at SS-rank strength, S-rank defense, S-rank endurance, S-rank barrier, and A-rank speed, which while underwater becomes SS-rank speed. With its new tiers, its size also increases, the Kraken now being equal in size to a colossus creature. By far this is the most powerful and complex of all Cursed Marks, not just by the standards of creatures. *Note:Pending *********************** - Past is Past:
Last edited by Aurielle on 23rd March 2018, 11:39 am; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Pandora Exclusive Techniques 23rd March 2018, 10:43 am | |
| - Ansatsuken:
Name: Ansatsuken Classification: Fighting Style Rank: B Class: Offensive/Supplementary Range: Self, Varies
Description: Req. Pandoran Curse Mark. This is a martial art rooted in assassination, which was developed by an individual who had been gifted one of the Goddess Queen's Curse Marks. Those who train their bodies both physically and mentally will find themselves inheriting a surge of willpower stemming from Carmen's need to dominate and rebirth the world in her image. To that extent the originator of this style learned how to harness this willpower and direct it through the use of kata to develop a well rounded yet brutal style which focuses on three core concepts, the first being the "Jutsu" aspect which is more spiritual and reliant on energy sources being harnessed in combat, the second being the "Do" aspect which is more physical and reliant on physical combat and utilizing those skills in combat and finally the last is the "Chikara no Hadou" which relies on the use of ones willpower to trigger specific effects while in battle. Each fighter within this style is capable of choosing to focus on one of the three core concepts with varying effects: *Jutsu = Those who focus on Jutsu utilize this fighting style for personal development and as a result are more skilled with the usage of energy sources in combat, thus the techniques of the Surge Fist line are 1 Tier Level Faster, but the techniques of the Dragon Punch line are 1 Tier Level Slower, finally overall the individuals who specialize in Jutsu favor single hit openers or finishers in comparison to multi-hit combos to deliver their damage. *Do = Those who focus on Do utilize this fighting style for practical use and as a result are more skilled with the the usage of one's self in combat, thus the techniques of the Dragon Punch line are 1 Tier Level Faster, but the techniques of the Surge Fist line are 1 Tier Level Slower, finally overall the individuals who specialize in Do favor multi-hit combos in comparison to single hit openers or finishers to deliver their damage. *Chikara no Hadou = Those who focus on Chikara no Hadou utilize this fighting style for Soul projection and as a result draw upon the Soul by twisting the contact established between the user and Carmen to grant status effects to the techniques within this style. (Soul Price = Reduction from Max of All of Characters Reserves, including but not limited to Chakra, Stamina & Blood if using part of the Soul, or actual numbers such as 1, 2, 3 if using entire Souls) *Note: At D-rank one picks their initial focus, at A-rank they can pick their secondary focus and at "X"-rank they can pick their final focus however whichever one picks before the other determines what rank of the three special moves they can learn up to. Type Picked - If 1st - If 2nd - If 3rd Jutsu - All Surge Fist - Up to SS - Up to A Do - All Dragon Punch - Up to SS - Up to A Chikara no Hadou - All Whirlwind Leg - Up to SS - Up to A
Name: Satsui no Hado Classification: Kintaijutsu (Juinjutsu) Rank: A (Every 2 Rank ups it increases by 1-rank to take a higher Slot) Class: Passive Range: Self
Description: (Pandoran's can learn this if they either possess Natural Specialist or Dual Technique Specialist Spiritual & Physical) Also known as the "Surge of Murderous Intent", is a form of the willpower which manifest's in those cursed by the Phoenix, that is rooted in the darker aspects of the natural sentient instinct (including the desire to survive, trample, and impose over opposition), and on a metaphysical level, the natural occurrence and manifestation of loss, decline, and destruction. To tap into the Satsui no Hado, a person must be so consumed with the desire for winning and perfection, be close to being killed, or else possess such intense rage and hatred, that they are willing to kill. As such, only people who push themselves to be the best at any cost can take full advantage of it, however, the untrained mind can be driven into insanity if they are not mentally ready for it. Rank Ups since obtaining it - Physical Effects - Technique Effects 1 - Eyes glow Red (1), Yellow (3) or White (6) - Can utilize DP with 1 Hand 2 - Skin gains a bluish tint while hair turns silver - Knock-back inflicted is doubled 3 - Those with Life-Force sensory can see a reddish aura - Sanity Limit is Doubled 4 - Canines and Nails become sharper - Deals damage equivalent to user's rank to Sage's NE reserves within contact range. 5 - Gains a crimson aura with pure blue skin - Ansatsuken techniques are capable of dispersing natural energy equal to their rank. 6 - Gains horn-like protrusions on the crown - Can substitute passive (Def, Bar or End) tiers & tier chains with an additional equivalent stamina price for Nature Tier (tier chain) checks. *Note: This Passive can be switched on and off at will when first entering a topic. When active it drains from the user's Sanity Limit by a number equivalent to how many rank ups they've had his obtaining this power each P.T
Name: Mu no Ken Classification: Kintaijutsu (Fuinjutsu) Rank: A (Every 2-rank ups it increases by 1-rank to take a higher Slot) Class: Passive Range: Self
Description: (Pandoran's can learn this if they either possess Spiritual Specialist or Dual Technique Specialist Spiritual & Physical) Also known as the "Power of Nothingness", is a state of consciousness transcending ordinary perspective, born through spiritual and mental refinement. Bearing common traits with states of being within enlightenment, martial arts, and spiritual perfection, it is the power to act without being attached to emotions and thought, free of fear, anger, pride, and ego, to draw upon the contents of one's heart intuitively without obstacle and hesitation, and to be aware of the world and to know one's place and meaning within its vastness, to flow with all of creation without the need of worry, desire, and doubt. It is the complete opposite of the Satsui no Hado. As such, it can only be used by a person of pure mind, compassion, mercy and peace. Such a person must have embraced the peaceful and spiritual aspect of the art to their fullest extent. Rank Ups since obtaining it - Physical Effects - Technique Effects 1 - Eyes glow Blue (1), Green (3) or Black (6) - Can utilize DP with 1 Hand 2 - Skin gains a reddish tint while hair turns golden - Knockback sustained is halved. 3 - Thoso with life force sensory can see a bluish aura - Sanity Limit is Doubled 4 - Muscles become more defined and larger - Deals damage equivalent to user's rank to Nega Sage's NE reserves within contact range. 5 - Gains an azure aura with pure red skin - Ansatsuken techniques are capable of sealing away the use of natural energy equal to their rank. 6 - Gains tusk like protrusions on the chin - Can substitute passive (Def, Bar or End) tiers & tier chains with an additional equivalent stamina price for Spirit Tier (tier chain) checks. *Note: This Passive can be switched on and off at will when first entering a topic. When active it drains from the user's Sanity Limit by a number equivalent to how many rank ups they've had his obtaining this power each P.T
- Dragon Punch:
Dragon Punch Variations - Creators - Effect (Rank) Dragon Punch - Unknown - Base Version (D) Shouoken - ??? - Ground Based Variant (C) Koryuken - ??? - Anti-Air Variant (C) Shoryuken - ??? - Advanced Version (B) Koryu Rekka - ??? - Advanced Anti-Air Variant (B) Shoryureppa - ??? - Do Exclusive Repeater Version (A) Goshoryuken - ??? - Slam Variant (A) Shinryuken - ??? - Elemental Variant (A) Metsu Shoryuken - ??? - Advanced Slam Variant (S) Shin Shoryuken - ??? - Combination Variant (S) Kinjite Shoryuken - ??? - Kintaijutsu Version (SS) Souryuken - Collaboration Technique Version - (SS) Hado Shoryuken - ??? - Chikara Exclusive Ranged Variant (SS) Messatsu-Goshoryu - ??? - Perfected Version (SSS)
*Note: The techniques listed here are all the incomplete standard focus (Jutsu/Do or Chikara) variations, as those within the Ansatsuken Fighting Style are encouraged to add their own twists to them in order to personalize the technique. This means that it is up to the user's to determine damage type, damage distribution and the added effects of their own techniques. The only iron clad rules are as follows: 1. Jutsu Variants are 1 hit dealing all the damage at once. 2. Do Variants are multi-hit dealing all the damage in broken up intervals. 3. Chikara no Hadou have a Soul Price, deal Spiritual based damage and can split apart offensive techniques.
Name: Dragon Punch Classification: Taijutsu Rank: D-rank Class: Offensive/Defensive Range: Contact (Impact), Short (Knock-Back)
Description: The Dragon Punch is one of the signature moves of the Ansatsuken fighting style. This technique is a jumping uppercut in which the user spins upwards at Swift Release speeds with some horizontal movement as well, knocking the opponent to the ground after launching them upward to the apex of the user's jump and inflicting D-rank physical damage. This technique is capable of movement interception, as an incoming opponent moving at D-rank speeds will quickly be intercepted as long as they within 1 ft of the user. It has three variations depending on which principle of Ansatsuken the practitioner focuses on: Jutsu This technique becomes more dangerous irregardless of the user's skill as the initial impact gains defense piercing allowing the user to use this technique to pierce through D-rank defensive structures as well as through offensive techniques which likewise lack piercing as long as they are either ambient physical or ambient chakra based. This is required to learn the Advanced and Exclusive Jutsu Dragon Punch techniques. Do This technique becomes more dangerous the more skilled the user is as they become capable of hitting an opponent multiple times (D-rank = 1, S-rank = 5) with the spinning uppercut before finally launching them away at the apex of the blow. This inflicts multiple counts of the original damage to the opponent, and is required to learn the Advanced and Exclusive Do Dragon Punch techniques. Chikara This technique becomes more dangerous due to harnessing the Soul, resulting in a D-rank Soul Price, causing it to inflict D-rank Spiritual Damage to those struck by it. Likewise unlike the others it can be used to split incoming offensive techniques apart so long as they are D-rank in strength and not capable of dealing Elemental Spiritual or Natural Based Damage even if it possesses Defense Piercing. This is required to learn the Advanced and Exclusive Chikara Dragon Punch techniques.
Name: Shoryuken (Do Variant) Classification: Taijutsu Rank: B-rank Class: Offensive/Defensive Range: Contact (Impact), Short (Knock-Back)
Description: This is the advanced version of the Dragon Punch and like it's predecessor is one of the signature moves of the Ansatsuken fighting style. This technique is a jumping uppercut in which the user spins upwards at Crashing Ground speeds with some horizontal movement as well, knocking the opponent to the ground after launching them upward to the apex of the user's jump and inflicting variable counts of C-ranks physical damage (D-rank = 1 hit, S-rank = 5 hits). This technique is capable of movement interception, as an incoming opponent moving at B-rank speeds will quickly be intercepted as long as the are more within 3 ft of the user. Furthermore it can also intercept movement of higher speeds depending on the spacing between the user and their opponent, 2 ft can intercept Crashing Ground, 1 ft can intercept B-rank++ Speed. The knock-back dealt by this technique varies on the strength of the user, as upon impacting the opponent they are lifted into the air based on the user's jump and then knocked flying by the rotational motion of the spinning uppercut.
- Surge Fist:
Surge Fist Variations - Creators - Effect (Rank) Surge Fist - Unknown - Base Version (D) Hadoken - ??? - Advanced Version (C) Gadoken - ??? - Short Range Variant (C) Zanku Hadoken - ??? - Aerial Variant (C) Shakunetsu Hadoken - ??? - Elemental Variant (B) Baku Hadoken - ??? - Vanishing Variant (B) Gohadoken - ??? - Kintaijutsu Variant (A) Ren Hadoken - ??? - Jutsu Exclusive Chain Variant (A) Denjin Hadoken - ??? - Charged Variant (A) Shinku Gadoken - ??? - Beam Short-Range Variant (A) Shinku Hadoken - ??? - Beam Variant (A) Haoh Gadoken - ??? - Recoil Beam Variant (S) Metsu Hadoken - ??? - Advanced Kintaijutsu Beam Variant (S) Nekketsu Hadoken - ??? - Advanced Vanishing Beam Variant (SS) Soryu Hadoken - ??? - Combination Variant (SS) Gorai Hadoken - ??? - Advanced Elemental Beam Variant (SS) Meido Gohadoken - ??? - Chikara Exclusive Charged Beam Variant (SSS) Messatsu-Gohadoken - ??? - Perfected Version (SSS)
*Note: The techniques listed here are all the incomplete standard focus (Jutsu/Do or Chikara) variations, as those within the Ansatsuken Fighting Style are encouraged to add their own twists to them in order to personalize the technique. This means that it is up to the user's to determine damage type, damage distribution and the added effects of their own techniques. The only iron clad rules are as follows: 1. Jutsu Variants are 1 hit dealing all the damage at once. 2. Do Variants are multi-hit dealing all the damage in broken up intervals. 3. Chikara no Hadou have a Soul Price, deal Spiritual based damage & inflict bleed damage.
Name: Surge Fist Classification: Taijutsu Rank: D-rank (-1 Stamina Per Use) Class: Offensive Range: Contact (Size), Long (Distance)
Description: The Surge Fist is one of the signature moves of the Ansatsuken fighting style. This is a surging punch in which a fighter's willpower is utilized to focus physical energy into and through the palms. As the palms are thrust outwards towards the target, a surging energy wave (1 ft in size) is expelled that results in a punching force traveling through the air in the opponent's direction up to 20 ft while moving at Swift Release speeds. Contrary to popular belief, the heat of the energy wave is the same as the individual's body temperature and upon striking an opponent feels like a physical blow with them sustaining D-rank Physical based damage. Jutsu This technique becomes more dangerous the more skilled the user is as the initial impact gains knock-back allowing the user to use this technique to launch an opponent a set amount of feet upon being struck (D = 1 ft, S = 5 ft). This is required to learn the Advanced and Exclusive Jutsu Surge Fist techniques. Do This technique becomes more dangerous irregardless of the user's skill as at the cost of a 1 Turn cool-down, upon being struck by the energy wave, the victim is carried along it's range (if they lack D-rank+ Strength Tiers) causing them to sustain an additional D-rank of physical damage if they smash into anything while being carried. This adds utility to the technique in addition to potentially inflicting additional damage, and is required to learn the Advanced and Exclusive Do Surge Fist techniques. Chikara This technique becomes more dangerous due to harnessing the Soul, resulting in a D-rank Soul Price, causing it to inflict D-rank Spiritual Damage to those struck by it. In addition it is capable of piercing straight through objects if they lack defenses against spiritual damage, which when piercing through a victim causes them to sustain D-rank Bleed damage from the injury. This is required to learn the Advanced and Exclusive Chikara Surge Fist techniques.
- Whirlwind Leg:
Senpukyaku Variations - Creators - Effect (Rank) Whirlwind Leg - Unknown - Base Version (D) Senpukyaku - ??? - Leap Variant (C) Dankukyaku - ??? - Aerial Kick Variant (C) Shunpukyaku - ??? - Rising Variant (C) Shunpurenkyaku - ??? - Advanced Rising Variant (B) Gorasenkyaku - ??? - Air Movement Variant (B) Tatsumaki Senpukyaku - ??? - Advanced Version (B) Guren Senpukyaku - ??? - Elemental Variant (B) Tatsumaki Gorasenkyaku - ??? - Advanced Air Movement Variant (A) Shippu Jinraikyaku - ??? - Do Exclusive Combo Variant (S) Tatsumaki Zankukyaku - ??? - Chikara Exclusive Vortex Variant (S) Shinku Tatsumaki Senpukyaku - ??? - Jutsu Exclusive Rising Variant (S) Guren Enjinkyaku - ??? - Advanced Elemental Variant (SS) Shin Tatsumaki Senpukyaku - ??? - Vortex Variant (SS) Messatsu-Gorasenkyaku - ??? - Perfected Version (SSS)
*Note: The techniques listed here are all the incomplete standard focus (Jutsu/Do or Chikara) variations, as those within the Ansatsuken Fighting Style are encouraged to add their own twists to them in order to personalize the technique. This means that it is up to the user's to determine damage type, damage distribution and the added effects of their own techniques. The only iron clad rules are as follows: 1. Jutsu Variants are 1 hit dealing all the damage at once. 2. Do Variants are multi-hit dealing all the damage in broken up intervals. 3. Chikara no Hadou have a Soul Price, deal Spiritual based damage & leave trails of energy.
Name: Whirlwind Leg Classification: Taijutsu Rank: D-rank Class: Offensive/Supplementary Range: Contact (Impact), Mid (Flight)
Description: The Whirlwind Leg is one of the signature moves of the Ansatsuken fighting style. The practitioner jumps and, while in the air, rotates his or her legs, kicking the opponent while traversing a horizontal distance of 10 ft at Swift Release Speeds. Upon impact the opponent is dealt D-rank damage making this technique useful for not only striking opponents but as a D-rank air movement technique. It has three variations depending on which principle of Ansatsuken the practitioner focuses on: Jutsu This technique becomes more dangerous irregardless of the user's skill as the initial impact gains slicing allowing the user to use this technique to slice an opponent to inflict D-rank bleed damage unless they are treated by a D-rank or higher medical technique to stem the bleeding. This is required to learn the Advanced and Exclusive Jutsu Whirlwind Leg techniques. Do This technique becomes more dangerous the more skilled the user is as they become capable of hitting an opponent multiple times (D = 1, S = 5) with the opponent being trapped within the cycling kick until the strikes are complete. This inflicts multiple counts of the original damage to the opponent, and is required to learn the Advanced and Exclusive Do Whirlwind Leg techniques. Chikara This technique becomes more dangerous due to harnessing the Soul, resulting in a D-rank Soul Price, causing it to inflict D-rank Spiritual Damage to those struck by it. In addition a trail seems to extend from the user's leg allowing this technique to be used to catch opponents even if they are a distance away which is dependent on their skill (D = 1 ft, S = 5 ft) with dodging victims requiring some form of D-rank Spiritual Sensory to notice the trail in question. This is required to learn the Advanced and Exclusive Chikara Whirlwind Leg techniques.
*********************** - Past is Past:
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