Blade
Posts : 3780 Join date : 2012-05-06
| Subject: The Tidal Fortress [Choke-Point] 20th May 2014, 10:44 am | |
| To protect the port, a useful source of income, this massive fortress was constructed. At first it is nearly impossible to notice, appearing to consist of a pair of towers either side of the entrance to the port, the towers extending away diagonally to meet with the mainland, creating a triangle shape with the top vertex open to the sea to allow ships to pass through. The towers themselves are rather tall with crenelations atop them to provide defense for Archers that sit atop the walls to destroy opponents that try to come through. Of course this place does have a gate and when activated from the fortress a massive metal wall slides up through the entrance of the triangular formation, locking it off and preventing any ships trying to pass into the bay. This wall is tough but does not move very fast meaning it has to be activated in advance but as well as this, no other ships can leave the bay while this is active. As for the fortress, it is a large castle-like building that sits just behind hte port itself, watching over it like a defensive sentinel and protecting it from harm. The fortress is mounted with thick walls and several tall control towers to allow for a great overlook throughout the bay, watching for any opponents coming even at massive distances. Fortification Level - 3 (For Future Upgrades) - Special Slots/Traps:
Traps - The actual trap of this place is a series of very powerful turbine generators that are infused with both Wind and Water Releases that have a special ability. When these are activated, there is a set outside of the entrance of the bay and inside the entrance of the bay, they start to rapidly swirl the water around and suck it downwards, channeling it elsewhere through the turbines. What this does is create a gargantuan whirlpool that draws ships down to the bottom and crushes them with pressure and the turbines. This whirlpool takes five posts to charge up and activate but once done any ship that cannot move at S-Rank speeds or higher will be dragged down and crushed.
Special Slot 1 - The Tidal Force - A very powerful wave generator built into the walls is used to send out large pulses of wind and water that generate massive waves that strike the front of ships that try and move into the bay. These waves do no damage due to ships being made to survive such things but they serve the purpose of slowing down all ships by 2-Ranks if they strike the waves as the opposing force slows them down.
Special Slot 2 - The Burning Tide - This is a special ability that can only be activated inside the bay where several large jets mounted on the walls and under the port fire out massive waves of oil over the surface of the water. Then either an archer with a fire arrow or the sparkers built in light the flames, causing the entire bay to go up in fire, setting ships alight and destroying them. This can be activated a maximum of three times before needing to be replenished. (Oil moves at A-Rank speeds, fire moves at S-Rank once activated and deals B-Rank damage a post (Total) to all ships in the bay).
Special Slot 3 - The Cloying Fog - By superheating the water near the port, a massive wave of fog can be cast out over the bay, stopping sight and making it difficult to notice anything else coming over the bay. When this is activated, it takes 3 posts for the fog to cover the bay and once done, all sight is blocked and sound is muffled due to the density of the fog.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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