Name: Original Connection
Classification: Beast Art
Rank: D-rank
Class: Passive
Range: Self
Description: Each Dobutsu has their place defined from birth the first determining factor being their Tribe which determines what type of creature they originated from, followed by their Origin form which is the initial animal that said Dobutsu resembles upon conception into the world. Usually they inherit this from their parents however rare exceptions exist in which they have a completely different Origin form (within the Origin Forms available to the tribe.) Regardless it is this origin form which determines their place among their brethren, the lowest of the low are known as Gamma, the middle are known as Beta and the ruling class are known as Alphas. Gamma have normal animals as their origin form, Beta have Creatures as their origin form and Alpha have God Beasts as their origin form. Every Dobutsu is able to transform freely between their normal and their Origin form at will, however this transformation occurs at D-rank speeds and while they do have the ability to gain the abilities of their Origin counterpart their physical abilities and other abilities do not change when swapping forms. Every Dobutsu is able to understand the language of animals due to their Origin Forms.
Name: Nature Elemental
Classification: Beast Art
Rank: D-rank
Class: Passive
Range: Self
Description: Each Tribe has a deep connection with the Element that they are born with so deep that they are able to harness these elements and weave them into their fighting in their pure state depending on the type of Dobutsu the diversity of their Element varies however a higher type has all the abilities of the lower type. However it all falls under Beast Arts.
Alpha
- Natural Based Element Manipulation
* Natural Energy Price = to Rank of Technique
* Deals Natural Elemental Damage
Name: Stealth tatics
Classification: Beast Arts
Rank:D
Class: Passive
Range: Self
Description:Being a chameleos Trininty is well versed in stealth tactics or at least his version, With that being said in both forms he is able too alter his skin tone to match the environment allowing camouflage, when moving those with sharp vision can see the motion blur of trinitys concealed form. The user can also cease movement entirely for long periods of time. When used in sync the user becomes "invisible" no longer being detected by the naked eye.
Name: Rotated Axis
Classification: Beast Arts
Rank: D
Class: Passive
Range: Long
Description: Utilizing his reaction and eyes too the fullest Trinity can increase the range off his 360 degree vision for every rank above D rank reaction he has, it starts at 50 feet at D rank and adds 25 feet for every rank above maxing at 200 feet at SSS rank.
Name: Kamui
Classification: Beast Arts(Blood based)
Rank: D
Class: Defensive
Range: Self
Description: A small use of ones Phasing chakra, by channeling chakra into specific parts of the body they can cause the specific body part or area being hit too become intangible with Phase release, this technique is not fully mastered and the user must pay a blood price equal price to the rank of the thing passing through and the user can maintain it dependent on their endurance tiers.
For reference- Spoiler:
Rank of thing/Rank of Endurance Tier - Fatigue/Blood/Natural Energy - Time it can be maintained
D - 1/D/D - 1 Post (Total)
C - 2/C/C - 2 Posts (Total)
B - 3/B/B - 3 Posts (Total)
A - 4/A/A - 4 Posts (Total)
S - 5/S/S - 5 Posts (Total)
SS - 10/SS/SS - 6 Posts (Total)
SSS 15/SSS/SSS - 7 Posts (Total)
Name: Hiding Within Walls Technique
Classification: Beast Arts
Rank: D(Constant Fatigue drain of 1 Post)
Class: Defensive
Range: Self
Description: By utilizing one's phasing chakra the user can turn their body intangible and slip through the ground undetected unless by chakra seeing enemys as well as walls or other structures, can only phase through D-rank and below physical objects.
Name:Kamui: Low level Hybrid Phase
Classification: Beast Arts(Fatigue)
Rank: C(2 Fatigue cost)
Class: Defensive
Range: Self
Description:Utilizing his phase release chakra Trinity can turn his body intangible effectively allowing Hybrid things too pass through him that are C rank and below, The time he can maintain this however is dependent on his endurance tier, starting at 1 post for D rank, 2 for C, 3 for B, 4 for A, ect ect capping at 7 with SSS rank endurance.
Name:Kamui: Low level Blood Phase
Classification: Beast Arts(Blood based)
Rank: C(C rank blood price)
Class: Defensive
Range: Self
Description:Utilizing his blood too fuel his phase release Trinity can turn his body intangible effectively allowing Physical/Chakra/Mental things too pass through him that are C rank and below, The time he can maintain this however is dependent on his endurance tier, starting at 1 post for D rank, 2 for C, 3 for B, 4 for A, ect ect capping at 7 with SSS rank endurance.
Name:Kamui: Low level Natural Phase
Classification: Beast Arts(Natural)
Rank: C
Class: Defensive
Range: Self
Description:Utilizing his Natural energy too fuel his phase release Trinity can turn his body intangible effectively allowing Spiritual and Natural things too pass through him that are C rank and below, The time he can maintain this however is dependent on his endurance tier, starting at 1 post for D rank, 2 for C, 3 for B, 4 for A, ect ect capping at 7 with SSS rank endurance.
Name: Intangible Form
Classification: Beast Arts
Rank: C(Constant Fatigue Drain 2 Post total)
Class: Defensive
Range: Self
Description: Utilizing his Fatigue as a source Trinity can become intangible as a whole this allows D rank physical based things too pass through him but it's true purpose is that it gives his body no real form meaning when moving he does not build up friction or affect the air as their is no form too affect, this can likewise affect techniques which need a definite form too deal their damage while in this form the user cannot touch anything that is not likewise intangible though in this form he can harm Entitys and the like with his Taijustu.
Name: Poison Extraction Cells
Classification: Medical Ninjustu
Rank: C
Class: Defensive
Range: Self
Description:Utilizing his chakra as well as medical ninjustu Trinity can once he knows that he is poisoned form cells meant too destroy C rank and below poisons the cells will eat away at the poison at C rank speeds taking one post too eat away a C rank poison and two post too eat away a C rank poison. This targets chakra based poisons
Name: Boiling Phaser Piston
Classification: Beast Arts(Natural)
Rank: C
Class: Defensive
Range: Self
Description:Utilizing natural energy too fuel his Boil and phase natures Trinity will fire off a shot from his hand that shoots outward in a concentrated boiling sphere the size of maybe a golf ball the attack moves fast(C rank speeds) and as soon as it impacts the target the ball phases inside the target(the phasing can be blocked by C-rank Spiritual or Natural Defenses, B-rank Physical, Chakra or Mental Defenses or A-rank Hybrid Defenses) allowing the boiling ball too explode on the targets insides effectively boiling their internal organs with hybrid Damage.
Name: Boiling mist
Classification: Beast Art
Rank: C(3D rank blood price&3 D rank chakra prices)
Class: Offensive
Range: Mid
Description: Utilizing blood and chakra Trinity will expell a boiling mist filled with his life force which spreads too cover the area rather quickly moving at C rank speeds until it covers a 25 feet raduis, The mist is meant too hinder vision simulating a hidden mist and once it is inhaled the targets will begin too feel their insides boiling with Hybrid based damage C rank per post. The mist also moves with the user sticking too trinitys life force allowing a moving hiddin mist when needed.
Name: Boiling impact
Classification: Beast Art(Fatigue)
Rank: SS (10 Fatigue Cost - Double without Liquid Source)
Class: Offensive
Range: Long
Description: Trinity will slam his hand on too the ground releasing a strong boiling current in a 360 for 200 feet this attack will harm freindlys or anything that it touches dealing S rank boiling damage upon contact then lingering for 15 post dealing A rank damage too anyone moving within even the user if they Don posses Defense high enough. It can be blocked by defense tiers S-rank or above for the initial assault while A-rank or above for the lingering effect. The mist also spreads at S rank speeds.