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| Kurama Dokusei (NPC) | |
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Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Kurama Dokusei (NPC) 18th January 2014, 3:53 pm | |
| Personal Info Name: Kurama Dokusei Alias: N/A Age: 21 Gender: Male Height: 5'7" Weight: 115 Ibs Zodiac Sign: Boar Personality: Kurama, despite his appearance, is a calm and easy going guy that often just wishes to relax, have fun and peak up girls skirts. But more often than not he is sent out on some sort of assassination mission which he usually hates because he is a bit squeamish to blood, though strangely its only red blood. Around blue and black blood he is actually pretty normal. But just a single drop of red blood and he will end up puking his guts out. Why? He isn't quite too sure. Appearance: - 15-18:
- 19-21:
- 22+:
History: Kurama was born into the broken Dokusei after it was moved into Ibara by the Shogunate. His family had become the new head of the clan after the previous head lineage seemed to have died off when the heir went awol, as often came with the clan's lineage. However, growing up Kurama never showed any signs of such, instead preferring the calm life within his home. When he was old enough he was sent off to the Academy but was quickly known as a slacker. He would often skip out on classes or sneak into the girls bath house after gym. He had been threatened to be kicked out quite a few times but his family bribed to keep him in the Academy, that plus his special skill to lure people to their death at times. Eventually Kurama took the chuunin exams but failed. His father, unhappy with his, forced him to take the Tokubetsu Jonin Exam where he barely passed. It might have been an easy pass except Kurama kind of fell for this one chick he was fighting. That was, till she hit him in the nuts. He wasn't sure what happened next, all he knew was that her beautiful face had well... melted. After returning home as a T.Jonin Kurama was forced to enlist with the Demons of Ibaragakure by his family in order to keep ties with the village strong. He didn't like it too much and often spent his time trying to get out of his 'duty' but to no avail. Eventually his family pushed him again, this time into taking the Jonin Exams. However, this never came to be because of the war. During the war Kurama set up a powerful defense to keep out the Shogunate, winning himself a promotion to Jonin. However, soon after that the Dobutsu made their appearance and managed to break through his defenses and ultimately destroy Ibaragakure. He and his family then fled to the North East seeking shelter. Ninja Info Village: Shinobi Nations Rank: Elite Jonin Clan: Dokusei Chakra Nature: Earth, Water, Life, Nature (KG). Primary Weapon: A sword containing a hollow hilt which is capable of storing liquids. The sheath possesses a locking mechanism which keeps the liquid inside the hilt. Yet when the blade is drawn this locking mechanism comes out, allowing the liquids to flow into small hollow tubes within the blade itself which then coat the blade with the poison inside. Secondary Weapon: Vials
Last edited by Koga on 21st February 2015, 11:47 pm; edited 10 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Kurama Dokusei (NPC) 18th January 2014, 4:04 pm | |
| - Dokusei Passives:
Name: Toxic Vapor Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self (AOE)
Description: The Dokusei have the unique ability to secret a paralytic vapor which is naturally produced by their sweat glands. It has a faint green tint and is odorless unless to those with an amplified sense of smell in which it smells like a specific type of flower with each Dokusei typically being unique though flower scents are capable of being shared between family members. A Dokusei's Toxic Vapor is capable of wafting through the air before hanging around a set radius around their body, all Dokusei possess the same type of poison however it's potency becomes more powerful dependent on the skill level (rank) of the Dokusei Clan member. It has five stages the first being unconsciousness, the second being numbness, the third being nerve damage, the fourth being paralysis and finally death which is as a result of complete nerve death which results in victims being unable to breath through their lungs, pump blood through their body and the like due to a complete separation of their brain from their nervous system. Each Stage manifests according to the rank of the Dokusei (D = 1st, C = 2nd, B = 3rd, A = 4th, S = 5th). However all can be purged through a Medical Ninjutsu which focuses on removing poisons/toxin's from a victim's body equal rank or higher than the Dokusei's rank. Rank of Dokusei - Area of Effect (sq. ft) - Effect Countdown (Posts Total) - Stage Trigger (Posts Total) D - 40 - 30 (1st Post) C - 80 - 35 (21st Post) B - 120 - 40 (31st Post) A - 160 - 45 (41st Post) S - 200 - 50 (51st Post)
Name: Anti-Toxin Classification: Medical Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Dokusei Clan members have an unnaturally high tolerance to poisonous substances being immune to all organic (2-ranks above) and inorganic (1-rank above) pure plant based poisons and toxins. Likewise when encountering new man-made toxins which have at least one part deriving from plants (equal rank and below only) the Dokusei clan member's body will naturally produce an anti-toxin within their bloody before circulating it through the body to cure them of it. When it comes to poisonous substances from things other than plants however the Dokusei Clan members has an increased tolerance with the poisons effect countdown doubling or it's effect duration being halved when said poison is above their rank while in the case of those which are equal having their effect countdown tripled or it's effect duration being reduced to a third and finally in the case of those which are below their rank having their effect countdown being quadrupled or it's effect duration being quartered. However due to not stemming from plants the Dokusei Clan members body is unable to naturally produce an antidote. Rank of Dokusei - Antidote Production Speed (Posts Total) D - 1 C - 2 B - 4 A - 8 S - 16
Name: Plant God Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Contact-Mid
Description: Dokusei have the innate ability to manipulate the genetic code of plant life upon coming in contact with them however advanced users can alter plants through proximity regardless however in order to alter plant life it requires techniques which consume chakra and/or blood in order to forcibly change the state of these plants. This technique is Required to utilize the This technique is Required to utilize the Botanic Garden Style as well as it's Seed, Plant & Tree sub-divisions.
Name: Blue Blood Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self (Blood)
Description: Members of the Dokusei clan do not possess normal blood, instead Dokusei blood is a vibrant blue which is translucent while likewise being bio-luminescent emitting blue light when outside of their skin in darkness. As a result Dokusei clan members blush blue and when large amounts of blood flood through their body their skin turns bluish rather than the trademark red. Due to this their blood is unable to be transfused with normal red blood as the two are incompatible, this unique blood has a unique reaction to being exposed to air outside of the Dokusei's body. The result is the blood becoming highly acidic even more so than it is normally with the blood being capable of dissolving things it comes in contact with. Dokusei are naturally immune to their own blood, making it a feared defensive response to being injured in battle. Dokusei blood when left on objects are capable of eventually dissolving through them however depending on the Dokusei's age their blood is more potent the older they get being able to dissolve through higher ranked things. The amount of blood however speeds up the speed at which things are dissolved the more blood spilt the faster the substance is dissolved. Dissolving Speed for 1 D-rank of Blue Blood (Posts Total) - Age - Rank of Substance 5 - 1-10 - D 10 - 11-20 - C 20 - 21-31 - B 30 - 31-41 - A 40 - 41-50 - S 80 - 51-60 - SS 160 - 61+ - SSS Amount of Blood = Dissolving Speed Modifier (Posts Total) 1 D = 0 1 C = -6 1 B = -12 1 A = -24 1 S = -48 1 SS = -96 1 SSS = Instantly
- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
- Taijutsu:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
- Earth Release:
Name: Earth Release: Dirt Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Mid
Description: The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of dirt, (the size of a small creature) which travels at D-rank speed up to 10ft to impact a victim dealing D-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 1 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 2 posts (total) unless they posses D-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of timeas for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 1 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 1 (2) 5 P.T - 1 (3) 10 P.T - 1 (4) 15 P.T - 1 (5) 20 P.T - 1 (6)
Name: Earth Release: Fertilizer Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Long
Description: Req. Loamy Soil currently active on field. The Dokusei Clan member makes hand seals before holding the snake hand seal and tapping the ground causing the soil around a 20 ft radius around his/her foot to become enriched with nutrients necessary for boosting plant growth. This causes the durability of a nature release technique to increase by 1-rank as long as it is C-rank or below however when affecting any of the Botanical Garden Series the durability of said plants as long as they have not either sprouted (are still Seed Type) or reached maturity (are not Flower, Evolved Tree or World Tree) is increased by 2-ranks (Seed Types Only) or 1-rank respectively if they were planted in soil affected by this technique.
Name: Earth Release: Great Dirt Bullet Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid
Description: The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of dirt, (the size of a humanoid creature) which travels at C-rank speed up to 20ft to impact a victim dealing C-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 2 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 4 posts (total) unless they posses C-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of time as for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 2 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 2 (4) 5 P.T - 2 (6) 10 P.T - 2 (8) 15 P.T - 2 (10) 20 P.T - 2 (12)
Name: Earth Release: Soil Bullet Classification: Ninjutsu Rank: B-rank (C-rank Chakra & C-rank Earth Materia) Class: Offensive Range: Mid
Description: Requires Loamy Soil or any advanced variants currently active on the field. The user gathers earth release chakra into their throat while making hand seals before spitting out a sphere of loamy soil,(the size of a Medium S creature) which travels at B-rank speed up to 30ft to impact a victim dealing B-rank earth release chakra damage. If aimed at a victims head the dirt gets into their eyes blinding them for 3 post (total) as they are forced to wipe it out of their eyes while those with heightened vision thanks to dojutsu are blinded for 6 posts (total) unless they posses B-rank Reaction tiers to close their eyes in time. This technique is more effective if the opponent has kept their dojutsu active for a long period of time as for every 5 posts (total) the opponent has had their dojutsu active in the topic the blindness period is increased by 3 additional P.T due to eye strain compounding the effect of the dirt irritating the victims eyes. Time Active - P.T Blinded (Max P.T Blinded due to Active Dojutsu) Under 5 - 3 (6) 5 P.T - 3 (9) 10 P.T - 3 (12) 15 P.T - 3 (15) 20 P.T - 3 (18)
Name: Earth Release: Earth Fang Bullet Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Short - Mid
Description: A technique that deals physical damage to the enemy with a sedimentary mass brought forth from underground within 20ft of the user. Its power to kill and maim is augmented by adding a spinning motion to the compacted dirt and soil allowing it to deal B-rank damage. During fights on land, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. It is shown that the technique can be used as a collective attack, increasing its size and penetration power. The piercing damage for each Fang is set at B-rank each and they move at Crashing Ground Speeds. However due to dealing physical damage despite being able to pierce through chakra based defenses they will be blocked by those geared at blocking physical ones if the element match up is at least neutral to earth (meaning it can break through non-elemental physical defenses since Elemental > Ambient). Rank of User - No. of Earth Fang Bullets D - 1 C - 2 B - 3 A - 4 S - 5
- Water Release:
Name: Water Release: Shark Tooth Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like shark teeth which move at swift release speeds to cover up to 10ft before dispersing. Each bullet is the size of a great white shark's actual tooth and cost a D-rank amount of chakra to produce, and despite the low damage they all have D-rank defense piercing. Fang's version of this technique allows him to rapidly fire multiple bullets while holding the Ox hand seal with each additional Shark Tooth Bullet fired costing an additional D-rank of chakra.
Name: Water Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with water allowing it's use to be much more diverse than the original technique. When used on large bodies of water this technique excels due to the numerous area's the user can body replace to using it.
- Nature Release:
Name: Modern Nature Release: Vine Style Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive/Defensive Range: Self (Jutsu)
Description: The modern use of Nature Release stems from the Dokusei Clan post joining Kaosgakure. Unlike the Traditional Style it was created due to the lack of natural vegetation in the Land of Shadows and such it would be considered odd and very identifable if they produced trees in combat. To that extent they sought out a means of diversifying their skill set to better suit the enviroment where they found themselves so as to blend in with their new allies and supplement them in combat. Vine Style ninjutsu is notable for it's use of vines and things related to that such as thorns, creepers, ivy, stems & rarely even shrubs. In comparison to it's counterpart the Vine Style is more aimed towards utility and subtly and thus are able to be preform at it's best regardless of the skill of the user. It's special charateristic is regards to poisons the Vine Style is capable of assimilating poison materia into it's techniques at the cost of some strain (additional stamina/fatigue price) to the user whereas the user can utilize Vine Style techniques which can express the assimilated poisons at the cost of double the normal chakra price of a normal technique.
Name: Nature Release: Vine Style - Vine Whip Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short-Mid (Max Distance)
Description: The user performs the necessary hand seals, and a vine bursts up from the ground at Bullet Release speeds which they grasp causing it to coil around their hand making for a versatile weapon. It is barbed with thorns which can pierce an opponent though mainly act to inflict pain on an opponent struck by it, and it is very stretchy allowing it to double it's length when lashed out. Under normal circumstances the whip's length is 10ft long however it can stretch up to 15ft when used with either D-rank speed or strength and up to 20ft when used with C-rank speed or strength. Upon hitting an opponent the whip inflicts C-rank pain on a victim and cut's their skin causing them to bleed a bit losing 1 D-rank of Blood each P.T. unless they are healed by a C-rank or above Medical Ninjutsu. This technique can assimilate either 6 D-rank or 1 C-rank poisonous substance(s) and upon being assimilated they are capable of being secreted by the thorns thus moving straight into the victims bloodstream from the wounds inflicted by this technique. Poison Assimilated - Stamina Price Added for Poison Assimilation D-rank - 1 Stamina (Per Poison meaning 6 will cost -6 Stamina) C-rank - 2 Stamina
Name: Nature Release: Vine Style - Vine Snare Classification: Ninjutsu Rank: B-rank (Optional C-rank Price Per Additional Vines) Class: Supplementary Range: Contact (Trip), Mid (Distance)
Description: A subtle technique which can be triggered through discarding the vine whip technique and making the Rat Hand Seal or used from scratch by making handseals which ends with the user stopping the technique near completion. As long as the opponent lacks a B-rank vibration sensory technique, X-ray vision or some other method of detecting things underground they will not realise that the use has created vines underground thus this technique is not required to be placed in spoiler tags until it is triggered. A moving opponent can then be tripped as long as the user makes the Snake hand seal falling to the ground and possibility sustaining Earth Release Physical Dmg depending on how fast they were moving as they stumble and slam into the ground. This is due to the vine moving out of the ground into their path their leg being caught in it which upon contact causes the vine to wrap around their leg like a noose resulting in them tripping unless their movement is backed by B-rank strength. Once this technique is activated for an additional C-rank price one can make additional vines thus making this technique able to be used to trip an opponent anywhere within a 30ft radius around them. The vines leave sappy residue on the victims which can be dangerous if the victim comes in bare skin contact with it after it has assimilated poisons. This technique can assimilate either 2 C-rank or 1 B-rank poisonous substance(s) and upon being assimilated they are capable of being secreting them as part of their sap. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 2 will cost -4 Stamina) B-rank - 3 Stamina
Name: Nature Release: Vine Style - Vine Binding Classification: Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact, Short
Description: A follow up to most other vine using techniques or just a technique which is capable of being used on it's own as long as an opponent is within 15feet of one of the user's vine techniques. In the case of the former the user makes the Snake hand seal causing the vine currently in contact with the opponent to split into additional vines and entangle the opponent at Crashing Ground speeds completely binding them in place with such force that it requires B-rank strength to break free. But in the case of the latter this can be triggered at a delay gradually creeping on a target while requiring B-rank reaction tiers to notice it, and until the opponent notices this technique is not required to be placed in spoiler tags. If this technique is further concealed by means of an area concealment technique not only is the victim caught unaware but if they do attempt to react they require a B-rank Sensory Technique which isn't hampered by the concealment technique and B-rank+ (Samurai Lvl) to escape in time. If the victim doesn't also have B-rank defense tiers they will have their skin pierced by the multiple thorns inflicting B-rank pain to them and causing them to bleed from multiple small wounds on their body resulting in them losing 3 D-ranks worth of blood each post total unless they are healed by a B-rank or above Medical Ninjutsu. This technique can assimilate either 2 C-rank or 1 B-rank poisonous substance(s) and upon being assimilated they are capable of being secreted by the thorns thus moving straight into the victims bloodstream from the wounds inflicted by this technique. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 2 will cost -4 Stamina) B-rank - 3 Stamina
Name: Nature Release: Vine Style - Entangled Burial of Poison Ivy Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Contact (Vine), Short (Spores) Long (Burial)
Description: A finisher technique which can be added to Vine Style - Vine Binding or Vine Snare. The user moves from the Rat Hand seal trigger to slamming both palms on the ground resulting in the vines gaining purple splotches while thin but durable ivy branches of from the vines to further entangle and immobilize the opponent requiring A-rank+ (Samurai Lvl) to break free. The user can then press down on the ground to trigger the burial effect however if they remove their hands from the ground they can use a secondary effect where the victim is just bound in place. By making squeezing motions with their hands the user can crush specific body parts of the opponent as each of the ivy branches wrap around their limbs, neck, upper and lower torso while possessing A-rank crushing force. When burying an opponent the ivy presses down on their diaphram making breath holding techniques useless unless they possess either A-rank+ (Sam Lvl) Defense Tiers or an A-rank Breath Holding technique. The splotches deposit spores which are light enough to be carried around by the air up to a 20ft radius around the victim which can be dangerous if the victim which can be dangerous upon inhalation after it has assimilated poisons something that can be forced by squeezing the lower torso to force them to exhale causing them to inhale said spore lest they wish to suffocate. This technique can assimilate either 3 C-rank, 2 B-ranks or 1 A-rank poisonous substance(s) and upon being assimilated they are capable of being secreting them as part of their sap. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 3 will cost -6 Stamina) B-rank - 3 Stamina (Per Poison Meaning 2 will cost -6 Stamina) A-rank - 4 Stamina
Burial Effect/Forced Exhale - P.T Till Suffocation (End Tier Modifier) 20ft Underground/D-rank Force - 5 P.T (D = +1) 40ft Underground/C-rank Force - 4 P.T (C = +2) 60ft Underground/B-rank Force - 3 P.T (B = +3) 80ft Underground/A-rank Force - 2 P.T (A = +4) *Note: When Buried underground if they do escape they still are required to get back to the surface either via an underground movement technique or by using A-rank strength to dig their way back to the surface. While doing so they can still potentially suffocate if they do not make it back up in time.
Name: Nature Release: Vine Style - Thorn Creeper Classification: Ninjutsu Rank: S-rank Class: Offensive/Supplementary/Defensive Range: Long (Trigger), Contact (Blood Drain/Poison), Self (Special Merge)
Description: After the user finishes the necessary hand seals they tap the ground with either the hand or foot resulting in this insidious technique. A creeper is formed underground which can only be detected, and thus forcing this technique to be placed in spoiler tags, if the opponent possesses S-rank Vibration Sensory or higher. Upon a victim stepping into the creeper's range (Creeper covers a radius of 100ft, 200ft diameter) it bursts from the ground at blinding light speeds using it's body to ensnare the victim while it's thorns constrict around thier body immobilizing them and inflicting numerous gashes on their body while requiring S+ (Samurai Lvl) Strength to break free however if they do not have S-rank defense tiers then the process of breaking the vines will cause them to sustain numerous gashes causing them to lose a C-rank of blood each P.T unless healed by an S-rank or above medical ninjutsu. The creeper is rather strong being capable of binding a victim with S-rank strength force preventing them from moving or making hand seals while it envelops their body. Due to this being a trap based technique victims require either S+ speed + their a Time-Slowing Dojutsu or S-rank reaction tiers to react in time to get away. If they are unfortunately too slow their body will be enveloped and upon the thorn piercing their flesh they are slowly drained of their blood which it feeds on to grow more durable. The Thorn Creeper is very resistant to chakra based damage S-rank & below including piercing however upon draining blood from the victim the vines which are usually a light green become darker and gain a resistance to spiritual based techniques depending on how much blood they have fed on which is directly porportionate to it's durability (I.e 1 A-rank of Blood, can sustain Spiritual based damage up to A-rank before it is destroyed). The thorns can likewise inject poisons that the creeper has assimilated directly into the victim's bloodstream upon piercing their flesh, This technique can assimilate either 5 C-rank, 3 B-rank, 2 A-ranks or 1 S-rank poisonous substance(s) and upon being assimilated they are capable of being injected via their thorns. Poison Assimilated - Stamina Price Added for Poison Assimilation C-rank - 2 Stamina (Per Poison meaning 5 will cost -10 Stamina) B-rank - 3 Stamina (Per Poison meaning 3 will cost -9 Stamina) A-rank - 4 Stamina (Per Poison meaning 2 will cost -8 Stamina) S-rank - 5 Stamina Special Merge - Upon being merged boosts Nature Release: Wood Style - Wood Human capabilities, improving it's speed to SS-rank (creeper wraps around it's entire body concentrated on the joints and waist the latter being like a covering) the Wood Human gains a pseudo prehensile tail comprised of the bulk of the Thorn Creeper which shares it's tiers while being the same length as the wood human's height which can be used as a medium for Modern Nature Release techniques. Thanks to the creeper the Wooden Human can not stretch it's body parts at the joint with creeper vines filling the space to extend it's reach up to Mid-range rather than just Short. If Tentōki's special merge is triggered while this technique is active the "tail" can be used to hold it thus leaving both of the Wood Human's hand's free. Rank of User - Size of Thorn Creeper - Size of Target Capturable (No of Target's Capturable at once) D - Large (S) - Medium (XL) - 5 C - Large (M) - Large (S) - 4 B - Large (L) - Large (M) - 3 A - Large (XL) - Large (L) - 2 S - Bijuu - Large (XL) - 1
Last edited by Roxas on 11th July 2014, 12:04 am; edited 5 times in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Kurama Dokusei (NPC) 20th January 2014, 10:43 pm | |
| Approved *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
| |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Kurama Dokusei (NPC) 12th July 2014, 10:59 pm | |
| - Flower Ninja Art:
Name: Dokusei Style - Flower Ninja Art Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Contact (Nature Release Jutsu), Eye-Sight, AOE (Toxic Vapor)
Description: Flower Ninja Art is a subset of ninjutsu and genjutsu involving secret flower-oriented techniques that originated with the Dokusei Clan. While the Dokusei clan are competant at illusions, they aren't the best but they dabble in it from time to time and learned how to do so in sync with flowers which are used as a Materia Price for certain techniques. They primarily focus on utilizing Genjutsu in conjunction with Nature Release chakra making use of touch, sight and smell based triggers all of which have a connection to plant life in some form. Their Touch based triggers can stem form a victim coming in contact with one of their Flower Ninja Art ninjutsu or their Nature Release techniques. Due to incorporating Nature Release into their genjutsu the illusions within this fighting style are Elemental Genjutsu. Thus they overpower non-elemental genjutsu preventing an opponent from combating their genjutsu with non-elemental genjutsu in the method of genjutsu reflection by adding a non elemental genjutsu equal in strength to the current genjutsu chain or genjutsu used (I.E Flower Ninja Art: Plant Illusion - Tree Binding Death opponent replies with Demonic Illusion: Tree Binding Death, their genjutsu is overpowered causing them to still pay the chakra cost to use their genjutsu however now the user's genjutsu is boosted to A-rank without adding to the chain). Their Sight based triggers are the easiest to pull off as the victims merely need to gaze at any of their techniques which incorporate flowers the bright colors attracting a victims gaze unless they are concentrating on something else. Finally their smell based triggers are not only the most subtle but also usually the farthest reaching as it uses the scent or pollen produced by the flowers comprising their Flower Ninja Art techniques &/or the aroma each Dokusei naturally emits thanks to their Toxic Vapor. Due to this the Flower Ninja Art fighting style can be pretty dangerous as often a skilled Dokusei in it's use can weave their illusions together with their ninjutsu so smoothly that it is extremely difficult to tell the difference.
Name: Flower Ninja Art: Cherry Blossom Illusion Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Self (Sight), AOE (Effect)
Description: This technique is the most basic Flower Ninja Art typically learned by members of the Clan while still in the academy, the reason for it is due to it's unique trigger which us done by flooding the user's body with Nature Release chakra they are glanced at by an opponent who possesses chakra vision causing it to trigger. Additionally it can be triggered for a simple hand seal trigger of Tiger -> Boar - Rat. In either scenario Cherry Blossoms manifest into the air to hamper vision, concealing the user from chakra detection due to spreading their chakra outward in a 40ft radius to act as an area concealment genjutsu. While the victim is trapped within the genjutsu those with Time-Slowing vision fair worse than those which have normal vision, this is due to them being unable to focus as the numerous cherry blossom petals constantly flutter around in the air. A Time-Slowing capable dojutsu with Reaction Tiers is less hampered by this technique though still they suffer. Victim's Dojutsu - Reaction Tier Penalty Kyougan (Activation) - Reverted to Normal if Sam Lvl. Kyougan (Stg 1) - Tier- (Below Equal-rank but not 1-rank Below) Kyougan (Stg 2) - 1-rank Below Kyougan (Stg 3) - 2-ranks Below Kyougan (Stg 4) - 3-ranks Below *Note if at anytime the target's Reaction goes below E-rank (No Reaction Tiers) to "F"-rank they suffer the penalties associated with having negative Reaction preventing their use of any sensory based techniques.
Name: Flower Ninja Art: Flower Shuriken Classification: Shurikenjutsu Rank: D-rank (Variable Chakra Price + D-rank Flower Materia) Class: Supplementary Range: Contact (Flower)
Description: This technique infuses normal flowers with chakra causing them to flatten out and stiffen to become harder which lasts for a set amount of time (Min 1 Turn, Max 5 Turns) depending on what type of chakra is stored within them. Their hardened state will allow them to cut targets as effectively as metal shuriken and they can be stored away for use as specialty shuriken. The amount of chakra price paid is the durability of the flower shuriken allowing them to be quite resilient if prepared properly. Those truly wishing th make use of this technique as weaponry are capable of placing an Element Seal which grants the shuriken the traits of identical to the chakra flowed through them albeit being permanent unless an opponent uses an unsealing technique equal in strength to the element seal placed on the flower. Chakra Channelled/Element Seal - Effect Ambient - No Effect other than Hardening Water - If struck but sufficient physical force to destroy them, they dissolve into water materia equal to their durability instead. Earth - Weight increases to prevent knockback via wind techniques equal to the chakra stored within it. Nature - Can absorb water (materia & techniques) up to the amount of chakra stored it to become resistant to being set ablaze by the same, equivalent or weaker damage types as the water absorbed. Virus - Capable of transmitting Virus Release techniques via contact, equal rank or below the chakra stored within it.
Name: Flower Ninja Art: Plant Illusion - Cactus Flower Genjutsu Classification: Ninjutsu/Genjutsu Rank: C-rank (C-rank Price + Variable Nature Source[Cactus]) Class: Supplementary Range: Mid (Proximity to Cactus), AOE (Cactus Pollen)
Description: This technique requires a Cactus to be present on the field, whether an actual cactus plant or one produced from another Nature Release technique. Once that is available the use pays a C-rank chakra price while making hand seals to trigger the emission of pollen from the Cactus flower as long as it is within 20ft of the user. The cactus releases the pollen which spreads over a wide area (80ft radius) which places anyone who comes in contact with it under a strong genjutsu that is hardly noticeable due to the technique's inconspicuous execution. In this genjutsu, the victim has the impression to cross an area over and over again while in reality, they do not move at all. The technique can be countered by marking an area within the genjutsu, so that the never-ending circle can be noticed. Once noticed, the technique can be easily dispelled. However often due to it's subtle nature it isn't picked up on until after sometime fulfilling it's role as a stalling genjutsu despite that it can be used effectively with Demonic Illusion: False Surroundings to not only generate new terrain to mislead the opponent(s) into thinking they are still travelling to their destination but minimize the chance of discovering that they are trapped within one.
Name: Flower Ninja Art: Flower Shuriken - Flowing Blossoms & Scattering Leaves Classification: Ninjutsu/Shurikenjutsu Rank: C-rank (C-rank Chakra Price + C-rank Flower Materia) Class: Supplementary/Offensive Range: Mid-Long (Distance), Short (Petal Launch)
Description: This technique will make 6 flowers hover in the air before hardening and spinning at high-speeds so that without a Time-Slowing Dojutsu one is unable to see the individual petals. The flowers will then be launched at the target. Their hardened state will allow them to cut targets as effectively as metal shuriken while each of them are launched at a target at Bullet Release speeds causing them to resemble buzz-saws on route to slice up the enemy. This technique has an additional use if the user makes the Snake Hand seal, and pulses their chakra they can cause each of the petals from the flowers to detach, destroying the shuriken in exchange for causing the petals to shoot out and skewer an opponent within 10ft of the Flower Shuriken with them requiring C-rank Reaction to react in time to dodge the sudden follow up. Each Flower costs a D-rank of chakra to manipulate, the usual use of this technique involves 6 Flowers & 6 D (1 C-rank) of chakra however more skilled users can manipulate more flowers at once. Rank of User - Max No of Flower Shuriken (Chakra Price/Flower Materia D - 6 (D Per Flower) C - 12 (C Per 6 Flowers) B - 18 (B Per 12 Flowers) A - 24 (A Per 24 Flowers) S - 30 (S Per 48 Flowers)
Name: Flower Ninja Art: Plant Illusion - Profusion of Flowers Classification: Genjutsu Rank: C-rank Class: Supplementary Range: Mid (Eye-Sight)
Description: An illusion that tricks the enemy, causing them to see a storm of flowers upon seeing one of the user's techniques utilizing flower petals or being within 20ft of one (flower petal). This technique has different variations ranging from a field of flowing petals to an overflow of petals surrounding the enemy. Either way it obscures the opponents vision causing them to see nothing but these flower petals which can be used to the Dokusei's advantage to launch follow up attacks stealthily. The amount of petals produced by this technique vary depending on the user's skill level. Rank - No of Petals - Reaction Tier Debuff due to distractions D - 5 - Reverts to Non-Samurai Level C - 10 - 1 B - 15 - 2 A - 20 - 3 S - 25 - 4
Name: Flower Ninja Art: Plant Illusion: Dissolving Petal Genjutsu Classification: Shurikenjutsu/Genjutsu Rank: B-rank Class: Offensive Range: AOE
Description: While using the aroma of their Toxic vapor to activate this scent trigger genjutsu, the Dokusei simultaneously releases many flower petals from their body while making the snake hand seal. These petals flow through the air and circle around the target moving at crashing ground speeds. The user then moves through the flowers, making it seem like they would dissolve into petals, using them as a wall so that their target can not see incoming attacks without a B-rank Barrier+Reaction Tier Chain while cancelling the use of B-rank & below sensory techniques while this technique is active. The weakness of this illusion is that it only hides the user visually, however the Dokusei have perfected this technique so that in addition to the visual concealment their scent is likewise masked and if they possess a silent killing technique variant thanks to the sensory disrupting only those with a B-rank mental sensory technique (Emotion, Brain Wave, Telepathy etc) can fish out the user while under the effects of this genjutsu. This technique can be utilized with other shurikenjutsu involving flower petals to great effect to blend this illusion with the actual danger of being sliced up by flower petals.
Name: Flower Ninja Art: Plant Illusion - Sakura Blizzard Technique Classification: Shurikenjutsu/Ninjutsu/Genjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Explosive Tag Bag), Short (Distance), Mid (Blast Radius)
Description: An interesting combination of basic techniques and fore-planning. The user throws a barrage of kunai attached with bags of small explosive tags and cherry blossom petals to help camouflage the tags. As a result to those without X-ray vision or a B-rank chakra snesory technique thanks to the transformation technique used in this techniques execution it will simply look as if the user threw flower petals at the opponent. This allows the user to trigger the sight activated genjutsu resulting in the victim seeing the petals float in the air lazily decieving them into ignoring the real danger as the kunai head towards them. Once they are in place around the victim (within 15ft of victim), the user simply has to throw an additional kunai with an explosive tag to ignite the tags and catch the target in a large explosion which has a 30ft blast radius. The damage this technique deals is based on the amount of explosive tags placed within the bags. The number of bags that can be released at once depend on the user's skill level however additional Shurikenjutsu techniques which increase the amount of projectiles that can be thrown at once can be used instead. If Cherry Blossom Petal bags are used they can be further modified as being additional explosive tags if the user has Flower Ninja Art: Flower Shuriken: Explosive Petal. Rank of User - No of Kunai with White Bags Attached D - 1 C - 1 B - 2 A - 2 S - 3 (Last one is the one Req to Trigger)
Name: Flower Ninja Art: Many Releasing Flowers Classification: Ninjutsu/Genjutsu Rank: B-rank Class: Offensive Range: Short-Long
Description: After surrounding the opponent with petals the Dokusei Clan member brings both hands together causing multiple petals to rush towards the opponent surrounding them and holding them in place. The user then makes a hand sign causing the petals to explode trapping the opponent within the explosion. The power of this technique depends on the amount of petals available for use and is directly proportional to the amount of Flower petals with explosive seals created out of the patterns on their petals produced by Flower Ninja Art: Sea of Petals. The second use of this technique involves a minor modification in the hand signs causing it to manifest as a genjutsu with the same effects the opponent getting blown to smithereens within their mindscape causing them to instantly be knocked unconscious unless they poses B-rank or higher Barrier Tiers. The speed at which the petals shoot towards the opponent is dependent on the user's rank in the ninjutsu version however in the genjutsu version it is equal to the rank of the genjutsu chain. The genjutsu version of this technique is boosted by one rank when used in combination with Dissolving Petal Genjutsu while retaining its normal chakra cost. Rank of User - Speed of Petal Convergence D - D+ (Sam Lvl) C - C B - C+ A - B S - B+
Name: Flower Ninja Art: Flower Shuriken: Explosive Petal Classification: Shurikenjutsu/Fuinjutsu Rank: B-rank (B-rank Blood Price + Variable Chakra Price) Class: Supplementary/Offensive Range: Self (Flower Shuriken)
Description: Req. Modification Seal: Explosion Element. The Dokusei have a limited understanding of fuinjutsu, what they know was enough to create a modification of an Explosive Tag. This technique shares similarities with a normal Explosive Tag however the main difference besides it being comprised of a petal is the fact that the sealing array is seen as a pattern made by the natural pigment of the flower. First the original Explosive Tag is placed in the middle of the Flower Shuriken while the user pays an B-rank Blood price as well as a chakra price equal to the rank of the Explosive Tag, this causes a set amount of petals of the shuriken to have the sealing array replicated as a pigment on the flower with the Dokusei Clan member essentially using their Plant God passive to forcibly alter the natural traits of the flower petals to mimic that of the explosive tag. The number of petals converted with just 1 price depends on the Dokusei's skill level, the more skilled they are the more efficient this technique is. Once that is done by pulsing their chakra while making the Seal of Confrontation the tags can then be detonated, however if non generic explosive tags are used, additional triggers (depending on the seal work) can be used. Rank of User - No of Petals Converted with 1 Price D - 1 C - 2 B - 3 A - 4 S - 5
Name: Flower Ninja Art: Flower Ninja Art: Plant Illusion - Dance of the Snowy Cherry Blossom Classification: Shurikenjutsu/Genjutsu Rank: A-rank (Variable C Class: Offensive/Supplementary Range: Self (Explosive Tag Bag), Mid (Distance), Long (Blast Radius)
Description: The Dokusei Clan member first binds her opponent in a genjutsu and proceeds to throw multiple small white bags at them filled with multiple small explosive tags/petals, which are disguised as tiny, white cherry blossoms in the opponent's eyes. As a result to those without X-ray vision or a A-rank chakra sensory technique thanks to the transformation technique used in this techniques execution it will simply look as if the user threw flower petals at the opponent. The user rips them open in midair by throwing a bladed projectile (Kunai, Shuriken, Senbon) at them and the exploding tags begin to fall gently towards the target. This gives the illusion that the area is raining white cherry blossoms which can be further sold if there are currently cherry blossoms in the area thanks to Botanical Garden - Tree Type: Cherry Blossom. Lastly, the user aims a kunai with a final exploding tag attached to it at his/her opponent's feet once all of the kunai are in place (within 40ft of the victim) and it detonates, followed by the explosion of the other falling "cherry blossoms". There is a huge blast which covers an 80ft radius and depending on how many explosive tags (petals) were within the bags the opponent is either killed or severely damaged. The number of bags that can be released at once depend on the user's skill level however additional Shurikenjutsu techniques which increase the amount of projectiles that can be thrown at once can be used instead. If Cherry Blossom Petal bags are used they can be further modified as being additional explosive tags if the user has Flower Ninja Art: Flower Shuriken: Explosive Petal. Rank of User - No of Kunai with White Bags Attached D - 1 C - 2 B - 3 A - 4 S - 5 (Last one is the one Req. for trigger)
Name: Flower Ninja Art: Plant Illusion - String Bean Binding Illusion Classification: Ninjutsu/Genjutsu Rank: A-rank Class: Supplementary Range: Self (String Bean Binding Illusion), Short (Proximity), Mid (Lift)
Description: Req. an AOE Nature Release - Vine Style Ninjutsu to currently be active on the field. The user first disappears from plain sight by blending into the plant like scenery in order to approach the target without being detected. Thanks to the genjutsu the user can move completely undetected from all sensory based techniques B-rank & below (Excluding Brain Wave, Emotion, Telepathy or other methods of mental based sensory). Once close enough, within 20ft of the user to be exact, the target will then be completely robbed of their mobility as they see several bean vines growing from the ground at Vacuum Release speeds. These vines bind the victim's body, while lifting them 40ft into the air. Then, a bean pod raises and opens to reveal the user, ready to strike with the victim at the user's mercy. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. This technique is amazing for setting up other techniques as the opponent is robbed of mobility throughout the duration of them being trapped in this illusion. The Dokusei variant of this technique can pay an additional chakra price (equal to this techniques rank or the rank of the genjutsu chain) to actually produce vines using their nature release chakra binding the victim in place requiring A-rank strength tiers to break free initially however the vines can be much more durable requiring strength tiers either equal or above the strength of the genjutsu chain if this technique is utilized at the end of one. The vines are normally durable enough to sustain damage from an A-rank chakra based technique and this technique can be utilized via a proximity trigger as long as the opponent(s) are within 20ft of a nearby vine stemming from one or more of the user's Modern Style Nature Release techniques.
Name: Flower Ninja Art: Plant Illusion - Flower Petal Escape Classification: Genjutsu Rank: S-rank Class: Supplementary Range: Self
Description: When trapped inside of a genjutsu or wishing to appear trapped, The Dokusei Clan member uses this technique to dissolve their body into lots of (Insert Flower or Color of Choice) flower petals which then separate before converging in another location revealing where they are currently. This technique is a genjutsu escape technique which can be utilized to break out of a S-rank or below genjutsu technique which is incapable of being broken by Pain or Kai. In order to further sell this illusion the user is able to delay the escape portion until they have successfully moved from their current position resulting in the flower petals scattering apart for longer before revealing the user's position. Due to being a genjutsu escape technique it can only be added to a genjutsu chain if it is equal or higher an rank than the sum total of the genjutsu involved in the chain however since it is an elemental genjutsu it can be added to a purely Non-Elemental Genjutsu chain 1-rank above it or a genjutsu chain which has an Elemental Genjutsu which is weak against nature. Depending on the user's skill the delay can last for a set amount of posts (total) during which no further genjutsu can be added to that specific chain until the user triggers the escape portion breaking the chain and forcing the opponent to once again trap them in a genjutsu afresh if they wish to continue using genjutsu on the user. This delay is based on the User's Skill Level. Rank of User - Max Delay in P.T D - 5 C - 7 B - 9 A - 11 S - 13 "Z" - 15 "X" - 17
- Genjutsu:
Name: Demonic Illusion: False Surroundings Technique Classification: Genjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface (40ft radius), therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. This technique is location based and like all location based genjutsu it can be pre-cast over a surface only triggered by others stepping into it's area of effect. It can not even be noticed by chakra snesory only those with a form of mental sensory or genjutsu detection (D-rank or above) can locate it. The amount of topic's that the genjutsu can last over after being placed is dependent on the user's skill level. Rank of User - Number of Topics D - 1 C - 2 B - 3 A - 4 S - 5
Name: Demonic Illusion: Double False Surroundings Technique Classification: Genjutsu Rank: C-rank Class: Supplementary Range: AOE
Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realise that a second is in place. In addition to being a means to strengthen the Demonic Illusion: False Surroundings Technique and double it's range (80ft radius) this technique is useful in genjutsu chains. This is because of it's dispel effect in which when placed in a chain when an opponent dispells those ahead of it via kai or any other means they break free of all of the genjutsu preceding it leaving those used after it still in effect. This allows the user of the genjutsu to trigger the others at a later date further hiding their use preventing a victim from detecting that they are still trapped in a genjutsu unless they possess Genjutsu detection (C-rank or above). When this deception is revealed this technique is placed first and the genjutsu(s) being used are then placed in spoiler tags.
Name: Demonic Illusion: Descending Hell Technique Classification: Genjutsu Rank: C-rank Class: Supplementary/Offensive Range: Mid-range
Description: A modified version of the usually diversionary technique, this technique causes the opponent to see a massive fireball descend upon them and consume them. The power of this technique is equal to the total amount of genjutsu in the chain before it and upon hitting the opponent they will see themselves set ablaze receiving constant mental damage each post. If the combined mental damage they have sustained throughout the battle is equal to 1 S-rank they will instantly be knocked unconscious. This technique also grows in power by 1-rank when used in conjunction with Demonic Illusion: Tree Binding Death as the opponent see's the tree start to burn burning them within it and causing them to scream in agony while being immobilized on the spot.
Name: Demonic Illusion: Tree Binding Death Classification: Genjutsu Rank: B-rank Class: Supplementary/Offensive Range: Mid-range
Description: The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree (crashing ground) coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. This technique is amazing for setting up other techniques as the opponent is robbed of mobility throughout the duration of them being trapped in this illusion. In addition Alicia's version of the technique is particularly dreadful when under the cover of mist as the tree's seemingly sprout out of nothingness all around the area causing the opponent to view it as if the scenery as a whole changed.
Name: Demonic Illusion: Tree Binding Death Explosion Classification: Genjutsu/Shurikenjutsu Rank: A-rank Class: Offensive Range: Short
Description: A follow up to Demonic Illusion: Tree Binding Death in which the user while the victim is restrained attaches explosive tags to their body during the window of activation if said victim is within 20ft of the user during the first activation. The user then makes a hand seal detonating the explosive tags while the victim within the genjutsu visualizes the tree exploding and their body along with it. This results in the victim sustaining A-rank mental damage and due to the explosive tags often sustaining a variable amount of physical explosive damage depending on how many explosive tags are stacked. The amount of tags capable of being stacked on a victim during the window of time between them being immobilized by the former technique and potentially either breaking free or the user detonating the tags depends on the user's skill level. Rank of User - No of Explosive Tags Placed D - 1 C - 2 B - 3 A - 4 S - 5
Name: Bringer of Darkness Technique Classification: Genjutsu Rank: A-rank Class: Offensive Range: Short-Mid
Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. This is the perfect counter for dojutsu users as it literally negates the effects of their dojutsu by robbing them of the ability to use them. This technique can be used in cruel combinations with other genjutsu as it would allow the user to see the other vision based genjutsu simply by projecting it into their mind allowing the user to manipulate opponents into thinking that they might have regained their sight.
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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