| | King's Techniques | |
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| Subject: King's Techniques 11th December 2013, 2:32 pm | |
| Kaioken - Spoiler:
Name: Kaioken Classification: Kinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: King has been trying to develop a fighting style which is separate fro his Gate use, rather than being used to supplement it. Because of that he has discovered the Kaioken a forced activation of adrenaline utilizing his blood as fuel for the activation. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger a reddish tint under their skin. This increases one of the user's physical tiers to D-rank levels and drains 1 E-rank each of the user's turns to maintain it.
Name: Kaioken x 5 Classification: Kinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The advanced version of the Kaioken, Kaioken x 5 a forced activation of adrenaline utilizing his blood as fuel for the activation at a higher rate than before. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger a reddish tint under their skin. This increases five of the user's physical tiers to D-rank levels and drains 5 E-ranks of blood each of the user's turns to maintain it.
Name: Kaioken x 10 Classification: Kinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The advanced version of the Kaioken, Kaioken x 10 a forced activation of adrenaline utilizing his blood as fuel for the activation at a higher rate than before. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger a dark reddish tint under their skin. This increases five of the user's physical tiers to C-rank levels and drains 5 D-ranks of blood each of the user's turns to maintain it.
Name: Kaioken x 15 Classification: Kinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The advanced version of the Kaioken, Kaioken x 5 a forced activation of adrenaline utilizing his blood as fuel for the activation at a higher rate than before. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger their skin turning crimson. This increases five of the user's physical tiers to B-rank levels and drains 5 C-ranks of blood each of the user's turns to maintain it.
Name: Kaioken x 25 Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The advanced version of the Kaioken, Kaioken x 25 a forced activation of adrenaline utilizing his blood as fuel for the activation at a higher rate than before. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger a reddish tint around their body while their skin turns crimson. This increases five of the user's physical tiers to A-rank levels and drains 5 B-ranks of blood each of the user's turns to maintain it.
Name: Kaioken x 50 Classification: Kinjutsu Rank: S-rank Class: Supplementary Range: Self
Description: The advanced version of the Kaioken, Kaioken x 25 a forced activation of adrenaline utilizing his blood as fuel for the activation at a higher rate than before. This however can only be utilized by True All Taijutsu and Pseudo All Taijutsu users as it is an offshoot of the Eight Gates and he based it off of them. The user compresses their physical energy to the highest limit before having it rapidly release within their body to trigger a reddish tint around their body while their skin turns crimson. This increases five of the user's physical tiers to S-rank levels and drains 5 A-ranks of blood each of the user's turns to maintain it.
Saiyan - Spoiler:
Name: Saiyan (Signature) Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: This is a strange Taijutsu technique as it actually consumes chakra to sustain it, it is on the basis that True All Taijutsu user's are unable to mold chakra into ninjutsu however chakra is still present in their bodies. As a result the Saiyan technique is known as the burning off of this present chakra from their chakra system in a method similar to the Eight Gates. Unlike the Eight Gates however it does not open the gates to allow an increased flow no, instead increases the rate at which chakra depletes similar to the opening of a tap. When in this form no technique utilizing chakra is able to be used as all of it is being focused on fueling this technique however techniques are able to be used in the Saiyan line as well as if they were used prior to activating it. When active the user rapidly loses chakra each turn equal to 3 C-ranks boosting their Speed, Endurance & Reaction to C-rank levels. In addition their hair becomes spiked and their face sharper and more angled with their muscles becoming toned out in sync with the transformation.
Name: Super Saiyan Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is a unique transformation which expands on Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles become more pronounced as an aura of ambient chakra begins to swirl around their body, and they look completely like their normal appearance other than their hair and eye color which changes to yellow and blue respectively while their hair spikes upward. Their tiers are magnified to B-rank Endurance, Speed and Reaction consuming 3 B-ranks each of the user's turns.
Name: Ascended Saiyan Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is an alternate form of the Saiyan transformation which results in a shift of the boosted tiers and is more brute power orientated than it's counter part Super Saiyan. The muscle tone is much more prominent and the user bulks up in muscle size resulting in their tiers jumping to B-rank Strength, Defense and Reaction consuming 3 B-ranks each of the user's turns. Likewise the aura changes in tint to a mixture of blue and green while their hair turns from yellow to a golden hue.
Name: Ultra Saiyan Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is the improved form of the Ascended Saiyan transformation which results in a shift of the boosted tiers and is more brute power orientated than it's counter part Super Saiyan. The consumption of chakra is far higher than either the Ascended or Super Saiyan transformations however it is far superior the only drawback being it's speed. Similar to Ascended Saiyan the muscle tone is much more prominent and the user bulks up in muscle size even more than before looking quite monstrous resulting in their tiers jumping to B-rank Strength, Defense, Barrier, Endurance and Reaction consuming 5 B-ranks of chakra each of the user's turns. Likewise the aura changes in tint to a mixture of blue and green while their hair turns from yellow to a golden hue.
Name: Super Saiyan 2 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This is a improved transformation which expands on Super Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles become more pronounced as an aura of ambient chakra begins to swirl around their body becoming more focused and discharging like static from their body, and they look completely like their normal appearance other than their hair and eye color which changes to yellow and blue respectively while their hair spikes upward. Their tiers are magnified to A-rank Speed, Endurance, Reaction and Strength while this mode consumes 4 A-rank's of chakra each of the user's turns to maintain.
Name: Legendary Super Saiyan Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This is a improved transformation which expands on Ultra Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles and size increases drastically and they become hulking versions of their former selves with their hair turning golden and their eyes having no pupils being pure white. It is more powerful than it's counterpart Super Saiyan 2 however it costs much more energy. Their tiers are magnified to A-rank Defense, Speed, Endurance, Reaction, and Strength while this mode consumes 5 A-rank's of chakra each of the user's turns to maintain.
Name: Super Saiyan 3 Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This is a improved transformation which expands on Super Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles become much more pronounced as an aura of ambient chakra becomes much more focused than before occasionally discharging like lightning from their body, their hair lengthens being a golden hue stretching all the way down to their back and their blue eyes hum with chakra. Their tiers are magnified to S-rank Speed, Endurance, Reaction and Strength while this mode consumes 4 S-rank's of chakra each of the user's turns to maintain.
Name: Legendary Super Saiyan 3 Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This is a improved transformation which expands on Legendary Super Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles and size increases drastically and they become hulking versions of their former selves with their hair turning golden going down their back and their eyes having no pupils being pure white. It is more powerful than it's counterpart Super Saiyan 3 however it costs much more energy. Their tiers are magnified to S-rank Defense, Speed, Endurance, Reaction, Barrier and Strength while this mode consumes 5 S-rank's of chakra each of the user's turns to maintain.
Name: Super Saiyan 4 Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This is an improved transformation which expands on Super Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles become much more pronounced while their upper body has a furred appearance in the case of humans, glowing appearance in the case of Nova and metallic appearance in the case of Zireh as their body embraces it's lost evolutionary traits due to the increased power. Their hair turns back to it's base color while the fur/glow/metallic parts of their upper body are a lighter shade of their hair. Their eyes red and the aura surrounding their body pours off of them like a raging flame. Their tiers are magnified to SS-rank Speed, Endurance, Reaction, Defense and Strength while this mode consumes 5 SS-rank's of chakra each of the user's turns to maintain.
Name: Legendary Super Saiyan 4 Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This is a improved transformation which expands on Legendary Super Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. This form results in a transformation effect in the user's body their muscles and size increases drastically and they become hulking versions of their former selves with their hair turning orange going down their back and their eyes having no pupils being pure white. Likewise the energy pouring off of their body is a deep purple and flows like water while their upper bodies become furred, glowing or metallic if they are Humans, Nova or Zireh respectively. It is more powerful than it's counterpart Super Saiyan 4 however it costs much more energy. Their tiers are magnified to SS-rank Defense, Speed, Endurance, Reaction, Barrier and Strength while this mode consumes 6 SS-rank's of chakra each of the user's turns to maintain.
Name: Super Saiyan God Classification: Taijutsu Rank: SSS-rank Class: Supplementary Range: Self
Description: This is the Mastered transformation of Saiyan Mode based on the principle of chakra "burning" by rapidly burning through one's reserves they can magnify their tiers drastically without any drawbacks other than chakra loss. However for an All Taijutsu user that is a negligible price. When in this form the user's hair spikes upward before turning into a crimson red and their eyes become black with red pupils their muscle tone being pronounced but not growing in size. Likewise the energy pouring off of their body is a crimson and swirls out like a tornado however it can be compressed into their body to completely erase the aura to visible sight, when swirling out any one with chakra sensitive dojutsu that look at it are blinded for the entire topic due to the intensity of the constant release. Their tiers are boosted to the pinnacle SSS-rank Defense, Speed, Endurance, Reaction, Barrier and Strength while this mode consumes 6 SSS-rank's of chakra each of the user's turns to maintain. After utilizing Super Saiyan God the user's body becomes improved from the emission of energy influencing the Super Saiyan line of techniques. Based on the user's age the maintenance price can be lengthened to not trigger each of the user's turns, in addition due to this technique being capable by both True All Taijutsu user's and Pseudo True Taijutsu users those who are True All Taijutsu get this modifier doubled further lengthening the amount of time before they need to pay the maintenance price again post activation. Age of User - No of Turns to pay Maintenance Price (T.A.T) Under Prime - Every 2 Turns (Every 4 Turns) Prime - Every 3 Turns (Every 6 Turns) Over Prime - Every Turn (Every 2 Turns)
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: King's Techniques 13th December 2013, 1:15 pm | |
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| Subject: Re: King's Techniques 1st February 2014, 6:37 pm | |
| Wolf's Techniques Lupine Rush - Spoiler:
Name: Lupine Rush: Basic Step Movement Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to mover at D-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Basic Momentum Tackle Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf while running is capable of using her natural strength to build momentum before suddenly stopping and smashing into a defensive structure. This can be done repeatedly and thanks to her Lupine Rush: Furry Body she doesn't sustain damage from it however repeated smashes can result in the physical structure eventually cracking and being destroyed. The basis of this technique relies on the strength she uses while moving granting her D-rank strength tiers as a result.
Name: Lupine Rush: Basic Furry Body Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf has watched King over the years and has observed that when being hit he tends to either move closer to absorb the damage to move farther so that the damage just brushes his body. Unlike him she is more hardy and covered in fur which protects her from physical attacks absorbing the damage while she feels nothing acting as a natural protection from injury. This of course is common for all Zinogre as the thick fur covering her body grants her D-rank defense tiers.
Name: Lupine Rush: Basic Reactive Senses Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of D-rank and below, sniff out opponents who are hiding under concealing ninjutsu D-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above D-rank concealment techniques.
Name: Lupine Rush: Basic Clear Mind Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Occasionally Wolf is able to space out and retreat from her higher ways of thinking into her instinctual mind her actions become guided not by thoughts but rather by instincts and she is able to preform her techniques without others being able to read her thoughts before hand. This instinct likewise reduces the damage she sustains from D-rank mental based techniques as a result acting as her natural version of Barrier Tiers.
Name: Lupine Rush: Novice Step Movement Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at C-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Novice Momentum Tackle Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Wolf while running is capable of using her natural strength to build momentum before suddenly stopping and smashing into a defensive structure. This can be done repeatedly and thanks to her Lupine Rush: Furry Body she doesn't sustain damage from it however repeated smashes can result in the physical structure eventually cracking and being destroyed. The basis of this technique relies on the strength she uses while moving granting her C-rank strength tiers as a result.
Name: Lupine Rush: Adept Furry Body Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Wolf has watched King over the years and has observed that when being hit he tends to either move closer to absorb the damage to move farther so that the damage just brushes his body. Unlike him she is more hardy and covered in fur which protects her from physical attacks absorbing the damage while she feels nothing acting as a natural protection from injury. This of course is common for all Zinogre as the thick fur covering her body grants her C-rank defense tiers.
Name: Lupine Rush: Novice Reactive Senses Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of C-rank and below, sniff out opponents who are hiding under concealing ninjutsu C-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above C-rank concealment techniques.
Name: Lupine Rush: Adept Clear Mind Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Occasionally Wolf is able to space out and retreat from her higher ways of thinking into her instinctual mind her actions become guided not by thoughts but rather by instincts and she is able to preform her techniques without others being able to read her thoughts before hand. This instinct likewise reduces the damage she sustains from C-rank mental based techniques as a result acting as her natural version of Barrier Tiers.
Name: Lupine Rush: Apprentice Step Movement Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to mover at B-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Adept Momentum Tackle Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Wolf while running is capable of using her natural strength to build momentum before suddenly stopping and smashing into a defensive structure. This can be done repeatedly and thanks to her Lupine Rush: Furry Body she doesn't sustain damage from it however repeated smashes can result in the physical structure eventually cracking and being destroyed. The basis of this technique relies on the strength she uses while moving granting her B-rank strength tiers as a result.
Name: Lupine Rush: Expert Furry Body Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Wolf has watched King over the years and has observed that when being hit he tends to either move closer to absorb the damage to move farther so that the damage just brushes his body. Unlike him she is more hardy and covered in fur which protects her from physical attacks absorbing the damage while she feels nothing acting as a natural protection from injury. This of course is common for all Zinogre as the thick fur covering her body grants her B-rank defense tiers.
Name: Lupine Rush: Adept Reactive Body Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of B-rank and below, sniff out opponents who are hiding under concealing ninjutsu B-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above B-rank concealment techniques.
Name: Lupine Rush: Expert Clear Mind Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Occasionally Wolf is able to space out and retreat from her higher ways of thinking into her instinctual mind her actions become guided not by thoughts but rather by instincts and she is able to preform her techniques without others being able to read her thoughts before hand. This instinct likewise reduces the damage she sustains from B-rank mental based techniques as a result acting as her natural version of Barrier Tiers.
Name: Lupine Rush: Adept Step Movement Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at A-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Expert Momentum Tackle Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Wolf while running is capable of using her natural strength to build momentum before suddenly stopping and smashing into a defensive structure. This can be done repeatedly and thanks to her Lupine Rush: Furry Body she doesn't sustain damage from it however repeated smashes can result in the physical structure eventually cracking and being destroyed. The basis of this technique relies on the strength she uses while moving granting her A-rank strength tiers as a result.
Name: Lupine Rush: Master Furry Body Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Wolf has watched King over the years and has observed that when being hit he tends to either move closer to absorb the damage to move farther so that the damage just brushes his body. Unlike him she is more hardy and covered in fur which protects her from physical attacks absorbing the damage while she feels nothing acting as a natural protection from injury. This of course is common for all Zinogre as the thick fur covering her body grants her A-rank defense tiers.
Name: Lupine Rush: Expert Reactive Body Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of A-rank and below, sniff out opponents who are hiding under concealing ninjutsu A-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above A-rank concealment techniques.
Name: Lupine Rush: Master Clear Mind Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Occasionally Wolf is able to space out and retreat from her higher ways of thinking into her instinctual mind her actions become guided not by thoughts but rather by instincts and she is able to preform her techniques without others being able to read her thoughts before hand. This instinct likewise reduces the damage she sustains from A-rank mental based techniques as a result acting as her natural version of Barrier Tiers.
Name: Lupine Rush: Expert Step Movement Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at S-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Name: Lupine Rush: Master Momentum Tackle Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Wolf while running is capable of using her natural strength to build momentum before suddenly stopping and smashing into a defensive structure. This can be done repeatedly and thanks to her Lupine Rush: Furry Body she doesn't sustain damage from it however repeated smashes can result in the physical structure eventually cracking and being destroyed. The basis of this technique relies on the strength she uses while moving granting her S-rank strength tiers as a result.
Name: Lupine Rush: Destabilized Thoughts Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: A technique focused on jumbling the victims thoughts with a point blank roar to their eardrums while previously taking all effort to be silent and unnoticed, seeing as she is a rather large creature and has a healthy set of lungs on her body she is capable of startling those who are unable to detect her presence the shock not doing anything save for acting to weaken their mental focus thus allowing the next mental based technique to bypass their Barrier Tiers as long as it is done within 5 posts (total). Note this only happens if they hear the roar and have previously been unable to detect Wolf for at least 5 posts (total).
Name: Lupine Rush: Master Reactive Body Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Wolf has keen senses of smell, hearing and eyesight and when focusing on one of those sensory organs she is capable of using them to detect things which under normal circumstances are difficult to track. This acts as her sensory medium allowing her to either track movement speeds of S-rank and below, sniff out opponents who are hiding under concealing ninjutsu S-rank and below as long as it doesn't erase scent and detect sounds as long as they aren't muffled or isolated by above S-rank concealment techniques.
Name: Lupine Rush: Repeated Assault Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Wolf swiped at the opponent over a period of time, over and over serving to weaken them due to repeated strikes, while these swipes do not deal damage they will instead deal knock back damage sending victims flying through the air using her strength to calculate the speed at which they fly. The distance is 5 feet with an additional 5 each tier capping out at 25 feet knock back at S-rank strength. The true goal of this technique however is capitalizing of softening up a victims defense every 5 swipes within 10 posts (total) the next physical technique Wolf uses will deal defense bypassing damage due to their defenses being barraged constantly.
Name: Lupine Rush: Master Step Movement Classification: Taijutsu Rank: SS Class: Supplementary Range: Self
Description: Wolf's movement speed which involve a sort of pouncing movement where she lands on the balls of her feet in order to muffle the sound of her feet hitting the ground. She is adept at this movement and it is ideal for her Lupine Rush. In addition it allows her to move at SS-rank speeds while requiring sound detection sensory techniques higher than her movement speed to detect.
Psionic Release (All Require Eight Gates of the Wolf to be active to use) - Spoiler:
Name: Psionic Release: Beast Human Clone Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: A modification of the Transformation & Clone Technique which is unique to the Hokkai Clan fueled by Psionic Release chakra so that Wolf can have a unique look. While in this form Wolf resembles a kunoichi with silver hair, golden eyes with slit pupils with a blue skin tone and black tribal tattoos on her back, arms and calves resembling spikes. She is shorter than King but not by much and her body is athletic and moderately curvaceous. Unlike the original this clone technique does not revert Wolf back to normal if she is knocked unconscious, she still isn't able to speak however is capable of retaining this form even outside of the gates as long as the flow to her chakra is not cut off. Similar to the original she can use this to make hand seals however while she is capable of using techniques in her arsenal she is only able to use Psionic Release and Nen while in Eight Gates of the Wolf or Eight Gates of the Wolf King respectively.
Nen (All Require Eight Gates of the Wolf King to be active to use) - Spoiler:
Name: Ki Art - Illusionary Clone Explosion Classification: Nen Tech Rank: A-rank Class: Supplementary Range: Self
Description: This is a derivative of the Beast Human Clone technique mixed with the basic clone technique, by using Nen to fuel the clone technique Wolf is able to replicate versions of herself in Stygian Mode, normal mode or while using beast human clone, these clones share her tiers however are illusionary incapable of using techniques. However instead of fading away upon impact they are only able to be destroyed by an A-rank or above technique making them useful for distractions or the true purpose which is randomly exploding dealing A-rank mental damage to those within the blast radius of 5 feet (around the clone). These clones have no physical form however can be affected by mental based techniques like genjutsu to deal actual damage to them where as physical merely goes through them.
Last edited by Xander on 2nd February 2014, 10:08 pm; edited 1 time in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: King's Techniques 2nd February 2014, 12:51 pm | |
| A-rank level momentum tackle, says it does C-rank damage, it should be A-rank
Master Step Movement – SS-rank jutsu | |
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| Subject: Re: King's Techniques 2nd February 2014, 10:09 pm | |
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: King's Techniques 2nd February 2014, 10:33 pm | |
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| Subject: Re: King's Techniques 7th July 2014, 2:52 pm | |
| Wolf's additional Techniques - Spoiler:
Name: Psionic Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (A-rank Chakra Drain Each post Active) Class: Defensive/Offensive Range: Self
Description: Wolf has recognized the need for her to become her own individual and even though her combinations with King are quite powerful she understands the need for her to develop her own techniques separate from him in order to make a more powerful combo. By infusing her body with Psionic Release chakra and saturating her chakra system with it she is able to become enveloped in a shroud of dense psychic aura. Rather than being used to boost her physical capabilities Wolf's version is used to generate a dense shell of psychic force which has the ability to deal concussive damage to a victim while providing a solid shield against mental attacks. Due to the shell of psychic energy while enveloped in this aura she is unable to be harmed by mental based techniques below A-rank and can sustain damage from multiple A-rank mental attacks unless they have piercing in which it can simply sustain 1 hit before dispersing. When combined with her Taijutsu techniques it allows her to utilize Nintaijutsu and her hair and skin begin to pulse red while coated in the grey aura of psychic energy. Strength - Knockback Dealt on impact (ft) None - 20 D - 25 C - 30 B - 35 A - 40 S - 45
Name: Lairat Classification: Taijutsu (Nintaijutsu) Rank: S-rank (Damage Varies) Class: Defensive/Offensive Range: Self
Description: The user charges at his opponent, striking them with a Lariat move, which can be coated in Chakra, Nen or both to deal added damage. A successful strike can blow away a target's entire chest with a direct hit if they do not possess defense tiers equal to the users strength in its base version. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent without them being able to react in time to dodge. This is due to how the move is triggered as in order to have a prayer of dodging a charge the victim must possess speed tiers equal or above the user. When used in conjunction with a coating however, this technique deals additional damage equal to the rank of the technique being used as said coating in the damage type the coating utilizes.
Last edited by Xander on 16th February 2015, 4:38 am; edited 1 time in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: King's Techniques 9th July 2014, 9:43 pm | |
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| Subject: Re: King's Techniques 3rd March 2015, 8:21 am | |
| - Gate Techniques:
Name: Morning Peacock Classification: Kintaijutsu Rank: A Class: Offensive Range: Short, Mid (Knockback)
Description: Requires Gate of View to be Active. The Morning Peacock is a certain-kill taijutsu born from the philosophy of the Strong Fist. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill depending on how high the user's tiers are, if the victim does not possess defense tiers or a means of defending form the attack. Regardless the victim is launched 40 feet into the air at vacuum release speeds unless they possess at least A-rank strength to tense their body upon impact (Strength Tiers can increase the Strength Req to Negate Knockback). The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly with opponents lacking an air movement technique A-rank or above + speed equal to the incoming punches being unable to dodge the follow up. The punches are so fast, they are set ablaze by sheer speed and friction which in turn creates a peacock-like fan of flames around the opponent each punch thrown subtracts a -1 from the user's fatigue limit to deal physical fire release damage equal to the user's strength tiers. As a result the number of punches launched is only limited by how much the user decides to exert themselves while requiring opponents who block to keep up their guard over multiple posts (total) otherwise they fall prey to the constant barrage of punches, depending on the user's skill the number of punches they can throw per post (total) varies. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura their body often engulfed in flames to deal constant A-rank fire release damage unless they possessed A-rank defense tiers to negate the status effect. Rank - Number of Punches per Post (Total) - Speed Tier (Number of Punches Modifier) D - 5 - D (+5) C - 10 - C (+10) B - 15 - B (+15) A - 20 - A (+20) S - 25 - S (+25) "Z" - 30 - SS (+30) "X" - 35 - SSS (+35)
Name: Daytime Tiger Classification: Kintaijutsu Rank: S (Min. S-rank Wind Materia Price) Class: Offensive/Defensive Range: Short-Mid, Long (Explosion)
Description: Requires Gate of Wonder Active. The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. This has an activation delay of 15 posts with a S-rank of strength, however the countdown can be shortened by tapping a second time with SS-rank strength (-5 posts), a third time with SS-rank strength (-7 posts) reducing the overall activation time to just 2 posts (total). Next, the user forms a unique hand seal resembling a tiger signifying initiation of the true technique. This launches the air pressure at the opponent in the shape of one by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving at either Vacuum release speeds or the fastest speed that the user used to tap their outstretched palm and be focused into a single point giving it the ability to push whatever it comes in contact (as long as it is equal to or lower than either S-rank or the strongest tap made on the user's outstretched hand) with over a distance of 25-50ft. The technique then explodes on command, releasing the built up air pressure in an instant. A massive explosion which has a radius equal to 400ft due to the intensely built up pressure however is unique in the fact that their is no blowback facing the direction that the user punched at (Meaning if they punched forward the explosion occurs expanding in every direction but back towards the user). No. of Taps - Air Materia Gathered - Physical Wind Release Damage Sustained from Explosion 1 - S - S+Any additional dmg sustained after victim is propelled out of the explosion due to collisions 2 - SS - SS+Any additional dmg sustained after victim is propelled out of the explosion due to collisions 3 - SSS - SSS+Any additional dmg sustained after victim is propelled out of the explosion due to collisions
Name: Evening Elephant Classification: Kintaijutsu Rank: SS (Min. SS-rank Air Materia Price) Class: Offensive Range: Short, Mid (Shockwave from Each Punch), Long (Knockback)
Description: Requires Gate of Death Active. The Evening Elephant is a high-level, forbidden taijutsu that can be performed by those users who have opened all Eight Gates. This technique is a continuous assault of five punches, with each "foot" (足, soku) — as they are referred to — being performed faster than the one before. It creates a vacuum of pressurised air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. In total there are five punches, the first occurs at Ripping Discord Speeds and is enough to affect anything 30ft of the user with a 60ft diameter (Also is the size and depth of the hole left if the user misses for some reason). The second occurs at Samurai Level Ripping Discord, the third occurs at Echoing Flash, the fourth occurs at Samurai Level Echoing Flash and the fifth occurs at speeds so fast that only opponents with Echoing Flash + Muscle Tension/Time-Slowing Dojutsu/SSS-rank Reaction Tiers or another Eight Gate Formation User can successfully avoid dodging it. Each punch inflicts physical SS-rank Air Release damage and physical damage equal to the user's strength tier (only if the user makes contact with the opponent in the case of the latter). If one punch lands then dodging becomes impossible with opponents only being able to block unless they possess an air movement technique due to the intense knockback dealt with each punch. Despite the knockback during this technique the user is so fast that they are able to intercept the opponents body mid-flight allowing them to repeatedly punish the opponent with this formidable technique. Strength Tier - Knockback Dealt Base Technique - 120ft SSS-rank Strength - 140ft
Name: Night Guy Classification: Kintaijutsu Rank: SSS (1 Soul) Class: Offensive Range: Short, Long (Shockwave)
Description: Requires Gate of Death to be Active & Forcibly Ends Eight Gates Technique regardless of time remaining upon completion. The Night Guy is a forbidden taijutsu of the highest level, that takes the shape of a dragon, and can only be performed by opening all Eight Gates. When the user initiates the technique, he/she emits a huge amount of chakra equal to the total amount remaining in their chakra reserves. After gathering all of this chakra around his body — forming a red, flickering dragon-like aura due to the user's very life-force being sucked out an added to this technique — he/she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 2 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick dealing SSS-rank Spiritual Dmg+Chakra Dmg Equal to the Amount of Chakra Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body down to a sub-atomic level, as well as creating a devastating shock wave (70ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely shatteres the bones in the user's own leg despite the fact that their own defensive capabilities are drastically magnified due to the Eight Gates Formation. As a result of being the strongest maneuver possible by the Eight Gates, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of their chakra while their very soul flickers and vanishes from existence. The recoil from such a technique is so intense that even using an SSS-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the waist down being confined in a wheelchair for the rest of their natural life. Strength Tier - Shockwave Distance (SSS-rank Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft *Every Tier of Endurance adds 1 Post (Total) to the amount of time till one completely crumbles away and thus dies.
Name: Night Guy (Modified) Classification: Kintaijutsu/Nen Tech Rank: SSS (1 Soul) Class: Offensive Range: Short, Long (Shockwave)
Description: Requires Gate of Death to be Active & Forcibly Ends Eight Gates Technique regardless of time remaining upon completion. The Night Guy is a forbidden taijutsu of the highest level, that takes the shape of a dragon, and can only be performed by opening all Eight Gates. When the user initiates the technique, she emits a huge amount of nen equal to the total amount remaining in their nen reserves. After gathering all of this nen around his body — forming a black, crackling dragon-like aura due to the user's very life-force being sucked out an added to this technique — she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 2 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick dealing SSS-rank Spiritual Dmg+Mental Dmg Equal to the Amount of Nen Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body down to a sub-atomic level, as well as creating a devastating shock wave (70ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely shatteres the bones in the user's own leg despite the fact that their own defensive capabilities are drastically magnified due to the Eight Gates Formation. As a result of being the strongest maneuver possible by the Eight Gates, following the attack are fatal repercussions as it leaves her on the brink of death; slowly turning into ash, crumbling from the immense discharge of their chakra while their very soul flickers and vanishes from existence. The recoil from such a technique is so intense that even using an SSS-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the waist down being confined in a wheelchair for the rest of their natural life. Strength Tier - Shockwave Distance (SSS-rank Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft *Every Tier of Barrier adds 1 Post (Total) to the amount of time till one completely crumbles away and thus dies.
Name: Midnight Zinogre Classification: Combination Technique Rank: Z (2 Souls) Class: Supplementary Range: Short, Long (Shockwave)
Description: Requires Stygian Wolf King to be active post Howl & Forcibly Ends the Stygian Wolf King & Eight Gates Technique regardless of time remaining upon completion. A Variant of the Night Guy technique as both Wolf & King both know it and thus are able to preform this combination only when they are both combined as Wolf King. The process is the same however rather than emitting just a shroud of chakra, Nen is also mixed in with both Wolf and King dumping their entire remaining chakra and Nen reserves into this technique. This results in a flickering red aura surrounded by cackling black psychokinetic energy shaped like a Zinogre due to the user's very life-force being sucked out and added to this technique — he/she dashes forward at such an extreme speed (Requires SSS-rank Samurai Speed + 3 of the following: Muscle Tension, Time-Slowing Dojutsu, SSS-rank Reaction or Flying Thunder God in order to successfully dodge) that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing the user to completely bypass his target's defenses as long as they are SSS-rank and below. The user then deals an immensely powerful kick while spinning like a drill dealing SSS-rank Spiritual Dmg+Chakra Dmg Equal to the Amount of Chakra Gathered around the user+Mental Dmg Equal to the Amount of Nen Gathered around the user+The user's Strength Tier which carries such force that it is capable of obliterating the target's body, mind & soul, as well as creating a devastating shock wave (80ft diameter) linear to the kick, capable of causing damage from afar. The recoil is such that it completely atomize the bones in the user's own legs despite the fact that their own defensive capabilities are drastically magnified due to Stygian Mode. As a result of being the strongest maneuver possible by Wolf King, following the attack are soul damning repercussions as it leaves on the brink of non-existence; Wolf King's body instantly turning into ash, and turning ethereal from the immense discharge of their chakra & nen before splitting into King and Wolf (in her Beast Human Clone Form) with them sharing a final kiss before vanishing. The recoil from such a technique is so intense that even using an Z-rank Medical Kinjutsu capable of resurrection leaves the user of this technique permanently disabled from the neck down being brain dead for the rest of their natural lives, due to Stygian Wolf King's effect of writing Wolf & Kings souls out of existence preventing any reincarnation. Strength Tier - Shockwave Distance (SSS-rank Piercing Spiritual Dmg Dealt to anything within said shockwave) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft SS - 120ft SSS - 140ft
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| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: King's Techniques 3rd March 2015, 6:29 pm | |
| Dayum son, someone's prepping to go out like a freaking BAMF.
Approved by me.
You can start training these but because most of these will be NB Canon, a mod can come through and ask you to fix things. | |
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| Subject: Re: King's Techniques 3rd March 2015, 7:06 pm | |
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