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| Haru's Tech | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Haru's Tech 27th July 2014, 9:54 pm | |
| Approved *********************** - Past is Past:
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| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 30 Location : under a blanket
| Subject: Re: Haru's Tech 31st August 2014, 11:35 pm | |
| Name: Powerhouse EM Classification: Kekkei Genkai Rank: D Class: Passive Range: Self
Description: Taking a look on the other side of his family tree, the Bakuhatsu, Haru has began to practice their techniques and mimic them with his own pulse release. Allowing him to finally utilize the other techniques that were within his blood. The result giving rise to him creating explosions as well but of the electromagnetic variant, simply by inputting pulse release chakra into anything. These explosions destructiveness ranking equally to his own rank, as well as expelling shockwaves of EM interference that work to jam, scramble, and deactivate sensory mediums. Jamming, causing these sensory mediums to not pick up on Haru’s presence for a set amount of time. Scrambling, the disruption of the sensory medium’s readings causing a lag or inaccurate data reception to the point of reading Haru in a location where he isn’t in reality. Then deactivation, the complete failure of sensory mediums by forceful shutdown of said medium for a set amount of time.
Name: Sacrificial Pawn Classification: Kekkei Genkai, Ninjutsu Rank: B Class: Offensive Range: Varies
Description: As of some strategies it is necessary to sacrifice the pawns. With this tech haru puts that tactic into play by utilizing his Bakuhatsu blood and his Chess series. With a simple thought and cost of a B-rank amount of chakra, He can cause one of his pawns to become an electromagnetic bomb that deals B-rank amount of electrical explosive damage, and scrambling nearby sensory mediums for four posts. This causes a lag or inaccurate data reception to the point of reading Haru in a location where he isn’t in reality. At an A-rank chakra cost Haru can cause all of his pawns to explode at once, dealing A-rank electrical explosive damage and increasing the amount of posts to six.
Name: EM Rounds Classification: Nintaijutsu Rank: C Class: supplementary Range: Varies w/Tech
Description: By applying Powerhouse EM to his Iaiken techniques, Haru allows his shots to explode on impact dealing additional electrical explosive damage equal to Haru’s rank. Causing temporary jamming of sensory functions that are in close proximity due to the released EMP, allowing him to move undetected from those trying to locate him for two posts, per shot.
Name: Disable Classification: Nintaijutsu Rank: B Class: Supplementary Range: Varies w/Tech
Description: With this technique Haru applies small electromagnetic pulses as he utilizes Ten Setsudan, these pulses target the neurons of the victim’s nervous system cutting off neural pathways. Parts of the victim that are induced with this are rendered immovable from that point downward, unless they have an endurance rank higher than the technique this is applied with.
Name: Sever Classification: Nintaijutsu Rank: B Class: Supplementary Range: Varies w/Tech
Description: Furthering his delve technique by applying it to the target’s chakra system, Haru is capable of slightly or fully sever the chakra channels through a similar means. This method also does not leave any indication of the technique on the surface, as it deals with the internal chakra system. The line is transmitted through the surface and applied along chakra channels, til the parting process. Once then the victim will unknowingly bleed chakra each post from the severed channel in an amount equal to technique’s rank this is applied with.
Name: Scatter Classification: Nintaijutsu Rank: B Class: Supplementary Range: Varies w/Tech
Description: At the point of application Haru can implement an effect to increase the lethality of his Ten Setsudan ato techniques. This is done as when applying the line, he arranges two poles of the same polarity to become active at the point of parting. When done, the area parted will rapidly repel at speeds equal to Haru’s rank.
Name: Duplicity Classification: Nintaijutsu Rank: A Class: Supplementary Range: Varies w/Tech
Description: This technique goes in to play the moment a line has been placed. Depending on the chakra cost of the initial tech this is applied to, Haru can duplicate that line exactly on the opposite side, by emitting the same line of pulse flux through the target’s body. Similar to drawing on a mirror, whereas the target is the mirror being drawn upon.
Name: Continuity Classification: Nintaijutsu Rank: C Class: Supplementary Range: Varies w/Tech
Description: The result of furthering the Ten Setsudan to become even more of a deadly art. Continuity can be activated at the point of finishing a line upon his target, by giving a constant D-rank each post this is active, the line will continue to grow in length equal to it’s initial length each post, total being how long till the parting process takes place. Which varies, being dependent upon the rank of the technique this applied to as well as the rank of the victim/target.
Name: Tengoku no suteppu: Ichi Classification: Nintaijutsu Rank: D Class: offensive Range: short
Description: Haru dashes to slash at his target with his hand firmly shaped to resemble that of a blade, moving a swift release speeds. If successful, a line being one foot in length will be placed on the target.This, however, can be performed at a much faster pace as long as Haru is capable of doing so.
Name: Tengoku no suteppu: Ni Classification:[/b Nintaijutsu [b]Rank: D Class: offensive Range: short
Description: Moving at swift release, Haru places his arms in an ‘X’ formation and presses his fingers on each hand together to resemble a blade, before delivering a dual cross slash on his target. Drawing an ‘X’ on the victim, each line being two feet in length. The base speed of this technique can be exceeded if Haru is capable of moving at the higher speed tier.
Name: Tengoku no suteppu: San Classification: Nintaijutsu Rank: C Class: offensive Range: short - mid
Description: Haru simply flicks his finger(s) to let loose shots of force(5 or 10) of electromagnetic flux the size of a fingernail, about a centimeter. The force is enough to place a line the length of itself on anything within a twenty foot radius, any further and the force dies out. Initially, this tech moves at bullet release but can be boosted when utilized with strength tiers, so long as Haru has said tiers to facilitate this. However, this adds nothing towards the damage dealt by this tech.
Name: Tengoku no suteppu: Shi Classification: Nintaijutsu Rank: C Class: offensive Range: mid
Description: Haru makes a slashing motion, a force of electromagnetic flux being released drawing a line upon all it passes over in that direction. The height of the force encompassing from where his hand began the motion to it’s end. This force continues for twenty feet moving at bullet release speeds, yet can be augmented by Haru’s strength tiers to increase the movement speed of the electromagnetic flux.
Name: Tengoku no suteppu: Go Classification: Nintaijutsu Rank: B Class: offensive Range: mid
Description: Haru moves in close at crashing ground, which can be exceeded with higher speed tiers, to deliver an vertical slash applying a line from the stomach to the neck. Immediately following this, Haru steps in closer simultaneously as the same hand moves to thrust towards the victim’s chin for an upward palm thrust, with B-rank strength or a higher strength tier that Haru possesses. This, if connected, will knock the victim fifteen feet into the air at crashing ground unless they either possess a strength tier equal to or higher than that employed by Haru. Also there is a possibility of the victim taking extra physical damage from hitting anything as they fly through the air.
Name: Tengoku no suteppu: Rok Classification: Nintaijutsu Rank: B Class: offensive Range: short
Description: Haru drops low as he brings his leg in to sweep the target off the ground. In that time that the victim is off the ground, Haru moves at crashing ground, or a higher speed tier he possesses, to deliver six slashing motions that apply six, one foot lines on them. To finish, Haru bursts into the target’s midsection with a dual palm thrust at B-rank strength or a higher possessed strength tier that knocks them back ten feet, also dealing physical damage upon hitting anything as they are flying back. This technique is executed so quickly that it requires equal rank reaction tiers to haru’s speed or a B-rank sensory tech in order to avoid it. haru is using this technique to detect it or the target risks being hit by the strike. However, when his kyougan is active the target will need a rank higher in reaction tiers to avoid the incoming strikes.
Name: Tengoku no suteppu: Nana Classification: Nintaijutsu Rank: A Class: offensive Range: short
Description: Haru moves to kick his targets chin forcing them into the air, following the victim, at this point he delivers seven strikes with each strike being more difficult to evade than the last due to be performed in rapid succession. Yet if Haru has his Kyougan active, he is capable of using the advanced prediction abilities to his advantage with opponents requiring either B-rank reaction tiers or a B-rank sensory technique or both C-rank Speed & C-rank reaction tiers to avoid the first strike. Each follow up strike requires an additional rank of speed then sensory; 2nd B-rank reaction & C-rank Speed, 3rd B-rank Reaction & B-rank Speed, 4th A-rank Reaction & B-rank speed, 5th A-rank reaction & A-rank Speed, 6 S-rank reaction & A-rank speed with the final strike requiring S-rank Reaction & S-rank speed to dodge successfully. If one of the preceeding strikes hits every strike after it will hit as well however opponents can be quick enough to block the hits just not dodge them in such a case, requiring the same checks to block as they would to dodge. the last strike (7th) results in the victim being propelled flying at vacuum release speeds 20 feet however if strength tiers are used with the 7th strike the distance the victim is knocked back is doubled, a victim requires A-rank strength as well as the ability to tense their body at the moment of impact otherwise they will be propelled through the air like a rag doll. While being propelled victims are able to sustain additional physical impact damage if they crash into objects during their flight.
Name: Tengoku no suteppu: Achi Classification: Nintaijutsu Rank: A Class: offensive Range: mid - long
Description: Haru first begins by making six slashing motions that let loose six forces of electromagnetic flux that place a line upon all they come across, and then place s his arms in an ‘X’ fashion. Before too making a ‘X’ slashing motion sending them to place an ‘X’ on his target, each line being two feet in length. Making a total of eight lines all moving at vacuum release, the victim is trapped within each of the lines as touching one results in them being entangled in electromagnetic forces which upon making the final x slash is attracted inward due to the victims body being attached with the opposite pole. This results in all eight slashes hitting simultaneously splitting a target into eight pieces. This technique upon entangling a victim is incapable of being dodged however one can break free if they possess A-rank or above strength tiers as well as vacuum release speed to escape the follow up attack. If Haru has his Kyougan active however the victim requires speed tiers 1-rank higher to successfully escape the trap. Due to being trapping in nature this technique does not need to be placed in spoiler tags until the entangling effect is triggered if the victim does not have electrolocation sensory A-rank or above.
Name: Bishop’s Rook Classification: Ninjutsu Rank: S (A-rank chakra cost) Class: offensive Range: Long
Description: Haru’s second fusion technique of his Chess series, this one being composed of Bishop and Rook. This being possible by introducing Rook to Bishop, and arranging the magnetic fields to his liking for an equal balance while also factoring in Rook’s pseudo gravity effect. At that point, the two deep blue orbs turn black and multiply into four as two come to hover over the backsides of Haru’s hands, the other two go to hover at his back. Being a few inches from his shoulder blades the two aft orbs begin to spin as they soon expand to become large rotating rings, each six feet in diameter. As this point a dark blue misty aura encompasses his body, cloaking it. The two rings behind him rotate at blinding light speeds, and create a large magnetic field claiming all within thirty feet of Haru but they hold the effect of Rook thus apply a pseudo gravity effect on all within that area. This captures and causes an inability of those incapable of moving at blinding light speeds in a weightless and motionless field. The two orbs hovering over his hands serve as the new Bishop, and are capable of attracting anything they are pointed at within the magnetic field at vacuum release speeds. The orbs when the target is attracted within a close enough proximity, will immediately expand at vacuum release to absorb anything from that of a large summon and smaller as well as A-rank and below jutsu. When absorbed the orb becomes smaller, at vacuum release, thus creating a magnetic pull on whatever is inside to become smaller as well, similar to a condensing force. Causing anything that has a defense or endurance tier below A-rank to become crush or extinguished.
Name: Queen’s Wrath Classification: Ninjutsu Rank: B Class: Supplementary Range: Long
Description: This tech comes in play during the same post that Haru uses Queen’s Knight. Those within fifteen feet of Haru, are put under it’s effects due to the high spin of the rings around his hands and ankles. The rate of pull immediately takes effect on the bodies of those within range as it is even pulling at victim’s skin cells as being in this range magnetizes their bodies entirely. the victims will lose one rank below in quantities of blood each post, total, than the current strength of the technique. Slowly, the victim will begin to bleed (D-rank) each post from random places uncovered by clothes after four posts total. After eight posts total this becomes C-rank, and the victim will begin to notice holes in whatever they’re wearing if it is below the rank of Queen’s Knight. After twelve posts total, this will become B-rank, and the holes will increase in size as well as the number of places that bleed leading. Totaling at sixteen posts the blood loss each post becomes A-rank each post, and the victim is bleeding more profusely, so much so they are basically almost drenched in their own blood.
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed. *********************** Kaili Fushicho | Chakra: 10C, 6B, 4A, 2S, 1SS | Stamina: 65 | Voice: #339999
Last edited by Haru on 1st September 2014, 10:02 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Haru's Tech 1st September 2014, 2:42 am | |
| Okay long list but first things first. Powerhouse EM - Better idea make it like actual EMP and have it work to jam & scramble, deactivate sensory mediums along with the damage from the explosion. This in essense will work to Jam which is a temporary non-reading in which a sensory medium does not pick up reads of Haru for a set amount of time. Scramble will work to cause false readings essentially confusing sensory mediums as they detect Haru where he isn't in actuality which is effective on opponents who are incapable of seeing him rather relying on sensory mediums. Finally deactivate which is the forced shutting down of a sensory medium for an amount of time due to the EMP shockwave. EMP Effects: (Assuming you wish to add them to things) 1. Reaction Debuffing not movement, EMP has nothing to do with hampering movement however it can however disorientate those utilizing reaction tiers (Zireh being inorganic EMP fucks with them.) 2. Sensory Affecting: Electromagnetism is capable of scrambling the signals fired by neurons meaning you will be able to make various counter sensory techniques which revolve around the Jam, Scramble and Deactivate trifecta. Jamming Techniques are the lowest ranking (D-B), then Scrambling (B-S) while Deactivation are the strongest type (S-SSS) due to actually being capable of shutting down sensory medium (for instance Dojutsu are capable of being deactivated by shutting down the neutral connection between the brain and the eyes causing it to deactivate as if they weren't focusing on it being active). As a result edit the first 3. ------------------------- Disable - B-rank Sever - B-rank Scatter - B-rank Duplicity - A-rank Continuity - Make it each post (total) and I'll approve it. Ichi & Ni (add more detail to the description and I'll approve it, perhaps add speed to it, with the option of utilizing faster variants as long as Haru has the speed tiers to facilitate it. San add in the option of flicking his fingers with strength rather than speed in order to boost the movement speed of the launched projectile as long as Haru has the strength tiers to facilitate it, it would have no damage increase however. Shi same thing just this time a slashing motion backed by strength tiers to boost the movement speed of the launched crescent. Go: Lengthen it a bit, also include the knockback dealt to the enemy along with what rank of strength tiers would they need in order to hold their ground and resist the knockback. It's a B-rank so sending an opponent flying at crashing ground speeds over a distance of 10 (short), 15 (mid) or 20 (long) dependent on exactly what range you want the attack to be. In addition include that victims can sustain additional physical impact damage if they crash into anything while being propelled thorugh the air. Rok: I would recommend a reaction or sensory check, as in, while the Kyougan is not active this technique can be done so quickly that it requires either Reaction tiers equal to the speed or a B-rank sensory technique in order to avoid it. Haru is using this technique in order to detect it or they risk getting hit by the strike. When the Kyougan is active however they require 1-rank higher reaction or speed tiers to avoid the incoming strike. Same by the way I would suggest this if your going to do that type of technique: - Spoiler:
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Also make it be like this, upon the opponent being propelled into the air seven strikes are dealt with each strike being more difficult to avoid as they are launched in rapid succession. When Haru has his Kyougan active however he is capable of using the advanced prediction abilities to his advantage with opponents requiring either B-rank reaction tiers or a B-rank sensory technique or both C-rank Speed & C-rank reaction tiers to avoid the first strike. Each follow up strike requires an additional rank of speed then sensory; 2nd B-rank reaction & C-rank Speed, 3rd B-rank Reaction & B-rank Speed, 4th A-rank Reaction & B-rank speed, 5th A-rank reaction & A-rank Speed, 6 S-rank reaction & A-rank speed with the final strike requiring S-rank Reaction & S-rank speed to dodge successfully. If one of the preceeding strikes hit every strike after it will hit as well however opponents can be quick enough to block the hits just not dodge them in such a case, requiring the same checks to block as they would to dodge. Also add in the last strike (7th) results in the victim being propelled flying at vacuum release speeds 20 feet however if strength tiers are used with the 7th strike the distance the victim is knocked back is doubled, a victim requires A-rank strength as well as the ability to tense their body at the moment of impact otherwise they will be propelled through the air like a rag doll. While being propelled victims are able to sustain additional physical impact damage if they crash into objects during their flight. Achi - I mean it's fine but you could add this to it: The victim is trapped within each of the lines as touching one results in them being entangled in electromagnetic forces which upon making the final x slash is attracted inward due to the victims body being attached with the opposite pole. This results in all eight slashes hitting simultaneously splitting a target into eight pieces. This technique upon entangling a victim is incapable of being dodged however one can break free if they possess A-rank or above strength tiers as well as vacuum release speed to escape the follow up attack. If Haru has his Kyougan active however the victim requires speed tiers 1-rank higher to successfully escape the trap. Due to being trapping in nature this technique does not need to be placed in spoiler tags until the entangling effect is triggered if the victim does not have electrolocation sensory A-rank or above. ---------------------------------- Bishop's Rook - Approved Queen's Wrath - B-rank make it posts (total) & Double the triggering time (four D-rank, eight C-rank, 12 posts B-rank, 16 A-rank.) Victims lose 1-rank below in quantities of blood each post (total) than the current strength of the technique. (Meaning after eight posts every post (total) leading up to 12 posts they are losing a C-rank of blood. *********************** - Past is Past:
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| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 30 Location : under a blanket
| Subject: Re: Haru's Tech 1st September 2014, 10:03 pm | |
| Edited & thx *********************** Kaili Fushicho | Chakra: 10C, 6B, 4A, 2S, 1SS | Stamina: 65 | Voice: #339999 | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Haru's Tech 2nd September 2014, 4:32 am | |
| Approved *********************** - Past is Past:
| |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 30 Location : under a blanket
| Subject: Re: Haru's Tech 24th December 2014, 10:33 pm | |
| Name: Pawned Classification: Ninjutsu,Kinjutsu Rank: SS (A-rank BP) (SSS-chargeable) Class: Offensive Range: Varies
Description: A piece that has almost limitless potential in game, Haru brings his technique to a higher level to sit at the top of his other pieces. By sequencing the chess pieces in a compatible order to pawn, he melds all of them into it causing the the sphere to become a torrential black orb.The technique is layered with two inversely rotating electromagnetic fields on top of the omni directional sphere, each layer is a foot in length. the sphere can be charged increasing their speed by one. The sphere itself spins at blinding light as do the first and second layer, the speed being proportional to damage output. On contact the victim is subjected to a pseudo-gravity effect, due to the magnetic field, placing them in a space where movement is impossible on their lonesome unless they possess SS-rank speed or strength tiers. Dealing s-rank tear damage as it tears at the atomic level of the target. After impact, the first layer kicks in as it begins to continuously spin to the left at blinding light all within the one foot diameter that is it’s range being forced to do the same, dealing s-rank internal damage. Then the second layer goes into play not long after, being another foot on top of the first, everything in range begins to spin to the right at blinding light dealing another s-rank amount internal damage. At the point of the second layer activating, the victim’s body is thrown into a conflict of motion causing breakage of the spine and rib cage as well as ripping of muscles and organs if the victim does not possess SS-rank defense or endurance tiers.
*********************** Kaili Fushicho | Chakra: 10C, 6B, 4A, 2S, 1SS | Stamina: 65 | Voice: #339999
Last edited by Sylv on 28th April 2017, 5:16 am; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Haru's Tech 25th December 2014, 8:01 am | |
| Approved *********************** - Past is Past:
| |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 30 Location : under a blanket
| Subject: Re: Haru's Tech 29th April 2017, 4:47 am | |
| - Core:
Name: Pulse Core [Sig] Classification: Ninjutsu, Fighting style Rank: S Class: Supplementary, Defensive, Offensive Range: Varies
Description: A series of core themed techniques with numerous effects that heavily rely on transmission via electromagnetic waves to inhibit the senses as well as incite new ones. Alone they can be set as large area traps due to the long range they transmit over or can be applied to other jutsu acting as roaming beacons. The latter making them more durable and as a means of being hidden. Any cores created can be stored away in preparation for any number of strategic situations, although the chakra used for them will be subtracted from the user's max chakra pool until put to use. The number of cores able to be applied to one technique to is dependent on its rank, though this is not always the case. Rank – No. Cores B-A – 1 S-SS – 2 SSS+ – 3
Core Types - Sense
Jam Core - Sight | Smell | Sound | Taste | Touch
Scramble Core - Sight | Smell | Sound | Taste | Touch
Deactivation Core - Sight | Smell | Sound | Taste | Touch
Illusion Core - Sight | Smell | Sound | Taste | Touch
Amplification Core -
Name: Jam Core Classification: Ninjutsu, Fighting style Rank: B Class: supplementary Range: 120 ft radius, +applied tech Sense:-
Description: A core series technique that takes the shape of a cube. The cube is a simple white in color and is composed purely of electromagnetic energy. Like all the others in its series it has no weight and no substance to be physically effected alone. However, can be influenced and disrupted by other chakra enhanced items and formed constructs of equal or higher rank. This core acts as a transmitter continuously sending out waves of electromagnetic pulses throughout its range. These waves when encountering others go to work on jamming the neural receptors of the brain inciting a temporary, yet continuous as long as they are within range, misread of information gathered by sensory mediums. Forcing whatever sensory in play to not pick up Haru for a set amount of time. If the target leaves the range of the core their sense will not return fully until one post total after leaving.
Name: Scramble Core Classification: Ninjutsu, Fighting style Rank: A Class: supplementary Range: 160 ft radius, +applied tech Sense: -
Description: A core series technique that takes the shape of a pyramid. The pyramid is a simple grey in color and is composed purely of electromagnetic energy. Like all the others in its series it has no weight and no substance to be physically effected alone. However, can be influenced and disrupted by other chakra enhanced items and formed constructs of equal or higher rank. This core acts as a transmitter continuously sending out waves of electromagnetic pulses throughout its range. These waves when encountering others go to work in scrambling the neural signals transmitted between sensory organs and the mind. This would cause there to be lapses in locating Haru's position through sensory, giving way to false readings. If the target leaves the range of the core their sense will not return fully until two posts total after leaving.
Name: Deactivation Core Classification: Ninjutsu, Fighting style Rank: S Class: supplementary Range: 200 ft radius, +applied tech Sense: -
Description: A core series technique that takes the shape of a cone. The cone is a simple black in color and is composed purely of electromagnetic energy. Like all the others in its series it has no weight and no substance to be physically effected alone. However, can be influenced and disrupted by other chakra enhanced items and formed constructs of equal or higher rank. This core acts as a transmitter continuously sending out waves of electromagnetic pulses throughout its range. These waves when encountering others go to work in completely shutting down the neural connections between the mind and the chosen sensory organ(s); ears, eyes, nose, skin, tongue. If the target leaves the range of the core their sense will not return fully until three posts total after leaving.
Name: Illusion Core Classification: Ninjutsu, Fighting style Rank: A Class: supplementary Range: 160ft radius, +applied tech Sense:- Genjutsu:-
Description: A core series technique that takes the shape of a cylinder. The cylinder is oddly a myriad of color and is composed purely of electromagnetic energy. Like all the others in its series it has no weight and no substance to be physically effected alone. However, can be influenced and disrupted by other chakra enhanced items and formed constructs. This core acts as a transmitter continuously sending out waves of electromagnetic pulses throughout its range. These waves when encountering others send a signal throughout the target’s nervous system to the brain. The pulses are not visible to the naked eye and can only be seen with an electrolocation sensory of equal or higher rank. Through these waves the user can initiate A-rank and below genjutsu directly into others if they are within range. This done by first registering one of the senses unlocked, then the waves are tuned to effect the target via that sense. Though this transmitter can only register one genjustu per core and when used in conjunction with this core it becomes the sole signal that is transmitted continuously unless it is written over by another for a chakra price. When genjutsu relayed by this core are broken out of, their body has a one post reprieve before the genjutsu takes hold again if still within range.
Name: Amplification Core Classification: Ninjutsu, Fighting style Rank: D Class: supplementary Range: Applied tech
Description: A core series technique that takes the shape of a rectangular prism. The prism is a simple blue in color and is composed purely of electromagnetic energy. Like all the others in its series it has no weight and no substance to be physically effected alone. However, can be influenced and disrupted by other chakra enhanced items and formed constructs. This core specifically is placed into other cores to amplify the range their effects can reach by two-fold. Each core being only capable of holding at max one amp cores.
- Already Seen:
Name: Pulse Release: Exploding Tyranny Clone [sig] Classification: Ninjutsu, kinjutsu Rank: SS (S-rank Blood price) Class: Offensive Range: Contact, 40ft blast radius
Description:This technique stemmed from Haru wanting to create a stronger variant of shadow clone as well as his nature as a tactician. Performing the shadow clone technique Haru imparts a significant amount of blood and pulse release within the clone. The outer shell forming what would resemble a younger child-like Haru (SS-rank speed, S-rank strength), while on the inside would be a core fashioned by his blood and chakra. The core being three inches in diameter is set from its creation to handle a set level of electromagnetic energy (S-rank), which it garners by spinning as long as the clone continues to move (1 C-rank each post, 6 P.T). The core can still operate normally above it’s set level for a short time (3 P.T over) before its designed to expel all the energy its encompassed. On the third post over its set limit the clone releases all the acquired electromagnetic energy in a large explosion. Visually it resembles a clear half sphere with a white center along with hundreds of arcs of electricity branching from the core. First the explosion delivers an initial shockwave at SS-rank speeds that deactivate all sight based sensory mediums/doujutsu within range, due to cutting off the neural connections from the eyes to the brain. Followed by a blast wave at blinding light dealing S-rank concussive damage leaving victims stunned for from the sheer force of the blast unless they have the respective counter tier rank to nullify. After the explosion dies down the clone starts again and continues this process until rendered immobile or destroyed by an SS-rank kinjutsu or SSS-rank technique. The suicide clone can be equipped with two cores, with a complete set making a triangle shape within the clone, one center chest, one lower right rib cage and the other lower left rib cage. [Core Slot] [Core Slot] Counter Tier(Def/End) – Stun P.T – Blind P.T D/D – 8/10 - 10 C/C – 6/8 - 8 B/B – 4/6 - 6 A/A – 2/4 - 4 S/S – Null/2 - 2 SS/SS – All Null
Name: Pulse Release: Serpent Chasing Classification: Ninjutsu, Fighting style Rank: B Class: Offensive Range: Contact, Magnetic Field 10ft
Description: Completing a flurry of handseals ending with hare, Haru manifests a medium(L) sized snake of pulse chakra. The serpent moves at crashing ground and deals B-rank shock damage upon coming in contact with it. At a D-rank chakra cost the serpent can flow underground unseen by way of shifting into electromagnetic currents and reappear when necessary for the same cost. This goes unnoticed and leaves no sign of having happened unless visually seeing the serpent as it shifts, unless in the presence of a B-rank or higher electrolocation sensory technique. The serpent can be augmented with only one core, being located in the center of it’s body. [Core Slot]
Last edited by Sylv on 3rd February 2018, 7:06 pm; edited 24 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Haru's Tech 29th April 2017, 10:34 am | |
| Pulse Core should be a fighting style not a passive preferably S-rank so you can include SS-rank and SSS-rank in the chart below it. The chart would also include what cores are unlocked each specific type of core targeting a specific sense. That gives you the five senses, and one (two) other senses to play around with for "Z" or "X" (which you can't attain since Cyrus is the one with that rank) rank.
Either way your Exploding Tyranny Clone is fine, if you wanted to add more to it then you'd have to do that via the Cores. You should probably have the Core's done in such a way that you can create them in one topic and keep them until added to another technique in a new topic (so their price would take from your chakra reserve maximum rather than your current) that way you can build a stockpile of core's in advance and make use of them as the situation needs them.
When you make the corrections I'll be able to approve this. *********************** - Past is Past:
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| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 30 Location : under a blanket
| Subject: Re: Haru's Tech 5th February 2018, 10:03 am | |
| WIP- Shizukesa:
Name: Shizukesa style: Flow Classification: Nintaijutsu Rank: B Class: Supplementary Range: Self, Short(Pulse distance, 15ft diameter)
Description: A form born from continuing to practice Ten Setsudan Ato, and can be seen as its more refined version. Shizukesa remains true to all of the principles of Ten Setsu and its capabilities, however, displays more finely tuned chakra flow and combative ability. Yet, Shizukesa and Ten Setsu can be fluidly used in tandem to overwhelm foes. In the use of the style, Haru applies the specific effect of Ten Setsu to split apart on an atomic level along the entirety of his person when active. This is done by emitting bursts of pulse chakra (at equal rank speeds) from chakra points to coat his limbs when using nintaijutsu. Though a deeper effect lies in this style due to the nature of pulse release and its relation to electrical stimuli in the body. With each burst of pulse chakra the area around Haru is blasted with an electromagnetic pulse to delay the senses of his opponents for three posts total(stackable), this is done at the cost of a repetitive B-rank chakra cost for each time used. By doing this in quick succesion with his Shizukesa techniques it results in the attacks themselves being harder to evade having opponents to need one rank higher reaction tiers, higher speed tiers, both, or an equal rank elctromagnetic sensory tech to evade the speed at which Haru is attacking while under the effects of the pulse. This is captilized on even moreso when Haru has his Kyougan active to lessen the chances of his targets escaping. Rank - Burst speed D - D C - C B - B A - A S - S
Name: Shizukesa: Floating Petals Classification: Nintaijutsu Rank: C (variable chakra price) Class: Supplementary Range: short(distance, 10ft), contact(height, 2ft)
Description: One of the simple techniques of the Shizukesa line. Haru performs a simple stomping motion to release a wave of pulse chakra through the earth around him to catch all within range at bullet release speeds. Once the wave has caught a target they are immediatley repelled from the earth at bullet release speeds and temporarily suspended and weightless for a post. This is unless they have an equal rank or higher electromagnetic sensory tech, sufficient strength tiers to keep themselves anchored to the ground or an air maneuvering technique. Because of its ease of use and simplicity this technique is a great setup to follow up behind due to when succesful it leaves the target extremely vulnerable to attacks. The speeds at which the wave move and lift the target can be influenced by pouring more chakra into the technique.
Name: Shizukesa: Chrysanthemum Classification: Nintaijutsu Rank: B Class: Defensive Range: Self
Description: A technique focused on opponents who specialize in using melee weapons, specifically samurai. In defending against weapons Haru quickly emits pulse chakra to coat his hands up to his forearms. This allows him to deflect projectiles with his chakra covered limbs as well as safely catch and intercept sharp weapons. The main purpose of this technique is to disarm his opponents as he catches their weapon within his hands or folds of his arms, this is made possible by making use of his kyougan's predictive capabilities. To further make this possible he can nullify the force of the attacks he catches by using equal or higher rank strength tiers. When this is achieved and the weapon comes in contact with his pulse chakra it works to destabilize the structure of the weapon to part away from itself steming from the point of contact. Though depending on the level of the weapon as well as its properties to be magnetized or not the time for the effect to come to fruition will vary. However, this effect continues after the topic it was placed until the weapon is destroyed or demagnetized by an equal rank or higher pulse technique, or completely reforged by a sufficient level blacksmith. Living weapon time is doubled. Weapon rank - time till destabilization(P.T.) D - Instant C - 2 B - 4 A - 8 S - 16 SS - 32 SSS - 64
Name: Shizukesa: Iris Classification: Nintaijutsu Rank: D Class: Supplementary Range: Mid(Pulse illusion, 10ft)
Description: A simple trick of the Shizukesa line and one of its setup techniques. Iris involves the user briefly coating themselves entirely in pulse chakra as they dash towards their target(s). This brief flare of chakra visually resembles a grey flash that is in actuallity a wave of pulse chakra along the visual spectrum. This flash spreads all out in front of the user in a cone for ten feet. The pulse acts to further intefere with the foe's neural network causing their senses to report numerous signatures of the user around them for one post. Due to its nature this techniques effects cannot be evaded simply by blocking their eyesight as the flash is simpy for show and the electromagnetic wave itself causes the sensory disturbance. This allows the user to take advantage of their confusion unless they possess equal or higher rank sensory techniques. Requiring higher rank reaction and equal/higher speed in order to evade if succesful.
Name: Shizukesa: Scattered Blossoms Classification: Nintaijutsu Rank: A Class: Offensive Range: Contact, Short(crater, 20ft diameter)
Description: A rather straightforward technique in the Shizukesa style, though it is as devastating as it is simple. The technique can be either started with or flowed into with the user leaping and dropping to deliver an axe kick with the heel of their foot. In the midst of this action the user emits a burst of pulse chakra to coat the leg used for the kick. When contact is made the kick lets loose the chakra to flow in the direction of the strike while dealing A-rank hybrid damage. This causes the chakra to surge in a line down from the point of contact and force the atoms of the target to repel from each other at vacuum release speeds soon after unless they possess higher rank endurance tiers. Resulting in the target being ripped in half. When this is dealt to an airborne opponent the kick carries the victim into the ground dealing extra damage as well as creating a crater from the force of the kick. If the damage of the kick can be further increased if the user has higher strength tiers.
Name: Shizukesa: Dandelion Classification: Nintaijutsu Rank: B (variable chakra price) (piercing scales with price) Class: Offensive Range: Contact
Description: One of the styles finishers, a piercing attack. Dandelion is more akin to an assassination technique as the user emits pulse chakra to coat one of their hands and forms their hand like a knife. Then the user simply thrusts at the target with B-rank strength and as the pulse chakra comes in contact with the victim the area around the point of contact quickly begins to repel away from the user's chakra causing a "piercing" effect. This allows the user to puncture through the bodies of his targets quite easily unless they have equal or higher rank endurance tiers. This technique is almost always aimed at vitals to increase effectiveness and greater the chance of dispatching the target, though any direct hit from this technique will cause the victim to bleed each post total. The bleed rate is doubled when a vital is struck. Piercing - Bleed rate B - C A - B S - A SS - S
Name: Shizukesa: Wild Strawberry Classification: Nintaijutsu Rank: C Class: Offensive Range: Contact, mid(travel distance, 20ft)
Description: A technique mean't to flow in between combos in order to tie them together. The user emits pulse chakra to briefly coat both of their legs fully before dashing to deliver four mid air kicks at the target. Each kick swings out an arc of pulse chakra at bullet release speeds that upon contact deal c-rank hybrid damage and, like all Shizukesa techniques, impart a parting effect to pull apart the victim at bullet release speeds from the point hit. Unless they possess C-rank or higher endurance tiers. The speed at which the arcs travel can be further influenced by higher speed tiers when kicking.
Name: Shizukesa: Green Willows Classification: Nintaijutsu Rank: S Class: Offensive, Defensive Range: Self, Contact(5ft diameter)
Description: [Req. Iris, Dandelion] One of the higher tier Shizukesa techniques. the user begins by emiting pulse chakra from the entirety of their body as they dash towards their target. As they do this they manipulate the chakra to rapidly revolve around them as they run creating flashing grey streaks of chakra around their person that reach out to five feet around the user. This creates a great defense due to their chakra not only repelling, at vacuum release speeds, up to A-rank physical and chakra based attacks. once within close proximity to their target they quickly condense the revolving chakra to coat ther hand as they deliver a palm thrust which burrows into the victim's body tearing away at their flesh dealing S-rank hybrid damage before throwing them back five feet.
Name: Shizukesa: Red Blossom Classification: Nintaijutsu Rank: C Class: Offensive Range: Contact
Description: This technique is also another one of the Shizukesa style's opening attacks. The user briefly coats their hand with pulse chakra before delivering a punch to the target's gut. This technique is aimed at dealing damage internally and once successfully landed emits a pulse throughout the victims body to disturb their neural systems and stun them for a post whilst dealing C-rank hybrid internal damage. The damage output can be increased by utilizing higher strength tiers. Also the stun can be negated by equal or higher endurance tiers.
Name: Shizukesa: Violet Classification: Nintaijutsu Rank: B Class: Offensive Range: Contact
Description: The user emits pulse chakra to coat both of their hands before rushing to their target to inflict a dual palm thrust to their sternum. This technique aims to deal B-rank hybrid damage internally and cause a knockback effect sending the target back three feet, unless they possess the strength tiers to hold their ground. This technique serves as an in-between placer for combos to string together.
Name: Shizukesa: Red Poppy Classification: Nintaijutsu Rank: D Class: Supplementary Range: Contact
Description: This technique regulates the effect a target receives as they continuously are bombarded with damage from the Shizukesa style techniques. The bursts of pulse chakra emitted whilst performing these techniques are inserted into the victims via leftover pulse that that flow throughout the body and progressively begin to sync with one another. As enough of these waves build up the user can "detonate" them when landing another technique. This causes the pulse within the body to react to the external pulse and resonate to rupture at the point of contact. Depending on the amount, the skill of the user, and the rank of endurance tier of the victim this can result from the loss of a limb to the entire body being burst to pieces.
Rank - No. Pulse to activate - rupture size D - ? - Microscopic C - ? - Tiny B - ? - small A - ? - humanoid S - ? - medium(s)
Name: Shizukesa: Daphne Classification: Nintaijutsu Rank: SS Class: Offensive Range: Contact
Description: [Req. Floating Petals, Red Poppy, TS Dou.]
*********************** Kaili Fushicho | Chakra: 10C, 6B, 4A, 2S, 1SS | Stamina: 65 | Voice: #339999 | |
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