| | Jasmine's Blueprints | |
| | Author | Message |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Jasmine's Blueprints 28th October 2013, 8:34 am | |
| Patented Head - Spoiler:
Body - Spoiler:
Weapon Name: Light Fishnet Vest (Basic) Type of Weapon: Light Armor - Body Rank: D-rank How Many: 6 Appearance: Resemble dull grey fishnet vests which are netted rather closely giving it a diamond like crisscross pattern. The vest has a high collar going up to the neck and hugging the body while going all the way down to the waist. It is also sleeveless and is flexible enough not to reduce movement or encumber the person wearing it. Durability: Can sustain damage from slicing physical weapons and physical attacks aimed at delivering cutting force however blunt & piercing force trauma affects it like normal. Due to it's specialization it is able to weather out 14 D-rank or 2 C-ranks of that specific type of physical damage before being destroyed. Likewise blunt & piercing force physical and other types of damage can punch & pierce through it easily as if the user was not wearing armor.
Components: Iron = 1 Tin = 1
Traits: Heat Conductive = C-rank without sustaining damage Electricity Conductive = D-rank without sustaining damage
Special Ability: Light Fishnet Vests Basic are unable to be magnetized and likewise are immune from the effects of magnetism and electromagnetism.
Arms - Spoiler:
Weapon Name: Light Forearm Guards (Basic) Type of Weapon: Light Armor - Arms Rank: D-rank How Many: 2 Pairs Appearance: Resemble dull grey thin plates of metal which clasp to the forearms of the wearer, they have a clip on the top and bottom for fastening yet are lose enough for the arms to have breathing room. Durability: Can sustain damage from physical weapons and physical attacks aimed at delivering blunt force however cutting & piercing force trauma affects it like normal. Due to it's specialization it is able to weather out 2 D-rank of that specific type of physical damage before being destroyed. Likewise cutting & piercing force physical and other types of damage can slice & pierce through it easily as if the user was not wearing armor.
Components: Tin = 1
Traits: Heat Conductive = D-rank without sustaining damage
Special Ability: Light Arm-Guards (Basic) are able to deflect back D-rank projectiles when used to block them upon being deflected they are sent back at Swift Release speeds and can be angled to even deflect them right at the opponent.
Waist - Spoiler:
Legs - Spoiler:
Feet - Spoiler:
Weapon Name: Chakra Conductive Soles (Basic) Type of Weapon: Light Armor - Feet Rank: D-rank How Many: 3 Pairs Appearance: Resemble shiny grey thin flexible plates of metal with small spikes on top of them so they can be pressed into the soles of a shoe, sandals, boots and other non metal footwear. Once installed they are locked in place until actively pulled out by the wielder (D-rank strength) with their own body being used to keep it in place when running and jumping. Durability: Can sustain damage from a physical attack up to a D-rank before shattering.
Components: Nickel = 1
Traits: Chakra Conductive = D-rank without sustaining damage Magnetic = Attracted by at least D Rank Magnetic Force or C-rank Electromagnetic Force
Special Ability: Chakra Conductive Soles are able to be channeled with chakra to simulate the water and tree walking exercise however with a twist, it is common knowledge that shinobi are able to use their chakra as an adhesive however due to these soles being chakra conductive the process is strengthened. As long as they maintain the flow of chakra to their feet they are able to bond their feet to the surface with a force equaling D-rank strength.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Jasmine's Blueprints 1st November 2013, 3:26 pm | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jasmine's Blueprints 10th April 2014, 3:57 am | |
| WIP Abyssal Light Armor Set (6 Pieces Needed to Trigger Full Set Bonus) Head - Spoiler:
Equipment Name: Abyssal Mask Type of Equipment: Light Chakra Armor Rank: SS How Many: 1 Appearance: The Abyssal Mask is done in royal blue with black streaks on either side while having 5 vertical porous vents in it. While underwater or immersed in a liquid the vents close while in the open air they open. The mask covers the bottom half of the face however on both cheeks there are two stripes which curve upward ending in goggles which are placed on one's eyes to prevent water from entering in them. Durability: Total Physical - * Raw - * Blunt - * Cut - * Pierce -
Chakra - Heat Resist - Electricity Resist - Corrosion Absorbency - Amplified -
Components: Ruby (S) Sapphire (A) x 2 Precious Metal (A) x 2 Aquatic Plant (A) Non-Ferrous Metal (B) x (16) Quartz (B) x3 Opal (C) x 8
Traits: Chakra Resistant Corrosion Resistant Heat Resistant Electricity Resistant Physical Resistant Lightened Weight
Special Ability: When the entire set is worn, the induvidual abilities of each part spreads to affect every part of the set. Weight: 5 Slots: 16
Torso - Spoiler:
Equipment Name: Abyssal Vest Type of Equipment: Light Chakra Armor Rank: SSS How Many: 1 Appearance: The Abyssal Vest is done in royal blue while having Navy Blue on the back and sky blue in the front, this is to give it more camouflage when the induvidual is swimming in the ocean. It is made out of a combination of metal, wood and crystals, to give it a glossy appearance when wet, while when dry it has a dull shine, with the shoulders, chest and back being made out of light-weight plates while the sleeves, and stomach area is made out of form-fitting fishnet wire. It has an upcollar, the plates on the shoulders jut out a bit and it possesses unique fastening system in the front which is similar to straps, when worn the metal straps are fastened onto buckles on the sides and the back to tighten it around the user. Durability: Total Physical - * Raw - 1 A-Rank worth of damage * Blunt - 1 SS-Rank worth of damage * Cut - 1 SS-Rank worth of damage * Pierce - 1 SS-Rank worth of damage
Chakra - 1 SSS-Rank worth of damage Heat Resist - SS-rank Electricity Resist - SS-rank Corrosion Absorbency - SS-rank Amplified - 1
Components: Ruby (S) Sapphire (A) x 2 Precious Metal (A) x 2 Aquatic Plant (A) Non-Ferrous Metal (B) x (16) Quartz (B) x3 Opal (C) x 8
Traits: Chakra Resistant Corrosion Resistant Heat Resistant Electricity Resistant Physical Resistant Lightened Weight
Special Ability: When the entire set is worn, the induvidual abilities of each part spreads to affect every part of the set. Weight: 5 Slots: 16
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jasmine's Blueprints 15th April 2014, 4:02 am | |
| Equipment Name: [Pending] Type of Equipment: Sword (Chokuto) Rank: B-rank How Many: Appearance: A pitch black chokuto which has multiple small vents on the edge of the 17inch blade while having 5 inch hollow white hilt with crimson threads woven around said hilt. The hilt itself contains a small amount of liquid metal as well as a spike on the end of the blade which has a hole in it presumably to add more of said liquid within it. Upon being swung due to centrifugal force the stored liquid can drip or be launched out of the vents on the blade as it is likewise hollow to aid in the transfer of the stored liquid. The ebony blade glitters in low light while shining in bright concentrations of light. It has a small ornate signature reminicent of a J at the bottom of the blade near the R shaped crossguard. It's shealth is made out of pure white wood while having a crimson tiger stripe patterned design. Durability: Total Physical - * Raw - 3 S-rank Worth of Damage * Blunt - 1 A-rank Worth of Damage * Cut - 1 A-rank Worth of Damage * Pierce - 1 A-rank Worth of Damage
Shealthe * Raw - 1 B-rank Worth of Damage
Magnetism Resist - B-rank
Components: Madness Blade (M) = B-rank Non-Ferrous Metal (D) = B-rank (x9) [Blade] Non-Ferrous Metal (D) = B-rank [Sheathe] Jade (P) = B-rank Opal (-) = B-rank  (x3)
Traits: Non-Magnetic Physical Resistant Lightened Weight Madness Inducing Poisonous
Special Ability: [Blade] - This Blade is capable of conducting the chakra of the first chakra signature to attempt to run chakra into it, additional chakra sources will be unable to conduct chakra through it however and any attempt to do so will ruin the weapon.
[Liquid Metal] - This poisons victim which come in direct contact with the liquid metal stored in the hilt of this blade when the weapon slices into their body. The liquid metal corrupts their blood stream resulting in the victim gradually being subjected to insanity and when it completely flows through their body they loose all sense of reason. (Rper is no longer able to Rp as their character lucidly in battle nor are they capable of reasonably utilizing their techniques in an orderly, strategic fasion) The Poison spreads with it's effect triggering a depletion of the victim's Sanity limit depending on their Endurance tiers which upon being complete depleted subjects victim to insanity. Endurance Tiers/Endurance+Barrier Tier Chain - Depletion Per P.T After Contact (Bar+End) None - 6 (3) Â D - 4 (2) C - 2 (1) B - 0, However victim sustains B-rank Dmg every P. T instead (Immune) A - Completely Immune to both Sanity Limit depletion and ill effect.
[Sheathe] - When the Blade is placed inside of the sheathe as long as the hilt and part of the blade is still attached when additonal metal comes in contact with the sheathe it is able to absorb it as long as it is B-rank or below to use it to repair the blade if it is broken. Weight: 3 Slots: N/A
Last edited by Aurielle on 16th April 2015, 5:21 pm; edited 2 times in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Jasmine's Blueprints 27th April 2014, 1:05 pm | |
| The blade with pending name is approved. If wanting to sell it, do pricing | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jasmine's Blueprints 16th April 2015, 4:51 pm | |
| Editted Pending due to being out of date due to Sanity Limit's introduction. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jasmine's Blueprints 17th March 2016, 10:33 pm | |
| - Full Appearance:
- Ka's Equipment:
Equipment Name: Trickster's Mask Type of Equipment: Light Hybrid Head Armor (Mask) Rank: B How Many: 1 Appearance: A pure white mask with red markings seemingly carved of bone and reinforced with some sort of shell yet still lightweight. The place where the eyes are is transparent allowing the wearer to see through it and has slits near the mouth and nose to allow the wearer to breathe freely. Durability: *Raw = 1 S-rank *Cut = C-rank *Blunt = C-rank *Pierce = B-rank *Chakra = B-rank
Physical Resist = B-rank Mental Resist = B-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to C-rank without being electrocuted or shocked
Components: Carve (D) x 1: Kunchuu Shell {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y) x 2: Cephalos Scale {C} * Base [Fus. F.] * Fusion Formula - Trickster Bone (Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant) *Trickster Bone = Natural Properties (An extremely resistant bone which is unburdened by exposure to heat, electricity, physical force, chakra & mental influences.)
Traits: Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
Special Ability: The Trickster's Mask is capable of mimicking the appearance of someone who has worn it before. Allowing the current owner to shift their facial appearance to one of those faces, it retains the image as long as the mask isn't broken and due to being worn over the wearers actual face mimics their real facial expression perfectly. *Thanks to it's construction when not using the special ability it is painted and shaped to resemble a Kitsune as they are known tricksters. As long as the mimicry occurs it is difficult to discern that it isn't the user's actual face unless one possesses X-ray Vision with A-rank or higher Reaction Tiers. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 4 slots at the left & right cheek respectively for pill storage while another in the middle of the chin for a poison capsule. Weight: 8 Slots: 9
Equipment Name: Trickster's Mantle Type of Equipment: Light Hybrid Torso Armor (Cloak) Rank: B How Many: 1 Appearance: A navy blue sleeveless cloak with a white furry collar made from Blangona pelt, which has been reinforced and made from a stretchy fabric. It is fairly thick retaining heat well while masking the exact frame of the wearer and is typically worn over shirts and other armor being long enough to cover down to the wearer's ankles being 3 feet long. It has 4 hems at the bottom each containing 6 inches of additional fabric as it seems to have been made for the wearer to grow into giving it a total length of 5 feet. Durability: *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
Physical Resist = B-rank Mental Resist = B-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked Magnetism Resist = Up to B-rank without being magnetized
Components: Carve (D) x 1: Kunchuu Carapace {B} Carve (!) x 2: Cephalos Fin {C} Carve (M, D, Y) x 2: Cephalos Grandfin {B} Carve (B, M) x 1: Blangonga Tail {B} Carve (?, K) x 1: Blangonga Hard Pelt {B} * Base [Fus. F.] * Fusion Formula - Trickster's Pelt [Physical Resistant, Elastic, Magnetic, Electricity Resistant, Heat Resistant, Mental Resistant, Chakra Resistant, Pain Numbing] *Trickster's Pelt = Natural Properties (A highly resistant pelt capable of shrugging of Heat, Electricity, Magnetism, Physical force, Chakra & Mental influences & Reducing up to a B-rank worth of Recoil Damage)
Traits: Elastic Magnetic Pain Numbing Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
Special Ability: The wearer is capable of controlling the structure of the Trickster's Mantle, allowing it to stretch and stiffen at the user's will. This is useful to either prevent the fabric from tearing during combat when gripped, slowing descent by using it as a parachute or glider or with additional (Kenjutsu) techniques use it for combat purposes. *Thanks to it's construction, the fabric around the shoulders and arms is fairly elastic being capable of stretching an additional 3 feet with each foot of material this allows it to stretch up to 15 feet on each side. It is capable of masking the user's heat & electromagnetic signature from Heat & Electrolocation Sensory techniques B-rank & below thanks to it's Heat, Electricity & Magnetic Resistant properties. The padding within the Trickster's Mantle allows it to absorb up to a B-rank worth of recoil damage for the wearer before any remaining actually hurts them. It has 5 pouches adorning each of it's sides each spaced evenly which allow up to 1 (Standard) or 2 (Basic) scrolls to be placed in them resulting in between 10 to 20 scrolls in total capable of being stored in the cloak. At it's back is a harness for a large weapon while a smaller weapon harness is directly next to that one, thus the large weapon harness is on the left side while the small weapon harness is on the right. Â Weight: 19 Slots: 12
Equipment Name: Trickster's Gauntlets Type of Equipment: Light Hybrid Arm Armor (Gloves) Rank: B How Many: Pair (2) Appearance: Black finger-less gloves which reach up to the elbow each with 3 foot long red cord comprised of hardened shell affixed to a stretchy material which tightens around the gloves to form a gauntlet when the wearers fist is clenched. The cord when tightened covers the knuckles, back of the hand and forearms in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. Durability: *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
Cord & Gauntlet Physical Resist = B-rank Mental Resist = B-rank
Glove & Gauntlet Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
Components: Carve (D) x 1: Kunchu Shell {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Hide [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Hide = Natural Properties (A highly resistant hide capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
Traits: Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
Special Ability: The wearer is capable of manipulating the cords allowing them to tighten, stretch & retract at will which gives the wearer more flexibility in it's use. More complex manipulations of these cords such as for combat purposes however will require additional (Kenjutsu) techniques. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. Likewise it is connected to material in the hands which forcibly retract & tighten the cord when the wearer's fist is clenched. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running down the forearm which can be used to store 2 shuriken each (18 in total for 1, 36 in total when worn as a pair) which when in place causes the lower blades to jut out & when the cord is tightened locks them in place while seeming to give the gauntlet bladed forearms. Weight: 12 Each (24 Total) Slots: 9 Each
Equipment Name: Trickster's Footwear Type of Equipment: Light Hybrid Leg Armor (Boots) Rank: B How Many: Pair (2) Appearance: Black open toe boots to allow chakra to be channeled from the feet easier, which cover the user's shins each with red cord comprised of hardened shell affixed to a stretchy material which are used to lace up the boots. Typically worn over tucked in pants the red cord when tied completely covers the user's shins in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. Durability: *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
Cord & Laced Boot Physical Resist = B-rank Mental Resist = B-rank
Boot & Laced Boot Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
Components: Carve (D) x 1: Kunchu Carapace {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Leather [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Leather = Natural Properties (A highly resistant leather capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
Traits: Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
Special Ability: The wearer's footsteps give off no vibrations, causing vibration sensory B-rank & below to be unable to detect the user while moving unless they possess B-rank or higher reaction tiers affixed to them. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. This allows it to be used to lace up the boot which clips in to snugly secure it onto the leg, while the sole is slightly elastic allowing it to contour to the foot like a second skin. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running up the calf which can be used to store a kunai each (9 in total for 1, 18 in total when worn as a pair) which when in place causes the bladed end to jut out diagonally pointing downward & when the cord is fully laced locks them in place while seeming to give the boot bladed shins. Weight: 12 Each (24 Total) Slots: 9 Each
- Code:
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[b]Equipment Name:[/b] Trickster's Mask [b]Type of Equipment:[/b] Light Hybrid Head Armor (Mask) [b]Rank:[/b] B [b]How Many:[/b] 1 [b]Appearance:[/b] A pure white mask with red markings seemingly carved of bone and reinforced with some sort of shell yet still lightweight. The place where the eyes are is transparent allowing the wearer to see through it and has slits near the mouth and nose to allow the wearer to breathe freely. [b]Durability:[/b] *Raw = 1 S-rank *Cut = C-rank *Blunt = C-rank *Pierce = B-rank *Chakra = B-rank
Physical Resist = B-rank Mental Resist = B-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to C-rank without being electrocuted or shocked
[b]Components:[/b] Carve (D) x 1: Kunchuu Shell {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y) x 2: Cephalos Scale {C} * Base [Fus. F.] * Fusion Formula - Trickster Bone (Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant) *Trickster Bone = Natural Properties (An extremely resistant bone which is unburdened by exposure to heat, electricity, physical force, chakra & mental influences.)
[b]Traits:[/b] Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
[b]Special Ability:[/b] The Trickster's Mask is capable of mimicking the appearance of someone who has worn it before. Allowing the current owner to shift their facial appearance to one of those faces, it retains the image as long as the mask isn't broken and due to being worn over the wearers actual face mimics their real facial expression perfectly. *Thanks to it's construction when not using the special ability it is painted and shaped to resemble a Kitsune as they are known tricksters. As long as the mimicry occurs it is difficult to discern that it isn't the user's actual face unless one possesses X-ray Vision with A-rank or higher Reaction Tiers. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 4 slots at the left & right cheek respectively for pill storage while another in the middle of the chin for a poison capsule. [b]Weight:[/b] 8 [b]Slots:[/b] 9
[b]Equipment Name:[/b] Trickster's Mantle [b]Type of Equipment:[/b] Light Hybrid Torso Armor (Cloak) [b]Rank:[/b] B [b]How Many:[/b] 1 [b]Appearance:[/b] A navy blue sleeveless cloak with a white furry collar made from Blangona pelt, which has been reinforced and made from a stretchy fabric. It is fairly thick retaining heat well while masking the exact frame of the wearer and is typically worn over shirts and other armor being long enough to cover down to the wearer's ankles being 3 feet long. It has 4 hems at the bottom each containing 6 inches of additional fabric as it seems to have been made for the wearer to grow into giving it a total length of 5 feet. [b]Durability:[/b] *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
Physical Resist = B-rank Mental Resist = B-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked Magnetism Resist = Up to B-rank without being magnetized
[b]Components:[/b] Carve (D) x 1: Kunchuu Carapace {B} Carve (!) x 2: Cephalos Fin {C} Carve (M, D, Y) x 2: Cephalos Grandfin {B} Carve (B, M) x 1: Blangonga Tail {B} Carve (?, K) x 1: Blangonga Hard Pelt {B} * Base [Fus. F.] * Fusion Formula - Trickster's Pelt [Physical Resistant, Elastic, Magnetic, Electricity Resistant, Heat Resistant, Mental Resistant, Chakra Resistant, Pain Numbing] *Trickster's Pelt = Natural Properties (A highly resistant pelt capable of shrugging of Heat, Electricity, Magnetism, Physical force, Chakra & Mental influences & Reducing up to a B-rank worth of Recoil Damage)
[b]Traits:[/b] Elastic Magnetic Pain Numbing Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
[b]Special Ability:[/b] The wearer is capable of controlling the structure of the Trickster's Mantle, allowing it to stretch and stiffen at the user's will. This is useful to either prevent the fabric from tearing during combat when gripped, slowing descent by using it as a parachute or glider or with additional (Kenjutsu) techniques use it for combat purposes. *Thanks to it's construction, the fabric around the shoulders and arms is fairly elastic being capable of stretching an additional 3 feet with each foot of material this allows it to stretch up to 15 feet on each side. It is capable of masking the user's heat & electromagnetic signature from Heat & Electrolocation Sensory techniques B-rank & below thanks to it's Heat, Electricity & Magnetic Resistant properties. The padding within the Trickster's Mantle allows it to absorb up to a B-rank worth of recoil damage for the wearer before any remaining actually hurts them. It has 5 pouches adorning each of it's sides each spaced evenly which allow up to 1 (Standard) or 2 (Basic) scrolls to be placed in them resulting in between 10 to 20 scrolls in total capable of being stored in the cloak. At it's back is a harness for a large weapon while a smaller weapon harness is directly next to that one, thus the large weapon harness is on the left side while the small weapon harness is on the right. Â [b]Weight:[/b] 19 [b]Slots:[/b] 12
[b]Equipment Name:[/b] Trickster's Gauntlets [b]Type of Equipment:[/b] Light Hybrid Arm Armor (Gloves) [b]Rank:[/b] B [b]How Many:[/b] Pair (2) [b]Appearance:[/b] Black finger-less gloves which reach up to the elbow each with 3 foot long red cord comprised of hardened shell affixed to a stretchy material which tightens around the gloves to form a gauntlet when the wearers fist is clenched. The cord when tightened covers the knuckles, back of the hand and forearms in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. [b]Durability:[/b] *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
[u]Cord & Gauntlet[/u] Physical Resist = B-rank Mental Resist = B-rank
[u]Glove & Gauntlet[/u] Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
[b]Components:[/b] Carve (D) x 1: Kunchu Shell {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Hide [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Hide = Natural Properties (A highly resistant hide capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
[b]Traits:[/b] Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
[b]Special Ability:[/b] The wearer is capable of manipulating the cords allowing them to tighten, stretch & retract at will which gives the wearer more flexibility in it's use. More complex manipulations of these cords such as for combat purposes however will require additional (Kenjutsu) techniques. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. Likewise it is connected to material in the hands which forcibly retract & tighten the cord when the wearer's fist is clenched. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running down the forearm which can be used to store 2 shuriken each (18 in total for 1, 36 in total when worn as a pair) which when in place causes the lower blades to jut out & when the cord is tightened locks them in place while seeming to give the gauntlet bladed forearms. [b]Weight:[/b] 12 Each (24 Total) [b]Slots:[/b] 9 Each
[b]Equipment Name:[/b] Trickster's Footwear [b]Type of Equipment:[/b] Light Hybrid Leg Armor (Boots) [b]Rank:[/b] B [b]How Many:[/b] Pair (2) [b]Appearance:[/b] Black open toe boots to allow chakra to be channeled from the feet easier, which cover the user's shins each with red cord comprised of hardened shell affixed to a stretchy material which are used to lace up the boots. Typically worn over tucked in pants the red cord when tied completely covers the user's shins in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. [b]Durability:[/b] *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
[u]Cord & Laced Boot[/u] Physical Resist = B-rank Mental Resist = B-rank
[u]Boot & Laced Boot[/u] Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
[b]Components:[/b] Carve (D) x 1: Kunchu Carapace {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Leather [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Leather = Natural Properties (A highly resistant leather capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
[b]Traits:[/b] Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
[b]Special Ability:[/b] The wearer's footsteps give off no vibrations, causing vibration sensory B-rank & below to be unable to detect the user while moving unless they possess B-rank or higher reaction tiers affixed to them. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. This allows it to be used to lace up the boot which clips in to snugly secure it onto the leg, while the sole is slightly elastic allowing it to contour to the foot like a second skin. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running up the calf which can be used to store a kunai each (9 in total for 1, 18 in total when worn as a pair) which when in place causes the bladed end to jut out diagonally pointing downward & when the cord is fully laced locks them in place while seeming to give the boot bladed shins. [b]Weight:[/b] 12 Each (24 Total) [b]Slots:[/b] 9 Each
^ For Bank (When placing in spoiler tags only include the durability/traits when needed &/or components if a target is capable of identifying them. - Remaining Carves:
Kunchu Cortex x 3 (K) - Grade I {Price = 550 Xel Each} Sharp Fang x 6 (T) - Grade I {Price = 300 Xel Each} Crushing Fang x 5 (T, K) - Grade II {Price = 600 Xel Each} Cephalos Scale x 6 (Y) - Grade I {Price = 550 Xel Each} Cephalos Fin x 4 (!) - Grade I {Price = 550 Xel Each} Cephalos Grandfin x 1 (M, D, Y) - Grade III {Price = 850 Xel Each} Blangonga Pelt x 2 (?, J) - Grade II {Price = 2400 Xel Each} Blangonga Fang x 2 (T, K, ?) - Grade IV {Price = 2750 Xel Each} Stout Bones x 3 (D, B, K, ?) - Grade V {Price = 2850 Xel Each}
Carves Sold to Land of Greed Kunchu Cortex x3, Sharp Fang x 6, Crushing Fang x 5, Cephalos Scale x 3, Cephalos Fin x 2, Blangonga Fang x 2, Stout Bones x 1 Â = 17,550 Xel
Carves Kept for Repairs Cephalos Fin x 2, Cephalos Grandfin x 1, Blangonga Pelt x 2, Stout Bones x 2
PriceTrickster's Mask = 9,150 Xel Trickster's Mantle = 12,550 Xel Trickster's Gauntlets = 10,750 Xel Trickster's Footwear = 10, 750 Xel Price for Complete Armor Set = 43,200 Xel Sold Raw Materials Price Deduction = 17,550 Xel End Price for Complete Armor Set = 25, 650 Xel | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jasmine's Blueprints 15th December 2016, 4:21 pm | |
| Equipment Name: Magna Arcubus Type of Equipment: Bow (Recurve) Rank: S How Many: 1 Appearance: - Painted Black with Golden symbol for Shogun on both wings:
Durability:Magna Arcubus *Raw = 2 S-rank *Blunt = 2 A-rank *Cut = 2 A-rank Bow-String *Raw = 1 SS *Chakra = 1 SSS-rank *Mental = 1 SSS-rank *Spiritual = 1 SSS Quiver *Cut = 1 A-rank Physical Resist (Bow) = S-rank Physical Resist (Bow-String) = 1 SS Natural Immunity (Bow-String) Components:Opal (-) x1 {C} Awakened Nuibari Wire Erupe Leather (D) x 3 {C} Erupe Wood (D,W,T) x 2 {S} *Fus. F. * Fusion Formula = Erupe Wood (Erupe Horn, Sycamore Maple Wood, Yew Wood) Erupe Wood = A unique Bone-Wood Hybrid which has superior Physical Resistance, Flexibility and sturdiness when shaped into a bow shape in comparison to all of it's composite materials three times over. Traits:Physical Resistant Liquid Absorbent (Glue) Adhesive Elastic *Lightened Special Ability: Magna Arcubus Bows are shatter-proof, while this by no means makes them unable to be destroyed or cut it does mean that when triggering recoil the bow will not snap, instead the damage that would snap it is transferred to the other parts of the bow (namely the replaceable Nuibari wire bow-string) consuming from it's raw durability. This means eventually the bow-string itself will snap but the bow will remain usable. Mechanical Trait - Bows have a distance modifier attached to their range when used with techniques which is based on three factors; Type of Bow, Size of Bow & Draw-Weight. This bow in question is a Recurve, Humanoid sized bow with a Draw-Weight of 240 lbs. Recurve Bows give a 3x Multiplier, Humanoid sized Bows have a 2x Multiplier & Draw-Weight is calculated by the rank of the draw-string (D = 40 each Level = +10, each Rank = +40). Which means any Kyujutsu techniques using this bow will travel 5x the normal range and it takes 24 P.T of drawing to notch an arrow for loosing one. Alternatively if the target has SS-rank Speed it can be reduced to 12 P.T if they have SS-rank strength it can be reduced to 6 P.T but if one possesses both then it only takes 3 P.T to notch an arrow before loosing (With additional increments of both Strength & Speed can further reduce the time required to string an arrow by 1 per level capping out at 1 P.T with both Strength & Speed above SS++). This excludes any Kyujutsu techniques which are geared at speeding up notching arrows. Furthermore holding said notched arrow overtime depends on the type of bow, Recurve unlike Composite but like, Short or Longbows consumes stamina while drawing the bow, and holding a notched arrow. This is dependent on the amount of strength the user has to keep the bow-string drawn, with A-rank Strength it cost -4 stamina each P.T the bow-string is fully drawn prior to firing, however additional strength tiers will lower it by 1 per additional rank (for example, with SSS-rank Strength it will cost -1 stamina each P.T) * Due to incorporating various materials in it's construction this recurve bow is a bow with limbs that curve away from the archer when unstrung allowing it to both store and transmit energy more efficiently than the equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow. This is due to the uniquely curved wooden core giving shape and dimensional stability. It is often made of multiple pieces, bonded into one curved piece due to fuinjutsu. Fuinjutsu assisted construction allows the sharp bends that many designs require, and the use of woods with different mechanical properties for the bending (Sycamore) and non-bending (Yew) sections. Due to this the components which would make for say a composite bow are all combined into one piece resulting in a rather unique type of bone-wood hybrid bow. Magna Arcubus are able to inflict A-rank bludgeoning damage if one hits opponents with either of the wings & all come with a quiver to hold arrows comprised of Erupe Leather. Weight: 10 Quiver: Max 36 (Current = 0/36) - Code:
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[b]Equipment Name:[/b] Magna Arcubus [b]Type of Equipment:[/b] Bow (Recurve) [b]Rank:[/b] S [b]How Many:[/b] 1 [b]Appearance:[/b] [spoiler=Painted Black with Golden symbol for Shogun on both wings][img]https://i37.servimg.com/u/f37/15/25/81/96/s-l30010.jpg[/img][/spoiler] [b]Durability:[/b] Magna Arcubus *Raw = 2 S-rank *Blunt = 2 A-rank *Cut = 2 A-rank
Bow-String *Raw = 1 SS *Chakra = 1 SSS-rank *Mental = 1 SSS-rank *Spiritual = 1 SSS
Quiver *Cut = 1 A-rank
Physical Resist (Bow) = S-rank Physical Resist (Bow-String) = 1 SS Natural Immunity (Bow-String)
[b]Special Ability:[/b] Magna Arcubus Draw-Strings are snap proof, while this by no means makes them unable to be destroyed or cut it does mean that when triggering recoil the draw-string will not snap, instead the damage that would snap it is transferred to the other parts of the bow consuming from it's raw durability. This means eventually the bow wings themselves will snap but the string will remain usable. [b]Mechanical Trait -[/b] Bows have a distance modifier attached to their range when used with techniques which is based on three factors; Type of Bow, Size of Bow & Draw-Weight. This bow in question is a Recurve, Humanoid sized bow with a Draw-Weight of 240 lbs. Recurve Bows give a 3x Multiplier, Humanoid sized Bows have a 2x Multiplier & Draw-Weight is calculated by the rank of the draw-string (D = 40 each Level = +10, each Rank = +40). Which means any Kyujutsu techniques using this bow will travel 5x the normal range and it takes 24 P.T of drawing to notch an arrow for loosing one. Alternatively if the target has SS-rank Speed it can be reduced to 12 P.T if they have SS-rank strength it can be reduced to 6 P.T but if one possesses both then it only takes 3 P.T to notch an arrow before loosing (With additional increments of both Strength & Speed can further reduce the time required to string an arrow by 1 per level capping out at 1 P.T with both Strength & Speed above SS++). This excludes any Kyujutsu techniques which are geared at speeding up notching arrows. Furthermore holding said notched arrow overtime depends on the type of bow, Recurve unlike Composite but like, Short or Longbows consumes stamina while drawing the bow, and holding a notched arrow. This is dependent on the amount of strength the user has to keep the bow-string drawn, with A-rank Strength it cost -4 stamina each P.T the bow-string is fully drawn prior to firing, however additional strength tiers will lower it by 1 per additional rank (for example, with SSS-rank Strength it will cost -1 stamina each P.T) * Due to incorporating various materials in it's construction this recurve bow is a bow with limbs that curve away from the archer when unstrung allowing it to both store and transmit energy more efficiently than the equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow. This is due to the uniquely curved wooden core giving shape and dimensional stability. It is often made of multiple pieces, bonded into one curved piece due to fuinjutsu. Fuinjutsu assisted construction allows the sharp bends that many designs require, and the use of woods with different mechanical properties for the bending (Sycamore) and non-bending (Yew) sections. Due to this the components which would make for say a composite bow are all combined into one piece resulting in a rather unique type of bone-wood hybrid bow. Magna Arcubus are able to inflict A-rank bludgeoning damage if one hits opponents with either of the wings & all come with a quiver to hold arrows comprised of Erupe Leather. [b]Weight:[/b] 10 [b]Quiver:[/b] Max 36 (Current = 0/36)
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Jasmine's Blueprints 16th February 2017, 6:48 am | |
| ] - Full Appearance:
- Ka's Equipment:
Equipment Name: Rogue's Mask Type of Equipment: Standard Hybrid Head Armor (Mask) Rank: A How Many: 1 Appearance: A pure white mask with red markings seemingly carved of bone and reinforced with some sort of shell yet still lightweight. The place where the eyes are is transparent allowing the wearer to see through it and has slits near the mouth and nose to allow the wearer to breathe freely. Durability: *Raw = 1 SS-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = A-rank *Mental = B-rank
Physical Resist = A-rank Magnetic Resist = Up to B-rank without being magnetized Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
Components: Fusion F. Carve (D, B, K, ?, Y): Trickster Bone {B} Carve (D, K): Akura Jebia Carapace {A} Carve (M): Delex Skull {B} * Base [Fus. F.] * Fusion Formula - Rogue Bone (Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Magnetic Resistant) *Rogue Bone = Natural Properties (An extremely resistant bone which is unburdened by exposure to heat, electricity, physical force, chakra, magnetic & mental influences.)
Traits: Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant Magnetism Resistant
Special Ability: The Rogue's Mask is capable of mimicking the appearance of someone who has worn it before. Allowing the current owner to shift their facial appearance to one of those faces, it retains the image as long as the mask isn't broken and due to being worn over the wearers actual face mimics their real facial expression perfectly. *Thanks to it's construction when not using the special ability it is painted and shaped to resemble a Kitsune as they are known tricksters. As long as the mimicry occurs it is difficult to discern that it isn't the user's actual face unless one possesses X-ray Vision with A-rank or higher Reaction Tiers. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. It has a slot at the top of the mask which can be used to place a forehead plate in order to bolster it's durability using the stacking benefit common to the shinobi nations. Furthermore it has 4 slots at the left & right cheek respectively for pill storage while another in the middle of the chin for a poison capsule. Weight: 9 Slots: 10
Equipment Name: Rogue's Mantle Type of Equipment: Medium Hybrid Neck Armor (Cloak) Rank: A How Many: 1 Appearance: A royal purple sleeveless cloak with a white & copper furry collar made from two types of Blangonga pelt, which has been reinforced and made from a stretchy fabric. It is fairly thick retaining heat well while masking the exact frame of the wearer and is typically worn over shirts and other armor being long enough to cover down to the wearer's ankles being 3 feet long. It has 4 hems at the bottom each containing 6 inches of additional fabric as it seems to have been made for the wearer to grow into giving it a total length of 5 feet. Durability: *Raw = 1 SS-rank *Cut = B-rank *Blunt = A-rank *Pierce = B-rank *Chakra = A-rank *Mental = A-rank
Physical Resist = A-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked Magnetism Resist = Up to B-rank without being magnetized
Components: Carve (D, !, M, Y, B, ?, K) x 1: Trickster's Pelt {B} Carve (W, ?, C, J) x 1: Copper Blangonga Pelt {A} * Base [Fus. F.] * Fusion Formula - Rogue's Pelt [Physical Resistant, Elastic, Magnetic, Electricity Resistant, Heat Resistant, Mental Resistant, Chakra Resistant, Pain Numbing] *Rogue's Pelt = Natural Properties (A highly resistant pelt capable of shrugging of Heat, Electricity, Magnetism, Physical force, Chakra & Mental influences & Reducing up to a B-rank worth of Recoil Damage)
Traits: Elastic Magnetic Pain Numbing Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
Special Ability: The wearer is capable of controlling the structure of the Rogue's Mantle, allowing it to stretch and stiffen at the user's will. This is useful to either prevent the fabric from tearing during combat when gripped, slowing descent by using it as a parachute or glider or with additional (Kenjutsu) techniques use it for combat purposes. *Thanks to it's construction, the fabric around the shoulders and arms is fairly elastic being capable of stretching an additional 3 feet with each foot of material this allows it to stretch up to 15 feet on each side. It is capable of masking the user's heat & electromagnetic signature from Heat & Electrolocation Sensory techniques B-rank & below thanks to it's Heat, Electricity & Magnetic Resistant properties. The padding within the Trickster's Mantle allows it to absorb up to an A-rank worth of recoil damage for the wearer before any remaining actually hurts them. It has 5 pouches adorning each of it's sides each spaced evenly which allow up to 1 (Standard) or 2 (Basic) scrolls to be placed in them resulting in between 10 to 20 scrolls in total capable of being stored in the cloak. At it's back is a harness for a large weapon while a smaller weapon harness is directly next to that one, thus the large weapon harness is on the left side while the small weapon harness is on the right. Â Weight: 19 Slots: 12
Equipment Name: Rogue's Gauntlets Type of Equipment: Medium Hybrid Arm Armor (Gloves) Rank: A How Many: Pair (2) Appearance: Black finger-less gloves which reach up to the elbow each with 3 foot long red cord comprised of hardened shell affixed to a stretchy material which tightens around the gloves to form a gauntlet when the wearers fist is clenched. The cord when tightened covers the knuckles, back of the hand and forearms in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. Durability: *Raw = 1 SS-rank & 1 B-rank *Cut = B-rank *Blunt = A-rank *Pierce = A-rank *Chakra = A-rank
Cord & Gauntlet Physical Resist = A-rank Mental Resist = A-rank
Glove & Gauntlet Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked Magnet Resist = Up to A-rank without being magnetized
Components: Fusion F. Carve (D, B, K, ?, Y, !): Trickster Hide {B} Carve (D, K): Akura Jebia Carapace {A} Carve (M): Delex Spine {A} * Base [Fus. F.] * Fusion Formula - Rogue's Hide [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Magnetic Resistant, Elastic] *Rogue's Hide = Natural Properties (A highly resistant hide capable of shrugging of Heat, Electricity, Magnetism, Physical force, Chakra & Mental influences)
Traits: Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
Special Ability: The wearer is capable of manipulating the cords allowing them to tighten, stretch & retract at will which gives the wearer more flexibility in it's use. More complex manipulations of these cords such as for combat purposes however will require additional (Kenjutsu) techniques. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. Likewise it is connected to material in the hands which forcibly retract & tighten the cord when the wearer's fist is clenched. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running down the forearm which can be used to store 2 shuriken each (18 in total for 1, 36 in total when worn as a pair) which when in place causes the lower blades to jut out & when the cord is tightened locks them in place while seeming to give the gauntlet bladed forearms. Weight: 12 Each (24 Total) Slots: 9 Each
Equipment Name: Trickster's Footwear Type of Equipment: Light Hybrid Leg Armor (Boots) Rank: B How Many: Pair (2) Appearance: Black open toe boots to allow chakra to be channeled from the feet easier, which cover the user's shins each with red cord comprised of hardened shell affixed to a stretchy material which are used to lace up the boots. Typically worn over tucked in pants the red cord when tied completely covers the user's shins in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. Durability: *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
Cord & Laced Boot Physical Resist = B-rank Mental Resist = B-rank
Boot & Laced Boot Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
Components: Carve (D) x 1: Kunchu Carapace {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Leather [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Leather = Natural Properties (A highly resistant leather capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
Traits: Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
Special Ability: The wearer's footsteps give off no vibrations, causing vibration sensory B-rank & below to be unable to detect the user while moving unless they possess B-rank or higher reaction tiers affixed to them. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. This allows it to be used to lace up the boot which clips in to snugly secure it onto the leg, while the sole is slightly elastic allowing it to contour to the foot like a second skin. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running up the calf which can be used to store a kunai each (9 in total for 1, 18 in total when worn as a pair) which when in place causes the bladed end to jut out diagonally pointing downward & when the cord is fully laced locks them in place while seeming to give the boot bladed shins. Weight: 12 Each (24 Total) Slots: 9 Each
- Code:
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[b]Equipment Name:[/b] Trickster's Mask [b]Type of Equipment:[/b] Light Hybrid Head Armor (Mask) [b]Rank:[/b] B [b]How Many:[/b] 1 [b]Appearance:[/b] A pure white mask with red markings seemingly carved of bone and reinforced with some sort of shell yet still lightweight. The place where the eyes are is transparent allowing the wearer to see through it and has slits near the mouth and nose to allow the wearer to breathe freely. [b]Durability:[/b] *Raw = 1 S-rank *Cut = C-rank *Blunt = C-rank *Pierce = B-rank *Chakra = B-rank
Physical Resist = B-rank Mental Resist = B-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to C-rank without being electrocuted or shocked
[b]Components:[/b] Carve (D) x 1: Kunchuu Shell {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y) x 2: Cephalos Scale {C} * Base [Fus. F.] * Fusion Formula - Trickster Bone (Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant) *Trickster Bone = Natural Properties (An extremely resistant bone which is unburdened by exposure to heat, electricity, physical force, chakra & mental influences.)
[b]Traits:[/b] Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
[b]Special Ability:[/b] The Trickster's Mask is capable of mimicking the appearance of someone who has worn it before. Allowing the current owner to shift their facial appearance to one of those faces, it retains the image as long as the mask isn't broken and due to being worn over the wearers actual face mimics their real facial expression perfectly. *Thanks to it's construction when not using the special ability it is painted and shaped to resemble a Kitsune as they are known tricksters. As long as the mimicry occurs it is difficult to discern that it isn't the user's actual face unless one possesses X-ray Vision with A-rank or higher Reaction Tiers. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 4 slots at the left & right cheek respectively for pill storage while another in the middle of the chin for a poison capsule. [b]Weight:[/b] 8 [b]Slots:[/b] 9
[b]Equipment Name:[/b] Trickster's Mantle [b]Type of Equipment:[/b] Light Hybrid Torso Armor (Cloak) [b]Rank:[/b] B [b]How Many:[/b] 1 [b]Appearance:[/b] A navy blue sleeveless cloak with a white furry collar made from Blangona pelt, which has been reinforced and made from a stretchy fabric. It is fairly thick retaining heat well while masking the exact frame of the wearer and is typically worn over shirts and other armor being long enough to cover down to the wearer's ankles being 3 feet long. It has 4 hems at the bottom each containing 6 inches of additional fabric as it seems to have been made for the wearer to grow into giving it a total length of 5 feet. [b]Durability:[/b] *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
Physical Resist = B-rank Mental Resist = B-rank Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked Magnetism Resist = Up to B-rank without being magnetized
[b]Components:[/b] Carve (D) x 1: Kunchuu Carapace {B} Carve (!) x 2: Cephalos Fin {C} Carve (M, D, Y) x 2: Cephalos Grandfin {B} Carve (B, M) x 1: Blangonga Tail {B} Carve (?, K) x 1: Blangonga Hard Pelt {B} * Base [Fus. F.] * Fusion Formula - Trickster's Pelt [Physical Resistant, Elastic, Magnetic, Electricity Resistant, Heat Resistant, Mental Resistant, Chakra Resistant, Pain Numbing] *Trickster's Pelt = Natural Properties (A highly resistant pelt capable of shrugging of Heat, Electricity, Magnetism, Physical force, Chakra & Mental influences & Reducing up to a B-rank worth of Recoil Damage)
[b]Traits:[/b] Elastic Magnetic Pain Numbing Heat Resistant Mental Resistant Chakra Resistant Physical Resistant Electricity Resistant
[b]Special Ability:[/b] The wearer is capable of controlling the structure of the Trickster's Mantle, allowing it to stretch and stiffen at the user's will. This is useful to either prevent the fabric from tearing during combat when gripped, slowing descent by using it as a parachute or glider or with additional (Kenjutsu) techniques use it for combat purposes. *Thanks to it's construction, the fabric around the shoulders and arms is fairly elastic being capable of stretching an additional 3 feet with each foot of material this allows it to stretch up to 15 feet on each side. It is capable of masking the user's heat & electromagnetic signature from Heat & Electrolocation Sensory techniques B-rank & below thanks to it's Heat, Electricity & Magnetic Resistant properties. The padding within the Trickster's Mantle allows it to absorb up to a B-rank worth of recoil damage for the wearer before any remaining actually hurts them. It has 5 pouches adorning each of it's sides each spaced evenly which allow up to 1 (Standard) or 2 (Basic) scrolls to be placed in them resulting in between 10 to 20 scrolls in total capable of being stored in the cloak. At it's back is a harness for a large weapon while a smaller weapon harness is directly next to that one, thus the large weapon harness is on the left side while the small weapon harness is on the right. Â [b]Weight:[/b] 19 [b]Slots:[/b] 12
[b]Equipment Name:[/b] Trickster's Gauntlets [b]Type of Equipment:[/b] Light Hybrid Arm Armor (Gloves) [b]Rank:[/b] B [b]How Many:[/b] Pair (2) [b]Appearance:[/b] Black finger-less gloves which reach up to the elbow each with 3 foot long red cord comprised of hardened shell affixed to a stretchy material which tightens around the gloves to form a gauntlet when the wearers fist is clenched. The cord when tightened covers the knuckles, back of the hand and forearms in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. [b]Durability:[/b] *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
[u]Cord & Gauntlet[/u] Physical Resist = B-rank Mental Resist = B-rank
[u]Glove & Gauntlet[/u] Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
[b]Components:[/b] Carve (D) x 1: Kunchu Shell {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Hide [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Hide = Natural Properties (A highly resistant hide capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
[b]Traits:[/b] Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
[b]Special Ability:[/b] The wearer is capable of manipulating the cords allowing them to tighten, stretch & retract at will which gives the wearer more flexibility in it's use. More complex manipulations of these cords such as for combat purposes however will require additional (Kenjutsu) techniques. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. Likewise it is connected to material in the hands which forcibly retract & tighten the cord when the wearer's fist is clenched. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running down the forearm which can be used to store 2 shuriken each (18 in total for 1, 36 in total when worn as a pair) which when in place causes the lower blades to jut out & when the cord is tightened locks them in place while seeming to give the gauntlet bladed forearms. [b]Weight:[/b] 12 Each (24 Total) [b]Slots:[/b] 9 Each
[b]Equipment Name:[/b] Trickster's Footwear [b]Type of Equipment:[/b] Light Hybrid Leg Armor (Boots) [b]Rank:[/b] B [b]How Many:[/b] Pair (2) [b]Appearance:[/b] Black open toe boots to allow chakra to be channeled from the feet easier, which cover the user's shins each with red cord comprised of hardened shell affixed to a stretchy material which are used to lace up the boots. Typically worn over tucked in pants the red cord when tied completely covers the user's shins in the durable shell material. The plates are interlocked with a raised middle and each connecting segment being not as raised giving it a checkered like appearance. [b]Durability:[/b] *Raw = 1 S-rank & 1 B-rank *Cut = B-rank *Blunt = B-rank *Pierce = B-rank *Chakra = B-rank
[u]Cord & Laced Boot[/u] Physical Resist = B-rank Mental Resist = B-rank
[u]Boot & Laced Boot[/u] Heat Resist = Up to B-rank without being melted or set ablaze Electricity Resist = Up to B-rank without being electrocuted or shocked
[b]Components:[/b] Carve (D) x 1: Kunchu Carapace {B} Carve (D, B, K, ?) x 1: Stout Bone {B} Carve (Y, D) x 1: Cephalos Shard {B} Carve (K, !) x 1: Blangonga Whisker {B} * Base [Fus. F.] * Fusion Formula - Trickster's Leather [Physical Resistant, Heat Resistant, Chakra Resistant, Mental Resistant, Electricity Resistant, Elastic] *Trickster's Leather = Natural Properties (A highly resistant leather capable of shrugging of Heat, Electricity, Physical force, Chakra & Mental influences
[b]Traits:[/b] Elastic (Both) Heat Resistant (Glove) Mental Resistant (Cord) Chakra Resistant (Cord) Physical Resistant (Cord) Electricity Resistant (Glove)
[b]Special Ability:[/b] The wearer's footsteps give off no vibrations, causing vibration sensory B-rank & below to be unable to detect the user while moving unless they possess B-rank or higher reaction tiers affixed to them. * Thanks to it's construction the cords are fairly elastic capable of stretching up to 3 extra feet per foot of material thus giving 9 feet of durable cord when fully stretched out. This allows it to be used to lace up the boot which clips in to snugly secure it onto the leg, while the sole is slightly elastic allowing it to contour to the foot like a second skin. It is also capable of masking the user's heat signature from Heat Sensory techniques B-rank & below thanks to it's Heat Resistant properties. Furthermore it has 9 slots running up the calf which can be used to store a kunai each (9 in total for 1, 18 in total when worn as a pair) which when in place causes the bladed end to jut out diagonally pointing downward & when the cord is fully laced locks them in place while seeming to give the boot bladed shins. [b]Weight:[/b] 12 Each (24 Total) [b]Slots:[/b] 9 Each
^ For Bank (When placing in spoiler tags only include the durability/traits when needed &/or components if a target is capable of identifying them. - Remaining Carves:
Kunchu Cortex x 3 (K) - Grade I {Price = 550 Xel Each} Sharp Fang x 6 (T) - Grade I {Price = 300 Xel Each} Crushing Fang x 5 (T, K) - Grade II {Price = 600 Xel Each} Cephalos Scale x 6 (Y) - Grade I {Price = 550 Xel Each} Cephalos Fin x 4 (!) - Grade I {Price = 550 Xel Each} Cephalos Grandfin x 1 (M, D, Y) - Grade III {Price = 850 Xel Each} Blangonga Pelt x 2 (?, J) - Grade II {Price = 2400 Xel Each} Blangonga Fang x 2 (T, K, ?) - Grade IV {Price = 2750 Xel Each} Stout Bones x 3 (D, B, K, ?) - Grade V {Price = 2850 Xel Each}
Carves Sold to Land of Greed Kunchu Cortex x3, Sharp Fang x 6, Crushing Fang x 5, Cephalos Scale x 3, Cephalos Fin x 2, Blangonga Fang x 2, Stout Bones x 1 Â = 17,550 Xel
Carves Kept for Repairs Cephalos Fin x 2, Cephalos Grandfin x 1, Blangonga Pelt x 2, Stout Bones x 2
PriceRogue's Mask = 9,150 Xel Rogue's Mantle = 12,550 Xel Rogue's Gauntlets = 10,750 Xel Rogue's Armorweave = Rogue's Footwear = 10, 750 Xel Price for Complete Armor Set = 43,200 Xel Sold Raw Materials Price Deduction = 17,550 Xel End Price for Complete Armor Set = 25, 650 Xel | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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