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| Asura's Jutsu | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Asura's Jutsu 14th September 2014, 4:02 pm | |
| Fixed *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Asura's Jutsu 14th September 2014, 6:28 pm | |
| All good, Approved *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Asura's Jutsu 21st December 2014, 12:26 am | |
| Name: Target Acquired (Signature) Classification: Dojutsu/Kyujutsu/Shurikenjutsu Rank: D-Rank Class: Passive Range: Short-Very Long Description: Due to the natural reaction tiers that Asura possesses alongside Iaido and now a Time-Slowing dojutsu she finds herself even better able to react and tell what an opponent is able to do. This is similar to muscle tension but it's not as powerful as it can only be used to detect where an opponent will move, not the kind of movement they are trying to use, as long as she can detect them through her speed and reaction tiers. If she can detect them then it is even more difficult to try and dodge her strikes, requiring reaction tiers one above the speed of her thrown projectile or arrow, as well as speed equal to the speed of it. Name: Broken Link (Signature) Classification: Dojutsu Rank: B-Rank Class: Offensive/Defensive Range: N/A Description: This technique can only be used when the Stage 1 Azamaku Itsugan is activated allowing the reversal of Fabrication based techniques. Once Asura has a mental link to her opponent either through some kind of telepathy or even a genjutsu placed upon them she makes it even more difficult for them to fight her as whenever they cast a Fabrication, even if it is not targeted at her she can expend fatigue equal to the rank of the Fabrication to cast it herself, cancelling out their Fabrication and allowing her to use it instead. This however is very difficult to notice, requiring mental based sensory equal to Asura's rank or higher and the Fabrication it can take over is one below her rank capping at SS upon reaching 'X' rank. - Displacement Techs:
Name: Displacement Focus (Signature) Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self - Short
Description: Asura has recently realised that her Displacement Aura could be put to much better use than it is just now. So with careful focus and changing a few things within her she completely modified her displacement aura preventing it from being used alongside her taijutsu or kenjutsu but causing it to spread out like a mist in a five foot radius that upgrades to ten foot when she reaches S-Rank. This Displacement Aura however is very dense, actually able to be touched when she activates it, feeling like slightly wet smoke although it is still invisible. The true power of her new Displacement Aura however is that it is easily controlled and molded to become much more versatile although much less combat focused.
Name: Displacement Withdrawal Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Requires Displacement Focus. Drawing in her Displacement Aura she allows it only to spread up to two feet around her max, upgrading to three at S-Rank but the displacement aura covers her skintight. Due to it being invisible this doesn't seem to do anything but it prevents her scent from getting out meaning people with heightened senses require a smelling technique one rank higher than Asura's rank or higher in order to detect her due to the almost complete lack of scent that comes from her body.
Name: Displacement Step Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Requires Displacement Focus. Through the use of her much denser displacement aura, Asura can actually harden it to the point that it becomes possible to step on. After using Displacement Withdraw she can then walk an inch or so off of the ground and is fully able to run like that. This is not truly midair movement as she can't actually use it to walk in the air, it simply acts as a buffer between her and the ground. This prevents her from creating any vibrations through the ground, entirely preventing such from detecting her.
Name: Displacement Echo Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Short-Mid
Description: Requires Displacement Focus. Asura knows that there are many different types of detection such as kinetic energy or wind displacement. This technique was made to counter those by forming her Displacement Aura into a dense form that is much the same shape that she is before sending it off in a direction. Due to it being her displacement aura it moves at a speed one rank below the speed that Asura is moving but is imbued with the same kinetic energy making it appear exactly like her, much the same when it comes to Wind Displacement, requiring another type of sensory in addition to one of those two in order to detect her.
Name: Displacement Flow Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Requires Displacement Focus. When not moving it is very difficult to use Displacement Echo in order to trick wind displacement sensory so instead Asura created this technique for standing still. When she is standing still, she motions her Displacement Aura to move in much the exact same way as the wind, bringing itself in and through Asura's body so that it appears as though she has vanished into the air, creating no displacement. This requires either a second type of detection that can see Asura or Wind Displacement sensory one above Asura's rank or higher.
Name: Displacement Transmission Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Through having an Itsugan, Asura has learned that it can detect Ultraviolet light, a detection style that few people know really exists. It works by finding the areas that absorb ?Ultraviolet light and to what degree. Most plants and the ground reflect it or transmit it rather than absorbing it like the bodies of living beings do. Asura has learned that she can then modify her Displacement aura to prevent her from absorbing Ultraviolet light, instead redirecting it slightly away from her and just over the surface of her skin, making it seem as though she is transmitting it rather than absorbing it. When this is active she requires a secondary type of detection or the UV detection to be one rank above her own or higher to detect her.
Name: Heat Release - Dispersed Displacement Classification: Nin/Taijutsu Rank: D-Rank Class: Supplementary Range: Displacement Aura
Description: Requires Displacement Focus and Heat Release. When this is active, Asura cycles her Heat Release chakra into her displacement aura, much like one would do so with a weapon however it spreads around her and causes her and her Aura to match temperatures with the surroundings causing her to blend in nearly perfectly. If anyone touches her Aura during this time it takes up chakra equal to her rank in order to maintain and for each post they are in the aura. However when this is activated anyone with Infrared or heat detection requires a secondary type of detection or the detection has to be one rank above her own or higher in order to find her.
Last edited by Blade on 22nd April 2015, 4:43 pm; edited 1 time in total | |
| | | Mist
Posts : 1940 Join date : 2012-08-03 Location : Las Vegas
| Subject: Re: Asura's Jutsu 21st December 2014, 1:08 am | |
| Whats that? It's a Bird! It's a Plane! It's! It's! It's a - Spoiler:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Asura's Jutsu 13th April 2015, 9:03 pm | |
| - Susanoo:
Name: Mishura Arts - Skeletal Susanoo Classification: Kinjutsu/Dojutsu Rank: S-Rank Class: Offensive/Supplementary/Defensive Range: Self
Description: Requires active Kyougan and Itsugan. With this the user expands their chakra out into the world, shaping it through an ancient heritage to create a massive skeletal figure around themselves. This figure is made of hyper-dense ambient chakra only possible through the possession of both a Kyougan and Itsugan. This figure to begin with is only the top half of the body, a ribcage protecting where the user stands to control the large being of chakra. The figure itself at this point is equivalent to a Medium(XL) creature in size and posses tiers equal to one below the user's own however it is very tough, able to take SS physical and chakra based techniques without a scratch and S spiritual and natural without damage unless they possess piercing. However at this stage the Susanoo is incomplete and barely coherent, the cycling and powerful chakra causing damage to the user with every post that it is active. The amount of damage that is taken each post is dependent on the power of the user's Dojutsu with the more powerful stages allowing the user to better control their Susanoo. In addition the colour of the susanoo and the shape of the skull in this stage is unique to each user. The Skeletal Susanoo is unable to mimic the user's movements and is immobile, requiring techniques to utilise it fluidly in combat. [NAME]'s Susanoo -
Stage of Dojutsu - Damage Each Turn Activation - SS Stage 1 - S Stage 2 - A Stage 3 - B Stage 4 - C Advanced - 3 D
Name: Mishura Arts - Complete Susanoo Classification: Ninjutsu/Kinjutsu/Dojutsu Rank: SS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires active Kyougan and Itsugan. Through greater mastery of the ancient heritage of the Dojutsu of the Mishura, they can greater control their chakra and better shape their Susanoo, increasing its power and making it even more terrifying. With this the Susanoo becomes fully humanoid, standing as tall as a Large(M) creature and with armour plates covering the body, bringing the Susanoo into a more warrior-esque appearance. The tiers of this Susanoo are equal to those of the user but its defensive powers are much increased, blocking up to SSS physical and chakra based techniques and SS spiritual and natural based techniques as long as they lack defense piercing. This Susanoo however also gains a second ability as it grows a second pair of arms, the first holding a facsimile of the user's weapon but the second pair of capable of one of two things. It can either copy one of the user's jutsu, up to S-Rank, allowing two to be launched at once or the user can substitute their own usage of an SS+ technique to have the Susanoo launch it with the modifications due to its size. The usage of extra techniques still drains chakra from the user. This Susanoo has a chakra drain depending on the user's Dojutsu stage with the greater control making it easier to sustain the heroic warrior. This Susanoo can copy only the user's tiers and movements, requiring actual techniques to utilise it truly fluidly whilst in combat. [NAME]'s Susanoo -
Stage of Dojutsu - Chakra Drain (P.T) Activation - 3 SSS Stage 1 - 2 SSS Stage 2 - SSS Stage 3 - SS Stage 4 - S Advanced - A
Name: Twin Kaleidoscopic Eyes - Hojiin (Exclusive) Classification: Kinjutsu/Dojutsu Rank: SSS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires Akirama Kyougan and Azamaku Itsugan, both active. Asura's mastery over the Susanoo due to both of her advanced Dojutsu has allowed her to create an incredibly powerful variant that sacrifices a fair amount of its defensive capabilities to instead become much more powerful offensively. It has no increase in toughness over Mishura Arts - Complete Susanoo however rather than having 4 upper limbs it instead has six. Asura's susanoo has two massive tattered wings that stretch from its back although these are folded into its body requiring knowledge o the Susanoo technique line in order to know that Susanoo have wings at higher power. It has two arms that wield a gargantuan bow due to the Susanoo being Large(XL) in size whilst the final two arms are folded under the robes that the Susanoo wears generally hidden however they are fully capable of using handseals. In combat it can also form one of its secondary arms into a long blade of chakra(durability equal to the susanoo), dealing damage equal to its strength and allowing it to copy Asura's Kenjutsu. In regards to appearance Asura's warrior is gold in colour and appears covered in robes and a blindfold made, in appearance, of liquid fire that flits and floats around the Susanoo's body. This Susanoo has tiers one above Asura's own and has the ability to copy any of Asura's Kyu, Nin and Taijutsu although at a much increased range due to the size as well as holding the ability of flight using its strength for wingbeats. If this technique is utilised as Ambient Chakra then it has the cost of both the Complete and Skeletal susanoo to keep active. Something special happens if Asura has Kagutsuchi in any form however as it allows her to form the body out of Yugure Flames, causing the ground around it to burn and anyone stepping within a hundred feet taking SS-Rank chakra based damage and being set alight unless they possess SS-Rank endurance or S-Rank Endurance+Defense chaining. However due to this it drains something special from Asura; her blood. The vitae dribbles from her eyes and contributes towards her blindness depending on the stage she uses to manifest this Susanoo. This drain is focused on both eyes although the strain can be put on one but doubles the blood cost. When Asura closes her eyes over however she can see through the eyes of the Susanoo which entirely match her own, allowingh er to greater co-ordinate whilst using this technique.
Stage of Dojutsu (Advanced Only) - Blood Drain (User's Post) Activation - S Stage 1 - A Stage 2 - B Stage 3 - C Stage 4 - 3 Ds
- Kaleidoscopic Eye:
Name: Mishura Arts - Mastery of the Twin Kaleidoscope Eyes Classification: Dojutsu/Kinjutsu Rank: Z-Rank Class: Passive Range: N/A
Description: Requires both Stage 4 Azamaku Itsugan and Akirama Kyougan. There were many secrets to the origin of the Itsugan and Kyougan, tales being told they were split from an ancient dojutsu known only as the Kaleidoscope Eye. Their powers were separated and they became both weaker and stronger as a result of that, the physical aspects moving to the Kyougan whilst the mental moved to the Itsugan. No one however knew of a special, advanced stage of both that was only discovered when Asura and Tikatchi Mishura, grandfather and granddaughter swapped their Dojutsu in order to try and gain the powers of the other. What they done instead was accidentally discover the Advanced stages of those eyes, massively heightening their power and unlocking extremely dangerous powers that came with risks as well. Later after this they swapped one of each eye over and unlocked some of the secrets of the Kaleidoscopic Eyes. Of course they were only barely aware of the existence of a third but Asura decided to master the two eyes that she possessed, learning how to fully control them and with a great amount of usage, enhanced their abilities and the strain placed upon her body with the activation and maintenance of the eyes as well as the limits of the maximal abilities of these eyes. With this, once this technique is learned, the user's Akirama Kyougan and Azamaku Itsugan become darker in colour and gain an additional special design inscribed into the pupil in the rare case of the pupils not hybridizing. Otherwise the outer rim of the pupil resembles the design of the Itsugan whilst the inner rim matches that of the Kyougan. The blood limits before blindness are increased to 1 SSS-Rank instead of 1 S and the activation and maintenance costs are halved.
Asura's Pupils - Kyougan - The pupil of Asura's Kyougan have changed shape turning into an asterisk with a small red circle in the direct center of the pupil that pulses softly in time with her heartbeat.
Itsugan - The pupil of her Itsugan is instead modified to turn into an eight pointed star that is marked with a spiral in the center that glows with a soft, inner blue light.
- Genjutsu:
Name: Liar's Illusion - Tsukiyomi Classification: Genjutsu/Kinjutsu Rank: SSS-Rank Class: Ofensive/Supplementary Range: Eye Sight
Description: Requires Azamaku Itsugan. This Genjutsu, triggered either by being viewed by the user, spreading out a wave of chakra at Echoing Flash speeds or through another genjutsu being placed on the victim starts off with a soft wave of fog rolling over the land, blocking all sight before rapidly vanishing. Once this is done the victim is already ensnared in a world of the user's creation. This Genjutsu dilates time causing time to pass by much, much quicker for the victim and the user however the dilation effect is dependent on the victim's barrier tiers. The victim once trapped is completely at the mercy of the user as the user controls the world that they are trapped in and is fully able of utilising all of their mental based techniques to torture the person that is trapped with them with those on the outside almost entirely unable to help. Unfortunately this comes with quite a price, both the target and user are immobile in the real world whilst this is active, both being entirely unable to move and it is also very draining requiring a cost every REAL TIME post (Total) to keep sustained for the next section of time dilation however this can be offset through the nature of the Liar's Illusion to drain chakra and instead use small amounts of blood from the user's Azamaku Itsugan to power it, the price being taken every real time post total.
(This works through through a time dilation ratio which is the number of posts total between the user and victim before a real time post happens.)
Stg of Azamaku Itsugan - Chakra+Blood Price - Only Blood Price Activation - SS+S - SS Stg 1 - S+A - S Stg 2 - A+B - A Stg 3 - B+C - B Stg 4 - C+3 D - C
Barrier Tiers - Time Dilation Ratio - Ratio if Blood Only is Used None - 40:1 - 50:1 D - 35:1 - 45:1 C - 30:1 - 40:1 B - 25:1 - 35:1 A - 20:1 - 30:1 S - 15:1 - 25:1 SS - 10:1 - 20:1 SSS - 5:1 - 15:1
Name: Superior Liar's Illusion - Kotoamatsukami Classification: Genjutsu/Kinjutsu Rank: SSS-Rank Class: Offensive Range: Eye Sight
Description: Requires Stage 4 Azamaku Itsugan. An ancient technique that has been unearthed and refined by the Mishura. It is either triggered by being in view of the Mishura with an active Stage 4 Azamaku Itsugan that sends out a wave of chakra at Echoing Flash speeds or through triggering it by the victim already being trapped in a Genjutsu of the user's. This is a very quick, very simple Genjutsu although the power it holds is massive. It drains a large amount of vitae from the user, draining away a portion of blood blood per command given varying dependent on the command with the more harmful or ludicrous ones consuming even more blood that contributes towards the blindness of the eye. This command however can be very complicated and is absolute, requiring either another Azamaku Itsugan or SSS-Rank barrier+defense chaining to avoid entirely. If the command given however is harmful then SS-Rank barrier will allow the victim to understand it is harmful and not do it however are still subject to the will of the user whilst SSS-Rank barrier allows the victim to break out of the genjutsu after being given a dangerous command. Depending on the user's skill level multiple targets can be affected by these commands as long as they are all eligible to have the genjutsu triggered against them. If this is done however the user is unable to shut off their Azamaku Itsugan nor reduce it from its 4th stage without causing all those trapped to immediately be snapped out or require the payment of a cost for EACH target to keep the effect going.
Command Type - Cost each Post (Total) over it's effect duration Simple Commands like Run or Jump - D Complex Commands like Run here, pick up that - 2 D More specific Complex Commands like do this at this time - 3 D Trigger Commands like when this happens, do this and this - 4 D Harmful Commands in general - C Blatantly Harmful Commands - B
Rank of User - Targets Affected - Barrier Tiers of Victim - Duration of Effect (P.T) D - 1 - D - 70 or till End of Topic C - 1 - C - 60 or till End of Topic B - 2 - B - 50 or till End of Topic A - 2 - A - 40 or till End of Topic S - 3 - S - 30 or till End of Topic Z - 4 - SS - 20 or till End of Topic X - 5 - SSS - 10 or till End of Topic Note: At any time the user can make the duration last for topics instead of posts when doing so it only costs the activation price within the topic however the user is unable to use Kotoamatsukami for half the number of topics as the lasting duration is still in effect outside of the topic, despite not costing the user anything else. Likewise when doing so the user is only able to use this technique once per topic (multiple targets still count as 1 use) preventing it's overuse due to straining their dojutsu and locking them out of the use of their 4th Stage until the end of the topic.
Last edited by Blade on 10th June 2015, 5:26 pm; edited 3 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Asura's Jutsu 22nd April 2015, 4:33 pm | |
| Side Note: Broken link, make it 1-rank below Asura's rank not 1-rank above in terms of Fabrication she can turn on an opponent, she isn't a Dakar after all so using Fabrication even as a result of countering isn't something she can do easily. Anyways moving on to the actual reason I was checking stuff: - Susanoo:
Okay first things first, make sure to include that it is comprised of ambient chakra. So "blah blah figure around themselves comprised of hyper-dense ambient chakra made possible by the possession of both the Itsugan & Kyougan". As a result before all of that begins make sure to right Req. Possession of Active Kyougan & Itsugan. That's for all of them, except the last one which requires the (names of) the advanced Kyougan & Itsugan.
Now then on to the more specific stuff. 1. Skeletal - S-rank Spiritual/Natural without damage so long as they do not have piercing. The damage should be each Turn since you didn't have it be each Post (Total). Turns refer to the user's own post and triggering upon the user's next post (usually being after a full round of posts). Skeletal is immobile upon being formed and can't mimick the user's movements requiring actual techniques in order to utilize it in battle fluidly.
2. Complete - The copying thing, make sur eto include that even though they are copied they still cost the user of the technique the original cost, just scaled up to size. Chakra drain is P.T good that's acceptable, Complete is able to mimic the user's movements with tiers not with any techniques or the like still requiring actual techniques in order to utilize it in battle fluidly.
3. Flame-Shrouded - First things first, the normal variant without Kagutsuchi has to be both the price of Skeletal and the price of Complete to maintain. Whereas the price of the the Yugure Flame elemental chakra one is the blood price while straining the eyes. Since Susanoo requires both eyes, the blood drain is the same but split upon both eyes, if localized to one it's doubled (aka 4th Stg advance would nom 1 C of blood.). Perfect is able to mimic the user's movements as well as any of Asura's Kyu, Nin and Taijutsu although at a much increased range due to the size and due to it's wings it possesses the ability of flight using it's Strength Tiers to flap each wing to grant its movement speed while airborne. The forming of the arm into a long blade of chakra should have the same durability of the Susanoo and meant for use by the last free arm in conjunction with Kenjutsu techniques replacing the use of a normal sword.
Also you realize granting it SSS-rank Speed & Strength would be forfieting it's matching Asura's tiers right? Instead you should have it similar to the others just 1-rank higher than those of the user's, likewise include this: While Asura closes her eyes with her Susanoo active, she gains the ability to see through the Susanoo's own eyes which now resemble her own identically allowing her to co-ordinate with this technique more easily in battle.
- Twin Kaleidoscope:
First things first, there is no mention of the Sharingan in current history every mention of it has been lost in time, if you want to reference it call it the "Kaleidoscope Eye". Range should be Self. In terms of the Dojutsu in question, in addition to becoming darker than each other the two have a slight hybridization of their features the outer rim of the pupil being the same as the Itsugan Design while the Inner Rim of the pupil being the same as the Kyougan design. In rare cases however the two may not hybridize instead each taking on a design of their own. *User's Pupils = (Hybrid or Seperate) -Kyougan: (You can keep your details) -Itsugan: (You can keep your design just remove the kanji thing as those are for fuin/juin/nuin only)
- Genjutsu:
Tsukiyomi: REAL TIME post (total) make sure to include that.
Stg of Azamaku Itsugan - Chakra+Blood Price - Only Blood Price Activation - SS+S - SS Stg 1 - S+A - S Stg 2 - A+B - A Stg 3 - B+C - B Stg 4 - C+3 D - C
Barrier Tiers - Time Dilation Ratio - Ratio if Only Blood is Used None - 40:1 - 50:1 D - 35:1 - 45:1 C - 30:1 - 40:1 B - 25:1 - 35:1 A - 20:1 - 30:1 S - 15:1 - 25:1 SS - 10:1 - 20:1 SSS - 5:1 - 15:1
Kotoamatsukami: The price of this technique would be variable depending on the command given that contributes towards the blindness of the eye. This ranges from a simple command to a very complex one using the hypnotic powers of the powerful dojutsu to the pinnacle of it's power, however the more complex and ludicrus the command the higher the cost and the faster the user can be blinded as a result. Similarily in depending on the strength of the command the amount of barrier tiers the victim possesses can allow them to identify when they are under the genjutsu if they are given a harmful command to themselves despite still being under the hypnosis effect of the user, whereas it requies Barrier Tiers 1-rank above that in order to not only recognized but likewise break the effect of this technique if given a harmful effect. Both end up capping out at SS-rank & SSS-rank Barrier Tiers respectively in order to be resistant to this techniques effect. Likewise those with Barrier+Defense Tiers chains can throw off the hypnotic effect of this technique entirely with the user still paying the cost for activation despite it having no effect on them. While this technique is capable of affecting multiple targets at once if done the user is unable to shut off their dojutsu until the duration runs out nor lower it from the 4th stage without either immediately snapping all of those under it's effect out of the genjutsu or paying a cost for each target trapped under it to retain it's effect. Command Type - Cost each Post (Total) over it's effect duration Simple Commands like Run or Jump - D Complex Commands like Run here, pick up that - 2 D More specific Complex Commands like do this at this time - 3 D Trigger Commands like when this happens, do this and this - 4 D Harmful Commands in general - C Blatantly Harmful Commands - B
Rank of User - Targets Affected - Barrier Tiers of Victim - Duration of Effect (P.T) D - 1 - D - 70 or till End of Topic C - 1 - C - 60 or till End of Topic B - 2 - B - 50 or till End of Topic A - 2 - A - 40 or till End of Topic S - 3 - S - 30 or till End of Topic Z - 4 - SS - 20 or till End of Topic X - 5 - SSS - 10 or till End of Topic Note: At any time the user can make the duration last for topics instead of posts when doing so it only costs the activation price within the topic however the user is unable to use Kotoamatsukami for half the number of topics as the lasting duration is still in effect outside of the topic, despite not costing the user anything else. Likewise when doing so the user is only able to use this technique once per topic (multiple targets still count as 1 use) preventing it's overuse due to straining their dojutsu and locking them out of the use of their 4th Stage until the end of the topic.
*********************** - Past is Past:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Asura's Jutsu 22nd April 2015, 6:20 pm | |
| Edit's made approved *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Asura's Jutsu 25th April 2015, 7:16 pm | |
| - Silent Preying:
Name: Silent Preying (Signature) Classification: Taijutsu Rank: S-Rank Class: Supplementary/Offensive Range: Self
Description: Asura has quickly learned through experience that the usual form of Silent Killing is inefficient and is easily broken through by anyone that knows exactly what they are doing and it is due to this that Asura had adapted her own style of it, massively enhancing it through her stealth experience. Silent Preying however does not only focus around moving silently although it does that very effectively, even slowing the user's heartbeat to make it almost impossible to detect with high powered hearing like Asura's own, the other aspect of this style is distraction and paranoia inducement. This can be done due to a modification of Displacement Echo which Asura uses to transmit not kinetic energy but sound, allowing her to 'throw' sounds, causing them to originate from wherever she wants them to. At this level she can only make indistinct noises like footsteps, knocks, the sound of metal on stone or stone on stone being the extent of what she can do however the random noises gradually erodes on the victim's sanity for as long as Asura remains undetectable as paranoia starts to fray their nerves. Every round that Asura remains undetected causes opponents to lose 3 from their sanity limit. However this can be enhanced through causing small amounts of damage or pain to the victim, eroding sanity even quicker although due to the nature of the technique, the less damage one deals the quicker the victim's paranoia sets in and once their sanity limit is fully depleted the victim turns into a paranoid wreck, reducing all of their jutsu by 2 ranks and making them horrifically scared of Asura. (Can be nullified by Barrier+Defense chaining equal to Asura's rank.)
Rank of Damage/Pain - Sanity Limit Loss - Barrier Tiers to Nullify D - 5 - S C - 4 - A B - 3 - B A - 2 - C S - 1 - D SS+ - 0 - N/A
Name: Perfected Silent Preying Classification: Taijutsu Rank: SS-Rank Class: Supplementary/Offensive Range: Self
Description: Asura has quickly learned through experience that the usual form of Silent Killing is inefficient and is easily broken through by anyone that knows exactly what they are doing and it is due to this that Asura had adapted her own style of it, massively enhancing it through her stealth experience. Silent Preying however does not only focus around moving silently although it does that very effectively, even slowing the user's heartbeat to make it almost impossible to detect with high powered hearing like Asura's own, the other aspect of this style is distraction and paranoia inducement. This can be done due to a modification of Displacement Echo which Asura uses to transmit not kinetic energy but sound, allowing her to 'throw' sounds, causing them to originate from wherever she wants them to. Due to the perfected nature of this style Asura is now able to create a variety of noises with them becoming more distinct depending on the speed that she is moving when she creates her 'echo' causing greater sanity loss depending on her speed. Due to the enhanced realism of the noises once the victim's sanity limit is fully reduced they will become a gibbering ball of nerves, falling on the ground and going into near catatonia or will attempt to immediately flee the area but will have their speed reduced by three ranks due to being unable to fully control themselves.
Speed Tier Moved - Distinctness of Sound None - Noise barely noticeable, something akin to a faint whisper or breeze, barely effective as sound of heavy breathing would cover it up. D-Rank - Loud coughs or quiet muttering, barely able to be heard and can be covered through normal talking although can be effective in a silent battlefield. C-Rank - Very loud coughs, sounds of soft breathing, slight sound of metal on stone. Can be covered through shouting or other such things. B-Rank - Indistinct murmuring, loud enough to be on the normal range of hearing and sounds of scraping metal, can be covered through swordfighting or other loud jutsu. A-Rank - Indistinct speaking, words incomprehensible, sounds of minor jutsu or even snarls of rage, can be covered through very loud jutsu. S-Rank - Distinct speaking, words still incomprehensible, sounds of swords being unsheathed or running feet. Can be covered through very loud jutsu. SS-Rank - Distinct speaking, words comprehensible, sounds of chakra being manifested, snarls of rage or beast-like noises. Extremely difficult to cover. SSS-Rank - Distinct shouting, words understandable, sounds of techniques being launched or weapons being used as well as sounds of scuffing against the ground, heavy breathing and even more distressing noises such as whimpering or sobbing. Almost impossible to cover up.
Speed Tier Utilised - Insanity Limit Loss (every round) - Barrier Tiers to Neutralise None - 1 - None D - 2 - D C - 3 - C B - 4 - B A - 5 - A S - 6 - S SS - 8 - SS SSS - 10 - SSS
Rank of Damage/Pain - Sanity Limit Erosion - Barrier Tiers to Nullify D - 5 - S C - 4 - A B - 3 - B A - 2 - C S - 1 - D SS+ - 0 - N/A
Last edited by Blade on 25th April 2015, 10:12 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Asura's Jutsu 25th April 2015, 7:44 pm | |
| - Pre-Admin Edit:
Everything is fine except the first chart should be Sanity Limit, while the barrier tiers to neutralize should be None - None and cap at SSS-rank when using SSS-rank speed.
Approved *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Asura's Jutsu 24th May 2015, 9:00 am | |
| - Shibuki Blast Style:
Name: Shibuki Blast Style (Shibuki wielder Sig) Classification: Fighting Style Rank: D-Rank Class: N/A Range: N/A
Description: Of the Seven Swords of the Shogunate, Shibuki is the one with the most versatility through the use of Kenjutsu, even in its sleeping state the explosive tags that it wields can be used in a variety of purposes. Asura was the first to create and expand upon this style, utilising the explosive power that Shibuki has in order to further enhance the offensive and defensive powers of the weapon, tearing foes apart with not just the edge but the additional aspects of the weapon. All techniques of this line that are learned are placed on a hidden scroll on Shibuki and only someone who wields the weapon for three or more topics will find the scroll and be able to learn the techniques.
Name: Shibuki Blast Style - Eruption Edge Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Contact
Description: Shibuki in its unawakened state releases its tags upon coming into close contact with a foe however sometimes this just isn't enough, a single row of tags just not proving to deal enough damage to shut down the largest of foes. This is where Eruption Edge comes in. There is two ways to activate this, the first is through the use of Speed tiers whereupon the victim requires reaction tiers one rank below the speed of the user to see what is happening and the other method is through a ranged touch method, such as displacement aura, telekinesis, Entity construct hands and the like. When used this way, reaction tiers equal to the detonation speed of Shibuki's seals is required to notice that not just one row of seals has been triggered but every single seal row has been activated and dislodged, the damage chaining together. However this technique cannot be used unless every seal line is readied once more.
Name: Shibuki Blast Style - Blast Shield Classification: Kenjutsu Rank: C-Rank Class: Defensive Range: Contact
Description: It is generally assumed that explosive seals are to be used for an offensive purpose, which seems correct in most circumstances. However they can be used in a defensive manner due to the opposing force that the seals give out. When using the seals in this manner, the user positions them in such a way as to be pointing away from the user, the explosions not affecting them but rather affecting anything around them. The user can unleash any number of seals, blocking Physical, Chakra and Hybrid techniques equal to the combined power of all of the seals that moves at the speed of the seal detonation or slower or spiritual and natural one below the combined force of the explosions.(This can be changed if the power of the seal itself is upgraded.)
Name: Modification Seal - Burst Force Level 1 Classification: Fuinjutsu Rank: D-Rank Class: Offensive Range: N/A
Description: A basic upgrade that can only be applied to the explosive seals that exist on Shibuki, in its unawakened state, or any of Shibuki's seal slots, in its awakened state, that causes the explosive power to be heightened to further increase the damage that Shibuki can deal. This Burst Force Seal upgrades the explosive seals to a 3 D-Rank level as well as increasing the range to ten feet around the seal.
Name: Modification Seal - Burst Force Level 2 Classification: Fuinjutsu Rank: C-Rank Class: Offensive Range: N/A
Description: A basic upgrade that can only be applied to the explosive seals that exist on Shibuki, in its unawakened state, or any of Shibuki's seal slots, in its awakened state, that causes the explosive power to be heightened to further increase the damage that Shibuki can deal. This Burst Force Seal upgrades the explosive seals to a C-Rank level as well as increasing the range to ten feet around the seal.
Name: Shibuki Blast Style - Burst Force Level 3 Classification: Fuinjutsu Rank: B-Rank Class: Offensive Range: N/A
Description: A basic upgrade that can only be applied to the explosive seals that exist on Shibuki, in its unawakened state, or any of Shibuki's seal slots, in its awakened state, that causes the explosive power to be heightened to further increase the damage that Shibuki can deal. This Burst Force Seal upgrades the explosive seals to an B-Rank level as well as increasing the range to ten feet around the seal.
- Cypher Functions:
Name: Cypher Function - Bloodless Classification: Medical Kinjutsu/Fuinjutsu Rank: S-Rank (Must be dual trained with Medical Nin) Class: Supplementary Range: Self
Description: Cypher are known to function without blood, to be able to run through the use of only chakra although this is not the same for humans. When someone has a Core along with blood however, they are able to force their body to run on only chakra much like a Cypher does. This however has adverse effects on the human body when run like this as the body goes into a 'safe' mode to protect itself further. The user of this technique loses all of their emotions, keeping only protective urges and instincts, they lose protective urges for allies, family and friends in order to not throw themselves into dangerous circumstances and they lose the ability to use Kinjutsu of any type, including Chakra and Self-Damage based in order to protect the body from further harm. This activates when the user runs out of blood and lasts until either they get their blood restored or after a certain number of topics depending on their rank.
Rank - Number of Topics(Non-Training/OOC) D - 4 C - 4 B - 3 A - 3 S - 2 Z - 2 X - 1
Name: Cypher Functions - Heartless Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: A Cypher's life force is very different compared to a normal person's considering the fact they are machines made for war, they may have emotions and the like but they still lack a heart, they still lack blood. This can be taken advantage of by a hybrid wishing to hide by reverting basic functions to the Core, preventing it from pumping blood, slowing down the life processes of the body to fully focus on combat. This prevents normal Life Force Sensory from spotting the person in question, requiring sensory of that form equal rank to the user of Heartless to find them. While this iss active Blood Pills become useless as the body is no longer producing blood. When used alongside Bloodless the power of this technique is increased as there is even less to hide, requiring Life Force Sensory one rank higher than their rank in order to find them through that.
Name: Cypher Functions - Sleepless Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Being made as machines of war, Cypher were generally found to wait in specific areas before striking out to attack and destroy foes. This meant that resting was a privilege not many could afford. This can be expanded upon by those following the Cypher Functions as they can force themselves to stay awake much longer than any normal person and still retain their full combat capabilities. This is entirely dependent on their rank as they gain greater control over their own body and the way it works.
Rank - Days Awake without Sleep D - 7 C - 14 B - 21 A - 28 S - 35 Z - 42 X - 49
- Misc Techs:
Name: Stealth Functions - Chakra Buffer Classification: Ninjutsu/Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Electrolocation is becoming more and more common, although few know how to work against it. Through the use of chakra however, coating and flowing around the electrical synapses of the body, the user can block electrolocation from spotting them as the chakra provides a shield, a buffer from the sight. This however has an unfortunate downside. The user has to treat their body like a weapon, cycling the chakra to use this properly, if they are distracted by damage one rank below their rank or pain equal to their rank then this technique switches off and they lose chakra equal to their rank due to the loss of focus. Pain resistance makes it damage equal to rank, pain one above and pain immunity makes it damage one above rank with pain doing nothing. The chakra cost for this is variable, taking it away from the user's chakra supply as though it were a chakra flow technique with the sensory blocked being equivalent to the amount of chakra placed into this technique although a dojutsu with both electrolocation and chakra sensory(For example, Raidengan) can see through this.
Name: Perfected Transformation Technique - Humanoid Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: Self
Description: The transformation technique is an extremely well known and extremely common technique that is commonly used by Ninja but can be learned by most people. However it is imperfect when used with the body as it is far too easy to break and the transformations are weak at best. This Perfected method cannot be used to turn into anything but a humanoid as that is the focus but what it does is make it nearly impossible to notice that the person is not what they say. The only way to tell that the person is using this technique is through either Soul reading or an SS-Rank or above Spatial Displacement Sensory technique or a Zenraigan. This technique is particularly powerful however if the user is from a Kekkai Genkai clan as they are able to copy the appearance of KGs of the same type as their own. (For example a Juryoku could copy the hand-prints of the Kaironokuma. A Mikaboshi could copy the symbols of the Bishamon. A Mishura can copy the Nai-Me.). This technique can be disrupted by causing pain of equal rank to the user, pain resistance makes this one rank above, pain immunity makes it damage one rank above.
Name: Scout Functions - Eye of the Hawk Classification: Ninjutsu/Kyujutsu Rank: B-Rank Class: Supplementary Range: Self
Description: When one is an archer or even just scouting enemy positions or fortifications then one cannot get close for fear of discovery. As a scout, or an assassin, discovery almost always means death and that is the last thing wanted. So through the use of chakra, the user enhances their eyesight to see much further forth and with greater clarity of vision however this causes a tunnel vision effect, completely losing peripheral vision. Depending on the user's rank their control over this increases and the distance they can see is much enhanced but it still causes a drain of a C-Rank of chakra each post.
Rank - Distance seen with Full Clarity(Meters) - Max Sight(Meters) D - 25 - 50 C - 50 - 100 B - 100 - 200 A -200 - 400 S - 400 - 800 Z - 1000 - 1200 X - 1200 - 1600
Name: Heat Release - Notation Classification: Ninjutsu/Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Very few people actually carry around notebooks and pencils in order to write things down despite the fact that people say things that are very interesting or things happen that must be noted down. Through the use of Heat Release, as it is the safest method, the user can heat and cool different portions of their skin to cause something akin to a very small tan that makes legible words on the skin. This can be done anywhere on the body but trying to read them in the more awkward places can get... Bothersome at times. These notations last as long as the user wishes and require only a thought to scrub from the body.
Name: Blaze Release - Scouring Flame Classification: Ninjutsu Rank: S-Rank Class: Defensive/Supplementary Range: Self
Description: Fuinjutsu is dangerous and when placed upon the body it is almost impossible to remove without an unsealing technique. However Seals are imprinted on the body and there is one other way to get rid of them although it is very dangerous. The user can scorch the skin from their body with Blaze Release, cauterising the minor wounds so that no damage is caused but the pain is immense. This requires chakra one rank above the rank of the seal and the pain caused is equal in rank to the seal. If this pain is SS-Rank without pain resistance/immunity then the user falls unconscious. If it is SSS without Pain Resistance/Immunity then the user falls into a coma until awoken by a medical technique focused around awakening people from comas. If the pain is SSS without Pain Immunity then the user falls unconscious until the end of the topic or until awoken. This can also be used on mental seals if the user has a way to manifest Blaze in the mental plane but the pain threshold is one rank below for unconsciousness/coma as the pain is centered directly on the mind.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Asura's Jutsu 7th July 2015, 4:42 pm | |
| Completely forgot, but Approved. *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Asura's Jutsu 23rd August 2015, 1:50 pm | |
| - Crimson Harvest:
Name: Demonic Crimson Harvest - Sow the Seeds Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Sight
Description: A simple preparatory Genjutsu that is triggered upon the user looking at Asura while she courses her skin with Chakra, turning her into a shining light through Chakra Vision. Once the genjutsu is triggered, the victim will see tall reeds and stalks of wheat sprout up around them, golden in colour and swaying in a gentle breeze. The sky will become cloudless and the sun will be setting behind Asura's back but she will still be visible normally at this moment. This technique has no true effects but it does pierce through B-Rank mental defenses and adds a special effect to the next Crimson Harvest technique activated. Depending on the length of time that it is left to incubate as well as stay active will reduce the mental defenses of an opponent when the next genjutsu strikes them.
Time On Opponent(Turns) - Barrier Tiers Weakened. 1 - 1 Rank 2 - 2 Ranks 4 - 3 Ranks 8 - 4 Ranks 16 - 5 Ranks
Turns Active - Rank of Trigger Illusions activateable. 1 - C 2 - B 3 - A 4 - S 5 - SS 6 - SSS
Name: Trigger Illusion: Crimson Harvest - Bloodstained Sun Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Self(Victim under Sow the Seeds)
Description: This Technique requires Sow the Seeds to be activated upon an opponent in order to trigger this. Once this is activated the setting sun dips lower, causing the light to flare brightly from behind Asura, blinding opponents. In addition, unlike the normal technique, when this has been activated the sun will always be placed behind Asura, shedding light on the foe. This causes the opponent's reaction to drop by a rank and reaction tiers required to notice Asura's attacks are raised by a rank. People who are blind or can creature unnatural darkness are safe, although the darkness has to be on the mental plane.
Name: Demonic Crimson Harvest - Winds of Change Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Long(Sight)
Description: There are two activations for this technique. The first is by a firing a small line of chakra from the pupil of the user's eye, travelling at C-Rank speeds and if it strikes triggers the Genjutsu or Sow the Seeds can already be active on a foe which enables instant triggering of this Genjutsu. When Winds of Change is activated, a heavy gale starts to blow across the field, causing the stalks of wheat to sway further over, otherwise it just causes heavy gales to blow over the battlefield. This wind does nothing but heavily erode unnatural mental defenses, depending on how long this has been active certain ranks of non-tier mental defenses will be broken by it, requiring mental sensory of B-Rank to notice the erosion effect.
Time Activated(Turns) - Rank of Defenses Broken 1 - D 2 - C 4 - B 8 - A 16 - S
Name: Trigger Illusion: Crimson Harvest - Thriving Storm Classification: Genjutsu Rank: B-Rank Class: Supplementary Range: Self(Victim affected by Req. Genjutsu)
Description: This technique can only be activated if Sow the Seeds and Winds of Change have been triggered. When this Genjutsu is activated the winds from WoC start to increase in strength, providing a very minor physical force to fight against but the main issue is that this Genjutsu starts to drill a primal fear and mistrust of storms into the opponent, the wind becomes heavy and charged with ozone and dark clouds start to move in closer. While this is active the victim's intimidation limit drops by 3 every post they are in it and their physical techniques use up 2 more fatigue than usual due to erratic and anxious fighting. If this technique finally drops the opponent's intimidation limit to 0 then the foe goes into a fearful rampage, attempting to escape the area and using up double fatigue than usual as their body attempts only to flee.
Name: Trigger Illusion: Crimson Harvest - Thunder Clap Classification: Genjutsu Rank: B-Rank Class: Offensive/Supplementary Range: Self(Victim affected by Thriving Storm)
Description: A sudden Genjutsu that can only be activated once Thriving Storm is active. This Genjutsu does not last longer than a single post and when activated causes the 'storm' to unleash a gargantuan peal of Thunder, harming the opponent's hearing and putting their balance off a small amount of time depending on the level of their hearing. (Reaction tiers lowered by 1 rank if balance is off).
Level of Hearing - Pain(Cannot break Gen) - Barrier Tier to offset Disorientation
Deaf - N/A - N/A Kurogane Minimum - N/A - N/A Below Norm - N/A - N/A Normal - B - C Above Norm - A - B Chakra Enhanced Hearing - S - A Hyper Enhanced Hearing - SS - S Kurogane Maximum - SSS - SS
Name: Trigger Illusion: Crimson Harvest - Murder Classification: Genjutsu Rank: B-Rank Class: Offensive/Defensive Range: Self(Victim affected by Sow the Seeds), Contact(Scarecrow Intimidation).
Description: This technique requires Sow the Seeds to be active and can only be activated after the opponent has moved. Once done crows burst from field due to the movement erupt into the air, fluttering over and past the foe, clawing and flapping at their face and eyes, proving a massive distraction. This interrupts physical techniques of B-Rank and lower when activated and deals C-Rank mental damage every post for three posts as the crows explode outwards. Those who have B-Rank barrier tiers ignore the recurring damage instead taking only the initial C-Rank damage.
Name: Trigger Illusion: Crimson Harvest - Iron Sentinels Classification: Genjutsu Rank: A-Rank Class: Offensive Range: Self(Victim affected by Murder)
Description: This Genjutsu can only be activated after Crimson Harvest - Murder has been activated and the effects kick in after the time for damage runs out. When this technique comes into effect, dozens of warriors resembling scarecrows, armed with rusted sickles and scythes, garbed in rotten cloth and corroded steel, rise from the crop. These Scarecrows then attack the opponent, they move slowly, at only C-Rank speeds but there are dozens of them and they passively reduce intimidation limit due to their fearful visage at a rate of 4 per post if the victim is in range. Number of Scarecrows is equal to user's clone limit.
Name: Trigger Illusion: Crimson Harvest - No Strings Classification: Genjutsu Rank: A-Rank Class: Offensive Range: Self(Affected by Iron Sentinels).
Description: Can only be activated after Iron Sentinels. The Sentinels may look scary and act terrifying but truly they were harmless, swinging at opponents uselessly, not doing a single thing, leading them to a false sense of security. Until their strings are cut. The Sentinels slump for a moment before standing back up, soft wisps of black smoke wreathing their forms as they swing sickles towards their opponents, dealing wounds, or at least imaginary ones and with greater speed and purpose than before. The Sentinels have their speed increased to B-Rank levels and deal A-Rank mental damage every slash and each slash causes the opponent to believe they are losing a C-Rank of blood each of their posts.
Name: Trigger Illusion: Crimson Harvest - The Rot Classification: Genjutsu Rank: A-Rank Class: Supplementary Range: Self(Affected by Sow the Seeds), AoE(Within Genjutsu).
Description: Can only be activated after Sow the Seeds. Once this is activated the crop form Sow the Seeds starts to wilt and blacken, releasing a horrific stench into the air that cloys the lungs and burns the throat, watering the eyes as the opponent breathes it in. Upon being breathed in it triggers retching and vomiting unless the opponent has S-Rank barrier tiers or A-Rank endurance+barrier chaining, causing them to be unable to do something for that post as they vomit.
Name: Blazing Trigger Illusion - Crimson Harvest Classification: Genjutsu Rank: S-Rank Class: Supplementary Range: Self(Affected by The Rot), AoE(Within Genjutsu).
Description: This technique requires Crimson Harvest - The Rot to be active before it can be triggered. Once activated, the entirety of the field of corrupted, rotten plants suddenly ignites into horrific black flame and screams, as though people were burning. The smoke turns the sun a horrific shade of deep, blood red and cloys the throat.. This technique however is actually a large buff to the rest of the techniques of the Crimson Harvest line.
Sow the Seeds - Explodes into flame, dealing C-Rank mental damage and burning the foe, causing them to feel pain one rank above the damage taken as it 'scorches' their skin.
Winds of Change - The smoke is now blown into the foe's face, choking them and causing normal eye sight to become next to useless, their range of vision being fifty feet, minus ten for every rank of Barrier Tiers they have. Dojutsu users can substitute Reaction for Barrier. S-Rank entirely negates the effects.
Murder - The Crows, screaming in pain, plummet to the ground on fire, landing on the foe. The biggest issue is however that the burning crows scream in human tones, doubling the reduction of any intimidation limit depletion for the next three posts as they scream at the foe.
Iron Sentinels - The Scarecrows erupt into flame, enhancing their movements, causing them to run at A-Rank speeds now and their attacks deal an extra rank of damage as well they start keening in horrific, ear-grating tones, increasing limit depletion by 1.
Name: Daikoku Classification: KinGenjutsu Rank: SS-Rank (S-Rank blood, SS-Rank chakra) Class: Offensive Range: Self(Victim affected by Crimson Harvest Series)
Description: (Requires every Crimson Harvest technique to be active or have been activated). Daikokuten, the God of Wealth and Harvest. This technique rips some of the life force from the user, using it to fuel something that might easily be mistaken as the manifestation of an aspect of a Deity. In fact it is just a hyper powerful Genjutsu that creates a clone of the user within the mental and spiritual planes and altering their appearance. Daikoku is very tall, appearing from the flames of Crimson Harvest and garbed in black. His legs cannot be seen through the wheat but he is easily ten feet tall, his body obscured by the massive black cloak that covers his form. His features are almost impossible to see, shadowed by the wide-brimmed flat black hat that he wears, apart form the massive cheshire grin on his features and his gleaming white eyes staring out of the shadows. Daikoku wields a gargantuan pendulum style blade in both hands and gleefully attacks his foes. His tiers are all equivalent to SS-Rank and he massively drains from the foes intimidation limit, removing 6 every post that he is active and any foe within 6 feet of him starts stacking up spiritual damage at a C-Rank per turn that is only triggered when they leave the 6 foot radius.
The main danger of Daikoku however is his blade. Whenever he strikes an opponent he appears to deal absolutely no damage, instead scars of what the wounds would be like appear on the opponent's body, waiting, angry and red. These wounds exist only on the spiritual plane and are waiting for a moment to break through into the physical world. Each of these wounds stores their damage on the foe, requiring a medical kinjutsu one rank above the total damage to heal them, or a Medical Genjutsu of equal rank, and activate after the victim is struck by a Kinjutsu technique, opening the path to the Spiritual plane and dealing all of the damage they have taken as Spiritual to their internals. SS-Rank Spirit tiers or SS-Rank Barrier+Defense(Only if they have a Dojutsu) prevent the internal damage, instead taking it as an equivalent amount of mental pain.
- Intercepting Fist:
Name: Intercepting Fist: Momentum Shift Classification: Taijutsu Rank: C-Rank Class: Defensive Range: Close
Description: With the advanced analytical capabilities of the Kyougan, the Mishura are very good at understanding the center of gravity and how to manipulate it whilst a foe is moving towards the Mishura. With this the Mishura is capable of shifting a target's momentum as they run towards the user in order to immediately deflect them away and trip them down to the ground. This can only be done on attacks that the Mishura can react to and only those of a physical nature, although Nintaijutsu or Ninkenjutsu can also be shifted due to the nature of the redirection. Thus when the opponent comes within range, the user steps in and taps the side, leg and shoulder of the opponent, applying the nearly impossible to notice strength of the Kyougan to deflect their attack downwards into the ground. With this the victim takes damage equal to one below the Mishura's strength tier unless they possess a balancing technique equal in rank to the speed that they themselves were moving.
Name: Intercepting Fist: Shatter point Classification: Taijutsu Rank: B-Rank Class: Range:
Description:
- Prodigy Style:
Name: Prodigy Style - Iaido Classification: KinKenjutsu Rank: C-Rank Class: Offensive Range: Close (Blade), Short (Yugure Flames)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range. However Asura through the use of her Displacement Aura not to enhance the range but to corral the Yugure Flames created by her Prodigy style can increase the range of the Iaido strike via a variable blood price.
Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Blood Price - Eye blindness - Increase to Range(ft) D - D - +5/+7 C - C - +7/+9 B - B - +9/+11 A - A - +11/+13 S - S - +15/+17 SS - SS - +19/+21 SSS - SSS - +21/+23
Name: Prodigy Style - Iai Slicing Classification: KinKenjutsu Rank: B-Rank(C-Rank blood) Class: Offensive Range: Short-Mid
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Asura however has further modified this via the use of Prodigy Style and using her displacement aura to control the flames and shape them into a sharpened edge therein. When utilised like this, a glowing, leaping blade of Yugure flames extends from the edge of her weapon, allowing it to count as a range category higher for hitting targets. However if anyone is struck by the yugure edge(The difference between short and mid) then they take an additional B-Rank of chakra damage and unless they possess A-Rank endurance or Chakra tiers are set alight taking C-Rank chakra damage each round until the flames are extinguished. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Prodigy Style - Iai Scouring Classification: Kinkenjutsu Rank: A-Rank (B-Rank blood) Class: Offensive Range: Contact
Description: Requires Blaze Release - Napalm Effect. This technique requires a stab or a slash to be embedded into the opponent before activation. Once done however the user focuses on the tip of the sword, or just behind it depending on how much of the weapon is inside the foe, causing liquid Blaze Release flames to erupt into life inside the opponent, cauterising the wound shut whilst dealing A-Rank spiritual Yugure damage to their internals. This also has the added effect of flash vapourising a large amount of blood (A-Rank) and sealing the would causing the user or victim to require C-Rank strength to rip it free although there is no further blood loss and only an extra C-Rank of physical damage sustained from the removal of the weapon.
Name: Prodigy Style - Iai Beheading Classification: Kinkenjutsu Rank: S-Rank (A-Rank blood) Class: Offensive Range: Short Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. User's of this technique are able to typically kill Small sized creatures hit with this attack (S-rank+ Physical Slicing Dmg). They are able to mortally wound Medium Sized creatures by being able to easily chop off body parts (S-rank Physical Slicing Dmg). Depending on the area hit they can mortally wound or seriously injure Large Sized creatures (A-rank Physical Slicing Dmg). Colosus sized creatures simply sustain heavy wounds (B-rank Physical Slicing Dmg). The reason for this is simply the slicing of air which forms a vacuum at Blinding Light speeds which slices over a large surface area. This vacuum simply bypasses defenses by screwing with the internal and external pressure put out by a living creature to inflict terrible damage. However by tracking the blade with the Kyougan, the user triggers a massive expansion of flame starting from the tip of the sword and using that as a spreading medium. This causes it to do the opposite of the slash, dealing more damage to larger creatures and less to smaller creatures due to the larger surface area that the Yugure flames can cover to burn the victim alive. Dealing B-Rank Spiritual damage to small creatures, A-Rank damage to medium creatures, S-Rank to large creatures and finally dealing SS-Rank spiritual Yugure damage to Colossus sized creatures as it scorches them alive before fading away like a flash fire.
Name: Prodigy Style - Iai Revolution Classification: Kinkenjutsu Rank: SS-Rank (SS-Rank blood) Class: Offensive/Defensive Range: Contact-Short
Description: This technique is actually dependent on how quickly the user can move to get maximum effect out of it. Focusing on the tip of the sword and generating liquid Yugure flames via Napalm Effect, the user rapidly rotates on the spot, generating a massive circular slash around them. A moment later the flames they leave in their wake ignite causing a secondary searing slash to echo out from behind the first, scorching anyone that attempted to attack her during this. This attack needs to be defended against twice if still in range after the first strike which follows the damage rules for Iai Slicing in its power. The Blaze crescent however depending on the speed can stop varying powers of physical, chakra and spiritual attacks. The Yugure Flames of course deal spiritual damage.
Speed of Slash(Speed/Strength) - Damage - Defensive abilities. D - D - N/A C - C - D B - B - C A - A - B S - S - A SS - SS - S SSS - SSS - SS
Name: Prodigy Style - Iai Division Classification: Kinkenjutsu Rank: SSS-Rank (SS-Rank blood) Class: Offensive/Defensive Range: Contact-Mid
Description: Rather than adhering to the normal principles of the Prodigy Iai style to follow the technique as closely as possible, this one instead modifies the purpose. Rather than targeting the internals it uses the massive speed and directed focus of the strike to hyper-heat the fire that is created from the tip of the sword as it is swung. This causes the blade to release a massive crescent of purple flame towards the opponent moving at SS-Rank speeds that deals SSS-Rank spiritual based slicing damage if it strikes an opponent. However this has the secondary effect, due to the crescent being made of Yugure Flames, that anyone struck by it, unless they possess SS-Rank Spirit+Defense they will be scorched to ash, burned alive as they are. Lastly, the sheer power of this ability as well as the nature of the Iai training behind it, allows the user to incinerate SS-Rank and lower chakra, or spiritual, based techniques that come into contact with it, burning them out of existence as the crescent continues onwards.
- Misc. Techs:
Name: Prodigy Style - Blindness Effect Classification: Dojutsu/Kinjutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: The Elite dojutsu of the Mishura brought many advantages with them, almost the least of which were the actual abilities of the eyes. Many things had been learned due to the eyes and many techniques discovered, or perhaps rediscovered, as well. One thing that was found was that for techniques, specifically Kinjutsu, involving the eyes, the user could reduce the blood cost for the technique to two ranks below the initial rank of the technique in order to activate it however this placed great strain on the eyes, causing the blood loss to count towards the blindness of the eye used. This can be done for any Prodigy Style technique, using the blindness blood instead of normal.
Name: Blaze Release - Napalm Effect Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: This is a rather simple technique devised to bring greater diversity to Blaze Release and, by extension, Yugure Flames. Through a modification in the nature release to create the flames, the user causes them to take on a denser format, becoming liquid rather than energy, changing the release's style. The flames can now more easily stick to people and objects however as they are vaguely slimy rather than like water. This does a couple of other things such as causing the Yugure Flames/Blaze Release to count as a liquid for purposes and provide access to techniques as well as making them weak to Earth Release but able to conduct lightning.
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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