Naruto Beginnings
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Naruto AU Roleplay Forum
 
HomePortalLatest imagesSearchRegisterLog in
Welcome to Naruto Beginnings!
I hope you have fun here, jump in the chat!
The Chunin Exams are approaching, please check Republic of Five Mission Board for more details!

 

 Marx's puppets

Go down 
3 posters
AuthorMessage
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime1st November 2013, 4:54 pm

Puppet Name: Gizmo
Size; Humanoid
Type: Standard
Composition: Oak
Outer Composition: Pine
Appearance: Varies

Arsenal:
 Oracle Targeting System Type: 1- The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability on par with B rank reaction tier.

 Burst Fire Repeater Type: 1- The standard burst Fire repeater type fire's off rounds off condensed pressurized air at C rank speeds while using the Oracle Targeting System Type one for targeting allowing it to hit targets moving at B rank and below speed.

 Enigma Sensor Suite- Using a combination of thermal imaging, X-rays, and vibration sensors, the Enigma sensor suite enables the operator to effectively see through solid objects. The range of this system is 50 meters within a cone effect. This system takes up 1 arsenal slot and may be placed within any part of the puppet as for zek it's within his left shoulder and somewhat into his left arm.
Back to top Go down
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime1st November 2013, 5:13 pm

Zzzz Puppet - 1000
1st Slot -1000
2nd Slot - 1000
3rd Slot - 1000
Total = 4K

Basic Humanoid puppet & slots able to be broken by D-rank techniques.
Back to top Go down
https://narutobeginnings.forumotion.com
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime28th January 2014, 4:47 pm

Puppet Name: Ash
Size: Humanoid
Type: Human
Appearance:

Arsenal:
Level II Internal guidance system- This is mainly for ningyo human puppets who have had their personality inserted. The puppeteer places a mechanical skeletal structure within the puppet allowing for faster movement and strength. This version allows B rank speed and A rank strength and needing 2 B ranks worth off chakra for every 10 post it is in use which can be either taken from the puppet or puppeteer.

New Style Shinobi Blood inforced Wood armor-
Which also has a wooden blade 7 foot long on the left hand.(Armor can withstand 5 C rank attacks and the blade deals C rank slicing&spiritual damage) This armor is only usable for alive puppeteers and not self puppeteers as it utilizes a B rank blood price when placed on the puppet in question allowing it's katana too deal spiritual damage.

Rip Fire repeater type 2- in the shoulder's of a puppet is placed two cannons which can extend for firing at the will of the puppet of puppeteer, the cannon's releases explosive's which simulate the hidden mist technique using smog on a 100 feet radius. The bombs explode with a force of C rank over 25 feet and spread at a max of 100 feet, dual cannons allow dual firing and with the use of the ningyo oracle targeting system's one can hit target's moving at speeds equal too the tracking of the sensor the puppeteer possesses.
Jutsus:
Spoiler:


Last edited by Aku on 17th February 2014, 12:10 pm; edited 2 times in total
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime11th February 2014, 9:34 pm

Puppet Name: Gust
Size: Humanoid
Type: Human
Appearance:WIP

Arsenal:Smouldering Cannon's- The puppet houses two ammo cartridges on it's back each holding three cannons the size of largest small creature, When launched at a opponent they simulate A rank strength when crashing against the ground. It can also be combined/connected to a core for a additional elemental damage type.

Heating Core- A orb placed in the center of a puppet which houses a constant flame which only grows hotter the longer it is left on heating the puppet in question. 1 post D rank melting damage when in contact, 2 post C rank, 3 post B rank, 4 post A rank, 5 Post S rank, 6 post for SS rank after SS rank use the puppet will explode losing the heating core and the ability to put any equipment in the stomach area, the core can also be charged 7 post to cause the puppet to explode dealing SSS rank melting damage to anyone within 50 feet. In addition the heating core can be combined with cannons to make Smouldering cannon's.

Burning Buzzsaw- Inside the puppet's arm is a buzzsaw which extends 7 feet while spinning at B rank speeds to deal C rank cutting damage to targets unlucky enough to be caught by it, when combined with heating core the buzzsaw deals additional melting damage on par with the core's heat.

Heart Beat Sensor type I-
- This sensor system includes an electromagnetic (EM) detector array that localizes electromagnetic emissions, and an infrared detector that tracks targets by their heartbeat when in within range(topic) this sensor can track alive targets moving at B rank and below speeds.
Jutsus:
Spoiler:
Back to top Go down
Hatta

Hatta


Posts : 2143
Join date : 2011-02-27
Age : 29

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime29th March 2014, 6:29 pm

OK some problems because of your own personal rank:

Ash:
Rip Fire repeater type 2: Lower down that range to 50 for the smog, and the range of the actual projectiles limit to 25-50 feet.

Gust:
Smouldering Cannon's: Lower the strength to B rank

Heating Core: Cap it at S rank and triple the waiting time, also i discussed with some other people and they want it to have an activation Chakra or blood price, i agree so set one up.

Heart Beat Sensor type I: Give it an actual range
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime17th April 2014, 8:49 pm

Puppet Name:Plaz
Size: Humanoid
Type: Human
Appearance: 

Arsenal:Chumper Core- The most deadly of physical cores the chumper features a vacuum in the center of the puppet, the vacuum Inhales things moving at A rank and below speeds and then likewise compresses them into a small ball using a compression vacuum before spitting them back out at a rank speeds the ball spit out is the size of a golf ball and if objects are mixed then the damage is equal to each weapon rank, for justu if they are elements which naturally are opposite then they will explode within the core dealing damage equal too the rank of both techniques and not the original due too the vacuum, however justu which can mix will do so being shoot out off the core a mixture of both compressed into a small ball only too expand upon exiting the vacuum.

Flight V2 Aversion- The second version of the Flight Aversion line featuring long skeletal wings made off pure diamond, they allow flight at B rank speeds but their real feature is the damaging of intangible beings B rank on contact. The Wings being diamond are as sturdy as such.

Resurfacing Equipment V1- Simple technology that most ningyo possess in physical combat puppets, The resurfacing equipment allows for all appendages too be pulled into the torso area for defense. The torso area is likewise reinforced with S rank metal which block S rank physical attacks and below without leaving a scratch.

Aerial Explosives V2- Stored in the legs if a puppet with 100 in each, these explosives are small flys and can likewise be manipulated Via controller in a 150 feet range. They deal D rank damage each and cover 5 feet with the explosion. These explosives cannot be noticed by those without sharp vision due too there small size.
Jutsus:
Spoiler:
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime27th April 2014, 1:01 pm

Chumper Core - If this core compresses two opposing chakra natures within itself, due to opposing natures not playing nice, this will have 1 post to release it or it will explode inside the puppet.

Flight V2 Aversion - will need a booster system to actually fly
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime27th April 2014, 4:57 pm

Puppet Name:The Midnight Kirin
Size: Titanic
Type:Fortress
Composition:Titanium/Tungsten alloy
Outer Composition:non-Ferrous
Appearance:Above

Arsenal:
The Officer's Club
Spoiler:

Interrogation Room
Spoiler:

Poseidon Rest
Spoiler:

Grand-Terrarium
Spoiler:

Control Room
Spoiler:

The Galley du Cuisine
Spoiler:

Captains Quarters
Spoiler:


Last edited by Mu on 3rd May 2014, 6:14 pm; edited 1 time in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime30th April 2014, 9:31 pm

Obsidian is not a material, only Merchants have the ability to make/discover new ones, change it
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime5th August 2014, 1:04 pm

Puppet Name:Midnight Dread
Size: Titanic
Type: Aquatic
Composition: Obsidian/Granite Mix(3 sets)
Outer Composition: Titanium/Chrome Mix(2 Sets)
Appearance:
Spoiler:

RP DETAILS:
The Officer's Club
Spoiler:

Interrogation Room
Spoiler:

Poseidon Rest
Spoiler:

Grand-Terrarium
Spoiler:

Control Room
Spoiler:

The Galley du Cuisine
Spoiler:

Arsenal:
-Ningyo Schematics- Assault Ships Cannons
Spoiler:
-Ningyo Schematics- Aquatic Sensor System
Spoiler:
 
-Ningyo Schematics- Expanding Harpoon Cannons
Spoiler:

- Ningyo Schematics- Oracle Targeting System Type: 4
Spoiler:

-Ningyo Schematics- Mobile Construction
Spoiler:

- Ningyo Schematics- Propeller Maneuvering System
Spoiler:

- Ningyo Schematics- Cloaking screen
Spoiler:

- Ningyo Schematics- Chakra Fueling system
Spoiler:


Last edited by Mu on 2nd September 2014, 7:06 pm; edited 5 times in total
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime8th August 2014, 6:33 pm

Done
Back to top Go down
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime13th August 2014, 4:09 pm

I don't check Ningyo Puppets, Zen covers this pm him if you want him to check it.
Back to top Go down
https://narutobeginnings.forumotion.com
Zen




Posts : 1947
Join date : 2011-01-17

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime14th August 2014, 9:45 am

Cannons - it takes 3 posts to reload each cannon, individually, this is due to the non - usage of fuinjutsu so the cannon balls are not sealed away rather they are just sitting around. Holds at once would have to be one, again no fuinjutsu used, the ship can also hold a certain amount before it starts to sink, you have 1600 cannonballs, that is not including the weight of the cannons and e everything else, drop the amount down to 200.

Sensor - I'm assuming this puppet is a "living" puppet if not this sensor does nothing. Regardless of any of that, no knowing the weapons.

Harpoon - will need to say how it holds all the harpoon before you can say it rapid fires, if not it will have to be reloaded which will take 3 posts.

Targeting - same as sensor

Mobile Construction - SS-rank strength not SSS-rank

Propeller System - how is it powered, puppets have no chakra system to keep it moving.

Cloaking screen - give a post limit not actual time limit.
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime14th August 2014, 7:13 pm

Edited, And how do i find out how durable it is?
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime15th August 2014, 12:29 am

its in the puppet template, being True Kugu you can only use materials equal to rank so durability is equal rank

Cloaking, drop usage time to 7 posts, keep cooldown 10 posts

Propeller - needs something to give the ship chakra to fuel the propeller, it will take the place of one of the arsenal
Back to top Go down
Guest
Guest




Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime15th August 2014, 12:21 pm

Edited
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime18th August 2014, 1:14 am

Chakra Fueling System - storing chakra inside it would be equal rank training to normal jutsu training, not lower

Change that and your all good
Back to top Go down
Sponsored content





Marx's puppets Empty
PostSubject: Re: Marx's puppets   Marx's puppets Icon_minitime

Back to top Go down
 
Marx's puppets
Back to top 
Page 1 of 1
 Similar topics
-
» Arm puppets V1.0
»  Yetea's Puppets
» Alice Puppets
» Typhuzo's Puppets
» Rika's Puppets

Permissions in this forum:You cannot reply to topics in this forum
Naruto Beginnings :: Beginnings :: Weapon and Equipment Registration-
Jump to: