| | Marx's puppets | |
| | Author | Message |
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Guest Guest
| Subject: Re: Marx's puppets 1st November 2013, 4:54 pm | |
| Puppet Name: Gizmo Size; Humanoid Type: Standard Composition: Oak Outer Composition: Pine Appearance: Varies
Arsenal: Oracle Targeting System Type: 1- The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability on par with B rank reaction tier.
Burst Fire Repeater Type: 1- The standard burst Fire repeater type fire's off rounds off condensed pressurized air at C rank speeds while using the Oracle Targeting System Type one for targeting allowing it to hit targets moving at B rank and below speed.
Enigma Sensor Suite- Using a combination of thermal imaging, X-rays, and vibration sensors, the Enigma sensor suite enables the operator to effectively see through solid objects. The range of this system is 50 meters within a cone effect. This system takes up 1 arsenal slot and may be placed within any part of the puppet as for zek it's within his left shoulder and somewhat into his left arm. |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Marx's puppets 1st November 2013, 5:13 pm | |
| Zzzz Puppet - 1000 1st Slot -1000 2nd Slot - 1000 3rd Slot - 1000 Total = 4K
Basic Humanoid puppet & slots able to be broken by D-rank techniques. | |
| | | Guest Guest
| Subject: Re: Marx's puppets 28th January 2014, 4:47 pm | |
| Puppet Name: Ash Size: Humanoid Type: Human Appearance: Arsenal:Level II Internal guidance system- This is mainly for ningyo human puppets who have had their personality inserted. The puppeteer places a mechanical skeletal structure within the puppet allowing for faster movement and strength. This version allows B rank speed and A rank strength and needing 2 B ranks worth off chakra for every 10 post it is in use which can be either taken from the puppet or puppeteer. New Style Shinobi Blood inforced Wood armor- Which also has a wooden blade 7 foot long on the left hand.(Armor can withstand 5 C rank attacks and the blade deals C rank slicing&spiritual damage) This armor is only usable for alive puppeteers and not self puppeteers as it utilizes a B rank blood price when placed on the puppet in question allowing it's katana too deal spiritual damage. Rip Fire repeater type 2- in the shoulder's of a puppet is placed two cannons which can extend for firing at the will of the puppet of puppeteer, the cannon's releases explosive's which simulate the hidden mist technique using smog on a 100 feet radius. The bombs explode with a force of C rank over 25 feet and spread at a max of 100 feet, dual cannons allow dual firing and with the use of the ningyo oracle targeting system's one can hit target's moving at speeds equal too the tracking of the sensor the puppeteer possesses. Jutsus:- Spoiler:
Fire Release: Great Fireball Technique
Name: Rebirth Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Due to the phoenix-like attributes of the Fushichō clan, each one of them is born with the ability to be reborn from ash. If they died from natural causes then the Fushichō ritual will take place. But if they are still alive and their body is reduced to ash they are able to return to life out of that pile of ash. This doesn’t make fire jutsus useless against them but it means that killing them with fire jutsus is useless because they will only come back to life.
Name: Phoenix Fire Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Some legends have said that phoenixes are birds completely composed of fire itself and the Fushichō have adapted their bodies so they can follow this. The Fushichō can literally turn their bodies into fire, which would allow most attacks to pass through them, with the limit being they can only allow ninjutsu equal to their rank or lower to pass through them but all taijutsu can pass through them.In addition while in this form they cannot use any taijutsu and their flames will deal 1 rank lower than their rank. But this isn’t a constant passive as it can be turned on and off at the user’s discretion. There is also one condition where this ability cannot be used, because the main chakra nature of this clan is Ash Release, then once enough ash has been created their ability to turn their bodies into fire is neutralized. Depending on rank it takes 5 posts of a constant flame burning the surroundings for academy student and genin’s ability to be neutralized, 10 posts of a constant flame for chunin and T. Jonin, and 15 posts of a constant flame for jonin and higher. Until enough ash is produced the clan member cannot use ash release. Depending on the rank of the fire jutsu the count maybe lowered: C-rank fire jutsus will lower the count by 1, B-rank will lower the count by 2, A-rank will lower the count by 3, etc.
Name: Reincarnation Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The ritual of the Fushichō clan. When one of their members dies and their body is reduced to ash then the clan would place the recently born baby, as long as the baby is under 1 year old, in that ash and the baby would receive all that person’s chakra, jutsus, fighting ability, and knowledge. This would mean that not all the Fushichō will gain access to another’s chakra, but the ones that do are the strongest amongst the clan with chakra levels reaching much higher than nova. For each person that is reincarnated into another than the chakra is doubled. Because of this ritual the Fushichō clan tends to continue to reincarnate people who have previously reincarnated into others, constantly making their clan stronger.
Name: Ash Inhale Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Due to the Fushichō having phoenix-like attributes they are able to absorb ash into their bodies, through their mouths, as a way of healing themselves from the inside out. The absorption of ash can heal all wounds caused by damage equal to the user’s rank and only seal wounds one rank higher, but this can only be used 3 times in battle.
Name: Phoenix Body. Classification: Ninjutsu. Rank: D Class: Passive. Range: Self.
Description: While Pheonix are known for death and rebirth by fire, they are also known for nesting in it, and a Pheonix dying accidentally of it's own flames is nonetheless unheard of. Natural flames and flames of their own creation do not harm a living Fushichō, and instead feel warm and soothing to them.
Name: Renewal of Life. Classification: Ninjutsu. Rank: D Class: Passive. Range: Variable.
Description: Ashes to ashes, cinders to bone. As flames are known to burn things to ashes, a phoenix is known for rising again. This technique uses that concept to create life release techniques anywhere the user has scattered ashes, spawning them from unorthodox ways such as sideways or even suspended upside down as the Fushichō's ashes "spring to life."
Name: Fushichō Style: Forest of the Ancestors. Classification: Ninjutsu. Rank: A Class: Offensive/Supplementary. Range: AoE.
Description: A bone release technique where the user turns the area around them into an inescapable net of jagged spears and splinters of bone. Everything within a hundred meters is filled with sharp protrusions of bone, inflicting damage equal to the opponent's speed (if above E) for every movement made. As a physical object reinforced with chakra, this field lasts until it is destroyed, which can be achieved with an S-rank or above technique. Once per post, the user can manipulate the forest to make an attack on the enemy, moving and striking at the user's rank. These attacks consume no chakra beyond that of it's original creation.
Ash Tornado Classification: Nintaijutsu Rank: C-rank Class: Offensive/ Defensive Range: Short
Description: The clan member forms a tornado of ash around themselves while spinning rapidly. This technique can be used defensively as it can redirect C-rank physical techniques as well as block a C-rank chakra technique not including fire which it blocks up to B-rank, however its real power lies in offensive which when the clan member kicks an opponent the Ash tornado swarms along that point constantly rotating and actually being powerful enough to drill a hole through the opponents body as well as pierce through B-rank defenses.
Name: Ash Mist Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Mid
Description: The clan member releases a large glob of ash from gathering the ash remaining from their Phoenix fire and releasing it towards the opponent this ash spreads throughout the air and the use of wind techniques only further disperses the ash increasing the magnitude of this attack. Once inhaled it is toxic to the opponent and upon dissolving in their body creates a corrosive acid which eats the opponent from inside within 5 posts.
Name: Great Ash bomb Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Mid
Description: The clan member releases a large glob of ash from their gullet which can he compressed with chakra to deal C rank or B rank damage, with differing damage and
Last edited by Aku on 17th February 2014, 12:10 pm; edited 2 times in total |
| | | Guest Guest
| Subject: Re: Marx's puppets 11th February 2014, 9:34 pm | |
| Puppet Name: Gust Size: Humanoid Type: Human Appearance:WIP Arsenal:Smouldering Cannon's- The puppet houses two ammo cartridges on it's back each holding three cannons the size of largest small creature, When launched at a opponent they simulate A rank strength when crashing against the ground. It can also be combined/connected to a core for a additional elemental damage type. Heating Core- A orb placed in the center of a puppet which houses a constant flame which only grows hotter the longer it is left on heating the puppet in question. 1 post D rank melting damage when in contact, 2 post C rank, 3 post B rank, 4 post A rank, 5 Post S rank, 6 post for SS rank after SS rank use the puppet will explode losing the heating core and the ability to put any equipment in the stomach area, the core can also be charged 7 post to cause the puppet to explode dealing SSS rank melting damage to anyone within 50 feet. In addition the heating core can be combined with cannons to make Smouldering cannon's. Burning Buzzsaw- Inside the puppet's arm is a buzzsaw which extends 7 feet while spinning at B rank speeds to deal C rank cutting damage to targets unlucky enough to be caught by it, when combined with heating core the buzzsaw deals additional melting damage on par with the core's heat. Heart Beat Sensor type I- - This sensor system includes an electromagnetic (EM) detector array that localizes electromagnetic emissions, and an infrared detector that tracks targets by their heartbeat when in within range(topic) this sensor can track alive targets moving at B rank and below speeds. Jutsus:- Spoiler:
Name: Wind Release: Great Breakthrough Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. The gust of wind moves at bullet release speeds and when being used in sync with numerous shuriken it results in them being propelled at Bullet release speeds and any projectiles moving at C-rank and below thrown are just consumed into wind blast.
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 29
| Subject: Re: Marx's puppets 29th March 2014, 6:29 pm | |
| OK some problems because of your own personal rank:
Ash: Rip Fire repeater type 2: Lower down that range to 50 for the smog, and the range of the actual projectiles limit to 25-50 feet.
Gust: Smouldering Cannon's: Lower the strength to B rank
Heating Core: Cap it at S rank and triple the waiting time, also i discussed with some other people and they want it to have an activation Chakra or blood price, i agree so set one up.
Heart Beat Sensor type I: Give it an actual range | |
| | | Guest Guest
| Subject: Re: Marx's puppets 17th April 2014, 8:49 pm | |
| Puppet Name:Plaz Size: Humanoid Type: Human Appearance: Arsenal:Chumper Core- The most deadly of physical cores the chumper features a vacuum in the center of the puppet, the vacuum Inhales things moving at A rank and below speeds and then likewise compresses them into a small ball using a compression vacuum before spitting them back out at a rank speeds the ball spit out is the size of a golf ball and if objects are mixed then the damage is equal to each weapon rank, for justu if they are elements which naturally are opposite then they will explode within the core dealing damage equal too the rank of both techniques and not the original due too the vacuum, however justu which can mix will do so being shoot out off the core a mixture of both compressed into a small ball only too expand upon exiting the vacuum. Flight V2 Aversion- The second version of the Flight Aversion line featuring long skeletal wings made off pure diamond, they allow flight at B rank speeds but their real feature is the damaging of intangible beings B rank on contact. The Wings being diamond are as sturdy as such. Resurfacing Equipment V1- Simple technology that most ningyo possess in physical combat puppets, The resurfacing equipment allows for all appendages too be pulled into the torso area for defense. The torso area is likewise reinforced with S rank metal which block S rank physical attacks and below without leaving a scratch. Aerial Explosives V2- Stored in the legs if a puppet with 100 in each, these explosives are small flys and can likewise be manipulated Via controller in a 150 feet range. They deal D rank damage each and cover 5 feet with the explosion. These explosives cannot be noticed by those without sharp vision due too there small size. Jutsus:- Spoiler:
Name: Ion Thrusters Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Chromatica clan members have the ability to levitate at will due to an odd justu which concentrates their gravity into their shadows. Due to that their own bodies gravity is x5 less than normal when they are Genin, x10 less when they are Chunin, x 25 less when they are Jonin, x 50 less when they are Sannin.
Name: Ion Clone Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: All Ranges
Description: The user creates a clone made of ions which looks exactly like the user and can use all of the users justu this clone is destroyed by simply getting hit vanishing with a puff of electron cloud.
Name: Solar Wave Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: Mid
Description: The user does hand signs and finishes with their fingers in a triangular arrangement a bright flash of light being formed which blinds opponents within 10 feet of the user for 2 posts
Name: Electron Crossbow Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: Long
Description: The user does hand signs and creates a cross bow made out of plasma that has the ability to shoot thin electron beams as arrows. These beams deal C-rank physical damage and can hit opponents 20 feet away.
Name: Proton Scatter Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Mid
Description: The user creates two spheres of ionized gas in both palms which then released at opponents at crashing ground speeds to explode releasing 10 smaller spheres which home on opponents at crashing ground speeds within 20 feet of the user. Upon contact these spheres destabilize the users chakra network rendering them unable to use justu for 2 posts.
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Marx's puppets 27th April 2014, 1:01 pm | |
| Chumper Core - If this core compresses two opposing chakra natures within itself, due to opposing natures not playing nice, this will have 1 post to release it or it will explode inside the puppet.
Flight V2 Aversion - will need a booster system to actually fly | |
| | | Guest Guest
| Subject: Re: Marx's puppets 27th April 2014, 4:57 pm | |
| Puppet Name:The Midnight Kirin Size: Titanic Type:Fortress Composition:Titanium/Tungsten alloy Outer Composition:non-Ferrous Appearance:Above Arsenal:The Officer's Club- Spoiler:
Amid the hustle and bustle of a naval fortress, there are secured areas to ensure smooth operation. Volatile chemicals, dangerous conditioning and training, mad science, and even the occasional dire animal creation station: All of these are excellent examples of places off limits to normal personnel aboard this pirate ship. However, one thing was certain. Only one room did -nobody- go into without the Captain's Permission or administrative access as one of the Captain's commanding officers, on penalty of death. The Officer's Club, aboard the Executive Command Deck. Firmly seated in the heart of the Midnight fortress, it is the only direct access to the Captain's Deck and his own personal quarters. But my, was it worth the trip. All it took was just one swipe of your I.D. card, and you gained full access to the personal penthouse club of the premiere pirate crew. Immediately as you enter, the blast of a fresh water purifier assaults you with a cool waft of air out into the hall where the boiler heat draws you the envy of all who watch you receive access. Artificial waterfalls, spamming a holographic Jungle paradise set to ward off homesickness, weather controls and furnishings matching exactly to your needs like a personal butler. Ice boxes, automatic bartending services, and even a massive pool are all awarded to the Captain's finest; a seemingly out of place island in the middle of the pool spanning two bridges as an impromtu council table during those rare meetings far and few in between. Food stands and even a clothing retail selection is always there to make you feel like the elite you are, and it is with no small distinction that even Marx can be found here, reading a book or indulging in a drink. All in all, it is perfection. Welcome to the Officer's Club. Interrogation Room- Spoiler:
This room is probably the darkest you're ever going to see. Don't let the nice environment fool you, this place is where prisoners are taken to be interrogated. At the middle of the room stands a table where victims are strapped onto. Above the table are mechanical arms which hold mirrors, lights, monitors, and cutting tools. The monitors are attached to a live feed which allows the victims to see themselves clearly as they undergo torture. At the corner of the room, there is a tray which holds surgical tools, syringes and various chemicals. To the right, there is a closet which holds chains, cuffs and the stun batons. The Telescopic Stun Baton offers a S rank volt discharge at the push of a button. Victims might feel paralysis, numbness, and a burning sensation in their heart and lungs. The room is also protected by a nullification generator which sets all your tiers too D, and leaves you unable to use any chakra based techniques. Poseidon Rest- Spoiler:
Every so often the pirates have themselves a fine guest aboard the Midnight Kirin. Be it a wealthy dignitary, or a rich child for hostage scenarios, the Midnight Bucaneers make sure to treat their enemies right under any flag of Parlay. Its rare for them to actually -agree- to such a truce, but when they do its on their blood and guns to hold the line. Likewise, the amentities of this temporary home away from home are well met, since frankly the crew dislikes having to wait hand and foot on the more... entitled guests. Two rough and rowdy guards(Puppets) stand entrance to the door at the far end of the fortress, across from an observatory a few blocks down the hall from their post. Each holds a firm and steady watch as the doors slide open, and you're treated to one hell of a sight. An open dome polished viewing chamber, unique to this room on the vessel; many of the longer sailors who've been aboard for years having little inclination to see whats under the vast ocean beneath their feet. A marble spa, filled with hot freshwater and bathing salts greets you to your left while to your right is an angel feather padded rest spot, donated by one of the Fallen Angels who had come on hard times. Immediately behind the glass is a viewing balcony, as well as an artificial intelligence hub for Cortana to answer any outstanding questions or simply request room service. But these hosts are hardly barbarians. As you take a seat in the black leather chair that comfortably sinks to match your back, a holographic display and networking terminal screened by the A.I. pops up in a flash. As your eyes trace the aerial touchpad enabled keyboard, you find it allows you real time coverage of over two hundred and seventy locations and even a complimentary and news networks made by the crew. Either way, welcome to the Poseidon Rest. We hope you enjoy your stay. Grand-Terrarium- Spoiler:
In the lower levels beneath the Cargo Bay is a more spacious area, designed to be one of the main life supports as a terrarium for the ship- that is, a greenery area where food(West side Specific) is grown and fresh air is supplied in the massive Naval fortress. Built for size and defense rather than attack, this base of operations is in vital need of massive layered trees and edible plants; from radishes to rice arrays handled neatly along several paths.
Amid this fresh and vibrant place is a local park, relaxation under simulated sunlight panned from cameras outside the ship; often this overhead display in the darkest levels helps bring a level of normalcy as deep within the Armory and the public dojo is available for training purposes. Likwise this area houses the training dojo.
Within is a bamboo furnishings, a backroom stockpiled with modern amentities despite the threadbare massive space for tumbles, throws, and other assorted practices. Weapons of every sort line the walls, broken dojo signs of rival orgs and arts hanging despondently in submission to this crew.
Beneath the floorboards however, is a select area off limits to the public eye. It is here, in this dark space that thousands of ingredients are furnished and grown, poisons and nightshades alike of inconspicuous flavors able to kill even a newly risen demon from the depths of hell.
For better or worse, this was the lair of a trained master. Tread softly, or wake the revolutionary within.
Control Room- Spoiler:
In the Central Control tower of the largest ship in the Pirate Fleet, there was a Communications Center. A beautiful thing of pure steel and obsidian circuitry, it was accessed through a key card reader and a hiss of depressurized smoke. Inside, was the room of one Gizmo: resident Spymaster of the midnight Kirin naval fortress. A dimly lit room, the grates that you stepped on gave a cold welcome of steel, lights flickering on beneath and above automatically as a cryogenic stasis pod opened to your left, bookcases dead ahead, and even an armory with its own Boat news compatible research access terminal. However, the true marvel of this decepively unique room was behind the bookcase itself. Upon the initiation of a genetic code examination, the walls themselves parted and a sea of wires slid comfortably against your intrusion. Inside, was where the true information network of the Crew took front and center. Two pairs of keycode password encryption unlocked, and a sea of monitors swallows the very ground and walls before you. Innocent civilians, current targets, worldwide radar scans- even a highly comprehensive personal log was available at the flick of the wrist or the touch of a button. The lights hummed ominously blue as the entire room was locked down from outside to prevent tampering or surveillance, and a lone figure leaned back comfortably in his own private throne. Gizmo's Mainframe, The Communications Tower of the Midnight Kirin. Population? One. The Galley du Cuisine- Spoiler:
Pirates. Some of the worst scum, the harbingers of villainy and injustice the world over. Denounced by countless aristocrats and members of the villages, it is no wonder they seek vengeance against a world that slighted them for so long. Yet even in this bygone era, some wonder how the pirates have succeeded to survive in a hostile world that demands their blood. The answer? Gold. Rupies. Xel. The very foundations of profiteering after thousands of years, jump started by the appearance of Marx Ningyo, has allowed these treacherous knaves and scoundrels to make the Midnight Kirin their Gold Roger, their utopia under the sea. It is rare for the everyday pirate to experience such pleasures, but on special occasions and during official delegations from the crew, the Captain's Suite and the Officer's Club must be the envy of the world, to showcase their power for every last diplomat the worlds shinobi send their way. But during extended stays? Dining must also be considered. To show these arrogant nobles that their tastes are immature. That mere filthy pirates have such an extended pallete as to put their own to shame! And if it lifts morale of his own crew at the same time, well... Bon apettite! Captains Quarters- Spoiler:
Here is the first and last stop in experiencing the best the Midnight Kirin has to offer. The Galley du Cuisine, where only a pirate can celebrate in excess.
As you exit the Officers Club through the back entrance behind a couple of palm trees, your feet slowly begin to find purchase on cold hard steel again. Two security checks later, an open lobby, and even a retina scan to confirm identity, a massive vault door swings open to reveal....!
A quiet, homely secretarial office, seemingly thousands of feet above the skies, a spiral staircase to the heavens above on white marble. Resting behind the massive polished oak desk is Cortana, her A.I. hologram sitting neatly behind the chair as innocent massive gears and machinegun panels slide out of the wall to take aim at you.
"Welcome to Captains's Suite. May I see your identification please?" her mirthful voice asks out with a laughing undertone, giving you no hint as to how fast she could pull the trigger if you did not comply. Obviously, when you hand her the right pass to proceed, she pouts slightly as the auto defense systems withdraw. Her face soon plays a smirk as her audio emitters play elevator music in a sarcastic beat, speaking slowly as if to a child.
"Oh, very well. Up the stairs, first door at the end of the hall. Please knock before entering. Don't worry about the glass, as anything beyond it is simple cricuit enabled imagery patterns to emulate the world outside. Your pass expires in thirty minutes(10 post)." she dictates gently, the tripwire sensors deactivating and a series of white lights paving the way up like a brilliantly shimmering airway terminal.
As you finally make it to the top, the night is high in the sky in this closed section of the world, the door swinging open at your first knock as Marx idly leans amused against the bar. The scent of summer is high in the air, and his voice is cheerful in the midst of this technological wonder. It is all just for show, a display of excess wealth and power the same as burying treasure to this insatiable pirate. A visual warning for any who might think to claim such a lifestyle for their own...
"The future.... Mate, its something, isn't it? Just because we're pirates, a bag of doubloons from hundreds of years back is worth millions today. Ain't that something?" he remarks wondrously, flipping the last solid karat gold coin in his fingers before turning to give you a serious bow. "You wouldn't have come here for no reason. How can I help?"
Last edited by Mu on 3rd May 2014, 6:14 pm; edited 1 time in total |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Marx's puppets 30th April 2014, 9:31 pm | |
| Obsidian is not a material, only Merchants have the ability to make/discover new ones, change it | |
| | | Guest Guest
| Subject: Re: Marx's puppets 5th August 2014, 1:04 pm | |
| Puppet Name:Midnight Dread Size: Titanic Type: Aquatic Composition: Obsidian/Granite Mix(3 sets) Outer Composition: Titanium/Chrome Mix(2 Sets) Appearance: - Spoiler:
RP DETAILS:The Officer's Club- Spoiler:
Amid the hustle and bustle of a naval fortress, there are secured areas to ensure smooth operation. Volatile chemicals, dangerous conditioning and training, mad science, and even the occasional dire animal creation station: All of these are excellent examples of places off limits to normal personnel aboard this pirate ship. However, one thing was certain. Only one room did -nobody- go into without the Captain's Permission or administrative access as one of the Captain's commanding officers, on penalty of death. The Officer's Club, aboard the Executive Command Deck. Firmly seated in the heart of the Midnight fortress, it is the only direct access to the Captain's Deck and his own personal quarters. But my, was it worth the trip. All it took was just one swipe of your I.D. card, and you gained full access to the personal penthouse club of the premiere pirate crew. Immediately as you enter, the blast of a fresh water purifier assaults you with a cool waft of air out into the hall where the boiler heat draws you the envy of all who watch you receive access. Artificial waterfalls, spamming a holographic Jungle paradise set to ward off homesickness, weather controls and furnishings matching exactly to your needs like a personal butler. Ice boxes, automatic bartending services, and even a massive pool are all awarded to the Captain's finest; a seemingly out of place island in the middle of the pool spanning two bridges as an impromptu council table during those rare meetings far and few in between. Food stands and even a clothing retail selection is always there to make you feel like the elite you are, and it is with no small distinction that even Marx can be found here, reading a book or indulging in a drink. All in all, it is perfection. Welcome to the Officer's Club. Interrogation Room- Spoiler:
This room is probably the darkest you're ever going to see. Don't let the nice environment fool you, this place is where prisoners are taken to be interrogated. At the middle of the room stands a table where victims are strapped onto. Above the table are mechanical arms which hold mirrors, lights, monitors, and cutting tools. The monitors are attached to a live feed which allows the victims to see themselves clearly as they undergo torture. At the corner of the room, there is a tray which holds surgical tools, syringes and various chemicals. To the right, there is a closet which holds chains, cuffs and the stun batons. Poseidon Rest- Spoiler:
Every so often the pirates have themselves a fine guest aboard the Midnight Dread. Be it a wealthy dignitary, or a rich child for hostage scenarios, the Midnight Buccaneers make sure to treat their enemies right under any flag of Parlay. Its rare for them to actually -agree- to such a truce, but when they do its on their blood and guns to hold the line. Likewise, the amenities of this temporary home away from home are well met, since frankly the crew dislikes having to wait hand and foot on the more... entitled guests. Two rough and rowdy guards(Puppets) stand entrance to the door at the far end of the fortress, across from an observatory a few blocks down the hall from their post. Each holds a firm and steady watch as the doors slide open, and you're treated to one hell of a sight. An open dome polished viewing chamber, unique to this room on the vessel; many of the longer sailors who've been aboard for years having little inclination to see whats under the vast ocean beneath their feet. A marble spa, filled with hot freshwater and bathing salts greets you to your left while to your right is an angel feather padded rest spot, donated by one of the Fallen Angels who had come on hard times. Immediately behind the glass is a viewing balcony, as well as an artificial intelligence hub for Cortana to answer any outstanding questions or simply request room service. But these hosts are hardly barbarians. As you take a seat in the black leather chair that comfortably sinks to match your back, a holographic display and networking terminal screened by the A.I. pops up in a flash. As your eyes trace the aerial touch pad enabled keyboard, you find it allows you real time coverage of over two hundred and seventy locations and even a complimentary and news networks made by the crew. Either way, welcome to the Poseidon Rest. We hope you enjoy your stay. Grand-Terrarium- Spoiler:
In the lower levels beneath the Cargo Bay is a more spacious area, designed to be one of the main life supports as a terrarium for the ship- that is, a greenery area where food(West side Specific) is grown and fresh air is supplied in the massive pirate assault ship. Built for size and attack rather than defense, this base of operations is in vital need of massive layered trees and edible plants; from radishes to rice arrays handled neatly along several paths.
Amid this fresh and vibrant place is a local park, relaxation under simulated sunlight panned from cameras outside the ship; often this overhead display in the darkest levels helps bring a level of normalcy as deep within the Armory and the public dojo is available for training purposes. Likewise this area houses the training dojo.
Within is a bamboo furnishings, a backroom stockpiled with modern amenities despite the threadbare massive space for tumbles, throws, and other assorted practices. Weapons of every sort line the walls, taken flags from rival pirates and arts hanging despondently in submission to this crew.
Beneath the floorboards however, is a select area off limits to the public eye. It is here, in this dark space that thousands of ingredients are furnished and grown, poisons and nightshades alike of inconspicuous flavors able to kill even a newly risen demon from the depths of hell.
For better or worse, this was the lair of a trained master. Tread softly, or wake the revolutionary within.
Control Room- Spoiler:
In the Central Control tower of the assault ship, there is a Communications Center. A beautiful thing of pure steel and obsidian circuitry, it was accessed through a key card reader and a hiss of depressurized smoke. Inside, was the room of one Gizmo: resident Spymaster of the midnight dread. A dimly lit room, the grates that you stepped on gave a cold welcome of steel, lights flickering on beneath and above automatically as a cryogenic stasis pod opened to your left, bookcases dead ahead, and even an armory with its own news compatible research access terminal. However, the true marvel of this deceptively unique room was behind the bookcase itself. Upon the initiation of a genetic code examination, the walls themselves parted and a sea of wires slid comfortably against your intrusion. Inside, was where the true information network of the Crew took front and center. Two pairs of keycode password encryption unlocked, and a sea of monitors swallows the very ground and walls before you. Innocent civilians, current targets, worldwide radar scans- even a highly comprehensive personal log was available at the flick of the wrist or the touch of a button. The lights hummed ominously blue as the entire room was locked down from outside to prevent tampering or surveillance, and a lone figure leaned back comfortably in his own private throne. Gizmo's Mainframe, The Communications Tower of the Midnight Dread. Population? One. The Galley du Cuisine- Spoiler:
Pirates. Some of the worst scum, the harbingers of villainy and injustice the world over. Denounced by countless aristocrats and members of the villages, it is no wonder they seek vengeance against a world that slighted them for so long. Yet even in this bygone era, some wonder how the pirates have succeeded to survive in a hostile world that demands their blood. The answer? Gold. Rupies. Xel. The very foundations of profiteering after thousands of years, jump started by the appearance of Marx Ningyo, has allowed these treacherous knaves and scoundrels to make the Midnight Dread their Gold Roger, their utopia under the sea. It is rare for the everyday pirate to experience such pleasures, but on special occasions and during official delegations from the crew, the Officer's Club must be the envy of the world, to showcase their power for every last diplomat the worlds shinobi send their way. But during extended stays? Dining must also be considered. To show these arrogant nobles that their tastes are immature. That mere filthy pirates have such an extended pallet as to put their own to shame! And if it lifts morale of his own crew at the same time, well... Bon appetite! Arsenal:-Ningyo Schematics- Assault Ships Cannons- Spoiler:
Made of Titanium/Chrome Mix(1 Set) The Main weapons of the ship Dread in a 360 line around the boat are cannons made for combat out of Titanium and chrome, they fire a variety of shots at incredible speeds reaching SS rank in speeds with a SSS rank amount off pressure, in total the ship houses 50 cannons on it's left side lined up in 5 lines of 10 left and right and 50 on the right. In the front their is 5 down ways and the same in the back with the bottom of the boat holding 4 lines of 5 cannons in a square.
The cannons can fire many types of ammo(one at once) but take time too reload them and ready them for fire,(3 Post)
Cannonball The standard iron cannonball. They were made in several common sizes but because of production quality, no two were exactly the same. These relatively loose fitting balls were not very accurate at long distances. But they travel farther then other type of shot, Damaging enemy cannons, crew, masts, and particularly a ships hull in an attempt to sink it. They were also used against shore fortifications.
BAR & CHAIN SHOT These odd looking shots consist of two cannonballs or two halves of a ball attached together either by iron bars or chains. They are designed specifically to damage a ships rigging and sails. These shots can cause major damage, wrapping around masts and reducing them to splinters, or taking out whole sails by simply ripping them to shreds. This type of shot was generally not very effective against a ships hull, and did not have the range of a standard cannonball.
BUNDLE SHOT This was simply several short iron bars bundled together with a length of rope. The bundles were custom made to fit snugly inside each cannon. When fired, the rope would loosen and the iron bars would begin to spread apart. Once these bars hit something they would begin to tumble, creating devastating damage to flesh and bone, or wood and sail. Bundle shot was said to be quite impressive when used at relatively close distances.
GRAPE & CANISTER SHOT Small iron balls about three quarters of an inch in diameter were packed in bags and used as grapeshot. The bag disintegrated when the powder ignited releasing a cluster of balls in a wide shot pattern. This load was very deadly against crewmen at extremely close range, and often used to repel boarders. Canister shot had a large metal container that was filled with gravel, Kunai, or senbon. The container would burst when fired and scatter its lethal contents similar to grapeshot. Canister was more effective than grapeshot at closer ranges and began to replace it during the massive wars which formed the new world powers
Holds at once 50 sets of each type of Ammo AMMO Cannonball- 50 BAR & CHAIN SHOT- 50 BUNDLE SHOT- 50 GRAPE & CANISTER SHOT- 50
-Ningyo Schematics- Aquatic Sensor System- Spoiler:
This system improves upon earlier sensor systems by replacing the air/space radar with powerful multiband radar that quickly and effortlessly identifies and tracks puppets, creatures, and vehicles within a time period of 1 OOC week since the target has passed the said area. It also combines the electromagnetic, infrared, and video scanners into a single, more powerful array. The Class V sensor system also extends the puppet's night-vision capability. The puppeteer gains night-vision to a range of 60 meters for that puppet. The operator can use the sensor system to actively scan a single nonliving target (usually a puppet or vehicle) and determine the following information about that target. The Target's size The Target's moving Capabilities The Target's present direction or Trajectory. The number of living creatures aboard, if applicable The composition of the target's hull or superstructure, as well as the type of its armor, if any. How much damage (in Ranks) the target has taken, and how much damage it can withstand (Ranks remaining).
-Ningyo Schematics- Expanding Harpoon Cannons- Spoiler:
Cherry 1 set Titanium set (Harpoons) Mercury&Iron Mix 1 set
Positioned on the top of the deck are two of these weapons one at both ends of the boat giving a 360 firing range, Are large metal cannons using wood too hold some parts up and likewise form a deck, which houses the Harpoon Cannon 100 feet long in full size and 25 at base and 34 feet high. The Harpoon Cannon fires on a extension based power limit which follows it stretching it's barrel too fire more powerful but slower shots and reloads or lowering the barrel too fire in quick succession Harpoons at the creature or enemy. The cannon has four stages. 25 feet extended, A rank speed A rank strength(Equal Rank Defense Breaking) no reload.(Range 1k Feet) 50 feet extended, S rank speed S rank strength(Equal Rank Defense Breaking) 1 post reload.(Range 1.5k Feet) 75 feet extended, SS rank speed SS rank strength(Equal Rank Defense Breaking) 3 post reload.(Range 2k Feet) 100 feet extended, SSS rank speed SSS rank strength(Equal Rank Defense Breaking), 4 post reload(Range 3k Feet) The Harpoons are 25 feet long and 50 feet wide, and have a clip holding 50 Harpoons at a time allowing for quick reload. Once empty it take 3 post too reload.
AMMO Harpons- 150
- Ningyo Schematics- Oracle Targeting System Type: 4- Spoiler:
The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability in an amount of movements depending on the system. Type 3 allows Prediction of up to 10 movements between 5 targets on par with SS rank reaction tier. This system takes up 3 Equipment slot.
-Ningyo Schematics- Mobile Construction - Spoiler:
Small Cranes which may be moved if needed being able too be rolled around or off the ship with at least S rank strength, The cranes have a 100 feet reach and can pick things up with SS rank strength, and likewise be switched with a bowl for picking up in different situation.
- Ningyo Schematics- Propeller Maneuvering System- Spoiler:
Ningyo made maneuvering system which allows Titanic Aquatic puppets too move more freely around the seas, with this the puppet moves using a 8 set propeller system which allows the boat too move at SS rank speeds and turn at S rank speeds at it's max. Ramjet Thruster Propeller combined with powerful Chakra fusion thrusters to give the puppet a moving speed of SS straight and moving at a S rank Maneuverability. The Thruster Propeller carries enough fuel for the puppet to travel a total of 100 post.
- Ningyo Schematics- Cloaking screen- Spoiler:
A cloaked puppet has total concealment. A cloaking system. It warps light around the user and projects a hologram of the wall behind it over top of the bent light, rendering the user invisible. This Cloak can hide a puppet from puppetry sensors, as well as visual man-made sensors such as the Multi-Purpose Goggles. The cloaking screen may only keep a person invisible for 7 constant post before needing to recharge for 10 post. Opponents need a S rank tracking technique or device to see through this. - Ningyo Schematics- Chakra Fueling system- Spoiler:
A standard fueling system, which utilizes the Destroyer Seal 2 point star Fuinjustu tags inside of a set of Canisters which flow into the Propeller allowing it a steady flow of chakra too remain running. The propeller runs on 1 SSS Rank every refuel and the canisters have three tags in each one, The two point star seal can hold essentially any amount of the users chakra but the chakra price must be taken when forming the seal and out of battle. The user however must train to store a certain amount of chakra into the seal, equal rank training to normal jutsu training. The user can release the chakra in doses if they wish boosting numerous techniques or amplifying one technique.
SSS Rank able too be stored in each seal(From training Prior) -Canister 1- Seal 1- Full Seal 2- Empty Seal 3- Empty
-Canister 2- Seal 1- Full Seal 2- Empty Seal 3-Empty
Last edited by Mu on 2nd September 2014, 7:06 pm; edited 5 times in total |
| | | Guest Guest
| Subject: Re: Marx's puppets 8th August 2014, 6:33 pm | |
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Marx's puppets 13th August 2014, 4:09 pm | |
| I don't check Ningyo Puppets, Zen covers this pm him if you want him to check it. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Marx's puppets 14th August 2014, 9:45 am | |
| Cannons - it takes 3 posts to reload each cannon, individually, this is due to the non - usage of fuinjutsu so the cannon balls are not sealed away rather they are just sitting around. Holds at once would have to be one, again no fuinjutsu used, the ship can also hold a certain amount before it starts to sink, you have 1600 cannonballs, that is not including the weight of the cannons and e everything else, drop the amount down to 200.
Sensor - I'm assuming this puppet is a "living" puppet if not this sensor does nothing. Regardless of any of that, no knowing the weapons.
Harpoon - will need to say how it holds all the harpoon before you can say it rapid fires, if not it will have to be reloaded which will take 3 posts.
Targeting - same as sensor
Mobile Construction - SS-rank strength not SSS-rank
Propeller System - how is it powered, puppets have no chakra system to keep it moving.
Cloaking screen - give a post limit not actual time limit. | |
| | | Guest Guest
| Subject: Re: Marx's puppets 14th August 2014, 7:13 pm | |
| Edited, And how do i find out how durable it is? |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Marx's puppets 15th August 2014, 12:29 am | |
| its in the puppet template, being True Kugu you can only use materials equal to rank so durability is equal rank
Cloaking, drop usage time to 7 posts, keep cooldown 10 posts
Propeller - needs something to give the ship chakra to fuel the propeller, it will take the place of one of the arsenal | |
| | | Guest Guest
| Subject: Re: Marx's puppets 15th August 2014, 12:21 pm | |
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Marx's puppets 18th August 2014, 1:14 am | |
| Chakra Fueling System - storing chakra inside it would be equal rank training to normal jutsu training, not lower
Change that and your all good | |
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