| | Of the Flickering Sword | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Of the Flickering Sword 25th August 2013, 5:17 am | |
| Name: Body Flicker Technique (Signature) Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Short-Mid
Description: This is Yvette's favorite technique primarily due to its application in combat and she stumbled upon it by accident as in 200 years it has become a very uncommon technique. By cycling chakra into her body she is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow her movement. While this occurs Yvette seemingly blurs out of place and she can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below her movement speed while flickering.
Name: Flickering Sword (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary Range: All
Description: The Flickering Sword Fighting Style is Yvette's signature sword style which incorporates unreadable movement mixed with genjutsu based misdirection and area control Psionic Pressure to predict offensive attacks of opponents. Yvette is only able to harness this fighting style due to Reinōsha it's danger sense allowing to have quasi-predictive abilities when entering an opponents attack range allowing her to adjust accordingly to deliver powerful counter-attacks.
Name: Flickering Illusion: Afterimage Classification: Genjutsu/Kenjutsu Rank:D-rank Class: Offensive/Supplementary Range: Short-Mid
Description: Yvette prefers to cycle her psionic release chakra to trigger visionary cues with her blade due to the orange aura radiating from it. Target's that glance at the sword become trapped in a weak genjutsu technique which causes them to visualize Yvette moving faster than she actually is her blade leaving after images as it moves in the air. This disorientates opponents that try to capitalize on her swordsmanship by using movement slowing dojutsu or reaction tiers causing them to fair worse than those which do not possess it.
Name: Flickering Illusion: Smoke Classification: Genjutsu/Kenjutsu Rank:D-rank Class: Offensive/Supplementary Range: Short-Mid
Description: Another weak genjutsu technique which utilizes a visionary cue namely any of her body flicker techniques. Opponents which see her in the process of body flickering are trapped in this technique which causes them to visualize a smoke cloud where Yvette was previously which only fills the area over time to ruin vision.
Name: Flickering Illusion: Tap Classification: Genjutsu/Kenjutsu Rank:D-rank Class: Offensive/Supplementary Range: Short-Long (Depends on how sensitive one's hearing is)
Description: This genjutsu is triggered by the clink of metal against another hard object such as another metal, rock, etc and is typically triggered during an exchange of swordsmanship with Yvette. The opponent is trapped in this weak auditory genjutsu which causes them to hear footsteps rapidly approaching them and running away from them as long as they are trapped within the genjutsu technique.
Name: Flickering Illusion: Charred Classification: Genjutsu/Kenjutsu Rank:D-rank Class: Offensive/Supplementary Range: Short-Mid Range
Description: This technique is triggered through the smell of blood, and usually doesn't affect anyone but those with enhanced senses of smell. The blood can be Yvette's either done by a self inflicted or perhaps a normally sustained injury in combat causing the opponent to be trapped in a genjutsu in which they smell charred wood as if the area was filled with smoke from a fire.
Name: Silent Killing Technique Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Yvette's version makes use of her genjutsu based distractions causing targets without reaction tiers equal to the speed at which she is moving at to not be able detect her physical attacks due to the lack of sound she makes while moving. This technique is best used however under the cover of a vision blocking technique or in areas with low visibility due to darkness, mist, smoke etc.
Name: Psionic Release: Psychic Step Classification: Taijutsu Rank: D-rank Class: Offensive/Supplementary Range: Short-Long
Description: This is a unique movement style utilized by Yvette which involves her cycling Psionic Release chakra into her legs allowing her to float gently in the air similar to how shinobi water walk and wind release user's sky walk. This technique allows her to levitate and move in the air by using her psionic release to grant her footing allowing her to jump, kick off and rebound off of non solid objects while being unaffected by the forces of natural gravity. This movement style likewise affects her ability to be detected by earth vibration based sensory techniques as she is not touching the ground and can float at will.
Name: Psionic Pressure (Signature) Classification: Kinjutsu/Energy Tech Rank: C-rank (D-rank blood price constantly blood drain each turn to keep active) Class: Offensive/Supplementary Range: Short-Long
Description: Psionic Pressure is a physical manifestation of one's chakra reserves in terms of psychic force. The user creates a sort of pressure depending on how much their collective chakra reserves are. This pressure creates a "suffocating" affect when within a certain distance to people with equal or lower chakra reserves or a lower rank than the user and when projecting their chakra outward chakra sensory users are blinded for a certain amount of time. Yvette has fluctuating chakra reserves causing the pressure she releases to vary, likewise when she has full reserves they are at full effect when she is at half reserves they revert to a chakra level below and when she is almost out of chakra they are ineffective. At base level she opponents with Dakar or Yoroi chakra reserves experience the air seemingly becoming heavier their natural instinct of self preservation playing tricks on them. * At Samurai/Ronin chakra reserves Dakar or Yoroi experience even more of her psychic pressure and those which are almost out of chakra will find their nose start to randomly bleed. * At Ninja chakra reserves Dakar or Yoroi have nosebleeds just by coming within range even at full chakra reserves however the nose bleeds become much worse when they are below half of their chakra reserves causing them to lose 1 D-rank of blood each post (total) * Cypher/Inkan chakra reserves Dakar or Yoroi have nosebleed which cause them to lose 1 D-rank of blood each post (total) even at full reserves and at below half they begin to drip blood from their ears/mouth or eyes causing them to lose 2 D-ranks of blood each post (total) * Soulless chakra reserves Dakar or Yoroi leak for all of their orifices on their head losing 1 C-rank of blood each post even at full reserves, when they are below half in addition to that they can begin to hallucinate when within the pressure's range. At Academy Student the pressure is around a five feet radius of Yvette and non scholar apprentice level civilians around her fall to the floor being unable to rise unless they have full chakra reserves. Each rank past that adds +5 feet to the pressure radius and opponents 1-rank lower than her experience the pressure effect of those 1-rank lower than them in chakra reserves. The greater the gap in ranks however the worse it becomes with them experiencing the pressure effect of those 2 or even 3 ranks lower than them. If they have a four rank difference (Non scholar apprentice level civilians that did not drop out of the academy) then they will instantly be knocked unconscious from being within range.
Name: Psionic Intense Pressure Classification: Kinjutsu/Energy Tech Rank: B-rank (C-rank blood price constantly blood drain each turn to keep active) Class: Offensive/Supplementary Range: Short-Long
Description: Psionic Intense Pressure is a physical manifestation of one's chakra reserves in terms of psychic force at a greater level than Psionic Pressure due to Yvette awakening into a Cryptic. The user creates a sort of pressure depending on how much their collective chakra reserves are. This pressure creates a "suffocating" affect when within a certain distance to people with equal or lower chakra reserves or a lower rank than the user and when projecting their chakra outward chakra sensory users are blinded for a certain amount of time. Yvette has fluctuating chakra reserves causing the pressure she releases to vary, likewise when she has full reserves they are at full effect when she is at half reserves they revert to a chakra level below and when she is almost out of chakra they are ineffective. At base level she opponents with Reaper/Vanir/Acolyte chakra reserves experience the air seemingly becoming heavier their natural instinct of self preservation playing tricks on them and those which are almost out of chakra will find their nose start to randomly bleed causing them to lose 1 D-rank of blood each post (total) * At Jaeger/Diablo chakra reserves Reaper/Vanir/Acolyte experience even more of her psychic pressure sustaining nose bleeds causing them to lose 1 D-rank of blood each post (total) and when they are below half chakra reserves they begin to lose 2 D-ranks of blood each post (total) * At Ghost/Xeres chakra reserves Reaper/Vanir/Acolyte leak blood from every facial orifice just by coming within range even at full chakra reserves losing 2 D-ranks of blood each post (total) however the nose bleeds become much worse when they are below half of their chakra reserves causing them to lose 1 C-rank of blood each post (total) * At Dues chakra reserves Reaper/Vanir/Acolyte leak blood from every facial orifice causing them to lose 1 C-rank of blood each post (total) however at below half chakra reserves they can begin to hallucinate when within the pressures range. * At Prime chakra reserves Reaper/Vanir/Acolyte can begin hallucinating when within the pressures range however at below half chakra reserves they begin to get crippling migraines along with constant facial orifice bleeding causing them to lose 1 B-rank of blood each post (total)
Psionic Intense Pressure doubles the radius of Psionic Pressure and unlike the former which uses only Rank difference this uses chakra reserve level difference as well. At base level non scholar and civilians that did not drop out of the academy instantly faint when within range of the pressure There are seven levels of chakra reserves (Dakar-Samurai-Ninja-Inkan-Soulless-Dues-Prime) with 2+ level difference causing the victim to sustain the effect of those 2+ levels lower than them in chakra reserves. Non Scholar and civilians who didn't drop out of the academy that have a 7 level difference can actually die if under the pressure while fainted for 20 posts (total)
Name: Psionic Release: Body Flicker Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: This is the advanced variant of Yvette's technique in which Yvette can use without making a single hand sign as long as she is holding her sword. She does this by channeling chakra into it before body flickering allowing her to change directions in a 360 degree radius utilizing her Psionic release to move up down, left right, forward backward or diagonally in any direction not limited by gravity due to split second levitation through psionic release. When this is triggered Yvette seemingly fades out of vision her movement speed rapidly increasing and it seems as if s fades out of physical techniques moving at the same speed or below as her movement speed.
Name: Mind Flicker Classification: Genjutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: This technique is a testament of Yvette's ability to multi-task as she uses the visual cue of her body flicker techniques to trap an opponent in a genjutsu representation of her body flicker technique causing them to see her body flicker to another location contrary to where she actually body flickered to.
Name: Psionic Release: Psychokinetic Blade Classification: Kenjutsu/Nen Tech Rank: C-rank(D-rank Blood price) Class: Supplementary Range: Self
Description: This is a unique kenjutsu technique that Yvette uses in conjunction with her slash to deal damage to opponents. She uses her life force to fuel her Psionic Release and her blade glows orange as the psychic energy wraps around the blade and she projects the mental slash while dealing the physical slash onto the opponent. This results in the opponents skin not being sliced but rather torn open by the psychokinetic force imbued into the slash dealing B-rank nen based mental damage to the opponent.
Name: Pressure Body Flicker Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short-Mid
Description: Yvette through the use of chakra control has managed to displace her pressure similar to the body flicker technique allowing her to throw off tracking by chakra based opponents and cause opponents a farther distance away from her to be affected by her Psionic Pressure. That coupled with the various effects of Psionic Pressure can result in opponents actually thinking she herself moved via body flicker due to her presence being there. This however has no effect on those who can actually see her, being only effective on those which do not possess a visual/life/heat sensory or vibration sensory lock on her position due to the pressure throwing chakra sensing and danger sensory off.
Name: Molting Body Flicker Classification: Kinjutsu Rank: B-rank (C-rank blood price each Molting Body Flicker) Class: Supplementary Range: Short-Mid
Description: Taking one of her ancestor's preferred techniques, Yvette has explored methods to further improve her mastery of the body flicker technique. In conjunction with the ability to rapidly accelerate at high speeds Yvette's movement becomes unreadable while moving unless being tracked by dojutsu which are able to slow down one's movement/tracking techniques which rely on vibration or other methods of sensory besides vision. When used in conjunction with her sword ability it sets up the stage for her deadly quasi-predictive kenjutsu style.
Name: Flickering Disgrace Classification: Kenjutsu/Kinjutsu Rank: B-rank (C-rank blood price) Class: Supplementary Range: Short
Description: Yvette moves to strike the opponent which appears as if she passes through their body mid-swing before emerging behind them as the strike is finished dealing B-rank slicing damage to their body. This technique is Yvette's custom Strike of Disgrace which follows the template of Flickering Sword. This slash occurs at high speed however can be read by A-rank Reaction tiers or if the opponent possesses B-rank speed tiers with a B-rank or above sensory technique.
Name: Vanish Flicker (Signature) Classification: Combination Jutsu Rank: S-rank (B-rank chakra price & B-rank Blood Price) Class: Supplementary Range: Short-Mid
Description: Yvette's signature technique which showcases exactly how pinpoint her chakra and body control is something she inherited from her ancestor. By utilizing her Mental Multi-Task chaining Psionic Release: Body Flicker with Mind Flicker while projecting Pressure Flicker and moving with Molting Body Flicker to attack with Flickering Disgrace. While moving opponents are unable to place a read on her due to the numerous distractions which misdirect sensory techniques namely her Mind and Pressure Body Flicker this technique proving to be extremely effective in the heat of battle. Only opponents who are unaffected by the genjutsu and not impeded by her Psionic Pressure with movement slowing dojutsu or wind pressure based sensory techniques can track her movement. In order to dodge however one must possess either a method of first tracking along with S-rank speed tiers or must possess SS-rank reaction tiers with any speed tier. When utilizing Vanish Flicker Yvette seems to blur while passing through the opponent as if she was a ghost and vanishing from sight right after emerging from the target's body. She reappears in three different locations each time she uses this technique 1 being her actual body the other 2 either being 2 Mind Flickers/2 Pressure Flickers or 1 Mind Flicker and 1 Pressure Body Flicker.
Last edited by Yvette on 26th August 2013, 5:43 pm; edited 4 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Of the Flickering Sword 25th August 2013, 6:23 am | |
| I'll be handling these techs | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Of the Flickering Sword 26th August 2013, 1:58 pm | |
| Flickering Sword - still harnessing killing intent in a type of form. Jaeger only. Danger sense isn't gonna give yah a way to produce your own killing intent through techniques... Only a way to sense others killing intent, even the normal bit that people can't normally harness.
Silent Killing Technique - Same thing as above.
Psionic Pressure - I dont quite understand this technique.
Your body flicker jutsus. Umm... They are ninjutsu, right. Okay. They deal with your natural speed... Okay... Umm... Yeah... Based on how I'm reading this... im unsure what to say. It seems like you can basically phase through anything moving at equal speeds. Is that right?
I stopped at Psionic Release Body Flicker. G2g to class. Will finish up when i can | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 26th August 2013, 5:42 pm | |
| Made the edits to them missed the ones which still had killing intent in them my bad.
Psionic Pressure: um...what's not to understand..
Body Flicker no it doesn't allow me to phase though stuff it gives the appearance of phasing/blurring away where as she's actually moving at unreadable speeds. For instance I'll be moving at Bullet release but in comparison to the normal bullet release running speed normal eyesight can't follow her movement. She uses her body flicker to dodge physical based attacks however when she does so it looks as if she blurs away or in the case of Vanish flicker passes through them. Meimu already went over the body flicker thing with me. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Of the Flickering Sword 26th August 2013, 6:01 pm | |
| Unless stated otherwise approved | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 28th August 2013, 3:01 pm | |
| Name: Combination Art: Psychokinetic Searing Blade Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short
Description: Banshee first set's this technique up by releasing two Flame Dual spheres at Yvette who draws out Reinōsha using psychokinetic blade without even looking at the flame dual spheres as they collide with it one after another. The result is an explosion of fire which then suddenly vanishes as Yvette body flickers away only to reappear deal damage to the opponent with Reinōsha being wrapped in a vortex of Nen and Fire Release chakra. When sliced by the attack the opponent is not actually cut no rather the wound is torn open by the psychic force before cauterized leaving that area tender and unable to heal naturally without the assistance of a medical technique. In terms of damage this technique deals 1 count of B-rank nen based mental damage and 1 count of B-rank fire release damage.
Name: Combination Art: Psychokinetic Electro-conductive Blade Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short
Description: Kite first sets this up by utilizing Starch Syrup Capture Field spreading the sticky liquid along the area while Jynx utilizes Lightning Release: Conductive Wave Yvette runs forward drawing Reinōsha and pointing it down while utilizing Psychokinetic Blade the electrified sticky liquid swirls around the blade trailing a split line behind her as she runs before she suddenly vanishes with a body flicker causing the water to fall back into the sticky pond. When sliced by the attack the opponent is not cut but rather torn open by the psychic force before being electrified by the sticky water which holds the wound open but doesn't cause them to bleed due to the sticky water filling it up preventing it from being healed naturally. In terms of damage this technique deals 1 count of B-rank nen based mental damage and 1 count of B-rank lightning release conducted through water release damage.
Name: Combination Art: Flickering Fang Disgrace Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short-Mid
Description: Kite starts this technique off by using Water Release: Sticky Water Fang Bullet when near a source of water or Starch Syrup Capture Field is already active Yvette unsheathes Reinōsha before using Flickering Disgrace while swinging up and intersecting paths with Water Release: Sticky Water Fang Bullet which is moving at crashing ground speeds. This results in a haze effect as the sticky liquid is disrupted before changed into an arc which can be seen by A-rank reaction tiers or if the opponent possesses B-rank reaction tiers with B-rank speed. The arc deals physical slicing damage equal to an A-rank as the slash, the liquid is focused into a thin trail, can be used to sever limbs off of opponents. When cut the wound does not bleed due to the sticky film covering it which holds it open preventing it from being healed naturally.
Name: Combination Art: Flickering Electro-Conductive Disgrace Classification: Combination Technique Rank: S-rank Class: Offensive Range: Short-Mid
Description: Kite starts this technique off by using Water Release: Sticky Water Fang Bullet when near a source of water or Starch Syrup Capture Field is already active while Jynx uses Lightning Release: Conductive Wave while she has 1 clone out both of them using it in sync with each other through the water source that Kite uses for his technique causing it to move at crashing ground speeds. While the electricity is being conducted through the water Yvette unsheathes Reinōsha before using Flickering Disgrace while swinging up and intersecting paths with the electrified Water Release: Sticky Water Fang Bullet. This results in a haze effect as the sticky liquid is disrupted before changed into an arc which can be seen by A-rank reaction tiers or if the opponent possesses B-rank reaction tiers with B-rank speed and travels at most 15 feet before hitting the target or dispersing. The arc deals physical slicing damage equal to an A-rank while dealing lightning release conducted through water release damage equal to an A-rank. The victim sustains an high electric shock which cauterizes the wound sustained when this technique is used and if it hits a wound already sustained which has a sticky liquid film coating it or holding it open the damage becomes defense/endurance bypassing due to the wound being open and the electricity being able to conduct easier through it.
Name: Combination Art: Searing Electro-Conductive Disgrace Classification: Combination Technique Rank: S-rank Class: Offensive Range: Short-Mid
Description: Kite and Banshee start this technique off with Kite using Sticky Water Fang Bullet from an existing water source or if Starch Syrup Capture field is already used, with Banshee using her Flame Dual Sphere and causing it to impact the technique heating up the water comprising it. Jynx utilizing two shadow clones uses Lightning Release: Conductive wave on the water source channeling a high electric current through it and the heated Sticky Water Fang Bullet boosting it in speed to Vacuum Release speeds. Yvette uses flickering disgrace swinging diagonally along the path of the electrified & heated sticky water fang bullet causing a haze effect and launching a crescent at the opponent. This crescent moves at unseen speeds but can be read by S-rank reaction tiers or if an opponent has A-rank reaction tiers + A-rank speed and travels at most fifteen feet before hitting the target or dispersing. It deals physical slicing damage equal to 1 A-rank while dealing lightning release conducted through water release damage equal to 1 A-rank and fire release heated water release damage equal to 1 B-rank and can easily sever limbs from opponents sliced. The wound itself is cauterized instantly before becoming blistered open causing it to trickle blood constantly and depending on the area cut the victim loses a C-B rank amount of blood each post if the wound is not bandaged up, applied pressure to, healed through medical or regenrative means. | |
| | | Mist
Posts : 1940 Join date : 2012-08-03 Location : Las Vegas
| Subject: Re: Of the Flickering Sword 28th August 2013, 9:27 pm | |
| Approved unless someone else has a problem | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 1st September 2013, 10:12 pm | |
| Name: Disgraceful Sword (Signature) Classification: Fighting Style Rank: D-rank Class: Offensive Range: Short-Mid
Description: Yvette's actual "offensive" sword style, while the flickering sword revolves around prediction, creating and exploiting openings as well as high speed dodges. The Disgraceful sword style stems from a samurai's Strike of Disgrace and revolves around counters, finishes, disarming and movement halts utilizing speed as a medium to convey strikes which slice through opponents defenses. The force of defense slicing however halts upon getting through the defenses causing instead of actual damage knock back dealing strikes hence this styles name. This sword style is primarily utilized in sync with Flickering Sword utilizing not Reinosha but another weapon primarily blunt (bokken) instead.
Name: Disgraceful Slash Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette moves quickly before slashing an opponent with her non bladed weapon slicing through defenses equal to the speed she is moving at to knock the opponent back a foot. Yvette can chain this technique with any other techniques of the Disgraceful line D-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Opening Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette moves quickly before slicing through an opponents guard equal to the speed she is moving and launching them a foot into the air with knock back, opponents without flight, levitation or an additional means to continue movement in the air are thus unable to dodge the follow up strike through normal speed tiers unless they have a technique which allows them to move in the air.
Name: Disgraceful Footwork Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette moves in a spinning back slash slicing through defenses equal to the speed she is moving while dealing diagonal knock back damage equal to a foot to knock the opponent off their feet unless they posses D-rank + strength tiers to lock themselves in place.
Name: Disgraceful Disarm Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette slashes an opponent while rushing at them. If the slash is not blocked by another weapon Yvette slices through defenses equal to the speed she's moving at. However, if it is blocked by another weapon instead of slicing through it she knocks it out of the opponents hand unless they have strength tiers equal to the speed she is moving at during the exchange. The weapon is knocked a foot away from the opponent.
Name: Disgraceful Check Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette rushes the opponent before swinging upward and if blocked by defense tiers her follow up strikes as long as they are in the Disgraceful Sword Kenjutsu Line deal double the knock back to the opponent.
Name: Disgraceful Finish Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette rushes at an opponent while pointing her un-bladed weapon and lunging in for a thrust, if met by defenses they are pierced through equal to the speed she is moving if not however the opponent is dealt concentrated knock back to the place hit knocking the opponent off their feet and backward one foot.
Last edited by Yvette on 1st September 2013, 10:38 pm; edited 1 time in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Of the Flickering Sword 1st September 2013, 10:18 pm | |
| Disgraceful Disarm - I think you messed up the wording a little, I get what it does but it took multiple readings. If you can please fix that.
Other than that all approved | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Of the Flickering Sword 1st September 2013, 10:40 pm | |
| - Zen wrote:
- Disgraceful Disarm - I think you messed up the wording a little, I get what it does but it took multiple readings. If you can please fix that.
Other than that all approved With corrections made Disgraceful Disarm is approved. Along with all the rest. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 21st September 2013, 6:57 am | |
| Name: Combination Art: Psychokinetic Shocking Blade Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short
Description: Jynx first set's this technique up by raising her paws while utilizing Lightning Release: Conductive Wave before jumping at Yvette who draws out Reinōsha using psychokinetic blade without even looking at the Jynx as she lands on the blade before jumping off. The result is a cackle of electricity which then suddenly vanishes as Yvette body flickers away only to reappear deal damage to the opponent with Reinōsha being wrapped in a vortex of Nen and Lightning Release chakra. When sliced by the attack the opponent is not actually cut no rather the wound is torn open by the psychic force before cauterized leaving that area tender and unable to heal naturally without the assistance of a medical technique. In terms of damage this technique deals 1 count of B-rank nen based mental damage and 1 count of C-rank lightning release damage. The blood in the area cut is instantly destroyed due to the cauterization effect forcibly sealing the wound causing the victim to either lose -1 C-rank of blood while taking no lightning release damage, -1 D-rank of blood and sustaining D-rank lightning release damage or in the case of those without blood simply take the normal amount of damage.
Name: Combination Art: Psychokinetic Liquid Blade Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short
Description: Kite first sets this up by spitting out Water Release: Starch Syrup Capture Field at the ground while Yvette who draws out Reinōsha using psychokinetic blade runs across the water while dragging her sword on it. The result of that action causes the sticky water to swirl around her blade which then suddenly returns to normal as Yvette body flickers away only to reappear deal damage to the opponent with Reinōsha being wrapped in a vortex of Nen and Water Release chakra. When sliced by the attack the opponent is not actually cut no rather the wound is torn open by the psychic force before the wound is filled with sticky film causing the wound to not bleed however it causes the next lightning release technique which hits that area to deal double damage. In terms of damage this technique deals 1 count of B-rank nen based mental damage and 1 count of C-rank water release damage.
Name: Mach Flickering Disgrace Classification: Kinjutsu/Kenjutsu Rank: A-rank (B-rank blood price) Class: Supplementary Range: Short
Description: Yvette moves to strike the opponent which appears as if she passes through their body mid-swing before emerging behind them about five feet away as the strike is finished dealing A-rank slicing damage to their body. This technique is Yvette's improved Flickering Disgrace which follows the template of Flickering Sword. This slash occurs at high speed however can be read by S-rank Reaction tiers or if the opponent possesses A-rank speed tiers with a A-rank or above sensory technique.
Name: Combination Art: Rouge Flickering Disgrace Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short
Description: Rouge first starts this technique by splitting into her Chibi Rouge technique with two of them hopping on Yvette's shoulders as she unsheathes her blade before utilizing Flickering Disgrace. As she appears to pass through the opponent while slashing the Chibi Rouges jump off and collide with the opponent before they both detonate as Yvette emerges from behind the opponent. This technique occurs at high speed however can be read by A-rank Reaction tiers or if the opponent possesses B-rank speed tiers with a B-rank or above sensory technique. However if they don't Yvette sheaths her sword in front of her face not even looking back as the opponent sustains B-rank slicing damage and is consumed in an A-rank explosion of wind.
Name: Vanishing Sword (Signature) Classification: Fighting Style Rank: B-rank Class: Supplementary Range: All
Description: The Vanishing Sword Fighting Style is the result of Yvette taking on the Tenmetsu Samurai fighting style in order to boost the speed of her slashes to new limits while using Reinōsha to alert her to potential danger. It revolves around dealing high speed slashes which are not felt until a post later with numerous slashes having the delay stack and victims not realizing that they are even cut until the delay passes. Despite being seemly brutal it is a graceful style as the opponents blood does not stain Yvette's outfit due to the blood spurting usually after Yvette has already sheathed Reinōsha and is walking away.
Name: Combination Art: Rouge Bombard Flickering Disgrace Classification: Combination Technique Rank: S-rank Class: Offensive Range: Short
Description: Rouge first starts this technique by hopping on Yvette's shoulders as she unsheathes her blade before utilizing Mach Flickering Disgrace. As Yvette appears to pass through the opponent while slashing Rouge hops off while splitting into five all of them colliding with the opponent before they all detonate as Yvette emerges from behind the opponent about 5 feet away. This technique occurs at high speed however can be read by S-rank Reaction tiers or if the opponent possesses A-rank speed tiers with a A-rank or above sensory technique. However if they don't, Yvette sheaths her sword in front of her face not even looking back as the opponent sustains A-rank slicing damage and is consumed in an S-rank + 1 B-rank explosion of wind.
Name: Vanishing Disgrace Classification: Kinjutsu/Kenjutsu Rank: S-rank (A-rank blood price) Class: Supplementary Range: Short
Description: Yvette moves to strike the opponent which appears as if she passes through their body mid-swing before emerging behind them about ten feet away as the strike is finished dealing S-rank slicing damage to their body being enough to actually cleave an opponent in half if they don't possess S-rank defense tiers or A-rank defense tiers and a technique which lowers the damage of physical based techniques. This technique is Yvette's perfected version of Flickering Disgrace which follows the template of Vanishing Sword. This slash occurs at high speed however can be read by SS-rank Reaction tiers or if the opponent possesses S-rank speed tiers with a S-rank or above sensory technique. This technique can also be used as a rush to quickly close the distance between her and opponents within 10 feet, with physical based attacks thrown at her during the rush as long as they are moving at or below her current movement speed appearing as if they pass through her, in reality she is merely dodging at unseen speeds while continuing the rush to the opponent.
Name: Psychokinetic Vanishing Disgrace Classification: Nen Tech/Kenjutsu Rank: S-rank (S-rank blood price) Class: Supplementary Range: Short
Description: Yvette moves to strike the opponent, while unsheathing Reinōsha while slicing her palm, which appears as if she passes through their body mid-swing before emerging behind them as the strike is finished and sheathing her blade. The result is while she sheathes her blade the place cut glows orange as blood spurts from the S-rank slash done to the opponent and upon fully sheathing it they are torn apart by SS-rank Nen Force. The victim is torn only using the slash as the focus point meaning it can result in fatal or crippling injuries depending on where they are cut. This slash occurs at high speed however can be read by SS-rank Reaction tiers or if the opponent possesses S-rank speed tiers with a S-rank or above sensory technique.
Name: Mach Vanishing Disgrace Classification: Kinjutsu/Kenjutsu Rank: SS-rank (S-rank blood price) Class: Supplementary Range: Short-Mid
Description: Yvette moves to strike the opponent which appears as if she passes through their body mid-swing before emerging behind them about 15 feet away as the strike is finished dealing SS-rank slicing damage to their body being enough to actually cleave an opponent in half if they don't possess SS-rank defense tiers or S-rank defense tiers and a technique which lowers the damage of physical based techniques. This technique is Yvette's improved Vanishing Disgrace which follows the template of Vanishing Sword. This slash occurs at high speed however can be read by SSS-rank Reaction tiers or if the opponent possesses SS-rank speed tiers with a SS-rank or above sensory technique. This technique can also be used as a rush to quickly close the distance between her and opponents within 15 feet with physical based attacks thrown at her during the rush as long as they are moving at or below her current movement speed appearing as if they pass through her, in reality she is merely dodging at unseen speeds while continuing the rush to the opponent.
Name: Final Disgrace Classification: Kinjutsu/Kenjutsu Rank: SSS-rank (SS-rank blood price) Class: Supplementary Range: Short-Long
Description: Yvette moves to strike the opponent which appears as if she passes through their body mid-swing before emerging behind them about 30 feet away as the strike is finished dealing SSS-rank slicing damage to their body being enough to instantly kill someone if they don't possess SSS-rank defense tiers or SS-rank defense tiers and a technique which lowers the damage of physical based techniques. This technique is Yvette's Perfected Strike of Disgrace which follows the template of Vanishing Sword. This slash occurs at high speed however can be read by SSS-rank Reaction tiers and at least S-rank speed tiers or if the opponent possesses SSS-rank speed tiers with a SSS-rank or above sensory technique, opponents with out this however can not even see Yvette move while she is using this technique. This technique can also be used as a rush to quickly close the distance between her and opponents within 30 feet with physical based attacks thrown at her during the rush as long as they are moving at or below her current movement speed appearing as if they pass through her, in reality she is merely dodging at unseen speeds while continuing the rush to the opponent. This technique is not only fatal to the victim but also Yvette as the blood price itself ends up killing her right after she sheathes her blade.
Name: Psychokinetic Disgrace Classification: Nen Tech/Kenjutsu Rank: SSS-rank (SSS-rank blood price) Class: Supplementary Range: Short-Long
Description: Yvette moves to strike the opponent, while unsheathing Reinōsha while slicing her palm, which appears as if she passes through their body mid-swing before emerging behind them about 30 feet away as the strike is finished and sheathing her blade. The result is while she sheathes her blade the place cut glows orange as blood spurts from the SSS-rank slash done to the opponent and upon fully sheathing it they are torn apart by SSS-rank Nen Force. The victim is torn only using the slash as the focus point this isn't a technique meant to be used on human sized opponents but rather large to colossus sized opponents tearing them cleanly in half. This slash occurs at extremely high speeds however can be read by SSS-rank Reaction tiers with the opponent possessing at least SS-rank Speed tiers or if the opponent possesses SSS-rank speed tiers with a SSS-rank or above sensory technique. This technique can not even be used unless Yvette has above her maximum amount of blood as her normal reserves result in her dying before she can even preform this technique.
Last edited by Vixen on 22nd July 2014, 11:23 am; edited 2 times in total (Reason for editing : Classification correction.) | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Of the Flickering Sword 21st September 2013, 3:49 pm | |
| You have two techs named Rogue Flickering Disgrace, and A-rank one and an S-rank one. Since reading it, they both do the same thing just different speeds, I suggest putting them in one jutsu. Because the jutsu changes, a small change, based on outside jutsus being used, the outside jutsus dont completely change its original purpose. Of course this will make the tech A-S rank. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Of the Flickering Sword 21st September 2013, 3:57 pm | |
| - Zen wrote:
- You have two techs named Rogue Flickering Disgrace, and A-rank one and an S-rank one. Since reading it, they both do the same thing just different speeds, I suggest putting them in one jutsu. Because the jutsu changes, a small change, based on outside jutsus being used, the outside jutsus dont completely change its original purpose. Of course this will make the tech A-S rank.
Approved | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 23rd April 2014, 6:49 am | |
| Name: Reiryoku (Signature) Classification: Fighting Style Rank: A-rank Class: Offensive/Supplementary/Defensive Range: Self
Description: Upon gaining the ability to utilize Nen alongside her already impressive chakra reserves Yvette went about experimenting with using both at the same time the result was the generation of a mix of the two that she came to call Reiryoku. This involves a process in which she blends the spiritual and physical energy present in chakra with the mental energy which constitutes Nen to generate this unique form of energy. When using Reiryoku she is able to convert her chakra or Nen based techniques to utilizing prices from both of her reserves while fusing them together to allow them the ability to affect both the physical and mental plains of existence. When victims are hurt by Reiryoku using techniques they are dealt both chakra and mental damage, all the techniques using this fighting style must be specifically named as such, such as Reiryoku - Psionic Release: Body Flicker Technique.
Name: Reiatsu Classification: Kinjutsu/Energy Tech Rank: S-rank (A-rank blood price constant blood drain each turn to keep active) Class: Offensive/Supplementary Range: Short-Long
Description: Cat God Sage Mode must be active while triggering this technique. The perfected version of Yvette's trade mark Psionic Pressure granted from her not only becoming a Cryptic but likewise finding a way to incorporate her Nen and Natural Energy Reserves into her Psionic Pressure. The suffocating effect is magnified as victims now suffer the crushing force of her chakra, Nen and Natural Energy reserves combined. This pressure creates a "suffocating" affect when within a certain distance to people with equal or lower energy reserves and is only amplified when they are a lower rank than the user and when projecting her Reiatsu outward the force can blind chakra, nen or natural energy sensory users for the entire topic due to the sheer amount of energy she is expelling outward. Yvette has fluctuating reserves causing the pressure she releases to vary, when she is at full reserves it is at full strength, when she is at half the effects are likewise at half the original strength and when she is empty or can no longer support Cat God Sage Mode it is ineffective. With Below Half Chakra, Nen & Natural Energy Reserves she is capable of causing those with Prime Levels of Chakra intense migranes and hallucinations and upon them having half their max chakra reserves or less they begin to leak blood from every orifice on their body causing them to lose 1 B-rank of blood each post (total). With Half to Almost Full Chakra Reserves & Below Half Nen & Natural Energy Reserves she is capable of causing those with Prime Levels of Chakra to leak blood from every orifice on their body causing them to lose 1 B-rank of Blood each post (total). Upon them having half of their max chakra reserves or less the blood loss increases to losing 1 A-rank of Blood each post (total). With half to Almost Full Chakra & Nen Reserves & Below Half Natural Energy Reserves she is capable of causing those with Prime Levels of Chakra to leak large blood from every orifice on their body causing them to lose 1 A-rank of Blood each post (total). Upon them having half of their max chakra reserves the blood loss increases to losing 1 S-rank of Blood each post (total). With half to Almost Full Chakra, Nen & Natural Energy reserves she is capable of causing those with Prime levels of Chakra to leak copious amounts of blood from every orifice on their body causing them to lose 1 S-rank of blood each post (total). Upon them having half of their max chakra reserves the blood loss stops and their body gradually petrifies turning them into stone within 30 posts (total) due to her natural energy overloading their bodies. With Full Chakra Reserves & Half to Almost full Nen & Natural Energy Reserves she is capable of causing those with Prime levels of Chakra to gradually petrify within 30 posts (total) due to her natural energy overloading their bodies. Upon them having half of their max chakra reserves they petrify within 20 posts (total). With Full Chakra & Nen Reserves & Half to Almost full Natural Energy Reserves she is capable of causing those with Prime levels of Chakra to petrify within 20 posts (total), however upon them having half of their max chakra reserves they petrify within 10 posts (total). With Full Chakra, Nen & Natural Energy Reserves she is capable of causing those with Prime levels of Chakra to petrify within 10 posts (total), however upon them having half of their max chakra reserves they petrify within 5 posts (total).
Reiastu quaruples the radius of Psionic Pressure and unlike it's predecessors it uses four means of calculation, rank difference, chakra level difference, Nen reserves difference and finally natural energy reserves difference. Those with Nen Reserves suffer half as much blood loss while Sages and those with natural energy reserves have the petrification time limit doubled. Those with Final Stage Curse Seals (Heaven, Hell, Earth, Purgatory, Origin) or Animal Curse Seals are immune to the petrification effect instead they suffer from blood loss, migranes and hallucinations until they either die or the technique ends. There are 10 additional levels of chakra reserves which are Jinchuriki Exclusive which each level past prime a target has they sustain one level lower of effect with Jinchuriki's of 6-10 Tails sustaining the effects of Psionic Intense Pressure. Kage level Jinchuriki of those with 6-10 Tails as well as summons and creatures with chakra reserves larger then the 10 Tailed Jinchuriki sustain the effects of Psionic Pressure. Each Rank difference likewise doubles as a level and those with a Fourteen Level difference between their reserves and Yvettes. Meaning in short at S-rank those with a 14 level difference (Non-Kage Level shinobi with Inkan or below reserves) instantly faint upon coming under the area of effect of the pressure and can eventually die via petrification after 20 posts (total) of being unconcious. Each level under Non-Kage Inkan has 5 posts subtracted from the count down, i.e Ninja dies in 15 posts (total), Samurai dies in 10 posts (total), Dakar dies in 5 posts (total), Civilans who are not scholars nor dropped out of the academy, instantly die via instant petrification upon coming within the radius of effect. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Of the Flickering Sword 24th April 2014, 9:48 pm | |
| | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 27th May 2014, 5:11 pm | |
| Name: Kai Arts Classification: Fighting Style Rank: D-rank Class: All Range: Self
Description: This is the fighting style based on Kai however rather than disrupting the chakra within the user's body to break genjutsu this utilizes Nen breaking the flow of Nen in the user's body in order to Kai out of more complex mental techniques or more specifically Fabrication. Yvette has noticed that despite Kai being widespread most user's do not even bother trying to harness it beyond the most basic level and thus has decided to develop techniques revolving around the breaking of genjutsu techniques.
Name: Kai Art: Chakra Pulse Classification: Nintaijutsu Rank: C-rank Class: Defensive Range: Self
Description: This technique revolves are the focused compression before subsequent release of the pent up chakra in a pulse form to dispell a genjutsu technique via chakra flow the pulse however stretches outward 10 feet and while dealing no damage to those it comes in contact with it likewise acts to dispell genjutsu techniques while consuming a C-rank of chakra. While this technique is weak it is useful for dispelling low level genjutsu techniques and very weak genjutsu chains.
Name: Kai Art: Psychic Transfer Classification: Nen Tech. Rank: B-rank Class: Defensive/Supplementary Range: Self
Description: A quick transferal of a mental based technique affecting the user onto a victim under the effect of their Psionic Pressure or Reiatsu. This technique consumes B-rank Nen in order to "push" the genjutsu (chain) from her body directly onto another target as long as they are within the radius of effect. This is useful specifically to pass on crippling effects that are placed on her onto others and is based on the principle of Yvette learning how to fight multiple opponents simultaneously.
Name: Kai Art: Imagine Break Classification: Nen Tech. Rank: A-rank Class: Offensive Range: Self
Description: This technique is based on the principle of equivalent force, Yvette matches the strength of a mental based technique utilizing chakra with Nen before reflecting that upon the victim using the mental link between them to bridge the connection. As a result the technique is snuffed out similar to a ninjutsu technique being stuck but another technique equal in strength to it as a result. Due to using Nen rather than chakra instead of needing to utilize the same technique to cancel it out the Nen serves to bridge the gap due to being a more pure source of mental based energy than chakra which incomparison is more suitable for chakra based techniques. | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Of the Flickering Sword 27th May 2014, 5:14 pm | |
| Seems fine to me.
Approved | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 31st May 2014, 12:11 pm | |
| Name: Disgraceful Impulse Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: Yvette utilizes a downward slash with her non-bladed weapon which upon being met by defenses slices through them equal to the speed at which she is moving to deal downward knockback of 1 foot to a victim sending them into the ground. This technique is often used in place of Disgraceful Finish to end an aerial combo as it knocks the victim downward and if they are airborne and do no possess any flight, levitation or air movement techniques they plummet to the ground sustaining additional physical impact damage depending on the distance they have to the ground. Additional Damage - Distance from the Ground D-rank - 5 Feet C-rank - 10 Feet B-rank - 20 Feet A-rank - 40 Feet S-rank - 80 Feet.
Name: Kai Art: Telepathic Link Classification: Nintaijutsu Rank: D-rank Class: Supplementary Range: Self (Others which she has established contact with using Telepathic Mind)
Description: Using Yvette's budding telepathic abilities and her own natural immunity to genjutsu, Yvette noticed that often her allies would end up trapped in a genjutsu technique and she would be left scot free. As a result she is able to use her connection to their mind via Telepathic Mind to jack into the mental connection between her allies and an opponent using a genjutsu on them in order to utilize her Kai Arts from her allies mind as if she was sending a telepathic message to them. This allows her to break her allies out of genjutsu as well as counter act the effects of mental based techniques when they are trapped in them by means of her more advanced Kai Art techniques.
Name: Reiryoku - Flickering Illusion: Glint Classification: Nen Tech/Genjutsu Rank: D-rank (D-rank Chakra Price & D-rank Nen Price) Class: Offensive/Supplementary Range: Short-Mid
Description: Yvette draws her blade while in areas of light tilting it just right so that is able to reflect the light off of the blade into a targets eye to cause a brief blind effect, 1 of the victims posts. The true effect however is the visionary cue which traps the victim in a basic genjutsu which simply repeats the effect of the glint of light in the victims eye each time Yvette draws her blade for a strike. Due to utilizing Reiryoku unlike the flash genjutsu which is a useful technique for countering vision this technique's blindness is two-fold blinding victims both in their mind as well as physically to temporarily shut down the effects of a dojutsu as a result. The time period is rather short only being for one of the victims posts however despite that it can be deadly during battles were only a couple of seconds determines life or death.
Name: Reiryoku - Flickering Illusion: Multiply Classification: Nen Tech/Genjutsu Rank: D-rank (D-rank Chakra Price & D-rank Nen Price) Class: Offensive/Supplementary Range: Short-Mid
Description: This is based on a visionary cue stemming from the use of Flickering Illusion: Afterimage, opponents who strike one of the Afterimages are consumed in an explosion dealing D-rank chakra and D-rank Mental damage to them. Upon the smoke from said explosion vanishing said Afterimage multiplies by a factor of 2 as long as the genjutsu is not broken out of. This technique is based off of the Haze Clone Techinque with Yvette putting her own twist on it thanks to Reiryoku making what is usually merely an annoyance into a more realistic distraction causing the victim to think the user is utilizing explosive shadow clones rather than this all being a genjutsu.
Name: Reiryoku - Flickering Illusion: Choke Classification: Nen Tech/Genjutsu Rank:D-rank (D-rank Chakra Price & D-rank Nen Price) Class: Offensive/Supplementary Range: Short-Mid
Description: The follow up to Flickering Illusion Smoke which can be initiated by a visionary cue of a smoke bomb or another means of area concealment. This causes the victims trapped within the genjutsu to begin to choke on the smoke upon inhaling it similarily those without lungs or a need to breath aren't effected by this technique. While choking the victims are left vulnerable and due to being based on Reiryoku dependent on their endurance or/and barrier tiers which ever is lower they will either actually suffocate and pass out or mentally think they are suffocating and thus still pass out. This is of course if it is not broken out of, however when used in a genjutsu chain with Flickering Illusion Smoke this technique is powered up to a C-rank. Dependent on their endurance or barrier tiers victims can be immune to the suffocation added effect instead taking D-rank chakra & mental damage each post (total). Countdown till Suffocation - Barrier/Endurance Tier 30 Posts (total) - None 35 Posts (total) - D 40 Posts (total) - C (Barrier Tiers Immune - Original Version) 45 Posts (total) - B (Endurance Tiers Immune - Original Version, Barrier Tiers Immune - Powered up) 50 Posts (total) - A (Endurance Tiers Immune - Powered up)
Name: Flickering Illusion: Clink Classification: Genjutsu/Kenjutsu Rank: C-rank Class: Offensive/Supplementary Range: Short-Long (Depends on how sensitive one's hearing is)
Description: This genjutsu is triggered by the sheathing of Yvette's blade in it's sheathe often due to her completing a strike or in order to trigger finishers in some of her more powerful techniques. Regardless this technique initiates an auditory genjutsu which induces a ringing sound in the ears often as a result of being to close to an explosion or a loud noise. As a result while those with normal hearing sensitivity are mildy affected those with sharper hearing find that their enhanced hearing is now restricted due to the constant ringing sound rendering them unable to focus as well as hear things which require said sensitive hearing for the duration of the genjutsu as long as it is not broken out of. It is likewise useful on users of the silent killing technique as they are unable to hear themselves move and thus incapable of utilizing the silent killing technique or any variation which is C-rank or lower.
Name: Flickering Illusion: Shatter Classification: Genjutsu/Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This utilizes the touch based cue of Yvette using her Heel kick technique rather than feel the pain from the impact on their body this genjutsu results in a deception in which the victim is led to believe that they blocked the heel kick but then the place in which they blocked has it's bones broken. While it is a painful genjutsu it isn't overly powerful however despite that the delusion that the victim experiences is useful for crippling their physical effectiveness. An arm being broken will dissuade one from using said arm in combat, a leg being broken would cause a victim to limp, ribs or hips would reduce their capability to dodge attacks. It is all based on the psychological effect that a part of their body is damaged and they will adapt to said effect trying not to aggravate said injury. Due to being a touch based genjutsu this technique is incapable of being broken out of by pain.
Name: Reiryoku - Flickering Illusion: Burn Classification: Nen Tech/Genjutsu Rank: C-rank (3 D-rank Chakra Price & 3 D-rank Nen Price) Class: Offensive/Supplementary Range: Short-Mid Range
Description: This technique is triggered through the smell of something burning often as a result of an open flame or an explosion or merely there being a large amount of smoke in the area. The victim however trapped in said scent based genjutsu actually smells themselves burning and upon checking can see themselves on fire. Due to being Reiryoku the victim sustains C-rank chakra damage and C-rank mental damage each post they are trapped in this illusion without breaking it. The fire itself is merely psionic release disguised to mimic the properties of fire not having any of the elemental strengths or weaknesses and as a result can be put out by anything stronger than the C-rank "flames'. However unless the illusion is broken the victim will not realize the actual flames which are burning them are put out and will continue to feel the pain as if they are being burnt often resulting in the victim desperately trying to put out the flames or merely fighting with the added pain of being burnt alive. Dependent on the victims endurance or barrier tiers they either sustain enough damage to kill them or they think they sustain enough damage to kill them resulting in them passing out. Countdown till Burnt - Barrier/Endurance Tier. When chained with Charred it is powered up to a B-rank technique however when used in a genjutsu chain with Smoke, Charred and Choke it is powered up to an A-rank. Dependent on their endurance or barrier tiers victims can be immune to the suffocation added effect instead taking D-rank chakra & mental damage each post (total). 25 Posts (total) - None 30 Posts (total) - D 35 Posts (total) - C (Barrier Tiers Immune - Original Version) 40 Posts (total) - B (Endurance Tiers Immune - Original Version, Barrier Tiers Immune - Powered up) 45 Posts (total) - A (Endurance Tiers Immune - Powered up, Barrier Tiers Immune - Powered up Chain) 50 Posts (total) - S (Endurance Tiers Immune - Powered up Chain)
Name: Reiryoku - Flickering Illusion: Slash Classification: Nen Tech/Genjutsu Rank: C-rank (3 D-rank Chakra Price & 3 D-rank Nen Price) Class: Offensive/Supplementary Range: Short-Mid
Description: This technique uses a touch based cue based on Strike of Disgrace or any of Yvette's variations on that base technique. If a victim is hit the injury is felt as normal however it likewise traps the victim in a touch based genjutsu in which they feel more of said injuries appearing over their body over time. This technique is deadly when combined with Afterimage using her Mental Multi-task Yvette is capable of making it seem like the other Yvettes are attacking the victim leaving additional injuries on their body while using the original pain as the template to repeat said injuries. Due to being Reiryoku unless the victim breaks out of it each time this is repeated new injuries are not only felt but manifest on their body. Due to being a touch based genjutsu this technique is incapable of being broken out of by pain.
Name: Disgraceful Drill Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: Yvette utilizes a spinning thrust with her non-bladed weapon of choice which if met by defenses drills through it before impacting the victim and knocking them flying five feet backward. Yvette can chain this technique with any other techniques of the Disgraceful line C-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Wrech Classification: Kenjutsu Rank: C-rank Class: Defensive Range: Short
Description: A quick parry counter-offensive technique in which Yvette moves her non-bladed weapon tilting it to the side before thrusting it forward to block an incoming strike. This technique when met by another weapon results in said weapon actually being sliced through during the parry of certain strength dependent on the speed that Yvette is moving to initiate said parry, making it an effective high-speed counter weapon technique. This technique however doesn't deal damage instead dealing knockback to the either the victim or the sliced weapon five feet often resulting in the sliced weapon's parts being propelled in opposite directions due to said knock back.
Name: Disgraceful Bash Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: A quick downward diagonal slash which is meant to push off of another strike which upon being met by defenses slices through them equal to the speed at which Yvette is moving to deal downward diagonal knockback of five feet. This technique is capable of being chained with any of the Disgraceful Sword style techniques C-rank and below into a single flowing motion.
Name: Disgraceful Pierce Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: Yvette reverses her grip on the blade so that the non-bladed edge is aligned with her arm before striking the opponent with an elbow strike using the non-bladed weapon of choice to increase the damage dealt to the opponent. Often due to the impact the bladed side of the weapon can cut into Yvette's arm which is useful to initiate some of her techniques such as summoning techniques or Psychokinetic Disgrace. Regardless this technique when met by defenses slices through them equal to the speed at which Yvette is moving to deal horizontal knockback damage which results in the victim being spun around so that their back is facing Yvette leaving them open to a follow up strike unless they have strength tiers to lock themselves in place to counter-act the knock back.
Name: Disgraceful Shatter Classification: Kenjutsu/Kinjutsu Rank: C-rank (D-rank Blood Price) Class: Offensive Range: Short
Description: A quick slash which is as the result of Yvette flicking her wrist while delivering a strike, this results in only a small part of her non-bladed weapon of choice making contact with a target having the damage and knockback being localized into that specific point due to the low surface area. As a result when met by defenses rather than the usual slicing they are shattered equal to the speed at which Yvette is moving and it is one of the more deadly techniques of the Disgraceful Sword Line.
Name: Disgraceful Vortex Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: A spinning rising slash in which Yvette launches an opponent skyward upon connecting with them, and if met with defenses similar to the others slices through it using her speed as a medium to deal 10 feet of knock back. While flying through the air the victim spins vertically their body somewhat of a ragdoll if they incapable of tensing their body via strength tiers to resist the knock back. Yvette can chain this technique with any other techniques of the Disgraceful line B-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Concuss Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: A fast slash in which Yvette halts her movement with her lead foot while making the swing only to push off with her hind foot the moment the strike lands. This allows her to maximize the momentum exchange while using her entire body during the swing this however leaves her open as all of her muscles are used in this one swing causing her to be unable to avoid an incoming strike up to a Post (total) later. Similar to the others this technique revolves around defense slicing utilizing her movement speed to deal knockback but due to using her entire body during the swing while halting it deals 10 feet of knock back with the victim being launched at speeds equal to what Yvette was moving. This results in them potentially being dealt additional damage if they smash into things while flying through the air the additional damage obviously dependent on what they crash into.
Name: Combination Art: Psychokinetic Gale Blade Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short
Description: Rouge Initiates this technique by utilizing her chibi rouge technique one of which leaps a Yvette before detonating, the latter of whom draws Reinosha to utilize Psychokinetic Blade. The result is a violent gale which suddenly vanishes as Yvette Body Flickers away only to reappear to deal damage to the opponent with Reinosha clad in a vortex of Nen and Wind Release Chakra. When sliced by the attack the opponent is not actually cut no rather the wound is torn open by the psychic force before being dealt a perpendicular slice via wind chakra leaving the area with an open wound the victim losing a C-rank of blood each post (total) if pressure is not applied to it, the wound is not healed via a medical or regenerative technique or the blood loss is not stemmed in some way. In terms of damage this technique deals 1 count of B-rank Nen based mental damage and 1 count of B-rank Wind Chakra Damage.
Name: Combination Art: Flickering Combustion Disgrace Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short
Description: Banshee initiates this technique by utilizing her Flame Dual Sphere and launching them at Rouge while the latter is using her Chibi Rouge Technique one of them being the target of the assault, right before the flame dual spheres collide with the Chibi Rouge it detonates resulting in an explosion of wind which powers up the fire techniques resulting in a sphere of flame which expands at crashing ground speeds. While the flame sphere is expanding Yvette unsheathes Reinōsha before using Flickering Disgrace while swinging up and intersecting paths with the explosion. This results in a smoky effect as the explosion is disrupted before changed into an crescent which can be seen by A-rank reaction tiers or if the opponent possesses B-rank reaction tiers with B-rank speed and travels at most 15 feet before hitting the target or dispersing. The crescent deals physical slicing damage equal to an A-rank while dealing fire release boosted by wind release damage equal to an A-rank. The victim sustains a searing slice which burns the areas which come in contact with the crescent to a crisp leaving the area brittle and unable to heal naturally while likewise leaving the victim in agonizing pain due to the intense burns sustained.
Name: Combination Art: Flame Dual Sphere Bombardment Classification: Combination Technique Rank: A-rank (Damage Varies dependent on how many Chibi Rouges Detonate) Class: Offensive Range: Mid-Long
Description: This is a combination technique between Banshee and Rouge, the latter initiates this technique by utilizing her Chibi Rouge technique while Banshee shoots her Flame Dual Spheres at an opponent or a target causing them to fly through the air at bullet release speeds. One of the Chibi Rouges intercepts the Flame Dual Spheres before detonating resulting in an explosion of wind which boosts the fire techniques resulting in a sphere of flame with a 10 feet radius which upon impacting a target deals A-rank fire damage while moving at crashing ground speeds. Additional Chibi Rouges can be added to the detonation each detonating one after another up to a max of five with each one boosting the damage by a B-rank while increasing the sphere's radius by five feet resulting in a relatively slow moving but powerful technique. The max damage this technique can do is an SS-rank amount of damage (A+B+B+B+B) which requires all five Chibi Rouges and cause Rouge to desummon herself right after the competion of this technique. Upon impacting a target similar to Flame Dual Sphere it results in a detonation resulting in the damage being spread around a blast radius equal to the techniques diameter. | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Of the Flickering Sword 31st May 2014, 1:30 pm | |
| From what I can understand....they seem fine.
Approved. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 11th November 2014, 2:49 am | |
| Uzugan Revamp - Spoiler:
Name: Uzugan (Maelstrom Eye) Classification: Single Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: -5 Fatigue. Every 25% Power Ration costs an -1 Fatigue caps at -4 Fatigue loss Appearance: - Spoiler:
Description: The Uzugan (Maelstrom Eye) was originally created through a mutation due to it's originator Devin U. Arashi's mixed heritage, her child would inherit the powerful dojutsu with it having mutated yet again stabilizing into it's true form rather than it's original mutated one. The Uzugan stems from four composite Dojutsu, and in it's initial form contained certain abilities from all of them, now however some of it's original abilities have been lost and others remolded to be unique to the Uzugan in question. This dojutsu has four abilities all of which are available upon manifesting and it has no evolved forms, instead upon becoming active it causes the user's eyes pupils to turn a shade of purple with numerous patterns within them centering around a sun-like pattern in the center which serves as the focus of the user's vision. The Uzugan's abilities each revolve around a specific band on the active dojutsu each work together to provide the user with amplified perception and vision however the user of the dojutsu is capable of reducing the power to their dojutsu in order to lower the drain it has on them. In order to activate it requires -5 Fatigue and each post (total) the user has it active it drains a varying amount of fatigue from their fatigue limit depending on the Power Ratio (Caps at -4 each post (total) at 100%). *Outer Rim - The outer rim is capable of detecting flow or more specifically the displaced substances caused by a targets moment through a set fluid. This grants the user Displacement Sensory which dependent on the fluid can either give rise to Wind Displacement Sensory or Water Displacement Sensory whether the target is in air or underwater. The power of this vision depends on the user's age as it becomes more powerful the older the user is starting at being able to track D-rank speeds through displacement when the user is born. Every 5 years after that it increases it's power by 1-rank capping out at the age of 30 by being able to detect displaced speeds of Echoing Flash. Dojutsu Power Ratio = 25% Cost = -1 Additional Fatigue *Middle Rim - The middle rim is capable of analyzing techniques which utilize chakra that the user is able to see used in battle allowing them to accurately detect the elemental affinity(s) if any, rank and cost required to use it, it does not however analyze the effects of the technique nor allow the user to replicate it. It simply acts to determine the strength of techniques used in battle in order to assist the user with determining the threat of an attack. Dojutsu Power Ratio = 25% = -1 Additional Fatigue *Inner Rim - The Uzugan grants the user Storm Release, in particular Heat Clouds however it's user's are unable to learn the original Cloud Types available to the Arashi Clan namely Blaze, Thunder, Ice & Dust. When the Uzugan is active Heat Clouds are constantly produced by the user depending on their skill level and can be manipulated at will to utilize Storm Release techniques involving Heat Clouds without the use of hand seals. Number of Heat Clouds produced is 1 each post (total) with each rank up increasing it's total by 1 (cap of 5 clouds). The maximum amount of Heat Clouds that can be on the field at one time also caps out at various levels depending on the users skill level starting at 10 at D-rank capping at 50 at S-rank, similar to the clouds produced by the Arashi Clan these clouds serve as Materia for the use of Storm Release techniques. Dojutsu Power Ratio = 25% = -1 Additional Fatigue *Sun Pupil - The sun Pupil causes the user to develop a secondary conciousness known as The Personality who is capable of maintaining the functions of the Uzugan and their Storm Release techniques. This conciousness serves as a secondary mental defense as when active this dojutsu now becomes capable of breaking out of genjutsu equal to their skill level, the personality becomes more powerful the higher the overall power ratio to the dojutsu is as it manages each one independently of the user. Dojutsu Power Ratio = 25% = -1 Additional Fatigue Dojutsu Power Ratio - Personality Effect25% - None (Activation) 50% - Chakra Flow is able to be detected when displaced outside of a target's body (Aka chakra used externally not internally). 75% - The Speed of Heat Cloud manipulation is equal to the displacement tracking speed of the user. 100% - Analyzing extends to cover not only just chakra using techniques but techniques which use chakra in addition to other prices. Name: Uzugan: Maelstrom Infect Classification: Kinjutsu/Genjutsu Rank: B-rank (Optional B-rank chakra cost) Class: Supplementary/Offensive Range: Eye Contact Description: Sun Pupil & Inner Rim Required to use. This is a forbidden technique which targets fellow dojutsu users at the price of causing the user's eyes to start crying tears of blood. Since the Uzugan was created from the hybridization of dojutsu one can project the Uzugan directly onto others by means of eye contact "infecting" their dojutsu with the rapid gene mutation that formed it. Once infected the Uzugan that the opponent receives shuts down immediately causing blindness via a powerful B-rank genjutsu which can only be broken out of by injuring the user of this technique to break their focus or if the opponent is of a high enough rank to break out of B-rank genjutsu with ease. Once the genjutsu is broken the opponent will be able to use the Uzugan albeit on a limited scale in addition to their original dojutsu eye techniques. This blindness is triggered for an additional chakra price and those who are immune to genjutsu or resistant to B-rank genjutsu or above are not affected by it. When the target's dojutu has been converted the user's personality will be able to see out of their opponents eyes allowing it to easily scope out the opponents blind spots as well as trigger more powerful techniques. This technique is forbidden because with repeated use the user's eye will go permanently blind requiring an SSS-rank or above medical ninjutsu technique focusing on restoring ones eyesight to increase the number of uses by 1-rank. Rank - No. of Times capable of being used before blindnessD - 1 C - 2 B - 3 A - 4 S - 5 Name: Reiryoku: Maelstrom Cloud Classification: Genjutsu Rank: A-rank Class: Supplementary Range: Eye-Contact or Varies (Those affected by Maelstrom Infect) Description: Req. Nen & Reiryoku to be learned. This technique requires Maelstrom Infect to be used on an opponent and makes extensive use of the user's personality to play mind tricks on the opponent via their Uzugan. The personality will trap the opponent in a unique genjutsu which can be triggered by using the link the user has with the opponent's Uzugan, which they (the opponent) will not notice as their Uzugan will "fail" to pick up the chakra flow given off by the genjutsu technique. Once the illusion has been made the opponent's dojutsu will project everything normally with no trace that something is off. It is not until heated combat that the user can choose to manipulate the opponent by causing their vision to be off. This is a sneaky but potentially devastating technique as the opponent will be lured into a false sense of security with what is actually happening in the battle not happening at all. For instance the opponent might be seeing themselves cutting up the user with a sword while they are actually cutting air while the user of this technique is setting up a powerful technique. Once established this technique is unable to be broken as long as the target has a Dojutsu infected by Maelstrom Infect. Name: Uzugan: Maelstrom Download Classification: Kinjutsu Rank: A-rank Class: Supplementary/Offensive Range: Eye Contact Description: Sun Pupil & Middle Rim as well as Target having already been affected by Uzugan: Maelstrom Infect in order to use. This technique was created by the progenitor of the Uzugan in order to serve it's purposes knowing fully well that there was the possibility for her descendants to not be pure Soulless. This technique involves the user eating the Uzugan infected eyes of a target (dead or alive) resulting in one of the points in their Sun Pupil changing into a purplish black color. This change is due to a forced mutation of the Uzugan as it adapts the abilities of what has been eaten into it allowing the Uzugan to shift gaining an additional form mimicking the abilties of the victims Uzugan Infected dojutsu. There are Eight (8) Points in their Sun Pupil total resulting on only eight different forms all of which when in use take their own activation & duration price in addition to the full power price of the Uzugan. When consuming Dojutsu to result in a point only the Specific activation of the Dojutsu is available not any lower or any higher nor can one progress further or revert to a lower stage. (I.E a 2nd Stage Kyougan is eaten, when First Point is active the abilities of a 2nd Stage Kyougan only become active while costing the activation price of a 2nd Stage Kyougan to manifest) First Point - Second Point - Third Point - Fourth Point - Fifth Point - Sixth Point - Seventh Point - Eighth Point - Yvette's remaining techniques- Spoiler:
Name: Neko Style Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self
Description: The Neko Style refers to the art of hunting, stealthily and the honing of one's body in order to improve their natural reflexes through hunting others. The user enters this stance with a slight crouch of the knees and when moving push off ones toes to land on the balls of their feet. This muffles the noise the user emits at the cost of amplifying the vibrations they emit while moving. As a result when Neko Style is being used by the Cat Summoner if they are using sound concealment techniques or Silent Killing victims either require a sensory technique 1-rank higher or 1-rank higher Reaction Tiers to detect their incoming attacks.
Name: Neko Style: Pride Hunting Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: The Neko Style is meant to be utilized along side members of the Cat Contract as depending on the Cat Summons it is being used along side the group as a whole hunt better and are more perceptive on the field of combat temporarily gaining a boost to their reaction depending on which summons are on the field of play. Depending on the rank of the user the number of Cat Summons who have to be on the field for the buff to trigger. Note this isn't a permanent tier gain nor is it capable of being debuffed to a lower stage, instead if debuffed the reaction gain is completely lost. (Meaning if one has A-rank reaction and something debuffs reaction by 1-rank the user now has No reaction tiers.) If for any reason the summons drop below the number of required Cat Summons on the field then the buff likewise goes away. Reaction Tier - Rank of Summoner - Cat Summons (Req. No to Trigger Buff) D - D - Kitten-Felines (5) C - C - Humanoids-Medium (4) B - B - Large (3) A - A - Colossus (2) S - S - Boss or Elder (1)
Name: Sage Art - Phase Release: Body Flicker Classification: Senjutsu Rank: SS-rank Class: Supplementary Range: Self
Description: This is Yvette's most powerful version of Body Flicker making use of her Phase Release while building on the mechanics of Haze Flicker. This allows Yvette when this technique is used to actually phase out of the physical plane shifting into another one for a brief moment to avoid an attack moving at the same speed she is moving or Ripping Discord if this is done from a stand still. This phasing through the borders of planes results in Yvette being unable to be harmed by anything other than the damage type whose plane she is in while only those with Dimension Sealing equal to the specific Dimension or a sensory medium SS-rank or above geared as detecting things in the specific Dimension she is in are able to detect where she is upon using this technique. This is due to opponents actually seeing her fade from existence before remanifesting when this technique is utilized, due to Yvette's body not being meant to cross through the Dimensions if she lingers within any other than the physical plane this technique has a constant chakra price each of her turns that it is active. Dimension Shift - Able to be harmed by Damage Type 1st - Mental 2nd - Chakra 3rd - Physical 4th - Natural 5th - Spiritual 6th - Hybrid
Name: Sage Art - Vapor Release: Ame no Akatsuki Classification: Senjutsu Rank: SS-rank (S-rank Natural Energy +30 Heat Nimbus) Class: Supplementary Range: AOE
Description: Yvette while in Sage Mode with her Uzugan active utilizes the personality to shape together thirty heat clouds infusing it with natural energy in order to produce a massive red cloud spreading over 280 square feet at Echoing Flash speed. When used in conjunction with Sage Art - Vapor Release: Battlements of a Deathly Being or Secret Art of the Lion King - Deathly Being of Evil: Leo the cloud size is magnified drastically spreading over 1200 square feet or 1680 square feet respectively. The cloud is created high in the sky if used by just Yvette it is < 6,500 ft (low-level cloud) from the surface, if used by Battlements it can be between 6,500 to 12,000 ft (Lower Mid-level cloud) if used by Deathly Being of Evil: Leo it can be between 12,000-23,000 ft from the surface. The post directly after (total) it has been formed all white clouds in the sky below it are changed into the same color as the cloud before they all proceed to glow orange changing the climate of the area and raining down liquid uranium from the sky. The storm can be cleared by a Z-rank Area Clearing Wind Release technique or an SSS-rank Area Clearing technique good against Vapor Release otherwise it lasts the entire topic likewise due to being comprised of Natural Energy & Heat Cloud Nimbus Materia it is incapable of being destroyed by Void Release. After being cleared depending on how long it lasted the Area (said topic was in, includes all locations within said area) will experience a resurgence of liquid uranium rain showers, for a number of topics after, any time it rains. This starts at just 1 topic if it lasts for 10 posts (total) with every extra ten increasing the number of topics that liquid uranium rain by 1. The victim within it however will have their body being affected by the radiation; they become dizzy, causing their reaction tiers to drop 1-rank. Begin to vomit if they are capable of eating and if their is no food in their body they begin to volently vomit blood, their skin paling as they are essentially forced to watch themselves hack up their life-fluid. Zireh and inorganic opponents however have a different effect which is a direct result of the ionizing electrons which causes them to mentally experience the atoms sustaining their body being ripped apart causing their body to become unstable and thus chunks of their hair, skin being to peel and fall off. Eventually the common effect is the victim eventually dying, though immortal targets are eventually reduced into puddles of radioactive slime though, being immortal are still alive. Prolonged exposure to organic targets (Humans, Zireh, Creatures, Dobutsu, Animals) results in rapid blood cell death permanently lowering their max blood reserves, while inorganic targets (Zireh, Lobos, Organoids, Living Weapons) sustain rapid atomic decay rapidly ionizing the electrions which comprise their atomic structure. The effects sustained by this technique are incapable of being combated by any medical ninjutsu, requiring Medical Kinjutsu which deals with acute radiation poisoning to SSS-rank to slow the rate of deteroration while Z-rank or above Medical Kinjutsu or an SSS-rank Medical Senjutsu to halt and eventually cure it. As long as the victim lingers in the area they are capable of triggering the deterioration afresh upon being healed. Time Span - Blood Cell Death (Each Post) - Atomic Decay (Each Post) 1-10 Posts (Total) - A-rank amount - A-rank natural damage 11-20 Posts (Total) - S-rank amount - S-rank natural damage 21-30 Posts (Total) - SS-rank amount - SS-rank natural damage 31+ Posts (Total) - Death - Death *Those who linger within the radiation for a total of 11 posts (Total) their entire lifetime (even outside of topics) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze. *Those who linger within the radiation for a total of 21 posts (Total) are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Sage Art - Anti-Matter Release: Ame no Akatsuki Classification: Senjutsu Rank: SS-rank (A-rank NE + A-rank Chakra +15 Heat Nimbus) Class: Supplementary Range: AOE
Description: Yvette now that she's become a Cryptic has learned how to make use of Anti-Matter Release. Using her Uzugan she infuses the Heat Clouds with both Natural Energy and Anti-Matter Release chakra in order to make a massive gray cloud which spreads along the ground stretching over over 240 square feet at Echoing Flash Speed. When used in conjunction with Sage Art - Vapor Release: Battlements of a Deathly Being or Secret Art of the Lion King - Deathly Being of Evil: Leo the cloud size is magnified drastically spreading over 1200 square feet or 1680 square feet The cloud is created on the ground and rains upward defying gravity due to it's properties if used by just Yvette the height at which the rain can ascend is < 6,500 ft (low-level cloud) from the surface, if used by Battlements the rain can ascend upward between 6,500 to 12,000 ft (Lower Mid-level cloud) if used by Deathly Being of Evil: Leo the rain can ascend upward between 12,000-23,000 ft from the surface. The post directly after (total) it has been formed all white clouds in the sky above it are changed into the same color as the cloud before they all proceed to glow a darker gray changing the climate of the area and raining up some form of radioactive grayish liquid from the ground. The storm can be cleared by a Z-rank Area Clearing Wind Release technique or an SSS-rank Area Clearing technique good against Anti-Matter Release otherwise it lasts the entire topic likewise due to being comprised of Anti-Matter Release it is incapable of being destroyed by Nega Energy. After being cleared depending on how long it lasted the Area (said topic was in, includes all locations within said area) will experience a resurgence of radioactive grayish liquid reverse rain showers, for a number of topics after, any time it rains. This starts at just 1 topic if it lasts for 10 posts (total) with every extra ten increasing the number of topics that rain by 1. The victim within it however will have their body being affected by the radiation; they become dizzy, causing their reaction tiers to drop 1-rank. Begin to vomit if they are capable of eating and if their is no food in their body they begin to volently vomit blood, their skin paling as they are essentially forced to watch themselves hack up their life-fluid. Zireh and inorganic opponents however have a different effect which is a direct result of the ionizing electrons which causes them to mentally experience the atoms sustaining their body being ripped apart causing their body to become unstable and thus chunks of their hair, skin being to peel and fall off. Eventually the common effect is the victim eventually dying, though immortal targets are eventually reduced into puddles of radioactive slime though, being immortal are still alive. Prolonged exposure to organic targets (Humans, Zireh, Creatures, Dobutsu, Animals) results in rapid blood cell petrification permanently lowering their max blood reserves while being capable of triggering anuerisms and heart attacks due to their petrified "blood clots", while inorganic targets (Zireh, Lobos, Organoids, Living Weapons) sustain rapid atomic decay rapidly ionizing the electrions which comprise their atomic structure. The effects sustained by this technique are incapable of being combated by any non Anti-Matter Release medical ninjutsu, requiring Anti-Matter Release Medical Ninjutsu which deals with acute radiation poisoning to SSS-rank to slow the rate of deteroration while Z-rank or above Anti-Matter Release Medical Ninjutsu or an SSS-rank Medical Kinjutsu to halt and eventually cure it. As long as the victim lingers in the area they are capable of triggering the deterioration afresh upon being healed. Due to being Anti-Matter Release if it is utilized in an area currently under the effect of Sage Art - Vapor Release: Ame no Akatsuki it results in the two techniques cancelling each other out resulting in an implosion spreading over the entire distance they each cover at Echoing Flash dealing 2 SSS-ranks of Spiritual damage to anything caught within it. Time Span - Blood Cell Petrification (Each Post) - Atomic Decay (Each Post) 1-10 Posts (Total) - A-rank amount - A-rank spiritual damage 11-20 Posts (Total) - S-rank amount - S-rank spiritual damage 21-30 Posts (Total) - SS-rank amount - SS-rank spiritual damage 31+ Posts (Total) - Death - Death *Those who linger within the radiation for a total of 11 posts (Total) their entire lifetime (even outside of topics) without seeking radiation treatment will continue to sustain the Blood Cell Petrification/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze. *Those who linger within the radiation for a total of 21 posts (Total) are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Reishi - Sinister Illusion: Izanami Classification: Rank: SSS-rank (SS-rank Blood Price + SS-rank Nen Price) Class: Supplementary Range: Varies
Description: This technique is only capable of being chained with SSS-rank Genjutsu Chains and has no effect on it's own. On the other hand when used in a genjutsu chain it gains an effect rather than strengthening the genjutsu chain. This effect can be triggered in two ways the first being added at the end of a genjutsu chain the the latter if an opponent either breaks out or cancels out the effect of Reiryoku - Flickering Illusion: Izanagi. In the first case this results in the opponent being immobilized resulting in them experiencing each of Yvette's Genjutsu, Reiryoku & Reishi techniques that she has used on the victim over again. Depending on the targets rank this "loop" can occur repeatedly with them being immobilized in place trapped in their own mindscape, due to it being Reishi any injuries sustained during the loop manifest on the victims actual body. While the victim is trapped within their mindscape they can move and do what they like whether to avoid it or get hit by them but essentially they will go through the sequence of events over and over, this technique is incapable of being broken out of until at least 1 "Loop" is complete, a SSS-rank Nen using Kai based technique is used specifically geared at freeing the user from unbreakable genjutsu or 1 Z-rank Mental based technique is used to forcibly overpower it. Victims who are hallucinating as a result of Yvette's Psionic Pressure, Psionic Intense Pressure or Reiatsu will sustain double the number of "loops" and require at least 2 "Loops" before it can be broken out of. Those with both SSS-rank Barrier Tiers and Ox-topus's Stamina will sustain half the number of loops and can break out of it at anytime past the mid-point of the "Loop". Victims under a loop are immobilized in real time if they have no barrier tiers at all while those who have barrier tiers are immobilized for a set time as the "loops" occur while immobilized the victim is completely vulnerable and can not do any technique whatsoever until they are freed from this technique. (1 Loop = Immobility in posts, additional loops means longer time spent immobile) Rank of Victim - Number of "Loops" - Immobility in Posts Total (Barrier Tiers) N/A - N/A - Number of Yvette's Posts within topic (No Barrier Tiers) D - 7 - 21 C - 6 - 18 B - 5 - 15 A - 4 - 12 S - 3 - 9 "Z" - 2 - 6 "X" - 1 - 3
Name: Cat God Sage Mode (Signature) Classification: Senjutsu Rank: Z Class: Supp. Range: Self
Description: Yvette's most powerful technique something which is only possible as a result of her skillset due to its requirement of possessing extreme chakra levels as well as Nen Reserves. The user mixed Natural Energy into their body while likewise mixing it in with Chakra & Nen to result in the purest form of Sage Mode something which was not thought possible due to former sages only being able to mix their "Physical energy and Natural Energy in the case of Partial Transformation & True Sage Mode while mixing their actual Physical Energy (Stamina) with their Chakra & Natural Energy for Demi-God Sage Mode. Yvette's version of Sage Mode however mixed her Physical Energy, Mental Energy, Natural Energy and Chakra together to drastically empower her body. While active Yvette gains 4-ranks in speed, 2-ranks in Reaction, 1-rank in Strength & 1-rank in Endurance. This technique is perfect as only those with natural energy sensory can detect the black jagged markings under each eye stopping just short of her cheek. When used with her Uzugan her the "sun" within her Sun Pupil becomes a golden slit similar to a cat while her Uzugan changes colors from being a light purple to being a light orange the same color as her Nen. This tech uses B-rank Natural energy per post used. This tech ends when the user de-activates it or runs out of Natural Energy. During the time this tech is in use Yvette is able to use any rank of Senjutsu and it can be used with or without contact with one of the members of the Cat Contract. When doing so they function similar to the summon in Partial Transformation Sage Mode allowing them to gather a A-rank of natural energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again. When in contact with a member of the Cat Contract either the Summon or Yvette herself remains absolutely still in order to gather an B-rank of natural energy each post giving the illusion that it lasts indefinitely when in reality it's price is merely equated with the natural energy being gathered. However when both (Yvette & Summon) it results in them gathering an S-rank of natural energy each post making this technique the highest capable method of gathering Natural Energy out of the sage modes.
Last edited by Aurielle on 2nd February 2015, 4:45 pm; edited 5 times in total | |
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| Subject: Re: Of the Flickering Sword 11th November 2014, 3:02 am | |
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Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Re: Of the Flickering Sword 11th November 2014, 3:49 am | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 15th December 2014, 1:29 pm | |
| Cat Contract Update Yvette True Sage Mode = Able to Teach Summons additional techniques. Small = 5 Humanoid = 5 Medium = 7 Large = 7 Colossus = 9 Boss = 9 Elder = N/A Aura - Spoiler:
Name: Advanced Kitty Training (Pre-Cat Training) Classification: Taijutsu Rank: C-rank Class: Passive Range: Self
Description: Those Kittens who have proven themselves capable of more are now able to put themselves through advanced training to improve their natural abilities. Because of this they are able increase either their speed or their strength while retaining all of the abilities from Kitty Training. In Aura's case she decided to pick speed basing her choice on both Yvette's combat style, since her summoner tended to favorite dodging attacks rather than dishing them out, and her own dislike of fighting so as to allow her to get to allies quicker. As a result Aura is now capable of moving at Bullet Release speeds unlike others with Kitty Training who have not been trained in the advanced course.
Name: Purr of Comfort Classification: Medical Genjutsu Rank: C-rank Class: Supplementary Range: Hearing Range
Description: Often used to assist her allies, Aura begins to purr the low tones easily capable of being picked up by a member of the Cat Contracts sensitive hearing or if she is within 10 feet of a target if they have normal hearing. This causes them to be trapped in a subtle genjutsu which causes them to not feel pain yet doesn't take out the sense of touch. This technique was learned to assist her allies who were injuried even though causing them to not feel pain might make them aggravate their injuries more at the very least it would allow them to not be immobilized by pain and get themselves to safety if need be.
Name: Healing Saliva Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: Aura has worked on her medical ninjutsu since meeting Yvette mainly because she knew her summoner was prone to entering combat. While she herself dislikes fighting she decided to learn how to heal more than just chakra and thus this technique was born. Aura licks the wound causing it to close up and heal at bullet release speeds as long as it is C-rank and below, it can only be used for external injuries and places that Aura can lick however as long as the injury does not state it can only be healed by a medical technique above this techniques rank it can be used over again (via multiple licks) in order to heal injuries like a combination technique with each lick taking an additional C-rank chakra price. Number of Licks - Injury Rank Healed 1 - C 2 - B (Only Non-Elemental Dmg) 3 - B 4 - A (Only Non-Elemental Dmg) 5 - A 6 - S
Name: Chakra Scalpel Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short
Description: This medical technique forms one's chakra into a small, sharp blade which in Aura's case is focused around her tail. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile requiring a C-rank medical technique or regeneration technique in order to heal the damage sustained to regain their movement. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain C-rank spiritual damage.
Name: Life Release: Bone Marrow Boost Classification: Medical Kinjutsu Rank: C-rank (C-rank Chakra & D-rank Blood Price) Class: Supplementary Range: Contact
Description: Aura places her paws on a target before cycling her Life Release imbued Medical Chakra into their body in order to stimulate the red blood cell production centers of their bone marrow for an initial activation price of a C-rank of chakra. This causes the patient to regenerate a C-rank of their blood reserves as long as contact is maintained over each post (total). Doing so is stressful however for Aura as in order to stimulate the patients body she herself has to sacrifice life-force of a D-rank each post (total). If she loses contact with the individual she is using this technique on she must once again pay the activation price despite this it is perhaps one of her favored techniques.
Moka - Spoiler:
Name: Body Flicker Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Taught to Moka by Yvette once the latter saw that Moka was a kenjutsu user mainly so that she could perhaps learn the Ocelot Kenjutsu Style. Moka took to it swimmingly seeing as it made her only that much more formidable in combat. By cycling chakra into her body she is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow her movement. While this occurs Moka seemingly blurs out of place and she can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below her movement speed while flickering.
Name: Ocelot Style Kenjutsu Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Short/Mid
Description: Taught to Moka by Yvette Ocelot this style of Kenjutsu involves the utilization of strength and or speed with momentum to generate enough force to displace the user's body while combating opponents. This displacement results in forced movement allowing them to alter the movement mid motion as well as accelerate, ascend, decelerate and turn at speeds that they do not usually possess. This momentum is generated through constant motion each post (total) by means of running or body flickers before suddenly halting the rapid change from active to passive being the strength of his kenjutsu style. Each of these techniques consume what is called, "Momentum Tokens", which is essentially the built up momentum from the constant movement in order to utilize the kata comprising this kenjutsu style. By spending additional momentum tokens than the required amount the techniques are empowered, boosting the speed they are preformed or damage dealt turning basic swing into deadly strikes. Time Spent Moving - Speed Bonus - Strength Bonus = Momentum Tokens 1 Post - D-rank +1 - D-rank +1 = 1,2 or 3 2 Posts - C-rank +2 - C-rank +2 = 2,4 or 6 3 Posts - B-rank +3 - B-rank +3 = 3,9 or 9 4 Posts - A-rank +4 - A-rank +4 = 4,8 or 12 5 Posts - S-rank +5 - S-rank +5 = 5,10 or 15 Each Post moving adds +1 additional Momentum Token. +1 Additional Momentum Tokens boosts the Spd of the Techinque by 1. +2 Additional Momentum Tokens boosts the Dmg of the Techinque by 1. +3 Additional Momentum Tokens boosts the Spd & Dmg of the Techinque by 1. Note - Still Affected by Recoil.
Name: Yukihyō Iaido Classification: Fighting Style Rank: B-rank Class: Offensive/Supplementary Range: Short
Description: Taking aspects of both Iaido and Ocelot Style Kenjutsu, Moka has made a hybrid of the two while relies on the use of speed to suddenly move before halting the body with strength while drawing her blade to deal slashes onto opponents. This allows a flexibility yet lethality in her kenjutsu to allow her to halt not just an opponents hand seals but their movement in it's entirety as long as they are within a 15 feet radius of her, lest they fall pray to any of her kenjutsu techniques. The movement which she can stop is equal to her own movement speed and below while the damage victims are dealt depends on either the kenjutsu technique utilized or the strength backing one of her slashes. Similar to the Ocelot Kenjutsu Style this technique utilizes Momentum Tokens and by expending them her techniques can be empowered causing their speed, damage or both to be boosted as a result. +1 Additional Momentum Tokens boosts the Spd of the Techinque by 1. +2 Additional Momentum Tokens boosts the Dmg of the Techinque by 1. +3 Additional Momentum Tokens boosts the Spd & Dmg of the Techinque by 1. Note - Still Affected by Recoil
Name: Advanced Humanoid Training (Pre-Jaguar Training) Classification: Taijutsu Rank: A-rank Class: Passive Range: Self
Description: Those Humanoids who have proven themselves capable of more are now able to put themselves through advanced training to improve their natural abilities. Because of this they are able increase either their speed or their strength while retaining all of the abilities from Kitty Training. In Moka's case she decided to pick speed basing her choice on her Kenjutsu style seeing as Iaido favors speed over strength she learned it so as to improve her skill. As a result Moka is now capable of moving at Vacuum Release speeds unlike others with Humanoid Training who have not been trained in the advanced course.
Name: Yukihyō Iai Flicker Classification: Kenjutsu Rank: A-rank Class: Offensive Range: Short
Description: Moka rushes over to an opponent using the Body Flicker technique to further boost her movement speed while drawing her blade. To inflict the slash she stops only to kick back with another Body Flicker while sheathing her blade, as a result it looks as if she hasn't moved at all when excecuted perfectly with only those with a time-slowing dojutsu, or an A-rank sensory technique besides vision based ones to even detect she had moved in the first place. The victim is cut as long as they are within 15 ft from her being inflicted A-rank damage from the slash. Due to being of the Yukihyō Iaido style if a victim moves at Vacuum Release speeds or below they are cut by this technique requiring an evasion technique which moves at the same speed which doesn't require movement of the body or a Time-slowing dojutsu + A-rank speed in order to dodge this attack.
Shade - Spoiler:
Name: Body Flicker Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Taught to Shade by Yvette once the latter saw that Shade was a kenjutsu user mainly so that he could perhaps learn the Ocelot Kenjutsu Style. Shade decided to utilize it simply because it made assasinating targets easier not really interested in learning any particular kenjutsu style. By cycling chakra into his body he is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow his movement. While this occurs Shade seemingly blurs out of place and he can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below his movement speed while flickering.
Name: Body Replacement Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Shade learned this technique simply due to seeing Yvette preform it in combat, it recognized the fact that sometimes desummoning himself wasn't an option and he needed a means to avoid damage. As a result he learned the "get out of jail free card" that shinobi typically used, and when using it he replaces himself with a log with a note with the kanji for "Cat" on it. Where the log comes from, no one knows but otherwise it shares all other similiarities with the normal body replacement technique.
Name: Transformation: Size Alteration Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: After making hand seals, Shade is capable of increasing and decreasing his size, it is why sometimes he appears as a medium summon and other times he is a small one, in actuality depending on the chakra price paid Shade can enter the battle at a certain size from the get go. Once on the field his techniques are reducing in scale depending on his size however for a B-rank chakra price he can shift into another size at speeds dependent on his skill. His preferred size is Medium however his second favorite would have to be Small mainly because it's easier to sneak around at that size. Skill - Speed of Size Shift Kitten - D Feline - C Humanoid - B Medium - A
Name: Life Release: Hiding within the Bone Fog Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: AOE
Description: This is a technique that Shade uses to mask himself from opponents ruining vision and allowing him to capitalize on that to attack as the air is filled with light weight bone powder which is expelled from his mouth after preforming hand seals. This powder tints everything within a 480 ft radius white like some sort of smoke cloud being comprised of tiny bone fragments which are carried by the wind. Due to being filled with his chakra in addition to ruining normal sight it likewise masks chakra based and life sensory A-rank and below as the bone powder did come from his body and are still living things in their own right with those who rely on them seeing the area filled with chakra and life respectively. Due the thickness of the bone fog it requires an area clearing technique A-rank or above in order to blow away the tiny bone fragments to restore vision.
Name: Cat's Foot Technique Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Shade is a member of the cat contract and is perhaps one of the better members at assasinating targets as a result he has learned how even more so than the others to hunt down targets silently. All cats have padded paws which muffle the sound they make while prowling, Shade took it even further, unless a target has extremely sensitive hearing (Kurogane Max Hearing with other senses) or an A-rank sound sensory technique they are unable to hear him move. He uses it to great effect to kill opponents as those who can not hear him become unable to detect his attacks and thus unable to dodge what they can not detect.
Name: Hiding with Camoflage Technique Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Self
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it. Shade's use of this technique requires an A-rank sensory technique relying on a medium other than scent/vision or a S-rank chakra sensory technique in order to detect him while active.
Name: Dance of Wilting Seedling Fern Classification: Kenjutsu Rank: A-rank (D-rank chakra per jump) Class: Offensive Range: AOE, Short (Dmg)
Description: Req. Dance of the Seedling Fern on Field. A follow up to Shade's Dance of the Seedling Fern which makes use of not only Shade's ability to meld with the bones created by the technique but also the Cat's Foot & Body Flicker technique in order for him to flit through bones rapidly while slashing at opponents with his sword Wilt. Shade moves from one bone to another while slicing at an opponent on his way to another to deal A-rank physical damage requiring victims to not only be able to detect his attack but likewise possess a time-slowing dojutsu + speed equal to his own or Reaction Tiers 1-rank higher than the speed he is moving in order to dodge the attack. By jumping through bones multiple times Shade is capable of dispatching multiple opponents seemingly at once the bodies all dropping to the floor without ever learning how they were dispatched in the first place. The number of opponents that this technique can be used on in a single post depends on Shades skill level. Skill - No. of Targets Kitten - 1 Feline - 2 Humanoid - 4 Medium - 8
Salazar - Spoiler:
Name: Body Flicker Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Taught to Salazar by Yvette once the latter saw that Salazar was a kenjutsu user mainly so that he could perhaps learn the Ocelot Kenjutsu Style. Salazar decided to use it mainly because Regulus hadn't learned it at the time and wanted to have an edge over him as result. By cycling chakra into his body he is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow his movement. While this occurs Salazar seemingly blurs out of place and he can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below his movement speed while flickering.
Name: Earth Release: Light-Weight Rock Technique Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks 4x - A - +4 - -4 Ranks 5x - S - + 5 - -5 Ranks
Name: Ocelot Style Kenjutsu Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Short/Mid
Description: Taught to Salazar by Yvette Ocelot this style of Kenjutsu involves the utilization of strength and or speed with momentum to generate enough force to displace the user's body while combating opponents. This displacement results in forced movement allowing them to alter the movement mid motion as well as accelerate, ascend, decelerate and turn at speeds that they do not usually possess. This momentum is generated through constant motion each post (total) by means of running or body flickers before suddenly halting the rapid change from active to passive being the strength of his kenjutsu style. Each of these techniques consume what is called, "Momentum Tokens", which is essentially the built up momentum from the constant movement in order to utilize the kata comprising this kenjutsu style. By spending additional momentum tokens than the required amount the techniques are empowered, boosting the speed they are preformed or damage dealt turning basic swing into deadly strikes. Time Spent Moving - Speed Bonus - Strength Bonus = Momentum Tokens 1 Post - D-rank +1 - D-rank +1 = 1,2 or 3 2 Posts - C-rank +2 - C-rank +2 = 2,4 or 6 3 Posts - B-rank +3 - B-rank +3 = 3,9 or 9 4 Posts - A-rank +4 - A-rank +4 = 4,8 or 12 5 Posts - S-rank +5 - S-rank +5 = 5,10 or 15 Each Post moving adds +1 additional Momentum Token. +1 Additional Momentum Tokens boosts the Spd of the Techinque by 1. +2 Additional Momentum Tokens boosts the Dmg of the Techinque by 1. +3 Additional Momentum Tokens boosts the Spd & Dmg of the Techinque by 1. Note - Still Affected by Recoil.
Name: Earth Release: Earth Spear Classification: Ninjutsu Rank: B-rank (Power Varies with Chakra Price) Type: Supplementary Range: Self Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond granting defense tiers at the cost of chakra capping out at S-rank. Furthermore, the destructive power of physical attacks is increased due to the increased defense turning all physical techniques into Nintaijutsu dealing Earth Release Chakra damage equal to the amount of chakra put into this technique, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. When encased in the durable earth release chakra it costs an initial chakra price to activate however doing so results in the user being weighed down by the earth dropping one's speed tier dependent on how much the earth release chakra is saturated in their skin, this however can be offset through strength tiers to regain normal movement speed. Salazar's use of this technique is capable without hand seals at speeds dependent on his skill level, currently being at S-rank. Chakra Price - Defense Gained - Weight Gained (Speed Drop) - Strength Needed to Offset Weight Gain D - D - 1x (1-rank) - D C - C - 2x (2-ranks) - C B - B - 3x (3-ranks) - B A - A - 4x (4-ranks) - A S - S - 5x (5-ranks) - S
Name: Fire Release: Fire Set Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: An advanced Chakra flow technique involving coursing fire release chakra into a weapon in order to imbue it with Fire Release combusting of variable levels depending on how much chakra is spent. Upon being set ablaze victims are dealt fire damage over time each post (total) they remain on fire for a set time period before the fire goes out naturally. Superior to the usual process of maintaining contact with said weapon this technique was created in order to have said material retain it's charge over a set time period. The duration in question is primarily based on the quality of the material with things which are heat resistant holding the charge for half the usual time period, if they are not destroyed by the influx of fire release chakra, things which are heat conductive holding the charge for double the usual time period, while things which are both heat conductive as well being made from chakra conductive materials holding the charge for triple the usual time period. The time period in question is dependent on both Salazar's skill and the amount of chakra put into it and remains over a certain amount of time (posts total) before the effect disperses. This technique once the charge duration runs out can be used over and over and due to being a chakra flow technique requires no hand seals. Rank - Charge Duration (P. T.) - Chakra Price Modifier/Combusting Dmg Duration Kitten - 1 - +1 Feline - 2 - +2 Humanoid - 3 - +3 Medium - 4 - +4 Large - 5 - +5
Name: Fire release: Great fire destruction Classification: ninjutsu Rank: A (+added damage equal to rank of combustable terrain) Class: Offensive Range: short-long
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, clocking at vacuum release speed, that can set a vast area ablaze, engulfing the target in a veritable sea of flames to deal A-rank fire release damage. If used upon dense, combustible terrain — such as a forest — the confined area can greatly increase the possibility of the target's incineration.
Name: Getsuga Tenshō Classification: Kenjutsu/Kinjutsu Rank: S-rank Class: Offensive/Supplementary Range: Short-Mid, Short (Blast Radius)
Description: Req. Fire Release: Fire Set Active. Salazar swings Slayer while pouring chakra into the blade in order to release a crimson crescent of energy which flies through the air dependent on his speed backed by piercing dependent on his strength tiers. Due to making use of Slayer upon impacting an opponent the victim is dealt either 2 counts or 3 counts of damage, this is simply what distinguishes the Mid-range version from the Short-range version. During the Mid-range version it is launched as a projectile covering a distance of 250 feet before fizzling out upon impacting a target they are initial deal S-rank damage to their chakra system before being engulfed in a spiritual damage inflicting sea of flames covering a radius dependent on how much life-force is put into the technique. During the short range version the victim is first cut with Slayer dealing S-rank physical damage as well as S-rank dmg to their chakra system, launched over a distance of 125 ft if they do not possess S-rank strength to anchor themselves in place before being engulfed in a spiritual damage inflicting sea of flames. In either case in order to heal their chakra system the victim must have a medical kinjutsu technique S-rank or above meant for treating burns to the chakra system, or an SS-rank medical ninjutsu treating chakra pathway system damage. Victims who are set ablaze due to the flames constantly are dealt S-rank damage to their chakra pathway system unless said flames are put out by a Kinjutsu based technique good against fire release equal in strength to it. Those with spiritual defense (i.e Ox-Topus Stamina) S-rank or above at immune to the Dot simply sustaining S-rank fire release damage instead Life-Force Imbued (Blood Price) - Blast Radius (ft) - Spiritual Damage Dealt upon impact D - 100 - D C - 200 - C B - 300 - B A - 400 - A S - 500 - S SS - 600 - SS SSS - 700 - SSS
Regulus - Spoiler:
Name: Molting Flicker Technique Classification: Kinjutsu Rank: C-rank (C-rank blood price each Molting Body Flicker) Class: Supplementary Range: Self
Description: Taught to Regulus by Yvette once the latter saw that Regulus was a kenjutsu user mainly so that he could perhaps learn the Ocelot Kenjutsu Style. Regulus decided to use it after Salazar showcased it in a spar seeing the potential that such a technique had on the field. In conjunction with the ability to rapidly accelerate at high speeds Regulus's movement becomes unreadable while moving unless being tracked by dojutsu which are able to slow down one's movement/tracking techniques which rely on vibration or other methods of sensory besides vision.
Name: Ocelot Style Kenjutsu Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Short/Mid
Description: Taught to Regulus by Yvette Ocelot this style of Kenjutsu involves the utilization of strength and or speed with momentum to generate enough force to displace the user's body while combating opponents. This displacement results in forced movement allowing them to alter the movement mid motion as well as accelerate, ascend, decelerate and turn at speeds that they do not usually possess. This momentum is generated through constant motion each post (total) by means of running or body flickers before suddenly halting the rapid change from active to passive being the strength of his kenjutsu style. Each of these techniques consume what is called, "Momentum Tokens", which is essentially the built up momentum from the constant movement in order to utilize the kata comprising this kenjutsu style. By spending additional momentum tokens than the required amount the techniques are empowered, boosting the speed they are preformed or damage dealt turning basic swing into deadly strikes. Time Spent Moving - Speed Bonus - Strength Bonus = Momentum Tokens 1 Post - D-rank +1 - D-rank +1 = 1,2 or 3 2 Posts - C-rank +2 - C-rank +2 = 2,4 or 6 3 Posts - B-rank +3 - B-rank +3 = 3,9 or 9 4 Posts - A-rank +4 - A-rank +4 = 4,8 or 12 5 Posts - S-rank +5 - S-rank +5 = 5,10 or 15 Each Post moving adds +1 additional Momentum Token. +1 Additional Momentum Tokens boosts the Spd of the Techinque by 1. +2 Additional Momentum Tokens boosts the Dmg of the Techinque by 1. +3 Additional Momentum Tokens boosts the Spd & Dmg of the Techinque by 1. Note - Still Affected by Recoil.
Name: Lion Style Kenjutsu Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short-Mid
Description: Regulus has his own style of kenjutsu which involves the use of his Nightmare Blades in succession to unleash a flurry of blows to force a victim to keep up their defense longer than normal (1 post later) lest they be sliced apart by the follow up strike from the other blade, thanks to this Dual weilding kenjutsu style. While swinging his blades while they are coursed with chakra however causes them to lead a red liquid which resembles water, which trails behind the swing extending it by 20 ft. Due to this when when blocking victims can be splashed by the liquid if they do not possess muscle tension/time slowing dojutsu or Reaction tier equal to the speed of the swing to first block and promptly dodge out of the way of the trail of liquid.
Name: Secret Art of the Lion King: Bone Chains Classification: Shurikenjutsu/Kenjutsu/Kinjutsu Rank: S-rank (S-rank Initial Blood Price) Class: Supplementary/Passive Range: Mid
Description: Regulus's Nightmare Blades are actually attached to his body via his own bones, this allows them to be retracted into his body causing him intense pain equal to an S-rank per blade which is useful for breaking out of genjutsu which he finds himself ensnared in. However it isn't the retraction which is the main concern but rather the enlongation, Regulus is capable of flinging his blades while being able to stretch the chains at speeds equal to the strength used to throw the Nightmare Blades. While in flight however the chains can be controlled to move at blinding light speeds in order to change their position retract back to his hand and shift in the air making his kenjutsu all the more dangerous. Due to the length of the bone chains all kenjutsu utilized by Regulus have their distance extended by 250 ft and when a Nightmare Blade is fully retracted into his body it costs an S-rank blood price in order for it to extend outward once more. These chains are fairly resistant being unable to be cut by anything short of an S-rank spiritual/natural based technique strong against life release or snapped by anything below SS-rank strength making it likewise useful for binding opponents in combat.
Name: Sage Art: Lion Secret Art - Lightning Empowerment Classification: Senjutsu/Kugujutsu Rank: S-rank Class: Supplementary/Defensive Range: Self (The Pride)
Description: Due to Regulus being a Boss summon he is not only aware of Natural Energy but likewise capable of gathering as well as utilizing it in his techniques. This is one of such uses as he uses The Pride as a medium to gather natural energy with each of the puppets involves standing absolutely still with their tails pointing into the sky. They gather Natural Energy at a C-rank per post (total) capping out at an S-rank stored within them which allows them to use this technique (takes 6 posts total if uninterupted). Their body becomes engulfed in Lightning boosting their movement speed to Blinding Light and turning causing their physical attacks to now deal Lightning Release Natural Damage. It likewise boosts their resilience granting each puppets Neo armor the ability to reflect B-rank and below Natural based techniques as well as sustain damage from A-rank Natural based techniques without a scratch as well as their equivalents as long as they aren't Spiritual/Natural Based which are good against lightning release. When this is used it remains active for 5 posts (total) before The Pride puppet needs to regather Natural Energy again, dependning on Regulus skill level the number of Pride Puppets this technique can be used on at one time varies. Skill - No of Puppets Kitten - 1 Feline - 2 Humanoid - 3 Medium - 4 Large - 5 Boss - 6
Name: Lion Secret Art: Pride Steed Classification: Kugujutsu Rank: SS-rank Class: Supplementary Range: Self (The Pride)
Description: An advanced puppetry technique in which The Pride seperate before recombining at Ripping Discord speeds in order to create a Large (XL) version of themselves which is large enough for Regulus to ride comfortably like some sort of Steed. Due to each of them being combined the durability of said steed is each of them stacked together and it contains all 8 cores each located in key points within it's body (Head, Neck, Chest x 2, Abdomen, Spine, Hip & Tail Axe) all of which contribute to it's artifical intelligence. The physical damage that the Steed's claws now inflict is an S-rank while it's Tail Axe can deal SS-rank physical damage as well as act as a lightning rod to draw in lightning release techniques SS-rank and below to recharge it's eye beam (D = 1 charge, SS = 5 charges). Once combined it can now release an eye beam has a width of 30 feet which stretches up to 75 ft to deal A-rank lightning release defense piercing damage which can be used up to 6 times however a single use can be recharged after becoming absolutely still with it's tail axe held upward for 3 posts (total). When Sage Art: Lion Secret Art - Lightning Empowerment is utilized, the steed is able to gather 6 C-ranks of natural energy each post (total) capping out at 6 S-ranks which is required to use this technique (usually takes 6 posts total if uninterupted) and it remains active for 30 posts (total) before needing to regarge once more.
Name: Advanced Lion Training (Pre-Cat God Training) Classification: Taijutsu Rank: SS-rank Class: Passive Range: Self
Description: Those Lions who have proven themselves capable of more are now able to put themselves through advanced training to improve their natural abilities. Because of this they are able increase either their speed, strength or their endurance while retaining all of the abilities from Lion Training. In Regulus's case he decided to pick strength having wanted to have more omph behind his strikes. As a result Regulus is now capable of utilizing SS-rank Strength unlike others with Lion Training who have not been trained in the advanced course.
Name: Leo Style: Crimson Drowning Classification: Kenjutsu/Genjutsu Rank: SS-rank Class: Offensive Range: Contact (With Red Liquid from Nightmare Blades)
Description: Regulus channels chakra into his Nightmare Blades which causes them to leak out a red liquid which resembles water which upon coming in contact with a victim traps them within apowerful genjutsu which is unable to be broken unless Regulus is forced to return to the summoning realm. The genjutsu in question causes them to envision themselves drowning inside of an ocean of red water in the sky, the water follows the victim as they are its epicenter meaning no matter where the victim tries to swim they will always be in the center of the water. This technique is an advanced version of the original one as now bar Barrier Tiers within 5 posts (total) of being trapped in this technique the victim will drown and their body will start to leak blood from their pores. In reality the victim will simply fall into a coma unable to wake unless an SS Medical Ninjutsu focused on repairing mental damage is utilized on the victim. Barrier Tiers - Time till Drowning in Posts (total) None - 5 D - 6 C - 7 B - 8 A - 9 S - 10 SS - 11 SSS - 12
Name: Secret Art of the Lion King: Primal Roar Classification: Taijutsu Rank: SSS-rank Class: Supplementary/Offensive Range: AOE
Description: A Technique passed down by all the Lions in the Cat Contract, they are the King of the Jungle and thus they must show it in battle. Regulus roars powerfully causing all summons within a 1400 ft radius (hearing distance) to instantly desummon unless they are either fellow Boss Summons or Elder Summons. Depending on the class of said summon they aren't able to be called back into the field of battle until a certain amount of time has passed. For those of the Owl or Bear Contract this time period is halved while those of the Horse or Giraffe/Dog Contract this time period is doubled and tripled respectively due to the natural relationship between the animal tribes which hold said contracts. Class of Summon - Time in Posts (total) till able to be summoned Small - Unable to be Summoned Humanoid - 40 Medium - 20 Large - 10 Colossus - 5
Aiphilion - Spoiler:
Name: Bakeneko Training Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Aiphilion is a youkai also known as a Bakeneko, who joined the cat contract out of the blue the product of stumbling into the Summoning Realm from the Youkai Dimension. As a result he doesn't get along with any of the other members of the contract despite his inate power, which grants him Ripping Discord Speed & Crushing Blow Strength. Thanks to being around the members of the cat contract he learned of their skills and formally joined much to Bastet and Kasha's dismay. Now he possesses a keen sense of smell and hearing allowing him to easily sense others although unlike normal cats they possess the ability to "turn off" their hearing or sense of smell to prevent his sensitivity from being used against them. In addition he possess enhanced vision which allows him to see in anything short of the complete absence of light.
Name: Rasengan Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short Range
Description: The Rasengan does not require any hand seals to use, relying only on the chakra control of the user. Once it is complete, it becomes self-sustaining, which does not give the Rasengan a definite limit like the Chidori. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with to inflict major damage of an A-rank. This tends to launch the target backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater with a 20 ft radius. Aiphilion has impeccable chakra control and is able to form a Rasengan either on the tip of his tail or using his paws at high speeds of Blinding Light to slam them into opponents. The power of this technique is a notable boost to his close combat fighting style as it is able to grind through A-rank defenses with ease in the process of colliding with opponents while knocking them back 100 ft upon impact if they do not root themselves in place with A-rank strength.
Name: Twin Rasengan Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short Range
Description: The Twin Rasengan is an advanced variant of the Rasengan technique which involves utilizing two Rasengan with one on each hand or in Aiphilon's case each paw at Blinding Light speed due to improved chakra control. It shares all traits with the original technique other than the fact that both spheres spin in opposite directions this results in an additional effect upon slamming them into an opponent at the same time. The victim is dealt the damage of the original Rasengan technique while their internal organs between the space between the simultaneous impacts are deal S-rank damage before they are knocked flying just like with the original technique. This makes the Twin Rasengan technique much deadlier than the original simply due to that as victims immediately cough up blood as their internal organs are ruptured causing internal bleeding which requires a medical ninjutsu S-rank or above in order to fix. Those who aren't killed immediately from the damage will die shortly from blood loss due to losing a S-rank of blood each post (total) from the internal bleeding.
Name: Big Ball Rasengan Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short Range
Description: A ninjutsu with pre-eminent destructive power, caused by wildly spinning chakra inside one's palm and compressing it to a high density — the Rasengan. Using the same essentials, but also rapidly increasing the amount of chakra used, results in the Big Ball Rasengan which is capable of dealing S-rank damage to a victim unfortunate enough to be hit by it. Aiphilion forms it at Blinding Light speeds however is limited to using it only with the tip of his tail simply due to the concentration neccessary to use it, however considering it does not require hand seals and is self sustaining it is a quite useful technique. The power of this technique is a notable boost to his close combat fighting style as it is able to grind through S-rank defenses with ease in the process of colliding with opponents while knocking them back 125 ft upon impact if they do not root themselves in place with S-rank strength. Unlike the original this technique deals more damage if a victim roots themselves in place or are pressed up against an immobile object with the Rasengan grinding into the victim over a period of posts based on the user's skill level. Skill - No of Posts (total) dmg occurs over Kitten - 1 Feline - 2 Humanoid - 3 Medium - 4 Large - 5 Colossus - 6
Name: Rasenrangan Classification: Ninjutsu Rank: SS-rank Class: Offensive Range:Contact (Pressing Distance), Short (Rasenrangan Impact Radius), Mid (Launch Distance)
Description: The Rasenrangan technique involves the user creating a Rasengan before utilizing advanced chakra control to cause it to float above their head while creating another one and repeating the process in rapid succession finishing creating the entire arsenal of Rasengans at Ripping Discord speeds a testament to how advanced the user's chakra control is. Each Rasengan formed this way spins in a different direction than one another having taken concepts from the Twin Rasengan however it shares all other similarities with the Rasengan. Like the Twin rasengan upon impacting a target the organs between each the simultaneous impacts are dealt internal damage often rupturing organs if not killing the victim outright, those that survive die shortly after due to blood loss, losing an SS-rank of blood each post (total). Due to each Rasengan within the Rasenrangan floating above the user's head the distance they can cover respectively when pressed into a close target varies, likewise for a reduced speed of Blinding Light they can instead be launched outward to cover a longer distance or hit multiple opponents at once. In Aiphilion's case mainly due to his size he can press them into targets if they are within 30 ft of him, when all pressed at once they form a circle with a radius of 150 ft each Rasengan being equidistant from one another and finally if launched can cover a distance of 300 ft before fizzling out. Dependent on the user's skill the number of Rasengan's the Rasenrangan technique produces for an SS-rank chakra price varies. Skill - No. of Rasengans Kitten - 3 Feline - 4 Humanoid - 5 Medium - 6 Large - 7 Colossus - 8
Name: Advanced Bakeneko Training (Pre-Cat God Training) Classification: Taijutsu Rank: SSS-rank Class: Passive Range: Self
Description: Those Bakeneko who have proven themselves capable of more are now able to put themselves through advanced training to improve their natural abilities. Because of this they are able increase either their speed or their strength while retaining all of the abilities from Bakeneko Training. In Aiphilion's case he decided to pick speed wanting to set himself apart from the two Cat Gods by being faster than them thus allowing him to wrought havoc over a longer time period while they chase him down. As a result Aiphilion is now capable of moving at Echoing Flash unlike others with Bakeneko Training who have not been trained in the advanced course.
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| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Of the Flickering Sword 15th December 2014, 1:55 pm | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Of the Flickering Sword 28th December 2014, 1:47 am | |
| Final Combination TechniquesRegulus - Spoiler:
Name: Combination Art: Battlements of the Deathly Being - Akatsuki Empowerment Classification: Combination Technique Rank: SS-rank Class: Supplementary/Defensive Range: Self (Pride Steed)
Description: Yvette begins this technique by stabbing Reinosha down into the the skull of the Pride Steed while the latter remains absolutely still in order to make use of Sage Art - Lion Secret Art: Lion Empowerment. Reinosha is stabbed, blade first, the weapon going piercing far enough it as not to damage the core and remains anchored in place only being able to be removed through the use of at least C-rank strength. During said stab Yvette makes hand seals using Sage Art: Vapor Release: Battlements of a Deathly Being which results in the armor which would normally form on the Pride Steed to be warped. Now it resembles a form fitting spectral armor which seems to crackle with lightning yet is obviously comprised out of Uranium vapor giving it a menacing spectral appearance. On it's back two sheathes which look eerily similar to Nekojita rest yet remain empty as if the blades are not there, the armor covers the entire body however sections are missing, on the joints, under belly and parts of the tail axe, all these sections are instead filled with just vapor further giving off the ghastly look. Due to being a combination of the two techniques the armor itself grants the Pride Steed unparralleled protection, of being able to reflect SS-rank and below Natural based techniques as well as being able to sustain damage from 1 SSS-rank Natural based technique without a scratch as long as it does not have defense piercing, as well as it's equivalence in other damage types. The Steed's physical attacks now become Sentaijutsu dealing Lightning Release Natural+Physical damage of an S-rank while those who engage it physical are dealt S-rank Vapor Release Natural Damage while triggering the lethal radiation effect. It's Eye beam can be fired as well allowing it to inflict physical defense piercing Lightning Release damage of an S-rank with the beam having a width of 30 ft and can stretch over a distance of 75 ft, similar to that it can also trigger the lethal radiation effect if victims come in contact with it. Just like with Pride Steed this can be fired up to 6 times in succession before needing to recharge prompting it to become absolutely still with it's tail axe pointing up to gather latent electricity for 3 posts (total). Though being based on Battlements of the Deathly being and fully capable of mimicking Yvette while she utilizes Sage Mode to be able to use her Kenjutsu, Taijutsu, Vapor Release, Senjutsu, Energy Tech and non elemental Ninjutsu that Yvette knows scaled up in size to match it without effecting the rank or power of the technique it isn't done due to the differences in body type. Instead Yvette has deepen the connection to Reinosha to affix it's danger sensory to it and due to being in contact with Reinosha, Akatsuki's Uranium Vapor doesn't harm the steed nor, Yvette. Time Span - Blood Cell Death (Each Post) - Atomic Decay (Each Post) 1-10 Posts (Total) - B-rank amount - B-rank natural damage 11-20 Posts (Total) - A-rank amount - A-rank natural damage 21-30 Posts (Total) - S-rank amount - S-rank natural damage 31-40 Posts (Total) - SS-rank amount - SS-rank natural damage 41+ Posts (Total) - Death - Death *Those who are afflicted by the radiation for a total of 21 posts (Total) their entire lifetime (even outside of topics) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze. *Those who linger within the radiation for a total of 31 posts (Total) are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Combination Art: Deathly Being of Evil - Panthère Classification: Combination Technique Rank: SSS-rank Class: Supplementary/Defensive Range: Self (Pride Steed), Long (Eye Beam)
Description: Req. Combination Art: Battlements of the Deathly Being - Akatsuki Empowerment to be on the field before it is capable of being used. This causes the Pride Steed to break apart at Ripping Discord speeds to form a spectral armor obviously shaped to fit a Large (XL) feline. Yvette initiates this technique by twisting her weapon and utilizing Reishi: Deathly Being of Evil - Ocelot with Reinosha still remaining locked in place on the armor's snout. The Armor retains the durability of Battlements of the Deathly Being - Akatsuki Empowerment, however now has access by virtue of the Phase Release chakra coursing through it, to phase through physical based techniques at Echoing Flash speeds. This plays a pivotal role in it's physical combat as this phasing ability allows it to bypass physical defenses to inflict SS-rank Nen based damage on opponents. The Armor itself is capable of mimicking it's creators moves while in Sage Mode allowing it to preform any of Yvette's her Kenjutsu, Taijutsu, Vapor Release, Senjutsu, Energy Tech and non elemental Ninjutsu that Yvette knows scaled up in size to match it without effecting the rank or power of the technique. The armor now constantly leaks out uranium vapor from the spaces near the joints and tail, with the armor being a full set including clawed gauntlets, boots, the two sheathes arranged on the hips and jagged armor for a cat's tail without hindering any of it's flexibility. However said vapor can be built up within the body to use to empower it's eye blast as the armor has a visor like helmet which causes the beam to deal the same damage as the original however now can cover a distance of 200 ft with a single shot now dealing S-rank Defense Piercing Lightning Release physical based damage along with S-rank Vapor Release Physical damage which triggers the lethal radiation poisoning effect. The Tail-axe due to being empowered by the new technique is now capable of dealing SSS-rank physical slicing damage upon impact making it a feared auxillary weapon in combat. The wearer of the armor is "puppeted" within it however still has freedom of movement if Yvette or the Pride Steed chooses not to assume direct control, as a result the two can work in tandem to subvert the movement of the one wearing the armor, or the three can work in tandem to deadly effect. Time Span - Blood Cell Death (Each Post) - Atomic Decay (Each Post) 1-10 Posts (Total) - B-rank amount - B-rank natural damage 11-20 Posts (Total) - A-rank amount - A-rank natural damage 21-30 Posts (Total) - S-rank amount - S-rank natural damage 31-40 Posts (Total) - SS-rank amount - SS-rank natural damage 41+ Posts (Total) - Death - Death *Those who are afflicted by the radiation for a total of 11 posts (Total) their entire lifetime (even outside of topics) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze. *Those who linger within the radiation for a total of 31 posts (Total) are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Combination Art: Deathly Being of Evil - Leo Classification: Combination Technique Rank: Z-rank (SSS-rank outside of Cat God Sage Mode) Class: Supplementary/Defensive Range: Self (Regulus), Short (Dual Reinosha), Mid (Chain) Long (Eye Beam), AOE (Uranium Vapor)
Description: A Combination between Yvette Ocelot and Regulus the Boss of the Cat Tribe of summon animals. This technique is only possible while Yvette is in Sage Mode however when she is utilizing Cat God Sage Mode this technique truly shines. The process is initiate when Regulus uses Secret Art of the Lion King: Undeath Forme while Combination Art: Deathly Being of Evil - Panthère forms around him. Due to this Regulus maintains contact with Reinosha through the latter technique and become immune to Akatsuki's Uranium Vapor thus allowing this technique to shine. Regulus is dealt intense pain as his Nightmare Blades reintergrate with his body only to have their hilts emerge from the shealthes on his hilt, their appearance is likewise altered to give the appearance of resembling large versions of Reinosha. The blades have an effective range of 120 ft, however when chakra is coursed in them it can further extend an extra forty feet while thanks to the bone chains which now share a durability with the armor Regulus can utilize any of his kenjutsu techniques at mid-range, the chains enlongating and shrinking at Echoing Flash speeds to spread an additional 400 ft. The armor fits Regulus perfectly hugging his body and darkening to pitch black with an orange trim (neon-green when seen with Uv-vision) while retaining the spectral ghastly look as the armor is more complete with spaces being comprised of uranium vapor which pulses during motion creating a sort of motion blur to those without Time-Slowing Dojutsu. This technique causes Regulus thanks to the armor to be granted access to Reinosha's danger sensory. Regulus can likewise make use of Reiatsu using his own blood reserves as the price which is scaled up to match his size and due to the visor still being present has access to the eyebeam of Panthère. It likewise shares all the abilities of it's predecessors, making it a formidable technique however its durabilty has been boosted up being able to take damage from up to 3 Natural based SSS-ranks with defense piercing or a single natural based Z-rank as long as it does not have defense piercing without a scratch. There are three seperate things controlling his body, Yvette through the armor mimicking her, Pride Steed thanks to it's intelligence due to it's cores and finally Regulus himself. While using this technique the three can all work together or can take shifts with either one choosing to leave the control to the others to do other things such as gather natural energy/latent electricity/rest. When Yvette's personality is added to the mix however it can micromanage linking the three minds together so that they communicate on a telepathic level like extentions of Yvette's Mental Multi-task. When this is down it allows it to shine as while members remain absolutely still they are phased so as to prevent physical attacks from harming them thanks to the phase release chakra coursing in the spectral armor. It's truly deadly ability however comes from the uranium radiation it constantly leaks out around a 1600 ft radius with Regulus actually exhaling it with every breath, it is perhaps the most deadly variant with the highest killing potential and for that reason Yvette only uses it as a last resort or in defense of the Republic. It's sheer potency can actually alter the climate affecting topics within the entire Land starting at 1 post, with every 10 posts increasing the number of topics by 1. This climate change results in the weather rolls for any topic within said Area and Locations within that area to instead be identical to her Ame no Akatsuki technique until the limit is met. The immediate location it was used in remains this way for triple the number of topic, other locations within the same area remain this way for double the number of topics, the immediate area it was used in remains this way for the exact number of topics and everywhere else in the land remains this way for half the number of topics. Time Span - Blood Cell Petrification (Each Post) - Atomic Decay (Each Post) 1-10 Posts (Total) - S-rank amount - S-rank spiritual damage 11-20 Posts (Total) - SS-rank amount - SS-rank spiritual damage 21-30 Posts (Total) - SSS-rank amount - SSS-rank spiritual damage 31+ Posts (Total) - Death - Death *Those who linger within the radiation for a total of 1 posts (Total) their entire lifetime (even outside of topics) without seeking radiation treatment will continue to sustain the Blood Cell Petrification/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze. *Those who linger within the radiation for a total of 11 posts (Total) are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Last edited by Aurielle on 8th August 2015, 6:07 am; edited 2 times in total | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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