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 Micheal's Puppets

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PostSubject: Micheal's Puppets   Micheal's Puppets Icon_minitime3rd July 2013, 5:18 pm

Puppet Name:Kibu
Size: Large
Appearance:
Spoiler:

Arsenal:Hira-Shuriken Launcher- The Hira-Shuriken Launcher is able to shoot 3 Hira-Shuriken per post. The Hira-Shuriken Launcher carries 100 neatly stacked together in the puppets long arms.

Flame-Thrower- Used primarily against soft, unarmed targets. The Flame-Thrower sprays a 10 meter cone made of burning liquid fuel. Anyone caught within the cone will burn quickly, and die horribly by such scorching fire damage if not exited quickly. The Flame-thrower carries enough fuel for 20 attacks; Each attack lasts up to 6 seconds(1 post, not counting if the target is on fire). B rank.

Extendable Limbs- A limb created with extra materials, gears, and locks that make it work similar to a fire truck ladder. Additional material and joints are used to lengthen the puppets limbs. The puppet's limb may extend at remarkable lengths which is the length of 5 meters per puppet size. The limb grows out smaller due to the materials staying inside the puppet limb. The limbs do not have to move just in a straight line. Each Limb may curve and swerve around in all directions by the user's control.




Puppet Name:Zek
Size: Humanoid
Appearance:
Spoiler:

Arsenal:Class VI Sensor System- This system improves upon earlier sensor systems by replacing the air/space radar with powerful multiband radar that quickly and effortlessly identifies and tracks puppets, creatures, and vehicles within a time period of 1 OOC week since the target has passed the said area. It also combines the electromagnetic, infrared, and video scanners into a single, more powerful array. The Class V sensor system also extends the puppet's night-vision capability. The puppeteer gains night-vision to a range of 60 meters for that puppet. The operator can use the sensor system to actively scan a single nonliving target (usually a puppet or vehicle) and determine the following information about that target.
The target's size
The Target's moving Capabilities
The Target's present direction or Trajectory.
The number of living creatures aboard, if applicable
The composition of the target's hull or superstructure, as well as the type of its armor, if any.
The target's weapon systems (Functional and nonfunctional).
How much damage (in points) the target has taken, and how much damage it can withstand (points remaining).

To scan it takes up 2 post

Enigma Sensor Suite- Using a combination of thermal imaging, X-rays, and vibration sensors, the Enigma sensor suite enables the operator to effectively see through solid objects. The range of this system is 50 meters within a cone effect. This system takes up 1 arsenal slot and may be placed within any part of the puppet as for zek it's within his left shoulder and somewhat into his left arm.

Hard body- zek has a hard body made off dense would he is able to deal damage equal to A rank strength as well as shrugging off A rank physical attacks and below.

Puppet Name:Vicer
Size: Medium, Large, Humaniod(human sized)
Appearance:
Spoiler:
Vicer is a wooden-model puppet that is made to resemble a scorpion, with pincers and a 'stinger' built into it's back. It's about three feet tall and three feet wide, although with it's stinger raised to full height it's about five feet tall. Both of it's pincers are rigid for increased damage and enough force to break bones and wood, possibly even weak metal. It's stinger is not actually pointed, but is actually a large, heavy, blunt club-like protrusion that is made for close-range but heavy-hitting blows. Built into the sides of the pincers are small slits, wide enough to fit launchers of Kunai in Shuriken. Although it is mainly made of wood, it's 'central body' is plated with sheet metal to increase it's defence.

Arsenal:Shuriken Launchers -- just as they're called, they launch shuriken. (up to five at a time)

Clubbed Stinger -- a thick, wooden bludgeon that is weighted and used for close-range beatings A rank physical power and defence.

Net Launcher -- Built into the hole in the front of the puppet where a 'head' would normally be is a launcher that fires wire nets. (one at a time) and strong enough to withstand S rank strength.

Puppet Name:Jiko
Size: Large
Appearance:
Spoiler:

Arsenal:Fuinjutsu Tags -- Carved into it's arms are Fuinjutsu tags, which are activated by flipping the outer layer of the arm up. These tags are for preforming ninjutsu - although without any techniques, they are completely useless. each tag can only be used twice before needing to be replaced.

Moves written-
Fire Release: Great Fireball Technique
Fire Release: Great Fire Annihilation
Fire Release: Great Fire Destruction

Katana -- Sheathed under it's cloak, on it's back, is a basic three-foot Katana that the puppet wields as a 'main weapon'.

Oracle Targeting System Type: 1- The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability on par with B rank reaction tier.

Puppet Name:Bo
Size: Medium
Appearance:
Spoiler:

Arsenal:Grenade Launcher- As seen in the pic above bo has two cannon holders on his neck they each have 11 hole's and can fire 11 each explosion dealing C rank damage in a 5 feet radius with the explosion growing if fired together.

Jet-Pack- A jetpack combines vectored thrust with simple avionics, granting the puppet a fly ability speed of 300 meters a post in a straight line. The jetpack carries enough fuel for the puppet to travel a total of 10,000 meters before refueling. S rank speeds

Puppet Name:Sasori
Size: Medium
Appearance:
Spoiler:

Arsenal:Sasori's puppet body consisted of a pair of spinning claws attached to his lower back, a holder for four scrolls on his back, a stinger in the empty and open stomach cavity, a compartment in his right chest big enough to hold a human body.


Last edited by Rock on 4th July 2013, 12:51 pm; edited 2 times in total
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime4th July 2013, 12:48 am

Done
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Hatta

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Posts : 2143
Join date : 2011-02-27
Age : 29

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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime4th July 2013, 12:56 pm

Approved

Note: Jiko's Fuin tag will cost you around an A rank of chakra to use.
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime17th July 2013, 1:51 am

Puppet Name: Lea
Appearance:
Spoiler:

Arsenal:Oracle Targeting System Type: 3- The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability in an amount of movements depending on the system. Type 3 allows Prediction of up to 7 movements between 2 targets on par with S rank reaction tier. This system takes up 3 Equipment slot and may be placed within the helmet, or visor of the puppet.

o Afterburner System- The afterburner system dumps a shot of chakra into the puppet's thruster system, which energizes and propels the puppet, giving the puppet a temporary speed boost. The puppet will be able to perform a "Shunshin no Jutsu (Body Flicker Technique)". The system allows the puppet to perform Shunshin no Jutsu (Body Flicker Technique) within the air as well if they have Puppet Wings. The afterburner system is good for only 1 use; additional activation's require additional afterburner systems. Afterburner Systems takes up 1 Equipment Slot after the 1st Afterburner System, must be torso, back, or legs.

o Afterburner System- The afterburner system dumps a shot of chakra into the puppet's thruster system, which energizes and propels the puppet, giving the puppet a temporary speed boost. The puppet will be able to perform a "Shunshin no Jutsu (Body Flicker Technique)". The system allows the puppet to perform Shunshin no Jutsu (Body Flicker Technique) within the air as well if they have Puppet Wings. The afterburner system is good for only 1 uses; additional activation's require additional afterburner systems. Afterburner Systems takes up 1 Equipment Slot after the 1st Afterburner System, must be torso, back, or legs.

Jutsus:
Lea Jutsu:
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Hatta

Hatta


Posts : 2143
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime17th July 2013, 3:53 am

Approved
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime3rd August 2013, 8:01 pm

Puppet Name: Ru
Appearance:Charred body off megane Ru Reinforced with wood armor

Arsenal:Old style Shinobi chakra inforced Wood armor which also has a wooden blade 7 foot long on the left hand.(Armor can withstand 5 S rank attacks and the blade deals A rank slicing damage)

Oracle Targeting System Type: 3- The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability in an amount of movements depending on the system. Type 3 allows Prediction of up to 7 movements between 2 targets on par with S rank reaction tier. This system takes up 3 Equipment slot and may be placed within the helmet, or visor of the puppet.

Level IIII Internal guidance system- This is mainly for ningyo human puppets who have had their personality inserted. The puppeteer places a mechincal skeletal structure within the puppet allowing for faster movement and strength. This version allows SS rank speed and S rank strength and needing 2 S ranks worth off chakra for every 10 post it is in use which can be either taken from the puppet or puppeteer.


Last edited by Rock on 6th August 2013, 6:43 pm; edited 1 time in total
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Seran

Seran


Posts : 3302
Join date : 2012-01-18
Age : 31
Location : In your closet >.>

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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime4th August 2013, 1:30 pm

Take out the jutsu. Puppets can't have gates or anything 'physical' so gates and tiers are a no.

EDIT: Approved. Note, do not take any jutsu using your ningyo jutsu until the problem I mentioned in the cb is finished.

This was a true all tai puppet, so it can only learn physical based jutsu. Waiting on Vix to discern whether a true all tai puppet can learn physical based jutsu even though they can not keep the ones they had prior to conversion.
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime17th August 2013, 4:16 pm

Puppet Name: Nomura
Appearance:
Spoiler:

Arsenal: Nuke Launchers- Placed on Nomura's shoulders are large cannons each with three barrels the cannons fire round bombs three at a time the bombs are the size off bowling balls and deal a hefty damage the each having there own affects.

Ice grenade- Deals B rank damage over 15 feet radius and freezes everything until broked out off by a A rank strength tier of technique.

Lightning grenade- release a electric discharge that shocks everyone with B rank damage reaching 15 feet while also shocking all living for 2 post.

Sleep bombs- These bombs deal no damage but will release a gas that reaches 15 feet radius and also cover's movement's much like a hidden mist but it is really a sleep gas which causes opponents to doze asleep, after one post opponent's become drowsy dropping their teirs one rank, 2 post after breathing it in 2 tiers lower and so on until the opponent finall falls asleep after 5 post.

Oracle Targeting System Type: 3- The standard computer-assisted targeting system for puppet combines holographic displays and heuristic target-prediction profiling to increase a puppeteer's accuracy. The system grants a prediction capability in an amount of movements depending on the system. Type 3 allows Prediction of up to 7 movements between 2 targets on par with S rank reaction tier. This system takes up 3 Equipment slot and may be placed within the helmet, or visor of the puppet.

Level IIII Internal guidance system- This is mainly for ningyo human puppets who have had their personality inserted. The puppeteer places a mechincal skeletal structure within the puppet allowing for faster movement and strength. This version allows SS rank strength and S rank speed and needing 1 SS ranks worth off chakra for every 10 post it is in use which can be either taken from the puppet or puppeteer.


Jutsus:
Spoiler:


Last edited by Rock on 17th August 2013, 10:31 pm; edited 1 time in total
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Hatta

Hatta


Posts : 2143
Join date : 2011-02-27
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime17th August 2013, 5:06 pm

Approved
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PostSubject: Re: Micheal's Puppets   Micheal's Puppets Icon_minitime

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