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 Mato's Arsenal

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PunkPrincess
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PostSubject: Mato's Arsenal   Mato's Arsenal Icon_minitime10th July 2017, 6:18 am

Name: Gravity Release: Singularity Style
Classification: Fighting Style
Rank: D
Class: Supplementary
Range: Self

Description: Ma'to's personal use of the Gravity Release element she possesses works in specific ways, and that is surrounding the concept of Singularities. This makes up the entirety of how Ma'to uses the Gravity Release, allowing her tight control over the element, however this leaves her unable to manipulate it in any way besides through Singularities. Through this use, Ma'to's techniques that form singularities gain in strength as she does through their durations (turns). Whilst she is capable of prematurely ending a technique, her singularities all share a global duration that increases with her rank.

Rank of Technique - Duration (turns)
D - 1
C - 2
B - 3
A - 4
S - 5
SS - 6
SSS - 7

Name: Singularity Fist
Classification: Nintaijutsu
Rank: C
Class: Offensive
Range: Self

Description: The basis of Ma'to's fight style involves a heavy use of her Gravity element. The strength comes in her ability to generate singularities of powerful gravitational force. When fighting alone she has created a form of nintaijutsu that benefits from this effect by mixing Singularities with her taijutsu techniques, and works in a way that she can manipulate her opponent to heighten her own damage and to knock them off balance. Unless the opponent possess endurance tiers equal to the rank of taijutsu skill, they feel the gravitational force pulling them in to each of Ma'to's blows at varying speeds, and receiving extra damage by the acceleration from both sides dependant upon the rank of skill. She is capable of using her chakra flow to form this nintai, having to pay a chakra price when the taijutsu connects to the target, or when Ma'to is hit.

Rank of Taijutsu - Endurance Needed - Speed Pulled in - Additional damage - Chakra Price
D - D - D- D - D
C - C - C- - 3D - C
B - B - B- - C - B
A - A - A- - B - A
S - S - S-  - A - S

Name: Detonation Pulse
Classification: Kugujutsu
Rank: C
Class: Offensive
Range: Short to Mid

Description: Making use of her fist shifting into the barrel of her shotgun form, she channels her Gravity element in to the barrel to create a single tiny singularity within. Still inside she detonates the singularity, turning the inwards force of gravity outwards creating a powerful short range pulse. This blow hits like a wall of force, dealing Gravity hybrid damage equal to Ma'to's speed due to how quickly she detonates the singularity.

Name: Metal Fist
Classification: Kugujutsu / Taijutsu
Rank: D
Class: Offensive
Range: Self / Close

Description: Partially transforming her hand in to her weapon form was one of the first tricks she learned, and as such is one of her most basic combat techniques that doesn't require her element. With her Metal Fist she strikes her opponent with the barrel of her weapon form on her fist. This technique is unlike most forms of taijutsu as it uses the weapon form to attack and as such deals damage based upon Ma'to's defence tier, and deals knock back equivalent to the defence tier.

Name: Double Jump
Classification: Kugujutsu / Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Whilst it is normally her arms that become the barrel of her shotgun weapon form, she can switch it up and have her legs form the barrel of her gun form individually for short periods of time. One of Ma'to's most used version of this comes from using her natural gravity element to create a singularity in the barrels of her gun and detonating them to expel a deal of force beneath her dependant upon her speed tier for detonation allowing her to move in midair by kicking her feet. Whilst it isn't made for the purpose, the force from her feet can be used offensively for short bursts of force to knock back opponents without causing damage unless they possess the same rank of strength tier to negate it at half the distance. This technique also counts as a mid-air movement technique equal to her speed.

Speed Tier - Midair Movement - Knockback
D - 5ft - 3ft
C - 10ft - 5ft
B - 15ft - 8ft
A - 20ft - 10ft
S - 25ft - 13ft


Name: Biotic Charge
Classification: Nintaijutsu
Rank: B
Class: Supplementary
Range: Mid

Description: Ma'to's control over gravitational forces can extend to her very self, as she refers to it, she turns her body itself into a singularity and reverses the gravitational forces so rather than pulling in, she is constantly giving out. This comes in most use for her 'Biotic Charge' in which she throws whole body forwards before activating the effect. This removes all resistances that can slow her down and gives the area around her body a distorted and wavy appearance. This technique alone turns her whole body into a bullet, sending her flying at speeds two tier levels higher than her speed as she flies at her target. Collision after this transfers all of that energy into her target, requiring them to possess strength tiers equal to the speed she moved at, or be knocked back and down a distance.

Speed - Charge Speed - Knockback
D - D++ - 10ft
C - C++ - 20ft
B - B++ - 30ft
A - A++ - 40ft
S - S++ - 50ft

Name: Elemental Ammo
Classification: Hojutsu
Rank: D
Class: Supplementary
Range: Varies

Description: Whilst Ma'to herself can generate bullets of Gravity element, where her weapon form really shines is in the ability to take in other forms of materia as ammo. This technique necessitates a wielder however as she cannot produce any ammo herself.


Name: Singularity Shot: Draw
Classification: Hojutsu
Rank: C
Class: Offensive
Range: Mid-Long

Description: By using her knowledge of her Gravity Release and the way she uses it to make Singularities, Ma'to has developed a 'bullet' style that makes use of said singularities. In her weapon form she gathers her gravity release in the barrel, condensed tightly into a semi-tangible ball of Gravity Release, primed when fired and activated when the bullet impacts a target. Upon releasing, the bullet becomes a singularity spanning a gravity field of 5ft for two turns, drawing nearby objects in with weights dependant upon Ma'to's rank, capable of stacking for higher weights when multiple shots are fired. Against opponents using shuriken or hojutsu, requiring a rank of strength equal to or higher than Ma'to's rank to throw out of the singularity. The shot itself deals a C-rank of Gravity Release damage upon impact. Objects caught in the singularities are piled onto one another, dealing Crushing Damage to any person caught within, based on the collective weight of all the objects

Rank - Weight of objects pulled in
D - 0
C - 1
B - 2
A - 3
S - 4

Collective Object Weight - Crushing Damage
10 - D
20 - C
30 - B
40 - A
50 - S

Name: Singularity Shot: Expulsion
Classification: Hojutsu
Rank: B-rank
Class: Offensive
Range: Mid-long

Description: By using her knowledge of her Gravity Release and the way she uses it to make Singularities, Ma'to has developed a 'bullet' style that makes use of said singularities. In her weapon form she gathers her gravity release in the barrel, condensed tightly into a semi-tangible ball of Gravity Release, primed when fired and activated when the bullet impacts a target. Upon the bullet impacting the target, the condensed singularity explodes outwards, taking the energy built up and releasing it in all directions. The release of the Gravity Release singularity deals a B-rank of Gravity release damage upon impact and explosion. Due to the nature of the singularity, the target must possess B+ or higher strength tiers to resist being knocked back up to 20ft.


Name: Singularity Shot: Reversion
Classification: Hojutsu
Rank: B
Class: Offensive
Range: Mid-Long

Description: By using her knowledge of her Gravity Release and the way she uses it to make Singularities, Ma'to has developed a 'bullet' style that makes use of that unlike her typical Singularity Shot, taking the opposite effect. Upon forming the bullet in her barrel of her weapon form, Ma'ta reverses the Singularity making up the bullet. By reversing the singularity, the bullet's attractive properties are turned into repulsive properties, before being compressed to a high level. This results in the field of repulsion being pressed close to the bullet itself whilst also being strengthened, granting the projectile Defense Piercing properties equal to the speed of the bullet due to the repulsive forces working to part any defenses the bullet comes against. This blast deals a B-rank of Gravity Release damage, with the damage dealt internally to the target.

Muay Thai:


Last edited by Zakiyoshi on 23rd August 2017, 6:11 pm; edited 5 times in total
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Sid

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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime12th August 2017, 10:07 am

Singularity Style - This needs some form of passive effect, such as the base duration singularities can be held based on the rank of technique, or something else.

Singularity Fist - Ma'to is incapable of molding her element like a Faunus, therefore she cannot simply form singularities around her hands. This should be a Nintaijutsu instead of a fighting style, and will require a chakra price. Meaning "Rank of Taijutsu" will become "User's Rank" and Defense will become Endurance. It can be made to be Chakra Flow, making it so that the chakra is only lost when the user feels pain equal to their rank, one rank above if they have Pain Resistance, or Damage equal to their rank if they possess Pain Immunity.

Metal Fist - Also add in that the Knockback from the Defense tiers is applied to this attack.

Double Jump - Knockback should be half of the Movement Distance. Also add in that this counts as a Midair Movement technique equal in rank to her speed.

Biotic Charge - Lower the speed boost to two tier levels above the user's speed, and also add in a chart for Knockback based on the speed of movement.

Elemental Ammo - This needs some form of price and measurement for how a certain amount of materia can make how much ammo.

SS: Draw - If you do not add in a Duration for tech ranks in Singularity style, add in a duration for these singularities to stay in place. Also add in that objects caught in the singularities are piled onto one another, dealing Crushing Damage to any person caught within, based on the collective weight of all the objects (10 is D, 20 is C etc.)

SS: Reversion - The defense piercing will be equal to the speed of the bullet.
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Sid

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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime23rd August 2017, 6:13 pm

All but Elemental Ammo and Muay Thai are approved
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PunkPrincess
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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime2nd September 2017, 9:09 am

Name: Gravitation Shift - Speed I
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Possessing the soul of a Nova, Ma'to is natural swift and agile. However it's her mastery of the Gravity Release and it's long-term effects on her body and how she manipulates the area around her. Naturally she possesses D-rank speed, however her body has adjusted to become used to the environment of her singularities. As such in low gravity situations, both her own and caused by others, she is capable of moving at D+ speeds, whereas in heavy gravity areas she is more prone, and thus moves at D- speeds. This also allows her an immunity to her own Gravity Release Singularities of D-rank and below.

Name: Gravitation Shift - Speed II
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Self

Description: Possessing the soul of a Nova, Ma'to is natural swift and agile. However it's her mastery of the Gravity Release and it's long-term effects on her body and how she manipulates the area around her. Naturally she possesses C-rank speed, however her body has adjusted to become used to the environment of her singularities. As such in low gravity situations, both her own and caused by others, she is capable of moving at C+ speeds, whereas in heavy gravity areas she is more prone, and thus moves at C- speeds. This also allows her an immunity to her own Gravity Release Singularities of C-rank and below.

Name: Gravitation Shift - Speed III
Classification: Taijutsu
Rank: B
Class: Supplementary
Range: Self

Description: Possessing the soul of a Nova, Ma'to is natural swift and agile. However it's her mastery of the Gravity Release and it's long-term effects on her body and how she manipulates the area around her. Naturally she possesses B-rank speed, however her body has adjusted to become used to the environment of her singularities. As such in low gravity situations, both her own and caused by others, she is capable of moving at B+ speeds, whereas in heavy gravity areas she is more prone, and thus moves at B- speeds. This also allows her an immunity to her own Gravity Release Singularities of B-rank and below.

Name: Gravitation Shift - Speed IV
Classification: Taijutsu
Rank: A
Class: Supplementary
Range: Self

Description: Possessing the soul of a Nova, Ma'to is natural swift and agile. However it's her mastery of the Gravity Release and it's long-term effects on her body and how she manipulates the area around her. Naturally she possesses A-rank speed, however her body has adjusted to become used to the environment of her singularities. As such in low gravity situations, both her own and caused by others, she is capable of moving at A+ speeds, whereas in heavy gravity areas she is more prone, and thus moves at A- speeds. This also allows her an immunity to her own Gravity Release Singularities of A-rank and below.
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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime2nd September 2017, 9:25 am

Approved
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PunkPrincess
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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime3rd September 2017, 8:31 am


Name: Gravity Release - Broken Gravity Tunneling
Classification: Taijutsu
Rank: B (3 Fatigue)
Class: Offensive
Range: Varies

Description: Through focus and control of the Gravity Release, those who master their own self control are capable of mastering a technique line known as the Gravity Tunneling, making them as effective close range fighters as long, as they change the latter in to the former. Such control over Gravity itself, the user can create a field through which they can alter the very natures of acceleration and distance. The users movement passes in to a whole new level, as the tunnel distorts gravity in on itself, changing the distance without. By passing through the tunnel, the user experiences the distance at a fraction of what it was, at speeds to which they may not already possess. As the first in the line, the Broken Gravity Tunnel is the weakest and most self harming due to the users still learning to control the tunnel and the effects it has on their own body. This unstable tunnel shortens the distance between the user and their target area, however using such an unstable Gravity Tunnel causes the the user a harsh recoil by passing through the tunnel, receiving  recoil damage equal to the speed at which the user passes through the Tunnel.

Users Rank - Distance Shortened (ft)
D - 5
C - 10
B - 15
A - 20
S - 25

Name: Gravity Release - Imperfect Gravity Tunneling
Classification: Taijutsu
Rank: A (4 Fatigue)
Class: Offensive
Range: Varies

Description: Through focus and control of the Gravity Release, those who master their own self control are capable of mastering a technique line known as the Gravity Tunneling, making them as effective close range fighters as long, as they change the latter in to the former. Such control over Gravity itself, the user can create a field through which they can alter the very natures of acceleration and distance. The users movement passes in to a whole new level, as the tunnel distorts gravity in on itself, changing the distance without. By passing through the tunnel, the user experiences the distance at a fraction of what it was, at speeds to which they may not already possess. As the second in the line, the Imperfect Gravity Tunneling is the first in the step to having a completed Gravity Tunnel, and thus is made more stable, and wish a farther reach. Being slightly more stable a version, whilst distortions still occur within the tunnel their effects are much more minute, instead dealing recoil damage to the user and others who pass through the tunnel at 1 rank below the speed they pass through. In turn however, the tunnel has turned more draining for the user to pass through, requiring additional stamina to get through unscatched.

Rank (Speed/User) - Distance Shortened (ft) - Additional Fatigue
D - 10 - 3
C - 20 - 6
B - 30 - 9
A - 40 - 12
S - 50 - 15

Name: Gravity Release - Gravity Tunneling
Classification: Taijutsu
Rank: S (5 Fatigue)
Class: Offensive
Range: Varies

Description:  Through focus and control of the Gravity Release, those who master their own self control are capable of mastering a technique line known as the Gravity Tunneling, making them as effective close range fighters as long, as they change the latter in to the former. Such control over Gravity itself, the user can create a field through which they can alter the very natures of acceleration and distance. The users movement passes in to a whole new level, as the tunnel distorts gravity in on itself, changing the distance without. By passing through the tunnel, the user experiences the distance at a fraction of what it was, at speeds to which they may not already possess. Considered by many as the complete Gravity Tunneling, the tunnel formed by the user has a perfectly stable effect and no longer inflicts the user with recoil to pass through, along with it's reach being expanded. The experience of passing through the tunnel is also less taxing upon the body, and requires less stamina to pass through in comparison to the prior step. Due to the continued mastery of the tunneling, it can be used in a lesser form, allowing the user to move in short hops and jumps, increasing the scale of their normal movement by 2x as they alter the distance only slightly. Unfortunately this is tiring to do constantly, doubling the fatigue usage of the user's movement tier.

Rank (Speed/User) - Distance Shortened (ft) - Additional Fatigue
D - 15 - 2
C - 30 - 4
B - 45 - 6
A - 60 - 8
S - 75 - 10

Name: Gravity Release - Mastered Gravity Tunneling
Classification: Taijutsu
Rank: SS (10 Fatigue)
Class: Offensive
Range: Varies

Description: Through focus and control of the Gravity Release, those who master their own self control are capable of mastering a technique line known as the Gravity Tunneling, making them as effective close range fighters as long, as they change the latter in to the former. Such control over Gravity itself, the user can create a field through which they can alter the very natures of acceleration and distance. The users movement passes in to a whole new level, as the tunnel distorts gravity in on itself, changing the distance without. By passing through the tunnel, the user experiences the distance at a fraction of what it was, at speeds to which they may not already possess. With the view that a technique isn't perfect until it can be used at no strain, the Gravity Tunnel can always be improved. Through mastering the travel by the Gravity Tunnel, the user creates a more stream lined tunnel, one that keeps itself sustained with only limited harm upon the user and those who pass through the Tunnel. In comparison to the standard Gravity Tunnel, the user only receives minute levels of fatigue depending upon the speed at which they enter the tunnel. Due to the continued mastery of the tunneling, it can be used in a lesser form, allowing the user to move in short hops and jumps, increasing the scale of their normal movement by 3x as they alter the distance only slightly. Unfortunately this is tiring to do constantly, doubling the fatigue usage of the user's movement tier

Rank (Speed/User) - Distance Shortened (ft) - Additional Fatigue
D - 20 - 1
C - 40 - 2
B - 60 - 3
A - 80 - 4
S - 100 - 5

Name: Gravity Release - Perfect Gravity Tunneling
Classification: Taijutsu
Rank: SSS (15 Fatigue)
Class: Offensive
Range: Varies

Description: Through focus and control of the Gravity Release, those who master their own self control are capable of mastering a technique line known as the Gravity Tunneling, making them as effective close range fighters as long, as they change the latter in to the former. Such control over Gravity itself, the user can create a field through which they can alter the very natures of acceleration and distance. The users movement passes in to a whole new level, as the tunnel distorts gravity in on itself, changing the distance without. By passing through the tunnel, the user experiences the distance at a fraction of what it was, at speeds to which they may not already possess. With no room for improvement, the Perfect Gravity Tunnel is the epitamy of the technique line. The Gravity Tunnel is wide, long, and stable as the solid earth, no longer draining the user just to pass through. Due to the continued mastery of the tunneling, it can be used in a lesser form, allowing the user to move in short hops and jumps, increasing the scale of their normal movement by 4x as they alter the distance only slightly. Unfortunately this is tiring to do constantly, doubling the fatigue usage of the user's movement tier

Rank  - Distance Shortened (ft)
D - 25
C - 50
B - 75
A - 100
S - 125


Last edited by Zakiyoshi on 9th February 2018, 3:08 pm; edited 7 times in total
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Aurielle
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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime7th February 2018, 12:58 pm

Approved Gravity Tunnel line.
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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime9th February 2018, 3:53 pm

Name: Gravity Release: Biotic Orbs
Classification: Energy Tech
Rank: B
Class: Offensive/Supplementary
Range: Close (orbit) Long (fired)

Description: As Ma'to developed her line of Gravity affinity techniques without using handseals to save herself time, she began to realise a necessity to shorten the gaps between being able to unleash her Biotic techniques. In order to do this, Ma'to developed a technique that generates solid singularity orbs out of Gravity chakra, the number dependant upon Ma'to's rank, with each lowering the cooldown of her techniques whilst active. The orbs can however be broken individually by taking a B-rank of damage. Whilst the orbs, once activated, will orbit around Ma'to's waist, she is capable of using these orbs offensively. By giving up the passive effect from an orb, Ma'to can fire off the orb at a target at crashing ground speed, wherein the orb slams in to the opponents to deal a B-rank of gravity hybrid damage. Once an orb is expended, the only way the user can replenish to their maximum is by expending all of their other orbs.

Rank - Max Orbs - Cooldown reduction per Orb
D - 1 - 1
C - 1 - 1
B - 2 - 2
A - 2 - 2
S - 3 - 3

Name: Gravity Release: Biotic Lance
Classification: Energy Tech
Rank: B
Class: Offensive
Range: Mid / Long

Description: (5pt cooldown after use) Through the focusing of a gravity Singularity Ma'to adds solid form to her technique through her highly focused chakra, turning her Singularity in to a spike of Energy Tech that pulsates with the Gravity Release chakra that builds it up. From there, Ma'to can sling the spear of chakra at her target, that retains a solid form until the spike is broken, when broken by a B-rank of strength. The spike is thrown as equal speeds to the users strength or speed tier, however a user of both increases the speed to tier+, and has an equal level of defence piercing, and deals a B-rank hybrid gravity damage.

Rank - Max Lances
D - 1
C - 1
B - 2
A - 2
S - 3

Name: Gravity Release: Biotic Stasis
Classification: Barrier Ninjutsu
Rank: A
Class: Defensive / Supplementary
Range: Sight

Description: (10pt cooldown after use) Through manipulation of her Gravity Release and singularities, Ma'to has learned a technique that creates a Singularity field around her opponent of gravity affinity chakra set to restrain them and prevent their movements for a set time dependent upon Ma'to's rank unless they possess a Strength+Endurance tier chain of B-rank or higher, Strength with a Chakra Flow of A-Rank, or a pure S-Rank of strength.

Rank - Stasis time (pt)
D - 5
C - 10
B - 15
A - 20
S - 25

Name: Gravity Release: Biotic Shockwave
Classification: Ninjutsu
Rank: A
Class: Offensive
Range: Mid

Description: (7pt cooldown after use) Ma'to simply enjoys making gravity her bitch, and one of the first and more resourceful tricks she learned through it's control is her Biotic Shockwave. Channeling chakra through her arm she creates a oval disc with a 5 foot radius of pulsating gravitational energy that twists and turns in to more of an asterix shape from the sides, that she then throws forwards in a straight line in front of her for 45ft. As it travels and reaches it's further point, the disc pulsates every 5ft as a visual queue, whilst those who possess chakra vision higher than B-rank are capable of seeing the whole trail. The constant pulsations of the disc as it travels creates a cylindrical area of effect with an 8 foot diameter. Those caught in the straight path are assaulted with an A-rank of defence penetrating Gravity chakra damage, whilst how close to the center determines how much additional pain the targets receive, and the force placed upon their body, and the strength tier they must possess whilst on the ground to resist.

Distance to epicentre - Pain Inflicted - Strength to Resist knockback
0-5 - A - A
6 - B - B
7 - C - C
8 - 3D - D

Name: Gravity Release: Biotic Backlash
Classification: Energy Tech
Rank: S
Class: Defensive
Range: Self

Description: (15pt cooldown after use) As a weapon herself, Ma'to is all too aware of how powerful a simple bullet or projectile can be when used against her, and she formed the technique as a simple was to combat this without exhausting the user's options. Once activated, the user creates a solid disc out of gravity release chakra on the users dominant forearm. This solid mass forms a shield for the user to protect themselves with, possessing a durability of sustaining up to a stacking S-rank of damage with a gravity release affinity before it breaks and must be reformed. As it is formed from Ma'to's singularities, the shield is built solely of solid singularities, and thus is capable of repelling projectiles back at their user moving at S-rank speeds or below.

Name: Gravity Release: Biotic Throw
Classification: Ninjutsu
Rank: C
Class: Offensive
Range: Mid-Long

Description: (3pt cooldown after use) The Throw is easily one of the simplest techniques that Ma'to has created with her singularity focus of the gravity release, and is capable of being used without handseals without the use of the Biotics style. Forming a ball of gravity chakra in her palm she quickly then throws the ball that she can curve in the air to find her target so long as it only arcs in one direction and her target is within eye sight before the curve begins. When said ball slams in to the opponent, they receive only a C-rank of gravity release damage due to the speed of it's creation, however they still maintain the knockback kick of 20ft unless they possess a B-rank or higher strength tier. For an additional C-rank of chakra and 5 stamina, she can form and throw a second ball with her other hand with a separate arc when thrown to allow her to hit two targets, or the same target twice from different directions.
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Blade

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PostSubject: Re: Mato's Arsenal   Mato's Arsenal Icon_minitime25th March 2018, 7:57 pm

Approved
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