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 Zane's Techniques

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Kenji

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PostSubject: Zane's Techniques    28th November 2014, 11:04 am

Name: Cybernetic Composition
Classification: Kinjutsu
Rank: D
Class: Passive
Range: Self

Description: Due to Zane's cybernetic composition, his blood has been replaced by oil. The oil functions just like blood for a human or nova. The neo-nanos feed off of the oil just like they would blood because they too are robotic. However, due to using oil Zane is unaffected by poisons or techniques that target the blood of a person's body.


Name: Upload
Classification: Fabrication
Rank: SS
Class: Supplementary
Range: Short

Description: Upon gazing at a target, Zane can upload one of his personalities into that person's head. The personality then engages in a mental battle with the target with all of Zane's techniques at its disposal. The winner of the mental battle will then possess the body. The personality is still part of Zane and as such, must obey him, but now has its own body with the same techniques that the body had and any techniques that the body can use that Zane has (ie mental techniques mostly). Zane is only capable of utilizing this techniques once per additional personality he possesses.

Name: Photon Field
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: AOE

Description: Zane will sprout several large rods of steel release from his back, charged with plasma release. This will generate a field which slows the movement of electrons and protons in creature's atoms. Anyone (other than Zane) in this field will have their speed reduced depending on their endurance tiers. The field stems from Zane and reaches 120 sq. feet around him wherever he moves.
Endurance Tier - Effect
None - Walking speed
D - 4 ranks lower
C - 3 ranks lower
B - 2 ranks lower
A - 1 rank lower
S - no speed lower but A-rank plasma damage dealt

Name: Self-Upgrade Mark I
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can only incorporate normal weapons his rank or below into his body. At D-rank he can upgrade a max of 5 weapons into his body with the amount increasing by 5 at each rank up, ending in a total of 25 at S-rank.


Name: Self-Upgrade Mark II
Classification: Ronin Tech
Rank: B
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can now incorporate non-elemental weapons with special abilities 1-rank below his or lower, into his body. At D-rank he can upgrade a max of 3 weapons into his body with the amount increasing by 3 at each rank up, ending in a total of 15 at S-rank.

Name: Self-Upgrade Mark III
Classification: Ronin Tech
Rank: S
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can now incorporate elemental weapons with special abilities 2-ranks below his or lower, into his body. Zane can use the abilities of these weapons but cannot use the elements they possess on his own. At D-rank he can upgrade a max of 2 weapons into his body with the amount increasing by 2 at each rank up, ending in a total of 10 at S-rank.

Name: Self-Upgrade Mark IV
Classification: Ronin Tech
Rank: SSS
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can now incorporate living weapons 3-ranks below his or lower, into his body. Zane can use the abilities of these weapons but isn't allowed to learn Energy Tech because he isn't a Yoroi. However, any Elemental Kenjutsu said living weapon possesses prior to incorporation can be used and Zane can further learn more that follow this elemental kenjutsu. At D-rank he can upgrade a max of 1 weapon into his body with the amount increasing by 1 at each rank up, ending in a total of 5 at S-rank.

Name: Cybernetic Shielding
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: Self

Description: Due to his natural tiers and robotic composition, Zane has developed a way to resist defense-piercing techniques. By combining his tiers with his natural steel that comprises his body, Zane can remain untouched by defense piercing techniques. Due to the infusion of his steel release, elements which are strong against Steel are blocked 1-rank below, while elements Steel is strong against are blocked 1-rank above. Each rank takes a fatigue price with each use:
D - 1 fatigue
C - 2 fatigue
B - 3 fatigue
A - 4 fatigue
S - 5 fatigue
Spoiler:
 
Name: Photon Flash
Classification: Ninjutsu
Rank: D
Class: Supplementary/Offensive
Range: Mid

Description: This is a simple technique that combines Zane's steel and plasma release to generate a flash of plasma energy from his palm. The flash is strong enough to blind an opponent for 1 post (total). However the real use of this technique is against Dojutsu users. Due to their eyes being more sensitive, they will be blinded for twice the amount of time (2 posts total) and their dojutsu will be shut off, forcing them to reactivate it.

Name: Plasmic Discharge
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: AOE

Description: This is a fighting style that Zane has created on his own. Due to his cybernetic composition and ability to absorb large amounts of damage that would otherwise kill most people, Zane has developed a way to redirect that damage. Zane can stack the damage dealt to him, with each hit charging the plasma in his body. Upon his discretion, Zane can release the charged plasma (which will deal plasma chakra damage equal to the amount of damage he has sustained) in a wide pulse around his body, extending outwards in an 80 foot square radius and moving at speeds equal to the rank of damage he releases. The counter is reset at the end of each topic even if Zane hasn't released the charged plasma.

Name: Genetic Structure: Skeletal Silver Infusion
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Self

Description: Dakar are capable of infusing their bones with chakra in order to improve their durability towards chakra based damage at the cost of lowering their Max chakra reserves depending on how much chakra is currently being diverted from their chakra pathway system into their bones. However, Zane has modified this technique to store oil (his blood) rather than the chakra. Bones which have been strengthened through this way are capable of sustaining an additional amount of damage dependent on how much oil is infused in them. (For Example: 3 B-ranks of Zane's oil infused into his bones causes his Steel Release techniques all to be able to sustain spiritual based damage from up to 3 B-ranks before being destroyed or the equivalent to that) Depending on Zane's skill level he is able to divert a bigger portion of his oil (blood) reserves to his bones. However, it must be set up in advance and upon canceling it, the oil infused is lost as if oil was used in a technique.
Skill Level (Rank) - Oil System Diverted into Bones
D -  Up to 1/4 of Max
C - Up to 1/3 of Max
B - Up to 1/2 of Max
A - Up to 2/3 of Max
S - Up to 3/4 of Max


Name: Plasma Coating
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: Self

Description: Due to his natural tiers and robotic composition, Zane has developed a way to resist chakra-based techniques. By combining his endurance and defense tiers Zane can remain untouched by chakra techniques. Due to the infusion of his steel release, elements which are strong against Steel are blocked 1-rank below, while elements Steel is strong against are blocked 1-rank above. Each rank takes a fatigue price with each use:
D - 1 fatigue
C - 2 fatigue
B - 3 fatigue
A - 4 fatigue
S - 5 fatigue
Spoiler:
 

***********************
Kohaigakure:


Cassius:
 


Last edited by Kenji on 29th January 2018, 9:17 pm; edited 4 times in total (Reason for editing : Typo)
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PostSubject: Re: Zane's Techniques    5th December 2014, 2:40 pm

I've actually checked these over a couple of times as you were writing them... So yeah...

--APPROVED--

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PostSubject: Re: Zane's Techniques    6th January 2015, 11:43 pm

Name: Self-Upgrade Bypass
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Self

Description: This technique is very simple in nature, but also very useful. This technique works with Zane's Self-Upgrade line of techniques and allows him to remove the rank limits on weapons he can incorporate into his body at the cost of less space to store weapons. Each lost space results in 1-rank reduction. For example, at B-rank with Self Upgrade Mark III Zane can incorporate a max of 6 elemental weapons into his body but they must be D-rank. By sacrificing 2 slots (reducing the total to 4) Zane can incorporate a B-rank elemental weapon into his body. This is a one time use however. If he wishes to incorporate another B-rank elemental weapon into his body, he must sacrifice another 2 slots once again.

Name: Plasmic Discharge: Focus
Classification: Ninjutsu
Rank: C
Class: Offensive
Range: Long

Description: With this technique, Zane focuses the discharge from his Plasmic Discharge fighting style into a single beam that he can launch from his hands, mouth or feet. The beam is about five feet in diameter and extends forty feet. The beam is concentrated plasma and deals piercing plasma damage equivalent to the rank of damage Zane has sustained also moving at that same rank. If Zane hasn't built up any damage then this technique moves at crashing ground speeds and deals D-rank piercing damage.


Name: Plasmic Discharge: Neutron Stars
Classification: Ninjutsu
Rank: A
Class: Offensive/Supplementary
Range: Self-Long

Description: This is another technique in the Plasmic Discharge line that involves Zane generating orbs of plasmic energy about the size of basketballs around his body. His rank decides the number of orbs generated with 1 at D-rank, 3 at C-rank, 5 at B-rank, 7 at A-rank, and 9 at S-rank. These orbs deal damage equivalent to the amount of damage Zane has received and stacked up (unless he hasn't in which case they are treated as regular A-rank techniques). When Zane has received damage, the orbs are able to track the target up to 80 feet due to Zane being hit by the target's chakra, blood, or natural energy from the previous attack. The orbs move and track at speeds equal to the rank of damage Zane has sustained and upon impact explode, dealing piercing damage equal to the amount of damage Zane has received and transferred into them.

Name: Cybernetics: Machine Singularity
Classification: Ronin Tech
Rank: D
Class: Passive
Range: Self

Description: Due to Zane's Cybernetic composition, his brain is at a more advanced state than any normal Dakar. Thanks to this ability, his sanity limit is now doubled because it takes longer for him to completely lose control due to his advanced brain functions.

Name: Positron Flash
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: This is an upgraded version of his previous technique that combines Zane's steel and plasma release to generate a flash of plasma energy from his palm. The flash is strong enough to blind an opponent for 3 posts (total). However the real use of this technique is against Dojutsu users. Due to their eyes being more sensitive, they will be blinded for twice the amount of time (6 posts total) and their dojutsu will be shut off, forcing them to reactivate it.

Name: Neutrino Flash
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: Mid

Description: This is an upgraded version of his previous technique that combines Zane's steel and plasma release to generate a flash of plasma energy from his palm. The flash is strong enough to blind an opponent for 5 posts (total). However the real use of this technique is against Dojutsu users. Due to their eyes being more sensitive, at this stage their eyes will actually be completely blinded until healed by an A-rank or higher medical technique that specifically deals with eyes. If the eye possesses chakra viewing capabilities, even with the deactivation of their dojutsu, then they will be blinded for 10 posts (total) and unable to use their dojutsu until healed.

Name: Void Plasma
Classification: Void Tech
Rank: D
Class: Passive
Range: Self

Description: Due to Zane's religious beliefs and serving his master Datara, Zane has been gifted with Void Chakra along with his Plasma Chakra. As such, he has found a way to perfectly integrate this new chakra system into his current one. Any technique that uses Plasma Chakra can now be seamlessly switched out with Void Chakra at his behest. For example in his Plasmic Discharge line of techniques, Zane can now unleash a blast of Void Chakra instead of Plasma once the damage has been built up if he so chooses. This also gives his plasma a black hue instead of his normal purple.  

Name: Neo Nano Hell Contract
Classification: Void Tech/Kinjutsu
Rank: D
Class: Passive
Range: Self/Neo Nanos

Description: Due to the induction of Void Chakra into his body, Zane's Neo Nanos have upgraded themselves to be able to incorporate this chakra into their systems as well, considering they too are a part of him. Now not only do the Neo Nanos destroy cells like normal Jasasori, they are also capable of destroying chakra coils. The scale follows the Jasasori scale and deals permanent damage to the chakra coils so each attack takes away from the target's total chakra pool permanently:
Jasasori Amount - Chakra Coil Damage (Equal rank dropped from chakra pool)
500 - 1 D
1000 - 1 C
2000 - 1 B
4,000 - 1 A
8,000 - 1 S
16,000 - 1 SS
32,000 - 1 SSS


Name:
Classification:
Rank:
Class:
Range:

Description:

***********************
Kohaigakure:


Cassius:
 


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PostSubject: Re: Zane's Techniques    3rd February 2015, 1:16 pm

Neo Nano Hell Contract and Above all Approved

***********************

Jax...Don't make me punch you in the face:
 
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PostSubject: Re: Zane's Techniques    27th January 2018, 7:49 pm


Name: Genetic Structure: Factory
Classification: Taijutsu
Rank: B
Class: Supplementary
Range: Self

Description: Due to Zane's body being comprised of organic metal and hosting tens of thousands of small robotic insects to maintain it, he can manipulate his body in a myriad of ways. One such way is by creating literal factories in his organs and other parts of his body to increase the amount of oil his body naturally produces and can maintain. The numbers on the chart below refer to what a single factory holds and produces.
Rank - Number of Factories - Max Oil Reserve Increase - Oil Recovered Per User's Post
D - 2 - 1 D-rank - 1 D-rank
C - 4 - 3 D-ranks - 3 D-ranks
B - 6 - 1 C-rank - 5 D-ranks
A - 8 - 1 B-rank - 7 D-ranks
S - 10 - 1 A-rank - 9 D-ranks

Name: Genetic Structure: Silver Powder
Classification: Fighting Style
Rank: A-rank
Class: Supplementary
Range: Self (Bones)

Description: Zane is capable of expelling their built up fatigue in the form of silver steel bone powder comprised of his ground up steel, thanks to his cybernetics, what would be an extremely painful process for a regular Dakar is completely pain free for Zane. To expel the fatigue built up in his body however requires Zane to actually be fatigued and he is incapable of expelling more bone powder than his body is fatigued. As a result when utilizing this technique the more fatigued the user is and the lower his stamina the more bone powder he is capable of expelling at equal rank speeds from his bone. The produced bone powder is expelled into the air forming a thick "smoky" cloud which is capable of being manipulated by Zane in order to create the Bone Powder line of techniques all of which utilize the Bone Powder Materia for a cost 1-rank higher than the rank of the technique to inflict physical steel release damage. Bone Powder is "gaseous" in nature as the solid particles which comprise it are light enough to be carried by air, likewise it is insoluble in liquids and as a result when added to them do not grant it's properties to the liquid and can still be manipulated within albeit with a speed drop depending on the viscosity of said liquid.
Fatigue - Bone Powder Produced - Pain Sustained - Liquid (Speed Debuff
1 - D - N/A - Alcohol (-1)
2 - C - D - Oil (-2)
3 - B - C - Pure Water (-3)
4 - A - B - Salt Water (-4)
5 - S - A - Syrup (-5)
10 - SS - S - Gallium (-6)
15 - SSS - SS - Mercury (-7)
*Note if it's movement drops below E-rank (normal running speed bar speed tier) it becomes immobile ("F-rank") preventing any Bone Powder techniques from being moved while in said liquid.

Name: Genetic Structure: Silver Powder Skin
Classification: Taijutsu
Rank: C
Class: Defensive
Range: Self

Description: This is one of Zane's first skills in his Silver Powder Line and rather than allowing the powder to go into the air, Zane "sweats" the silver powder out of his body, covering it like a second skin with the amount of powder covering his body being able to defend it against skills equal to that rank. For example if an A-rank amount of Silver Powder is coating his body, it will stop A-rank and below spiritual based piercing skills. If hit by a spiritual rank skill 1-rank above the amount of silver powder he has coated on his body, the powder will negate half the damage he would have sustained and break, requiring reapplication. If the spiritual skill is defense piercing, it completely ignores the powder and deals full damage. If hit by a spiritual rank skill 2-ranks or more above the amount of silver powder he has coated on his body, the powder will be completely destroyed and Zane will receive full damage. Zane is able to "sweat" this bone powder out at speeds equal to his tier and the amount follows the fatigue chart found in Genetic Structure: Silver Powder. Having full control over his body, Zane is able to pull the silver powder back into his bones at will, saving it for later or adding to the existing Silver Powder he already has.

Name: Plasmic Discharge: Silver Powder Cataclysm
Classification: Ninjutsu
Rank: C
Class: Offensive
Range: Varies

Description: This is a skill in the Plasmic Discharge line which takes advantage of Zane's body naturally producing Silver Powder as he fights. Over time the Silver Powder expands over the expanse of an area. The Silver Powder is nothing more than steel particles from Zane's very being (bones in this case), which are highly conductive of Plasma. As a result, this skill requires Silver Powder to be in the air, but once it is Zane merely discharges a small amount of Plasma, creating a massive, explosive chain reaction of Plasma chakra which vaporizes anything caught within it, growing stronger the more Silver Powder there is in the air. The downside to this skill is that once it is used, the Silver Powder is vaporized and a new cloud must be generated before this skill can be used again.
Bone Powder in the Air - Range (sq.ft) - Damage
D - 400 - D
C - 800 - C
B - 1200 - B
A - 1600 - A
S - 2000 - S


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PostSubject: Re: Zane's Techniques    28th January 2018, 2:56 pm

Approved

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PostSubject: Re: Zane's Techniques    2nd March 2018, 9:53 pm

WIP
Tier Chains:
 

Neo Nanos:
 

Taijutsu:
 

Old Tech in Need of Updates:
 

Other?:
 

Name:
Classification:
Rank:
Class:
Range:

Description:

Name:
Classification:
Rank:
Class:
Range:

Description:[/spoiler]

***********************
Kohaigakure:


Cassius:
 


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PostSubject: Re: Zane's Techniques    29th March 2018, 5:58 pm

Bump, these can probs be looked at now

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Cassius:
 
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PostSubject: Re: Zane's Techniques    5th April 2018, 11:41 am

Tier Chains - Fine

Fabrication - Fabrication has been altered and no longer triggers on eye-sight except in rare cases, remember to pick up Fabricate. Pain scale should cap at S-Rank and should be weakened, Pain is not mental damage, it won't cause comas. D-Rank should be breaks D-Rank Genjutsu, C-Rank causes a flinch causing any physical technique to suffer a one rank drop in power.

B-Rank should be an interrupt unless they have endurance tiers of B-Rank or higher or pain resistance.

A-Rank should be inability to move from position, still able to defend self however, negated with pain resistance or A-Rank Endurance tiers.

S-Rank should be 5 PT immobility, dropped to 2 PT with Pain Resistance, -1 for each rank of endurance.

SS-Rank, for the S-Rank version only, should be 10 PT Immobility, dropped to 5 PT with Pain Resistance, -1 for each rank of endurance.

SSS-Rank should be a blackout, unconsciousness for 10 PT, dropped to 5 PT for Pain Resistance, -1 for each rank of endurance.

B-Rank version should be damage one rank below.

S-Rank version should be equal rank damage.

Neo-Nanos - Original Jasasori techniques that are not Neo-Nano based require retraining first of all.

Chakra Coil Damage and Chakra drained each PT by the Ravager Breed should not be dependent on Hive Rank but instead on number of Neo-Nanos in use.

In general... I dislike the ability to just up and change genders without any sort of negative considering how Hives are supposed to be. So have it be 3 D-Ranks of blood per 500 Neo-Nanos having their gender being altered.

Taijutsu - Bone Spike - Put in that it does C-Rank Steel Release piercing damage, reduce the speed to C-Rank. Underground, defense piercing and angling plasma shots off is too many boons already.

Bone Spikes - Each spike does B-Rank Steel Release damage, they move at A-Rank speeds.

Plasmic Discharge - Remove the SS and SSS parts of the scale, make an S-Rank version later on to allow you to convert damage into one rank above plasma. That will give you access to SS and SSS range. This doesn't limit your damage or how much you can stack, simply the range.

Life-Blood Infusion - Fine

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PostSubject: Re: Zane's Techniques    7th April 2018, 12:36 pm

I took the Fabrication out until you hear back from Vix about how fabrication should work with the site vs proximity thing.

Neo Nanos should be fixed and I'll change the names/wordings of the Jasasori techs Zane has and retrain them.

Chakra Coil stuff fixed

Gender price added

Bone Spikes - Okay so here's the thing, the main point of these spikes is the reflecting/angling of plasma shots. I'll trade something else to get that, but otherwise it's just a Steel Release version of Dakar's Bone Spike and let's be honest....everyone and their mother can dodge C-rank speeds.

Plasmic Discharge - Removed and updated the chart just to reflect what's already written about the speed (solely so there isn't confusion later when using it, not for approval purposes)


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Cassius:
 
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PostSubject: Re: Zane's Techniques    14th April 2018, 5:59 pm

Approved - Other than Fabrication for now

***********************
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